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Gypsy Rainbow Mountain
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Hmm. How to organize this. Well, this is what I came up with.
Tronklis (10/10):
R. Hand: Biogun
L. Hand: free
Belt slots: Clipper (2), Flashlight (1), Crown (2), Portable welder (1), Brain stim (0)
Tronklis' Backpack (4)
Slorsnis (6/6):
R. Hand: 9mm pistol
L. Hand: Plate knife
Belt slots: Sling bullets - clay (1), 9mm pistol ammo x15 (0), Heater with ethanol jellies? x10 (0), Lighter (0), Brain stim (0)
Extra: Sling
Slorsnis' Adventurer's Backpack + tent (5)
Oubliss (22/25):
R. Hand: Foundryman's Pole
L. Hand: Oubliss' Sack (4)
Scarf slots: Gear trinket (0), Crossbow bolts x20 (0), Brain stim (0)
Belt slots: Light chain + Weight (2), Lantern (1), Crossbow (1), Thief's tools (1), Chocolate (1)
Extra: Grappling hook (2), Rope (5), Green rope (5)
Kloldril (10/15):
R. Hand: Chipping hammer (2)
L. Hand: Refractory shield (5)
Armor: Refractory cloak (3)
Belt Slots: Sling bullets - lead x10 (1), Flare gun (1), Flare gun ammo x4 (0), Brain stim (0)
Extra: Sling
Tronklis' Backpack (8/8):
Waterskin x5 (5), Slorsnis' flask (1), Tin canteen (1), Bepsi x3 (1)
Let's put all the drinks together.
Slorsnis' Adventurer's Backpack + tent (6/6):
Tube with food x2 (2), 5x Biscuit (1), Medicine bag 3x (1), Antidote bag x3 (1), Cookware (1)
Food and medicine.
Oubliss' Sack (8/8):
Bedroll (4), Fire extinguisher (3), Duct tape (1), Chalk 3x (0), Whetstone (0),
The rest of the junk.
Alternatively, since Kloldril is lighter, we could move a backpack from Slorsnis to Kloldril, giving her more inventory options.
Also, Plate knife is probably a terrible weapon for Slorsnis since she doesn't have any melee skills. Well, probably still better than a hatchet.
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What can we get for Slorsnis' hatchet?
We have 2 knives. Is the trade for both of them, or only one (which one?)?
Also, what about the portable welder? Would we get an actual flamethrower for it? :D
Can we (or them) unjam the 9mm pistol?
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