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Dark Fire Lily
d36af7
>>824203
Glowy figure seems to have been busy repairing that sliding wall. Wasn't finished, but there's barely enough hole left to crawl through. Maybe enough to accommodate a horizontal dive, but if Geoffrey's well-fed and heavily armored midsection gets stuck...
Soon as Geoffrey shows up with the hungry fog on his tail, the glowy figure takes off running again, straight through the intersection (that is, the passage to Geoffrey's right as he's coming out of the straightaway).
Meanwhile, Wendy, "Malkov," and Kent have reached the penultimate section which Isaiah's map described. Isaiah himself is still inactive, laying in a heap near where Pog was preparing to stand against the boulder. The floor in these more-or-less natural caves is far more irregular than the decrepit flagstones in previous tidy square corridors, but still smooth enough to walk on without either constantly watching your feet or tripping, comparable to a dirt trail through dense forests where gnarled roots heave up the ground. Still, all-out aprinting would be foolhardy, and it must have been smoothed out by magic at some point, since the walls are far more uneven, presenting countless ambush-friendly alcoves, shadows shifting with every movement of Wendy's garish pink 'miracle'-light. There's a furrow all along the ceiling like a miniature upside-down river canyon.
There are actually two cavern paths, each about 60 degrees apart from the boulder-trap hallway and each other, as if some ancient underground river sideswiped the future location of the tunnel and bounced off. Isaiah's map indicates you should take the left one. It continues roughly two hundred feet, with some zigs and zags, past a 10' diameter side chamber with a puddle of mustard-colored slime, a few scattered bones, and something shiny deep in a crevice (which the map identifies only as 'treasure'), then turns sharply to the right for another sixty feet. At that point the crevice in the ceiling turns left again, but Helen's trail continues straight ahead, up a hewn stone ramp to a door. Same central-pivot design you all saw leaving the chessboard room, but Isaiah's path-scrying couldn't reach past it.
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