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File 143519256968.png - (73.38KB , 800x600 , June_Quest_Act_IV.png )
650533 No. 650533 ID: 1f8505

173 posts omitted. Last 100 shown. Expand all images
No. 957468 ID: 015bf2

Soul up.
No. 957630 ID: 6cf892

Soul! I vote soul
No. 957635 ID: 7ebbf9

Gonna body this vote.
No. 957637 ID: 1a89d4

Body, body, upper!
No. 957638 ID: 0efe8e

Body Bois
No. 957642 ID: 094652

... Enhance knockers?
>Body Skill refers to electrical bolt for some reasoon
Right do the soul thing.
No. 957643 ID: 6e6f32

To know thine enemy is to dominate them.
Soul Tho
No. 957644 ID: b5fb67

Okay, since this kept coming into a tie vote, I ended up flipping a coin.

Body wins! Update coming soon.
No. 958965 ID: b5fb67
File 158416553310.png - (111.92KB , 1000x851 , June_262.png )

I slide my gun behind me as I feel my fingers tingling, almost like they're asleep, but I can clearly feel an increase in electricity in my hands. Maybe not enough to kill a person, but enough to cause damage to electrical equipment and sensitive materials.

How does this keep happening??
No. 958966 ID: b5fb67
File 158416553765.png - (164.29KB , 1200x1000 , June_263.png )

Suddenly, I hear the distinct sound of a shell being racked into a shotgun, directly over my right ear.


I freeze. I can barely see some blue shoes out of the corner of my eye. Adrenaline surges through my system again.

Cherie: "How the HELL did you do that?!"

Possible courses of action:
-Play dumb
-Call for help
-Attempt to TK push Cherie away
-Attempt to TK disarm Cherie
-Reach for gun
No. 958967 ID: b1b4f3

"Who gives a shit? I just saved all your asses."
No. 958968 ID: ae8ec4

- Play dumb
"I'm a good shot. Sorry for saving your stupid ass.
No. 958969 ID: 7ebbf9

Confess! "Turns out I'm psychic or something. Now point that thing away from me."
No. 958972 ID: 094652

"A bunch of different things turned most of the crew into zombies. One of those things turned me psychic and ganked my memory. Now can you please point that shotgun away from my face so I can deduce which thing gives us superpowers?!"
No. 958982 ID: c84ff4

I believe we can exert a lot of force on the trigger (or trigger finger) to prevent gun operation. as such we should probably do that while confessing (to prevent stupidity)
"Ah yes, always the best course of action: Shooting the person who made your continued life possible *sigh*. Somewhere along the line of all this zombie shit happening I lost my memory and gained psychic powers, primarily of telekinesis and most recently of basic electrical power."
No. 959028 ID: 015bf2

Give her a very, very brittle smile.

"I'm a psy-chick."

Slowly raise your hands.

"And reactions like that is why I didn't want to tell anyone, considering the circumstances."

Look her over (and study her gun, find the safety).

"I'm on your team. Zombies been stumbling a lot around us. That's been me."

(Surreptitiously TK her safety on, then ask for help if she continues her freak fit.)
No. 959048 ID: bfd7ed

"We've had zombies, monsters, and good knows what else. And that surprises you?"

Ngl tho, odds are, if I just saw someone save my ass, I'd probably hug them.

But yeah don't directly confess, just keep that trigger finger under control. Nothing is more dangerous than an armed and nervous civilian.
No. 959083 ID: 6c227a

Oh. Hey. So we got the other door open then. Cool. Please don't shoot me. I'm a little bit telekinetic, but definitely not enough to stop bullets.
No. 959997 ID: b5fb67
File 158546991258.png - (121.40KB , 1200x882 , June_264.png )

"Wait, why am I having a gun pointed at me? I just saved us! All of us!"

Cherie: "Answer the question."

"Oh come on!"

Cherie raises her voice, her aim with the shotgun unmoving.

No. 959998 ID: b5fb67
File 158546991654.png - (89.38KB , 1200x651 , June_265.png )

I have no idea where the safety is on this shotgun, so I am at a disadvantage. In this instance decide that honesty is the best policy, especially when one is at gunpoint.

"Okay okay okay! The truth is that I woke up in Sick Bay with these... abilities. I was suddenly able to move and throw objects with my mind."

Cherie: "How."

"Well, it's hard to explain. I can kind of 'feel' things in my line of sight if I focus on them a-"

Cherie: "No. How did you get these abilities?"

"I don't know. I came to consciousness like this."

Cherie: "No chemicals? No radiation? No exposure to foreign elements?"

"What? I don't know! I don't remember! I woke up with amnesia, I can't remember what I did on this ship! How am I supposed to recall what happened to me?!"

Cherie: "Pretty convenient to suddenly get amnesia."

"...the hell is that supposed to mean?!"

Cherie: "How come you never told us before?!"

"Because I feared that THIS would happen!"
No. 959999 ID: b5fb67
File 158546992018.png - (121.41KB , 1200x817 , June_266.png )

The tense conversation is cut short when Keel pulls his pistol on Cherie.

Keel: "That's enough, Cherie! Lower your weapon! She's right, she did save us all from a horrible fucking death at the hands of a giant mutant. That's good enough for me."

Cherie: "You're not even the slightest bit concerned that she's exhibiting these superhuman powers? She's obviously new to this whole thing. What if she loses control? Worse, what if she turns on us?!"

Keel: "We'll cross that bridge when we get there. Look, I lost a lot of friends to these... mutants, zombies, whatever. I refuse to see more people die, especially to each other! We need to be allies, not enemies! Now lower your weapon! NOW!"

Cherie reluctantly lowers her shotgun.

Possible courses of action:
-Question Cherie
-Threaten Cherie
-Reassure Cherie
-Take Cherie's gun away
-Ignore Cherie and focus on something else
-Check on the other survivors
No. 960001 ID: b1b4f3

Your co-workers have bad trigger discipline.

Check on the other survivors.
No. 960002 ID: cdabe3

No. 960003 ID: 49e4d4

Request assistance from Jacobe and Taylor, considering they know already.
No. 960004 ID: 49e4d4

After checking up on them, I mean.
No. 960006 ID: 094652

"In any horror movie, lack of paranoia gets the party killed. Except this isn't a horror movie, it's a war flick. Our priority is to stop this infection from causing the end of the @#$%ing galaxy, even if that means trusting our neighbors, so SUCK IT UP."
No. 960008 ID: c84ff4

-Check on the other survivors
and tell Cherie we can have a nice discussion after we make sure everyone is ok.
No. 960101 ID: 6f7a5a

Take Cheries gun away, people who point guns at you don't get to have guns
No. 960353 ID: b5fb67
File 158576006706.png - (272.00KB , 1200x800 , June_267.png )

Keel stands down, the situation seemingly defused for now. I opt to check on the others.

"Everyone OK?"
No. 960354 ID: b5fb67
File 158576007203.png - (233.23KB , 1200x800 , June_268.png )

Taylor is hauling Devin to his feet, still reeling from the impact. Jacobe is still sitting, rubbing his head.

Lt. Taylor: "Oof... anyone get the license number of that truck?"
No. 960355 ID: b5fb67
File 158576007784.png - (219.12KB , 1200x800 , June_269.png )

Lt. Cmdr. Jacobe: "I think we'll recover. Bumps and bruises are damage we can live with. How are the others?"

"I was just about to check on them."

Lt. Cmdr. Jacobe: "Okay. Do that."

I turn and head towards the Safe Room.

Lt. Cmdr. Jacobe: "Sarah?"

I turn back towards Jacobe.

Lt. Cmdr. Jacobe: "I probably shouldn't encourage actions like that, but... nice work."

I give him a soft smile and turn back towards the safe room.
No. 960356 ID: b5fb67
File 158576008112.png - (131.52KB , 1200x800 , June_270.png )

Ducking into the Safe Room, I check on Elena and Steven.

"Everyone OK in here?"
No. 960357 ID: b5fb67
File 158576008652.png - (222.09KB , 1200x800 , June_271.png )

Apparently not.

Elena: "Steven got hit by some broken glass!"

Steven appears to have a long cut on his forehead.

Steven: "I'm fine! I still have most of my blood."

Elena: "Sarah, what happened?! Did that giant thing go away?! Can we leave now??"

Steven: "Besides, the cut isn't that lo-ow! Okay, it's kind of long."

Possible courses of action:
-Attempt to help aid Steven
-Ask for help with patching up Steven
-Reassure Elena
-Report status of others to Taylor and Jacobe
-Acquire a shotgun from the safe
-Try to get blast door open
No. 960361 ID: b5fb67

Art by CannonParty
No. 960364 ID: c84ff4

probably move to get everyone back together in the same room
No. 960375 ID: 6c227a

"We're safe for the moment, but the blast door is shut." Shout back "Hey, Steven took some glass to the face. We have a med kit in here?"

Wait a minute to grab a gun. Cherie needs to calm down a little more, and you walking straight to the shotguns is liable to make her nervous.
No. 960388 ID: b1b4f3

Since the cat's out of the bag, use your psychic powers to heal him.
No. 960410 ID: 49e4d4

Honestly, yeah. Let's just get this out in the open right the hell now. Drag him into the room with everyone else, explain that yes, we're psychic, no, we don't know why, yes, we're mentally sound, thank you, Cherie, and I still feel like we haven't even tapped into the surface of all of it. After that?

"I'm no medi-bot, nor do I have any desire to be, but supplies are valuable. Wanna see a neat party trick?"

Then heal him. We need to practice it anyway, better now than when we're under sustained attack.
No. 960411 ID: 49e4d4

Wait, I just checked, we can't. So far it's self-healing only. We need to upgrade that next chance, IMO.


Well, we should still tell people what the score is with us. After we ask for a medkit.
No. 960790 ID: bfd7ed

Ensure everyone is safe and sound, and then regroup. Let the guys with actual ranks, instead of just regular ol' civilians, maybe do some thinking.

ALso find medkits for now and for later.
No. 961530 ID: b5fb67
File 158663598892.png - (214.03KB , 1100x1113 , June_272.png )

"Steven's been hurt! Who here knows first aid??"

Lt. Taylor looks at Lt. Cmdr. Jacobe.

Lt. Taylor: "You're up, Jacobe."

Lt. Cmdr. Jacobe: "On it."

He rushes over to Steven and starts tending to his cut. Meanwhile, I meander over to the center of the room so everyone can see me lay bare my abilities.

"Alright folks, since you got a glimpse of what I can do, here's the truth: I woke up in Sick Bay with this ability to lift, push, pu- basically, I have telekinesis. I don't know how or why I got it. I can't remember anything that has happened since I stepped foot on this ship. All I know right now..."

I scoop up a handful of random items from a box.

"... is that I can do this."

And I proceed to levitate the objects in my hand. There's a lot of hushed murmuring from the group. Keel cocks his head, brow furrowed as he mentally tries to make sense of what he's seeing. Steven watches with wide-eyed surprise. Lt. Cmdr. Jacobe takes a moment to turn away from the bandaged cut to look and shares Steven's surprise. Cherie's face remains unchanged. Devin scratches his head, bewildered. Elena seems shocked. Lt. Taylor smirks, probably because he's the first one I told.

I give them a few minutes to process this, then return the objects to my hand as I deposit them back in the box.

"I hope that clears the air. Now... we need to figure out how to get out of here."

Art by Josh Otero

Possible courses of action:
-Try to hotwire door open
-Ask around about possible bypasses
-Look for materials to help open door
-Try to force blast door open
No. 961535 ID: 49e4d4

We wouldn't be lucky enough to have secret exits around here, would we?

-Try to hotwire door open
Don't we have helperbot?
No. 961539 ID: e7c7d3

Look for bypasses
No. 961546 ID: c84ff4

ask the little robot how these doors figure out if they should open (to figure out if hotwiring them is even viable) our new electrical ability may help us get around lack of direct wire access
No. 961549 ID: bfd7ed

What he said
No. 962012 ID: b5fb67
File 158692792129.png - (91.81KB , 1100x707 , June_273.png )

I turn to Wheelbot, who has been waiting patiently through this entire mess for something to do.

"Wheelbot, can we bypass these blast doors?"

Wheelbot: "Nop! Overtide only by senor staff!"

"Can you hack them?"

Wheelbot: "Noep! Wheelbot preform illegal operation and will be shut down!"

Okay then.

"Wheelbot, is there any kind of vent or shaft we can use to get out of here?"

Wheelbot: "Service conduit entrance in room!"

Steven then points up towards a moderately visible square on the ceiling.

Steven: "Right there, that should be a hatch that leads to the Jeffries Tube!"

Lt. Cmdr. Jacobe: "Service conduit."

Steven: "Yeah that. What did I say?"

Lt. Cmdr. Jacobe: "Will you hold still?! I'm trying to patch this cut."

Steven: "It's a narrow tunnel, though. One person after the other."

Looks like we're going to need to determine an order then.

What will be the marching order? Current group is: Sarah, Taylor, Jacobe, Devin, Cherie, Elena, Keel. Wheelbot is small enough to not require a specific spot.
No. 962013 ID: 094652

No. 962029 ID: 9c48ac

Taylor first, Sarah second so she can back him up with TK. Jacobe third. Cherie next, then Elena, followed by Devin and Keel to guard the rear.
No. 962054 ID: c84ff4

Sarah, Taylor, Jacobe, Devin, Cherie, Elena, Keel

June Sarah second to be able to use spooky power if needed
jacob front, Keel back, everyone else middle (with someone between us and cherie)
No. 964498 ID: b5fb67
File 158830495193.png - (42.63KB , 1200x628 , June_274.png )

"I think we should try taking the Je-service conduit around, would probably be the easiest route."

Lt. Taylor: "Agreed. Before we head out though, we should take this opportunity to gear up."

Lt. Taylor starts passing out shotguns and ammunition to the remaining unarmed survivors. I managed to score three more full magazines for my recently acquired handgun. Devin gets a shotgun now instead, so it works out fine.

With the survivors armed with at least one firearm and ammo, we pile up the bulky damaged equipment to reach the service conduit panel. I opt to go first, pulling the door loose.

Peeking inside, the conduit is darker but still well-lit. Many pipes line the long corridor.
No. 964499 ID: b5fb67
File 158830495511.png - (61.34KB , 1200x628 , June_275.png )

After I crawl in, I am followed by Taylor, Jacobe, Devin, Cherie, Elena, and Keel. It is near silent as we crawl on all fours down the conduit, save for the soft shuffling of our hand and knees on the metallic surface. The conduit stops at an L-junction, but as soon as I turn the corner, I hear groaning and shuffling sounds.
No. 964500 ID: b5fb67
File 158830495816.png - (66.27KB , 1100x758 , June_276.png )

"Stop stop stop!" I whisper hiss to everyone behind me. The survivors stop in their tracks. Lt. Taylor gives me the "what is it" expression. I hold up my hand as I get closer to the upcoming grate.

Peeking through, my body tenses as I see two mutated zombified beings: one a lanky Elven lady and one a bloated humanoid, almost crab-walking while heaving around it's swollen belly.

Possible courses of action:
-Back up and ask for help
-Attempt to shoot a zombie
-Try to TK push a zombie into the ladder niche
-Attempt to TK knock over a zombie
-Try to open the elevator hatch with the zombie on it
No. 964510 ID: e7c7d3

Push a zombie down the ladder
No. 964523 ID: 9c48ac

Pretty sure we do not want to be anywhere near that belly one. It seems explodey. Let someone else line up a shot if possible, then dump it down the hatch.
No. 964531 ID: 094652

Hey, are zombies dumb enough to realize they should release their sudden grasp on another zombie to prevent them from dragging a teammate down with them into a quarantine zone?
You know what I think the answer may be yes.
Use a telekinesis combo:
Open the door to make the zombie trip over. Then move the zombie's arm to the crab zombie's leg.
Then use Jolt-1 to force the zombie to clench hard.
Finally, push zombie further into the hole. Let them both fall in.
No. 964534 ID: c84ff4

as far as we know our telekenics do not broadcast our presence, as such: -Try to TK push a zombie into the ladder niche
I think my lineup order may have been misinterpreted. It is my fault, I forgot to remove the copy pasted list of people and it works out anyway.
No. 964540 ID: be9b9d

Its unfortunate that there were no smgs or pdws in the armory. That could have given us some more range and the option for effective suppressive fire. Also a shame there was no riot gear (armor, helmets, shields, etc.).


Lets all back up and then crush the bloated one to see what it does. Ofc, that would probably cause the entire area to be contaminated with fuck knows what, so this route may just be a bust.

Pushing the bloater into the niche may be the only option to not splatter the area with mystery fluids.
No. 964546 ID: dce46f


No. 964922 ID: b5fb67
File 158860975499.png - (103.87KB , 1218x951 , June_277.png )

Focusing on the shambling standing zombie, I manage to shove it into the nearby ladder niche, and it falls over itself, tumbling down the long elevator shaft. It's about 3 seconds before I hear a wet crunch echoing from the bottom of the shaft. I wince from the sound.

This act doesn't go unnoticed, it seems. The bloated zombie's eyes light up with that same disturbing magenta glow as its head darts around furiously.

Possible courses of action:
-Back up and ask for help
-Attempt to shoot the remaining zombie
-Try to TK push the zombie into the elevator hatch
-Attempt to TK trip the zombie
No. 964925 ID: adb916

back up quietly/silently to hide better, intelligence has not been the zombies strong suit, if it doesn't see you it may just give up (if it starts going for the vent probably shoot it)
No. 964957 ID: dce46f


I agree with this course of action
No. 965083 ID: d63ea8

Does it seem like the zombie can sense you?
No. 966208 ID: b5fb67
File 158921555968.png - (111.40KB , 1100x780 , June_278.png )

I start to back up slowly, but I bump into Taylor. I gesture quietly to have him back up, and he nods and starts to gesture in kind to Jacobe. It's only a few second of this game of Silent Telephone before I hear:


Steven's shouting echoes through the elevator shaft as my stomach sinks to my feet. The zombie's head snaps in my direction, and the eyes flash. It shambles violently towards the grate.

"Back up! BACK UP! BACK UP!" I smash myself against Taylor, but it's like afternoon traffic on I-5. Everyone is pressed against each other in a startled mass. I only get about a meter of room between me and the grating.

The zombie presses its head against the metallic lattice, snarling. But as I wonder if it's strong enough to keep the gross mass at bay, I see that the bulbous growths on its body are swelling up. They start to glow with the same eerie magenta color that dot its eyes.


Possible courses of panicked action:
-TK push zombie!
-TK push everyone behind you!
-Shoot it!
-Brace yourself!
No. 966209 ID: ca2950

Shoot it in the head. It can't explode if you kill it
No. 966213 ID: d63ea8

I think it's too late to stop the explosion, the best we can do is try to minimize the effect.

Try to TK push the zombie to the side so that the wall will take the majority of the blast rather than the vent itself.
No. 966224 ID: dce46f

Take the shot! Quickly!
No. 966228 ID: 015bf2

TK to the side, as hard as you can.

Aim the push/pull spot away from the magenta doom zits so you don’t trigger them early. If you yank the right appendages you could even make it fall in the right direction, easing the task. If you get it most of the way but it seems to be coming back, THEN poke a zit.

Oh, and...

“Exploder! Cover ears, get down!”

You should probably hit the deck yourself, regardless.
No. 966229 ID: 094652

Shoot the zombie in the head, then Push the zombie upwards.
No. 966258 ID: e25d3f

Oof, i liked bloater...

Anyway, the boom probably wont be as bad as the splatter. Who knows what those liquids may do if they get on you. We should probably TK shove the thing to the side so it doesn't spray into the vent. Doubt we can prevent it from splattering all over the elevator shaft though, so if we keep going this way, we will need to watch our step.
No. 966287 ID: adb916

TK to side
No. 966539 ID: bfd7ed

Agreed on TK to side. Keep pressure on it until it pops, and whatever you do, DO NOT OPEN THAT VENT. Also, get everyone to keep backing up, and warn them about the explosion.
No. 968298 ID: b5fb67
File 159071309878.png - (68.49KB , 1200x739 , June_279.png )


I scream the orders as loud as I can while I reach out and push the bloating zombie as hard as I can. It slips off its hands and feet and bounces off its expanding mass as it gets shoved to the side. The zombie continues to swell and glow, bigger and brighter, until...
No. 968299 ID: b5fb67
File 159071310823.png - (304.59KB , 1192x936 , June_280.png )


The entire corridor shudders violently. I feel like someone has stabbed my inner ear as my right eardrum blows out. The pain is extreme. Hopefully everyone else managed to keep themselves from going deaf.
No. 968300 ID: b5fb67
File 159071311728.png - (923.88KB , 1190x944 , June_281.png )

A moment passes. The wailing, ringing noise in my right ear subsides. Looking back, I see everyone covering their ears and curled up, like it's an earthquake drill at an elementary school. Soon, the pungent stench of blood enters my nose. TK'ing the grate out, I enter the elevator shaft to find it completely covered in blood, gore, and viscera. My shoes make a sickly squishing sound as I walk across the mess.

Lt. Taylor exits the corridor and surveys the damage.

Lt. Taylor: "Damn, that thing did a number on the elevator and the shaft. The metal is warped and jammed in place. I don't think we're going anywhere in it."

"So what do we do now?"

Lt. Cmdr. Jacobe emerges from the shaft, making sure not to touch the gory floor.

Lt. Cmdr. Jacobe: "Looks like we're climbing down." He gestures to a ladder inset into a niche.
No. 968301 ID: b5fb67
File 159071312347.png - (80.65KB , 1914x1002 , June_282.png )

"Same order as before?"

Lt. Taylor: "Well, I think Elena needs to go first this time."

"Wait, why?"

Lt. Taylor clears his throat and pantomimes a skirt.


After everyone emerges from the maintenance corridor while trying to keep them from throwing up, we descend down the maintenance ladder. The order of folks is the same, except Elena is the first to descend. I follow shortly.

The shaft is deep. I try not to look down as we climb down. The climb is relatively short lived though, as we reach the deck that leads to the shuttle bay. Problem is... how do we reach the door?

Possible courses of action:
-Try to TK force the door open and levitate someone into the entrance
-Try to TK force the door open and levitate yourself into the entrance
-Try to TK rip the maintenance corridor grating off and levitate someone into the entrance
-Try to TK rip the maintenance corridor grating off and levitate yourself into the entrance
-Try to bring Wheelbot down to yourself for suggestions
-Look for any kind of equipment around to help
No. 968302 ID: e7c7d3

Look for equipment to help. You can't float everyone across
No. 968303 ID: b1b4f3

More poor spaceship design choices I see. Someone put a maintenance ladder in the shaft without any way of actually using it for anything! You're supposed to just be able to reach over to get to the manual door control, and then there should be some way to climb over to the door easily. Telekinesis should not be required for this.

You haven't practiced fine control of Telekinesis. Don't risk flight, bring Wheelbot down to see if he can access something.

Pulling the door open with Telekinesis should work though.
No. 968305 ID: d63ea8

I'd say look for equipment, we need to conserve our energy to defend the group.
No. 968309 ID: a34b8a

look for equipment, floating someone else or ripping stuff open seems to dangerous.
No. 968311 ID: b1b4f3

Also use your SOUL POWERS to heal your busted eardrum.
No. 968435 ID: bfd7ed

Let's hold off on using our powers too much, and relying on them. COnserving energy, I agree on this. It's a must.

Look for equipment, and ask Wheelbot for assistance.
No. 969268 ID: b5fb67
File 159167984470.png - (59.71KB , 1330x995 , June_283.png )

"You know, this is a very poorly designed ship!" I shout up to anyone who cares.

Steven: "It's a Gregorian-class! It was supposed to be retired years ago! And the gravity is supposed to be 'off' in this shaft during maintenance anyways!"

Fantastic. It's not bad enough there are zombies out for our flesh; now the ship is trying to get us killed too.

I look around for any equipment... but I don't see any tools. What I do see is a panel near the door. It looks small enough for a certain maintenance robot to access.

"Who's got Wheelbot?"

Steven: "I do!"

"Drop him down to me! I see a panel he can access!"

Steven: "Will you be able to catch him?"

"Don't worry, I can maneuver him directly into my hand!"

Steven: "Okay..."

I see Steven stick his hand out with Wheelbot in it, and he lets go.

Steven: "Bombs away!"

Wheelbot: "JC, I'm a bomb!"

I guide Wheelbot right into my waiting hand without issue. I then proceed to pull the access panel off and TK float Wheelbot over to it.
No. 969269 ID: b5fb67
File 159167984792.png - (50.78KB , 749x664 , June_284.png )

"Wheelbot, can you find some way for us to access the door?"

Wheelbot: "Yas! Will extent service platfork!"

Wheelbot pokes around inside the panel with his tools. I do my best to keep him steady.

Suddenly, there's a metallic sliding sound as a long platform extends from the base of the door. A smaller platform deploys from the middle to meet the ladder.

Elena: "Finally!"

Elena hops off the ladder and stands in front of the door. I continue climbing down as I keep Wheelbot aloft in front of the panel.
No. 969270 ID: b5fb67
File 159167985277.png - (217.16KB , 1100x802 , June_285.png )

The small victory is quickly overshadowed by several angry zombies filling the opening in the door. They thrust their arms through the door gap, angry and snarling. Elena nearly falls over backwards.

The door is still opening as Wheelbot operates the panel. It will be only seconds before the zombies have enough room to get in.

Possible courses of action:
-TK push the zombies back
-Yell at Wheelbot to close the door
-Yell at Wheelbot to try something else
-Yank Wheelbot away from the console
-Pull out gun and shoot at the zombies
-TK lift Elena away
-Yell at Elena to climb back down
-Jump down and pull Elena away

WARNING! Sarah has to maintain concentration to keep Wheelbot aloft! Be careful what you suggest or you might drop him!

(Special thanks to LonelyWorld for the update panel)
No. 969271 ID: b1b4f3

Close the door again!

Then get everyone down here onto the platform, you can breach as a group.
No. 969276 ID: 094652

Retrieve wheelbot, TK Elena back onto the ladder, then let the zombies crawl through one at a time and shoot with handguns. If they start swarming or climbing, TK their ankles to make them trip and fall down the shaft.
No. 969286 ID: adb916

Wheel Bot Abort!
No. 969341 ID: 4e280e

Tell Elena to get back on the ladder, then have Wheelbot retract the platform. With any luck, most of the zombies will just fall down the shaft and we'll only need to deal with a few stragglers.
No. 969379 ID: adb916

This is a much better plan. Just retract the bridge and they all fall down.
No. 969653 ID: a34b8a

push the zombies back!
No. 970449 ID: 60c6c5

close the door!
No. 970823 ID: b5fb67
File 159328730927.png - (213.15KB , 1100x601 , June_286.png )


Wheelbot: "Okie dokie!"


Elena hesitates for a second then runs to the ladder right as the service platform begins to retract. Clinging to the ladder, the door opens enough for the zombies to push through, but it is too late. The platform retracts enough that the zombies charge into thin air and fall down the steep shaft, flailing and screaming.

A second passes before a series of wet crunches echoes off the shaft walls. The tense moment passes.

"Whew... okay Wheelbot, extend the service platform again."

Wheelbot: "Okie dokie!"
No. 970824 ID: b5fb67
File 159328731798.png - (164.67KB , 1100x745 , June_287.png )

The platform extends, and everyone climbs down into the deck proper. In the hall, there are two bodies that show no signs of zombification. Jacobe and Taylor investigate the corpses. I walk up to the Shuttle Bay door, stepping over a bloody mess on the floor. I seem to have gotten desensitized to seeing all this gore.

"Hey, do we even have a pilot for the shuttle? Can it fly itself well enough to get us back home?"

Devin: "Lass, I'm a Helmsman! I've been flying ships for comin' on 50 years now! If it has an engine, I'm pretty sure I can make it go."

Good to know! The warm feelings are interrupted though as Taylor and Jacobe announce their findings.

Lt. Cmdr. Jacobe: "Folks, we have a big problem. See these bodies and the splatter pattern on the wall?"

We turn to look at the slumped figures.

Lt. Cmdr. Jacobe: "Zombies didn't do this kind of damage. These folks are part of the security team."

Lt. Taylor: "They were shot. By guns."
No. 970825 ID: b5fb67
File 159328732187.png - (122.84KB , 1200x785 , June_288.png )

A cold feeling washes over me.

Keel: "Oh lord... did they shoot each other? Get into some kind of bad argument?"

Cherie eyes the damage and the holes in the wall.

Cherie: "No... these exit wounds and bullet holes are too irregular... too small for 9mm rounds."

".22 LR, maybe?" I suggest.

Cherie stares at the damage a little more, and looks back to Jacobe and Taylor.

Lt. Cmdr. Jacobe: "These are flechette rounds. And no weapon aboard this ship can fire those."

Suddenly, the Shuttle Bay airlock hisses. Metallic clanking from the door opening fills the room. I spin around and draw on the door. Jacobe and Taylor join me, shotguns leveled at the slowly opening airlock.
No. 970826 ID: b5fb67
File 159328733430.png - (308.56KB , 1400x819 , June_289.png )

The door opens, and several heavily armed figures in strange armor stand there, rifles raised. Upon seeing us, they point their weapons directly at us.

???: "Yri illyf! Umry aot al aradyc yucsyl!"

Their speech is tinny and electronic, like they're speaking through vocoders. I can feel the cold sweat running down my back as we are stranded in a stand-off with these intruder.

Lt. Taylor: "Oh fuck me running..."
No. 970827 ID: b5fb67
File 159328733890.png - (133.83KB , 1197x813 , EOA4.png )

Lt. Taylor: "...it's the Volto."
No. 970846 ID: d186fc

Wait, whaaaaat?! This is that canon? Good lord, that just sort of blindsided me.
No. 970849 ID: 6c227a

Oh hey, its the unified setting! I forgot how OLD this quest is.
No. 970874 ID: 3992ff


Okay, I'm gonna need a refresher.

No. 970881 ID: b5fb67


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