>>
|
65a774.jpg
Snow Night
65a774
Warning, this update was made under the effect of jetlag. I haven’t slept for about 36 hours so expects some errors. You have been warned… also, I can’t for the life of me remember if I’ve given Xaldin a pawn name or not…
>[scan Xaldin, scan uri]
[“The Knight of light” belongs to player Pink!]
[Neutral Creature (Friendly): Guard Captain!]
>[message to AI(Main Core): Hello? Can you speak with us?]
[Error! Unable to find AI(Main Core)!]
>[query species information: Cibic]
[… … … no information found under the subject “Cibic”…]
>[Message to Pink: Do you have access to the command that shows the number of both AI and non-AI players? If you do please use it and tell us what it says.]
[Message from Pink: I am sorry, but no. I can’t access that information.]
>[Message to Red: We hear you're fond of the long game, so how long have you been playing this particular game, and who is it against?]
[Message from Red: It’s against several, and for several. Do not worry, part of my plan require you to succeed… I will move some of my pawns to make sure you do. Oh, and Blue has yet to reveal his hand, so be cautious. He is working for the demons, even if he doesn’t know it…]
>Ilbir? Are you there? We can't see you, give a little jump or something so we can tell where you are.
(Huh? I’m right here? Next to the roasted raptor?)
>Do they really need to serve a whole roast raptor at breakfast...?
(Well, it’s actually leftovers from yesterday but… um… it is kind of a special occasion… for me, at least.)
>Um. Anyway, going by your status last night and chipper attitude this morning I assume Kranhon said "yes," so congratulations.
(And he said it in such a wonderful way… err… either way, thank you.)
>We have information, some more immediately urgent than others- a great number of tribals are behind the vildman army and are prepared to flank them as soon as they attack.
Wait? Tribals? Aren’t we fighting-
There are more than one faction among the tribes…
Either way, that’s some great news! We need every sword arm we can get!
>We also know the enemy's objective is to get inside the Crypt and access the Vault.
Well, yes, that is a pretty obvious target…
>However, we should expect the bulk of their forces to simply try to kill everyone in the upper and middle cities- only a small force will be sent to the Crypt, because they only need to get the carrier of the keystone inside there.
Hmmm, why wouldn’t they focus on the lower city? There are more people there… err… normally, that is, to turn into undead then in the upper cities.
> Now, we've been told this by a daemon in the future: "No, the lower city wasn’t supposed to be harmed…”
Ah, so they have some decency to spare the poor?
They probably want living slaves…
Or they want to take over the city and its people. Those in the lower city can’t afford servants, so they probably don’t see them as an enemy.
>Since the Enlightened float, I wouldn't consider it a stretch to imagine they can fly as well.
I’ll order some mages to keep watch over the sky, then.
>Can you try to funnel the enemy forces into the upper city so that the minimum amount of innocents are killed?
That would give the enemy direct access to some far more important structures… like the palace, grand temple and it’s cold storage, the main water reservoir and not to speak of all the noble families.
>Would it be possible to relocate all the people in the middle city into the upper city to protect them while the battle is going on?
There’s not enough space to put everyone up there… and not enough time either.
>Durach also said that Mor'Kay has the Lesser Rune needed to open the Vault and supposedly has a way to get directly to the Vault entrance once she's in the crypt.
We are going to put her under constant watch when she arrive. She will need to have a rather large ace up her sleeve to get into the vault undetected.
>About how long is a skrang?
Um… really long?
>If they're longer than the city's cliffs are tall, then perhaps the Dark One will use his undead skrangs as troop carriers to get the undead Vildmen up into the city.
…is that even possible?
…that would explain why they are using them. They would be rather worthless otherwise thanks to all the hard rock around here.
We’ll need extra men up on the middle city wall.
Aye, let’s surprise them by being prepared for their little trick.
>Ilbir, that flying basket you put together yesterday, how far away and how high up from the person controlling it can it fly before they lose control, and how much weight can it carry?
Err… that thing is still in its testing phase, alright? There’s still some way to go before we can make a weapon out of it.
>What's the limit for how much water can be blessed into holy water at once? 'Cause I just got the crazy idea to bless all the water in the wells and subterranean lake.
Blessing water is more than just some priest saying some words over a body of water. There are rituals, sacred artifacts and containers to consider. Short answer, no, we can’t bless a lot of it at once.
>Also make sure that every company of soldiers has at least one guy with a mirror, we can expect to be fighting Wraths, Enlighten, Shape-stealers, and death knights so something that can see through illusion bullshit will be really nice.
We’ve already distributed as a many mirrors and reflective surfaces as we should find.
>Well, it’s a fight against undead forces, and if You go deep enough then everything is littered with dead Material.
That won’t work! You need most of the original body to make an undead… well, you can make miss and match skeletons… kind off… they are rather weak and… err… right, so making leather armor into an undead raptor won’t work… there’s a reason why we got a cold storage in the grand temple, you know.
>However, are there locations in the Serath that have a large number of the remains of the dead? We know that Deadhallow Pass has, or maybe now had, a large number of tribal remains.
Deadhallow pass was the closest… and we already used it. Besides, those skeletons barely lasted ten minutes.
>...Huh. Now that I think about it, why did the tribes leave the remains of their dead in Deadhallow Pass in the first place?
Mostly because they generally think that place is cursed and generally keep away from it. They aren’t really… organized, you know.
>Second bit of good news- the gods are back, we've spoken to one.
Wait, what!?
WHAT!?
Are you sure!?
…
>A thousand years ago, a disease spread across their civilization, and the three species somehow became separated. They've only recently gained the ability to travel across the stars again…
…they are starting to sound like old Red… are they being corrupted or are they just going mad?
Um… let’s… err… let’s just roll with it for now, right?
>Now the bad news- one of the empires- they call themselves the sakkil, we believe they are the lizards- are planning to disassemble the world so they can learn how it works.
Oh, great, not only do we have to worry about demons invading the city, now the gods wants to destroy the world too!?
>If the gods can see how they used to coexist thousands of years ago, they might, with some pushing, try for peace.
Err… you do realize there’s thousands of years of feuds in the world, right? They won’t just mend because we defeat some demons.
Same goes for those “gods” you spoke of. I don’t think they will stop fighting because a bunch of squids tells them.
[Message from Player Blue: I have come to join the cause against the demon lords. I have soldiers willing to join and information about their plans and strategies, so please let my pawns into the city.]
Insert Back from the dead_
|