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491750 No. 491750 ID: 8b7b91

You sit in the transport cell, squeezed in with the other banished convicts. The guards will be coming to escort you to your new home shortly.

Your name is Emily, and your life is over.
351 posts omitted. Last 50 shown. Expand all images
>>
No. 509166 ID: f2c20c

>>509159
Ask the girl her name.
>>
No. 509167 ID: 9ddf68

sweat that's done... now what?
>>
No. 509168 ID: af8414

Who's that guy on the right?
>>
No. 509169 ID: 399612

>>509168
Ha, that's actually his gun. Excuse my lapse in artistic ability.
>>
No. 509187 ID: 199a60

Make sure the chick isn't Walker.
>>
No. 509189 ID: 76b151

Pretty sure the chick is innocent of all this... well as innocent as a planet full of Criminal Scum can be.
>>
No. 512764 ID: 9bf753
File 136962143564.png - (168.07KB , 800x595 , 049.png )
512764

You take this time to compliment Marilyn on her bitchin' witchcraft. She looks at the floor, but you think you can see the beginnings of a smile.

In other news, your whole crew now knows that you are 100% grade A badass.

Now that she doesn't have a gun pointed at her head, you decide to talk to the girl, but it seems she has a few things to say to you first.

Just what the hell was that!? I was this close to finding out who Walker got his orders from! Your little stunt just set me back an entire month!
Eugh... its in my hair...


Well she certainly is a strange one.
>>
No. 512765 ID: 735f4f

She has some sort of undercover thing going on I guess. Ask her if she is working for someone or after him for personal reasons.
>>
No. 512767 ID: 19b3c3

Oh, you were doing some kind of undercover thing? Sorry, didn't know. (Kind of the problem, with spy stuff, really). Kinda new in town, and opted for the brute force method of removing jerks.

We can, uh, probably offer you a shower or something at least, though.

Also- we still need to loot this place (weapons, valuables, etc). Anything we leave will just be taken by other looters anyways.
>>
No. 512768 ID: 57a559

>>512764
Well, she should have informed us before we decided to surprise this gang and destroy them.

And who cares, it's just another criminal giving him his orders. Sit back and relax girl. Probably from far away. Assuming he cares about this little town, he'll send another group, we take those guys out and there we go, get the info from those guys. And if no one is sent, then who gives a shit.
>>
No. 512779 ID: bf54a8

yes we wait for a new gang to be sent and whatever direction they come from is the way we go. just follow the bodies.
>>
No. 512785 ID: 9ddf68

just tell here "so what you got friends right? Just have them pose as or get them to find some people to pose as some thugs that want to move up in the world and since whoever was giving these guys there orders is going to be looking for new hired help you can then get direct access to whoever it is instead of just taking what you can get from some brain dead gorilla." or something along those lines.
>>
No. 512803 ID: af8414

Soooorryyyy~ But not very sorry~ because this mission was fun~ So, she working independently or what?
>>
No. 512943 ID: 5869f6

>>512779
Just follow the bloody brick road, Hehehehe.
>>
No. 513029 ID: eaa372

Find out who this woman works for if she doesn't answer block the doorway and point your rifle towards her menacingly. If she plays hard to get shoot around her feet.
>>
No. 513299 ID: d300d2

Ask her her name and why she was spying on big head here.
>>
No. 518818 ID: 9bf753
File 137194485785.png - (179.32KB , 800x529 , 050.png )
518818

You ask the girl her name and just what it was she was doing here.

I don't think either of those things is your business, but if you MUST know, my name is Hazel, and I WAS here to get some info on this gang and who was really calling the shots. Walker here was small time, no way he operated alone, someone was holding the leash.

You tell her to relax. Another gang is sure to come around.

I'm afraid its not that simple. This gang was a tool, and whoever was using them isn't going to be happy that you killed all their lackeys. Chances are you just made yourself a heap of enemies. Now you enjoy being hunted down, I've got to find a way out to Baker City to try and find another lead.

Hazel turns to leave. You get the impression that she isn't your biggest fan.
>>
No. 518819 ID: 19b3c3

...you want us to save any of those heaps of enemies for you? Maybe they'll be a lead if we only main some of them instead of killing them all.
>>
No. 518821 ID: bf54a8

baker city huh? be easier to sneak in f the gang suddenly had a few vacancies.
>>
No. 518822 ID: f2c20c

Isn't the guy with busted kneecaps still out there? She could question him. Or... wait.

If she needs a lead, and the people she wants a lead on are going to come after you, the logical conclusion is that she and you should stick together so she can get some clues from the assassins you don't immediately kill.
>>
No. 518824 ID: 2baea8

>>518822
>>518821
Both excellent ideas. Propose them both.
>>
No. 518828 ID: b9d767

>>518820
Yeah, we could probavly go back and check if bleedy mcnoknees is still alive to interrogate.

Then gleefuly skip through the corpses as you and your friends round up the goodies.
>>
No. 518836 ID: eaa372

Don't let her walk out on you! Grab her by the collar and get some answers. Who does she work for what is their interest in a bunch of pawns?
>>
No. 518841 ID: 0132ea

>>518818
Persuasion time. Tell her that if it's leads she wants she might as well stick around here. If we're soon to be hunted down by more gangs affiliated with this one and the group she's after, what could possibly be a better lead than that?
>>
No. 518903 ID: 9ddf68

so what does that mean she's going to stalk us for a while to see who comes to kill us to see who is calling the shots or what?
>>
No. 518996 ID: 338610

I don't see how any of this concerns us. Our job was to fuck these guys up. We did that, so just let Hazel go her way and we'll go ours. The only “enemies” that even know who Emily is or what she looks like are either dead or dying, so we should have nothing to worry about. Our new friends probably have plenty of other adventures for us to go on, anyway
>>
No. 520087 ID: 9bf753
File 137246020286.png - (190.11KB , 800x504 , 051.png )
520087

You tell her to settle down. If she's looking for the people who are now out for you, then its probably best that she stick around.

Stick around and wait for assassins? No thanks. I don't want to be anywhere near you when you shoot their brains out.

Her eyes go wide. it looks like she just had a sudden realization.

Buuuuut... If you come with me to Baker City, that may not have to happen. They won't be looking for you there. Plus, I'd have me some spiffy new bodyguards to help me out should things get rough while I'm there. Not to mention you have a bona fide witch with you. They always come in handy. What do you say, honey? Wanna see the big city?
>>
No. 520092 ID: bf54a8

sure, but you can't speak for your friend, she wants to come too then groovy.
>>
No. 520093 ID: 338610

>>520087
Is Hazel southern?
Anyway, I'd talk it over with everyone else first, not just Marilyn. I mean, what if the "big city" is a shit hole worse than this place? Would we really want to go there?
>>
No. 520094 ID: 19b3c3

Hmm. You guess going on the offensive is kind of more appealing that waiting for people to come to you.

What's everyone else think?
>>
No. 520095 ID: 57a559

>>520087
But it sounds like it would have originally been in her best interest to let us stay and shoot the people she wants to find and/or kill.

Ask her what dinged in her brain first. It's not like we can handle whoever comes, so, why go exactly? To save on ammo and medkits? She wants us to do something in the city, right?
>>
No. 520102 ID: 9ddf68

shouldn't we ask the other people in our group first if they're ok with this, since it is more then just trigger happy girl here.
>>
No. 520105 ID: eaa372

Confer with Marilyn at the very least, this lady's motives are automatically questionable since we're on a prison colony covered in bandit gangs. Going to the big city could give us more resources to work with when someone decides to do something about the newcomers who fight bandits right off the boat. We might even get idea about the big picture of what's going with this planet.
>>
No. 520132 ID: 7e8516

>>520093
Is the south even a thing?
>>
No. 520142 ID: f2c20c

>>520087
Sure! Just be sure that smiley knows to watch out for the assassins.
>>
No. 520156 ID: 0132ea

>>520087
There best be something good in it for us. We're not going to be her bodyguards just willy nilly.
>>
No. 520174 ID: 6d5e30

She's gonna be trouble in the future. Shoot her too.
>>
No. 521223 ID: 112f0a

>>520087
Can we take Rechin with?
>>
No. 521240 ID: 60fee2

>>520087
Let's see what everyone else has to say.
>>
No. 522196 ID: 9bf753
File 137315028999.png - (263.58KB , 800x552 , 052.png )
522196

You see no reason why you shouldn't accompany Hazel to Baker City, but decide its best to ask your group first. Marilyn seems to be quite keen on the idea already.

David hears you conversing on the situation.

You know, I think it's a good idea. You three should go to the city. This town won't be seeing more bandits for a good long while, and I have no doubt that the townspeople will be able to stand up to any newcomers now that it belongs to them again. Not to mention, after that display, this town is looking a little too small for the three of you.

It seems like you're city bound! YEE-HAW!
Hazel tells you that she'll be all set to go by tomorrow. If there's anything else you need to do before you hit the ol' dusty trail, now is the time.
>>
No. 522206 ID: 338610

>>522196
I recommend celebratory booze.
>>
No. 522219 ID: 0132ea

>>522196
Might be good to look for some more money before heading to Baker City. If we can't find any, though, I'm sure we could just hold someone up when we got there. Also, look for a Thunderlord to replace your Hellfire Rifle. I've heard it's one of the best weapons.
>>
No. 522223 ID: 19b3c3

Well, there's always light celebration. Live up the gratitude of the town while you can. And potentially cashing in some of whatever loot we can gather up and selling it for supplies. There are probably more options in a city, but we might have cheaper prices out here in the sticks.
>>
No. 522238 ID: cf49fc

>>522196
FUCK YEAH! Let's go out and murder some more gangmembers to celebrate, and torch the entire landing site on the way out.

Or we can go get drunk with Rechin.
>>
No. 522289 ID: 9ddf68

meh search the bodies to see if they have anything good on them (guns, ammo, cash) then head off to the bar where all this started in the first place and get yourselves some drinks.
>>
No. 522308 ID: c13e4a

>>522196

For the...three of us?
>>
No. 522310 ID: 2baea8

>>522308
Smiles to our left is coming along.
>>
No. 522566 ID: 9bf753
File 137324833531.png - (378.71KB , 750x875 , BEER!.png )
522566

You check the bodies in the building and manage to find $155. Then you decide its time to celebrate the best way you know how.

Getting wicked drunk.

Hazel says she'll meet you at your group's building tomorrow and leaves to the other side of town. You, Rechin, and Marilyn head back the the bar where you met.

The people inside greet you with cheers and adoration. It's not often that heroes come along. Though you DID just murder several people... not sure if that actually makes you a good person. But whatever. The people are grateful and the drinks are on the house. You stop wondering if any of your actions will actually have consequences and enjoy the night with your new friends. Tomorrow you head to the city, where you totally won't have to keep killing people.

END OF ROUND ONE
>>
No. 522570 ID: 19b3c3

All right, drunkie. Time to cross your cute little fingers and hope you don't wake up in bed with anybody. Or too much of a headache.
>>
No. 522572 ID: 76b151

>>522570
>>522570
... if its Marilyn our ladybits might be a tad cut up from those claws of hers.
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