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File 136047669481.jpg - (100.68KB , 800x680 , 001.jpg )
491750 No. 491750 ID: 8b7b91

You sit in the transport cell, squeezed in with the other banished convicts. The guards will be coming to escort you to your new home shortly.

Your name is Emily, and your life is over.
301 posts omitted. Last 100 shown. Expand all images
>>
No. 502243 ID: 8b8fb1

Go to the bleeding guy, kick him a little bit. Ask if any of his friends are around.
>>
No. 502244 ID: 9ddf68

ask the bleeding guy if anyone left is in the building and how many of them were out during this attack. because if they're a few of them who were out for whatever reason it could be fun to give them a surprise party, with guns and bullets.
>>
No. 502250 ID: f2c20c

>>502241
Interrogation! Ask where the rest of them are, and where they keep their loot.
>>
No. 502257 ID: 387f16

Remember to disarm him prior to interrogation.
>>
No. 502267 ID: 0132ea

>>502241
Loot them corpses and check the door that the tall dude was standing in front of.
>>
No. 502282 ID: b5f389

Interrogate bleeding guy. if he's that big of a baby, you probably don't need to kill him. Whenever you leave, maybe drag him with you.

I bet he'd make a great butler.
>>
No. 502292 ID: 9747ef

>>502282
Yeah, definitely. Butler Buttz.
>>
No. 503773 ID: 8b7b91
File 136504988284.png - (178.49KB , 800x660 , 043.png )
503773

You grab Bleedy McNoknees by the collar and squeeze him for intel.

Y-yeah, everyone was here, then you psychos came in and killed us all! I mean what the fuck? Why would you even-

You give his legs a slight kick to remind him what's what.

AAGGH! Holy shit! No! Nobody's left except for Walker and some bitch he dragged in from town! They're in that room right over there, though he's probably locked up in there good. Now do whatever it is you're gonna do, you crazy fuckin' bitch!

Such a rude boy.
>>
No. 503775 ID: 9ddf68

well for being a jackass he wins the jackass prize, a swift kick to the groan.

as for the guy in the room, how heavily fortified does it look? I mean does it look just like a simple door where all you have to do is shoot the doorknob out or is it more like a panic-room metal fuck all kind of door that would need heavy explosives to get through? if it is the latter then see if anyone in your group has any ideas on how to get through it, if it's the first one then just blow the lock off and see who wants to go in first.
>>
No. 503776 ID: d9fbf3

Cut off his pinky, then drop him on the ground. Head over to the other guy, talk to him through the wall.

"Sup."
>>
No. 503783 ID: 5ef061

Give his legs another kick and inform him of his new position of your gang's personal butler.

His name is now Buttz and he shall be paid with the minutes of his continued life.
>>
No. 503786 ID: 116e43

I agree that we hurt this guy. The best way to show our new team what's what is to beat the ever-living-bloody-fuck out of a random bad guy.
>>
No. 503789 ID: 0132ea

>>503773
>>503775
In a similar vein as this, if the door needs a password or something then beat the answer out of this guy.
>>
No. 506422 ID: 399612
File 136625988047.png - (156.83KB , 800x599 , 044.png )
506422

This guy is in enough pain already. Besides, he's unarmed, unable to walk, and bleeding to death.

You and your comrades check out the door. It's metal, and looks to be pretty sturdy. There is a pretty hefty looking lock here too. You doubt shooting this thing will do any good. Though it might make a fun pinging noise.
>>
No. 506424 ID: eaa372

Knock on the door with the butt of your gun and introduce yourself as the new neighborhood watch.
>>
No. 506426 ID: d6ef5d

>bleeding to death
...someone could offer him a tourniquet. I mean, c'mon, you shot him in the leg. That don't got to be fatal.

>door
I was gonna suggest all these clever ways to figure out what he'd pressed on the keypad then I realized the lock has a keycard swipe.

...I don't suppose black magic is good for ripping metal doors off their hinges?
>>
No. 506427 ID: 76b151

where is the big silent guy when you need him to rip a door down?
>>
No. 506433 ID: c15bbc

>>506426
>black magic the door to bits
Or maybe can it be used to open (electronic) locks non-destructively? Either way, really.
>>
No. 506434 ID: f2c20c

>>506422
Surely one of the thugs has a keycard? Search 'em, and tell the others what you're looking for so they can help.
>>
No. 506447 ID: 9ddf68

knock and say your pizzas here

for real though see if any of the dead guys got a key or anything that can go boom really. Because I believe if you can use a door, make one.
>>
No. 506459 ID: 25d73e

>>506422
i bet the wall besides it is not as strong as the door. shoot through that one, but e careful of debris and ricochets
>>
No. 506460 ID: a72957

Aww, and I was getting all excited over our new butler. Suppose there's other fish in the sea.
>>
No. 506847 ID: 18c6d7

>>506422
Have your ladyfriend Black magic the FUCK outa that door. There's no kill like overkill, after all.
>>
No. 506860 ID: 944865

Let's check the bodies (including mister soon-to-be-a-corpse) for a keycard first, then resort to black magic if we don't find one.
>>
No. 506861 ID: 944865

>>506459
This building kinda looks like it's a concrete slab, by the way. So shooting the wall might not have the intended effect.
>>
No. 508901 ID: 399612
File 136780246101.png - (417.78KB , 800x526 , 045.png )
508901

You toss about the idea of finding the swipe card, but the idea of Marilyn blowing the door open sounds way more awesome. so you motion her over and ask her to make the door dead. She raises an eyebrow and cracks her pointy knuckles.

You may want to stand back.

With a few muttered words and practiced hand movements, the air around you heats up tremendously and a blinding flash emanates from Marilyn's sharp fingers. When the afterglow subsides, the door is nothing more than a smoldering hole. Badass.
>>
No. 508903 ID: 399612
File 136780251257.png - (390.83KB , 800x492 , 046.png )
508903

Looking through the smoldering hole reveals a man whom you assume to be Walker along with a pretty but obviously frightened young woman.

Don't make another move or I blow the bitch's head off!

Hoo boy. the good old hostage standoff.
>>
No. 508904 ID: 735f4f

Ask him how hostage standoffs work when you neither know or care about the hostage.
>>
No. 508907 ID: 76b151

Make like your putting down the gun then shoot him.
>>
No. 508909 ID: cb8496

Look over to Rechin and ask him if he thinks he can blow this guy's head off before he can blow the chick's off? If you think you could do it yourself say you'll race him
>>
No. 508912 ID: af8414

Do you, in fact, care?
>>
No. 508914 ID: a09bc2

Remind him that you have no idea who the broad is, so you don't see what he's accomplishing.
>>
No. 508915 ID: 0132ea

>>508903
Thank Marilyn then take aim at Walker's monkey face. No need for talk here. He can't shoot the girl if he's dead so a quick one to the forehead will solve everything.
>>
No. 508919 ID: f2c20c

>>508903
Ask him what he wants in exchange for letting the girl go.

Keep in mind we can always just snipe him after he thinks he's a safe distance away.
>>
No. 508921 ID: eaa372

Ask the man why you shouldn't just shoot through the hostage.
>>
No. 508922 ID: 57a559

>>508903
Who is she even? What if she's the boss around here?
Obviously this ape man is totally bluffing. I mean, like it would even be a big deal to get a headshot off for a marksman like you. Just do the whole shebang, ramp up the drama and panic and at the last possible minute get a headshot when he's least expecting it. Good old standoff. Fun time.
>>
No. 508923 ID: f2c20c

>>508922
The other guy said:
"Nobody's left except for Walker and some bitch he dragged in from town! They're in that room right over there, though he's probably locked up in there good."
>>
No. 508924 ID: d6ef5d

Compliment Marilyn later, when you get a chance. That was awesome!

>hostage
...this isn't one of those situations where the hostage is actually the real bad guy and this is all one big fakeout, right?

Assuming the situation is strait though, this guy loses all his leverage and his life if he's stupid enough to shoot her.

Anyways, standard hostage protocol. Let someone else talkier talk to the crazy person, and you take a shot as soon as you have a good one and think you can save the hostage. That's what snipers do!
>>
No. 508934 ID: f1c7cd

>>508915
Yeah, surly Emily can shoot that guy before he can kill the hostage, just like in Taken.
>>
No. 508935 ID: bf54a8

if you wanna make good shoot him n the hand so he can't shoot it.
>>
No. 508941 ID: 34c028

>>508903
how good of a sniper are you?
>>
No. 509004 ID: d300d2

Look at the size of his head. Look at it. It's like a target it's so big.

You are a marksman, and it's not like you know this person he's holding hostage or anything about them. If this was a rescue mission your new friends here should've probably said as much. So yeah, just shoot him. What could go wrong? I mean, TRY not to hit her, just don't be cowed by this bullshit move.
>>
No. 509152 ID: 1b7910

>>508903

"...yea, no."

*Headshot!*
>>
No. 509158 ID: 399612
File 136797996681.png - (259.38KB , 800x672 , 047.png )
509158

You take aim right between his monkey eyes. You tell him that you don't know this girl, and you don't see a reason why saving her life would be better than taking his.

Wait... What? You don't care that I'll kill her? No! That's not how this works! I had a whole bad guy monologue thought out and everything!

You tell him to spare you the details. You steady your hand, focus your gaze, and squeeze the trigger.
>>
No. 509159 ID: 399612
File 136798001113.png - (336.53KB , 800x589 , 048.png )
509159

Bang.

Walker and the Diamond Boys have been mercilessly Slaughtered! You go, girl!

You also managed to save the hostage so that's cool too.

You hear Rechin whisper behind you.

Damn
>>
No. 509160 ID: 2baea8

"Just as planned... Oh, sorry Rechin, did you want him?"

Keep an eye on the girl. If she's here she may be a member of their gang playing the part, and even if she isn't she's still in exile for something. One lesson to take from yourself is that looks can be deceiving.

Be ready to make a move if she grabs the guy's gun.
>>
No. 509162 ID: d6ef5d

Well that was easy. Someone want to make sure the girl's all right?

Compliment Marylin on a job well awesomely done with the magics when you get a chance.

Then we can set about looting this place. Grab the dead guys' weapons and valuables. What we don't need for ourselves, we can sell, and if we leave the stuff laying around someone else will just do the same.
>>
No. 509163 ID: f1c7cd

The hostage is still alive? Great! Now we have a maid to go along with that butler, right? And this one actually has knees too! I mean... doesn't she?
>>
No. 509164 ID: 0132ea

>>509159
Wink at Rechin. If he doesn't know already, he needs to know that it's nothing but pure badassery under that cute face of yours. Now. Lootin' time! If there is any. Once you're done, head back to town and celebrate with your buds over a few rounds of alcoholic beverages.
>>
No. 509165 ID: bf54a8

agree watch out for a double trick.
>>
No. 509166 ID: f2c20c

>>509159
Ask the girl her name.
>>
No. 509167 ID: 9ddf68

sweat that's done... now what?
>>
No. 509168 ID: af8414

Who's that guy on the right?
>>
No. 509169 ID: 399612

>>509168
Ha, that's actually his gun. Excuse my lapse in artistic ability.
>>
No. 509187 ID: 199a60

Make sure the chick isn't Walker.
>>
No. 509189 ID: 76b151

Pretty sure the chick is innocent of all this... well as innocent as a planet full of Criminal Scum can be.
>>
No. 512764 ID: 9bf753
File 136962143564.png - (168.07KB , 800x595 , 049.png )
512764

You take this time to compliment Marilyn on her bitchin' witchcraft. She looks at the floor, but you think you can see the beginnings of a smile.

In other news, your whole crew now knows that you are 100% grade A badass.

Now that she doesn't have a gun pointed at her head, you decide to talk to the girl, but it seems she has a few things to say to you first.

Just what the hell was that!? I was this close to finding out who Walker got his orders from! Your little stunt just set me back an entire month!
Eugh... its in my hair...


Well she certainly is a strange one.
>>
No. 512765 ID: 735f4f

She has some sort of undercover thing going on I guess. Ask her if she is working for someone or after him for personal reasons.
>>
No. 512767 ID: 19b3c3

Oh, you were doing some kind of undercover thing? Sorry, didn't know. (Kind of the problem, with spy stuff, really). Kinda new in town, and opted for the brute force method of removing jerks.

We can, uh, probably offer you a shower or something at least, though.

Also- we still need to loot this place (weapons, valuables, etc). Anything we leave will just be taken by other looters anyways.
>>
No. 512768 ID: 57a559

>>512764
Well, she should have informed us before we decided to surprise this gang and destroy them.

And who cares, it's just another criminal giving him his orders. Sit back and relax girl. Probably from far away. Assuming he cares about this little town, he'll send another group, we take those guys out and there we go, get the info from those guys. And if no one is sent, then who gives a shit.
>>
No. 512779 ID: bf54a8

yes we wait for a new gang to be sent and whatever direction they come from is the way we go. just follow the bodies.
>>
No. 512785 ID: 9ddf68

just tell here "so what you got friends right? Just have them pose as or get them to find some people to pose as some thugs that want to move up in the world and since whoever was giving these guys there orders is going to be looking for new hired help you can then get direct access to whoever it is instead of just taking what you can get from some brain dead gorilla." or something along those lines.
>>
No. 512803 ID: af8414

Soooorryyyy~ But not very sorry~ because this mission was fun~ So, she working independently or what?
>>
No. 512943 ID: 5869f6

>>512779
Just follow the bloody brick road, Hehehehe.
>>
No. 513029 ID: eaa372

Find out who this woman works for if she doesn't answer block the doorway and point your rifle towards her menacingly. If she plays hard to get shoot around her feet.
>>
No. 513299 ID: d300d2

Ask her her name and why she was spying on big head here.
>>
No. 518818 ID: 9bf753
File 137194485785.png - (179.32KB , 800x529 , 050.png )
518818

You ask the girl her name and just what it was she was doing here.

I don't think either of those things is your business, but if you MUST know, my name is Hazel, and I WAS here to get some info on this gang and who was really calling the shots. Walker here was small time, no way he operated alone, someone was holding the leash.

You tell her to relax. Another gang is sure to come around.

I'm afraid its not that simple. This gang was a tool, and whoever was using them isn't going to be happy that you killed all their lackeys. Chances are you just made yourself a heap of enemies. Now you enjoy being hunted down, I've got to find a way out to Baker City to try and find another lead.

Hazel turns to leave. You get the impression that she isn't your biggest fan.
>>
No. 518819 ID: 19b3c3

...you want us to save any of those heaps of enemies for you? Maybe they'll be a lead if we only main some of them instead of killing them all.
>>
No. 518821 ID: bf54a8

baker city huh? be easier to sneak in f the gang suddenly had a few vacancies.
>>
No. 518822 ID: f2c20c

Isn't the guy with busted kneecaps still out there? She could question him. Or... wait.

If she needs a lead, and the people she wants a lead on are going to come after you, the logical conclusion is that she and you should stick together so she can get some clues from the assassins you don't immediately kill.
>>
No. 518824 ID: 2baea8

>>518822
>>518821
Both excellent ideas. Propose them both.
>>
No. 518828 ID: b9d767

>>518820
Yeah, we could probavly go back and check if bleedy mcnoknees is still alive to interrogate.

Then gleefuly skip through the corpses as you and your friends round up the goodies.
>>
No. 518836 ID: eaa372

Don't let her walk out on you! Grab her by the collar and get some answers. Who does she work for what is their interest in a bunch of pawns?
>>
No. 518841 ID: 0132ea

>>518818
Persuasion time. Tell her that if it's leads she wants she might as well stick around here. If we're soon to be hunted down by more gangs affiliated with this one and the group she's after, what could possibly be a better lead than that?
>>
No. 518903 ID: 9ddf68

so what does that mean she's going to stalk us for a while to see who comes to kill us to see who is calling the shots or what?
>>
No. 518996 ID: 338610

I don't see how any of this concerns us. Our job was to fuck these guys up. We did that, so just let Hazel go her way and we'll go ours. The only “enemies” that even know who Emily is or what she looks like are either dead or dying, so we should have nothing to worry about. Our new friends probably have plenty of other adventures for us to go on, anyway
>>
No. 520087 ID: 9bf753
File 137246020286.png - (190.11KB , 800x504 , 051.png )
520087

You tell her to settle down. If she's looking for the people who are now out for you, then its probably best that she stick around.

Stick around and wait for assassins? No thanks. I don't want to be anywhere near you when you shoot their brains out.

Her eyes go wide. it looks like she just had a sudden realization.

Buuuuut... If you come with me to Baker City, that may not have to happen. They won't be looking for you there. Plus, I'd have me some spiffy new bodyguards to help me out should things get rough while I'm there. Not to mention you have a bona fide witch with you. They always come in handy. What do you say, honey? Wanna see the big city?
>>
No. 520092 ID: bf54a8

sure, but you can't speak for your friend, she wants to come too then groovy.
>>
No. 520093 ID: 338610

>>520087
Is Hazel southern?
Anyway, I'd talk it over with everyone else first, not just Marilyn. I mean, what if the "big city" is a shit hole worse than this place? Would we really want to go there?
>>
No. 520094 ID: 19b3c3

Hmm. You guess going on the offensive is kind of more appealing that waiting for people to come to you.

What's everyone else think?
>>
No. 520095 ID: 57a559

>>520087
But it sounds like it would have originally been in her best interest to let us stay and shoot the people she wants to find and/or kill.

Ask her what dinged in her brain first. It's not like we can handle whoever comes, so, why go exactly? To save on ammo and medkits? She wants us to do something in the city, right?
>>
No. 520102 ID: 9ddf68

shouldn't we ask the other people in our group first if they're ok with this, since it is more then just trigger happy girl here.
>>
No. 520105 ID: eaa372

Confer with Marilyn at the very least, this lady's motives are automatically questionable since we're on a prison colony covered in bandit gangs. Going to the big city could give us more resources to work with when someone decides to do something about the newcomers who fight bandits right off the boat. We might even get idea about the big picture of what's going with this planet.
>>
No. 520132 ID: 7e8516

>>520093
Is the south even a thing?
>>
No. 520142 ID: f2c20c

>>520087
Sure! Just be sure that smiley knows to watch out for the assassins.
>>
No. 520156 ID: 0132ea

>>520087
There best be something good in it for us. We're not going to be her bodyguards just willy nilly.
>>
No. 520174 ID: 6d5e30

She's gonna be trouble in the future. Shoot her too.
>>
No. 521223 ID: 112f0a

>>520087
Can we take Rechin with?
>>
No. 521240 ID: 60fee2

>>520087
Let's see what everyone else has to say.
>>
No. 522196 ID: 9bf753
File 137315028999.png - (263.58KB , 800x552 , 052.png )
522196

You see no reason why you shouldn't accompany Hazel to Baker City, but decide its best to ask your group first. Marilyn seems to be quite keen on the idea already.

David hears you conversing on the situation.

You know, I think it's a good idea. You three should go to the city. This town won't be seeing more bandits for a good long while, and I have no doubt that the townspeople will be able to stand up to any newcomers now that it belongs to them again. Not to mention, after that display, this town is looking a little too small for the three of you.

It seems like you're city bound! YEE-HAW!
Hazel tells you that she'll be all set to go by tomorrow. If there's anything else you need to do before you hit the ol' dusty trail, now is the time.
>>
No. 522206 ID: 338610

>>522196
I recommend celebratory booze.
>>
No. 522219 ID: 0132ea

>>522196
Might be good to look for some more money before heading to Baker City. If we can't find any, though, I'm sure we could just hold someone up when we got there. Also, look for a Thunderlord to replace your Hellfire Rifle. I've heard it's one of the best weapons.
>>
No. 522223 ID: 19b3c3

Well, there's always light celebration. Live up the gratitude of the town while you can. And potentially cashing in some of whatever loot we can gather up and selling it for supplies. There are probably more options in a city, but we might have cheaper prices out here in the sticks.
>>
No. 522238 ID: cf49fc

>>522196
FUCK YEAH! Let's go out and murder some more gangmembers to celebrate, and torch the entire landing site on the way out.

Or we can go get drunk with Rechin.
>>
No. 522289 ID: 9ddf68

meh search the bodies to see if they have anything good on them (guns, ammo, cash) then head off to the bar where all this started in the first place and get yourselves some drinks.
>>
No. 522308 ID: c13e4a

>>522196

For the...three of us?
>>
No. 522310 ID: 2baea8

>>522308
Smiles to our left is coming along.
>>
No. 522566 ID: 9bf753
File 137324833531.png - (378.71KB , 750x875 , BEER!.png )
522566

You check the bodies in the building and manage to find $155. Then you decide its time to celebrate the best way you know how.

Getting wicked drunk.

Hazel says she'll meet you at your group's building tomorrow and leaves to the other side of town. You, Rechin, and Marilyn head back the the bar where you met.

The people inside greet you with cheers and adoration. It's not often that heroes come along. Though you DID just murder several people... not sure if that actually makes you a good person. But whatever. The people are grateful and the drinks are on the house. You stop wondering if any of your actions will actually have consequences and enjoy the night with your new friends. Tomorrow you head to the city, where you totally won't have to keep killing people.

END OF ROUND ONE
>>
No. 522570 ID: 19b3c3

All right, drunkie. Time to cross your cute little fingers and hope you don't wake up in bed with anybody. Or too much of a headache.
>>
No. 522572 ID: 76b151

>>522570
>>522570
... if its Marilyn our ladybits might be a tad cut up from those claws of hers.
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