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Calling Dust
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"I do now... apparently. New foci. Apparently I'm a weapon."
You flash Cally a smile even as you start examining the twin more closely. The first thing you notice... Twinda doesn't have a number. At all. No numbers floating around her head. You think that means she doesn't have any ability to break, but... you'll have to test that, you suppose. She could draw on your strength for that.
>Following commands
She stands up, sit's down, twirls, jumps, does push-ups. Seems she can follow simple commands alright.
>Following multi-step or complex commands
You give her a list of things to do, ranging from eating a potato chip to hugging Elizabeth. She goes off once you finished your instructions, and for the next few minutes you see her rushing about, performing the various actions. She even heads upstairs for a minute or two to go hunt down Elizabeth and hug her. Eventually, she returns to stand in front of you, staring at you again.
>Not following other people's commands
She successfully ignores Cally's order to go "dance" with her. You, on the other hand, find yourself sorely tempted.
>Ability to react to events not specified by commands
You give her the same list of instructions as before, only this time, you deliberately block her path up the stairs. Twinda seems to lock up, unsure of things, and almost immediately starts to rub the same spot your scar is at, a default reaction to uncertainty and nervousness. You quickly tell her to stop what she's doing, and she goes back to what you've begun to call her "ready" state.
>Speech
"Can you talk?"
"..."
"Say your name."
"Linda McCallahan."
>Conversation
You mess around with a few scenarios, but eventually realize that Twinda can't really hold conversation well, UNLESS she's been coached on what to say to questions or comments. Example, if you tell her to simply say "I don't know" to questions she hasn't been coached on, she'll respond with "I don't know".
>Reflexes
You chuck a peanut at her without warning. She proceeds to take the hit. You sigh, order her to snatch the peanut from the air, and when you throw the next one, her hand shoots out and grabs the peanut, or tries to. She misses and it hits her again, but she carefully extracts it from her clothing and, almost as an afterthought, you see her pop the peanut into her mouth and carefully chew. You frown in confusion, until you realize she's been watching other people do the same, and seems to have concluded that you eat peanuts when you have them.
>Aim
You have her throw peanuts at random objects at varying distances, while you do the same, and you come out a lot better than she does. She seems more like she has your old, un-enhanced skill, which wasn't bad, but...
>Evasion
Another use of peanuts, only this time, you order her to dodge. She performs the desired action, although this is mostly by simply sidestepping the peanut. No reason to throw herself to the side, you guess.
>Memory transfer
You're not picking up any memories or anything from her. You'd guess no, although you proceed to ask her random questions about your past. She answers all of them correctly, suggesting she knows about herself/yourself. You decide to test whether she gains new memories based off of what you see, and you head off to another room and do something random. When you return, you ask her what you did in the other room, and she simply states "I don't know".
>Ability to break/manifest
You order her to try breaking, and she just looks at you in confusion. You be a bit more specific, but the confusion never leaves.
>Duration until the effect ends or needs more BP
You leaver her there for a couple of hours, ordering her not to move or do anything, and you take the time to head off and find a movie that might be good(Cally and Cass tagging along, Cass since she'll be watching it and refuses to watch some "sappy bullshit" and Cally because, upon finding out about the event, is pestering you to let her join in). You pick up some groceries as well, figuring it couldn't hurt to actually cook something for once, and then you head back. Upon arrival, the clone is still sitting in the exact same spot, staring at the exact same wall. You check you're own number and find it to be at 11 now, which is means you've been slowly regenerating and Twinda here hasn't eaten up anything so far.
>>>Input Command
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