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File 134373923301.png - (8.45KB , 427x389 , title.png )
437768 No. 437768 ID: 34cbef

The Crusaders are adamant that the royalty is an evil monster, and are waging a war against your king. It is up to you whether you wish to heed the call of the king!

Rules:
Players in this game are fighting for their king, they are to engage in melee combat and fight the opposing force. The object of this game is for the king's men to clear the tile grid of the opposing force. Turns are comprised of a move action and an attack or passive action. Each unit takes up one tile on the grid and can interact with objects or other characters on the grid.
247 posts omitted. Last 50 shown. Expand all images
>>
No. 448180 ID: 34cbef

>>448162
did anyone load it with anything bigger then loose cobblestone?
>>
No. 448185 ID: 886a4d

>>448180
Think it was just more cobblestone, whatever Dakdo could lift I guess.
>>
No. 448187 ID: d6c330

>>448180
I intended to fire cobblestones, though I may not have been clear. It was just me loading this time though, I didn't get help from Kali. So presumably there were less cobblestones than the last volley.

(I wouldn't be opposed to just attributing it to the firing mechanism locking up, or not having time to move and fire the artillery in the same turn or something).
>>
No. 448198 ID: 34cbef

you could only put up to 3 capacity of cobblestone into the catapult. If you fire the 3 Capacity worth of cobblestone it will only do... 1 damage to most anything, which in turn does not effect much. I should have mentioned that what you can load into the capacity of the catapult is based on what you can normally pick up and put into it...
>>
No. 448203 ID: d6c330

Yeah, we'll just say it didn't fire then. 1 damage before armor is worthless.
>>
No. 448213 ID: 886a4d

I suggest moving the catapult to where I was, then loading another 2 cap cobblestone (total in catapult 5), then launching it behind the bandit... that will leave all the archers with 1 hp left, perfect for killing at leasure.
>>
No. 448214 ID: e3814c

>>448158
I will behind (even if he moves) juroko and shout to negotiate their surrender.
>>
No. 448219 ID: d6c330

>>448213
Yeah, sounds reasonable.

Catapult to M9, Dakdo to L9.
Dakdo loads cobblestones, Catapult fires on U9 (at the bandit).
>>
No. 448238 ID: e3814c

>>448214
Oh and I'm Finn
>>
No. 448239 ID: 9c071b

HAHA! IT IS BAD DAY FOR YOU PUNY ARCHERS! I AM COMING FOR YOU!

Moving to T7 and attacking U8's archer!
>>
No. 448279 ID: 8042f4

Reequipping the heavy armor and move to T10. Luke attacks the archer at U10.
It looks like only a few bodies would go to waste at this point, but lets try to leave one alive so we can collect the last ones next turn.(every little bit helps)
>>
No. 448302 ID: 214bf9

Alright unless someone needs healing I'll move to P10, so if anyone needs healing say so now.
>>
No. 448622 ID: 886a4d

Changing my target to V8 instead of U8, so Juruko can have his kill.
>>
No. 448638 ID: 05ee9e

>>446826
It looks like you forgot to take Rosco's move. So, I'll just do that this turn instead.
>>
No. 448981 ID: 34cbef
File 134621088915.png - (10.94KB , 475x354 , mischiefwizard.png )
448981

The kingsmen are beginning to notice an odd amount of questionable things happening with time lately. As juroko looms closer to the enemy archers he catches a brief glance of what looks to be a wizard and a few dogs hiding behind the bushes.
>>
No. 448983 ID: 34cbef
File 134621109602.png - (43.04KB , 1187x505 , round1us.png )
448983

Everyone preforms their moves. Two archers are struck down with cooperation of the catapult and the handful of kingsmen who still are active. The archers are caught in confusion as their bodies slow due to crazy magic. The hiding wizard laughs at his machinations and readies another spell for next turn.

End round 11- Begin round 12
>>
No. 448986 ID: 886a4d

Fire at V8, Move to S8

Lets leave the bandit alive so we can collect all the corpses possible.
>>
No. 448989 ID: 9c071b

Hmmmmm... that man. Very interest- CORPSE! *move to u8, claim body. Stab the archer at V8.*
>>
No. 448990 ID: e3814c

>>448981
Hail Wizard Friend or Foe?

I pick up one of the downed archer near me to ferry back to the built the catapult, as I don't think he has hand a chance to claim a kill yet.
>>
No. 448991 ID: d6c330

Where's our diplomat at? We've got a third faction entering the fray who could use some talking at.

I'm going to cease catapult fire for now- the remaining enemies are weak, and in range of our front line fighters.

I am prepared to rain hell down on the wizard though if he turns out to be hostile.

Catapult to O8, Dakdo to N8.
Dakdo loads 3C worth of cobblestones, but does not fire.

>corpses
Are we doing any kind of kill pooling or distribution? I'd be grateful if anyone was willing to collect a catapult casualty for me. I'll gladly repay favors in crazy manufactured equipment requests once we have some looted metal and stuff to work with.
>>
No. 448992 ID: e3814c

>>448990
Oh in that case never mind about what I was doing.
>>
No. 448993 ID: e3814c

>>448991
I was going to do that but Juroko nabbed it, but don't worry I'll get the next one.
>>
No. 448997 ID: 8042f4

>>448991
I've got one already, so if I can, I claim this corpse in your name; after all, I wouldn't have been able to reach this far if not for your catapult.

Luke moves to U10 to claim the archer corpse for/(to give to) Dakdo. He then slices the archer at V10. The bandit shall be left alive until he yields or deals damage to us as he has yet to attack us directly.
>>
No. 449047 ID: 214bf9

>>448983
A fellow wizard? No matter, I must focus on what really matters.

Moving to S9 and standing ready to strike any enemies who move around the corner.
>>
No. 449052 ID: 947979

Rosco: get body at S12. shoot archer at v10 because WE TAKE NO PRISONERS.
>>
No. 449332 ID: 34cbef
File 134628949626.png - (42.57KB , 1187x505 , round1us.png )
449332

Everyone makes their moves, except dakdo and the catapult. The wizard chuckles to himself as he readies another spell for next turn. Juroko claims another body (2), Rosco claims a body, and Luke claims another body(2). Dakdo scores an assist (which for this purpose will count as a claim) and has 1 claim to his name. The bandit attempts to flee.

End round 12 begin 13
>>
No. 449336 ID: 886a4d

That damn wizard cancelled my move? Alright I move to N8, dump all my gear on the ground and load all 8 cap of cobblestone into the catapult.

"Kill the bastard."
>>
No. 449344 ID: d6c330

>Dakdo scores an assist
Yay!

>Everyone makes their moves, except dakdo and the catapult
...

>The wizard chuckles
Oh, you bastard. Guess what, according the Kingsman Geneva convention, time magic dickery totally counts as a hostile action. That was an act of war, and you are now considered an enemy combatant. Prepare to die.

>"Kill the bastard."
Firing catapult, U3.

Someone else fire arrows or something if possible, so we still get him even if he negates me again. You might as well nail the bandit before he escapes too.
>>
No. 449367 ID: e3814c

>>449332
I run to the body on 8V and claim it, after that I shoot the wizard.
>>
No. 449381 ID: 8042f4

Luke moves to W10, Picking up the corpse along the way. The bandit is allowed to flee(if the wizard doesn't stop him, and if you can't convince me otherwise).
>>
No. 449398 ID: 9c071b

Moving to v8 to claim that one last body.

Honestly, why are you lot going after the wizard? It's the damn bandit we should rip to shreds! After all, the wizard stopped the archers so we may stab at them and the bandit was the one who called all the crusaders here!
>>
No. 449465 ID: 668682

>>449381
I disagree.
Rosco: SHOOT BANDIT
>>
No. 449471 ID: 1e72ae

>>449465
I can deal 2 damage to him this turn; why do you want to kill him; what do you disagree with? The only thing he did was get reinforcements; he never once laid a hand on us. If he should be struck down solely for the crime of being a thief, then so should I.
>>
No. 449472 ID: 34cbef

>>449471

Jesus, friendly fire is still a thing- I repeat it is a bad idea to remind them that
>>
No. 449474 ID: d6c330

Okay, wait wait, let's calm down, we're all at odds now. This is silly.

>Bandit
The bandit was part of the initial band of raiders attacking out castle. Our King never gave clear orders on whether we were expected to kill or merely repel attackers. That means the decision to let him escape now is our own. Does a retreating opponent deserve our mercy?

>The wizard
Has been annoying, but that's it. We have no confirmation he's actually hostile, or that things won't get worse if we actually engaged him. We also don't know if letting him get another spell off would be bad.

I'd be willing to hold my attack if people think we shouldn't hit him.

>Jesus, friendly fire is still a thing- I repeat it is a bad idea to remind them that
I can't figure out who you think is at risk of friendly fire.
>>
No. 449475 ID: 9c071b

Except the guy had every intention to. He came here to ATTACK THE KING. The man we are sworn to PROTECT. Then he called for several of his buddies who SHOT DOWN two of our men! He is very much an accomplice and was against the king himself.

In fact, being shot down by the weapon of his comrades he is now abandoning suits a coward like him! *grabs bow from archer corpse and fires it at the bandit at x9*

(Yes, I will be encumbered, but I am not moving and I will discard the bow next turn if need be.)
>>
No. 449478 ID: 1e72ae

>>449474
Thank you for mentioning that mercy is at least an option.[honestly, not sarcastic] At this point, I won't(and never would)stop others from shooting at him, but I will not attack him.

>>449475
It's the crusaders who want the king dead and the bandit used it to his teams advantage. Whether he wanted him dead is unknown, but he almost certainly wanted his stuff.

>>449472 Sorry, I'll stop antagonizing my teammates. The first message was asking if anyone had a good enough argument to get me to help kill him, the second was asking why he disagreed with a bit of grandstanding.
>>
No. 449479 ID: e3814c

>>449474
I will also hold my attack if people agree we should not attack, but I think we should.
>>
No. 449493 ID: 668682

>>449478
it's cool, and i'd just say that my reasoning is he might bring more reinforcements.

also that Rosco is a monster-taming Owlbear with a longbow, so it's entirely in character.
>>
No. 449530 ID: 214bf9

All right I need to have a chat with this wizard, moving to V6.

Hello fellow wizard, what brings you to this place?
>>
No. 449535 ID: d6c330

Alright, holding fire while Sir Robes attempts diplomacy.

(Catapult launch canceled).
>>
No. 449789 ID: 34cbef
File 134637419114.png - (11.68KB , 593x316 , mischiefwizard.png )
449789

The wizard can sense the hostility towards him and in a blast of chrono magic he "get's the hell outta there."
>>
No. 449792 ID: 34cbef
File 134637441894.png - (43.65KB , 1187x505 , round1us.png )
449792

Everyone takes their move. There is a discussion wether to let the bandit live or die, but a lone arrow flies through the air and strikes the bandit dead.

Engagement is Over, Body Claims will be tallied Discussion thread, along with Local Kingsmen News. There are two bodies left on the field, The first to collect these will be able to stake claims on thier heads which will go toward the total of their body count. Those who do must suggest in this thread. Thank you for serving the kingsmen, we will call upon your aid when the next crisis arises.
>>
No. 449793 ID: 886a4d

Head to P12... then next turn P15. Claim the body.
>>
No. 449798 ID: 44f50a

Dropping the bow and then heading to W9, followed by X9 to claim that body. Seriously, why did we try to go at the wizard?
>>
No. 449805 ID: 1e72ae

Moving to 9X and switching my longsword for the corpses; juroko can have the kill claim.
(I know it will not make any functional difference, I want to use his sword anyway)
>>
No. 449810 ID: 34cbef

Body Claims Update Here http://www.tgchan.org/kusaba/questdis/res/57930.html
>>
No. 449825 ID: e3814c

>>449798
Could you let me clam that kill? I want it so I can get summoning which would be very useful to you to.
>>
No. 449828 ID: e3814c

>>449825
It's me Finn
>>
No. 449840 ID: 44f50a

Hmmm.. teleporting is important, but I was planning on getting enough to get a mount so that I can ride into battle and soak up the damage so that everyone else doesn't have to soak up the damage.
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