[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
[Catalog View] :: [Graveyard] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG, SWF
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 134373923301.png - (8.45KB , 427x389 , title.png )
437768 No. 437768 ID: 34cbef

The Crusaders are adamant that the royalty is an evil monster, and are waging a war against your king. It is up to you whether you wish to heed the call of the king!

Rules:
Players in this game are fighting for their king, they are to engage in melee combat and fight the opposing force. The object of this game is for the king's men to clear the tile grid of the opposing force. Turns are comprised of a move action and an attack or passive action. Each unit takes up one tile on the grid and can interact with objects or other characters on the grid.
197 posts omitted. Last 100 shown. Expand all images
>>
No. 444061 ID: 34cbef

bump
>>
No. 444067 ID: 8042f4

>>443625
Thanks Erik, I will have a bit of a guard from the archers; the only thing I can hope to do is draw the top crusaders away. Good luck.
>>
No. 444072 ID: 1c0dc0

I don't know what to doo
Rosco to L10 I suppose... and archers, we should decide which of THEIR archers to target first so we can get the maximum kill to injury ratio.
>>
No. 444373 ID: 34cbef
File 134525820778.png - (43.08KB , 1187x505 , round1us.png )
444373

All units have taken their move, Trixie strikes one crusader dealing only 1 damage. She is flanked by another crusader. Both crusaders swing at trixie, one's sword reflects of the fairy's iron armor but the other dives deep into her dealing 2 damage. Erik makes a bellowing yell as he charges forth only to be laid to rest by a wall of arrows. If a kingsmen collects the body of Erik the priests of our king will be able to ressurrect our fallen comrade so that he may fight again. But sorrow to Erik if his body is claimed by the enemy.

Hobo Builds a section of wall as Juroko readies himself to be used as a weapon himself.
Round 7 End- Round 8 Kingsmen.
>>
No. 444377 ID: 1e72ae

Luke drops dagger and spare armor, moves to P10 and steal from the crusader at Q11. I'll try to equip it this turn if I can.
>>
No. 444380 ID: 299ed3

Dinobot fires on the crusader in P12
>>
No. 444385 ID: 886a4d

I suggest we coordinate our arrow fire on the Crusader in P12.

Kali fires at P12, moves to J7, removes all her gear, dumps it on the ground and then uses her prodigious strength to rip up as much cobblestone as possible. She then dumps the cobblestone into the catapult to maximize damage.

I suggest we aim at Q5 with the catapult.

*sigh*
>>
No. 444421 ID: 9c071b

*Goes to I6 and Jumps into the Catapult.*

Do not worry comrade, Heavy Knight shall make sure Crusader Babies get their gravel for their tummy aches. Heavy Knight shall sore through air like bird and use their squishy bodies and gravel to cushion his fall.

For the King, Heavy Knight shall be the first Kingsman to fly! *holds the biggest gravel chunk and gives a thumbs up.* This plan is BEST PLAN!
>>
No. 444444 ID: d6c330
File 134526906946.png - (46.14KB , 1187x505 , blast radius warning.png )
444444

My catapult is finally finished!

Dakdo salutes sir Juroko the Boulder Knight, and without further ado, fires the catapult at Q5, doing his best to aim directly for the crusader's head.

All Kingsmen, please be warned the catapult is an area attack, and friendly fire is possible! Please steer clear of the blast zone.
>>
No. 444447 ID: 7472ad

>>444444
Man, that surprised me. Thought I had just missed getting my post in before an update.

Homeless man expands the wall to block I3.


(This is no longer relevant, but leaving it here.)
>>444385
I think aiming the Catapult at Q4 will be better, since that will tell us if the Catapult does less damage to things farther from the center of it's burst, and if the center target takes extra damage.

Also, if the catapult can move and fire in the same turn, I think it should probably move to J5.
>>
No. 444448 ID: 4a3eb3

>>444385
I nod to Kali, Shoot the Crusader on P12 and then move back.
>>
No. 444476 ID: 1c0dc0

Rosco moves to M12 and fires at the M12 crusader.

wow it's gonna take 130-140 dead bodies for all of us to level... wish i'd picked a more versatile feat
>>
No. 444482 ID: d6c330

>Q5 Q4
Correction, I'm aiming for the crusader on Q4, as I indicated in the image. I misspoke in the text.

I'm assuming dropping the boulder knight on his head will hurt more than the shock wave will hurt the others, and we can only hit 3 of them either way.

(Shouldn't the k3 shrub be gone now? I thought it was going to get consumed in the construction).

>Man, that surprised me. Thought I had just missed getting my post in before an update.
Yeah, sorry about that. If I have to post a targeting diagram again, I'll crop it up or something so it looks different. I just really wanted to avoid accidental friendly fire with the new mechanic.
>>
No. 444483 ID: 38cd76

What? Being flanked completely negates the armor for one attacker!? Oh noz! Trixie is in trouble!

Trixie backs up a square and attacks the crusader she attacked before again!
>>
No. 444522 ID: 214bf9

>>444483
Don't worry Trixie, I'm moving to L11 to patch you up with my healing magic.
>>
No. 444524 ID: 54fb5c

Move to P7, attack crusader at P6. Let's eliminate this guy for sure, Clarence!
Use Pact on one of the remaining enemy archers.

(>>444444 - The number of death!)
>>
No. 444640 ID: 6e44d2

Hey guys, be sure to claim Erik's body. Everyone needs meat shields.
>>
No. 445691 ID: 34cbef
File 134549994359.png - (43.25KB , 1187x505 , round1us.png )
445691

Everyone takes their move. The battle rages fiercely as trixie dodges a strike to move back. Crusaders move back to defence behind the bush. Lord Evil Swoops in to strike, but at that very same time a thundering crash pounds the earth. The crusaders bodies are tossed wildly. Arrows fly yet none strike home. Luke steals armor and a crusade swings at luke only to come up naked.
>>
No. 445693 ID: d6c330

Dude! We one hit KO-ed three crusaders! Awesome.

Right, Dakdo moves to H7, and begins loading another volley of cobblestones into the catapult.

Catapult is now aiming at Q13, for the next batch of crusaders. (Luke, Trixie, you're just out of range).

If anyone else wants to ride the catapult shortcut to the front lines this round, it's only a 2 damage penalty, and your armor can soak it. Feel like using yourself as a bullet, Kali? Apparently that's a thing tozols do.
>>
No. 445694 ID: 886a4d

Kali moves to I7, picks up all the cobblestone she can and dumps it into the catapult. I suggest we aim at Q13 with it. That should deal with the final crusader group.
>>
No. 445697 ID: 886a4d

>>445694
Nope, that would leave me right in the path of fire of all those archers.
>>
No. 445700 ID: d6c330

Yeah, fair enough. Lets see how well mere cobbles do without a boulder knight.
>>
No. 445701 ID: 9c071b

YES! BEST PLAN WAS BEST PLAN! Boulder Knight Juroko first man to fly! We must follow through with best plan though. Baby Archers are hiding behind leetle barricades. COME MEN! While catapult is readying for second volley, we move in and CRUSH them!

(moving to r5 and claiming that kill. Man, I hope we get a pic of that glorious scene.)
>>
No. 445702 ID: 886a4d

We should still kill them, you and I have a total of 13 capacity so we should be doing about 11 damage I believe. Even if they have the meaty feat they should die.
>>
No. 445706 ID: 9202a9

>>445691
Capital, I move forward and claim the kill at Q6 then I get behind Juroko and Shoot the nearest archer.
>>
No. 445752 ID: 299ed3

Dinobot moves to P8
>>
No. 445765 ID: 8042f4

Luke slices the armorless crusader at p11 with his longsword. I'll collect the resulting body this turn if I can.
>>
No. 445772 ID: d6c330

>>445765
If you move to P11 to collect the body, move right back off. If you end the turn on that space you're in the blast zone.
>>
No. 445805 ID: 8042f4

>>445772
Sorry, thought collecting bodies was a 1 square away thing. yeah, move back after.
>>
No. 445825 ID: d6c330

Hmm. I'm not sure if you can collect the body from 1 square away! I don't think anyone's tried it yet. Either way though, you now end turn in the same spot, safe from falling cobbles, which is the important bit.
>>
No. 445836 ID: 54fb5c

Move to Q9.
>>
No. 445858 ID: 1c0dc0

Not sure how the positioning of that barrier will affect things, but if Rosco can shoot at the archer in u10 he does that. If not, shoot p11, because a little overkill is never a bad thing.
>>
No. 445906 ID: 7472ad

Err, I had meant for that wall to run horizontal, but whatever. Clearly Homeless Man needs to lay off the cheap wine.

Homeless Man finishes connecting his flimsy wall to the castle's wall.
>>
No. 445996 ID: 214bf9

L11, damnit I should have moved to M11, my bad for not double checking my destination. Either way now I move to M11 and heal Trixie... unless Trixie moves because then I will follow.
>>
No. 446059 ID: 886a4d

We might want to move the catapult after it fires, say to K8.
>>
No. 446536 ID: 34cbef
File
Removed

Blades swing and bodies drop. A caucophonous thunder cleaves the land. Many enemies are ended, and many claims were made. The king is surprisingly not in attendance but he would be very proud of his men. The catapult is well manned by both dakdo and kali. Juroko, Luke, and O'Lynn have 1 claim each. But amongst the battle, one kingsmen become confused and walks into the fire of the enemy archers. Lord Evil is slain by the volley of arrows.

Round 9 End- Round 10 Us
>>
No. 446548 ID: 9c071b

Alright men, final stretch! I will be advancing to S6. Before I reach them however, we NEED to thin one or two of the archers. I can take 3 arrows with my armor and a 4th will drop me to 0. If two or more of you can focus fire, on T10 and U10, I should be able to move close enough next turn to smack the one at U8!
>>
No. 446561 ID: 1e72ae

I can take out one this turn, but I'd prefer to not die from the attack. If I don't write anything else before the next update, Luke switches to his old armor, picks up his allies bodies at Q9 and R9, then moves back.
>>
No. 446562 ID: 34cbef
File 134572332594.png - (42.26KB , 1187x505 , round1us.png )
446562

Oh my, sir robes seems to have fallen into what the king likes to call a "Faulty Authoring Timeskip." But have no fear, it turns out he is perfectly fine... in his requested area.
>>
No. 446570 ID: 886a4d

Move to J7, pick up all my stuff. Move to M9.
>>
No. 446571 ID: d6c330

Guess we have to move the catapult forward, now. (Sorry I missed your suggestion to do it earlier, Kali).

Pushes the catapult to K8, Dakdo to J8.

...should I fire here? I could hit S9 and target the front row of the enemy, but I think that would knock down the barriers Luke and Dinobot are covering behind.
>>
No. 446575 ID: 9202a9

>>446562
Ok I'm moving behind Juroko and heal him (if needed) otherwise I shoot the nearest archer.
>>
No. 446826 ID: beae82

Rosco to P12. hopefully those archers will be focusing somebody else. shoot U10
>>
No. 446828 ID: d6c330

Fug it, firing another load of cobblestones at S9. Knocking down cover is worth cutting down two archers.
>>
No. 446840 ID: 886a4d

Even if I don't get a single kill more I'm very satisfied with my performance this battle... including helping the catapult kill all those crusaders I've helped kill 9 of the enemy.
>>
No. 446856 ID: 1e72ae

Shoot the catapult now, I can take the bow of the last archer (so he can't attack) to give us time so that we can get the bodies and not let them go to waste. (bodies disappear [essentially] after the battle ends)
>>
No. 447164 ID: 34cbef

bump
>>
No. 447289 ID: 214bf9

Healing Trixie, in case that wasn't covered by my action last turn. Who else needs healing?
>>
No. 448158 ID: 34cbef
File 134604280983.png - (42.15KB , 1187x505 , round1us.png )
448158

All characters make their move. As juroko finishes his move all the archers, heavily afraid of a rock man such as his fearsomeness portrays, unleash a hail of deadly rain upon him. Juroko takes no damage. Erik and Evil have been returned to the castle... by magic that is not yet known they are able to be relaunched into combat if they so wish. Trixie is back to full health.

Round 10 end, Round 11 Begin.
>>
No. 448162 ID: 886a4d

Huh, thought the catapult was firing >>446828

Anyway, move to O5, collect the corpse and fire on U8.
>>
No. 448180 ID: 34cbef

>>448162
did anyone load it with anything bigger then loose cobblestone?
>>
No. 448185 ID: 886a4d

>>448180
Think it was just more cobblestone, whatever Dakdo could lift I guess.
>>
No. 448187 ID: d6c330

>>448180
I intended to fire cobblestones, though I may not have been clear. It was just me loading this time though, I didn't get help from Kali. So presumably there were less cobblestones than the last volley.

(I wouldn't be opposed to just attributing it to the firing mechanism locking up, or not having time to move and fire the artillery in the same turn or something).
>>
No. 448198 ID: 34cbef

you could only put up to 3 capacity of cobblestone into the catapult. If you fire the 3 Capacity worth of cobblestone it will only do... 1 damage to most anything, which in turn does not effect much. I should have mentioned that what you can load into the capacity of the catapult is based on what you can normally pick up and put into it...
>>
No. 448203 ID: d6c330

Yeah, we'll just say it didn't fire then. 1 damage before armor is worthless.
>>
No. 448213 ID: 886a4d

I suggest moving the catapult to where I was, then loading another 2 cap cobblestone (total in catapult 5), then launching it behind the bandit... that will leave all the archers with 1 hp left, perfect for killing at leasure.
>>
No. 448214 ID: e3814c

>>448158
I will behind (even if he moves) juroko and shout to negotiate their surrender.
>>
No. 448219 ID: d6c330

>>448213
Yeah, sounds reasonable.

Catapult to M9, Dakdo to L9.
Dakdo loads cobblestones, Catapult fires on U9 (at the bandit).
>>
No. 448238 ID: e3814c

>>448214
Oh and I'm Finn
>>
No. 448239 ID: 9c071b

HAHA! IT IS BAD DAY FOR YOU PUNY ARCHERS! I AM COMING FOR YOU!

Moving to T7 and attacking U8's archer!
>>
No. 448279 ID: 8042f4

Reequipping the heavy armor and move to T10. Luke attacks the archer at U10.
It looks like only a few bodies would go to waste at this point, but lets try to leave one alive so we can collect the last ones next turn.(every little bit helps)
>>
No. 448302 ID: 214bf9

Alright unless someone needs healing I'll move to P10, so if anyone needs healing say so now.
>>
No. 448622 ID: 886a4d

Changing my target to V8 instead of U8, so Juruko can have his kill.
>>
No. 448638 ID: 05ee9e

>>446826
It looks like you forgot to take Rosco's move. So, I'll just do that this turn instead.
>>
No. 448981 ID: 34cbef
File 134621088915.png - (10.94KB , 475x354 , mischiefwizard.png )
448981

The kingsmen are beginning to notice an odd amount of questionable things happening with time lately. As juroko looms closer to the enemy archers he catches a brief glance of what looks to be a wizard and a few dogs hiding behind the bushes.
>>
No. 448983 ID: 34cbef
File 134621109602.png - (43.04KB , 1187x505 , round1us.png )
448983

Everyone preforms their moves. Two archers are struck down with cooperation of the catapult and the handful of kingsmen who still are active. The archers are caught in confusion as their bodies slow due to crazy magic. The hiding wizard laughs at his machinations and readies another spell for next turn.

End round 11- Begin round 12
>>
No. 448986 ID: 886a4d

Fire at V8, Move to S8

Lets leave the bandit alive so we can collect all the corpses possible.
>>
No. 448989 ID: 9c071b

Hmmmmm... that man. Very interest- CORPSE! *move to u8, claim body. Stab the archer at V8.*
>>
No. 448990 ID: e3814c

>>448981
Hail Wizard Friend or Foe?

I pick up one of the downed archer near me to ferry back to the built the catapult, as I don't think he has hand a chance to claim a kill yet.
>>
No. 448991 ID: d6c330

Where's our diplomat at? We've got a third faction entering the fray who could use some talking at.

I'm going to cease catapult fire for now- the remaining enemies are weak, and in range of our front line fighters.

I am prepared to rain hell down on the wizard though if he turns out to be hostile.

Catapult to O8, Dakdo to N8.
Dakdo loads 3C worth of cobblestones, but does not fire.

>corpses
Are we doing any kind of kill pooling or distribution? I'd be grateful if anyone was willing to collect a catapult casualty for me. I'll gladly repay favors in crazy manufactured equipment requests once we have some looted metal and stuff to work with.
>>
No. 448992 ID: e3814c

>>448990
Oh in that case never mind about what I was doing.
>>
No. 448993 ID: e3814c

>>448991
I was going to do that but Juroko nabbed it, but don't worry I'll get the next one.
>>
No. 448997 ID: 8042f4

>>448991
I've got one already, so if I can, I claim this corpse in your name; after all, I wouldn't have been able to reach this far if not for your catapult.

Luke moves to U10 to claim the archer corpse for/(to give to) Dakdo. He then slices the archer at V10. The bandit shall be left alive until he yields or deals damage to us as he has yet to attack us directly.
>>
No. 449047 ID: 214bf9

>>448983
A fellow wizard? No matter, I must focus on what really matters.

Moving to S9 and standing ready to strike any enemies who move around the corner.
>>
No. 449052 ID: 947979

Rosco: get body at S12. shoot archer at v10 because WE TAKE NO PRISONERS.
>>
No. 449332 ID: 34cbef
File 134628949626.png - (42.57KB , 1187x505 , round1us.png )
449332

Everyone makes their moves, except dakdo and the catapult. The wizard chuckles to himself as he readies another spell for next turn. Juroko claims another body (2), Rosco claims a body, and Luke claims another body(2). Dakdo scores an assist (which for this purpose will count as a claim) and has 1 claim to his name. The bandit attempts to flee.

End round 12 begin 13
>>
No. 449336 ID: 886a4d

That damn wizard cancelled my move? Alright I move to N8, dump all my gear on the ground and load all 8 cap of cobblestone into the catapult.

"Kill the bastard."
>>
No. 449344 ID: d6c330

>Dakdo scores an assist
Yay!

>Everyone makes their moves, except dakdo and the catapult
...

>The wizard chuckles
Oh, you bastard. Guess what, according the Kingsman Geneva convention, time magic dickery totally counts as a hostile action. That was an act of war, and you are now considered an enemy combatant. Prepare to die.

>"Kill the bastard."
Firing catapult, U3.

Someone else fire arrows or something if possible, so we still get him even if he negates me again. You might as well nail the bandit before he escapes too.
>>
No. 449367 ID: e3814c

>>449332
I run to the body on 8V and claim it, after that I shoot the wizard.
>>
No. 449381 ID: 8042f4

Luke moves to W10, Picking up the corpse along the way. The bandit is allowed to flee(if the wizard doesn't stop him, and if you can't convince me otherwise).
>>
No. 449398 ID: 9c071b

Moving to v8 to claim that one last body.

Honestly, why are you lot going after the wizard? It's the damn bandit we should rip to shreds! After all, the wizard stopped the archers so we may stab at them and the bandit was the one who called all the crusaders here!
>>
No. 449465 ID: 668682

>>449381
I disagree.
Rosco: SHOOT BANDIT
>>
No. 449471 ID: 1e72ae

>>449465
I can deal 2 damage to him this turn; why do you want to kill him; what do you disagree with? The only thing he did was get reinforcements; he never once laid a hand on us. If he should be struck down solely for the crime of being a thief, then so should I.
>>
No. 449472 ID: 34cbef

>>449471

Jesus, friendly fire is still a thing- I repeat it is a bad idea to remind them that
>>
No. 449474 ID: d6c330

Okay, wait wait, let's calm down, we're all at odds now. This is silly.

>Bandit
The bandit was part of the initial band of raiders attacking out castle. Our King never gave clear orders on whether we were expected to kill or merely repel attackers. That means the decision to let him escape now is our own. Does a retreating opponent deserve our mercy?

>The wizard
Has been annoying, but that's it. We have no confirmation he's actually hostile, or that things won't get worse if we actually engaged him. We also don't know if letting him get another spell off would be bad.

I'd be willing to hold my attack if people think we shouldn't hit him.

>Jesus, friendly fire is still a thing- I repeat it is a bad idea to remind them that
I can't figure out who you think is at risk of friendly fire.
>>
No. 449475 ID: 9c071b

Except the guy had every intention to. He came here to ATTACK THE KING. The man we are sworn to PROTECT. Then he called for several of his buddies who SHOT DOWN two of our men! He is very much an accomplice and was against the king himself.

In fact, being shot down by the weapon of his comrades he is now abandoning suits a coward like him! *grabs bow from archer corpse and fires it at the bandit at x9*

(Yes, I will be encumbered, but I am not moving and I will discard the bow next turn if need be.)
>>
No. 449478 ID: 1e72ae

>>449474
Thank you for mentioning that mercy is at least an option.[honestly, not sarcastic] At this point, I won't(and never would)stop others from shooting at him, but I will not attack him.

>>449475
It's the crusaders who want the king dead and the bandit used it to his teams advantage. Whether he wanted him dead is unknown, but he almost certainly wanted his stuff.

>>449472 Sorry, I'll stop antagonizing my teammates. The first message was asking if anyone had a good enough argument to get me to help kill him, the second was asking why he disagreed with a bit of grandstanding.
>>
No. 449479 ID: e3814c

>>449474
I will also hold my attack if people agree we should not attack, but I think we should.
>>
No. 449493 ID: 668682

>>449478
it's cool, and i'd just say that my reasoning is he might bring more reinforcements.

also that Rosco is a monster-taming Owlbear with a longbow, so it's entirely in character.
>>
No. 449530 ID: 214bf9

All right I need to have a chat with this wizard, moving to V6.

Hello fellow wizard, what brings you to this place?
>>
No. 449535 ID: d6c330

Alright, holding fire while Sir Robes attempts diplomacy.

(Catapult launch canceled).
>>
No. 449789 ID: 34cbef
File 134637419114.png - (11.68KB , 593x316 , mischiefwizard.png )
449789

The wizard can sense the hostility towards him and in a blast of chrono magic he "get's the hell outta there."
>>
No. 449792 ID: 34cbef
File 134637441894.png - (43.65KB , 1187x505 , round1us.png )
449792

Everyone takes their move. There is a discussion wether to let the bandit live or die, but a lone arrow flies through the air and strikes the bandit dead.

Engagement is Over, Body Claims will be tallied Discussion thread, along with Local Kingsmen News. There are two bodies left on the field, The first to collect these will be able to stake claims on thier heads which will go toward the total of their body count. Those who do must suggest in this thread. Thank you for serving the kingsmen, we will call upon your aid when the next crisis arises.
>>
No. 449793 ID: 886a4d

Head to P12... then next turn P15. Claim the body.
>>
No. 449798 ID: 44f50a

Dropping the bow and then heading to W9, followed by X9 to claim that body. Seriously, why did we try to go at the wizard?
>>
No. 449805 ID: 1e72ae

Moving to 9X and switching my longsword for the corpses; juroko can have the kill claim.
(I know it will not make any functional difference, I want to use his sword anyway)
>>
No. 449810 ID: 34cbef

Body Claims Update Here http://www.tgchan.org/kusaba/questdis/res/57930.html
>>
No. 449825 ID: e3814c

>>449798
Could you let me clam that kill? I want it so I can get summoning which would be very useful to you to.
>>
No. 449828 ID: e3814c

>>449825
It's me Finn
>>
No. 449840 ID: 44f50a

Hmmm.. teleporting is important, but I was planning on getting enough to get a mount so that I can ride into battle and soak up the damage so that everyone else doesn't have to soak up the damage.
197 posts omitted. Last 100 shown. [Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password