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File 128684985933.jpg - (96.67KB , 842x519 , crashquesttitle3.jpg )
242298 No. 242298 ID: b6c6fc

part 1 >>237125
92 posts omitted. Last 100 shown. Expand all images
>>
No. 243650 ID: 701a19

>>243582
Shit.
They're taking people captive so they can be infected and released. It's a poisoning attack.
>>
No. 243672 ID: b6c6fc
File 128711307024.jpg - (99.67KB , 842x519 , crashquest67.jpg )
243672

I am NOT sleeping next to a corpse!

besides, there's a nice comfy couch back in the Giraffe!

>Oken returns to The Rampaging Giraffe, and colapses on the couch. sleep finds Oken quickly and soon she is in the world of dreams

>but of what does Oken dream?
>>
No. 243677 ID: 4643fd

starts as the alliance command and pinky command sitting together and laughing as they move pieces around a war map. then changes into her mint and hoft busting down the doors and kicking ass.
>>
No. 243678 ID: f4963f

>>243672
What does an AcePilot dream about?

The Giraffe sprouting wings and FLYING FREE, of course.

Only then, to her horror, there are BUGS EVERYWHERE on the ship. BUGS EVERYWHERE.

They begin to crawl towards her - and then she wakes up.
>>
No. 243679 ID: fd6d7e

>>243672

Surrounded by pinkies in a dark hiding place, and totally naked for some reason. What a situation to be in! Wait, is that Mint? Why is she naked too? Oh what is this strange feeling welling up inside me? We embrace tenderly gazing into each other's eyes. And then she wakes up.
>>
No. 243681 ID: a17cca

>>243677
>>243678
>>243679
All of these.
At once.
>>
No. 243685 ID: 0d33ea

Standing in an idyllic meadow, munching on some flowers :3c
>>
No. 243689 ID: dad664

People spraying combs all over your body.
>>
No. 243694 ID: a7a85a

Damn it, Oken, buddy system! Take a nap where Hoft or maybe even Enrad can have eyes on you!

Oh well, enjoy your brain sucking bug. But if new voices move into your brain I am not rooming in the garage! Of your brain.
>>
No. 243698 ID: 24a9bd

You have a horrible haircut, and nobody seems to think so but you. That makes it all the worse, because you have hoofs for hands and cannot comb it yourself, so you just hate it so much but nobody will help!
>>
No. 243711 ID: f52552

>>243672
Everything is BLUE.
For some reason, this frightens you deeply.

Also robots made of die-cut lace are doing the can-can while covered in blood. This is perfectly normal and not frightening at all.
>>
No. 243713 ID: 01baf4

Most likely considering the subject was recently brought up would be your home world for alittle while everything is peaceful, then the voices come along with the bugs. You are there with your friends and family doing the best to fend it off. To no avail.

Then your on the main armoda ship, being given your own ship and crew. It is weird, everyone seems to be twitching erratically, then you notice the bugs on there necks.

Suddenly your in a dark room and all of your friends and family visit you in a ghostly whisper, "Why Asnia? Why have you've forsaken us?" Horrible images rush past you until you focus in on yourself.

You are flying your own ship, the best ship in the armada and quite possibly the universe. This ship is safe from the bad voices and can eradicate the bugs without causing harm to anything else. With this ship you and your crew is unstopable.

You would wake up sombre.
>>
No. 243736 ID: 9618e3

>>243672
Oken dreams of prancing daintily in the fields of Doraun among her friends and relatives who lived there. Then there's a roar as the sky turns red and Oken knows the weapon that destroyed the planet is coming, only this time instead of a bomb she dreams it's a hailstorm of brain-eating bugs.
>>
No. 243737 ID: b6c6fc
File 128714026142.jpg - (190.77KB , 816x527 , crashquest68.jpg )
243737

>Oken dreams many a dream
>of happy dreams, and peacefull dreams
>but then there are bugs
>of scary dreams, even erotic dreams
>but still there are bugs
>she dreams of Doraun, of flying, she likes flying
>but always are there bugs

>there is a voice. it sounds sweet, feminine, yet cold, and consuming, the voice scares Oken she has never heard anything like it her entire life

Voice: "my children come for you Oken . . . they come for you in the darkness . . . you cannot hide . . . they will find you . . ."
>>
No. 243738 ID: b6c6fc
File 128714058790.jpg - (101.09KB , 842x519 , crashquest69.jpg )
243738

>Oken awakens to voices

Enrad: "THEY DO NOT LIE, THEY KNOW ALL"
Hoft: "your insane!"
Mint: "shut up, both of you! I'm trying to think here!"
>>
No. 243740 ID: 1854db

Ask them what the voices just told Enrad.
>>
No. 243741 ID: 4643fd

run down there and start yelling too.
>>
No. 243742 ID: 1854db

...We may want to get into the shelter.
>>
No. 243743 ID: 24a9bd

Yell at the top of your lungs "EVERYONE SHUT UP, RIGHT NOW! I'M COMING DOWN!"

Then go down. Don't let it get to you... but still, be wary.
>>
No. 243746 ID: 701a19

>>243738
Go down the stairs.
Glare daggers at everybody.
"Stop.
Saying.
Words."

Then see if the space compass can detect bugs, or at least count the number of lifesigns in an area. Have Prince check if Enrad's infested by something.
>>
No. 243747 ID: b6c6fc
File 128714613357.jpg - (125.90KB , 842x519 , crashquest70.jpg )
243747

Oken: "STOP SHOUTING! I'm coming down!"

>Oken heads downstairs

Mint: "wow! way to ignore me, AND be redondant! also wasting your breath, these guys have been bickering for the last hour."

Bugs are animals right? I use the space compass to detect animal life in the area, it detects 4

I use prince to scan Enrad,

Prince: "other then the injuries you incured, he seems perfectly healthy"

Mint: "I was WONDERING were that head wen't, Twiggy pass it here"
>>
No. 243749 ID: 701a19

>>243747
"No signs of drugging, implants, or other foreign materials? Not even an ostensibly natural chemical imbalance?"
Hand him off to Mint.
Use your space compass to track all life within, say, a 2km radius. It may have been a dream, but it doesn't hurt to be extra cautious.
"Hoff, stand down. He's given us some intel you need to hear, since so far it meshes with observable fact. We'll talk later, but for now I need you to keep watch.
Mint, there's an underground shelter outside we need you to open once you're done there.
Enrad, are the bugs more active at night? Also, what did the voices tell you?"
>>
No. 243751 ID: 4643fd

give mint the head and have enrad and hoft quietly explain what they were yelling about.
>>
No. 243757 ID: a7a85a

>>243747

Yay, Mint's head is not a box of doughnuts! ... But she may have eaten them all without you. D:

She seems snippy. Now is the time to assert yourself. Tell her you are not 'Twiggy'. You're the mofo captain and pilot of this ship, and you're not taking any shit from someone who owes you a massive debt of gratitude! If needs be tell her you've disintegrated a couple of people today. You're not above a disciplinary bitch slap.
>>
No. 243763 ID: 1854db

Don't yell at Mint. Do ask her to open the shelter asap. We may have to move everyone into it overnight, because the bugs are coming.
>>
No. 243794 ID: f4963f

>>243747
Give head to Mint. Ask her how she's doing. Figure out what Hoft and Enrad were arguing about.
>>
No. 243817 ID: 8555c2

"You two shut up. At least for now."

Give Mint the robot head.

"We've got problems. I've got a feeling that those bugs are going to be coming after us tonight. We need to seal this place up tight. I don't want them getting in here. Get Prince's laser working first. The rest is secondary. After that, give me an estimate on how hard it is to make this place secure. Hoft, Enrad, get some sleep. You'll be on first watch~"
>>
No. 243937 ID: b6c6fc
File 128718766851.jpg - (102.33KB , 842x519 , crashquest71.jpg )
243937

I give Prince to Mint

I use the compass to detect animal life sign, I'm getting a large burst of stuff coming from Parlshima, ETA 45 minutes

Oken: "OK every be quiet for a minute, we need to talk strategy. Mint I'm pretty sure horrible bug monsters are going to attack us tonight"

Mint: "thanks for the stellar heads up, I'll be sure to pick up some bugspray at the local corner store"

Oken: "could we hold out here, could we set up defenses?"

Mint: "maybe, as long as we don't fire any weapons, and pray that the bugs keel over to harsh language.*munch, munch* defenses? HAH it'd be sun up before I could get anything worthwhile built, want my advice? drive around in circles and hope they get bored before we run out of gas"

Oken: there's a civilian hatch nearby, can you open it?

Mint: "sure, it'd only take a minute"
>>
No. 243942 ID: 1b42c5

say that if you all hide in there then you should be pretty safe.
>>
No. 243979 ID: 701a19

>>243942
No, you won't. The voice itself said that running and hiding are useless.
However, a fighting retreat? THAT you can do!
>>
No. 243980 ID: 1854db

>>243937
Right, let's tell her the code snippets we have and ask how long it'll take for Prince to be repaired. Also inform her that we'd prefer it if the nuclear bomb remained disabled.
>>
No. 244007 ID: 644ca1

>>243979
That is what mean voices usually say, it's just trying to make us give up. We can run, we can hide and we can fight.
>>
No. 244011 ID: fd6d7e

Resist the urge to squeeze Mint's chubby cheeks.

>>243980

You mean we'd prefer if the nuclear bomb were at our command. But it was removed entirely before takeoff, probably by bugged insiders. The robot was empty all along.
>>
No. 244030 ID: b6c6fc
File 128720094656.jpg - (125.59KB , 842x519 , crashquest72.jpg )
244030

it probably is a good idea not to squeeze Mint, she can get pretty mean with that tazer.

I ask Hoft about the voices

Hoft: "If we're right, then these "voices" are the master minds behind this entire war, and there for our true enemy, we shouldn't trust a word they say"

Enrad: "do not doubt the voices, they know all!"

I tell mint about the numbers

Mint: "hmm writing numbers down, that's an odd thing for a Cazarni to do . . .

Oken: "how long until you can get Prince running again?"

Mint: "I can't fix Prince, at least not fully. he's missing to many parts. though I can make him a mobile frame, and get one of his major functions back online, I'm not quite sure which systems I want though. it should take about 4 hours
>>
No. 244032 ID: 1b42c5

"what did the voices say?"
>>
No. 244041 ID: 192c6d

>>244030

Perhaps they are a location?
>>
No. 244042 ID: 1854db

>>244030
We don't have 4 hours. Just move everyone into the shelter. She can fix Prince while we're down there hiding from the bugs.
>>
No. 244050 ID: 701a19

>>244030
"Mint, prioritize weaponry. If we've got hostiles incoming then we're going to need his combat prowess. I want him positioned as a tailgunner in 40 minutes, mobile frame or no.
Hoft, what are the odds that command knows about these voices? Any chance they could have been compromised given the recent trend of capturing instead of killing?
Enrad, what did they tell you?"

After you get your answers you'll need to head up to the controls, check your fuel level, and start driving economically. You need as much of a lead as you can get, but a fighting retreat requires that you have fuel left to retreat while you're fighting.
>>
No. 244051 ID: 8555c2

"You've got 45 minutes to break this crawler so bad it can't be moved. Yank all the fuses, control boards, something like that. Hoft, we're moving Prince down to the hatch. Mint, when you get done sabotaging things, meet us down by the hatch and get it open. We're going to spend the night in there."

Take all the important stuff with you. Anything you leave in the crawler might get stolen. That includes Enrad. I'm neutral on whether to take him or leave him.
>>
No. 244054 ID: 701a19

>>244051
Have you considered that the enemy might be soldiers in crawlers?
How about that there are no footprints in the sand leading away from the site, and the mode of transportation is still here?

We know they know approximately where we are because they're headed right for us, and we can't hide the hatch from the inside.
If we go in there then the best case is that they lay siege to it until our complete lack of resources results our surrender or death.

We need to move.
>>
No. 244152 ID: 2563d4

>>244030
The forces are coming from a single direction. You have a vehicle which you drive faster than they dare. It's large enough for Mint to work on the move and it's reasonably stocked with supplies.

Drive the other way.
>>
No. 244154 ID: b6c6fc
File 128723509561.jpg - (103.25KB , 842x519 , crashquest73.jpg )
244154

I ask Enrad about the what the voices say

Enrad: "many things, they tell us; the furres will never let you live, they will come for you, in the darkness, you cannot hide, they will find you and all your people will die"

Hoft: "DAMN STRAIT! you guys are psyco bastard, your just asking to get nuked from orbit!"

Oken:"Mint can you disable this vehicle, so the pinkos can't take"

Mint: "dissable it? HAH, I could turn it into proximity bomb, No Pinko'll steal it then

>the characters can only carry a limited amount of heavy items, Oken can carry 8, Hoft: 12, Mint: 4, Enrad: 4 (Enrad can use a metalarm as a crutch),
>Mint will need 5 robot gizmos, wires, Prince, space suit, a spanner, in order to fix Prince

>availible supplies (grouped items count as 1): Raygun(4 shots), SpaceCompass, spanner, spacesuit, Prince, battery(ammo clip), medkit(no bandages), vegRations(5), vegRations(5), vegRations(5), water Cantines(full), combat knife, combat knife, combat knife, stunRifle(48 shots), revolver(5 shots), tazer(50 charges), books(2), metalPlate, metalPlate, metalPlate, metalPlate, metalPlate, metalPlate, metalPlate, tread, wheels(6), metalArm, metal bits(10), metal bits(10), robotgizmo, robotgizmo, robotgizmo, robotgizmo, robotgizmo, robotgizmo, robotgizmo, robotgizmo, wires, donutBox(empty), meatRations(5), meatRations(5), meatRations(5), meatRations(5), meatRations(5), meatRations(5), handLaser(20 shots), handLaser(20 shots), rapidLaser(broken), antimatterCannon(5 shots), fireAxe, machete, (I may have forgotten some things)
>pack well, it is unlikely they will have time for a second trip
>>
No. 244162 ID: fba40f

>>244154
Space Compass
Everything you need to fix Prince
2 Hand Lasers
Stun Rifle
Machete
15 Veg. Rations
20 Meat Rations
Canteens
Metal Arm
Antimatter Cannon
Battery
Tazer
Revolver
Raygun
>>
No. 244165 ID: 2563d4

>>244154
You're going to blow up the Giraffe? (And most of your gear, but the Giraffe?)
>>
No. 244366 ID: 1854db

>>244154
1Space Compass
2robotgizmo
3robotgizmo
4robotgizmo
5robotgizmo
6robotgizmo
7wires
8Prince
9space suit
10a spanner
11vegRations(5)
12vegRations(5)
13vegRations(5)
14water Cantines(full)
15medkit(no bandages)
16meatRations(5)
17meatRations(5)
18metalArm (crutch)
19handLaser(20 shots)
20handLaser(20 shots)
21stunRifle(48 shots)
22antimatterCannon(5 shots)
23books(2)
24rapidLaser(broken) (can't let them capture any of our tech)
25combat knife
26battery(ammo clip)
27Raygun(4 shots)
28meatRations(5)

Basically we want to bring with us all of our salvageable tech so they can't get it, as well as enough stuff to fix Prince, most if not all our food/water, and one or more sharp objects such as combat knives just for the general usefulness of them. Also the medkit, books, and space compass. I assume the books are important, and if not at least we'll have something to keep from getting too bored.
>>
No. 244369 ID: 1854db

Also just disable the Giraffe. We're going to reclaim it when daybreak comes.
>>
No. 244406 ID: 476456

>>244154

try and assure enrad that you arent gonna kill him if you dont need to because it would be senseless or some hippy shit
>>
No. 244423 ID: b6c6fc
File 12872790805.jpg - (110.33KB , 842x519 , crashquest74.jpg )
244423

Oken: "we are NOT blowing up the Rampaging Giraffe!"

Mint: " . . . did you name the dune tower?"

Oken: "just dissable it, OK?"

* * *

>Mint dissables Rampaging Giraffe
>Oken and Co gather thier things
>Hoft: machete, antimatter cannon, handlaser(x2), stun rifle, rapidLaser, robotGizmo(x2),meatRations(15)
>Oken: SpaceCompass, RayGun, Canteens, veg-rations(15), battery, spacesuit,
>Mint: Spanner, tazer, Prince, wires
>Enrad: metalArm, robot gizmo(x3)
> you may now directly control Hoft and Mint, as well as Oken, though the story will still be from Oken's point of view

Mint hacks the keypad, then types in a code
3. 5. 3. 3. 4. 9.

Mint: "done"

I look into the darkness, who should go in first?
>>
No. 244424 ID: fd6d7e

>>244423

You of course. Because you're the most awesome!
>>
No. 244440 ID: a0fe7b

Hoft as he's the most battle-tried.
>>
No. 244446 ID: 701a19

>>244423
Of the five of you:
Mint is the least capable of combat.
Prince is a disembodied head.
Enrad is a crippled prisoner
Hoff is near-dead.
Oken is in near-perfect condition.

Sorry, Oken! You're going to be the one to lead this expedition into the dead-end that will get you all killed!
Oh, and tell Enrad that if you were going to kill him then you'd have done it already.
>>
No. 244449 ID: 1854db

Hoft is our real warrior. He goes first. Then you, then Enrad, and Mint/Prince will take up the rear, to make sure Enrad can't just run off.
>>
No. 244484 ID: a7a85a

If I was to treat this like a creature feature, I'd make Enrad go first. He's more risk than asset. He's half crazy and liable to do something crazy appropriate in the middle of the night. Unless he's dead, of course. Eaten by the thing lurking down there...waiting...hungry...

But that probably won't happen, so yeah, go first, Oken! The voices and I are right behind you. Riiiiiiight behind you. Dibs on Hoft when Oken bites it. I mean...good...luck.
>>
No. 244532 ID: 24a9bd

It's gotta be you, Oken. You can do it.
>>
No. 244593 ID: 1d319d

You first, Oken.

What could possiblai go wrong?
>>
No. 244675 ID: 476456

You, since you're carrying the most combat capable weapon on a ladder.
>>
No. 244784 ID: fba40f

>>244423
Enrad, then Hoft, then Mint, then Oken.
>>
No. 244786 ID: b6c6fc
File 12873143132.jpg - (64.93KB , 842x519 , crashquest75.jpg )
244786

>Oken decends into the darkness
>in case of death, back up character is now Hoft

I wish I had a flashlight . . .
>>
No. 244790 ID: fba40f

>>244786
Can Prince see anything?
>>
No. 244791 ID: 1854db

Um, can you see well enough? Can either of your other crewmembers see in the dark?
>>
No. 244793 ID: 1854db

Don't continue climbing down unless you can at least see the ladder. You don't want to hit a broken rung and fall to your death unavoidably, pissing everyone in the thread off.
>>
No. 244800 ID: b6c6fc
File 128731695996.jpg - (60.77KB , 842x519 , crashquest76.jpg )
244800

>do to her minor night vision, and soft light from the Raygun, Oken is able to see at least a little bit in the darkness

what do I do now, do I call the others down?
>>
No. 244802 ID: 1854db

>>244800
What, they're not right behind you? Um, don't say anything. Switch on the light silently. Get ready to shoot.
>>
No. 244816 ID: 701a19

>>244800
That should be a light switch. Confirm that to be so before flipping it.
>>
No. 244822 ID: b6c6fc
File 128732257074.jpg - (88.50KB , 842x519 , crashquest77.jpg )
244822

>Oken flips on the lightswitch

huh? another door?
>>
No. 244824 ID: 0f8b2f

Three bugs are surrounding. Shot the one on your right, then jump forward and turn to face the other two while shouting to warn your friends.

This also means the space compass doesn't work on them or is blocked down here.
>>
No. 244825 ID: 701a19

>>244822
Are these the same kind of bugs?
Man, I hope these are just radroaches...

Climb that ladder as fast as you can! You can't shoot them fast enough to avoid getting snagged, but if you're moving upwards then they'll hit lower and give you a better chance to kill before they infect you.
>>
No. 244827 ID: 8c0848

>>244824
This. Shoot the one near the door and get your back against the door before you deal with the others.
>>
No. 244829 ID: 1854db

Scream a girly scream.
>>
No. 244847 ID: 1b42c5

what?! NO! no shooting with this gun. unless you want giant holes in the walls. this is a disintegrater ray gun.
>>
No. 244851 ID: 52a325

>>244847
Screw interior design, this is war.
>>
No. 244858 ID: 701a19

>>244847
HA! Lets HOPE it puts holes in walls!
Because if it DOESN'T, then Oken is going to have all that flesh-vaporizing energy contained within that teeny-tiny space.
Of course, firing that kind of weapon in such an enclosed space is pretty stupid to begin with, what with the volume ratios between solids and gasses being what they are and the distinct lack of area for said volume to expand into...

Hmm... Where was I going with this? That's right! FLEE LIKE YOUR LIFE DEPENDS ON IT BECAUSE IT DOES.
>>
No. 244869 ID: fba40f

>>244822
>Control has switched to Hoft
>>
No. 244886 ID: 1b42c5

>>244858
agree, run left as hard as you can.
>>
No. 244890 ID: 476456

if you're worried about blasting the hell out of the terrain and yourself

put gun to stun, fire errywhere.
>>
No. 244891 ID: 701a19

>>244886
Yes, flee into the area where the bugs have likely made their nest!

... wait, no, that doesn't seem right.

Oh, yea, you should probably go up that ladder so that you can get your head and neck out of their immediate reach and use your body as a weapon to mosh any hitchhikers to death.
>>
No. 244893 ID: b6c6fc
File 128733074126.jpg - (90.01KB , 842x519 , crashquest78.jpg )
244893

Okens: "HOFT! hostiles all around me!"
>>
No. 244895 ID: 1b42c5

duck and roll!
>>
No. 244909 ID: 1854db

Widebeam! It should actually work here.
>>
No. 244911 ID: fba40f

>>244893
Get down!
>>
No. 244912 ID: 1854db

Oh if you can't get both of them in a vaguely deadly beam then shoot the one on the floor while ducking.
>>
No. 244918 ID: fd6d7e

GAME OVER MAN, GAME OVER
>>
No. 244923 ID: 6ad08e

Widen the beam, get both bugs in it. Hopefully you'll short-circuit them or something.

And scream for help too.
>>
No. 244931 ID: 9027ce

THE HOFT IS COMING! Shout "Enemy bug on the ladder!"

Shoot the roach on the floor, but get ready to kick it good if you miss.
>>
No. 245041 ID: 8555c2

>>244895
Do a barrel roll.
>>
No. 245042 ID: 3416ec

Oh hey, a Vault-tec door!
>>
No. 245079 ID: 2563d4

>>244893
...that was not the best direction to dive.

Keep shooting, hope Hoft is good at bug removal :V
>>
No. 245318 ID: b6c6fc
File 12873691891.jpg - (93.07KB , 842x519 , crashquest79.jpg )
245318

Hoft: "got you covered!"
>>
No. 245329 ID: 2563d4

>>245318
Thank Hoft. Examine left passage. (I know, I know, the vault is exciting, but we'll leave our back exposed to who-knows-what if we start fiddling with the console.)
>>
No. 245331 ID: 1064be

Call the others down with you - multiple sets of eyes are an asset.
>>
No. 245335 ID: 1b42c5

call them down now that the first room is secure.
>>
No. 245338 ID: fd6d7e

oookay so you are clearly not going to hide from the bugs down there.
>>
No. 245339 ID: 24a9bd

Look behind you!! Through the big 13 door!
>>
No. 245375 ID: 1854db

>>245318
Get everyone down here so we can scout in force. Leave the door shut and explore the left passage with everyone.
>>
No. 245402 ID: 3416ec

Open the large door.

Look for a Pip-Boy and collect any Vault Boy bobbleheads.
>>
No. 245481 ID: 6ad08e

>>245318
Get the rest of the team down here and explore left passage.
>>
No. 245572 ID: b6c6fc
File 128740598584.jpg - (132.35KB , 842x519 , crashquest80.jpg )
245572

Oken: "area clear! team move in"

Chapter 3: end
>>
No. 245577 ID: 6ad08e

Good stuff.

Hoft gets 1 FX for badass posing. And precise shooting.
>>
No. 245615 ID: 1854db

It looks like Oken got ++respect points with her party members. Check out those proud/intimidated faces!
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No. 245619 ID: c10865

>>245572
Your prisoner is going to have (more) mobility issues. He's going to have to crawl or something if all the passages in the shelter are that high, or risk hitting his head on the lights, doorframes, etc.
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