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233992 No. 233992 ID: a09a03

Thread 1: http://www.tgchan.org/kusaba/questarch/res/79880.html
Thread 2: http://www.tgchan.org/kusaba/questarch/res/94645.html
Thread 3: http://www.tgchan.org/kusaba/questarch/res/103192.html
Thread 4: http://www.tgchan.org/kusaba/questarch/res/120515.html
Thread 5: http://www.tgchan.org/kusaba/questarch/res/141320.html
Thread 6: http://www.tgchan.org/kusaba/questarch/res/160101.html
Thread 7: http://www.tgchan.org/kusaba/quest/res/202825.html
984 posts omitted. Last 100 shown. Expand all images
>>
No. 298025 ID: 8ac290

>>296739

>>232474
We're trying to get to the armory, which is on the second floor in roughly the same area as Security. We're on the third floor. So it's either a floor above or below us - I assumed below, but it could be above. Either way, I suggest moving vertically first.

If we insist on getting through these guys, though, I'm going to have to go with the flanking option.
>>
No. 298051 ID: 28e94e

>>298025
Going by what we saw with the displacer explosion, the ceiling is at least 4 feet of solid concrete. There's no way we'd be able to dig through.
>>
No. 298059 ID: 868a23
File 130341043552.jpg - (28.01KB , 640x480 , penji hopped up on stims.jpg )
298059

>>298051
>There's no way we'd be able to dig through

I DISAGREE
>>
No. 305905 ID: 15b51b
File 130606550149.png - (21.23KB , 500x500 , TQ785.png )
305905

I dig.

The humans keep firing bursts through the smoky hallway. Good thing, because I'm making a fucking lot of noise in here.

I rip through layers of metal and start chipping through the stone beyond. The weasel bar shatters rock with each strike, but it's hard work, and I'm tired, and I hurt everywhere. I've got just enough of a patch-job on my back muscles to hopefully prevent further damage, but I can't guarantee even that.

As the minutes tick down, I think of the hour and a half I wasted at the panic room door.
>>
No. 305906 ID: 15b51b
File 130606561862.png - (16.63KB , 500x500 , TQ786.png )
305906

Ping!

I hit metal again after less than a meter. Some more work, and some prying, and I emerge into another compartment.

I'm sweaty and completely exhausted.
>>
No. 305907 ID: 15b51b
File 130606569407.png - (12.74KB , 500x500 , TQ787.png )
305907

I'm in a firing range.

A burst of gunfire makes me jolt. It's the hallway HMG, extremely loud even in here. It sounds like it's directly outside the door.

I'm a wreck, but I can still fight.

How are we doing this?
>>
No. 305908 ID: 1854db

>>305907
A firing range? Should be a gun here. Although to be honest, we already have guns. That said, what's on that rack on the wall?

NOTE: If you are exhausted you won't fight very well, and having sweaty hands may reduce grip at a critical moment. Cool it for a second and look around the room. Is the door locked with a card reader or can you just jab the button to open it? Opening it and getting in there with Weasel Bar and Pistol will work wonders, since it's close quarters and you can nail people with headshots as well as lop off heads. Assuming, of course, that it is actually behind the door. Can you trust your hearing well enough to say that it is?
>>
No. 305912 ID: 28e94e

>>305907
Check for any weapons or ammo.
>>
No. 305920 ID: 180ec2

Yeah, check around the room first, just for enough time to regain composure.
>>
No. 305940 ID: 35e1a0

have mitzi throw another thing down the hall to make them think you are still trying to get through that way. take a moment to cool off then open the door enough that you can blind-sense who is where and with what. guy manning the HMG and anyone with a extra large gun are priority targets.
>>
No. 305949 ID: 2563d4

>>305907
If they're still firing through the smoke then they're still distracted. Strike while the damn iron is hot.
>>
No. 306091 ID: 8555c2

Press the button to open the door. Shoot any hostiles with your HMG.

This is gunna be good.
>>
No. 306140 ID: 18c6d7

If the HMG is still going off, they are still distracted. Take a moment to cool off and give the room a once-over. Who knows, maybe they have some advanced weaponry stored in here. But don't tarry. Open that door and give 'em hell! Don't stand in the doorway like an idiot though.
>>
No. 306225 ID: 0d7a83

Open door. Kill surprised humans. Dont forget to show them your RAEP face.
>>
No. 306228 ID: 36d1e6

>>306091
>>306225
>>306140
Press button, shoot people! Maybe have a grenade ready incase there is something that would take a lot of bullets to down. (a flash grenade would also work here)
>>
No. 306569 ID: f27b6b

Catch your breath. Oxygenate. Stretch, if that would help. Really center yourself.

Remember what you are. You're Tozol. You are an angel of death - an instrument of war forged by something closer to god than mortal.

Remember where you are. You're coming from a completely unexpected direction. They don't know where you are, and they absolutely won't be prepared for you to come out this door. They're going to be vulnerable and they're going to give you a precious second of slackjawed horror.

Get in your happy place, open the door, and use that second to murder them.
>>
No. 312158 ID: 15b51b
File 130784270908.png - (20.34KB , 500x500 , TQ788.png )
312158

>We already have guns. That said, what's on that rack on the wall?
Some kind of sniper rifle. Not gonna bother with it right now.
>Really center yourself.
I am so fucking centered right now it's unbelievable.
>Get in your happy place, open the door, and use that second to murder them.
With luck, I'll show you my happy place very soon.
>>
No. 312160 ID: 15b51b
File 130784274460.png - (24.94KB , 500x500 , TQ789.png )
312160

Oop!

I storm through the door and narrowly duck a stream of autocannon shells.
>>
No. 312162 ID: 15b51b
File 130784278378.png - (17.44KB , 500x500 , TQ790.png )
312162

This thing's a fucking tank turret!

The door across the hall is closed, and between my wounded tails and ambient noise, I can't hear anything useful. No humans are immediately visible.
>>
No. 312168 ID: 3416ec

Think you could use your weasel bar to destroy the gun shaft?
>>
No. 312171 ID: 35e1a0

monitor room over there and a camera right above you. possibly saw you. on it's side it says PANIC. some kind of panic button.
>>
No. 312173 ID: 54af1f

Weezil Bar
>>
No. 312175 ID: 2563d4

>>312162
Grab barrel, apply Tozol. You can totally clamber all over that in places it can't possibly shoot.
>>
No. 312176 ID: 4f2264

you could just bend the barrel a-little to the side so that its not accurate anymore or facing back onto itself.
>>
No. 312179 ID: 0d095c

Break that shit. You cannot be too sure it's weaponry is disabled. Also, be wary of self-destructs. Foundations are often willing to NUKE a site to prevent escape.
>>
No. 312182 ID: ac87ed

Seduce the turret.
>>
No. 312189 ID: 07416a

>>312162
Eat it.
>>
No. 312191 ID: 0d095c

>>312189
Y'know, this isn't as stupid as it sounds... Tozol's need their dense mineral alloys....
>>
No. 312196 ID: 234c26

>>312162
What is that directly above your head? If it's a camera, shoot it. If it's something other than a camera, you should probably shoot it anyway.

And smash the turret's barrel, of course. After that...

The "PANIC" and arrow makes me wonder what that is. The door says "MONITOR" on it, right? So it's probably some kind of observation room... might be worth blasting into at least to shoot anyone inside, if you can move fast enough after cleaning up out here. Can't really go back to Mitzi while the enemies are capable of popping right back out into the hall and opening fire.
>>
No. 312197 ID: 8555c2

Jam the vertical traversing mechanism with the weasel bar. Then grapple the barrel to keep it away from you and rip into the turret and disable it with the weasel bar. Yell at Mitzi to come take out the camera. The sooner they can't see you the better.
>>
No. 312204 ID: 1854db

>>312162
A camera. Expect reinforcements.

Is that a door to the far side of the turret? I think this thing is manned. Getting through that door may lead to a meaty treat! Jamming the barrel is a good idea... so would cutting a hole in that door and putting a live grenade into the hole.
>>
No. 312210 ID: f27b6b

Shiv the feeding mechanism so it runs out of gun food, fuck up that camera, then get in your happy place (the monitor room).
>>
No. 312301 ID: a41aaf

Crush the base of the barrel. Next time they fire, they'll get a nasty overpressure failure on their end. When you hear this happen, shoot the camera. As far as they'll know, their gun failed and took out the camera as well as whoever was operating it.
>>
No. 314175 ID: 15b51b
File 130829961311.png - (22.13KB , 500x500 , TQ791.png )
314175

I hack the turret.
>>
No. 314176 ID: 15b51b
File 130829962847.png - (27.94KB , 500x500 , TQ792.png )
314176

With that taken care of, I can go for the monitor room beside me now. The last guards are probably there. Probably.

However, smoke's cleared enough that I can see that one door I couldn't get to before.

There's also some other doors further down the hallway, but I can't read them from here. Even infrared's hazy through all this hot smoke.
>>
No. 314178 ID: 3416ec

TO THE ARMORY

WE REQUIRE MORE DAKKA.
>>
No. 314179 ID: 3b202e

>>314176
go to that one door but be ready as it's the barracks and ARMORY
>>
No. 314180 ID: 35e1a0

can you crimp the door of the monitor door so it is jammed shut?
>>
No. 314182 ID: 831b0b

Hey. You know what could have happened during the however-long it took you to break through the wall?

When strutting past the storage door, make sure a bunch of humans didn't gag and hogtie your wife.
>>
No. 314188 ID: 2563d4

>>314180
Sealing them in sure beats fighting them, assuming they're even there. And smashing the camera since it looks like it might be different from all the other, powered-down cameras around here.

Then check Mitzi and skip merrily into the land of firearms. (Watch out for claymores.)
>>
No. 314194 ID: 1854db

>>314176
Our task right now isn't to KILL EVERYONE although that'd be nice... Right now we need to GET SUPPRESS and in order to GET SUPPRESS we need to get to the other door. Get Mitzi moving once we're near the door. Hmm, I think it might be wiser to go back around the way we came, rather than going down the hallway that could be lined with claymores. Plus they could come out of the monitor room and shoot you in the back, if we can't jam the door.

...by the look of those hanging wires I assume you've gotten rid of that camera. Good. Jam BOTH the doors next to you. If possible, toss a single grenade in beforehand to fuck up any electronics that may be in the MONITOR room. Or jab a hole in the door to do so.

I wish we could see through these damn doors without getting shot in the eye or getting a tail shot off. Though perhaps getting a tail shot off would be worth it. Eh.
>>
No. 314200 ID: a41aaf

Enter MONITOR ROOM, use MONITORS to check out the other rooms before entering them.
>>
No. 314212 ID: 28e94e

>>314200
>I can go for the monitor room beside me now. The last guards are probably there.
>>
No. 314224 ID: cd63e9

i just had a thought, Mitzi has that laser cannon right? if you can find the soldier she might be able to pick them off though the walls.
>>
No. 314298 ID: 3d7a30

here's a thought. Go to armoury, get explosive devices, rig them up as a booby trap to detonate when humans come out of the monitor room. Should get rid of them or at least keep them off your back for a while
>>
No. 314522 ID: 28e94e

Let's go to the armory. They've probably got claymores all over the place so watch out.
>>
No. 314542 ID: 8555c2

Destroy camera. Crimp monitor room door shut. Make it so it won't open unless they use the jaws of life on it.

Hey, where does the blood trail from the guy's severed leg go? Follow it to find where they went. No way he wasn't spraying blood everywhere. [You forgot about that, didn't you Test :P ] Figure that out before doing anything else. We can better decide where to go because we know where they are for certain and can either avoid or engage knowing it's the right choice.
>>
No. 314593 ID: f27b6b

In retrospect, we should have rushed the monitor room, bypassing the heavy gun completely. By destroying it, we announced our position and lost the element of surprise.

Jam the monitor room door so they can't pursue you and head for the ARMORY.
>>
No. 314798 ID: dcf40d

Lost the element of surprise when the turret spotted Penji and started shooting there.

I really don't like the idea of leaving live, alerted enemies behind and I think the monitor room will provide useful info if the name is correct. I have no idea how to clear the room, but trying to locate them with your tails is a good start.
>>
No. 317464 ID: 15b51b
File 130899297089.png - (25.74KB , 500x500 , TQ793 can\'t have nice things.png )
317464

>Destroy camera.
Already done.
>can you crimp the door of the monitor door so it is jammed shut?
>Crimp monitor room door shut.
It's not so much a 'crimp' as it is 'hitting it a lot with a fucking hammer' but I think it's good and shut. And I doubt anyone on the far side is going to want to open it anyway, between the dents and the noise.
>>
No. 317465 ID: 15b51b
File 130899318973.png - (47.21KB , 700x500 , TQ794.png )
317465

>When strutting past the storage door, make sure a bunch of humans didn't gag and hogtie your wife.
How would you even...? I mean, she can...

Never mind. She's fine. Maybe a little panicked. You'd think that big laser would help.

"Penji!" she says, moving her gunsights off me. "Oh thank Christ! I thought... let's go!"
>>
No. 317467 ID: 15b51b
File 130899334067.png - (20.50KB , 500x500 , TQ795.png )
317467

>TO THE ARMORY
I head into the barracks. Beds, foot lockers, personal effects. Room's clear.

There's the armory. It smells like gunpowder and objective.

"It's just a lift?" Mitzi asks. "What if they stop it? I don't even know how to start it! They could trap us halfway up!"

"A broken dumbwaiter is not going to stop me."

This isn't even a proper elevator, just a box for guns and things. Gonna be a tight fit. Last chance to turn around or try something clever.
>>
No. 317468 ID: 35e1a0

what if it has a Displacer missile?! you could have that go halfway and go off, making a huge opening to use.
>>
No. 317469 ID: 9bdbfc

you could always climb through the elevator shaft to be sneaky, and there's no risk of being crushed since you can punch through the elevator roof.
>>
No. 317473 ID: 1854db

Yeah, don't actually start the elevator. Just punch a hole in the roof and climb up. That's assuming Mitzi can climb, though, and that you won't be making a terrible racket.

What's that, a fire alarm? Hmmmmmmmm... I wonder what kind of fire suppressant they have? Maybe the sound of the alarm would cover any noise you make climbing the elevator shaft.

FOOT LOCKERS! Bust those open real quick, should only take like 10 seconds. Mitzi can look through them as you crowbar each in turn. We're just looking for things that are immediately useful, of course.
>>
No. 317491 ID: 0d095c

Good plan with the footlockers. However, I recommend we dispense with the elevator entirely, and simply tear open the top and climb up the shaft. Who knows what kind of nerve gasses or Combat Foam canisters they could have in case someone tries to use it?
>>
No. 317497 ID: 2563d4

>>317467
If it's not a proper elevator for people, this might even be the more surprising path, then. Get shaft-climbing. Forget the footlockers, keep the momentum.
>>
No. 317499 ID: 28e94e

>>317467
Mitzi checks the footlockers. You climb up the elevator shaft.
>>
No. 317526 ID: 3416ec

Send the elevator up with an IED, then climb up behind it.
>>
No. 317533 ID: 49a456

Hey, let's not give the humans the advantage of knowing where you are so soon after you've gained it. You have too many holes in you to afford another face-to-face confrontation so soon. That is to say, make like a Jabberwock and shut up, lady.

Open the chute, without violence if you can; and ascend, tearing apart the lift if you must. Tell Mitzi to follow you and close the chute door after her.
>>
No. 317542 ID: cd63e9

I don't like the idea of just heading to the armor until we figure out where the soldiers went. it feels to much like a trap.
>>
No. 317544 ID: 0d095c

It may be that since containment has been breached on such a catastrophic level, they are evacuating so that they can activate the on-site thermonuclear warhead, stunning you long enough to bottle you. That's what I'd do, in this situation, with like a dozen elite troops splattered over the walls, and several other breaches currently running amok.
>>
No. 317661 ID: 8555c2

Tear open doors to elevator. Tear out roof of elevator. Climb to top of shaft. Tear open small peephole. Use weasel bar as mirror and scope out what you can. Maybe stick a tail or two through to get an idea of the room. At the first hint of attack, drop down the elevator shaft to avoid damage.

We decide further actions after gathering intel.
>>
No. 317663 ID: 8555c2

>>317661
Addendum: Check out map with Mitzi for room makeup, etc. We can identify likely points of enemy defenses or alternate approaches besides the door.
>>
No. 317667 ID: a76809

Tight fit or no-go for it
>>
No. 317792 ID: cd63e9

you know, it just occurred to me but if theirs any room there going to booby trap its the armory. its not like they wouldn't have the explosives.
>>
No. 318700 ID: f27b6b

Yeah, keep an eye out for explosives. We've waddled in to enough land mines as it is.
>>
No. 318863 ID: 15b51b
File 130925745112.png - (18.09KB , 500x500 , TQ796.png )
318863

I open a few lockers and find little of value. Mitzi urges me on. They seem to make her uncomfortable.

There's several more grenades in the barracks. We could rig them into some kind of bomb to send up, if we really want.

The lift's door opens without any hassle at all.

>If it's not a proper elevator for people, this might even be the more surprising path
It isn't, though it's clearly big enough for it. There's some scaffolding to discourage the attempt, but I can rip it out no problem.

>Rip open elevator. Sneak up. At the first hint of attack, drop down the elevator shaft to avoid damage.
I explain this to Mitzi. She says okay, but that if she built this, she'd add at least one blast door. I tell her it's smart of them to worry about explosions because after I escape I'm coming back to blow the entire place up with a huge bomb for being so consistently infuriating down to the smallest detail.
>>
No. 318864 ID: 1854db

>>318863
What's that to your right? Something colorful...?
>>
No. 318867 ID: 6a24f2

don't rig the grenades; pocket them.

>>318864

I think I can make out "anus" in there.

Penji: Grab porn mags.
>>
No. 318868 ID: 2563d4

>>318863
Well, that's what you've got wrecking and prying tools and an engineer for.

I mean, the alternative is backtracking to try to find stairs, if Mitzi wants to piss around for another hour.
>>
No. 318871 ID: e3f578

>>318863
we also need to remember getting a bunch of documents with the names of every scientist running experiments here, every guard, the financial board funding this place and assassinate them all when practical.

look at computer
>>
No. 318874 ID: 15b51b
File 130926217133.png - (8.84KB , 500x500 , TQ797.png )
318874

>look at computer
Just the usual login screen.

>What's that to your right? Something colorful...?
The material's different from the rest of the lift. A panel screwed in place more haphazardly than the rest.

My eyes adjust in a way that makes my head hurt. There's one word visible only in infrared, the other in ultraviolet.
>>
No. 318876 ID: 7c5179

>>318874
A different material, you say? Check if it tastes any good. Oh, and look what's behind it I GUESS.
>>
No. 318878 ID: 1854db

Do you know what those words mean? If not, ask Mitzi.
>>
No. 318881 ID: 2563d4

>>318874
Show it to Mitzi (spell out the words if she can't see it), maybe pry it off and see if anything interesting is behind it. I'm guessing Marcus Waz Ere.
>>
No. 318889 ID: 15b51b
File 130926631418.png - (16.18KB , 500x500 , TQ798.png )
318889

"Melanchthon?"

"Bless you," she says. "Wait, what are... I guess we're digging now."

"There's words on it. I don't think a human would be able to see them. I can barely see them. Visor's gone opaque to IR."

"Maybe it's a login or something!" she says. "Wait, is that a thumb drive?"

"What? It's like the size of my h-oh, on the back."
>>
No. 318890 ID: 1854db

If it's in IR and UV it's for you specifically. Tell Mitzi you should probably look at it alone first. And before you go up. Could be really important.
>>
No. 318891 ID: 2563d4

>>318889
Well, you try the login on the computer right there, Mitzi can stick the thumb drive in the laptop, multitasking woo.
>>
No. 318895 ID: 6a24f2

go on then, jack it in.

>>318890

why keep secrets from her? she's proven herself to be trustworthy and it's not like she could be traumatized any further by whatever's in there.

>"What? It's like the size of my h-oh, on the back."

...your hoo-hah is that huge? how is that even possible?
>>
No. 318914 ID: 7c5179

Let Mitzi fuck around with the electronics while you fuck around with the scaffolding.

Actually, before that, somehow lock the door from the inside. Maybe Mitzi could fuck the wiring real quick or something. Not only does it keep the baddies out, you also wouldn't need to run around corridors in case Mitzi suddenly needs a hug.
>>
No. 318916 ID: 4485bb

Don't you dare waste time reading that now, young lady! There will be computers outside. Climb!

For now, give it to Mitzi because she is slightly less likely to be in a situation where it will be vaporized before you escape. Maybe she can eat it and form some kind of internal pouch around it for safekeeping. You should definitely suggest it, just to get her reaction.
>>
No. 318944 ID: 3d7a30

>>318874

it's Latin. I think it means 'the dark earth has been touched (or grasped)'
>>
No. 319083 ID: 54af1f

Try it on the computer first, then climb.
>>
No. 319116 ID: 221021

Try to multitask and get the drive in the computer quickly while doing everything else. If it was important enough to plant there, then it must be something urgent, so we can't wait until later. But we also don't want to fall behind and lose too much initiative.
>>
No. 319428 ID: 35e1a0

yeah, could give you security codes or some shit. would make this whole thing a lot easier.
>>
No. 319429 ID: 8555c2

Tell Mitzi to use MELANCHTHON as the username and TETIGISTUS as the password and put in the thumb drive and check its contents.

You scout up elevator shaft. You are going to have to leave the HMG behind while you scout.
>>
No. 319835 ID: 15b51b
File 130942624473.png - (22.19KB , 500x500 , TQ799.png )
319835

Mitzi tears out the door power, locking us in.

I give the words to the console. An audio file begins playing.

"I have no way of knowing who's listening," says a quiet voice.

"Oh shit, it's Marcus!" says Mitzi. Then it was him I heard before.

"Tethys... Tozol," continues the recording. "If this is you, if my transmitter worked correctly, if you understood, if you weren't killed or recaptured... then I suppose Murphy lays dead at my feet. I've already benefited from more than my share of dumb luck. After I read your file, I felt like I wasted a bunch of counter-suppress trying to wake you up. I guess we all underestimated you."

"Man, he sounds weird," Mitzi says. I say nothing.

"Near you, I've hidden a small device that will fit in a data port on this console. If I know anything at all about your kind, and maybe I don't, its location should be obvious. It will send a signal elsewhere that will locally blind the security system, open the shaft's blast doors, and start the lift. At the top is more firepower than even you could possibly use.

"In the much more likely case that I am speaking to a security team, you'd better fucking hope you've killed me by now.

"My name's Marcus Tibur. I am hunting you."
>>
No. 319837 ID: 221021

Hmm, is that thumb drive the device, or is that what had the message on it? If it is, then you need to look somewhere that should be "obvious for a tozol". How about that big gun?
>>
No. 319838 ID: 8555c2

Holy shit, free pass up the lift. Get your shit ready and ride to the top. As soon as you hit it get ready to run for cover. Mitzi take cover, Penji you fuck shit up like it's nobody's business.
>>
No. 319839 ID: 00d3d5

>>319835
Plug in the dongle and lets open up the gates of hell on these fuckers.
Also, prove Marcus wrong by using all that DAKKA and asking for more.
>>
No. 319845 ID: 415e39

j-j-j-jam it in!
>>
No. 319854 ID: 15b51b
File 130943473714.png - (20.31KB , 500x500 , TQ800.png )
319854

No sense waiting. We pile into the lift and activate it.

It's a tight fit. We're carrying:

Heavy Machine Gun + Ammunition container
Laser Rifle + Power Pack
2x Pistols + Ammunition
Rifle + Ammunition
tozol power pack
8x human Fragmentation Grenades
2x flashbangs
1x tozol Anti-Tank Grenade
2x sets of guard armor
My helmet
Mercygiver
Weasel Bar
Tozol Medical Tool
Hornbook
tozol rations
Large helmet (tozol?)
Laptop containing Bio Lab data
Extra hard drive we can't unlock
High Security Keycard
2x ID Passcards
Multitool
Soldering iron
Small power drill
Scissors
Rolls of tape
Small batteries
Tiny shiny scrap of metal
Can of yellow spray paint
Writing utensils
Paper
snacks, rations, and water
2x Tranquilizer tubes
2x Suppress tubes
1x Counter poison tube
1x Stimulant tube
Backpack
Bag
>>
No. 319856 ID: 15b51b
File 130943478802.png - (4.09KB , 500x500 , TQ801.png )
319856

We're already armed to the teeth, but it's the teeth I'm worried about. There should be enough counter-suppress to finally cleanse the poison from my body.

Should.

Things are about to get a lot easier, or very, very hard.
>>
No. 319857 ID: 44766a

Penji, Why must you tempt fate?
>>
No. 319858 ID: 0d095c

....You just called upon the wrath of Murphy. We shall receive no respite.....
>>
No. 319863 ID: a5a1cd

>>319858
Didn't you hear Marcus?

Murphy is dead.
>>
No. 319968 ID: 55c4cf

you two are very very close right now i am sure somebody's already hard
>>
No. 320011 ID: 1444d5

>>319854
Remove your tail from Mitzi's nostril.
>>
No. 320230 ID: e3f578

>>320011
dawww
also resist urge to pet her fluffy head
it beckons
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