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File 127706226685.png - (3.33KB , 512x512 , 053.png )
196319 No. 196319 ID: 31cbfc

> It's too late! It's already...
133 posts omitted. Last 50 shown. Expand all images
>>
No. 197415 ID: 31cbfc
File 127725850835.png - (3.26KB , 512x512 , 106.png )
197415

>>197399
Kanes aims down at the third enemy!
Hit chance increased!

>>197408
Look -> chart.
SPD 4(-1)
She's the slowest due to the heavy armor.
>>
No. 197420 ID: 31cbfc
File 127725900716.png - (2.26KB , 512x512 , 105.png )
197420

The enemies make their advance!
You estimate their SPD to be around 3.

Suggest an action for Asgeria.

Note: her weapon has a range of 2t.
side note: actions don't go diagonally if you haven't already noticed
>>
No. 197424 ID: a594b9

>>197420
Move two forward, one right!

...ugh. 3 tile movement.
>>
No. 197425 ID: c4c313

>>197420

Asgeria, immediately engage 1. Once you have dispatched him you and Zariene can flank the other guy. Kanes can keep his weapon trained on the third, but with two of them down in two rounds he'll probably piss his pants and go running for mommy. Might be good to waste a bullet then, to keep him from escaping. If the bullet would be loud though, it kind of defeats the purpose of maintaining your cover. I don't like the idea of using bullets on non-bosses... we have no way to refuel.
>>
No. 197426 ID: 31cbfc
File 127725982964.png - (2.28KB , 512x512 , 107.png )
197426

rolled 1 = 1

>>197424
>>197425
Asgeria moves up to #1 and immediately swings the mace end of her weapon at his head!
>>
No. 197428 ID: 31cbfc
File 127726028249.png - (2.48KB , 512x512 , 108.png )
197428

>>197426
But, he dodged the blow in time!
>>
No. 197430 ID: f9f4d9

follow up, he is off balance, downward strike.
>>
No. 197431 ID: 31cbfc
File 127726073293.png - (2.30KB , 512x512 , 109.png )
197431

>>197430
I'm afraid he'll be able to counter in the next turn - don't take visualizations literally.

Suggest an action for Zariene.
>>
No. 197435 ID: f9f4d9

hmmm.... looks like 2 would be unable to engage anyone if you run over and follow up on 1. so do that and give him a double slash.
>>
No. 197437 ID: 31cbfc
File 127726182217.png - (2.28KB , 512x512 , 110.png )
197437

Zariene swings her left hand with the blade aimed at the throat of #1!
>>
No. 197438 ID: 31cbfc

rolled 6 - 2 = 4

re-rollin', wrong field
>>
No. 197439 ID: 31cbfc

rolled 4 + 2 = 6

[Damage roll]
>>
No. 197441 ID: f9f4d9

hehehe, mirror rolls.
>>
No. 197449 ID: 31cbfc
File 127726276670.png - (2.59KB , 512x512 , 111.png )
197449

rolled 4 = 4

>>197439
She lands a strike right under his neck, giving him a pretty bad chest wound! (-1 to hit difficulty)

Then, she thrusts her right hand blade straight into him!
>>
No. 197454 ID: 31cbfc
File 127726356892.png - (2.70KB , 512x512 , 112.png )
197454

rolled 2 + 2 = 4

>>197449
She's determined to send him straight to hell!
>>
No. 197459 ID: 31cbfc
File 127726457966.png - (3.04KB , 512x512 , 113.png )
197459

[...]
She kicks the dying to the ground, turns to the other thugs and starts laughing.
>>
No. 197460 ID: f9f4d9

calm down, this is no time to be flipping out, you need to keep yourself under control.
>>
No. 197461 ID: e31d52

>>197459
I see london I see france :3
>>
No. 197463 ID: a594b9

>>197461
What? No you don't.

>>197459
Good. Keep up the intimidation.
>>
No. 197464 ID: f9f4d9

>>197461
hey, knock that off, being a perv will make us lose her trust.
>>
No. 197468 ID: ff6cf4

>>197459
you could have forgotten to upscale to 4x but noooooo you had to show us downtown...

i still dont see a >
>>
No. 197474 ID: 31cbfc
File 12772658253.png - (2.79KB , 512x512 , 114.png )
197474

Zariene:
"You guys are a pathetic excuse even for Fen's dogs.
Come on, where's your big fucking witch hunt now!?"
>>
No. 197475 ID: 31cbfc
File 127726586394.png - (3.32KB , 512x512 , 115.png )
197475

"Even a thousand of you wouldn't be able to entertain me."
>>
No. 197476 ID: ff6cf4
File 127726644240.png - (24.61KB , 476x165 , nonononononononono.png )
197476

>>197475
you are taunting them too much.

dont encourage them to defeat you, encourage them to face their boss for using them like a dog.
>>
No. 197477 ID: 5a2e05

>>197476
From the look on his face it seems more like it's encouraging him to flee.
>>
No. 197478 ID: ff6cf4

>>197477
yes. to fetch reinforcements.

we cant really let him escape with life if he has too many friends.
>>
No. 197480 ID: 31cbfc
File 127726704146.png - (3.53KB , 512x512 , 116.png )
197480

The shocked henchmen flee the battlefield after such a gruesome display of pure, beautiful madness.
Zariene:
"Gee, am I this creepy?" she giggles nervously
"Can I have the orb back?"
Asgeria:
"Sure, whatever.
But no matter what you achieved now, it's a stroke of luck either way."
Zariene:
"You just have to ruin it for me all the time, don't you?"
>>
No. 197481 ID: 1a99f0

>>197478
that's right. letting enemies escape with intel is bad. don't let it happen.
>>
No. 197484 ID: 1a99f0

>>197480
well, at the very least you need to get moving, since you let them escape.
>>
No. 197489 ID: 5a2e05

>>197480
Let them go, no need to kill anyone you don't have to. Get a move on.
>>
No. 197492 ID: f9f4d9

this is ether good or VERY bad. if they went to get reinforcements then you will be swamped if they are just running then it's good.
>>
No. 197494 ID: 31cbfc
File 127726865741.png - (3.40KB , 512x512 , 117.png )
197494

>>197484
>Did you assume we were going to what, build a village on this hell of a shore? We're heading north, that also means away from anyone stupid enough to chase us.
>And as far as I remember, the relation between mainland and Airan is still quite tense. Sending any force too far after us could have bad consequences.
>So, we're okay for now. There's a mining town a little from here on the mountain pass, we can catch some rest safely there, and keep heading for the capital city of Nekker, from where we should pretty easily find a way to reach our destination fast enough.
>>
No. 197500 ID: 732129

Hi Zariene. Did Odan make your swords out of titanium too, or did he pick another alloy? Do they rust?
>>
No. 197501 ID: f9f4d9

haha, okay okay, let's blow this pop stand.
>>
No. 197509 ID: 1a99f0

>>197494
alright, get to town before the enemy does. Don't forget to loot the corpse, of course.
>>
No. 197510 ID: ff6cf4

they still know you are in the area and that they need reinforcements. if the general wont simply put a bounty in your head(wich he does not need to honor), he can hire mercenaries. a mutiny or even rumors of mutiny would undermine him tremedously.

if you can skip the mine town it would be best, they will ask around there and wont find any info on you.

meanwhile, LOOT EVERYTHING.
>>
No. 197803 ID: 31cbfc
File 127733458241.png - (3.62KB , 512x512 , 118.png )
197803

>>197510
>He's obviously broke, and his sword is near worthless. But...
Zariene:
"Kanes, you may want to jump into this bastard's rags for disguise. No buts, you're weird enough even without that suit of yours."
>>197500
>They don't, otherwise I'd have left them when I jumped into the water back then.
>>
No. 197808 ID: 1a99f0

>>197803
Have Kanes take the guy's sword, too. Even if he isn't very proficient with it, it'll be good for him to have a weapon that doesn't run on ammo.
>>
No. 197814 ID: 31cbfc
File 127733609651.png - (3.57KB , 512x512 , 119.png )
197814

>>197808
>>
No. 197815 ID: 31cbfc

oops, tripfaggotry fail
>>
No. 197818 ID: a594b9

>>197814
Ok, let's get moving. Kanes should know our next destination, right?
>>
No. 197820 ID: 1a99f0

>>197814
Just saying that if you run out of bullets it would be nice to have something besides your fists. Alright, ONWARD TO ADVENTURE...or that mountain town, I guess...
>>
No. 197832 ID: 31cbfc
File 127733851742.png - (3.58KB , 512x512 , 120.png )
197832

>Moving on, then!
>>
No. 197850 ID: a594b9

>>197832
Was that the first time you've killed someone? It seems like you're used to it.
>>
No. 197851 ID: 5d84fb

>>197850
did you miss the part where she said 'i'm a merc'
>>
No. 197854 ID: b71223
 

How about some music while we walk?
>>
No. 197859 ID: 31cbfc
File 127734259121.png - (5.52KB , 512x512 , 121.png )
197859

--EOC 3--
Here's some outlook on how you did, and some bonus quality art. You earned it.

>>197854
Should I start attaching GXSCC'd music to the story, then? :D
>>
No. 197867 ID: b71223

>>197859
Do what you want. If you feel like making some music who am I to stop you? I think it would be a nice little addition.

>>
No. 197882 ID: 31cbfc

>>197867
If I was good at composition, that is. (though there are a few themes for ZP I made) I merely thought of fitting existing tracks as done above.

>>
No. 197884 ID: b71223

>>197882 That works to. Do what works for you.
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