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31cbfc.jpg
Mystery Belle
31cbfc
>>197366
A quick rundown on the fairly simple system:
H - You know what.
S - -1 per turn, can't fight below 10, regenerated by rest
T - non-battle, trust for the orb
SPD - determines turn order, movement tiles per turn.
X LYY - Fighting skills. C is for close combat, R for ranged, M for magic(with color-coded elements).
ARMOR+X - X*10% damage reduction
WEAP+X - Adding guaranteed damage to respective skill.
Shield - Projectile resistance, and usually +10% in close range
Barriers - Resist element, amplify opposite. Unlimited use, turn on and off anytime. Only one at once can be enabled.
Gray mod - equipment effect
Blue mod - field effect
Red mod - magic effect
Damage rolls:
CLOSE - 1dC+WEAP
GUNS - 1d50 per every bullet that hits.
MAGIC - Dependent on the element and level used, can be affected by a barrier, unaffected by the next ones in line. (exploit it!)
Hit rolls:
(these are difficulty rolls!)
CLOSE - 1dC(-2 offhand) / diff enemy SPD
RANGED - 1dR (-2 offhand, +2 aimed) / diff distance
Aiming takes one additinal turn.
MAGIC - Does not miss, however it takes several turns to channel depending on the core and spell level you're using. Can fail if you're hit during that time.
You can ask to display the status sheets at anytime.
And don't you dare make me repeat it ever again. :3
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