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File 127706226685.png - (3.33KB , 512x512 , 053.png )
196319 No. 196319 ID: 31cbfc

> It's too late! It's already...
83 posts omitted. Last 100 shown. Expand all images
>>
No. 197230 ID: ff6cf4
File 127723532274.gif - (0.97MB , 242x183 , popup.gif )
197230

>>197209
take this with you.
>>
No. 197238 ID: 1a99f0

>>197227
Yay, we're wanted.
>>
No. 197240 ID: 31cbfc
File 127723672397.png - (3.45KB , 512x512 , 091.png )
197240

>>197230
>Now wasn't that just damn adorable. You trying to sweep me off my feet or something?

>>197238
>I'll take it as a harmless joke. You're quite fun, actually even if you can't help then at least you can entertain us all.
>>
No. 197242 ID: e31d52

>>197240
Let's glow even brighter, guys! Even brighter! :D
>>
No. 197247 ID: 1a99f0

>>197240
Oh, we can get pictures through? Excellent. I assure you we can be most helpful, though we do make a point to try to be entertaining in lighter moods.
>>
No. 197250 ID: 732129

>>197247

If only because we find it amusing too.
>>
No. 197255 ID: 5a2e05

>>197242
Alright, on the count of three
HHHHHHRRRRRRRGGGHHH

Okay, that didn't work.

>>197240
Even if we can't help? You wound us! Of course we can help!
So, what'd you want to chat about?
>>
No. 197256 ID: 1a99f0

>>197255
maybe the glow just needs some more HRRRRRNNNNGGGGG
>>
No. 197259 ID: 732129

>>197240
So you're Asgeria right? Nice to meet you. I'm given to understand that you're a sword-arm for hire, correct? Which martial schools of training do you use most?

[Glow! HRRRRRNNNNGGGGG]
>>
No. 197260 ID: 31cbfc
File 12772385146.png - (3.27KB , 512x512 , 092.png )
197260

>Or maybe you need to take a more literal approach?
>>
No. 197267 ID: 732129

Don't stare directly at the orb, Asgeria, we're going to light it up.
>>
No. 197268 ID: 732129
File 127723888295.jpg - (10.77KB , 402x302 , light.jpg )
197268

[Shine!]
>>
No. 197274 ID: 31cbfc
File 127723940125.png - (2.96KB , 512x512 , 093.png )
197274

>Well, I'm specialized in heavy weapons, polearms and protec... Hey, you did it!
>>
No. 197290 ID: 31cbfc
File 127724101747.png - (4.32KB , 512x512 , 094.png )
197290

>I take back my words about the help, you seem to have more up your sleeve than it seems!

Asgeria is quite impressed with the Orb.
>>
No. 197291 ID: b8c037

I bet we could show you almost anything!

Distant lands! Amazing creatures! Wonders of the world and legends beyond legends!

Or maybe just more kittens.
>>
No. 197292 ID: ff6cf4

ok, cool.

so. point us on the open and let us cast fireballs?

trust me, you have the luck we cant hurt you by accident.
>>
No. 197296 ID: c4c313
File 127724150349.gif - (233.61KB , 402x302 , moarbloom.gif )
197296

More Bloom!
>>
No. 197301 ID: 732129

Polearms huh? Like halberds, poleaxes, warhammers, bills, pikes, spontoons, that sort of thing right?

Hm. Pikes, bills, halberds, and traditional spears are formation weapons mainly, though halberds are handy outside of a formation fight too.

Your weapon looks like a halberd-type with a design that emphasizes the bill of the halberd. That's a very good anti-infantry and a decent anti-armor weapon, but it looks like your design has an abbreviated hook, unless I'm mistaken.

Tell us about your armor and other weapons please.
>>
No. 197306 ID: 31cbfc
File 127724277526.png - (4.12KB , 512x512 , 095.png )
197306

>>197292
>You don't look like a channeling core to me, silly.

>>197301
>You probably haven't noticed that the halberd has a spiked ball on the other side. Serves both for balance and a blunt bludgeon - if it wasn't perfectly balanced, I would have difficulties lifting it. I can also detach it into an axe and a mace separately, it's easier to conceal that way. This clever thing has been forged by the ol' man Odan. He's a nutcase but a genius as well when it comes to machines and warfare.
>>
No. 197308 ID: 31cbfc

internal server error happened, my image's blocked claiming a duplicate, attempting bump to see if the post is actually there
>>
No. 197311 ID: 31cbfc

phew, it actually is
>>
No. 197312 ID: 732129

>>197306

Interesting. If a warrior is strong enough that the extra weight isn't an issue in extended field operations, then it would be quite worthwhile. Being able to convert to a mace and short poleaxe is great for fighting in tight quarters, like inside buildings for instance. The only downsides are the extra weight, the extra expense, and the added potential for the shaft breaking.

What of your armor?
>>
No. 197313 ID: 1a99f0

>>197306
Are we still able to talk to people when they aren't holding us? We were talking with Zariene for a while before she found the orb. I'm sure it's easier to talk to someone near to or touching us, but being able to communicate with the whole party at once would be pretty useful.
>>
No. 197322 ID: 31cbfc
File 12772455202.png - (3.18KB , 512x512 , 096.png )
197322

>>197312
>I tend to carry around a small shield for use in close combat and against ranged attacks, as well as my secret anti-mage ace in the hole - a real fireproof barrier crystal. Gotta be careful about that one though - it amplifies cold as a side effect.
>And somehow, this all gear isn't as heavy - much like Zarie's blades. Odan doesn't want to tell anyone what kind of materials he uses, though. But from what I've measured, it's less than a half the weight of regular steel. While I can't have all that on myself during a fight, it's not much of a problem when travelling.
>The shaft is sturdy enough, though I've been instructed not to use too much force while detaching.

>>197313
>Would most likely work if we talked normally, and you probably can transmit things to anyone close enough - but to speak from own mind directly and pass on more than words requires holding onto you, and eye contact.
>>
No. 197325 ID: ff6cf4

>>197308
when this happens hit ctrl+f5

>>197322
aluminium? its rare and expensive but it fits the description. how white is it, and how often does it rust?

also, hooray for anime weepans!
>>
No. 197326 ID: 1a99f0

>>197322
Well, you're certainly prepared for a variety of situations. Excellent.
>>
No. 197330 ID: 732129

>>197322

Oh, he used advanced materials to solve the weight issues. The only metal I can think of with a strength-to-weight ratio like that is titanium. If he made it of that, then you've got some seriously expensive gear.

Titanium's great stuff. Light, strong, dent resistant and highly corrosion resistant, the only downside to it is that it is very energy-expensive to make. There are certain techniques required to get pure titanium from ore that require either advanced manufacturing abilities or painstaking small-scale work. Or a pre-existing supply of titanium, but even that would be hard to work into tools without a lot of experimentation and hard lessons learned.

Titanium is not a very forgiving medium, unlike steel or iron. Your friend Odan has my respect for being able to make weapons and armor from the stuff.
>>
No. 197334 ID: ff6cf4

>>197330
i entirely forgot titanium.
>>
No. 197336 ID: 31cbfc
File 12772468423.png - (6.80KB , 512x512 , 097.png )
197336

Boat soon reaches the western side of the canal, and Zariene's whisper breaks the silence...
Zariene:
"Ready your weapons, folks. I think we've got company."
>>
No. 197338 ID: 732129

>>197334

A good alloy of aluminium is a possibility since it would have tensile yield strength comparable to mid-quality steel. An alloy would be lighter than steel, but not as light as these weapons are.

Titanium is outright twice as durable. It is the most likely candidate right now. We can experiment with it later, if it matters.

Zariene, do you want the light on or off?
>>
No. 197350 ID: 1a99f0
File 127724805242.jpg - (37.59KB , 512x512 , stealth mode.jpg )
197350

>>197336
if they haven't seen us yet we don't want the shiny giving it away. STEALTH MODE ACTIVATE.
>>
No. 197354 ID: 31cbfc
File 127724890518.png - (3.50KB , 128x128 , 098.png )
197354

>Too late.
>They're onto us!
>>
No. 197358 ID: 03c3b5
File 127724927315.jpg - (39.60KB , 512x512 , morning star.jpg )
197358

>>197350
SCREW THAT!
WE SHALL BE A WEAPON!
... I hope...
>>
No. 197359 ID: 1a99f0

>>197354
well, that's not good...but you can handle a few guys, right? Does Kanes know how to use a weapon besides the gun? Might want to get him equipped in a way that doesn't waste bullets in the future...anyway, battle time, right?
>>
No. 197360 ID: 31cbfc
File 127725017531.png - (2.26KB , 512x512 , 099.png )
197360

This is a turn based field battle, be a good orb and guide the group to victory!

All rolls will be open to see.

-------------------------
[i]Suggest an action for Zariene.

>>
No. 197366 ID: 1a99f0

>>197360
brown is cliffs?
also can we get a BATTLE STATS CHECK? attack power movement speed, defense, that kind of thing.
>>
No. 197375 ID: 5a2e05

>>197360
Funny how it switches to minimalist style for combat. What does the enemy look like?
>>
No. 197378 ID: a594b9

Move two squares forward and right. Wait for them to get a little closer.
>>
No. 197382 ID: 31cbfc
File 127725349761.png - (4.24KB , 256x768 , 100.png )
197382

>>197366
A quick rundown on the fairly simple system:
H - You know what.
S - -1 per turn, can't fight below 10, regenerated by rest
T - non-battle, trust for the orb
SPD - determines turn order, movement tiles per turn.
X LYY - Fighting skills. C is for close combat, R for ranged, M for magic(with color-coded elements).
ARMOR+X - X*10% damage reduction
WEAP+X - Adding guaranteed damage to respective skill.
Shield - Projectile resistance, and usually +10% in close range
Barriers - Resist element, amplify opposite. Unlimited use, turn on and off anytime. Only one at once can be enabled.
Gray mod - equipment effect
Blue mod - field effect
Red mod - magic effect

Damage rolls:
CLOSE - 1dC+WEAP
GUNS - 1d50 per every bullet that hits.
MAGIC - Dependent on the element and level used, can be affected by a barrier, unaffected by the next ones in line. (exploit it!)

Hit rolls:
(these are difficulty rolls!)
CLOSE - 1dC(-2 offhand) / diff enemy SPD
RANGED - 1dR (-2 offhand, +2 aimed) / diff distance
Aiming takes one additinal turn.
MAGIC - Does not miss, however it takes several turns to channel depending on the core and spell level you're using. Can fail if you're hit during that time.

You can ask to display the status sheets at anytime.
And don't you dare make me repeat it ever again. :3
>>
No. 197386 ID: 31cbfc
File 127725430039.png - (3.31KB , 512x512 , 101.png )
197386

>>197375
They're a buncha pissed off ruffians who were promised some dirty gold for your head.
They don't look particularly skilled in combat.
>>
No. 197388 ID: 31cbfc
File 127725450226.png - (1.17KB , 128x128 , 102.png )
197388

>>197378
Remember that if possible, you can perform an action after movement in the same turn.

Suggest an action for Kanes.
>>
No. 197389 ID: 31cbfc
File 127725456554.png - (2.26KB , 512x512 , 102.png )
197389

Somebody kick my ass for this recurring size fail, please.
>>
No. 197390 ID: a594b9

>>197388
Kanes should move one square forward.
>>
No. 197394 ID: 31cbfc
File 127725538787.png - (2.87KB , 512x512 , 103.png )
197394

Zariene taunts the enemies and screams obscenities at them, waiting for their move.
Zariene:
"Wrong hunting job, arseholes!
You are more disgusting than your boss - and that's one hell an achievement!
Ready to die for the few gold coins waved before your eyes, dog meat?"
>>
No. 197395 ID: 31cbfc
File 127725576342.png - (2.30KB , 512x512 , 104.png )
197395

>>197390
Any action?
>>
No. 197397 ID: 31cbfc

hard refresh doesn't help, post most likely won't appear until another one

fucking error 500

>>
No. 197399 ID: a594b9

>>197395
Don't open fire yet. If we show them the power of the gun too soon they may run away, and we don't want them reporting back.

AIM at #3.
>>
No. 197402 ID: f9f4d9

agree, take aim and let them think it's just a crossbow or something.
>>
No. 197408 ID: c4c313

Oh my god Asgeria why are you not moving forward immediately to engage them you are a melee fighter what
>>
No. 197409 ID: f9f4d9

>>197408
no, we wait until they get in range and THEN we rush and melee not before.
>>
No. 197415 ID: 31cbfc
File 127725850835.png - (3.26KB , 512x512 , 106.png )
197415

>>197399
Kanes aims down at the third enemy!
Hit chance increased!

>>197408
Look -> chart.
SPD 4(-1)
She's the slowest due to the heavy armor.
>>
No. 197420 ID: 31cbfc
File 127725900716.png - (2.26KB , 512x512 , 105.png )
197420

The enemies make their advance!
You estimate their SPD to be around 3.

Suggest an action for Asgeria.

Note: her weapon has a range of 2t.
side note: actions don't go diagonally if you haven't already noticed
>>
No. 197424 ID: a594b9

>>197420
Move two forward, one right!

...ugh. 3 tile movement.
>>
No. 197425 ID: c4c313

>>197420

Asgeria, immediately engage 1. Once you have dispatched him you and Zariene can flank the other guy. Kanes can keep his weapon trained on the third, but with two of them down in two rounds he'll probably piss his pants and go running for mommy. Might be good to waste a bullet then, to keep him from escaping. If the bullet would be loud though, it kind of defeats the purpose of maintaining your cover. I don't like the idea of using bullets on non-bosses... we have no way to refuel.
>>
No. 197426 ID: 31cbfc
File 127725982964.png - (2.28KB , 512x512 , 107.png )
197426

rolled 1 = 1

>>197424
>>197425
Asgeria moves up to #1 and immediately swings the mace end of her weapon at his head!
>>
No. 197428 ID: 31cbfc
File 127726028249.png - (2.48KB , 512x512 , 108.png )
197428

>>197426
But, he dodged the blow in time!
>>
No. 197430 ID: f9f4d9

follow up, he is off balance, downward strike.
>>
No. 197431 ID: 31cbfc
File 127726073293.png - (2.30KB , 512x512 , 109.png )
197431

>>197430
I'm afraid he'll be able to counter in the next turn - don't take visualizations literally.

Suggest an action for Zariene.
>>
No. 197435 ID: f9f4d9

hmmm.... looks like 2 would be unable to engage anyone if you run over and follow up on 1. so do that and give him a double slash.
>>
No. 197437 ID: 31cbfc
File 127726182217.png - (2.28KB , 512x512 , 110.png )
197437

Zariene swings her left hand with the blade aimed at the throat of #1!
>>
No. 197438 ID: 31cbfc

rolled 6 - 2 = 4

re-rollin', wrong field
>>
No. 197439 ID: 31cbfc

rolled 4 + 2 = 6

[Damage roll]
>>
No. 197441 ID: f9f4d9

hehehe, mirror rolls.
>>
No. 197449 ID: 31cbfc
File 127726276670.png - (2.59KB , 512x512 , 111.png )
197449

rolled 4 = 4

>>197439
She lands a strike right under his neck, giving him a pretty bad chest wound! (-1 to hit difficulty)

Then, she thrusts her right hand blade straight into him!
>>
No. 197454 ID: 31cbfc
File 127726356892.png - (2.70KB , 512x512 , 112.png )
197454

rolled 2 + 2 = 4

>>197449
She's determined to send him straight to hell!
>>
No. 197459 ID: 31cbfc
File 127726457966.png - (3.04KB , 512x512 , 113.png )
197459

[...]
She kicks the dying to the ground, turns to the other thugs and starts laughing.
>>
No. 197460 ID: f9f4d9

calm down, this is no time to be flipping out, you need to keep yourself under control.
>>
No. 197461 ID: e31d52

>>197459
I see london I see france :3
>>
No. 197463 ID: a594b9

>>197461
What? No you don't.

>>197459
Good. Keep up the intimidation.
>>
No. 197464 ID: f9f4d9

>>197461
hey, knock that off, being a perv will make us lose her trust.
>>
No. 197468 ID: ff6cf4

>>197459
you could have forgotten to upscale to 4x but noooooo you had to show us downtown...

i still dont see a >
>>
No. 197474 ID: 31cbfc
File 12772658253.png - (2.79KB , 512x512 , 114.png )
197474

Zariene:
"You guys are a pathetic excuse even for Fen's dogs.
Come on, where's your big fucking witch hunt now!?"
>>
No. 197475 ID: 31cbfc
File 127726586394.png - (3.32KB , 512x512 , 115.png )
197475

"Even a thousand of you wouldn't be able to entertain me."
>>
No. 197476 ID: ff6cf4
File 127726644240.png - (24.61KB , 476x165 , nonononononononono.png )
197476

>>197475
you are taunting them too much.

dont encourage them to defeat you, encourage them to face their boss for using them like a dog.
>>
No. 197477 ID: 5a2e05

>>197476
From the look on his face it seems more like it's encouraging him to flee.
>>
No. 197478 ID: ff6cf4

>>197477
yes. to fetch reinforcements.

we cant really let him escape with life if he has too many friends.
>>
No. 197480 ID: 31cbfc
File 127726704146.png - (3.53KB , 512x512 , 116.png )
197480

The shocked henchmen flee the battlefield after such a gruesome display of pure, beautiful madness.
Zariene:
"Gee, am I this creepy?" she giggles nervously
"Can I have the orb back?"
Asgeria:
"Sure, whatever.
But no matter what you achieved now, it's a stroke of luck either way."
Zariene:
"You just have to ruin it for me all the time, don't you?"
>>
No. 197481 ID: 1a99f0

>>197478
that's right. letting enemies escape with intel is bad. don't let it happen.
>>
No. 197484 ID: 1a99f0

>>197480
well, at the very least you need to get moving, since you let them escape.
>>
No. 197489 ID: 5a2e05

>>197480
Let them go, no need to kill anyone you don't have to. Get a move on.
>>
No. 197492 ID: f9f4d9

this is ether good or VERY bad. if they went to get reinforcements then you will be swamped if they are just running then it's good.
>>
No. 197494 ID: 31cbfc
File 127726865741.png - (3.40KB , 512x512 , 117.png )
197494

>>197484
>Did you assume we were going to what, build a village on this hell of a shore? We're heading north, that also means away from anyone stupid enough to chase us.
>And as far as I remember, the relation between mainland and Airan is still quite tense. Sending any force too far after us could have bad consequences.
>So, we're okay for now. There's a mining town a little from here on the mountain pass, we can catch some rest safely there, and keep heading for the capital city of Nekker, from where we should pretty easily find a way to reach our destination fast enough.
>>
No. 197500 ID: 732129

Hi Zariene. Did Odan make your swords out of titanium too, or did he pick another alloy? Do they rust?
>>
No. 197501 ID: f9f4d9

haha, okay okay, let's blow this pop stand.
>>
No. 197509 ID: 1a99f0

>>197494
alright, get to town before the enemy does. Don't forget to loot the corpse, of course.
>>
No. 197510 ID: ff6cf4

they still know you are in the area and that they need reinforcements. if the general wont simply put a bounty in your head(wich he does not need to honor), he can hire mercenaries. a mutiny or even rumors of mutiny would undermine him tremedously.

if you can skip the mine town it would be best, they will ask around there and wont find any info on you.

meanwhile, LOOT EVERYTHING.
>>
No. 197803 ID: 31cbfc
File 127733458241.png - (3.62KB , 512x512 , 118.png )
197803

>>197510
>He's obviously broke, and his sword is near worthless. But...
Zariene:
"Kanes, you may want to jump into this bastard's rags for disguise. No buts, you're weird enough even without that suit of yours."
>>197500
>They don't, otherwise I'd have left them when I jumped into the water back then.
>>
No. 197808 ID: 1a99f0

>>197803
Have Kanes take the guy's sword, too. Even if he isn't very proficient with it, it'll be good for him to have a weapon that doesn't run on ammo.
>>
No. 197814 ID: 31cbfc
File 127733609651.png - (3.57KB , 512x512 , 119.png )
197814

>>197808
>>
No. 197815 ID: 31cbfc

oops, tripfaggotry fail
>>
No. 197818 ID: a594b9

>>197814
Ok, let's get moving. Kanes should know our next destination, right?
>>
No. 197820 ID: 1a99f0

>>197814
Just saying that if you run out of bullets it would be nice to have something besides your fists. Alright, ONWARD TO ADVENTURE...or that mountain town, I guess...
>>
No. 197832 ID: 31cbfc
File 127733851742.png - (3.58KB , 512x512 , 120.png )
197832

>Moving on, then!
>>
No. 197850 ID: a594b9

>>197832
Was that the first time you've killed someone? It seems like you're used to it.
>>
No. 197851 ID: 5d84fb

>>197850
did you miss the part where she said 'i'm a merc'
>>
No. 197854 ID: b71223
 

How about some music while we walk?
>>
No. 197859 ID: 31cbfc
File 127734259121.png - (5.52KB , 512x512 , 121.png )
197859

--EOC 3--
Here's some outlook on how you did, and some bonus quality art. You earned it.

>>197854
Should I start attaching GXSCC'd music to the story, then? :D
>>
No. 197867 ID: b71223

>>197859
Do what you want. If you feel like making some music who am I to stop you? I think it would be a nice little addition.

>>
No. 197882 ID: 31cbfc

>>197867
If I was good at composition, that is. (though there are a few themes for ZP I made) I merely thought of fitting existing tracks as done above.

>>
No. 197884 ID: b71223

>>197882 That works to. Do what works for you.
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