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191011 No. 191011 ID: 63f46a

>"So, Sinclair. We want to know how far have you developed this new weapon of yours."
>"Cut th... I mean, it has gone fine, Gavryliouk. I might get it ready for testing tomorrow."
>"It should have been tested days ago. What went wrong, Sinclair?"
>"I think it is because you 'removed' large amount of other engineers. I have been doing this with small group."
>"Ah. Very well then."
219 posts omitted. Last 50 shown. Expand all images
>>
No. 194738 ID: e771aa

A flying machine of war? That'd certainly give us a military advantage. Not sure if this world would be able to counter it using anything but dragons and we now have one of those.

What are we going to achieve using one of these? Really we want to create an effect that will let us take over this world entirely. If we can enslave the populace of this town and get them to work in factories making loyal robot armies and more air vehicles then we can keep conquering indefinitely.
>>
No. 194963 ID: 63f46a
File 127679864978.png - (18.60KB , 640x400 , 103.png )
194963

Well, it was supposed to be pretty big. Bombing cities and stuff. The vulcans were extremely large. ( I had to keep one in my goddamn room because it needed some modifications! It was a pain in the ass. )
Megamanta was canned because we came up with even more awesome design ( not to mention the production costs would have been very high ). I could not get blueprints of it. Too bad.
I probably cannot replicate Megamanta with my current resources.

So. Making robots and weapons sounds like a good plan. However, with my current funds and materials, I am really not going anywhere soon.
>>
No. 194969 ID: a594b9

>>194963
Maybe you can miniaturize it. Turn it into a flying drone.
>>
No. 194985 ID: 67c611

>>194963
Resource collecting bots. Or raiding shit for raw material. That's your priority right now. If someone decides to attack you all you have to do is stall until you can port out.

Ask the dragon if there is anything she lacks or wants improved about herself. Some lightweight body armor would be a good start. Does the dragon have any hands? Night vision or thermal goggles would be a great help if she doesn't have that kind of vision anyway. As far as orders go "Be a dragon. Add to your hoard, kill and maim, destroy towns, spread fear and panic as you see fit. The only job I will charge you with is defense of the tower. Don't sacrifice your life to protect it or be reckless about it. Do a decent job.". Ask her about her goals and ambitions. Make a nest up on top of the tower so she can keep a lookout and be imposing. Give it a roof if she wants one. A little radar tracker to alert her of approaching things even outside visual range or in bad weather. Some sort of remote she can use to direct a sniper turret to fire on someone she is talking to. It would be best if it were discrete so not to tip off people that they are about to be shot.

Razor wire fence around the entire property. Create it just inside sniper range so you can shoot someone standing next to it. Put a gate in front with a bell and a picture of a dragon next to it. Shape the bell holder like a dragon too. Have ... Smokey answer the calls. She can do whatever she wants to them unless they offer you something like tribute or surrender. The bell doesn't do anything other than ring. An electronic sensor picks up the ring and triggers an alert in each person's post. The dragon statue eyes are steroscopic cameras that produce an image of whoever is standing in front of it.

It would be cool to make a steam powered automaton. That would impress the locals. You could use it as a messenger. Electronic stuff powers vision, speaking, and other stuff like that. All the motion is done via steam pistons using an ultra-compact heat source. Primary weapon would be eye lasers (solid beam). Secondary would be electrocution hands. You could put a portal in it's chest and have it open up and appear to have a mad scientist's lab inside it. That would fuck with them so hard.
>>
No. 194989 ID: 67c611

Shit, totally forgot. If it takes too much energy to create matter out of nothing how about breaking apart atoms and reassembling them into the desired element? Literally turning lead into gold with a byproduct of a few neutrons, protons, and electrons.
>>
No. 194999 ID: 63f46a
File 12768070922.png - (55.33KB , 640x400 , 104.png )
194999

Okay. I made a fence. It is not very great, but atleast it warns people to stay the fuck away.
I also let the dragon do what dragon does like you said. She left the tower and proceeded to lie on her hoard.
The turrets lock on anyone who isn't one of us. Zombies have been marked with chips, so they won't be killed if they wander outside ( unless I want to ).

Automaton would be cool. I cannot do portals yet, but I might trick them with awesome lasers. I'll put in on the to-do-list.

Now to the problem. Getting resources is hard. We practically burned the town near us. No money or resources from there. Creating matter out of energy or matter is extremely hard, and I have not developed such machines to accomplish such.
>>
No. 195001 ID: 63f46a
File 127680723848.png - (30.01KB , 640x400 , map1.png )
195001

I also got rough map from the Dragon.
>>
No. 195006 ID: c2c011

>>195001
Well you're on a mountain. Check it for minerals and if there is, force the zombies to work in the mines until you get materials for building mine bots.

Aside from that you could raid that town to the west. Atleast if it's in flying range for the dragon and she can carry enough to make it worth it. If she doesn't have a good enough carrying capacity we're gonna have to think up another way.
>>
No. 195024 ID: 2cbe3e

>>195001

Try to find useful things to dig from the earth
>>
No. 195026 ID: a594b9

>>195001
There is that town to the south-southeast... we could rob them, maybe.
>>
No. 195241 ID: 63f46a
File 127684864635.png - (34.02KB , 640x400 , 105.png )
195241

Okay, I made a device to check if there are any valuable resources in the mountain. It should take two or three days.
Raid a town? Sounds awesome! How will I do it without getting too much attention?
>>
No. 195253 ID: 732129

>>195241

Find an extant group of bandits or highwaymen and make them do it for you.
>>
No. 195256 ID: a594b9

>>195253
That's a great idea. Just supply them with advanced weapons in exchange for a large cut of what they get from the town. Expect them to betray you, and kill them before they can manage to do it. Easy peasy!
>>
No. 195276 ID: c2c011

>>195253
>>195256
That actually sounds like a pretty damn good idea. Just hook them up with a couple of AK-47s and they should be able to get a rather large haul of loot.
>>
No. 195288 ID: a7a85a

Hire bandits. Don't waste resources arming them if you know how to make them invisible. Temporarily, one would hope.
>>
No. 195313 ID: 71e5ac

Hey hold it!!! Don't give the denizens of this world things that can be used against you. AK-47s are too easy to replicate.

Anything we use or give out should depend on microchips, preferably ones that we can shut down from a distance if we have to.

This could in fact be a good long-term plan. If we can secretly deal arms to opposing nations then they will raze each other to the ground. When the time is right or if they turn on us then we send out the disabling signal, leaving the nations mostly unarmed so we can sweep in and clean up what's left.
>>
No. 195316 ID: 63f46a
File 127686766245.png - (28.97KB , 640x400 , 106.png )
195316

>>
No. 195317 ID: 63f46a
File 127686767921.png - (28.91KB , 640x400 , 107.png )
195317

>rumble rumble rumble
>>
No. 195318 ID: 63f46a
File 127686771031.png - (50.41KB , 640x400 , 108.png )
195318

"Hey! Are you interested in an offer that you can't possibly deny?"
>>
No. 195319 ID: 63f46a
File 127686778863.png - (37.75KB , 640x400 , 109.png )
195319

They led me to their leader.
>"Speak quickly or I'll have you killed."
So, what should I say?
>>
No. 195320 ID: c2c011

>>195313
Yes they're easy to replicate. But without proper tactics or training they're not likely to be very effective with them. And they still wouldn't have tanks or air support. A couple of gunships and they would be massacred.

>>195319
Tell him that you're offering to arm him with superior weapons and intel on juicy targets for a cut of their earnings from the looting of said targets. Give him a simple handgun as an example of what you have to offer.
>>
No. 195323 ID: 2cbe3e

>>195320

Maybe give them a grenade of some kind instead of a handgun. That's a one-time use sort of thing.

>>195319

Ask him if he'd like to be the most powerful dude this side of Timbuktu.
>>
No. 195326 ID: 71e5ac

I still do not want to teach these people about things like rifled barrels, easy to maintain repeat-fire weaponry and cased ammunition. You'll make guerrilla warfare possible if a man can hide in a jungle for half a year and pop out from ambush with the firepower to kill 50 people in minutes.

Regarding the situation at hand:

"Pray tell me, what is your greatest motivation in life? Money? Power? Revenge? I can provide you with all of these at levels you can probably not even imagine! As long as you have no qualms about the means you use to acquire them..."

I say we offer him something like ultrasonic weapons that disable anyone who isn't wearing the correct earplugs, alternatively microwave weapons that cause extreme pain or boil peoples blood in their veins. Both are invisible, not affected by most armor and completely unfathomable to the people of this society. If we're lucky our opponents will believe we're using sorcery and magic against them!

Also would Doc be able to restore this guys lost eye?(if it is actually lost) That could be another bargaining chip that no one else can provide.
>>
No. 195369 ID: 63f46a
File 127688928258.png - (39.17KB , 640x400 , 110.png )
195369

>"Speak."
"Pray tell me, what is your greatest motivation in life? Money? Power? Revenge? I can provide you with all of these at levels you can probably not even imagine! As long as you have no qualms about the means you use to acquire them..."
>"Go on."
"Allow me to introduce myself. I am Tory Sinclair, expert at making weapons! I have an offer that will benefit us both."
>"I already have weapons."
"Nonono, those weapons suck ass. I can make you weapons that are much more powerful! I can make you bombs that destroy large areas. I can even make you some vehicles to move loot and such around."
>"And what do you want?"
"I want you to raid town of Argot."
>"And?"

Yeah, how much should I ask for?
>>
No. 195375 ID: a594b9

>>195369
I wanna say 60 or 70 percent of the loot. Start at 70; he's gonna try to talk you down.
>>
No. 195448 ID: 63f46a
File 127689677027.png - (41.57KB , 640x400 , 111.png )
195448

"70% of the loot's value."
>"50."
"65."
>"50. Do not try my patience."
"O. k. a. y. How about 60% and we fix that yey of yours?"
>"Can you do such things without magi?"
"Of course we can."
...
Ah this is boring. Why did I not send someone else instead.
...
>"We have a deal Tory. When do we receive this new weaponry?"
"When it's done. Just give me some information of your buddies and we'll be done."
>"Very well."

I think now is a good time if you want to ask her anything specific.
>>
No. 195473 ID: 6a5a08

Ask if she prefers area effect, accuracy, speed, power, etc. That way we know what to focus on.
>>
No. 195487 ID: 6834bc

>>195473
This. Also, if you're going to sell to the other side, you had better make sure you either use someone else or disguise yourself thoroughly while using a different name and voice - not to mention changing any symbols or whatnot that could prove the weapons came from the same source.

Oh yeah - >>195313 's thing about microchips is awesome and you should totally do that.
>>
No. 195488 ID: 732129

Ask how many fighters she intends to field, and ask her to lend you one of her armorers (or her quartermaster, if they don't have a dedicated armorer) so that you can train him in how to maintain the new weapons.

Ask her what the maximum load her men can be expected to fight with is, so that you don't pick weapons that are too heavy for them. Ask how many officers she intends to have fight, and ask for their sizing so that you can provide kevlar armor for them.
>>
No. 195580 ID: 732129

>>195488

Oh, and invite her to come with you to meet the doctor. He'll need to have a look at her eye.
>>
No. 195582 ID: 4531bc

Sheesh, what's with you guys and being good an honest?

We're an evil genius, for Lenin's sake! Just kill them when they're done!
>>
No. 195583 ID: 732129

>>195582

We can keep using this group. Training takes time, and having a small corp of foot soldiers is always useful.
>>
No. 195585 ID: a594b9

>>195583
These guys are bandits, though. There's no reason for them to be loyal.

Betray them before they betray us, I say.
>>
No. 195588 ID: 732129

>>195585
Bandits are usually bandits because they have no other way to earn a living. They can transition to being soldiers for Sinclair, if he deals fairly with them. And it's always useful to have a corp of soldiers if you're bent on world domination.
>>
No. 195599 ID: ff7333

I really think we should plan assuming that these guys WILL betray us. Install remote self-destructs or remote disabling components in the weapons. It's not much of a bother and I'm sure it'll come in handy somehow.

Also ask the bandits to bring back a heartless, immoral person with a knack for formal negotiations. That's right, kidnap us a lawyer. We need a savvy pawn to do the front man talking and brokering in the future. Someone who won't be detected as evil, but who would gladly bend and twist every imaginable rule in the pursuit of money.
>>
No. 195607 ID: 732129

>>195599

So how about we plan for the worst, but keep up our end of the deal so that if they don't turn traitor we can keep them happy and working for us?
>>
No. 195771 ID: 63f46a
File 127695171844.png - (22.40KB , 640x400 , 112.png )
195771

Okay, there are around 64 of them, and they want some weapons that are not loud. The leader also wants eye fixed. Well-

So, what now? What kind of silent weapons should we make?
>>
No. 195772 ID: 6a5a08
File 127695216123.jpg - (7.31KB , 250x187 , DE-M89P-Package-2T.jpg )
195772

Submachine Guns with suppressors. Don't forget ammunition.

And if Doc can't fix the eye, we could always make a mechanical one.
>>
No. 195776 ID: f82d85

>>195771

When you fix the eye, try to put a bomb in there that you can detonate by remote control. I don't know if you can make explosives that small, but it'd be good to stop these guys mouthing off if you can press a button and blow the leader's head off.
>>
No. 195778 ID: a594b9

>>195776
That is a fantastic idea.

>>195771
Silent weapons... laser guns are silent. Or other energy weapons.
>>
No. 195783 ID: 63f46a
File 127695957758.png - (46.74KB , 640x400 , 113.png )
195783

Ah, bomb in the eye-socket sounds like a good idea! For weapons, I can make some rifles. Bots can easily handle assembling them. As for lasers , powerful lasers require fuel-tank which are pretty big. I'll stick them to vehicles.

So. Now that bots are making rifles, what should I do?
>>
No. 195788 ID: c2c011

>>195783
You should start working on a refinery to make the loot you get into useful parts that the bots can assemble into better weaponry. And maybe see if you can build something that would be useful for the dragon.
>>
No. 195801 ID: 6a5a08

Yeah, something useful...

Like Ear Swords!
>>
No. 195886 ID: 63f46a
File 127698266648.png - (42.31KB , 640x400 , 114.png )
195886

Okay, back at the tower.
I made a small bot for Handbag! It has a small turret and with it we can communicate from distances. Cool eh?
>>
No. 195887 ID: 63f46a
File 127698269663.png - (41.02KB , 640x400 , 116.png )
195887

Now, what to do..?
What to do...
Do...
>>
No. 195888 ID: 63f46a
File 127698271938.png - (54.44KB , 640x400 , 115.png )
195888

Fuck yes! Brilliant!
>>
No. 195892 ID: 63f46a
File 127698287279.png - (25.09KB , 640x400 , 117.png )
195892

This should wo... rk... o... ni... ly...
>>
No. 195894 ID: 63f46a
File 127698292323.png - (47.67KB , 640x400 , stage_clear2.png )
195894

( Paused, making new thread soon. )
>>
No. 196032 ID: 4531bc

Whee!
>>
No. 196043 ID: a68e37

>>195894
You lied! Telling us that it isn't feasible to make the tower fly.
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