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Jade Bud
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This'll be one of those tl;dr responses everyone. Go ahead and do your looting, Player.
>>157856
Well, he'd get more silver for the tougher ones, but even so, I agree; why make it easier on the demons? The other team of demons were clearly wary of being caught by someone, and now I bet it was the summons as much as it was random crawlers. In general, I think summons should only be killed if they block his way, or can't be incapacitated or otherwise avoided.
The villagers/garrison might consider that removing broken summons who attack crawlers could be a good thing, at least until we told them they've apparently been keeping the demons at bay as much as the crawlers.
Also, the glitch does not come from summons using paper, Seven (if you recall, Player has looted real silver from every summon he's killed so far). The paper just makes for weaker summons than the silver, apparently, which sounds reasonable, since the worth of paper should be less than silver in this setting, and it's the worth of the object that determines a summon's strength. I doubt the system that spawns these summons can understand that it's theoretically money.
The 'guards' becoming 'broken' happened when the demons first attacked, I'd hazard, and Manuel's policies (hey, don't forget McLaughing also issue those) has had little to do with it.
Except accidentally weaken a force which he might have had no knowledge even was beneficial, since apparently nobody got around to communicating with any of summons.
Furthermore, the demons were reputedly retreating, or not appearing as frequently. So the recent threat...I don't know. Perhaps that stunt they pulled was to avoid the summons in the dungeon, eh? Maybe the demons got tired of battling summons to get past this point (perhaps they don't even know the summons are running out of steam), and began trying different means of ascending?
>guards being 'broken'
It goes both ways, really. The crawlers have had to run the gauntlet of summons. And the demons have had to do likewise to reach the humans (or 'mine' silver). I don't see why less silver in the summoning bank would change that.
The information I've seen doesn't quite match up with your theory that paper money has been behind this trouble (There was at least a hundred thousand silvers at the start of this!). And even so, the summons only take back silvers/papers from the crawlers they manage to kill, so I think the crawlers would have earned in a net win, all in all.
Manuel's policy might not had had that much of an impact. Perhaps some, over the years, as the rate of silvers being retrieved dropped, but with both demons and crawlers siphoning off silvers from summons, they were bound to lose money overall anyway.
We're merely helping extend the inevitable. Unless we manage to repair the summoning system somehow and make it more effective. As-is, the summons are just going about with their pre-disaster task lists.
Hoh. That was a mouthful. Hey, Player, did you ask her about the new-ish grating? And if there's a key to it somewhere? If so, I must've missed it.
Suggestion. How about people who want to 'test' any more code first suggest them beneath the spoiler tags? That way other questers have a chance of chipping in with a "yeah, do that" or "oh god no".
Also, there's been a few examples of 'natural coding' at work in Dungeon Game's previous threads. Basing experimental codes on patterns in those will likely be more productive than just trying random types of code, since we're more likely to get error messages or actual results (as Typo just showed). We can also wait and see if more code strings appear in-game.
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