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File 161672789745.png - (358.06KB , 1500x1050 , FOG WORLD.png )
993129 No. 993129 ID: 8fb3ba

It came out of the oceans, like steam rising from a boiling pot. Then it swept over the shores, over the mountains, and down into the valleys. What was at one time a freak phenomenon quickly turned into a disaster as people, landmarks, and eventually small towns disappeared into the fog. So much was lost, even time became less and less reliable. No one's sure how long ago it was, that's been lost to the fog, but the survivors do their best to get by in the new fog world.

Among the survivors are an odd breed of rare human that have come into existence; Distinguished by an odd sort of affinity for the fog. Simply known as the Taken, these beings mingle amongst regular humans, some not even knowing they are Taken. Some people of the fog world believe these taken to be the next evolution of human, a new creature made to survive in a new world; Other's believe them to be servants of the fog, demons hell bent on destroying what's left. The Taken themselves suffer from odd dreams, strange visions, and are haunted by voices. it's hard to say what's true, the truth's been obscured by fog, either way the Taken too must struggle to survive…
148 posts omitted. Last 100 shown. Expand all images
>>
No. 994417 ID: 8fb3ba
File 161736495421.png - (473.33KB , 1500x1050 , Barred Room Peak.png )
994417

>Peek barred room
First thing that draws my eye is the dead body. Looks like the guy succumbed to his wounds while waiting for help. Whoever lost their hand with the painkillers must've been trying to reach this guy. I also notice the guitar case by the radio terminal, it probably doesn't have an actual guitar in it but it still could have something good in it. There's food in the cupboard above.

I stop and listen for a bit. The clicking isn't above me anymore, I can't hear it at all now.
>>
No. 994418 ID: e7c7d3

Looks like we need in that room. Just continue through the open doorway for now though
>>
No. 994419 ID: 2aa5f0

I think the body is holding a knife. either that or it's his foot.
>>
No. 994420 ID: 36784c

>>994415
>Need a Hand_ Hahaha don't read this please.png
Too late, I already read it!

>a phone; the source of the dial tone.
You’d think that would get annoying for whoever is here and they would’ve stopped it.

Although, since we’ve been hearing clicking and radio static sounds, maybe whoever is here left the phone like that on purpose? They might be using it like a sonar or something. Maybe we should hang up the phone and unplug it just to be safe?

>>994417
>I stop and listen for a bit. The clicking isn't above me anymore, I can't hear it at all now.
Can you still hear the dial tone of the phone or has that also gone silent?
>>
No. 994426 ID: 031458

Put the phone receiver back on, then just... Listen.
>>
No. 994438 ID: a9af05

>>994417
Hang up the phone and listen for any unusual noises.

>>994420
>Unplug phone
We might need to rip the cord out of the phone to prevent it from being plugged in again.
>>
No. 994446 ID: b1b4f3

We need to find a room without dangerous bits of metal in it, and stage an ambush there.
>>
No. 994458 ID: 5cc67d

After we make sure we are safe and don't hear any noices, take your time to look at the cupborads. I can see some boxes and cans, and a bottle. check the corpse, carefully, and the guitar case. might as well take it as well.
>>
No. 994462 ID: a9af05

>>994458
We can't do that, the door is locked.
>>
No. 994464 ID: 5cc67d

>>994462
Ah, right, well, do it with the door that isn't loked.
>>
No. 994567 ID: 8fb3ba
File 161742684920.png - (589.36KB , 1500x1050 , Hang Up.png )
994567

>Can you still hear the dial tone of the phone or has that also gone silent?
Of course I can still hear the dial tone it's right there.

>Hang up and unplug the phone
I put the phone back on the receiver, With the dial tone gone the clicking becomes a bit more audible, still quieter than before though. Doesn't sound like it's above me now.

>Search cabinets
Empty. all of them.

>We need to find a room without dangerous bits of metal in it, and stage an ambush there.
Good idea, but hard. Seems like whatever lives here's check sharp metal all over the place, it's difficult to avoid. Even this phone and coffee maker could be chucked at my head.
>>
No. 994569 ID: 8fb3ba
File 161742687473.png - (744.50KB , 1500x1050 , Continue Following the Blood.png )
994569

>Continue through the open door way.
Another wrecked hallway. The room to my right is filled with rubble and has a small locker

The blood trail ends in a ruined room full of red splatters.

I can hear footsteps, and the clicking's clearer and closer than before...
>>
No. 994572 ID: b1b4f3

>>994569
Run. Go to one of the rooms without metal things stuck in the walls. Toss everything metal out of the room. Then wait.
>>
No. 994588 ID: 031458

Quiet!
Take cover!
It's here.
>>
No. 994608 ID: 36784c

>>994569
Something is coming! Hide quickly!
>>
No. 994625 ID: 5cc67d

Take cover bihind the wall at your right! It has a small corner that hides you very well.
>>
No. 994723 ID: 8fb3ba
File 161750544308.png - (431.84KB , 1500x1050 , Mutant.png )
994723

>Hide!
I duck into the collapsed room to my right and hide in the corner. I keep my breathing steady. I hear footsteps and haggard breathing. Something comes closer and closer to my hiding spot. Soon enough it comes into my view.

I can make out enough of it's features to tell it isn't human. Skin covered in lesions, disfigured gangly limbs, a jaw filled with jagged teeth which seems to have set itself into the chest, and most notably a large swollen head, I can hear the engorged brain pulsating from where I am. It reeks of rotten fish and filth.

This thing is clearly a mutant, I've heard of them but never saw a live one before. It looks around the hallway not noticing me, it seems it's mutations have left it with poor eyesight and a ruined nose. I hasn't noticed me at all. The creature lets out a low clicking noise; The metal locker behind me shakes and floats maybe a half inch off the ground before falling back down.

It looks like it'll continue on into the next room soon.
>>
No. 994733 ID: b1b4f3

Stab it in the brain. My guess is people tried to shoot it before now, and obviously it just stopped the bullets.
>>
No. 994736 ID: 36784c

>>994723
>The creature lets out a low clicking noise
It's using echolocation. That's how it can "see" around it. As long as you're quiet, it can't see you.

>>994733
>Stab it in the brain.
Do this. Let's use your new bone spear!
>>
No. 994783 ID: 2aa5f0

probably best to jump this thing and kill it now while you have the chance. This thing is clearly dangerous and having to hide from it could bite you in the ass if it finds you in a later room full of more hazards than in here. Plus I'm kinda hoping that if you can get close enough to stab it you can prevent it from using really big things to hit you with since it would risk hitting itself.
>>
No. 994784 ID: e71563

Strip from yourself all that clatters, clanks, jingles, tattoos, cops, and rustles.
Sneak up on it, and ambush it like a primal hunter.
>>
No. 994798 ID: f9464a

>>994723
Attack with your spear.

>>994784
>Strip
Doing that would make noise. We're better off attacking now.
>>
No. 994958 ID: 8fb3ba
File 161766314413.png - (816.27KB , 1500x1050 , Squelch!.png )
994958

>Attack with spear
I grasp my spear, and quickly dart from my cover out into attack range. I plunge the spear into the mutant's head, thick blood gushes from the wound splattering my mask, the creatures clicking turns to loud screeching. Though I know the attack did a considerable amount of damage, it looks like the spearhead's hit hard bone beneath the exposed brain. It's not an instant kill like I'd like for it to be, but I know the mutant's injured badly.

The mutant thrashes, and manages to get a little distance from me. The loud clicking resumes…
>>
No. 994959 ID: 8fb3ba
File 161766314897.png - (486.53KB , 1500x1050 , Radio Star.png )
994959

COMBAT
--ATTACK--
Rita has surprised Radio Star with a sneak attack (x2) Radio Star took 12 Damage!
Radio Star is [SURPRISED]!

Radio Star defends with it's traits [Vector Field] and [Heightened Reflexes]
-[Vector Field] Counts as 2 traits when defending against metal-
-[Heightened Reflexes] Counts as 2 traits when defending against projectiles -

The metal locker lifts from it's spot and circles the air around Radio Star
Ability: [Magnetism] Counts as a number of traits equal to the size and number of metal objects nearby, maximum 5 (Metal Locker = 2)

Radio Star looks like it's planning to retreat after it's finished defending

Radio Star's Defense
---
[Vector Field]-[Heightened Reflexes]-|[Magnetism]-[Magnetism]|

Rita's Attack
---
[Enemy Surprised]

Tip: Negative Statuses on enemies can make them easier to hit, for example Radio Star is [Surprised] so that get's added to Rita's stack to make it easier to attack.

--RITA'S TRAITS--
[Weapon Expert]
[Strong]
[Brawler+]: Double Damage on Exceed
>>
No. 994961 ID: b1b4f3

>>994959
Ugh, all we can do is match its defense. Well, half damage is better than nothing, and it's about to run away anyway.

Slam all our offense traits into the attack.
>>
No. 994962 ID: 8a51ec

Assert dominance by going on the full offensive before Radio Star can run away.
>>
No. 994963 ID: ce39da

If it's making a run for it, then we can use [ENEMY SURPRISED], [STRONG], [WEAPON EXPERT], and [BRAWLER+] to tie without too much worry.
>>
No. 994965 ID: 2aa5f0

kick it's ass before it can flee.
>>
No. 994966 ID: 031458

I wonder how much brain he can lose before he stops being able to magnetize.

Let's find out!

Full Attack his other lobe!

Yell a cheesy one liner as you do.
"TODAY THEY CALL ME VIDEO!"
>>
No. 994967 ID: 1a5633

If it want's to excape and we have an opportunity to attack, we should hurt its legs. Try targeting those. The worst case scenario we take a hit, but it will either a harder time running away or won't be able to escape at all.
>>
No. 994973 ID: 8fb3ba
File 161766671945.png - (788.25KB , 1500x1050 , Slashed.png )
994973

>Aim at the other lobe
>Aim at the legs
Rita can't do both, She decides the legs might be a better target.

Rita meets Radio Stars defenses. She dashes forward and ducks the floating locker; In the same motion Rita swings her spear at Radio Star's leg. The creature's retreat makes hitting it's legs harder, but Rita does manage to slash at it's back of it's calf.

Rita deals 3 damage.

The cut's a decent size, but it doesn't hinder Radio Star from fleeing. The mutant hastily stumbles back into the room it came from. The clicking and screeches of pain still audible as it runs away. The locker drops to the ground.
>>
No. 994974 ID: 8fb3ba
File 161766673570.png - (716.28KB , 1500x1050 , Retreat.png )
994974

--ENEMY FLED--
It ran. It's probably still close, I can hear it. It's definitely hurt, one more encounter with it and I'm sure I can kill it for good. It'd be easy.

There's probably more metal deeper in though.
>>
No. 994977 ID: b1b4f3

With more metal it'll be harder to land a scratch, and it'll be able to overwhelm our defenses.
Let's ambush it again. Put the locker on top of the rubble pile so you can jump up a floor and get ahead of it so it won't be expecting you. Then just hide somewhere and get another sneak attack off on it, so it doesn't matter how much metal there is.
>>
No. 994980 ID: 031458

You are the HUNTER.
It is your PREY.

Lighten your load.
Shed all that is unnecessary.
Grip your spear.

STALK IT, Into the bowls of this forgotten place..

It cannot defend itself from what cannot detect.

It will die in silence.
>>
No. 994987 ID: 3f7e60

it got away, following it maybe be suicide but it could lead to good stuff (canned food, metal weapon used by other scavengers, etc). nothing ventured nothing gained, go after it.
>>
No. 994995 ID: 8fb3ba
File 161767595936.png - (699.27KB , 1500x1050 , Up the Hole.png )
994995

>You are the HUNTER.
>It is your PREY.
That goes without saying.

>Lighten your load.
I'm not [ENCUMBERED] yet. Dropping anything won't help me.

>STALK IT, Into the bowls of this forgotten place..
I'll move as silently as I can, but I assume this thing knows the place better than me...

>Put the locker on top of the rubble pile so you can jump up a floor and get ahead of it so it won't be expecting you.
I drag it over and clamber up to the next floor.

I'm startled for a second coming out of the hole. Three silhouettes of odd figures turn out to be statues or figurines made from scrap metal. A severed leg lays on the floor, I can see a metal hip replacement jutting from the bone. Makes me glad I don't have any prosthetics or fillings.

The room at the back behind the broken window looks empty.

I can still hear the mutant clicking below me.
>>
No. 994996 ID: ce39da

No matter what, you must not be caught in a room with tons of scrap. Move on from this room. (I assume "right" is the only new way forward.) Assume all metal to be less than useless until you've disposed of the threat.
>>
No. 994997 ID: b1b4f3

>>994995
Peek through the window. Maybe that spot is a good ambush point.
>>
No. 994998 ID: 1a5633

Bellow you say? Is it epecting you to jump right after it? Try to find another way down there. Search the place for something useful, mind the things made out of metal.
>>
No. 995002 ID: 36784c

>>994995
You could probably bait the monster into attacking something that isn’t you. If you find something that isn’t made of metal, you could throw it past the monster and make it look away from you, then you could sneak up on it again.

Pick up some glass for later so we can use it later for distracting the monster.
>>
No. 995019 ID: 8fb3ba
File 161770296529.png - (541.49KB , 1500x1050 , Collapsed Room.png )
995019

>Peek through the window. Maybe that spot is a good ambush point.
Seems like it could be. Main problem is all the metal, If I get the drop on the mutant then it may not be a problem, but I also feel like it's guard may be up after the last sneak attack.

>You could probably bait the monster into attacking something that isn’t you. If you find something that isn’t made of metal, you could throw it past the monster and make it look away from you, then you could sneak up on it again.
A diversion would definitely make a second sneak attack easier against something that knows I'm here. I grab a chunk of glass just in case.

>Move on from this room.
I leave the metal sculpture room. The next room I enter has a giant hole in the ceiling that gives way to the outside. There's another one of those metal sculptures at the back, a broken mirror, and an old mattress. The doorway at the back leads to the stairs.

The clicking and breathing of the mutant is much louder from this room.
>>
No. 995022 ID: 8e8aa6

Is that an OFFICIAL CHUNKQUEST LIMITED EDITION ARRAYAN plush doll?
Despite it's relatively short run time, that cartoon was LIT as hell while it lasted.

Also didn't he use a spear like you're using now? Sweet.

Fucking Score, dude.
>>
No. 995029 ID: 8e8aa6

Take a piece of broken mirror to help look around corners more subtly. Find out which direction the clicking is coming from. Stick to the wall and check the stairwell first.
>>
No. 995030 ID: e7c7d3

Hug plushie for good luck
>>
No. 995041 ID: 36784c

>>995019
It's probably below you. Try looking down through the hole in the floor to see if you can spot it.

>>995030
Don't. It might be one of those plushies that makes some kind of noise when squeezed and that would alert the monster to where we are.

But we should definitely collect it after killing the monster. It's too cute to leave here.
>>
No. 995058 ID: a9af05

>>995019
Peak down the hole in the floor to see if you can see the monster. If you think you can handle the drop, you could try to jump down and attack from up here.
>>
No. 995063 ID: b1b4f3

Is nobody else gonna mention that the mutant is making sculptures, which means it's not a mindless monster?
Not saying we have to spare it, but maybe it attacked us for a reason.
>>
No. 995109 ID: 8fb3ba
File 161776183385.png - (164.60KB , 883x903 , Shameless Self Reference.png )
995109

>Is that an OFFICIAL CHUNKQUEST LIMITED EDITION ARRAYAN plush doll?
>Despite it's relatively short run time, that cartoon was LIT as hell while it lasted.
I'm sure the show would've gone on a lot longer if the world didn't end. Just a hunch. I had a shirt from this show once, I'm taking the plush.

>Take a piece of broken mirror to help look around corners more subtly.
Done.
>>
No. 995110 ID: 8fb3ba
File 161776185909.png - (578.52KB , 1500x1050 , Through the Crack.png )
995110

>Peek through the hole
I look down the crack in the floor. The mutant is sitting at the back of the room in a pile of rubble, metal weapons orbiting it ready to attack anything that enters the room. I can't attack it from here.

>Is nobody else gonna mention that the mutant is making sculptures, which means it's not a mindless monster? Not saying we have to spare it, but maybe it attacked us for a reason.
I've had plenty of humans attack me for plenty of reasons a lot of which tend to be pretty good, not wanting to starve being the most common, so I really don't care what it's reason is. Still, It's intelligence should be noted; A smarter enemy is a lot more dangerous.
>>
No. 995111 ID: b1b4f3

>>995110
It's focused on one doorway. I can't quite tell because of the perspective... do you think you could get close enough to attack if you entered from the other direction? It's the stairs.

Alternatively we can look around up here for something that we could drop down there to kill it. Like a molotov.
>>
No. 995120 ID: 36784c

>>995110
It’s a good thing you didn’t chase after it, you would’ve been torn to pieces!

It’s still expecting you to come through the door where you ambushed it earlier. If you go down the stairs in the room you’re in, you’ll be able to get to the room the monster is in.

The good thing about it being blind is that it can’t see you throw something from around the corner, so tossing something at the door where it’s focused will work in distracting it. However, since it’s intelligent, that means that you might only get one chance before it figures out what you’re doing. Gotta make it count!
>>
No. 995172 ID: 1a5633

Wait, we wasted the oportunity to be a creepy mother fucker through the hole in the floor. Shame on us!

>>995111
I think that if you manage to go through the other door you can sneak up to him hugging the wall to his right and make a surprise attack.

Do we now where that door leads to?
>>
No. 995212 ID: 8fb3ba
File 161783582764.png - (228.20KB , 1500x1050 , Can Throw.png )
995212

>It's focused on one doorway. I can't quite tell because of the perspective... do you think you could get close enough to attack if you entered from the other direction? It's the stairs.
>It’s still expecting you to come through the door where you ambushed it earlier. If you go down the stairs in the room you’re in, you’ll be able to get to the room the monster is in.
I creep down the stairs quietly but quickly. I move to the corner of the room.

>The good thing about it being blind is that it can’t see you throw something from around the corner, so tossing something at the door where it’s focused will work in distracting it.
I put the shards of glass into an empty can and chuck it at the doorway.
>>
No. 995213 ID: 8fb3ba
File 161783583147.png - (598.68KB , 1500x1050 , Can Throw 2.png )
995213

The mutant screeches and throws the metal objects at the door, I take my chance and move out to the middle of the room to get the clearest shot on the mutant
>>
No. 995214 ID: 8fb3ba
File 161783583559.png - (385.38KB , 1500x1050 , Pit Trap.png )
995214

As my foot makes contact with the ground I begin to fall…
>>
No. 995215 ID: 8fb3ba
File 161783584096.png - (604.13KB , 1500x1050 , Pit Trap 2.png )
995215

My head hit's solid rock, and something sharp has pierced my side. Looking around I see that I feel into a shallow pit filled with sharpened pieces of metal, one of which has stabbed me.

(Rita's Health: 12 ==> 6)

My ears are ringing, but I can still hear the mutant's clicking above. After some time the other bits of metal in the pit begin to vibrate and lift up out of the pit one by one, the mutant's checking it's trap.
>>
No. 995221 ID: 8a51ec

Probably not the time for "penetration" jokes. Is the spear not broken or out of reach, is your throwing arm unaffected? If both are a yes then try throwing the spear at it, otherwise play dead and hope you won't be no longer just playing in a moment.
>>
No. 995222 ID: b1b4f3

Uh, why did you go into the middle of the room? You were supposed to attack while hugging the wall. You know, around the corner?
Also I don't understand how this trap was even possible. What was supporting the rugs?

Well, regardless, you can get out of this situation fine if you remove the spike from yourself so that it can't tell you got stabbed, and wait for an opportunity to strike.
>>
No. 995224 ID: 031458

Jam your shotgun shell into one of the nearby jagged metal pieces to set it off!
Even with gloves it'll fuck up your hand, but the disorientation it'll cause to a mutant that relies on sound will gain you the precious seconds you need to get up and stab it in the face!
>>
No. 995225 ID: 1a5633

FFFFFFFudch, that went out baaaad. If he is checking the trap, he doesn't know that you are hit, or that you are there at all. Try to pick yourself up as fast as you can and shank the fucker. He doesn't seem to have any more "ammo" around him, it will take time to pull it out of the floor.
>>
No. 995226 ID: d99663

well poop
the turns have tabled
if you can grit through the pain you need to get whatever piece of metal is in you out of you before the mutant makes it worse.
>>
No. 995256 ID: 36784c

>>995215
The monster's blood trail on the floor shows that it clearly walked around the carpet on the floor! Fuck! Why didn't I see that?!

Sorry for getting you in this mess, Rita.

>the mutant's checking it's trap.
If it feels any resistance when trying to lift the piece of metal in your side, then it'll know that it got you. You're going to need to remove the metal so that it can't know that you're there!
>>
No. 995259 ID: 2aa5f0

so we lost half our health, lost the element of surprise, are pinned I believe by the metal rods sticking out of the pit, and are now in a room of metal set up to be a kill zone by fugly over there. Whelp GG everybody.

Honestly the only thing I can think of is maybe see if you can lunch a surprise attack while that thing still thinks you're down and book it out of the room to try and treat some of your wounds... or if that doesn't work just say fuck it and run (if you can) to go lick your wounds because this is not a position you want to be in to fight something like that.
>>
No. 995260 ID: 8fb3ba
File 161784821620.png - (880.03KB , 1500x1050 , In the Pit.png )
995260

>Probably not the time for "penetration" jokes.
No, please I'd love to hear 'em. I need to make sure I write down the good ones for later.

>Is the spear not broken or out of reach, is your throwing arm unaffected?
My spear is fine, my arm's okay too.

>Jam your shotgun shell into one of the nearby jagged metal pieces to set it off!
I clutch the shotgun slug in my left hand and my bone spear in my right. I take a deep breath and slam the shell down onto the closest piece of jagged metal as hard as I can. Sure enough the shock of the blast hurts like hell, but I can hear mutant screech in surprise, startled by the bang.
>>
No. 995261 ID: 8fb3ba
File 161784821724.png - (516.18KB , 1500x1050 , In the Pit 2.png )
995261

At the same time I tear myself from the piece of metal impaling me as fast as I can and take aim with my spear. The mutant's too dazed by the shell blast to notice my groans of pain.
>>
No. 995262 ID: 8fb3ba
File 161784823691.png - (1.39MB , 1500x1050 , Like Spear Fishing.png )
995262

The mutants clicks and screeching turns to rasps of pain and gargling blood as my spear runs through it's chest. It shakes and thrashes as it dies, until finally if falls down motionless. I can hear my spear break as it falls down. The mutant's finally dead.
>>
No. 995263 ID: 8fb3ba
File 161784824343.png - (615.43KB , 1500x1050 , Out.png )
995263

I climb out of the pit, it's not easy but I don't want to stay in there.

>Sorry for getting you in this mess, Rita.
Don't worry about that you voices are more help than I thought you'd be...I'm really talking back to the voices like they're people now aren't I? It's definitely all the blood loss...

Without the constant clicking all that's left is the sound of gentle breeze and the buzzing of insects. I relax, but not too much, there's always a chance things can get worse after they get better.
>>
No. 995264 ID: b1b4f3

>>995263
Alright time to stop the blood loss then start looting the place. May as well start with this hidey-hole the mutant had.
>>
No. 995272 ID: 36784c

>>995263
If the mutant left a trap, then that means you’re gonna need to be careful when walking around this place. We might run into more traps while looting.

First things first, duct tape your side to stop the bleeding, then take those pain killers to dull the pain of duct taping yourself up.

There’s some keys over in that hole in the wall. Maybe one of those will get you into the locked room with all the food? There’s also some other stuff next to the keys.

And that wagon will help with carrying any loot you find back home. Hopefully the mutant’s previous victims had some good stuff on them.
>>
No. 995276 ID: 1a5633

>It's definitely all the blood loss...
Definitly, 100%.

Well well, a cart, that is going to be REALLY useful. Search the room, loot it, and before you forget, get back the stuff you left behind. After that we need to find a way to open that locked door, and finish sweeping up the rest of teh building. Your chain and the hatchet should be in the entrance laying around, don't forget about those too.

About your injuries, might as well use the pain killers, you are quite beat up, and there is a long way back home.
>>
No. 995279 ID: e29c1e

Now would probably be a good time to down those painkillers
>>
No. 995281 ID: 8a51ec

Or you're just a schizophrenic. Anyway, CRACKHEAD CHARIOT ACQUIRED! Even a cart that rinky-dink is great at lightening the load. Go see what's in the wall hole over the rubble before you get out of tetanus hell.
>>
No. 995284 ID: 031458

The Wagon might come in handy. Though it'll be loud enough to attract attention...

...It would be best to avoid the Madhouse on the way back all together in our condition, but if you HAVE to pass by it again, might as well load the corpse up in it. Could leave it at the front. Maybe they'll let you pass?

I'm getting ahead of myself though. Patch yourself up as best you can and- oh. Looks like this guy had a stash in that wall there. We also haven't been on the roof yet. Got the whole place to ourselves... For now.

Should load up with what we can, and bring the Nerd with us later. A lot of nerd shit here.
>>
No. 995294 ID: 36784c

>>995272
Hey, Rita, I’ve got a few questions I’d like to ask:

Do you think Taken develop special powers, besides coming back to life? Do you think you might eventually get some kinda special power? When a Taken becomes a Husk after dying too many times, do you think they lose the ability to revive?
>>
No. 995364 ID: e16acb

>>995276
Taking the painkillers now would be a good idea, after wrapping up your wounds that is.
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No. 995389 ID: 8fb3ba
File 161793658237.png - (637.65KB , 1500x1050 , Loot.png )
995389

>Do you think Taken develop special powers?
Probably, I don't meet a lot of taken and a lot of what I hear sounds like hear-say so I don't know what is and isn't true.

>Do you think you might eventually get some kinda special power?
Don't know, probably not. Sounds too far fetched to happen to me.

>When a Taken becomes a Husk after dying too many times, do you think they lose the ability to revive?
No idea, I don't see why they would though.

>Tend to wounds
I use the last of my duct tape on the puncture wound.
(Health: 6 ==> 8)

I down the painkillers. They kick in pretty quickly.
(Health: 8 ==> 14)

I feel like a million bucks.

>Check the hole in the wall
I find two cans of food, some tomato soup and…hold on this isn't food. I find one can of tomato soup and one can of Sunderland brand canned lightbulbs? Weird. There's also a coupon for Benny's Burger Joint; That place was disgusting, burgers tasted like flavorless mush, I'd kill for their fries though. There's a map to a Benny's Burgers on the back of the coupon. Finally I find a doll made of scraps of metal, Allen wrenches, a bottle cap, and a key.

>Wagon
Definitely gonna come in handy, though it is squeaky and loud.

(Wagon Inventory 0/100)
>>
No. 995390 ID: b1b4f3

>>995389
We can use the wagon to store all the loot we find here. Maybe if you find some oil you can take care of that squeaky wheel.
First follow the blood trail into the "previous" room.
>>
No. 995397 ID: 1a5633

>Definitely gonna come in handy, though it is squeaky and loud.
Dell might know how to make it less noisy. Maybe some oil or something.

I bet the key opens the locked door. Lets go open it.

Don't forget to pick up the stuff you left behind!
>>
No. 995399 ID: 36784c

>>995389
Go look at the things the mutant threw at your distraction by the door. Anything worth taking?

>That place was disgusting, burgers tasted like flavorless mush, I'd kill for their fries though. There's a map to a Benny's Burgers on the back of the coupon.
It may taste bad, but food is food. Can’t be a picky eater if it means surviving. I doubt they’re still in business, but maybe there’s something we can get over there?

>Finally I find a doll made of scraps of metal, Allen wrenches, a bottle cap, and a key.
Let’s bring that key over to the locked door that had the food behind it. Hopefully this key will unlock it.

…Rita, I’ve been wondering, when did you first start hearing us? And do you think we’re only voices in your head? I ask because earlier, we alerted you to that metal barrel that came flying at you before you even knew it was there. Don’t you think that’s pretty strange?
>>
No. 995416 ID: 031458

All these dolls make me feel like this mutant was mostly all there, just the loneliness gave way to Paranoia.
I almost feel bad for him... But he did try to kill us first so fuck him.

Before we leave we need to Check the roof, check out any rooms we missed, collect our metal items we set aside, and see if we can find anywhere this key fits.
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No. 995420 ID: 8fb3ba
File 161796887472.png - (742.85KB , 1500x1050 , Through the Hallway.png )
995420

>Check projectiles
A handle-less knife, a sharp pipe, A saw blade, and an arrow, lot of garbage. I grab it all, garbage can be useful.

>Follow the blood out into the next room
It just leads into the hallway I wounded the mutant in.

>when did you first start hearing us?
Why do I need to answer that? Don't you remember when you started bothering me? It was right before I started wandering. You were all quieter before, like whispers, less coherent.
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No. 995421 ID: 8fb3ba
File 161796888848.png - (547.87KB , 1500x1050 , Locked Room.png )
995421

I try the doll key it on the chained door and the lock opens.

I take everything from the upper cupboard. Bottled water, canned pumpkin, tuna and a box of crackers, probably a little stale but should be fine to eat.

I pop open the guitar case and find…oh shit an actual guitar. That's surprising, it could be useful for something later on.

I check the dead body; He's got a pack of five cigarettes, a gun so broken it's basically just gun parts now, a necklace made out of a monopoly top hat playing piece, and a picture of the dead man with two other people surrounded by tree's. There's something written on the back of the photo…

Don't forget. Behind the old windmill. Bring lots of ammo
||<o>||
Ben


I also can't help but eye his belt…the buckle's nice…
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No. 995422 ID: 8fb3ba
File 161796890802.png - (237.65KB , 817x1081 , New Belt Buckle.png )
995422

…And now it's mine.

RITA'S INVENTORY(12.5/30)
-ARMEMENTS (1.1)
-Stock Club (1)
-Arrow(.1)

-TOOLS(.2)
-1/2 binocular (.1)
-Lighter (.1)

-FOOD(2.1)
-Can of tomato soup (.5)
-Can of pumpkin (.5)
-Can of tuna (.5)
-Box of stale crackers(.5)
-2 Bottles of water (1)

-MISC(9.1)
-5 Cigarettes (.5)
-Monopoly hat necklace (.1)
-Picture(-)
-Guitar (5)
-1x Gun parts(.5)
-Key Doll (.1)
-Buzzsaw(1)
-Knife blade(.1)
-Cracked die (.1)
-Illegible Book (.5)
-2 Empty Tin Cans (.2)
-Benny's Burger's coupon (-)
-Can of light bulbs (.5)
-Sharpened Pipe(.5)
>>
No. 995428 ID: 8a51ec

If you only started clearly hearing us once you got within the area of this place, there might be something else in the building more directly psionically screwing with you. Best to bring whatever it is with you all things considered. You should probably start navigating your way out of here before Dell gets disemboweled by something, you have a lot of scrap for him to tinker with right now.
>>
No. 995430 ID: 031458

That's a nice fuckin buckle. Consider it a reward for taking down fucking magneto. Professor X aint got shit on you.

We still haven't checked the roof or collected our set aside items.
>>
No. 995434 ID: 36784c

>>995422
Nice belt.

Let’s go to the entrance and explore the hallway that wasn’t covered in blood.
>>
No. 995450 ID: 194806

>Behind the old windmill
We should keep an eye for that windmill.

>Belt
Sick. I just hope that it doesn't bring trouble in the future with the friends of the previous owner.

Let's keep picking up the stuff you left behind.

Dell is going to be very happy with our finds. Especially the guitar.
>>
No. 995454 ID: b1b4f3

>>995422
Alright check the big blood splatter room next.
>>
No. 995471 ID: 8fb3ba
File 161801539307.png - (748.31KB , 1500x1050 , Loot 2.png )
995471

>Collect stashed items
I pick up the weird machine and toss it into the wagon.

>check the big blood splatter room next.
I follow the previous trail into the blood splattered room. It's mostly empty save for some metallic crap I take (+10 Mechanical Scrap, +5 Electronic Scrap).

There's a dead body against the nearest wall. His face is fucked up, almost makes me sick. He's got a crossbow on him, but the metal's bent and part of the front's broken off, it needs to be fixed before it's useable. He's also got 3 bolts, a fountain pen, a bottle of whisky, and a monopoly thimble playing piece necklace.
>>
No. 995472 ID: 8fb3ba
File 161801540199.png - (581.20KB , 1500x1050 , Other Room.png )
995472

>Explore other hallway
Down the other hall I find a small room, the furthest wall and the doorway with it collapsed. To my left through a collapsed wall is a dead body.

The dead body has gun parts, a roll of clean bandages, three pistol rounds, and a monopoly boot playing piece necklace. I take it all, especially the bandages, I'm sick of using duct tape to close wounds.
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No. 995473 ID: 8fb3ba
File A_whistle_on_the_roof.webm - (959.82KB , A whistle on the roof.webm )
995473

>The roof
I return to the top floor and head for the hole in the roof. As I draw closer I hear something, I can't tell if I couldn't here it before because of the clicking or if it's new. Somebody's whistling on the roof...
>>
No. 995474 ID: b1b4f3

>>995473
Try getting a look without exposing yourself. Whoever it is, they were here at the same time as the mutant. Maybe they were allied with it, or did they just have a different route to the roof and used it as an unwitting guard dog?
>>
No. 995475 ID: 031458

Was that a... Mechanical sound with it? Is there an air ship or something up there?!?!

Investigate.
>>
No. 995528 ID: 8fb3ba
File 161805251668.png - (554.05KB , 1500x1050 , Moth.png )
995528

>Investigate
>Try getting a look without exposing yourself
I slowly peek over the side of the hole.

A figure stands at the edge of the building over looking the city; Their cape is an odd design like moth wings, and they wear a strange sort of mask. The person sways back and forward as their cape flutters slightly with the wind. The atmosphere appears to shift; I don't feel the cold city air, and the rushing of wind is muted. The roof of the building is covered in weird doodles, spirals and other drawings that seem to wobble and wave like air on a summers day.

When I do hear a voice, it's a deep and gentle one. She's muttering to herself as she scans the city

???: I spy with my little eye…something that begins with the letter R…
???: Rubble, ruins…radio tower!...rats, wreckage…wait no not wreckage…roads…
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No. 995529 ID: 8fb3ba
File 161805252009.png - (351.72KB , 1500x1050 , Moth 2.png )
995529

As she's thinking her head turns toward me. I duck quickly down back into the hole, there's a long silence before she starts whistling again. The song sounds familiar, I know I would've heard it before The mutant should've known she was here too...

???: Pearl.

Her whistling is cut short abruptly by the curt statement.

PEARL: My name is Pearl.

I stay quiet, unmoving.

PEARL: I think I've heard a little about you, occasionally I over-hear a survivor from a wrecked enclave tell tale of a woman matching your description. Of course lots of people may be missing eyes and wearing masks so maybe you're not who I think you are; If you're not sorry for assuming.

There's a long silence as I stare at her. She suddenly points at something scurrying below.

PEARL: Racoon!
>>
No. 995531 ID: 303286

A lovely song, traveler.
... Did you fly here?
>>
No. 995532 ID: 9a2966

Stand up, but move no closer. If she's talking she's not completely crazy, paraphernalia and iconography aside.

"Rita."

Gesture at yourself as you say it.

"You sound Taken. Got 'nother one of you suggesting we make a community outside town. Don't really care, except he sounds handy 'n might make the place decent if I shovel enough scrap at 'im."

Crack your neck and / or knuckles.

"Not real keen on trustin' anyone quick, but if you're lonely enough to try chattin' up ME ya might wanna join. Or ya can fly off 'n listen to more peeps bitchin' to one 'nother 'bout 'that murderous Taken thug, boo hoo, she wouldn't let me steal her stuff, broke my goddamn nose, I am such a weenie rat's ass', or whatever word's been spreadin'."

... no one would ever accuse you of being very persuasive.
>>
No. 995552 ID: 36784c

>>995529
I guess ask what she’s doing here and if she was wanting to meet with you or something?
>>
No. 995555 ID: 3d5d68

>>995529
hmm, willing to bet people hunting you down in the past hasn't ended well. keep a weapon in hand but sure why not talk, this seems interesting.

everything here is weird though, any patterns and stuff on/circling you Rita?
>>
No. 995557 ID: b1b4f3

>>995529
Yeah may as well introduce yourself. She already knows your name, and knew you were there.

Ask why the mutant didn't attack her.
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