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File 161574005195.png - (251.36KB , 800x600 , RTS00114032021.png )
991238 No. 991238 ID: 9c4453

It finally stopped raining, just as we arrive at the ridge.

According to the handbook, an assigned worker (which would be me) needs to go the Torrus' Ridge outpost to collect all the outgoing mail and parcels for our designated sector as well as a delivery route to find out which pinnacles we need to visit and in what order, and after that we'll be on our way.

Pilot has also asked me to pick up a few things, so I'll look out for stores and maybe pick up a few things for myself while I'm there.
344 posts omitted. Last 100 shown. Expand all images
>>
No. 1005130 ID: 74c499

What is the Anomaly Belt North? Sound ominous.
Why don't the traveling routes match the territorial zones? If there is a strong reason for the routes, than why don't the marked territories match the traveling routes?
Would anyone know or care about our naval movement? Can we expect any trouble when crossing territories?
Is there anything you should know about those islands? Any particular dangerous place? People to avoid?
>>
No. 1005145 ID: 96c896

Looks like there's some unclaimed territory in the middle there, does that complicate things?
>>
No. 1005159 ID: 2b1560
File 162579406768.png - (183.80KB , 800x600 , RTS09200072021.png )
1005159

>ask for a quick summary of each territory on the map and what is the anomaly belt?
"Give me a quick rundown of who runs the territories, and what that anomaly belt is"
>"Route 4 is occupied by four of the major colonial powers. Romua, Fetz, Bacot and Sein, Dutsa also shares territory on Grandflores but has little overall influence. Bacot and Fetz are long-time enemies, and both have extremely strong Navies. both have been focused on keeping their influence in the New World. The former holds the most territory but spreads themselves too thin, while the latter holds less territory, but holds onto it with an iron grip.
The Seinish empire on the other hand is a good lesson on greed. One of the first empires to participate in the looting of the New World, hell bent on rapid expansion into unknown territory, they sent champions and conquerors on the search for gold and silver, to the point of leaving their country vulnerable to its neighbours. They went all in and nearly lost everything as a result. Despite being a shadow of its former self, they have adapted to acting very cautiously, but not timid. No matter which pinnacles you go to, their past influence can be seen.
The Romuans are a bit of a wild card. They are the New Worlds newest arrival, a splintered piece of a divided empire set out to establish itself as a New World power. Their Navy isn't the strongest, but they excel at ground combat, to the point of being ruthless. They have a culture of competition and fighting and have been taking over occupied territory for decades. They seem incapable of creating colonies for themselves, only assimilating existing ones.
Dutsa, as far as you should be concerned, Is a company out for one thing only; trade and profit. They are only interested in lands with good potential for generating revenue, through plantations and farming."
"What's the deal with the anomaly belt?"
>"Oh, yes, the cartographers insist on putting those on there. Supposedly along those lines are where most storm anomalies tend to happen. I personally find it superstitious, but I can go into more detail if you care to hear what people say."

>Would anyone know or care about our naval movement? Can we expect any trouble when crossing territories?
"So, none of these guys mind if we pass through their territories?"
>"Not at all. Postal ships have almost complete clearance across the Pinnacles. Even if some empires tend to be cutthroat and strict, they still like having their mail delivered. In essence, the Maritime Postal Alliance exists for the powers to agree on this premise, at least by proxy."

>Looks like there's some unclaimed territory in the middle there, does that complicate things?
"What's with the unclaimed territory in the middle?"
>"Ah, that would be a null area. Nations avoid claiming it to avoid having to deal with the pirate problem."
"Pirates?"
>"Yes. Pirates."
>>
No. 1005161 ID: 74c499

Every unclaimed island is pirate territory? So the most secure sea route is the one between Grandflores and Fera.
A first glance it looks like we have to circle the entire route one way or another to visit every island without wasting time, but with the threat of piracy I wonder if we should take a detour repeating several islands to avoid dangerous areas. Do you have any advice?
>>
No. 1005165 ID: 44b1b5

“To be clear, when you say ‘decide on the threshold order,’ you mean decide which of a threshold’s stops we’ll do as we go out, and which we’ll do on the way back after we’ve reached Fort Enterlien, correct? Because as far as I can tell, doing them in pairs at a time seems impossible without doubling back since there’s no direct route indicated between Fera and Picarta.”
>>
No. 1005166 ID: 8483cf

Holy crap, nations actively avoid claiming land to dodge pirates? How bad IS it?

That or the areas are just completely devoid of any strategic value or natural resources.
>>
No. 1005168 ID: 96c896

>>1005159
>the unclaimed territory is pirate territory
I knew it. And since the third pair of islands has only one route between them, which crosses pirate territory, there's no avoiding them.
Do pirates harass postal ships much?
>>
No. 1005169 ID: a22e3e

Do pirates care about postal ships or do they tend to leave them alone like everyone else? I mean I wouldn’t think some letters would be worth the effort… unless they’re just trying to steal the ship itself.
>>
No. 1005178 ID: 2b1560
File 162582018944.png - (347.25KB , 800x600 , RTS09300072021.png )
1005178

>nations actively avoid claiming land to dodge pirates. How bad IS it? That or the areas are just completely devoid of any strategic value or natural resources.
Likely the latter. It is difficult to sustain colonies that are on islands that small and barren, so any major power would ignore them. I mean, I hope the pirate situation isn't that bad.

>Do pirates harass postal ships much?
"Do we have to worry about pirates?"
>"Rarely. Targeting mail transports is never profitable, as most things tend to be items of sentimental value. Pirates are only a real threat to ships carrying goods like spices, sugar, cotton, wool, honey, nectar, pollen, fruit, and so on. In other words, they will not bother you, unless they think you hold something of value."
"What if they wanted to commandeer the ship?"
>"Postal ships tend to be old after seeing decades of use, they are hardly worth the wood they are made from. Pirates have no use for them, and they wouldn't go through the effort of deconstruction.
g it. Once they see the Maritime Postal Alliance flag, they should think twice."

"Visiting islands in pairs at a time seems impossible without doubling back since there’s no direct route indicated between Fera and Picarta."
>"Oh, that's a mistake. You can go between those points."

>At first glance it looks like we have to circle the entire route one way or another to visit every island without wasting time.
"Should we travel an entire circle?"
>"I'd advise against it, especially if this is your first time."

"So, what about all the islands?"
>"I'll tell you about the first two while I look for a book to give you." He opens the drawer to his side and starts rummaging through. He strikes me as a bit disorganized for a Postmaster, then again he likely has lots to keep track of.
>"Alright. First off is Grandflores. Home to giant, harmless plant life. Strange in that like the old world, there are no naturally occurring mammals. Also unlike the old world is the lack of reptiles. Instead, the island is home to giant insects. Most notably, giant bees, who produce lots of goods. This attracted the attention of the Bacians and Dutsa, who have allied together and cooperate in harvesting honey, beeswax, nectar, pollen, and so on. They also build various plantations complimented by the rich soil. The Anomalies for this pinnacle are minimal, just the occasional stories about what happens if you get stung. Just stories."
He seems to find the book he was looking for and begins skimming for information on the next island.
>">Mamerti is a very secure and safe place. One of the biggest colonies in the Pinnacles. It has beautiful scenery, A big fortress that protects the place from invasions, non-dangerous plants, non-dangerous wildlife, and no recorded cases of naturally occurring anomalies. Places of interest Include markets, auctions, castles for nobles, Waterfalls, lakes and one Maximum security prison, for which none have ever escaped."
"That last one doesn't sound so delightful."
>"Maybe not, I'm just reading off a list. apparently, it's for a "Special kind of inmate." to which is not stated. Overall, the place seems very safe. if you want an easy first island, I recommend going here. It seems even hiring a guard here would be unnecessary."
It seems those are my first two options to choose from. I should start to think of which one to go to first and discuss it with Pilot. I'll bring it up with Ecoa too, but I doubt she cares which order we go in.
>>
No. 1005180 ID: 01031d

I think is better to start safe to get the grip of it. Let's go Mamerti first.
>>
No. 1005205 ID: 44b1b5

I say we go to Memerti, then Grandflores. I realize the suggested "threshold order" does make sense more from a safety standpoint, us being first-timers, especially once we realize that it doesn't matter how many steps it takes coming back after the route is "done."

What the prison classifies as "special" and what exactly the stories about the bee-stings entail would have been two points of interest before we leave - probably should have saved the tavern for after we came here. Maybe we can ask Ecoa and Riquar about those when we go to report our completed tasks?
>>
No. 1005213 ID: 96c896

>>1005178
We don't have time to hire a guard, so go to Mamerti. We can hire a guard there for the rest of the trip. We also won't need to get a knife like we were planning since Mamerti doesn't have difficult flora; we can shop there for that. That means our visited shops can be general store and library here.
>>
No. 1005230 ID: 2b1560
File 162587687957.png - (256.13KB , 800x600 , RTS09400072021.png )
1005230

>We don't have time to hire a guard, so go to Mamerti. We can hire a guard there for the rest of the trip
The plan is to hire a guard/guide on each location. Hiring one and bringing them across the whole trip would be way too expensive.

Eager to get going, I quickly get all the paperwork and approval done. It isn't too bad, mostly just signing a bunch of stuff, stamping the occasional form and writing things here and there.

"So, what was the last order of business you mentioned?"
He pulls out a box and puts it on the desk.
>"New company policy. All frontier post workers need to wear these."
"What for?"
There have been problems with impersonators. You may put it anywhere on your hat, satchel or belts. You don't need to put it on now, but you'll need to in the pinnacles. Take four, one for yourself and three for the rest of your crew."
>"My crew only has three."
"Really? I thought you were new?"
>"Ecoa told me three was all we needed."
"You're on a crew with her? In that case you have nothing to worry about. Now if that is all, I wish you the best of luck, and to do us proud."

Unless I had any last questions, I will find Ecoa and see what she's up to.
>>
No. 1005232 ID: 96c896

>>1005230
You could ask how to get on Ecoa's good side, since she's apparently a badass.
>>
No. 1005315 ID: 2b1560
File 162597217238.png - (234.95KB , 800x600 , RTS09500072021.png )
1005315

>You could ask how to get on Ecoa's good side, since she's apparently a badass.
"What do you know about Ecoa? Is there even a good side I can get on?"
>"Ecoa is... difficult to understand. She is grossly overqualified for this job, and I have no clue why she does it. Her past is a bit of a mystery and I suspect she avoids sharing it. As for a good side? I do not even think she has a bad side. I have never seen her treat anybody any less than cold." I guess in that case she doesn't treat me different from anyone else.

>Ask him for general advice. It's your first time going out there, after all. He must've made some trips himself, right?
"Can I ask you on advice on being out there? You must have some experience yourself, right?"
>"Interesting... Nobody ever asks me about my time in the New World. Everybody tends to have a pretty mixed experience. People hate the anomalies, the wildlife, the people. But as for myself?..."
>>
No. 1005316 ID: 2b1560
File 162597220787.png - (237.41KB , 800x600 , RTS09600072021.png )
1005316

>"Those were the best years of my life. And I would do it all again in a heartbeat."
"So what is your advice?"
>"My advice to you is that you go out there and discover your sense of adventure. We deliver mail, but that was never a reason to like it and keep coming back.”

I hear a crashing come down from the hallway, and my concern gets the best of me. It is about time I paid my crewmate a visit. I give the postmaster my farewells and make my way to the envelope room.
>>
No. 1005317 ID: 2b1560
File 162597223453.png - (337.30KB , 800x600 , RTS09700072021.png )
1005317

I walk into the sight of Ecoa doing the job, but something stands out.

"Ecoa?"
>"Yes."
"Is that a gun?"
>"Yes."
"Where did you get a gun?"
"Confiscated it."
>>
No. 1005319 ID: 2b1560
File 162597232919.png - (281.84KB , 800x600 , RTS09800072021.png )
1005319

Confiscated it from where?

"Ecoa! Give it back! pl-... It's an antique!"
What does a blind person need guns for anyway?
"I'll cut you a deal! I'll--"
CRASH
...
"...Whoops"

>"I'm busy. Pascoe, I'll give you the gun and you can deal with it. Unless you want to help."
>>
No. 1005324 ID: 96c896

>>1005319
Deal with it? Not sure what that even means. Offer to help, you know what THAT means at least.
>>
No. 1005328 ID: 15a025

I don't think I get what you mean by dealing with that. Helping out though, that we can do. Let's finish things up here, mail isn't going to deliver itself.
>>
No. 1005336 ID: 2aa5f0

well while you're here might as well let her know the paperwork is done and ready to go, you got route 4 and some advice on where to start, oh and the whole crew will need to wear badges while out on deliveries because apparently some people have been impersonating postal workers so these will let people know you guys are official postal workers and not frauds.
>>
No. 1005341 ID: 74c499

I'm normally not a fan of firearms, but this is an awesome gun! It does seem a bit long for her arms length.

Considering her earlier impatience, it's surprising we concluded our business here earlier than her.

"Sure I can help, as long as it doesn't involve attacking our coworkers."
"After whatever is keeping you occupy is dealt with remind me that I have a few things to discus with you and Pilot."
>>
No. 1005342 ID: 44b1b5

“I can help, sure. Got packages and paperwork done on my end. Oh, we’ve got new badges to wear that prove we’re legitimate - postmaster says there’s been an impersonation problem going on.”

“We’re on Route 4 this time, by the way. Since it’s my first time, the postmaster said we should do the route one threshold at a time, and I was hoping to hit Memerti first.”

“Once we’re done here, and we reach the shopping street, can I trust you to pick out general supplies while I outfit do some research on our destinations?”

(It was only stated that food and other supplies would skyrocket once we’re out there - if Ecoa decides that sending her to get those counts as one of our two remaining detours, we can still afford to wait until we reach Memerti or even Grandflores before arming ourselves.)
>>
No. 1005388 ID: 2b1560
File 162605904584.png - (339.16KB , 800x600 , RTS09900072021.png )
1005388

>Deal with it? Not sure what that even means. Offer to help, you know what THAT means at least.
"What did you mean by deal with it?"
>"Negotiate a deal with him. I figured you were a softie and wanted to give it back to him."
"Ohhhhh I was thinking... hah... never mind."
>"If shooting him was your first thought then maybe you're not such a softie after all."

I decide to give her a hand, the faster we can get this done the better.

"Just so you know, I have got all the packages in the cart, and all the paperwork done. He showed me some maps, he suggested we travel in two island thresholds before moving further north."
>"Sounds good."
"Would you mind if we went to Mamerti first?"
>"Mhm. Whatever you want."
"I was given a few badges we need to wear, apparently there's a problem with impersonators."
>"Works for me."
Amazingly, Ecoa does not ask any questions. Truly a model employee, but strangely, one whom I do not aspire to be.

“Once we’re done here, and we reach the shopping street, can I trust you to pick out general supplies while I do some research on our destinations?”
>"I can do that. You can decide to do whatever you want, I won't be strict so long as you're not wasting time."

>I'm normally not a fan of firearms, but this is an awesome gun! It does seem a bit long for her arm’s length.
Now that I look at it, it does seem rather... massive?

"So... that gun is quite... absolutely huge."
>"It was made for larger Aves. You should see what it was made to kill."
"Huh."
>"Wanna hold it?"
"Hell yeah let me hold it!"
>>
No. 1005389 ID: 2b1560
File 162605907062.png - (226.98KB , 800x600 , RTS10000072021.png )
1005389

"OOH"

The unexpected weight of the blunderbuss brings me to the ground.

"H-how were you holding something this heavy with one arm??"
>"I'm not answering personal questions."
"How is that a personal question???"
>"If you don't want to carry that around, you should trade it back to Riquar for something more your size."
"How many guns does he have?"
>"He's a collector. I’m sure he has more than just guns too if you wanted a crossbow or something."

We are nearly done with the work here, and just about ready to go to the market district. I can either trade this weapon in for something else or get used to carrying it around.
>>
No. 1005390 ID: a38353

ooh! Trade it for a crossbow, those are useful.
>>
No. 1005391 ID: 96c896

>>1005389
Dang, she's really strong huh? Maybe it's magic.
Yeah trade the gun for a smaller one. See what he's got.
>>
No. 1005392 ID: f8fa51

We don't want a weapon. We don't carry weapons, remember.
>>
No. 1005393 ID: 235ba5

Get used to carrying it. You'll adapt, right? ;)
>>
No. 1005394 ID: a2493c

>>1005389
It ain't ours, and he only ALMOST killed us. Let's give the lad his antique back and see if we can get us something less lethal, like a net gun or something.

Just because we're nonlethal doesn't mean we have to be stupid.
>>
No. 1005395 ID: a22e3e

I thought postal workers weren’t supposed to have weapons. Is it different out here?
>>
No. 1005396 ID: 44b1b5

We can trade it back to him if he has something not considered a weapon.
>>
No. 1005397 ID: 96c896

Postal workers can HAVE weapons. Postal workers can't USE weapons against people.
>>
No. 1005400 ID: d5825c

>>1005389
keep the blunder buster, if need be we can burry /tie it to a tree as a trap for armored aves or... to trap whatever it was made for..
>>
No. 1005405 ID: 74c499

As cool as it looks this doesn't seem all that useful.
If it's so heavy you can't hold with one hand you will only be able to aim with a tripod, and sadly it doesn't seem to come with one. The weight is also a problem to use it as an axe. It is very long for a fire arm, but for a poleaxe it's kind of short.
The only circumstance this could be useful is if we come across something that need an elephant gun to kill. Considering how much was emphasized the know and unknown dangers in our path it's possible we could have a few uses for this gun, but for most hostile encounters we would benefit more from something smaller.

"Why did you took this? Don't you want to keep it?"
>>
No. 1005414 ID: 01031d

I would say to trade it for some sort of hunting weapon (probably a rifle). We can't use it against people, but there is dangerous fauna.

I prefer to solve things non-violently, but if a savage beast would want to eat my head I would hope to have something to protect me and my companions.

Crossbows are nice and powerful, but the sound of the gunpowder has it's uses too.
>>
No. 1005476 ID: 2b1560
File 162615833622.png - (261.91KB , 800x600 , RTS10100072021.png )
1005476

"Why did you take this? Don't you want to keep it?"
>"Wanted to teach him a lesson. I don't think he'll learn, so just trade it back to him for something more useful."

>I thought postal workers weren’t supposed to have weapons.
>We don't want a weapon. We don't carry weapons, remember.
We can own and carry weapons, We just can't use them. owning something as a deterrent isn't a bad idea. Better yet, something non-lethal I can use.
>Get used to carrying it. You'll adapt, right?
I deliver mail, not guns for giants!
>for most hostile encounters we would benefit more from something smaller.
>We can trade it back to him if he has something not considered a weapon.
This sounds ideal, unless I find a strong weapon of considerable non-lethal use, if such a thing exists.

Finding Riquar proves to be an easy task as his presence is accompanied by the sound of boxes crashing to the ground. I decide that I'll be the first to speak up.

"Hello."
>"Chimera! am I glad to see-- meet you! Say, do you know where Ecoa went, by chance?"
"I met with her just now, she gave me this ridiculous hand cannon."
>"Thank god. You should be much easier to negotiate with. Have a name? I can't keep saying chimera, you keep reminding me of her... ugh… whatever."
"You can call me Pascoe."
>"Alright, Pascoe, what do you want for it?"

>I would say to trade it for some sort of hunting weapon (probably a rifle). We can't use it against people, but there is dangerous fauna.
I'll ask about it but I won't keep my hopes up.
"how about a rifle? Something more my size."
>"I own a few, some even work. really precise and have far range, but they take long to load and clean. You're better off with a smoothbore."
>ooh! Trade it for a crossbow, those are useful.
"What about a crossbow? Something small I can carry under a coat?"
>"I'd gladly part ways with a crossbow, but I don't keep any in my gun collection... however..."
>>
No. 1005477 ID: 2b1560
File 162615835159.png - (162.49KB , 800x600 , RTS10200072021.png )
1005477

>It ain't ours, and he only ALMOST killed us.
I think saying he almost killed me is far too dramatic. However, his intent was obviously to frighten me, or whichever chimera he thought I was.

He takes off his hat and pulls a key out from underneath.
"Instead of parting me with my collection, how would you like something from the contraband room?"
>"Is that allowed?"
"If you're discreet about it! there is a build-up of stuff from decades of accumulation. We don't have a state power to relinquish it to like most post offices, so here it all stays. Workers take stuff from there all the time, and nobody is going to notice if one or two things go missing."
I'm certainly not a stickler for the rules, and I'd gladly take him up on that offer.
"What's in there?"
>"Where do you think I get the guns from? There are swords, spears, suits of armor, it’s practically an armory mixed in with a bunch of other lost and found stuff. If you're not convinced, we can go have a look."
"How much can I take?"
>"Get something for yourself and maybe a couple other things for your crew. Not too much, I don't want anybody noticing."

It wouldn’t hurt to look, I wonder what I’d find most useful. If I do not want a weapon or tool, I could always look for something harmless like a new coat.
>>
No. 1005478 ID: 8483cf

Find pants. Pants are important.

So few aves are wearing pants, they must be a sign of great wealth.
>>
No. 1005479 ID: 96c896

Well, first off we need something to help with traversing the jungle. Secondly, it wouldn't hurt to get something appropriate for rough weather. Thirdly, get a couple of things your crewmates would like. Ecoa won't need a "deterrent", obviously...

Personally I'm not sure how a gun is supposed to be a deterrent in a postman's hands. Doesn't everyone know postal workers aren't allowed to use weapons?
>>
No. 1005483 ID: 74c499

I don't know what we should be looking for exactly.
For basic necessities I guess a machete to cut vegetation.
If non-lethal deterrents if our priority I would prefer bolas to a net. It's more intimidating and if used well it works better.
To deal with beasts in the wilderness, definitely a rifle.
For personal defense in a more urban environment I would go for a pistol. Several if possible.


>>1005479
>Personally I'm not sure how a gun is supposed to be a deterrent in a postman's hands. Doesn't everyone know postal workers aren't allowed to use weapons?

I suppose it's well know that most people would prefer to lose their job than their lives.
Not to mention it would only be a problem if they got caught, and for similar reason most criminals would chose discreet circumstances to confront their targets.
Also this could be a loosely enforced rule or even officially allowed if the courier have a justifiable reason to do it.
>>
No. 1005488 ID: 96c896

Oh, ask him what he looked at that broke his eyes.
>>
No. 1005505 ID: 2aa5f0

well might as well go take a look and see what catches your eye.

>>1005488
pretty sure he said one of the side effects of the thing that took his eyes was you can't remember what exactly took them only that looking at it took them.
>>
No. 1005512 ID: d5825c

>>1005478
but "we" move much better without clothing AND on all fours
>>
No. 1005591 ID: 2b1560
File 162634181553.png - (337.86KB , 800x600 , RTS10300072021.png )
1005591

>Personally I'm not sure how a gun is supposed to be a deterrent in a postman's hands. Doesn't everyone know postal workers aren't allowed to use weapons?
One would be amazed at how little others know about the rules. I personally find the rules strange, but I understand why they are in place.
>Find pants. Pants are important.
Pants are no fit for me, I am no noble or king! Besides, I'd look silly in a pair of extravagant pantaloons.

>Oh, ask him what he looked at that broke his eyes.
"So… The eye thing isn't a touchy subject at all, is it?"
>"Not at all. It's a good conversation piece I find. After all, talking to others is one of the things I can still enjoy."
"What broke them again?"
>"A beast that lives on one of the islands. Forgot what it looked like shortly after seeing it. Happens to everyone apparently. which route are you on?"
"Route four"
>"Then you don't have to worry about bumping into it. Also, I don't know if 'broken' is the correct word, my eyeballs are still there and everything and I can still open my eyelids, but my eyes just won't work. If you want I can show you them, I just keep them shut because it’s a waste of energy keeping them open all the time. "
>>
No. 1005592 ID: 2b1560
File 162634183503.png - (258.97KB , 800x600 , RTS10400072021.png )
1005592

He inserts his key into the door and it swings open, revealing a room filled with shelves stacked with items. I can make out weapons as well as containers of goods, cloth, barrels, jackets, rope, bottles, anything I could possibly look for really. I also see a few suits of armor that look menacing and mean... I wonder if they would make me look menacing and mean?

"Alright buddy, take your pick. We're both busy so be brief. And don't expect feedback from me if you're modelling clothes."

I'll likely only pick 3 items, I only really feel slight consideration for my crew as Pilot doesn't leave the ship and Ecoa doesn't strike me as particularly materialistic or vulnerable.
>>
No. 1005595 ID: 8a444d

I think a crossbow and a hunting rifle you can manage are good picks. Rifles are more powerful but powder is vulnerable to water and that can be bad. For the last piece you could search if you see something interesting. Maybe we can pick here the machete.

I wouldn't consider a pistol unless there are no more interesing things. Pistols are for self-defense against people and that's the thing we are not suposed to use it (though can be helpful as secondary weapon).

About the monster, the most important thing "¿How do you avoid a creature that steals your senses when you sense it?" I hope the response is not "Go with only one eye open to minimize damages"
>>
No. 1005597 ID: 74c499

Three is a very generous amount.

How about a crossbow, a rifle and a sword? Those offer some versatility if you keep them and would also work well if distributed with the team. Their use might cost you your job though...

Maybe I'm thinking about this the wrong way.

Does any of the jackets look like they could offer resistance to projectiles or slashes? You could use some light protective gear.
The cannon is interesting. Any possibility of naval battles or giant sea monsters?
There is this awesome halberd. Maybe not the most logical pick but it's worth just for the cool factor.
>>
No. 1005601 ID: ce39da

I don’t think we need more than one overt weapon if they’re only deterents. See if you can find a MACHETE in here - that’s technically not a weapon. I’m sure someone’s also misused a FLARE GUN at some point. It’s kinda hard to bluff with a crossbow without actually loading it - The tools I just described would both work better in that regard (and we have the option of actually using them!) - so forgo it (and whatever normal guns we can pass the flare launcher off as anyway), and get an REINFORCED JACKET for protection. We can keep it all stashed away until after we depart and claim we bought them somewhere to whoever asks.

Say, why did all this armor get confiscated, anyway? What makes armor contraband?
>>
No. 1005603 ID: 2aa5f0

...is this post office planning on going to war? Because DAMN! I mean, just... damn.

As for what to get... what are you familiar with? Because if you don't know how to handle weapons I'd say go for easy to use/learn weapons.

I'm thinking get either an axe like a hatchet or a dagger/knife and some kind of long range weapon, gun or crossbow doesn't really matter to me though a handgun might be good if you're looking to have something discreet...ish. Also the hatchet/knife can have more utility uses as well incase you do need them for that or if you just need to bullshit an official or higher ranked post bird than you who's a stickler for the rules.

as for anything none gun related... uh, yeah kinda don't know what you need for the trip plus I believe you're going to stop by the market before leaving anyways, no real reason to get anything valuable as I'm not sure where you'd trade it anyways plus it might attract attention from someone who wouldn't minding stealing it from you. So all I can think of is either see if you can't find a nice bottle of booze you can stow away for a rainy day or a hat you wouldn't mind wearing seeing how hats seem to be the only piece of clothing you're comfortable wearing for long periods of time.

>"Then you don't have to worry about bumping into it. Also, I don't know if 'broken' is the correct word, my eyeballs are still there and everything and I can still open my eyelids, but my eyes just won't work. If you want I can show you them, I just keep them shut because it’s a waste of energy keeping them open all the time. "
sure why not, I'll admit I'm somewhat curious to see if the markings it left on your eye lids will also be on his eyeballs.
>>
No. 1005615 ID: a38353

I spy a crossbow!

And enough ordinance to start a revolution holy shit.
>>
No. 1005620 ID: 894419

>>1005592
A spear, a crossbow, and rifle seem like balanced choices.
>>
No. 1005623 ID: a2493c

Shield and spear, maybe a bag of ball-bearings or something to dissuade close-up attackers.

Spears are easy to use and very effective, and our priority is defense so the shield will similarly help us out here.
>>
No. 1005678 ID: 76d117

If you want to fight a war, depending on expected tech level for local repairs and resupply, than spear and big shield or big polearm with some mix of pokey/choppy/hookey/slashy bits, or huge crossbow of one sort of another or two handed long firearm with bayonet. But you don't want to fight a war, now do you?? All that stuff is an absolute bitch to carry!!
>>
No. 1005683 ID: 76d117

My serious suggestion is this: let's not go too crazy! What has survival utility that's smallish? Machete, Flaregun, Hunting Slingshot or Sling, Survival/utility Tomahawk that happens to be balanced to make throwing feasible. Make sure to also get something to hold whatever it is you get, and any ammunition it might need, where it's easy to draw the item, and (most importantly!) the edge of the machete or tomahawk or whatever won't be digging into your side! Also, protip: back sheathes for objects longer than your forearm don't work unless they are REALLY cleverly designed!
>>
No. 1005691 ID: 235ba5

The only real advantage you have at the moment is your speedy nature, and you are forbidden from wielding weapons anyhow, so I'd grab something with some utility (like a MACHETE). As for armor, we need to keep your legs, arms, shoulders etc... clear to keep your advantage, so something like a BREASTPLATE will keep your important bits from getting mulched too easily without impeding your mobility (just the breastplate is manageable in terms of weight, especially once you're used to it). Something else that would be helpful would be a helmet, but you've got to keep that hat on, don't you?
Third pick would be the STRANGEST OBJECT in there, in your personal opinion. Particularly anything strange that seems related to the unusual nature of the new world.
>>
No. 1005700 ID: 76d117

As far as armor goes, you want a manageable torso armor thing. A gambeson, or buff coat, maybe a cuirass. A jack of plates or a brigandine would be an okay top layer alternative to a back and front breastplate or a cuirass -- but you only want a relatively light 'lots of metal top layer' and only then if you can find a functional soft bottom layer to go with it. Otherwise, go for a 'the whole thing is soft armor' design. See if you can find something relatively cut down in general, overheating will be an issue.
>>
No. 1005709 ID: 8a444d

Is that a Machine Gun Caliber 7.62 mm M60? I am sure it is :)
>>
No. 1005712 ID: 76d117

>>1005709

Even if one of the reality storms brought such a weapon to them, would they have the ammunition to keep it fed?! Also think of the weight! If you want a weapon from that place and era, WITH ammunition, then the M6 Aircrew Survival Weapon would be more ideal, since it's more a light utility and hunting weapon than a squad support weapon, AND the ammo is much lighter!
>>
No. 1005750 ID: 2b1560
File 162653290329.png - (264.52KB , 800x600 , RTS10500072021.png )
1005750

"How do you avoid a creature that steals your senses when you sense it?"
>"Luck mostly. Mine was bad. In retrospect I should have covered my eyes and blocked my ears."

>why did all this armor get confiscated, anyway? What makes armor contraband?
I don't think it was contraband, more likely stored as a lost and found object.
>The cannon is interesting. Any possibility of naval battles or giant sea monsters?
I sure hope not.

>There is this awesome halberd.
>A spear
>Shield and spear
>Spears are easy to use and very effective, and our priority is defence so the shield will similarly help us out here.
I'm not exactly up against the cavalry! I don't need to carry a pole weapon or shield around everywhere when there are substitutes I can better conceal and carry.

>How about a crossbow, a rifle and a sword? Those offer some versatility if you keep them and would also work well if distributed with the team.
This sounds like a good idea; I will set out to look for something of each.

>I think a crossbow and a hunting rifle you can manage are good picks.
>I spy a crossbow!
>huge crossbow
There is indeed a large selection of crossbows. The main benefits I can see is one being silent, easily concealable, easy to operate as well as many creative options for projectiles.
>Flaregun
With a crossbow I could use fireworks or flares for some kind of blinding projectile, or black powder for making smoke clouds. Plenty of potential depending on how creative I am willing to get.
>>
No. 1005751 ID: 2b1560
File 162653293297.png - (300.53KB , 800x600 , RTS10600072021.png )
1005751

>As far as armor goes, you want a manageable torso armor thing.
>BREASTPLATE
>Something else that would be helpful would be a helmet, but you've got to keep that hat on, don't you?
>Do any of the jackets look like they could offer resistance to projectiles or slashes? You could use some light protective gear.
I see many kinds of clothes, mostly jackets, mostly huge ones. They could certainly ward off a few scrapes and fend off the elements while being light. If I want something heavier, I can see a few armored chest pieces that wouldn't restrict my movements too much while potentially saving me from anything short of musket fire. I see a few helmets that would not need me to sacrifice my hat, so luckily it won't be an issue!
>I'm thinking get either an axe like a hatchet or a dagger/knife and some kind of long range weapon.
>See if you can find a MACHETE in here - that’s technically not a weapon
I see MANY machetes, and various other sharp items for that matter. Some considered weapons but none that can't avoid being used that way. I can get a sabre or cutlass which are much more wieldy than something more suited for chopping, or I can choose a machete or kukri which would be great for cutting plants and vines but not so favourable for a potential encounter, not that I could use a sword effectively in the first place. Most look like they fit a holster of some kind, so I wouldn't have to worry about that.
>>
No. 1005752 ID: 2b1560
File 162653296536.png - (301.08KB , 800x600 , RTS10700072021.png )
1005752

>the STRANGEST OBJECT in there, in your personal opinion.
I do almost miss it, but I find a small unassuming box containing three different colored musket balls each assigned a paper cartridge. A note inside reads; 'CURSED ALLOY. ONLY USE UPON LIEUTENANT PERMISSION OR HIGHER' I have no clue what these are for or what each of them do, but I do find it peculiar.

>two handed long firearm with bayonet
>Rifles are more powerful but powder is vulnerable to water and that can be bad
I don’t see myself relying on gunpower in the first place, but I’ll still look for a container that won’t be compromised by the elements. I look around for a rifled weapon and spot one that catches my eye. It has four lenses with a painted red dot in the middles. They all appear on the side though, so I enquire the receptionist.
"I found something. A rifle with a bunch of lenses hanging off the side."
>"There should be a tab on the back of the faceplate, press it down."
>>
No. 1005753 ID: 2b1560
File 162653298766.png - (311.67KB , 800x600 , RTS10800072021.png )
1005753

I do as he says and each of the lenses individually readjust themselves each accompanied by a delightful 'clink' noise.
"Woah. Now we're talking."
>"It appears you've found a lensed rifle. A nice find if you ask me. They were made for precise long-range shooting for exceptional marksaves. They say bloodshots could use them to shoot someone from a pinnacle over."
"Is this even practical?"
>"They weren't with practicality in mind. Some gunsmiths hold the belief that the more moving parts a gun has, the more expensive it'll be. Counting all the interior leafsprings and mechanical components? there's about two dozen moving parts. The belief isn't without merit apparently, those guns can be pretty costly. A few gibbous for sure, maybe a moon for the fancy engraved ones. Another case of 'interesting theory, happens to work.' if you ask me. "
"Could I really sell it for that much?"
>"On the ridge? Not a chance. anybody here will lowball you for it. If you want to sell it, do it anywhere else."
I have narrowed my choices down to:
-A gunpowder weapon
-A crossbow
-A sharp item for cutting
-a chest piece
-Three mystery bullets
I'll need to decide which 3 to go for.
>>
No. 1005759 ID: 235ba5

Chestpiece.

Spooky bullets. As they're intended for military use we can assume they're particularly effective. As they apparently require "LIEUTENANT PERMISSION" we can assume cursed alloy is expensive, dangerous, or both. Don't ask Riquar what cursed alloy is, because you couldn't lie your way out of explaining why you're asking. Ask someone on the crew, or maybe that artifact guy if you can find him before you head back to the ship.

While you may lack the experience to use it to its fullest at the moment, the Lensed Rifle.
(And while you are only taking three things, I don't suppose you could pocket some cartridges of the un-cursed variety as well?)
>>
No. 1005771 ID: 2aa5f0

Some ranged weapon, either crossbow or gunpowder don't really mind which though I am leaning towards the crossbow as that will probably be easier to maintain than a gun. though if you do go for the gun, the lensed rifle has kinda won me over.

only other thing I think you could get is one of the sharp objects. Utility is nice to have and when things get bad and the bad things get close even a dull knife can be more helpful then a rifle once said bad thing is in your face.

Third object I don't really have any preference.
>>
No. 1005790 ID: 74c499

Cursed bullets and a precise long range rifle are the perfect combination. I'm a bit concern the fancy gun will attract thieves, but at the same time those will be treasures if you manage to complete the trip without losing them.
Unfortunately we have a long journey ahead, and the risk of walking around with something eye-catching would accompany us the entire way.

Since concealment seem to be a concern let's go with pistol, jacket and cursed bullets.
The crossbow would probable be a more practical pick than the bullets, but we might come across one later while the same cannot be said about cursed projectiles.
Machetes are useful but common and cheap. We can buy one anywhere.

And don't mention the content of the box to anyone. Since Riquar is blind he might not be aware of what the written warning say, making it likely that no one will even know you are caring such interesting objects.
>>
No. 1005791 ID: a38353

Get the crossbow.
>>
No. 1005810 ID: ce39da

The chest piece and sharp thing won't get you blacklisted - since we already have a rain jacket, I suggest a BREASTPLATE and KUKRI. That guy at the bar said it was better for cutting lots of foliage, right?

Other than that, I suggest just grabbing the most expensive thing there to sell later, with no intention actually to use it. For this, I suggest the LENSED RIFLE.

I, uh... get the feeling the cursed rounds would be considered contraband by everyone, not just our pacifist organization. Therefore, they're too hot even to attempt selling, much less use, at least for our first trip; we should return to this if we manage to secure info on a fence for an imminent route in the future.
>>
No. 1005812 ID: 96c896

The cursed alloy bullets sound like some kind of war crime, don't take them.

Crossbow sounds super useful even in a noncombat scenario.
That sighted rifle looks intimidating, it's good for a deterrent.
A breastplate should come in handy if you're going to get in any combat at all.

I changed my mind about trying to get a machete for vines. If we hire a guard at a port with troublesome flora, they'll have what we need to get through. And we can just get a machete where we need it.
>>
No. 1005846 ID: 6519cb

Stay away from the cursed rounds.
Do make sure you can acquire ordinary rounds, on the other hand.
>>
No. 1005847 ID: 86aaf2

Crossbow, chestpiece, cutting weapon
>>
No. 1005854 ID: 15a025

We need the small crossbow for sure.
>>
No. 1005898 ID: 9a2966

Something sharp. A chest piece. The bullets.
>>
No. 1005905 ID: 86aaf2

Oh! If you get the crossbow, as part of getting it, can you get some interesting and utility-style trick bolts?

Also, is there a non horrible design for a lever-cocked repeating crossbow around here somewhere? Something with a decent amount of power, near the limit of what you can pull back with the integrated lever, and which can actually be usefully sighted down and aimed?
>>
No. 1005942 ID: 8a444d

A gunpowder weapon, a crossbow and a sharp item for cutting.

That lensed rifle is a once in life option. Seems to have great range and that's what the crossbow lacks. That range could be an ace up your sleeve. The bad part is the practice you will need too make it useful and that many little parts makes it a hell to repair and need lots of care to not rust. If you don't want to commit to that weapon, you can sell it latter and buy an armor or what you need.

The crossbow is probably the best ranged option. Is good for hunting and more easy to mantain.

Finally the cutting weapon. I know that is a bad reason to pick a weapon, but a sable would looks fabolous in you, complements the shape of your beak. Though it's still better the machete because carring a sable could make the impresion that you know how to use it(and probably atract more dualist)
>>
No. 1005970 ID: 2b1560
File 162667684540.png - (269.37KB , 800x600 , RTS10900072021.png )
1005970

After much deliberation I decide to go for a crossbow, the rifle and a breastplate.
The crossbow I picked was the shortest I can find while also the most effective. A lever mechanism seems to be present instead of a stirrup, which works for me. I am able to keep this hidden very easily and use it much more quietly than a gun.
The rifle is effective at longer ranges and a good intimidation factor. I am unable to carry it discretely, so I'll need to decide when I want to bring it with me. If I decide I don't like it, I can sell it or trade it for something preferable.
Lastly, the breastplate would provide protection against most attacks against my vital organs. A little unusual for a post worker to have, but I can very easily conceal it under my raincoat if I don't want to attract the attention. I don't want to overheat in this thing and I also don't want it to rust, so I need to decide when to bring it with me.

I decide not to enquire out loud about the cursed rounds, although they do pique my curiosity. I decide to hide them somewhere in the room just in case.
I tell Riquar my choices out loud.

"So, what do you think about my choices?"
>"I can't tell if you're prepared or paranoid, not that it's necessarily bad to be either out there."
"To be fair my choices were mostly weapons. you could arm a militia with this room."
>"You joke but it happened once. It's practically tradition for a riot to start at least once a month. So we just had to start telling people we destroy contraband instead of keeping it. Anyway, you didn't take more than those three things, did you?"
"Nope."
>"I'm trusting you. From my experience chimeras are at least trustworthy. Not that I've met many. Just you and the other... ugh, you keep reminding me of... her."
"Who's her?"
>"I just... You're going on route 4, right? What if... could you..."
He falls silent, before continuing.
>"Never mind. We are even now, and you don't owe me anything. You got enough on your hands already."

I ask him if I can take some ammunition for the rifle and some things for the crossbow. He lets me know that despite the number of guns, not much ammo gets sent through. He lets me have 5 free shots for each weapon.

I can ask him any burning questions but I am just about ready to move on. I might need to enquire Ecoa about the cursed alloy bullets and how to actually use a gun, and assuming she's finished we're ready to pick-up last-minute supplies and leave.
>>
No. 1005972 ID: 74c499

I'm not all that eager to do favors for this guy, but I'm curious about the possibility of meeting someone of our own kind.
"Would this favor have something to do with your chimera friend?"
>>
No. 1005973 ID: 96c896

>>1005970
Tell him to speak up. He can owe you one in exchange for whatever he wants you to do.
>>
No. 1005976 ID: ce39da

"Maybe you can tell me what you wanted, and I'll decide whether I'll do it if it ever comes up?"
>>
No. 1005985 ID: 2b1560
File 162671137702.png - (183.77KB , 800x600 , RTS11000072021.png )
1005985

"Would this favor have something to do with your chimera friend?"
>"It would have... but I thought it through. You can forget it."
"Maybe you can tell me what you wanted, and I'll decide whether I'll do it if it ever comes up?"
>"Look, I think we can both agree that I'm not a good person. Over the years, some even post-blindness, I have treated some people pretty badly."
"uh-huh, like me?"
>"Of all of them? You don't even make the top twenty. This chimera? Easily number one. I have had a lot of time to do self-reflection these past couple of years and I've realized how big a pain I was. I never spoke to her after the whole ordeal, but if I could, I'd apologize. I was thinking of asking you to let her know I'm sorry, but an apology that impersonal is as good as worthless."
"What do you know about her?"
"I don't know where she lives, what she looks like, what type of chimera she was or even if she is still alive. Whatever. If you see an unusually chipper deaf chimera with a scarf, I guess tell me about it when you get back. I'd like to know if she's alright, if that's alright."

I don't see the harm in it. I think I'm just about ready to move on. I'll put all this stuff in the cart for now and we'll see how we go. We are getting close!
>>
No. 1005986 ID: ce39da

"You're right; a 'sorry' by proxy is no apology at all. However, I'll let you know if I ever see her or, um... learn her fate. Assuming the worst hasn't happened, I can also let her know that you want to apologize, at the very least."

Our business here is done. Be sure to stash the stuff you picked out in the cart.
>>
No. 1005991 ID: 74c499

We have an oral message to deliver: "Blind post officer want to apologize to you."

What's next? Are we going to look for the map guy in the library?
>>
No. 1005997 ID: ce39da

>>1005991
Explicitly not oral; she's deaf, remember. Maybe we can have him dictate a letter we can write down?
>>
No. 1006041 ID: 2b1560
File 162681060085.png - (366.64KB , 800x600 , RTS11100072021.png )
1006041

I don't see the harm in letting him know if I see this person, so I let him know if I see them kicking or if they have perished. Whether I relay his want for an apology might depend on how receptive this individual would be. I trade him the blunderbuss and thank him for the transaction.

I make my way outside where I see Ecoa tightening a big cloth over all the mail.
>"You're back. Looks like you got some souvenirs."
"Just some stuff that seems like it could be useful down the line."
>"Could come in handy. Throw it in the back and we'll get a move on to the market."
I stash away the stuff underneath the cloth and get ready to pull the cart, only realizing how heavy it has now become.

"sheesh, I didn't expect this to weigh so much."
>"Is it too much for you?"
"Nah, I can manage... I think..."
>"I'll walk. We should get this over and done with."
"We don't have to bring this everywhere, right?"
>"Not at all. We deliver everything by hand when we're at the ports. We might only use this for the more remote places."
>>
No. 1006042 ID: 2b1560
File 162681062873.png - (182.91KB , 800x600 , RTS11200072021.png )
1006042

"One thing I'm curious about, do you know anything about cursed alloy?"
>"I know that they are extremely dangerous, extremely rare and extremely illegal. Despite their existence being known for decades, little is known about their effects. Unapproved possession of cursed alloy or unapproved refining of cursed metals will get you hanged. No questions asked. The only approved uses are for high-ranking military officials, royalty or nobility and a small selection of fringe cases such as high-profile hunters. Not even scientists and researchers can get their hands on it. If you ever saw what one of those things could do, I think you would understand why. Why do you bring it up?"
"No reason." Maybe it was a good thing I didn't take those.
>>
No. 1006043 ID: 2b1560
File 162681064375.png - (331.82KB , 800x600 , RTS11300072021.png )
1006043

We start to make our move to our second last stop, or at least we try to before we notice a group of aves blocking the entrance of the market district with their presence. They soon take notice of us and the large one seems interested in getting out attention.
>"Looks like we have some new faces. Don't worry, we don't want to waste your time. We are just here to take what we've come for. We can skip the formalities. show me what is in the cart, and we'll let you through."

I look over to Ecoa, but she seems completely uninterested in addressing the situation. It could be that she doesn't care what happens one way or the other. Who are these guys and what do they want?
>>
No. 1006044 ID: e51896

Just follow Ecoa's lead.
>>
No. 1006047 ID: 96c896

>>1006043
Show em what's in the cart. It's mail. Mostly.
>>
No. 1006052 ID: ce39da

> New faces.
They aren't waiting for you specifically. They're looking for something coming through here but don't know who has it. Probably isn't those "return to sender" packages, assuming that's a known trick.

Assuming you can meet up with the map-maker at the library, you'll probably have to hide whatever it is he hands you extra well.

For now, follow Ecoa's lead.
>>
No. 1006053 ID: 235ba5

With Ecoa's help it may not be inconceivable to throw down, but there's no point starting a fight at this juncture.

Let them peruse your cart, but gently remind them that this is mail, so to be gentle about it. Try and sniff out their names and affiliation. If they try and yoink any packages don't stop them, but remember every single detail about the package in question, and the ave taking it.
>>
No. 1006054 ID: 96c896

I bet they're checking the cart to make sure their quarry isn't hiding in it.
>>
No. 1006056 ID: 2aa5f0

pull back tarp and let them take a quick look and hopefully continue on your way?
>>
No. 1006085 ID: 2b1560
File 162686664276.png - (243.65KB , 800x600 , RTS11400072021.png )
1006085

>Just follow Ecoa's lead.
That's just it, she doesn't seem to want to lead. She is probably satisfied in getting today's job out the way. I keep looking at her, prompting any sort of response.

>"What? I don't care what happens. So long as they don't take anything."
I shrug and address my next words to the axe holding ave.

>I bet they're checking the cart to make sure their quarry isn't hiding in it.
That seems to make the most sense at this point.
>Let them peruse your cart, but gently remind them that this is mail, so to be gentle about it. Try and sniff out their names and affiliation.
"We don't have anything you'd want to take... I don't know what you'd want to do with a bunch of envelopes."
>"Don't worry. We're not looking for sentimental love letters or cooking recipes. Even if there's anything valuable under there, we wouldn't take it. Despite some of our brutish appearances, we are completely legitimate."
"If that's the case, what are you looking for?"
>"One of our informants has it on good authority that several high value bounties are lurking this ridge town."
"So you are head hunters?"
>"We prefer bounty hunters, but yes. We take pride in our honest work. You might be able to help us out, think you could identify the whereabouts of any of the targets listed on the bounties? It would help us a lot, from one honest worker to another. We can compensate you if you can lead us right to any targets. Keep in mind that we like to take our targets alive, especially if it means a bigger payout."

I give the ok for looking under the tarp. The delay shouldn't be too long. The bounty hunter offers to let me look through the stack of bounties for aves supposedly in the area. I can accept or decline if I'm not interested in being a snitch. Might still be interesting to see who's wanted though.
>>
No. 1006091 ID: 2aa5f0

eh, just show them what's under the tarp. If they're legit that means you'll get to get moving sooner when they wave you through, if not and they try something, while telling them no isn't going to cause less problems so again might as well let them look if only to move on to the next headache.
>>
No. 1006092 ID: ce39da

Let them proceed; good riddance if they do somehow find a stowaway hiding there. No harm in perusing the bounties, even if we don't deliver - more info is always good.
>>
No. 1006096 ID: 8a444d

I am prety sure that if we look that list we will recognize certain tan ave who helped us (Faspan). These nice bounty hunters might be those from whom that ave was hiding.

I would prefer to not intervene, but we are already doing are since we agreed to help Faspan before. We can take a look and if they detect our reaction we can always say we saw someone who looked like him near a tabern (which is not untrue).

If they are searching for that ave, I want to know what he has done. I don't want to sell him, but if we are going to help him I want to know what we are getting into from the two sides of the story.
>>
No. 1006105 ID: 96c896

>>1006085
Don't look at the bounties. You're already helping a probably-wanted man. It's best to stay neutral anyway.
>>
No. 1006196 ID: 4a7485

Just decline the bounties, none of our business
>>
No. 1006313 ID: 15a025

Eh... We may want to look through the bounties. Not to be looking for trouble though, looking at who we should be avoiding.
>>
No. 1006324 ID: a0fbee

You lie like you fight, which is to say as if you never have before. Just don't look at the bounties and you have plausible deniability.
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