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991238 No. 991238 ID: 9c4453

It finally stopped raining, just as we arrive at the ridge.

According to the handbook, an assigned worker (which would be me) needs to go the Torrus' Ridge outpost to collect all the outgoing mail and parcels for our designated sector as well as a delivery route to find out which pinnacles we need to visit and in what order, and after that we'll be on our way.

Pilot has also asked me to pick up a few things, so I'll look out for stores and maybe pick up a few things for myself while I'm there.
73 posts omitted. Last 100 shown. Expand all images
>>
No. 992016 ID: df44ee

>>991993
this is an obviously terrible idea because I have sincere doubts we'll be safe in their care, but we should absolutely do it because I like the character dynamics here

hotblooded brutalist and a calculating coward, absolutely stellar setup! Plus we might be able to see them in action and gain insight into their strengths and weaknesses, while ALSO having an opportunity to figure out the whole "don't get killed" problem!

this can only go poorly! Can't wait!
>>
No. 992027 ID: 9a2966

Well, bullet dodged (for now).

What else is going on in this tavern? Have a look around. Maybe get a nip of something to take the edge of meeting Hakrei before you head off?

While you're at the bar, could considering chatting with the bartender / locals a little, do some info-gathering about Hakrei (fighting style, is he like that all the time?, etc.), local gossip (anything interesting/troubling going on), what the area around your new post route is like, etc.
>>
No. 992062 ID: 9c4453
File 161620320589.png - (281.45KB , 800x600 , RTS02119032021.png )
992062

>Any way you can change your route to miss him? Like, go to the end sooner rather than later?
I don't know if there's too much I can do to avoid Hakrei in terms of routing, but when the time comes I'll do my best to avoid being seen, or cross my fingers that someone manages to win a dual somewhere along Hakrei's war path.
>Totally unrelated question: are most duelists the "bad guy in a story who gets unceremoniously shot in the back of the head while talking by the bigger bad guy" types?
To my understanding, you can't have too many people with that same type of competitive mindset, chances are that there are more like Hakrei in the New World.
>Do you think you could get to the place he's going to be waiting for you and get gone before he gets there?
There are way too many variables to take into consideration, so I'll cross that bridge when we get there.
>You have enough money for personal stuff right? Would you be able to hire an assasin to break a leg of his or something so you don’t have to fight them?
I don't know if I'm willing to go that far for someone who might not even last two weeks fighting everone crossing their path, especially since assassins are expensive and might not even be able to get the job done.
>Can't help but notice nobody came to your aid. Can you report that asshole to someone? Some form of law enforcement?
Plenty of people were watching but something tells me this isn't the first incident. Onlookers were concerned but I think they knew they couldn't do any more than I could. This place doesn't really have much in the way of law enforcement, as far as the law goes it's anarchy, all that stops people from robbing and looting everything is that fact that almost everyone is armed and willing to fight back.
>You know, it may sound crazy, but... what if we hired him as our bodyguard? It'll give us a chance to build a friendship with him so we wont have to duel, and he is strong. Might give him a chance to find strong fighters out there, maybe even a replacement pseudogryph.
Something tells me that Hakrei isn't the type that is motivated by money. I think if not for the fact my species' has its reputation, Hakrei wouldn't be as interested in me. Us getting along isn't completely out of the question, but I would need to do something worthy of the dualist's respect.
>>
No. 992063 ID: 9c4453
File 161620322849.png - (335.49KB , 800x600 , RTS02219032021.png )
992063

>What else is going on in this tavern? Have a look around. Maybe get a nip of something to take the edge of meeting Hakrei before you head off?
Aside from that brief encounter, things almost seem just like they were when I came in. Everyone seems rather unfased, some giving an understanding look. I make my way over to the bar, content on getting the information I came here for. I don't know if I'll be drinking and we're not supposed to drink during work hours.

When I get close enough to the bar, a blue ave standing behind the counter (Who I assume is the barkeep) greets me.

>"Hey buddy, just saw what happened. if it makes you feel any better, she's been doing this to everyone all day. We can't get her to leave. I'm not the usual guy by the way, he had to go see the doctor to get his beak unchipped. If you want anything, we put all the glass, plates and bottles away because it kept getting broken, we're only serving beverages in tankards for now."
>"If you wanted to talk we can do that too, we're not really getting any new customers because the dualist is scaring them off."

I can see Hakrei at the end of the bar, fortunately, bothering someone other than me.

>While you're at the bar, could considering chatting with the bartender / locals a little, do some info-gathering about Hakrei (fighting style, is he like that all the time?, etc.), local gossip (anything interesting/troubling going on), what the area around your new post route is like, etc.
"Is the dualist like that all the time?"
>"She has only been here for today, but has so far managed to break a bunch of inventory and property, beat around twenty aves, Including our last barkeep and all our gaurds, all while being unarmed. I haven't seen her lose yet but I don't believe that she can't be stopped, we get aves like this every week or so, thinking they are the best fighters and all. She doesn't seem malicious though, I haven't seen her kill or permanantly injure anyone. Luckily it looks as though she'll be getting bored and leaving before too long."
What's the first thing I should ask about? Factions? Bounties? Groups/Governments? Intersting aves? Chimeras? The Pinnacles/New World?
>>
No. 992070 ID: 8a51ec

Can't be a bad idea to learn more about the New World if you're headed there. What exactly is it like? Anything you should know? Anyone there comparable to Hakrei who... have a much more relativistic duel ethic you might want to avoid?
>>
No. 992077 ID: ce39da

Huh. Well, now. We can take solace in knowing that even if she does end up fighting us, we aren't going to end up in a morgue, and if we do make good on hitting her island last, getting beat up won't disrupt the route. So, while undesirable, failing to solve her whole situation wouldn't be the end of the world. It'd be better to put more mental energy into anticipating the much more serious problems we'll likely encounter before that point.

Tell the barkeep you already know to be generally wary; however, is there anything in particular along our route we need to watch out for? Stuff like dangerous geographic regions, legendary monsters, faction politics, individuals to run away from really fast, etc.
>>
No. 992078 ID: 8483cf

Ask about the New World!
>>
No. 992102 ID: d5825c

"she"
huh i never knew
>>
No. 992124 ID: c53a0a

Lets get info on the new world
>>
No. 992166 ID: 9c4453
File 161626003774.png - (186.73KB , 800x600 , RTS02321032021.png )
992166

>Can't be a bad idea to learn more about the New World if you're headed there. What exactly is it like?
>Ask about the New World!
>Lets get info on the new world
That does seem like the obvious thing to start off with
"What exactly is the New World? What do you know about it? What's it like?"
>"It's a little difficult to answer that question, especially since I haven't seen alot myself, but I have heard things. I went there briefly and it didn't take long for me to reconsider.
Best way for me to sum it up? It's tropical hell. Anything and everything is out to get you. You should see the kinds of people I see who come back, always a story to tell about the wounds and curses in which they are afflicted. "

"But they go back anyway, there's treasures and opportunities for just about all walks of life. Jungles for the explorer, beasts and monsters for the hunter, fruits and plants for the trader, ruins for the historian, skies for the cartogropher, anomalies for the storm chaser, land for the conquerer, and a new life for the disenfranchised, the renegades, the outcasts, the outsiders. Nations have been desperate to claim as much of the New World for themselves, and have put huge efforts into building colonies and fortresses on all land short of the frontier itself. Then there's postal workers like you, who ensure well enough that the colonies stay connected to the rest of the world."

>Tell the barkeep you already know to be generally wary; however, is there anything in particular along our route we need to watch out for? Stuff like dangerous geographic regions, legendary monsters, faction politics, individuals to run away from really fast, etc.
"I know I need to generally be cautious, but is there anything I should watch out for? locations, monsters, factions, aves?"
>"All of the above. There are four things you need to watch out for in the New World; The monsters, who will chase you, the plants, which will trap you, the aves, who will fight you, and the tempests, which will disfigure you in strange ways. You need to watch out for all of it, but I don't know much of the specifics, as I have heard stories, too many, so if you got questions, ask em'"
>"And If you want to know more about factions I can always direct you to members seated around the Tavern."
>>
No. 992191 ID: e51896

Ask about body guards around here that might be able to help you, or if some members of the factions could lend you a hand.
>>
No. 992214 ID: d5825c

>tempests
>>
No. 992253 ID: ce39da

If there are too many noteworthy individual people and places to bear mentioning, then let’s focus on what can be discussed in broad strokes.

> “Er, back up; what do storms have to do with curses?”

After that, move on to getting a lay of the larger factions; hopefully they all understand that you’re a neutral party in whatever struggles they might have.
>>
No. 992323 ID: 8483cf

>"Land for the Conqueror"

Tell me more.
>>
No. 992415 ID: 9c4453
File 161633908188.png - (210.09KB , 800x600 , RTS02421032021.png )
992415

>tempests
> “Er, back up; what do storms have to do with curses?”
“Wait, wait, did you say tempests? storms? curses? What does any of that mean?”
>>
No. 992416 ID: 9c4453
File 161633910426.png - (187.77KB , 800x600 , RTS02521032021.png )
992416

>"They don't tell you guys much about the New World do they? I suppose nobody knows everything. The weather of the New World is unlike anywhere else, and unlike any storm you're ever seen or heard of, New World weather makes absolutely no sense. There is no rhyme or reason as to how they do what they do or where they decide to appear. We only barely understand the effects of a few of these anomalous events, so if you can identify them early enough, avoid them."
"What kinds of curses have you heard of?"
>"I have heard of stories about mists rotting the wood off galleys, soft breezes which rusts and erodes the iron of a ship to nothing, rain that can set your feathers on fire, fog which whipes memories to a clean slate, monsoons which shifts your gravity upsidedown, and tempests which I have heard have once petrified an entire fleet into chalk statues. Some storms unknowingly move ships instantly from one part of the world to another, while some ships are simply found with all the crew having disappeared with their outfits laying on the floor where they last stood. It's all mysterious, and the aves who came back are living proof.
"Will I ever be safe from those sorts of things?"
>"Some areas are more prone to anomalies than others, the cartogropher's guild works hard to map out the danger zones of the new world so be sure to get an up to date map."
"What about on land?"
>"On land you are usually safe, besides the occasional flash freezes or ice daggers. All I know is what I have heard, if you want to know more you should either find a meteorologist or look for a book on the subject."

>After that, move on to getting a lay of the larger factions; hopefully they all understand that you’re a neutral party in whatever struggles they might have.
"What are the factions and groups I should know about?"
>"Not on the ridge, but there are many different groups you should worry about varying from pinnacle to pinnacle. militias, pirates, marauders, poachers, conquerers, cursed ore hunters, ancient prospectors, mercenaries as well as many other special interest groups. Many I doubt would have any interest in someone like you, unless they knew you were holding onto something valuable."
>>
No. 992417 ID: bc11b8

What the hell is this, S.T.A.L.K.E.R.: Shadow of the Bermuda Triangle?
>>
No. 992420 ID: 86aaf2

Oh. Oh no. It is a place where horrible, reality-changing Anomalies can come upon you like a Stalker out of the bush when you're having a nice Roadside Picnic?
>>
No. 992437 ID: 9a2966

>>992416
You'd like to know more about the ancient ruin prospectors, since it sounds interesting. Are there any organized groupings of those around here?

Or maybe a mapping/scouting organization you can get the most up-to-date maps from - like, if they got any more recent updates than whatever maps you can buy in the store.

(Anyway, buy something off the ave, they're being courteous and helpful. Have they got any claw foods (finger foods) and non-alcoholic drinks?)
>>
No. 992440 ID: c50e45

How many pillars are there? Also, let's ask about chimeras.
>>
No. 992443 ID: b1b4f3

>>992416
Good thing we're just carrying mail.
Maybe it's time to ask about the factions.
>>
No. 992446 ID: 8a51ec

So the kind of place where touching an invisible piece of thread can give you a heart attack 2 minutes later. Fun. Anything more about the cartographer's guild or is the name self-explanatory?
>>
No. 992461 ID: 864e49

>>992416
I didn't realize the New World was inside the fucking WARP!
What in the name of sweet fuck have we gotten ourselves into?
>>
No. 992462 ID: 86aaf2

>>992461

((I haven't seen a discussion thread so putting it here: IMO, it's probably more a reference to 'The Zone' of the novel 'Roadside Picnic', as well as 'Stalker' (the 1979 movie based on the book), and the 'S.T.A.L.K.E.R.' series of video games likewise based on the book, rather than The Warp of 40k fame.))
>>
No. 992572 ID: 9c4453
File 161639183685.png - (176.09KB , 800x600 , RTS02622032021.png )
992572

I have a load more questions I want to ask, but I'd be here a long time if I wanted to have them all answered.

The bartender speaks up
>"Ah, I didn't mean to scare you or anything! weather anomalies are the least of your worries, most of them are extremely rare to begin with. So much so that storm chasers exist to document and study them."
>Anything more about the cartographer's guild or is the name self-explanatory?
"Could you tell me more about the storm chasers? the cartogrophers and the prospectors also?"
>"I could but there are Aves in the tavern right now who could do a better job than I could.
>let's ask about chimeras.
"So what do you know about chimeras? have you met many? have many live in the New World?
>"Your kind aren't too rare but you're not exacty common either. Many Aves from the Old World have never seen one in person. It is my understanding that many live in the New World. I have seen a few coming through in my time but I don't know if there are any currently on the ridge besides you. Anyway, I've rambled too much anyway, is there something I can get for you?"

>Buy something off the ave, they're being courteous and helpful. Have they got any claw foods (finger foods) and non-alcoholic drinks?
I'm not really a drinker, and as a matter a fact, if I were to drink too much I would gain a resistance to getting drunk anyway, which is besides the point because I shouldn't be drinking while working anyway. It does sound like a good idea to get something for the figurative road.
"Is there anything I could bring with me that'd last a while?"
>"Oh I have just the thing!"
The barkeep reaches beneath the counter and pulls out a bag sized to fit the palm of a hand
>"How does a bag of mixed nuts sound? all from the old world,very light, plus they'll last for a couple months and can be kept in all sorts of conditions. 2 crescents a bag, how's that sound?
That actually does sound very nice, and 2 crescent isn't alot.
"I'll take one, please."
I put two small coins on the table and I am handed the bag
>"Pleasure doing business! and if that's all, I see a few Aves that need refills, I can redirect you to any Aves you're interested in speaking to."

The Barkeep lists off a few group associated Aves around the tavern who I could ask questions, the list includes;
>An Ave associated with the cartogropher's guild and is also a storm chaser.
>A group of New World hunting aves.
>An ancient prospector and a historian sitting together.
>A soldier belonging to an ambiguous faction. (who is now currently in a confrontation with Hakrei)
>Various groups of headhunters, pirates, skyfarers and privateers.

There is also a bounty board I can go look at.
>>
No. 992573 ID: 8483cf

Visit the cartographers while singing songs about maps.
>>
No. 992574 ID: b1b4f3

>>992572
Talk to hunters, find out about monsters.
>>
No. 992578 ID: 894419

>>992574
This.

Knowledge about dangerous fauna your route could take you past is probably an important thing to acquire.
>>
No. 992581 ID: afe7de

I agree, talking to hunters and finding out about monsters and local fauna would definitely help you avoid any nasty scraps on your journey.
>>
No. 992605 ID: 19da02

definitely the cartographer
>>
No. 992925 ID: 9c4453
File 161659920369.png - (278.43KB , 800x600 , RTS02722032021.png )
992925

>I agree, talking to hunters and finding out about monsters and local fauna would definitely help you avoid any nasty scraps on your journey.
It probably makes the most sense to learn what I'm in for when I go into less tamed areas, so I ask the barkeep to direct me to the group of hunters.

They've located themselves into a part of the tavern farther away from the others. Hakrei and the soldier are nearby but I think I'll avoid them.
An orange ave seems to be in conversation with a grey one.
>>
No. 992926 ID: 9c4453
File 161659923263.png - (262.97KB , 800x600 , RTS02822032021.png )
992926

>"I said it before and I'll say it again, what you're claiming is impossible."
"What's impossible about it?! It's neck was huge!"
>"Regardless, I don't know why you would bring chain shots on a hunting trip to begin with"
"Because regular cannon balls are boring! and so are you!"
>"I still don't believe you did it, then again, only something stupid and pointless like that could be done by you."
"That's the spirit! Now let me tell you about the time I shot a raintree dropper with my ramrod--"
>"So that's where it went. I also doubt that happened either."
"Lighten up Pieken, You need to treat hunting less like a job and enjoy yourself!"
>"Aves like you that treat New-World game hunting like sport are the ones giving us a bad name."
>>
No. 992927 ID: 9c4453
File 161659925472.png - (177.79KB , 800x600 , RTS02922032021.png )
992927

"What's that supposed to mean?! I think 'pith raiders' has a good ring to it!"
>"I think it's barely respectable."
"As if you wanted respect! if you wanted respect, you'd get a more respectable helmet!"
>"What's wrong with my helmet?"
"It makes you look even more like a dork!"
>"Elaborate."
>>
No. 992928 ID: 9c4453
File 161659926794.png - (177.87KB , 800x600 , RTS03022032021.png )
992928

"Well for starters, it has that big stupid spike!"
>"It's not stupid. It's has a purpose"
"Oh? And what would that be? Do you use it to impale jungle cats?"
>"It's for intimidation"
"'Intimida--'... AHAHAHAHAH, OH, YOU DON'T REALLY THINK THAT DO YOU??"
>"It's true."
"AHAHAHAHAH"
>>
No. 992933 ID: 9c4453
File 161659945150.png - (155.64KB , 800x600 , RTS03122032021.png )
992933

>"Listen Trasks, my helmet is both utilitarian and attractive, you're probably upset you couldn't think of it first
"MAYBE I'LL ASK THAT CHIMERA IF IT'S INTIMIDATED-- AHAHAH"
"I would really prefer if you two would be quieter, before you both give me a second headache."

I guess now's a good time to think of questions to ask that relate to the New World and its fauna.
>>
No. 992934 ID: 19da02

Immediately ingratiate yourself to Trasks by saying you don't find helmet spikes particularly intimidating. Typically, getting your head close to the dangerous part of an animal is a bad idea!

That being said, you're traveling to the New World and want to have some idea what to expect when you get there if they'd be so kind as to indulge you. Maybe offer to buy a round if you can afford it?
>>
No. 992935 ID: 6093e4

>>992933
Sit across from redhat, ask them what to expect regarding monsters on the routes between populated areas, and what warning signs might alert you to monster in an area (tracks, droppings, etc.). Also compliment his hat
>>
No. 992937 ID: 8a51ec

This 'Trasks' person certainly seems like she'd be willing to accompany you through the New World for the hell of it. A dumbass, but a useful dumbass.
Though with an attitude like that, you probably want save asking her to do something that involves a lot of idle chatting and being alone with you for last. Anyway, you should ask about any fauna you want to avoid and how to do so.
>>
No. 992939 ID: 86aaf2

Compliment all of their hats and helmets and say that all three styles on display are quite daring and dashing! But you don't really have the cultural context to be intimidated by any lf them. Maybe you're missing military history reference somewhere?
>>
No. 992944 ID: ce39da

You don't know about hunting, but you do know trivia about the civilized world:
"To be fair, the spike was made with utility in mind, and he's not technically incorrect about it being for intimidation; it's actually a hook with which you're supposed to attach a military plume so that you look taller. And while that does look ridiculous up close, it can be quite intimidating from across a large battlefield, which... admittedly, hunting is probably quite different from. I'm not sure if it would work on a wild beast. But then, you're the experts, which is why I came over. Do you have any advice for traveling through the wilds?"
>>
No. 992948 ID: c09f5e

Redhat looks like the quietest of the bunch, thus the most experienced/useful, but also hardest to impress. Start by not calling him Redhat (sweet nickname though), and get their names.

You're not the one to come in to hunt for monsters, so ask for tips on how to avoid or deter them. Things like signs to look out for, wards or weapons you can carry, antidotes or first aid to administer after trouble, etc.
>>
No. 993044 ID: 4a9893
File 161666107346.png - (205.49KB , 800x600 , RTS03225032021.png )
993044

>You don't know about hunting, but you do know trivia about the civilized world.
Although that's true, all I know about the uniforms and attire of the New World Is that clothing needs to be specialised for the enviroment, which in some cases is to protect against humidity. I do know that those helmets are called pith helmets, and that they are made of a sponge-like material called pith.
>Redhat looks like the quietest of the bunch, thus the most experienced/useful, but also hardest to impress. Start by not calling him Redhat (sweet nickname though), and get their names.
I will consider this and I will be sure to try get their names

I approach the group and try to get acquainted.
"Hello there, you guys are New World hunters, right? My name is Pascoe, and I'm getting ready to head to the New World for the first time, so I had a few questions some of you might be able to answer for someone new like myself?"
>"I could answer a few ques--"
"Hey, chimera! take a seat! there's a spot next to me, I'll answer any questions ya like!
My name's Trasks, the stony face guy with the funny hat across from me is my good pal Pieken, and the sleepy head in the corner there is Reeds!

>"Hail fellow well met."
"Please do try to keep it down."

>Compliment all of their hats and helmets and say that all three styles on display are quite daring and dashing! But you don't really have the cultural context to be intimidated by any lf them. Maybe you're missing military history reference somewhere?
"For the record, I think you all present yourselves in a stylish fashion, though I wouldn't say any of you intimidate me that much, but it's nice you put in the effort nonetheless"
>"Better to be envied than pitied. Hunters should take pride in their appearence."
"My outfit isn't complete yet! I just need a few more teeth to complete my crown!"
Pieken's eyes roll.

>Immediately ingratiate yourself to Trasks by saying you don't find helmet spikes particularly intimidating. Typically, getting your head close to the dangerous part of an animal is a bad idea!
"I think the monster teeth sends the message that you're a threat better than a single spike can!
"That's what I'm saying! Why even stop at teeth? I aught to add antlers, claws, tusks, horns, what have you! You, my friend, have just inspired a future work of art!
>"I think it's sickening."
"Everyone's a critic!"

>you should ask about any fauna you want to avoid and how to do so.
"You all know a lot about the creatures of the New World, right? could you tell what to watch out for?
>"The New World is a big place. You'll need to be more specific."
"What can you tell me about the creatures that inhabit the pinnacles?
"My favourites!"
>"Yes, well, the wildlife that inhabit the pinnacles are very interesting, being that much of the life is isolated to each island, some can be big, some can be small, sometimes animals are the least of your worries. But for the most part, the creatures that inhabit the New World that you need to watch out for are mammals."
"I bet Pascoe here has never even seen a mammal before!"
>"I think you're an idiot, Trasks."
"And I think your face is an idiot!"
*sigh*

>"Anyway, mammals generally dominate any of their given environments, and most are many times larger than the average sized ave. To take one down we usually orginize large hunting parties, depending on what we're looking for. It's usually a good idea to come in with a plan. Some can be very intelligent, too."
"Should I avoid all mammals?"
>"Not always, some have been domesticated or tamed and used for hunting."
>"Also of note are some monsters that appear one of a kind, some myths and others legends while some are very real, but those are the sorts of things Reeds here deals with."

>That being said, you're traveling to the New World and want to have some idea what to expect when you get there if they'd be so kind as to indulge you.
>Do you have any advice for traveling through the wilds?
"What's it like navigating the wild territories of the new world, what would I need to come prepared?"
>"One thing you'll definately need is a knife."
"I can't use a weapon though, my code prevents me from doing so."
>"Don't worry, you won't be needing it for that, You'll need it for cutting your way through all the plants. many paths and roads connecting colonies and isolated properties often get overgrown. I suggest you get a machete if you wish to come prepared."
"You should get a kukri!"
>"That would do a better job at cutting plants and such, but those are generally more expensive and are more unwieldy. Get one if you can afford it."

>This 'Trasks' person certainly seems like she'd be willing to accompany you through the New World for the hell of it.
I can't tell if it's a she or a he, but that's because I'm not an ave. aves have the same issue with chimeras. I don't know if Trasks would want to sit around while I'd deliver stuff, but I think there's a good chance I'll run into these hunters again sooner or later.

>You're not the one to come in to hunt for monsters, so ask for tips on how to avoid or deter them. Things like signs to look out for, wards or weapons you can carry, antidotes or first aid to administer after trouble, etc.
"How can I best avoid encounters with wildlife?"
>"I hate to be the one to tell you this, but that's kind of the opposite of what we do..."
"What about antidotes and medical supplies?"
>"That all varies from pinnacle to pinnacle."
>>
No. 993046 ID: b1b4f3

>>993044
Oh, speaking of plants, are there any plants you need to look out for? Ones that are poisonous to touch, or ones that will grab you?
And any advice on the factions would be appreciated.
>>
No. 993055 ID: 9aa12d

Generally speaking you need knowledge on the land, what to commonly look out for, how the terrain is, how hot or cold it can get, stuff of that nature.
>>
No. 993065 ID: 19da02

Also if there's anything that's particularly poisonous/venomous.

And hey, if there's something they think you could fight and win, because some increase in battle prowess would be useful in your current circumstances.

And hey! If they've met any other chimeras? Preferably ones that like fighting?
>>
No. 993074 ID: 9a2966

>"I hate to be the one to tell you this, but that's kind of the opposite of what we do..."
Logically they could tell you what they DO do to -attract- beasts, so you at least know to avoid doing that. At least for anything that's easy to do accidentally - you don't need their trade secrets or anything.
>>
No. 993183 ID: 4a9893
File 161676283936.png - (316.05KB , 800x600 , RTS03326032021.png )
993183

>Oh, speaking of plants, are there any plants you need to look out for? Ones that are poisonous to touch, or ones that will grab you?
"Lets talk about the plants. any I should look out for? any that are poisonous to touch or eat?"
>"Oh there are plants like that and more. There are some islands where plants are the biggest threat, depending on the season. Some are poisonous of course, but those aren't always the real danger. Some plants aren't intentionally harmful, take trapdoor ivy for example, it grows over holes in the natural terrain which sometimes causes explorers to fall in. Then there's carnivorous plants, ones that try to lure you in with a scent or bait of some kind. I have even heard stories of a plant that will try to lure wildlife by imitating the sound of a wounded animal."
"Don't forget about the plants that shoot you!"
>"Ah yes, scatterweeds. The way that plant spreads its seeds is to explode into the direction of a tripped vine and the idea is to lodge itself into an animal which will transport it long distances. Fortunately it is rarely lethal and only explodes in the dry season."
>>
No. 993184 ID: 4a9893
File 161676286940.png - (338.81KB , 800x600 , RTS03426032021.png )
993184

And hey! If they've met any other chimeras? Preferably ones that like fighting?
"Have any of you ever met any chimeras like me before? Any of them good at fighting?"
"I've met plenty of pseudo-whatevers, I even see a few in some hunting parties! I don't know about any fighters though. I've seen a few gryphs like you, but they're usually a lot more stripy and spotty. One guy I see a lot is a pseudojack, Best hunting partner I ever had! lets see... I also see a pseudowend too from time to time, great tracker, I love it when you chimeras do that thing when you get on all your legs!"
>"What about Mills? Isn't he a Chimera?"
"nahhh, he wasn't born like that, remember?"
>"I suppose."
>>
No. 993186 ID: 4a9893
File 161676298465.png - (330.53KB , 800x600 , RTS03526032021.png )
993186

>Generally speaking you need knowledge on the land, what to commonly look out for, how the terrain is, how hot or cold it can get, stuff of that nature.
"What are the lands like? climate, terrain, stuff of that nature."
>"The New World isn't temperate like the old world, there are only two seasons to keep track of usually, wet and dry, but some areas have different rules. In other words it'll be hot and wet most the time. as for the terrain of the pinnacles, the islands are usually very vertical, and since most ports are built in the basons at the bottom, people making their way across the wilds need to make their way uphill much of the time.
"So the climate is mostly hot?"
>"Correct, save for the occassional weather anomaly."

That answers most of the questions I had about the New World. It sounds dangerous but it should be alright, seeing as I'm a generally cautious person, perhaps to the point of paranoia. I'm quick on my feet so I'm not too worried about being chased. I can do this.

I'll soon exchange parting worlds with these hunters and get on with starting this journey, but before I do, should I ask anything else, or any questions directed to any of the hunters in particular?
>>
No. 993200 ID: ce39da

A parting question to both them and the barkeep if you aren't satisfied with their answer: "Last question, but not a hunting one; are the maps the Outpost could provide up-to-date enough, or would I be better off with another source?"
>>
No. 993207 ID: 894419

>>993186
Ask 'em why red-hat is so mysterious and silent, is he always like that?

Also ask if you wanted to hire on them for a trip someday, what the going rates are.
>>
No. 993209 ID: b1b4f3

I'm satisfied. We can move on.
>>
No. 993361 ID: 4a9893
File 161686837349.png - (253.71KB , 800x600 , RTS03627032021.png )
993361

"are the maps the Outpost could provide up-to-date enough, or would I be better off with another source?"
>"The Pinnacles have always been difficult to map out, but even old maps are better than none. All maps that are sold are usually up to date unless stated otherwise.
"Yeah those cartogropher nerds come together a few times a year and share their personal maps with eachother to create a super map which gets mass printed and passed around, they get sold everywhere for real cheap."
>ask if you wanted to hire on them for a trip someday, what the going rates are.
"What's it like going hunting? I might try it out myself some day"
>"It's a profitable venture, it certainly pays for itself, especially if you can capture the game and bring it back alive. Nobles, private collectors and the colosseum will pay through the roof for fierce or rare game."
"It's fun, too!"
>"If that's how you want to look at it."


>Ask 'em why red-hat is so mysterious and silent, is he always like that?
I've been wondering that too. I got the impression he could just the quiet type, But I feel it's worth asking.
"Is Reeds always this quiet?
"Say something, Reeds!"[/orange]
[color=red]"I will, but not because you told me to.


I look back to see Reeds smoking a clay pipe. I don't know when he started smoking it as I didn't see him take it out. Interestingly, I didn't even hear him use a fire striker.

"Watch your back, chimera.
People will be watching it.
Watch them too."

>>
No. 993362 ID: 4a9893
File 161686840717.png - (162.21KB , 800x600 , RTS03727032021.png )
993362

He turns his head and I get a look at his other eye, or what appears to be some kind of scar going over it.
"And a word of personal advice; don't go looking for things that don't exist."

I'm not even gonna ask.

Anyway, I've messed around enough, it's about time I got to work! I bid my farewells to the small group of hunters.

>"See you around pseudogryph."
"Until next time!"
"Farewell."
>>
No. 993366 ID: b1b4f3

>>993362
To the post office.
>>
No. 993369 ID: ce39da

Yeah, it's time to head to the outpost to get a map along with our mail and plot a route. We can shop on the way back to the dock.
>>
No. 993396 ID: 12b116

let's get to work! Post office.
>>
No. 993478 ID: afe7de

Go to the Post Zone, get ready for works!
>>
No. 993488 ID: 894419

I'm here to talk to hunters and deliver mail, and I'm all out of hunters to talk to. TO THE POST OFFICE!
>>
No. 993657 ID: 4a9893
File 161701716396.png - (279.12KB , 800x600 , RTS03829032021.png )
993657

As I begin to make my way down I take the time to obsorb all the information I've taken in, and so far, I've just been told how dangerous it'll be. Though in all fairness I was told in advance, albeit in much less detail, how everything would be really dangerous. I still wanted to do this anyway. I wanted to do this because... uh... I still don't really know why. I could say I wanted the promotion but I never really had to worry about money. There was just something about the New World job that enticed me. Maybe I just got sick of doing deliveries in the same town for 4 years. I should ask my coworkers why they do it.

Anyways, I'm not completely clueless on the New World, I know about the colonies, the countries that influence them, and I know about all the other courier services we compete with.

Back home in Tenprence, or I guess as everyone here calls it, 'The old world', things were much more simple. We don't have mammals as the hunter mentioned (besides half-mammals like myself), and we don't have bizarre weather like the barkeep told me. Aves and chimeras are at the top, but in the New World we seem to be at the bottom. At least we stand a better chance than we used to.

I also can't help but feel I'm forgetting something... was I supposed to bring something?

I have a few more things I could think about before I arrive at the outpost.
>>
No. 993678 ID: e7c7d3

Check pockets to make sure you got everything
>>
No. 993683 ID: a3ec44

Forget your pictures of loved ones?
>>
No. 993694 ID: ce39da

I really hope it isn't some official papers or a badge you need to flash at the outpost or anything. (Or if it is, that you haven't lost them.)
>>
No. 993697 ID: b1b4f3

Pilot told you to pick up a few things. Can you do that after the post office?
>>
No. 993855 ID: 4a9893
File 161714095836.png - (414.88KB , 800x600 , RTS03930032021.png )
993855

>Check pockets to make sure you got everything
My raincoat doesn't have pockets, so at least I'm not forgetting anything in those.
>Forget your pictures of loved ones?
Loved ones? I guess I can't really say I got loved ones to have pictures be made of. I never met my real parents, and to this day have never seen another chimera before. I was raised by an ave family but for the most part I'm on my own.
>I really hope it isn't some official papers or a badge you need to flash at the outpost or anything. (Or if it is, that you haven't lost them.)
I took the papers before I last I checked, the emblem for my company is still on my hat.
>Pilot told you to pick up a few things. Can you do that after the post office?
Definitely taking care of that after this business is taken care of.

After a while of walking, I notice the terrain begins to go uphill and I can see the post office. From the outside it looks like the one I work at, but this one seems much bigger and a bit more... drab? It was constructed away from the other buildings and higher up which isn't out of the usual for a post office. The road seems to disappear and trees start to take over.
>>
No. 993856 ID: 4a9893
File 161714098801.png - (366.48KB , 800x600 , RTS04030032021.png )
993856

As I make my way through the trees I notice a hard to miss sign nailed to a tree. It's reads: 'THIEVES WILL BE' with the rest of it painted over with noticably smaller and neater handwriting written underneath that reads 'Please don't steal anything. -P'. I can only assume this was put up by someone working here. I suppose that means thieves are somewhat of a problem? I certainly hadn't planned on stealing...
>>
No. 993857 ID: 4a9893
File 161714100090.png - (329.64KB , 800x600 , RTS04131032021.png )
993857

I walk up a ramp and approach the entrance, the way in appears wide open which I think means they are open? They should be. It looks... really dark in here?
I guess I should wait for my eyes to adjust to the darkness or look for a candle or lantern in the mean time. I wonder what's going on here.
>>
No. 993859 ID: 894419

>>993857
No lights? Call out and see if anyone is up ahead.
>>
No. 993875 ID: b1b4f3

Hello?
>>
No. 994019 ID: e9b402

>>993859
This. Yell out "is anyone here? Im not a thief."
>>
No. 994358 ID: 6966b0
File 161733202701.png - (145.80KB , 800x600 , RTS04202042021.png )
994358

It doesn't look like I have much of a choice in the matter and decide to proceed ahead. My guess for why it's so dark in here is because all of the windows are shut or maybe boarded up, Not likely the latter because this place should be active at nearly all times.

Calling out into the corridoor gives me no reply, also of note is that my voice doesn't travel very far because the acoustics are being affected by all the lockers lining the walls.

Adjusting to the darkness is something that comes easy to me being part feline, I just wish my dilated pupils didn't make me look like such an idiot.
>>
No. 994359 ID: 6966b0
File 161733204273.png - (218.88KB , 800x600 , RTS04302042021.png )
994359

As I look for someone to talk to, I hear a click...

--BANG--

A scatter of small projectiles misses in front of me not so narrowly. I've never been shot at before and I'm not sure what should be my first reaction!
>>
No. 994360 ID: b1b4f3

>>994359
Running away seems wise.
>>
No. 994361 ID: 12b116

hit the dirt and try to scurry for cover!
>>
No. 994365 ID: 86aaf2

No, *running* is not appropriate.

Getting low down and diving for cover (note: things used to represent cover in popular culture aren't always massive/thick/dense enough, look for something big and thick to put between you and the person shooting at you).

Then keep your head and limbs and body close to the ground and behind said cover and scream that you surrender. You are, after all, unarmed and at their mercy anyway, and they have shown willingness and intent to use lethal force.
>>
No. 994366 ID: 894419

Hit the deck!

"Oh god! Don't kill me! I'm sorry!"
>>
No. 994390 ID: 2aa5f0

drop and get behind cover. If there is no cover try and knock down some of the lockers for cover and pray they're not attached to the wall.
>>
No. 994406 ID: 864e49

Drop to all fours, scream, loss hat, get the fuck out of there, find guards.
>>
No. 994409 ID: c1d72d

The most rational action would be to no make sudden moves, hands up and demand "Ceasefire! I am disarmed and mean no harm!".

Though the most usual action is to duck for cover and run with a loud "AAAAAAAHHHH!".

Maybe a combination? Ducking for cover and try to reason?
>>
No. 994411 ID: 094652

"I SURRENDER!"
>>
No. 994473 ID: 2748b3

I would hit the deck, fast. Also yell that you're with the postal union.
>>
No. 994702 ID: d5825c

humm seems like a pressure plate trap.
>>
No. 994763 ID: c6266d
File 161752151898.png - (148.31KB , 800x600 , RTS04404042021.png )
994763

I decide the best course of action is to leap to the nearest cover, which is as far as I can see in the darkness, a stack of large wooden boxes. I get close to all fours and lunge forward taking especially careful measure not to lose my hat. I only scream a little bit.
>>
No. 994764 ID: c6266d
File 161752153679.png - (153.25KB , 800x600 , RTS04504042021.png )
994764

I duck down keeping myself as close to the ground as I can and try to fit as much of myself as I can behind cover.

The next logical step would be trying to reason with whoever fired the shot.

"I SURRENDER! I'M NOT A THIEF, I'M WITH THE POSTAL ALLIANCE!" After a while, silence fills the room for a brief moment, before I hear a voice speak up.
>"I considered that a possibility. But the chances that you were a thief or a specific chimera I wanted to shoot outweighed the possibility. You'll have to excuse me, I don't meet many chimera postal workers."
"So... you're not gonna shoot me?"
>>
No. 994765 ID: c6266d
File 161752155330.png - (166.05KB , 800x600 , RTS04602042021.png )
994765

>"Nah, suppose I have no reason to now. You and I are both busy people, you got mail and packages to deliver, and I'm busy staring at nothingness all day, so how about we try not to waste eachother's time. We got a couple minutes give or take for the postmaster to get here to chew me out for firing this thing, so you ask whatever you like."
>>
No. 994766 ID: 0fae41

Are you blind? You could have taken my head clean off!
>>
No. 994767 ID: f94934

>>994765
You're a postman! You're not even supposed to have a gun!
>>
No. 994768 ID: 3ed3c3

>>994765
You crazy, blind bastard! What if you'd hit me?! Where the Hell did you even get that thing?!
>>
No. 994773 ID: 2aa5f0

where did you even get that gun? I thought people working for the post were discouraged on carrying weapons.

Also do I have to worry about anyone else trying to shoot me? You make it sound like the postal office around here has enemies... for some reason.
>>
No. 994779 ID: cdabe3

Oh geez, the gun still has a shot loaded in the second chamber
>>
No. 994782 ID: c1d72d

You se apparently there is a thief problem. Is someone stealing the mail?
>>
No. 994785 ID: ce39da

Too late; we're chewing them out right now.

"You know we're not even supposed to use weapons to hurt people like that, right? What if you'd killed a fellow employee of all people? And you call yourself a postman!"

If he retorts with some nonsense about doing what it takes to survive out here: "Look here; I joined this company because I believe in its principles. If you don't - if you aren't even willing to use the rules' loopholes instead - then why are you still with the company?"
>>
No. 994796 ID: b1b4f3

>>994765
What do the crosses over their eyes mean?
>>
No. 994848 ID: d5825c

i would not complane about him haveing a gun, i would ask if he can even see the postal lables. And why is it so dark in here?
>>
No. 995018 ID: c6266d
File 161770184350.png - (111.30KB , 800x600 , RTS04705042021.png )
995018

"Are you blind? You could have taken my head clean off!"
>"I am blind. What gave it away?"

"You know we're not even supposed to use weapons to hurt people like that, right? What if you'd killed a fellow employee of all people"
>"Oh don't be so dramatic, that couldn't kill anyone, even if I had aimed it directly at them. That was a warning shot, minimum measurement of gunpowder with small pellets. I fire it towards what I assume are would-be thieves to chase them off. I'd be impressed with myself If I actually managed to hit anybody with it. Keep in mind it doesn't actually have the power to seriously injure you, would've peppered you up real good though.

>apparently there is a thief problem. Is someone stealing the mail?
"Is there some kind of problem with thieves for you to have to do that?
>"Oh yeah. Though I must say, acting unhinged and firing at noises really makes thieves reconsider targeting this place."

"where did you even get that gun? I thought people working for the post were discouraged on carrying weapons."
>"It isn't company property if that's what you were wondering. I got this from one of the salvage yards for a bargain. it's pretty rusted but it works for what I'm using it for. We're not discouraged from using guns or knifes or anything, only from using them as weapons if that makes sense. You and I can still use guns as bluffs or knifes for cutting things, even if it's frowned upon, we're just not supposed to harm others with them."

>Oh geez, the gun still has a shot loaded in the second chamber
"I see there are two barrels on that gun, is it still loaded?"
>"Correct. There's a more lethal round in the other chamber for the persistant ones."

>why is it so dark in here?
"Can you tell me why it's so dark in here?"
>"Is it? I guess you could say I had a hard time noticing. Wasn't my responsibility to open the windows."

>What do the crosses over their eyes mean?
"What's with the crosses over your eyes?"
>"It's a little rude to ask about someone's desensing scars you know."
"Isn't it also a little rude to fire guns at people?"
>"Eh, touché I guess. I got these when I was still doing delivery runs in the pinnacles. I had an encounter with the local mythical horror found on Hocking caye. A word of advice? If the locals tell you to wear a blindfold or put wax in your ears, you should listen."

I start to hear cursing and stumbled walking approaching us from one of the hallways.
>"Ah, right on time! this should only take a moment. When he's done, he should sort you out. By the way, if you're here to collect, I think you forgot something."

What? What did I...
>>
No. 995056 ID: b1b4f3

You have your bag. Do you need a bigger one to carry mail?
>>
No. 995079 ID: 9aa12d

De-sensing scars? That one hunter had them, is someone or something deliberately removing eyes?
>>
No. 995086 ID: ce39da

> Desensing scar.
> Literally blind.
We're forgetting something he can detect without using his eyes? ... Quick, try to recall if there's a verbal password or greeting protocol you were briefed on! It makes sense that it'd slip your mind if it isn't needed for the more "normal" routes you're used to.

If that doesn't pan out... does the fact that his hat has a different emblem and trimming mean anything to you?
>>
No. 995137 ID: e16acb

>>995018
You've got your cap, your bag, uh... I don't know what else you could need to pick up and deliver mail. Address book? Map? Journal? Sick Double Barreled Indiscriminate Murder Gun? Boots? Gloves?
>>
No. 995139 ID: 8483cf

The kind of buckshot doesn't matter if you shot someone in the eye! They could end up blind or...

You know what never mind
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