>>
|
4a9893.jpg
Green Emerald Flyer
4a9893
>You don't know about hunting, but you do know trivia about the civilized world.
Although that's true, all I know about the uniforms and attire of the New World Is that clothing needs to be specialised for the enviroment, which in some cases is to protect against humidity. I do know that those helmets are called pith helmets, and that they are made of a sponge-like material called pith.
>Redhat looks like the quietest of the bunch, thus the most experienced/useful, but also hardest to impress. Start by not calling him Redhat (sweet nickname though), and get their names.
I will consider this and I will be sure to try get their names
I approach the group and try to get acquainted.
"Hello there, you guys are New World hunters, right? My name is Pascoe, and I'm getting ready to head to the New World for the first time, so I had a few questions some of you might be able to answer for someone new like myself?"
>"I could answer a few ques--"
"Hey, chimera! take a seat! there's a spot next to me, I'll answer any questions ya like!
My name's Trasks, the stony face guy with the funny hat across from me is my good pal Pieken, and the sleepy head in the corner there is Reeds!
>"Hail fellow well met."
"Please do try to keep it down."
>Compliment all of their hats and helmets and say that all three styles on display are quite daring and dashing! But you don't really have the cultural context to be intimidated by any lf them. Maybe you're missing military history reference somewhere?
"For the record, I think you all present yourselves in a stylish fashion, though I wouldn't say any of you intimidate me that much, but it's nice you put in the effort nonetheless"
>"Better to be envied than pitied. Hunters should take pride in their appearence."
"My outfit isn't complete yet! I just need a few more teeth to complete my crown!"
Pieken's eyes roll.
>Immediately ingratiate yourself to Trasks by saying you don't find helmet spikes particularly intimidating. Typically, getting your head close to the dangerous part of an animal is a bad idea!
"I think the monster teeth sends the message that you're a threat better than a single spike can!
"That's what I'm saying! Why even stop at teeth? I aught to add antlers, claws, tusks, horns, what have you! You, my friend, have just inspired a future work of art!
>"I think it's sickening."
"Everyone's a critic!"
>you should ask about any fauna you want to avoid and how to do so.
"You all know a lot about the creatures of the New World, right? could you tell what to watch out for?
>"The New World is a big place. You'll need to be more specific."
"What can you tell me about the creatures that inhabit the pinnacles?
"My favourites!"
>"Yes, well, the wildlife that inhabit the pinnacles are very interesting, being that much of the life is isolated to each island, some can be big, some can be small, sometimes animals are the least of your worries. But for the most part, the creatures that inhabit the New World that you need to watch out for are mammals."
"I bet Pascoe here has never even seen a mammal before!"
>"I think you're an idiot, Trasks."
"And I think your face is an idiot!"
*sigh*
>"Anyway, mammals generally dominate any of their given environments, and most are many times larger than the average sized ave. To take one down we usually orginize large hunting parties, depending on what we're looking for. It's usually a good idea to come in with a plan. Some can be very intelligent, too."
"Should I avoid all mammals?"
>"Not always, some have been domesticated or tamed and used for hunting."
>"Also of note are some monsters that appear one of a kind, some myths and others legends while some are very real, but those are the sorts of things Reeds here deals with."
>That being said, you're traveling to the New World and want to have some idea what to expect when you get there if they'd be so kind as to indulge you.
>Do you have any advice for traveling through the wilds?
"What's it like navigating the wild territories of the new world, what would I need to come prepared?"
>"One thing you'll definately need is a knife."
"I can't use a weapon though, my code prevents me from doing so."
>"Don't worry, you won't be needing it for that, You'll need it for cutting your way through all the plants. many paths and roads connecting colonies and isolated properties often get overgrown. I suggest you get a machete if you wish to come prepared."
"You should get a kukri!"
>"That would do a better job at cutting plants and such, but those are generally more expensive and are more unwieldy. Get one if you can afford it."
>This 'Trasks' person certainly seems like she'd be willing to accompany you through the New World for the hell of it.
I can't tell if it's a she or a he, but that's because I'm not an ave. aves have the same issue with chimeras. I don't know if Trasks would want to sit around while I'd deliver stuff, but I think there's a good chance I'll run into these hunters again sooner or later.
>You're not the one to come in to hunt for monsters, so ask for tips on how to avoid or deter them. Things like signs to look out for, wards or weapons you can carry, antidotes or first aid to administer after trouble, etc.
"How can I best avoid encounters with wildlife?"
>"I hate to be the one to tell you this, but that's kind of the opposite of what we do..."
"What about antidotes and medical supplies?"
>"That all varies from pinnacle to pinnacle."
|