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File 155826081464.png - (44.41KB , 600x400 , dungeoneer_ch6.png )
933337 No. 933337 ID: e8f59c


It feels as if I've been running from problem to problem since waking up. But we're slowly digging in and slowly making progress.
577 posts omitted. Last 100 shown. Expand all images
No. 953014 ID: 1774cd

We don't want the actual entrance to be hard to find/get into. If they give up before even fighting Deem's gonna feel real fuckin cranky.
No. 953021 ID: 151656

If they can't find the entrance, they don't deserve to get in. Deem's a discerning lady that wouldn't let just anyone inside her, after all.
No. 953031 ID: 9caba2

Let's keep it simple for now, a good pathway and a smooth mountain surface. No stairs 'cause I'm not sure how belphe would tackle those, and we're even with the surface right?
Prepare some area for simple outdoor facilities as well as a sign.
No. 953032 ID: afa6f6

>>If you are making an entrance, then you might want to consider a crest! Your themes were predicted to be Earth, Shadow, and now flora? Huh... Shadow is difficult to convey without context. Maybe... A stick stabbing into The Sun's eye?

A half eclipsed moon maybe? Thats literally an earth shadow right?.

I m having a bit of trouble thinking of specific puzzles, but I keep coming back to the idea of one you can only solve in the dark. Like a memory puzzle, where the challenger has to put pieces in specific apertures, but the lights go out when they pick them up so they have to memorize whats goes where before they do it. Maybe add some minor pit traps that wont kill but can injure in the darkness too, if they dont pay attention to where theyre going.
Basically, I think making one that the hasty or the not vigilant cant solve would be good.
No. 953039 ID: 977456

That idea is beautiful. Poetic, symbolic, easy to reproduce and recognise... but I just don't like it for no reason :( . Oh, wait! Moon is in the sky, so it is evil! Ha, no venerating sky-stuff on my watch! And! It is all weird alien geometry nonsense. I mean, Earth casting a shadow? Preposterous! If The Earth cast a shadow, then how would the elephants see where they were going? Clearly the moon just pulls a blanket over its face because it is shy, on account of it being massively tsun and Deem being pretty.

Darkness would mean overpowering whatever light they brought, which could be tough. Still, tying it into a puzzle should ease it a lot. Much as like keys(or puzzles) make doors easier.

Or just force them to make a key. Have a key-blank and let them use the golem makings to fire a clay key. There ought be a minimum time for the key to harden and they get to learn a trade!
No. 953046 ID: 6e6f32

This could be done by putting a single bright light source in a room, with phosphorescent stone tiles that have fluorescent glass plates a top them.

The plates would glow when the light source is shining on them, but the stone beneath would only reveal the truth when the light source is blocked.

Changing the plates and combination after each encounter would be trivial.
Bonus points for if you put a red herring controls in the room that switch up the plates' position.
No. 953052 ID: b0c5a4

..but we still want their shit. to get their shit we need them inside the dungeon.
No. 953053 ID: afa6f6

Maybe having the clues revealed only under certain colors of light would be easier, like you have to put out the lights and reflect if off something, or the like.

Either way, there should probably be some kind of consequence to getting the wrong choice, what should we do about that? Should probably try to weaken the adventurers before letting them in if they fail, and theres not a lot of earth pulse if theres no risk.
No. 953055 ID: ce39da

That sounds like a puzzle for the forge, not the golem totem.
No. 953193 ID: 2adab5

Are extendable/retractable spikes a thing we can currently do, and would filling a hallway with those until disarmed (via a puzzle with several levers that effect each other's state or via a hidden full disarm/reset lever on the other side) count as not blocking the path?
No. 953495 ID: f57349

Widen the front hallway into a horizontal cylinder, roughly the same diameter as the pancake golem, and cover the entire wall/ceiling/floor surface with a continuous grid of retractable spikes. When you're expecting company, have the spikes default to cycling in and out on a spiral pattern so intruders need to jump over at least one row of them to get past. Controls in the golem totem provide a puzzle so some bold and clever scout can disable the trap, letting their less agile companions pass safely.
No. 954668 ID: 7ebbf9
File 158021151998.png - (116.53KB , 800x600 , you_must_be_extremely_tall_to_enter_this_ride.png )

I am hearing a number of puzzles that aren't quite complete in of themselves, some of which manage to simultaneously over-complicate and under-challenge. I will go with the more straightforward proposal of making the entrance more difficult to access by excavating a large pit in front. Something my earth-working and golem workforce can achieve quite speedily.

I'll allow a bridge to be extended to get in. I'm sure there'll be some who can jump or climb up instead but that's the nature of the beast.

>I m having a bit of trouble thinking of specific puzzles, but I keep coming back to the idea of one you can only solve in the dark. Like a memory puzzle, where the challenger has to put pieces in specific apertures, but the lights go out when they pick them up so they have to memorize whats goes where before they do it.
An interesting idea to revisit later but not one I can easily do outside. For now I will settle for a switch that need to be found to raise the bridge.

>A marsh-moat. One of those areas of surprisingly deep water with enough foliage that it sorta looks like solid ground until you step on it. Then have some golem bridges that come out of the water when someone authorized needs to get in or out.
>Duckweed! That's the stuff. And we can stick monsters and fun/useful plants in there.
That wouldn't do the job unless I can flood a larger area than is practical for me to pull off in a short time, but I think I will add water to the bottom here. As I expand this outdoor dungeon area down the slope I can create a flatter area that is more marshy.

>How feasible would making the entrance the root of a big tree be? Make the starting puzzle as simple as hiding the physical door behind a bunch of vines.
It wouldn't create much of a delay once my dungeon becomes known. It may not give much protection from invading monsters homing in on my dungeon's exhalations either.

>>Does Belphe look like a boob to you?
>Enough so to be worth testing, yes. He's big and round. Boob potions make things bigger and rounder. There's only one place more bigness and roundness could go on Belphe.

>That depends. Would you consider him to be a foolish or stupid person?
I think I'm surrounded by boobs!

>Let's make some sweet polished stone benches and planters to go outside as a general staging area for adventurers, and hangout for our people. With a nice fitted stone path and courtyard
I don't want to make them too comfortable but I will lay down some stone blocks to provide indications that this isn't merely wilderness. I save the dug up top soil for planters and garden beds inside and out back.

>Ehhh. I like the idea, but not the placement. The valley would be a much better spot for that kind of thing (adventuring parties would have to work for the right to even be aware of it, let alone make return trips.)
A good idea. Invaders won't ever set foot there though.

>Once you've got enough plants and methods of growing them at your disposal it can be made to look a bit more verdant and overgrown, having that external tell and the inside living up to that expectation stirs the earth-pulse right?
It does, a good entrance is important. I don't want to make it too easy to climb but I might be able to find some strangling vines and such.
No. 954669 ID: 7ebbf9
File 158021161413.png - (31.90KB , 800x600 , what_next.png )

>>Golem suit, lighter than expected
>Hey you could up-size an exoskeleton like that couldn't you? A strength/speed booster rather than a suit of armor. Everyone could use something like that.
Not a bad idea, I would need better materials and for Merud to be extra sure it has the appropriate finesse though. I would need someone to trial it on too.

>Worst Slime walking around
>Hmmm... I feel like this might help it become not as terrible. Locomotion is part of the semblance of life, isn't it?
Yes, that is why I had the golem suit made.

>It might evolve into something that isn't a slime. ...any way you can encourage that? I don't think we discussed this possibility before. It's effectively a dense ball of inactive curses, can you maybe encourage it to become... uh... what sort of curse-based monsters are there? Banshees, wraiths, ghosts, poltergeists...
All monsters are rooted in curses.

>Wait, what if it's already on that path, but needs to "die" first to become an undead monster? What's your estimate for how long it has left to live, anyway?
It doesn't have the will to persist beyond death. It lacks determination. I think it has strengthened a little but unless it significantly improves I would measure its remaining time in weeks, not months.

>Oh god what if it's Moriko's Shadow.
It has shown no interest in Moriko or any reaction at all. Nor is it particularly dark, dusky or shadowy.

>If you are making an entrance, then you might want to consider a crest! Your themes were predicted to be Earth, Shadow, and now flora?
Still a little premature I think. My dungeon is still developing a truly iconic display.

Despite the ongoing dungeon renovations, it looks like there will be time to squeeze in one more thing before I leave for my trip back into town.

NEW - Greedy Lizard: Chakarchelou has been given more gold but perhaps he needs more tips on successful hoarding.
NEW - Reisarf's Research: Merud said Reisarf had an idea for the orange slime that he decided wouldn't work. Also Reisarf wanted to see if he could drink raw mana.
UPDATED - Moriko's Watcher: Imps are still leaving 'presents' at Moriko's favourite practice spot. Perhaps I should try to discourage them.
Reading Lessons: Merud teaching Alkaline, Moriko and myself to read. A fairly low intensity task.
No. 954670 ID: 1774cd

Reisarf's research is the most time-sensitive thing so I'd focus on that.
No. 954672 ID: 9caba2


Get that Reisearch with the slime and the mana done, try to fit in some reading lessons afterwards

You could probably even fit in a short lesson on the way to the town.
No. 954673 ID: 2aa5f0

>Reisarf's Research: Merud said Reisarf had an idea for the orange slime that he decided wouldn't work. Also Reisarf wanted to see if he could drink raw mana.
this seems like the only time sensitive one so I'm going to cast my lot in with this.
No. 954674 ID: 0fae41

Better that Reisarf drinks raw mana with you watching than without. The effects should be quite spectacular!
No. 954675 ID: 6e6f32

Reading Lessons

You're a dungeon. There will ALWAYS be seemingly more important or interesting things to do besides learning to read. The perfect time to learn will never come on its own, it must be made. Otherwise it's never going to happen.

Right now whilst the other options are more intriguing, there's nothing particularly pressing about them for once. Let us take this opportunity to learn some reading.
No. 954679 ID: 094652

Go with the research for now.
No. 954684 ID: 91ee5f

Wow! Alkaline has gotten pretty tall, hasn’t she?

>What do?
Reisarf's Research

Let’s hear Reisarf‘s idea for the orange slime. And let’s make sure we’re there to supervise Reisarf just in case something happens when he attempts to drink raw mana.
No. 954686 ID: 3ce8ff

Reisarf's Research
No. 954688 ID: 8a44ec

Oooh. Reisarf's re--Gah! No! Enough with these fun, disaster-filled distractions!

Take some Reading Lessons already!
No. 954689 ID: 12b116

Let's investigate the imps and check out Reisarf's research. Reading isn't that important when you are powerful.
No. 954703 ID: ce39da

It's best to try and put out fires before they get out of control. We've been doing good about that so far, let's not drop the ball now; Reisarf's Research.
No. 954714 ID: 465a14

Greedy Lizard, Chakarchelou's the best.
No. 954717 ID: b1b4f3

Reisarf's Research, because it has the greatest potential to go horribly wrong be exciting.
No. 954721 ID: 9f0903

Reading is important... for people who don't have other people in their heads that already know how to read. If she needs to read something, she can just concentrate on it long enough for it to register for us (that is, appear on the picture) and we can read it to her. Writing is trickier, but we can show her what to draw. Also, it might allow us to do something behind her back, if it ever becomes necessary. All in all, not as much of a priority as it would be for someone else, considering one of these could lead to someone's death if not heeded.

My vote is for Reisarf's Research, the rest can wait.
No. 954728 ID: a9af05

Reisarf's Research

Drinking raw mana is something that needs to be supervised!
No. 954739 ID: 6e6f32

How very... meta.
Assuming Ahra even draws in what needs to be read, Deem has to listen to us to do that.
Deem is not the best listener.
No. 954745 ID: 0fae41

Let's investigate Moriko's watcher. Condition those imps into associating the practice with something negative: dig a pitfall trap around a designated tribute-leaving spot.
Still not doing that.
No. 955150 ID: 7ebbf9
File 158053024280.png - (30.02KB , 800x600 , wood_plus_rock_wock.png )

>You're a dungeon. There will ALWAYS be seemingly more important or interesting things to do besides learning to read. The perf-
I suppose you're right.

I do, after all, have denizens for it.

>Let’s hear Reisarf‘s idea for the orange slime. And let’s make sure we’re there to supervise Reisarf just in case something happens when he attempts to drink raw mana.
Even if he dismissed it, there might be something he missed.

I go up to the valley behind my dungeon to find Reisarf and Stargazer.

"Reisarf," I begin, "I wanted to talk to you about the orange slime?"

"Is it still walking into walls?" he asks.

"No." I say. We put the walls out of reach. "Merud said that you had an idea but it didn't work out?"

"That's right." Reisarf says.


"Oh!" Enlightenment dawns and he goes into his lean-to. He emerges again with a stick in his hand and sits down, Stargazer wrapping back around him.

I squint at it suspiciously when he holds it out. "Petrified wood?" Petrification might buy time I suppose but that's not always survivable and wouldn't fix the slime's problem.

"It's a rock and it's wood. I was thinking about what happened to me with Stargazer and tried to make a spell to mingle traits of two things together. The slime's problem is its so fragile so I thought if there was another creature to donate stronger traits that would help it. But it takes a lot of mana and seems to kill living things."

"So you didn't tell anyone about it."

"Right." he nods.

I put a hand to my Heart fragment in my forehead. I can feel a headache coming on. I have a magician who took a stab at creating a new chimerism process, found a process to blend two materials together and decided it wasn't worth telling anyone.

"What have you tried it on so far?" I somehow grind out.

"Pieces of wood, rocks, dirt, water, a piece of Stargazer's jelly, some rags and bugs." he says.

I tell him to keep experimenting with that spell and to get changed and meet me in the thaumatorium. Considering Reisarf is feeling even more likely to try drinking raw mana unsupervised, I think it's time to get this done.
No. 955151 ID: 7ebbf9
File 158053034724.png - (31.15KB , 800x600 , what_could_go_wrong.png )

>Wow! Alkaline has gotten pretty tall, hasn’t she?
She's shorter than my golem body. I haven't gotten a good measure though, she's been fluctuating all over the place.

I collect a few sample jars of raw mana and wait. Reisarf has changed clothes and genders and meets me at the pool's edge. Stargazer slips into the pool, does a circuit and pops up again at the water's edge.

I hand her the first jar which is strategically almost empty. "We'll keep this simple." I tell her. "You drink a little, then we wait for symptoms and see if you manage to successfully absorb it. Circulate it, compress and then store."

My alienist nods and takes the first dose. She does not explode, which is much as I expected and also fails to turn green, hallucinate, levitate or turn into Stargazer.

"It tickles."

I glance at Stargazer for a second opinion. She splashes some water, seemingly disinterested. "Do you want to continue?"

Reisarf finishes the tiny amount in the jar. She flushes. "I feel... strange."

Magic from beyond, expressed through water and darkness. Spells governing dimensions, distortion and destruction! Specify effects!
No. 955155 ID: 9caba2

Enhance Knockers.
No. 955156 ID: 465a14

I'll make the obligatory suggestion- clothing damage via dramatically enlarged breasts.
No. 955157 ID: 10c408

Uncontrollable floating, and all the side affects that could result.
No. 955161 ID: 1774cd

Using the magic of ALTERNATE TIMELINES Reisarf's male and female forms are split! Twins!
No. 955163 ID: 3ce8ff

the Alkaline slime becomes EVEN CUTER. somehow. It is already real high on that scale as is.
No. 955164 ID: b1b4f3

An explosion of darkness water. Reisarf has learned to produce ink!
Hmm what does dimensional magic even do in this setting?

>stronger traits
Wait a minute... can you give the slime the dragon ring and some money to boost its stats enough that it will stabilize? Can slimes even wear rings...?
No. 955189 ID: 91ee5f

The ability to turn invisible. The invisibility also affects the clothes Reisarf is wearing, allowing him/her to disappear without having to get naked.

Warning: Losing concentration while activating invisibility has a chance to either only affect Reisarf or only affect his/her clothes, instead of affecting both!
No. 955190 ID: 2aa5f0

Reisarfk and Stargazer somehow switch bodies.
No. 955191 ID: 6e31b5

ooooh, I like that. Stargazer will be furious, but I still like it.
No. 955192 ID: 6e6f32

It wasn't a burp.
It was Dragon's Breath!
No. 955193 ID: 0fae41

Pocket space! Objects (or people) hugged close are greatly reduced in size, to be retrieved later!
No. 955194 ID: 721c60

This sounds fun.
No. 955196 ID: 18cccb


Local dimensions and distance twist and bends, space flows like water around her.

By briefly warping space around herself into a turbulent frenzy of illogical distances and bent locations, Reisarf gains a useful defensive ability that makes targeting her directly virtually impossible, though an AOE will fill even the twisted space and still cause harm.
Reisarf herself is somehow able to target her attacks through this field with a Higher degree of success... how does that even work!?

(So mechanically it's less a shield and more like a massive dodge chance against an incoming attack that increases Reisarf's accuracy on her next attack. I like the idea that non-euclidean space makes more sense to her than regular space)
No. 955202 ID: afa6f6

Objects may be closer then they appear.
Reisarf created an area or lens of distorted space before Them that causes the distance between the side closest to him and the other side to effectively shorten drastically. With it, he can reach out and touch distant things, or give himself time to dodge incoming projectiles as they have to cross more distance then they appear.
Additionally, objects coming in contact with the space lens at an angle that touches both sides, or the "edge" of the space, are stressed and stretched, and less dense materials can spaghettify on contact.

That, or they create an altered gravity field! Make things really heavy, or really light in the field! Much simpler.
No. 955203 ID: eb4a6c

Objects she touches become malleable and lose rigidity, like soggy clay.
No. 955205 ID: 5b0071

Adaptation to the environment. Amphibious Reisarf!
No. 955212 ID: 12b116

Why is he a girl again? Why did this happen between the room and the thaumatorium?
No. 955213 ID: 6e6f32

Reisarf can change at will now so he/she probably just feels like being a girl right now.
No. 955219 ID: 2fbc6c

>Spells governing dimensions, distortion and destruction! Specify effects!
When facing their own destruction, Reisarf instantly teleport a short distance away in a random direction (but dear god, not into solid matter. Not into liquid matter either, that would be lame.)
>Expressed through water and darkness.
Hmm, let's say the displacement happens through water, so they must be near or in water for it to work, and they can only be teleported to a place near water.
No. 955221 ID: 15e14d

Reisarf already has a reactive teleport, with less limitations at that
No. 955222 ID: 977456

Reverse Gravity, in a localised column around Reisarf, with rare and brief bouts of reverse time.
With reversed gravity she would either be trapped within Deem, or sent as an attack force against The Sky.

>Why is he a girl again?
>I tell him to keep experimenting with that spell and to get changed and meet me in the thaumatorium.
Reisarf was told to change and did so.
No. 955224 ID: 094652

> Possible Effects of potion
* Milk / Fertility Potion
* Potion of Excess Mental Storage - Causes brain matter to grow in 'redundant' areas. Side effects include dementia, multiple personality disorder, increased risk of stroke, and spontaneous casting.
* Lust Potion
* Ice Chain Bolt - an electric bolt with freezing properties begins to hit multiple targets in a row.
* Kemonomimi Transformation
* Water Absorption
* Charming Voice
* Irresistible To Cats
* Parasite Cleanser
* Super Senses
No. 955225 ID: a385b0

yes yes yes yes yes yes y e s
No. 955229 ID: 015bf2

A dimensional energy field that temporarily substitutes normal reality for one centered on the dungeon's themes. Example: A fireball becomes a water sphere. A light spell, a globe of darkness. A healing charm, a curse. A steel sword, an ironwood staff. People tend to stay unaffected, but may gain the sensation of what may have been had they chosen a different course in life.

The section of the Thaumatorium's waters touched by Reisarf's body becomes slick and oil-like and seems to suddenly go far deeper than the actual depth of the pool. Distant, strange constellations - or are those eyes? - shine faintly at the bottom, in strange defiance to the water's natural murk.
No. 955240 ID: f57349

Open a temporary tunnel without actually damaging the surface. Previously solid volume is filled with water unnaturally suspended against gravity. When you stop spending mana to maintain it, the hole slams shut, crushing and trapping anything still inside. Could be a tactical shortcut, a pit trap in combat, a deadman switch https://project-apollo.net/mos/mos401.html in tense negotiations, or secure storage for any item sturdy enough to survive the slam.
No. 955242 ID: a9af05

This sounds useful.
No. 955268 ID: 47d8a7

That sounds pretty cool. Imagine: the adventurers come into the room and find nobody, even after they double-check. Believing themselves safe, they advance to pick up the key... only for a watery hole to open up on the ceiling, and Reisarf and Stargazer drop between them and the door, leaving them trapped.
No. 955320 ID: 20144f

I think it should be something that uses both Reisarf and Stargazer together as a nexus. Like, the space between them getting pinched together, or both of them acting as a pair of portals.
Failing that, I second the gravity-related suggestions.
No. 955392 ID: 33056f

Freeze breath!
Improved reactive teleport: pre-emptive teleport!
No. 956492 ID: 7ebbf9
File 158190176004.png - (53.80KB , 800x600 , reisarf_explodes.png )

No. 956493 ID: 7ebbf9
File 158190181972.png - (41.16KB , 800x600 , how_to_stop_an_exploding_reisarf.png )

No, I'm not putting up with this today. I push Reisarf into the water. Let her vomit out half formed spells there instead.

>Wait a minute... can you give the slime the dragon ring and some money to boost its stats enough that it will stabilize? Can slimes even wear rings...?
It has to value the gold and so far it has proven disinterested in shiny things.

>Why is he a girl again? Why did this happen between the room and the thaumatorium?
Did you forget he needs to be a girl to access his secondary mana pool? And that I ended up sealing it up in Stargazer when not needed so he can go back to being a boy?

I wait for the lights and warping shapes beneath the water to subside as the shadows dance and water surges in inconsistent obedience to gravity. She'll come up for breath eventually. And Stargazer would do something if she can't.

Eventually she does. Good lungs. "Are you alright?" I ask.

Reisarf nods.

"From that rather vigorous reaction to burn the raw mana out of your system, I think we can conclude that no, you can't drink raw mana."

Reisarf nods again. "Well at least we learned something."

I nod. Something about her face gives me pause. "Wait, you're serious."
No. 956494 ID: 7ebbf9
File 158190187587.png - (23.66KB , 600x750 , wet_wizard.png )

Reisarf Silen
Lvl 2 Human Alienist (1=>2)

Power: E
Vitality: D
Accuracy: E
Speed: C
Wits: A
Skill: C
Spirit: A
Luck: C (D=>C)

A young magical prodigy wielding a chimerical staff, eyes opened to the lore of the outer spheres and insights from the world around her. Her spell channels have outstanding capacity and processing speed but her pact with Stargazer has left her fragile and her accuracy is abysmal. Although if the explosions are big enough, you don't really need to aim? Contamination from Stargazer has further improved her mana capacity at the cost of some gender inconsistency.

Detected Abilities
Passivity: Is it from staring unblinking into the eye of eternity or just her nature? Reisarf is extraordinarily laid back. She is immune to fear and resists all mind influencing effects.

Spawnpact: Reisarf is bonded to Stargazer and she has tutored her in the destructive and alien principles known to the Far Ones. It draws upon their understanding of distance, space and the illusion of form as well as bizarre spells drawing on the elements they have contaminated: shadow and water. Since these principles are difficult for a human mind to understand, Reisarf relies heavily on rote spells in battle, and has increased difficulty casting without Stargazer's aid.

Secondary Storage: While female, Reisarf can create a secondary reserve of mana inside her body by moving part of her normal pool of mana into it. Once created it is isolated and her mana will refill naturally. The secondary reserve can then be unsealed to refill her mana pool. While Reisarf is male, it is sealed inside Stargazer instead and inaccessible.

Rote Spells:
Stray Illume: A scattershot-style blast of magic missiles.
Gazerbeam: A magical laser. Power is enhanced when channeled through Stargazer.
Starlight Destroyer: A level 1 wizard should not have this spell. Full power destruction. Somewhat difficult to cast.
Spatial Warp: Teleports Reisarf several feet from her current position in a direction in line of sight. Can be automatically activated with a high probability of success when attacked. The exit point is difficult to predict and its disorientating to use.
Evil Eye: A paralysing curse that breaks the enemy's concentration and interferes with their movement.
Curse of Formlessness: A curse that attacks a creature's definition of its own shape, causing weakness and loss of coordination. After multiple applications or on a spectacular success, they are transformed into a slime-like creature.

Ritual Spells:
Matter Virus: A spell that mingles features of one material with another, creating a hybrid material with some of the properties of both.

New Rote Spells

Split Self: Reisarf splinters possibilities to become two Reisarfs: a male and a female. All injuries, mana use and other such things are combined back into one when the spell ends.


Gravity Spasm: Creates a region of lowered or increased gravity. Low gravity has brief surges of reversed gravity while increased gravity has pulses of extremely high gravity.


Invisibility Sphere: A spherical aura attached to Reisarf or Stargazer that turns people and objects inside it invisible. The size is tunable up to several metres across.


Spatial Extrusion: Creates extra space, making an area larger. A spatial extrusion that would extend solid material instead fills the area with dark water that defies gravity. The space collapses violently when cancelled.


It looks like Reisarf's bout of cascading spells has giving her some insight, but needs a little help stabilising it into a new spell.
No. 956496 ID: 465a14

>Spatial Extrusion: Creates extra space, making an area larger. A spatial extrusion that would extend solid material instead fills the area with dark water that defies gravity. The space collapses violently when cancelled.
I like this one. Lots of room for creative applications.
No. 956497 ID: 0fae41

Spatial Extrusion. The properties of this dark water are as mysterious as they are interesting. And a violent collapse? Great for holding a chokepoint by making it harder to traverse an area. Could also use it to store things temporarily, or power it up to make a bigger boss arena.
No. 956498 ID: 10c408

Invisibility sphere. You know what's worse than fighting an enemy mage at the end of a long rectangular room? The same thing but they can become invisible at will.
No. 956499 ID: 6c227a

Wow, those are all neat. And as much fun as My Own Clone, Now Neither Of Us Will Be Virgins sounds, I am really curious about the potential of Spacial Extrusion. Sounds spooky and shadowy and disorienting for people trying to fight team orange.
No. 956500 ID: 1774cd

Split self! We uh, just need to make sure they're healed up before they recombine...
No. 956502 ID: 1774cd

With split self, maybe he can train two things at once? It sounds like they get all the consequences when they merge, so one could work on physical training and one could work on magic training. Doubling the same task might have consequences tho.
No. 956503 ID: 6e6f32

rolled 2 = 2

Split self sounds like it would cause the most FUN chaos.
Bet spacial extrusion is just so cool!
Lets make Split Self 1
And Spacial Extrusion 2
No. 956513 ID: 12b116

Gravity magic is best. Nobody expects it.
No. 956515 ID: 2aa5f0

Split Self
No. 956523 ID: a16195

Spatial Extrusion all the way; looks like it'll have the most interesting uses, and if it can be expanded upon some truly alien geometries will likely be in the dungeon's future
No. 956535 ID: 977456

Gravity really doubles-down on mobility inhibition. Just imagine the effect it would have on a victim of a formlessness curse! Also a great counter to water-walkers and swimmers and artists when the water suddenly flies into the air. It may also help with mining, provided it doesn't cause too many incidents. Then there is the awesome gains from Moriko and Hin training together in a super-gravity chamber.

Stargazer. Reisarf wanted to do a stupid. Deem helped. Reisarf is now unharmed. You don't need to be thankful, but please acknowledge that you haven't trained the necessary self-preservation impulses into Reisarf for this to be an unfortunate outcome. Deem helped, go be cranky at someone else, like us.
No. 956537 ID: 02b575

I vote Split Self, partly for the multitasking potential, but mostly for the lewd potential.
No. 956540 ID: afced5

Spatial Extrusion
No. 956543 ID: afa6f6

Spatial Extrusion please.
No. 956544 ID: ce39da

Split self sounds fun, but Spacial Extrusion would be the one that adventurers would have the hardest time wrapping their heads around, I think.
No. 956560 ID: 9caba2

I'll have to say Split Self, letting Reisarf be in 2 places at once could be interesting, Stargazer's reaction could also be entertaining.

Split could also be used in events where he would normally take unavoidable damage, but then use themselves as cover, while they might die on recombining we have the sarcophagus.

It also has some other smaller practical uses such as discussing stuff with yourself more directly assuming they aren't both controlled by the same mind.
No. 956571 ID: c6c7c1

Spacial Extrusion sounds so cool. Visually the most interesting and that really spices up battles on top of the incredible tangible uses.
No. 956573 ID: a9c175

Pardon the double posting, but to add to this there are also other handy non-combat applications of split self, notably potentially doubling the effect of exercise or study. Also something as simple as keeping watch in shifts ot scouting an area.

While I'd guess that invisibility sphere and spatial extrusion also have non-combat uses, particularly if used with enchantments, I feel Split Self has the most overall practical applications, especially given that the majority of our time isnt spent fighting.
No. 956577 ID: 460a69

Putting in a vote for Split Self, because yeah. Halving research/study time is Important.

Not just because Ha Ha Funny Lewd Times.
No. 956578 ID: 015bf2

Body doubles is great, but SPESS magics is cooler.
No. 956579 ID: 094652

Gravity Spasm - extremely effective slow/stun spell; heavy targets get hit with low gravity and they wobble-float helplessly, light targets get pounded to the ground by gravity their frames can't handle. Slowing targets down is vital if you don't have good aim.
No. 956581 ID: 9f0903

Split Self sounds great, at first view looking like it'd basically double Reisarf's utility. The problem is... there's still only one of Stargazer, so the one who doesn't have her will amount to jack shit in combat.
Spatial Extrusion sounds amazing, period, so that's my choice. Still, I hope eventually Split Self can be learned on a subsequent level up.
No. 956585 ID: 0efe8e

I say we go split self, both for the shortened time it would take Reisarf to learn new things, but also because, it'll be nice just having an extra set of hands to help out around here.
No. 956588 ID: f133dc

For no reason other than the potential for ridiculous hijinks, split self.
No. 956643 ID: 3ce8ff

Spatial Extrusion with a secondary vote into Gravity Spasm
No. 956674 ID: 1ea4de

Damn, Stargazer is pissed. better apologize for being so cavalier about Reisarf's wellbeing.

As for spells, while Spatial Extrusion sounds interesting and powerful, Split Self is a power multiplier. possibly even an experience multiplier if the spell lasts long enough for casual use. Either of those are important.
I vote Split Self.
No. 956683 ID: 43b08a

For straight combat applications:

Gravity Spasm seems the most useful, a powerful area control spell is key wizard tool our alienist currently lacks. Immobilizing enemies also makes them easier targets.

Spatial Extrusion might be able to fill a similar role, depending on how specifically it could be applied.(say making on the a cube in the center of the room larger, or extruding an area upward) But my reading of the primary purpose is just takes a given room/area and makes it larger, expanding any solid areas as a floaty liquid.

Invisibility Sphere sounds like a great utility spell for an adventurer, but unless we desire to make discreet trips outside of the dungeon it seems to offer somewhat limited utility beyond conventional means of hiding within our dungeon. Depending on how selective the targeting is on the aura its nature makes it easy to tell where the caster is. He's in the center of the area where all the stuff has disappeared.

Split Self is high risk high reward way of doubling down on the damage of alienist, at least while Stargazer is independent. Reisarf has the mana reserves to make it work, but taking double damage is something he would best avoid.

Outside of combat:
Split self seems by far the most practical right now we're short of hands, and having Reisarf get twice as much done even when doubling the stamina cost seems too good to pass up. The increased task delegation is also incredibly useful in pinch, be that suddenly the whole dungeon is full snakes, or we need to get the magic sorted out by next week.

Given Reisarf is one of our best fighters at the moment. I think we should double down on that go for Gravity Spasm.
No. 956818 ID: 1ed92d

Split Self because Reisarf already likes experimenting with dualism.
No. 956822 ID: 977456

I don't understand. Stargazer has been so obstinate and judgemental! Now everyone is trying to reward her with a harem. This is not how you run a black company!
No. 956839 ID: 9a21f9



My main argument against Split Self is that it combines damage when recombining and because Reisarf isn't the most careful and isn't super tough that could really come to bite them in the ass.

Granted, Reisarf won't die for good while a member of Deem's Dungeon, so that's all well and good for us, but I worry about long term consequences. (Or, uh, the consequences of having one Reisarf die while the other doesn't. Will that tangle the resurrection somehow?)

Also, Stargazer may not like having her partner's body be messed with. Again.
No. 956847 ID: 91ee5f

Spatial Extrusion
No. 956863 ID: 5b93d3

Spatial Extrusion. Reisarf already has another half, and a jealous Stargazer seems like a Bad Idea.
No. 956870 ID: a9af05

Spatial Extrusion
No. 956873 ID: 10c408

Pretty that's not jealously displayed on Stargazer's... modest eyeball. It's disapproval and/or disgust at this recent string of events.
No. 956874 ID: 9f0903

It's a "did you just almost drown my man?" glare. But seriously, why are we caring so much about what Stargazer thinks about this? It was Reisarf's idea to drink the raw mana in the first place, she has no place to judge.
No. 956888 ID: da40bf

It seems fitting to throw another vote on Split Self to match how divided we are.

I am slightly concerned about what it'd mean for food intake and rest requirements, but it still seems the most interesting option to me.
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