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File 155826081464.png - (44.41KB , 600x400 , dungeoneer_ch6.png )
933337 No. 933337 ID: e8f59c

http://www.tgchan.org/wiki/Dungeoneer

It feels as if I've been running from problem to problem since waking up. But we're slowly digging in and slowly making progress.
488 posts omitted. Last 100 shown. Expand all images
>>
No. 951277 ID: 2ba9d1

Verdant Heart. The metaphor for your own rebirth isn't complete until you're actively creating new life.
>>
No. 951282 ID: 8d4593

Realize that once you congeal, your fragment will never again fit within the confines of your heart. The piece of you that is now golem Deem will eventually grow into a new, separate dungeon.

Have a minor existential crisis.
>>
No. 951395 ID: afa6f6

>>951272
The easy majority of potions we've made period have had side effects. Additionally, most of of the potions we make we wouldnt really need to be permanent, like stone skin, or growth, or satiation.
Compare that to what we'd get from Curio bud, which creates items, so the effect might as well be permanent as long as someones wearing/using them, but they can still take them off if necessary, we can use them for treasure, Or sell them for more gold, which Deem loves, And it will give Hin a steady source of work that doesnt involve fighting. Less side effects involved too.
So If im going to choose a denizen buffing option, it'd be curio bud rather then the brewery.
>>
No. 951463 ID: 09e13b

>>951395
Aren't the extra items produced by Curio Bud, you know, random? Buffs are nice, but we have no guarantee that they'll be useful or applicable to situations at hand, unlike both potions and regular magical items that we can already produce. Not being able to choose and manufacture the ones we want is a big drawback.

Also, magic items may not be able to stack on the same person depending what they are. If we get something like a magic ring or bangle then one person could probably wear several of them, yeah. But if it's something like a staff or shield that needs to be wielded it may be one at a time per person.

Ultimately, if we choose Curio Bud I suspect that most of the use we get from it will be in the form of items to sell or use as treasure, with maybe a few items that have significant application outside of combat like the fixity bangle if we get lucky. Which are both quite useful, don't get me wrong, but I think if we want combat boosting items specifically it would make more sense to just have Hin make everybody magic weapons the old fashioned way, and be able to fine tune the results to their fighting style.
>>
No. 951484 ID: 10c408

>>951463
Anything curio-bud makes happens *after* we've already created an item in the first place. Literal free stuff that we can sell/research/tempt adventurers into doing dumb stuff with.
>>
No. 951661 ID: 09e13b

>>951484
Yes, I understand that. I'm not saying that Curio Bud isn't potentially useful, because it is. All the options are. I'm just saying it's not the most useful of our options specifically for buffing our denizens, since the benefits are random and may not easily stack.

(I also think it's no the best upgrade we can get overall, but that's subjective. It would certainly be nice, I just like others better.)
>>
No. 951694 ID: afa6f6

>>951661
Yes, There are no "Bad" options, so to speak. I think Curio bud, as far as the production/buffing options go is just one of the most versatile. It just give more things, literally, And we can use those things for more purposes.
Also, I dont know if im reading the Potent Residue description correctly, but it seems like to get the permanent buff , we'd need to keep making the same potion, to repeatedly expose someone to it. I THINK that means that it would be less useful for potions that would require rare or limited ingredients, since we wouldnt be able to make as much?
>>
No. 951731 ID: 09e13b

>>951694
Presumably, but I don't know if potions with ultra rare ingredients are going to be much of a thing here. At least, when we find some rare object or substance usually Deem has said 'I can use this to craft an item' not 'I can use the for potions.' None of the ones we've made so far have had very rare ingredients, although we do have a couple big advantages in that regard. Doyle makes it a lot easier to control what the effects of a potion will be, and access to free raw mana seems to mean we never need to worry about making a potion potent, just guiding its effects. I think.
>>
No. 951760 ID: 465a14

Man I feel like you guys are overthinking this, I just went with permanent potion side effects because it seemed like the most fun to experiment with
>>
No. 951767 ID: 1a6fd4

>>951760
The thing is, if you look carefully at any other choice of this sort, you'll notice that this is not just a vote. Deem makes the choice, and we just give arguments to help her make the best decision. So blind and unexplained backing of an option doesn't really sway anything... and, frankly, it shouldn't. What you call "overthinking" is the only way to go.
>>
No. 951775 ID: 6e6f32

>>951767
"Coolness" Has it's own merit, though.
>>
No. 951776 ID: 91ee5f

>>950627
Brewery - Potent Residue

>>951775
A wise man once said, “Engravings give you no tactical advantage whatsoever.”

No matter how “cool” something is, if it doesn’t help us, then it’s a waste of time. We can worry about “coolness” after our dungeon can get a more stable income.
>>
No. 951781 ID: 977456

>>951776 Ah! But what of The Earth Pulse? A certain level of coolness and style can... `set the mood` and leave Deem more... satisfied.
>>
No. 951787 ID: a9af05

>>950627
Brewery - Potent Residue
>>
No. 951791 ID: eb1fcc

>>951776
you've apparently forgotten that "coolness" is a palpable and important mechanic

is the term "earth pulse" ringing any bells? this whole dungeon system is built on climactic battles and theming.

So, "because it's cool" is actually something to strive for here
>>
No. 951794 ID: 1a6fd4

>>951775
I'm not saying it doesn't, and Deem is likely to see the merits in a choice if you extol its coolness, and you actually explain what makes it cool. What I'm saying is that posts like this >>951787 do nothing. Saying "I like X" or "I chose X because it sounds like fun" does nothing. Saying "X is better because Y and Z" is what you should be doing.
>>
No. 951808 ID: 91ee5f

>>951791
Did you not read what I said? I said, “If it doesn’t help us, then it’s a waste of time.” Making something look “cool” in order to stir the Earth Pulse is an example of something helping us and not being a waste of time.

What I’m talking about is making something look “cool” just for personal satisfaction is a waste of time, since it wasn’t made for the purpose of stirring the Earth Pulse.
>>
No. 951815 ID: 6e6f32

>>951808
I'm starting to regret my silly quip.

Coolness is always good in all quests because it universally makes them more fun. A fun quest is a healthy quest.

Try as we might, at the end of the day this isn't a video game. We can't utilize hard rules to perfectly optimize.

Also, there is a Disthread:
>>/questdis/94347
Should we feel so inclined to continue this dumb argument.
>>
No. 952358 ID: 9e44f8
File 157769457072.png - (24.01KB , 800x600 , fantastic_changes.png )
952358

I feel drowsy with potential, the earth-pulse tracing fossilised impulses as I restore and reinvigorate my Heart. These mothds are old, I have done them so often as to be thoughtless but this time I am not quite fully at ease, wary of the numb chill on the damaged portion of my Heart where my strength drains away.

>Realize that once you congeal, your fragment will never again fit within the confines of your heart. The piece of you that is now golem Deem will eventually grow into a new, separate dungeon.
Absurd. The shape of my Heart is not fixed and the two are still linked, even though they are broken. My spirit endures.

>I hope we can focus this new layer on fixing up our exposed mana channels so we have fewer problems using magic
My Heart has never had too much trouble routing around the damage, it is only in my fragment that I need to be careful when using magic.

>Curio Bud would be great for generating useful equipment, both for our dungeoneers and as loot for delvers.
I am working with so little, anything to scrounge more out of what I have would be of value.

>Aren't the extra items produced by Curio Bud, you know, random? Buffs are nice, but we have no guarantee that they'll be useful or applicable to situations at hand, unlike both potions and regular magical items that we can already produce. Not being able to choose and manufacture the ones we want is a big drawback.
I suppose that the value of the extra value isn't reliable however.

>Verdant Heart. Because we don't have a monster tamer, and this is a good source of monsters. Plus we can try splicing plants together to aim for more advanced monsters!
I have no-one particularly apt at taming and training monsters so this is definitely tempting to round out my roster.

>Verdant Heart. The metaphor for your own rebirth isn't complete until you're actively creating new life.
No. This is merely distortion. I can't hope for that much. Perhaps it's best not to choose that path.

>Potent Residue = Permanent Growth, and small changes means your more human denizens will be more willing to accept them. Mild utility aside, this creates small but tangible benefits that will remind your denizens of why they're here. The result is higher morale.
Morale has been an ongoing problem and yes, I have been concerned that I haven't been providing enough support to my denizens. Better to nurture what I have.

Monsters are more mutable than humans, particularly the simpler creatures, but it still offers a number of benefits to all of my denizens. No-one has pursued other systems for self alteration and even if the initial options aren't the best fit I can scrub and subsume potion effects to put on more suitable ones later.
>>
No. 952359 ID: 9e44f8
File 157769459472.png - (34.21KB , 600x750 , heartier_heart.png )
952359

"Hey sleeping beauty." Hin must have seem me move as I moved back towards full wakefullness. It's very early in the morning.

I stand my golem body up from its potion next to my Heart's pedestal and dust it off. Having the two pieces in proximity during such delicate work was a comfort to me.

"I didn't realise I'd have an audience while I was reworking my Heart."

Hin shrugs shamelessly "I checked in on your Heart a few times during the night. I didn't really understand any of what I was seeing though. I guess it worked though, you seem to have bulked up?"

"Yes, it was a success." More sophisticated structures in my dungeon, the fecund theme I have chosen to pursue meaning more gardening and monster wrangling in our future, plants integrated into my dungeon's golems and making permanent the effects of weakened potions. I quickly brief Hin on it all, and since it's something I can act on immediately, whether there's any applications of Potent Residue she might be interested in.

"Uh, something exciting!" Hin says, after I give her some time to think it over. "Is that helpful? I guess not. But you talk about things that are supposed to stir the heart, I think your first special potion should be one of them."

She taps her chin thoughtfully. "That foodie thing I got because of Alkaline's been real handy. This is hard, nothing leaps out at me. I mean you were thinking of putting me in charge of a dungeon shop, something for that maybe? Or I know we're still pretty short handed, I'm happy to pitch in when I need to. Maybe I should focus on my strengths. I'm the biggest, strongest and can make things. Kinda feel I've been complacent, taken it for granted. A bit of magic and suddenly that's not so special."

"Hin," I say, "something transient like a reinforcement spell is never going to measure up to someone who naturally expresses that quality. There's a lot of things where you're the best amongst my famuli, or even the only one who can do it."

"Well, I wouldn't say no to some help maintaining my lead."

I nod. "I hope my extended safari didn't cause too many complications. I did have quite a few people out with me."

"Ah not too bad." Hin says. "Pretty quiet really. Barely saw a peep out of Merud and Reisarf - they were getting stuck into that project you gave them. Ran out of slime milk the day before last, so I was starting to miss it a bit. Merud ran out of cacoffee so he was starting to get a bit twitchy. Glad extending your trip worked out well though. Trying a new look I see?"

"I scrubbed those curses from the orange goo while I was camping out, but I decided to experiment with some of the forms I assumed as a result. What do you think?"

"Goes with the plant motif you have in mind. Definitely more, uh, presence but maybe trim those antlers back. Think of the poor doors!"

"I can make wider doors." I point out reasonably.

"Aren't you going back into town soon?"

"..."
>>
No. 952360 ID: 9e44f8
File 157769472508.png - (40.01KB , 800x600 , talk_about_golems_and_other_stuff_i_guess.png )
952360

I regale the rest of my denizens with the story of the bear fight and my upgrades over breakfast. I quietly have Belphe brew up some more cacoffee too.

Afterwards, I decide to check in the Golem Totem to see how Merud's work has gone. He's looking wide awake now. The remodeled Kallia golem is minding the orange slime as he works. I find Moriko there too.

"Deem!" Merud says. "Reisarf said his idea didn't pan out but the assistive golem for the slime is almost done. The proof of concept works already, just doing some fine tuning on the motion response in the core. I think it'll be ready tomorrow."

"That's great," I say. "But don't burn yourself out. You've been working some long hours."

He chuckles half heartedly. "Just excited I suppose. If there works we should be able to move up to build larger and more complex golem armours for people fairly quickly."

"Got a tester in mind, Merud?" I ask. Moriko is our primary fighter but with her being so mobility based, some kind of prototype superheavy armour isn't the best fit.

"Ah, hmmm." he trails off. Evidentially not.

"Although for you, have you had a chance to think about the possibilities for potion effects you might be interested in?"

"Well you probably know better than me what might benefit a wizard, but keeping all these golems going has been more work than I thought. Maybe something to help out with mana supply or to sleep less?

"Treading into a little dangerous ground there Merud. Creatures need to do things like eat and sleep for a reason. Most solutions for that just end up paying some other cost."

"You don't sleep, Deem." Moriko points out.

"I've slept for most of the past two thousand years." I hold up my thumb and forefinger a fraction of an inch apart. "It means I can go a little while without sleeping."

"Something simpler then?" Merud says. He runs his fingers down his face. "Make me handsome."

I stare at him. Moriko gives him an aside glance.

He chuckles, with more energy this time. "I think you'd have more takers than you might think, Deem. You've clearly been having fun with your own cosmetic tweaks and you might wrangle some temporary hires with services like that."

"Merud no."

"Well perhaps something to help with balancing remembering and visualising things?" Merud says. "You've said my holistic view can be a bit weak for golem making. Or maybe something to help protect myself? You did get mauled by that bear because of me."

I pat his shoulder. "And we mauled the bear back and took its gold so it's all worked out in the end. I think I'll have to start with something fairly general for the first residue but I think those should be achievable."

"Will it work on golems too?" Merud says.

"The homonculi, certainly." I say.

"What about yourself? Don't forget some of this might be useful for you too."

"That is a good point." It's something of a blind spot for me honestly. "How about you Moriko?"

"I don't know if I should accept anything." Moriko begins seriously. "I swore I'd be your champion with my own strength, not accept handouts."

"Self definition is valuable, but it's naive to think you need to accomplish absolutely everything by yourself. You can't close yourself off from the world around you. You need to breathe, eat and drink. You need others. I don't know if someone trying to live completely by themself would even be human. You should take such things in and make them a part of your own strength."

She glances at Merud for support and then continues. "Is there something that can be done to improve one's health then? I was appalled by how much my condition degenerated and how long it took to recover when I was taken by sea sickness on my voyage here. I believe illness and lingering injury is the greatest risk to your dungeon at the moment."

I leave thoughtful. We have more options for healing now but she still has a point.

Time to check with the others.
>>
No. 952361 ID: 9e44f8
File 157769478842.png - (35.59KB , 750x650 , these_guys_probably_have_opinions_too.png )
952361

"You want to impress the lady lizards?" I say to Chakarchelou.

"Gronk!"

Perhaps that gold is going to his head.

I'll see if can pry something about possible potion benefits out of Reisarf instead.

"Well Stargazer can store more mana now, but aside from raw mana there's no additional intake. Maybe something for her to scavenge mana somehow?"

That's vague but there's a few mechanisms I could achieve such a thing. Stealing it from the Sun via photosynthesis perhaps. "Anything for yourself?" I ask him.

"Oh, whatever you'd think is best?"

I turn to Stargazer. "Stargazer, is there anything?"

Stargazer squints at me in a way that is probably intended to be meaningful. I stare at her in incomprehension. She wiggles in annoyance and then squints at Reisarf.

"Stargazer!" Reisarf's blushing. He's actually embarrassed. This is interesting. Wait a moment!

"You have bad eyesight?" I say. Reisarf doesn't deny it. "Why didn't you say anything!?"

"It-"

"Everything else aside, we have everything we need to make glasses! It can be done in a day!"

"Are you an-?"

"Of course I'm angry with you! I can't do anything if I don't know!" If it was the primary factor to his poor aim it should have shown up in his scan, but it's something easily accomplished.

"What about you Alkaline? Is there anything you think you and your slimes might benefit from?"

"More slime!"

"More slime? Howso?" I say.

She nods, confident I understood whatever she meant. "More."

"What about you Belphe? What sort of potions benefits might you want to see?"

My cauldron gulper shivers, then apparently plucks up his courage and rocks back and forward.

"You want to make things rounder?"

And with that, I suppose it's time to try out some potions in my new Brewery.

I'll probably convert one of the two baths I currently have into a Potent Residue bath. It's the only space in my dungeon's current layout I can really use for it unless perhaps I do some further renovations to my Heart Chamber. I could use a plant but I don't have a suitable fruiting plant at the moment, I need a suitable mechanism for repeated interaction to administer the effect.

So keeping in mind I'll only have one potion effect to start, what should I try out first?
>>
No. 952363 ID: 0fae41

>Maintaining her lead
>More slime
>Rounder
>Gronk

Sounds like the most benefit at once would come from a growth potion. More targeted solutions for specific denizens can be tested as single-use doses in the brewery and refined before devoting a bath to them.
>>
No. 952364 ID: 977456

Enhance thicc for Belph, obviously. Put potions in your potions to get more potions for further mutations!

Are there any herbs or soups that would promote slime production while waiting for potions? You have a wish list here and it should be possible to get a head start on it even without your new talent. On that note, find your team's best chef and do something celebratory with the bear bits.

Can Hin add a little something extra to some glasses for Reisarf? Some sort of peril-detection would be invaluable for a brief moment more when they need to dodge. What could you gather to help forge spectacles worthy of the name? Would making lenses out of some sort of permanently-frozen ice-monster's ice-flesh cause Frozen Eyeball Zyndrome?

Door Golem M.V.P.!!! The Kallia Golem needs enhance knockers, but otherwise some sort of stickiness/magnetism effect to help with disarming and grappling/restraining?

For yourself? What would be the effects of something to promote blood production? There must be medicinal potions that do that, and with your unique constitution... well, I am just massively curious!
>>
No. 952371 ID: 33056f

Could the magic mushrooms be used as the medium for this?
Photosynthesis is smart, but your dungeon lacks skylights. What about alternative methods of mana restoration? Enhanced metabolisms supported by a fecund dungeon high in food production?
>>
No. 952372 ID: b1b4f3

>>952361
Okay, so:
Hin: more Hin-appropriate stats
Merud: mana supply, something self-defensive
Moriko: healthier
Alkaline: more slime
Chakarchelou: something impressive
Stargazer: more mana generation
Reisarf: eyesight (make glasses)
Belphejar: rounder? I don't understand how that's beneficial, maybe Belphe rocked back and forth not to indicate roundness, but to slosh around its liquid?
Deem: who knows

Seems like we can hit a lot of these by something that increases the body's energy level (mana and stamina regeneration, as well as possibly speed and slime generation) or body mass.

Also yeah let's try making some SPECIAL glasses for Reisarf. It's a piece of equipment so we should put some effort into it.
>>
No. 952374 ID: a9af05

>>952372
>Belphejar: rounder? I don't understand how that's beneficial, maybe Belphe rocked back and forth not to indicate roundness, but to slosh around its liquid?
No, he definitely meant what he said when he wanted things rounder. And I believe when he said "rounder", he was specifically talking about wanting the women of our group to be "rounder".

Basically, Belphejar is just being a pervert so that he can spy on the women like he did last time during the bear hunt >>939810 .
>>
No. 952387 ID: 1774cd

So some sort of health regeneration potion would be best. If they have enhanced healing they'll be in better shape and have better skin, thus being more handsome. Perhaps that could also help supply mana and slime too? I'm not an xprt in magibiology. It'll help chak with the girls too!

As well as fulfilling the requests, healthier people FEEL better, which is also good for morale!

And if it repairs the cooper's ligaments it'll make the girls tits perkier, thus fulfilling belphejars 'rounder'
>>
No. 952394 ID: 9caba2

>>952361
If we look to another universe to see what a shopkeeper might want, we should consider something to help Hin grow outwards rather than upwards. She also didn't seem averse to the previous satiation potions, so she might appreciate the lessened effects even if it doesn't provide any direct benefits even if it's not that 'special'.

For Merud something to aid with mana supply as he himself suggested might be for the best, but the matter is implementation; do you simply give him a slight permanent enhancement (can that be trained?), or do you provide an alternative method. Would it be possible to bring him slightly more in tune with the Earth Pulse and teach him how to utilize that?

I don't think utilizing permanent magic effects to get rid of motion sickness is appropriate, what about something to slightly aid Moriko's night vision?

Get chacha some nice oil to clean his scales so he can look nice and spiffy.


Sunlight might work for Stargazer, but I'm concerned with how we'd implement it without reducing her response time or making holes in our defenses. From what I recall she's not the fastest mover outside of water, so she'd ideally be getting sun in a pool outside with a small tunnel leading back in, but that could compromise the dungeon.

The boi needs glasses, get him some. Make sure they're stylish but not too stylish.
Could you potentially give Reisarf and Gazer the same effects? Something to allow them to emit and take in mana from each other faster or over longer range, a general further strengthening of their connection without going too far.

For Alkaline to produce more slime I'd guess we need to increase her metabolism. I'd probably propose skipping potions and instead look into an agricultural angle to develop some sort of concentrated slime berry?

Maybe Belpejar's just traumatized? We need to have him attend writing and reading classes alongside you so he can communicate.

For who to try first, let's throw Hin in there.
>>
No. 952416 ID: 91ee5f

>>952372
>Seems like we can hit a lot of these by something that increases the body's energy level (mana and stamina regeneration, as well as possibly speed and slime generation) or body mass.
That sounds like a good idea! And I think we still have an Enlarging Potion left over from the bear fight. That would help with increasing body mass!
>>
No. 952439 ID: 10c408

Make two pairs of glasses for Reisarif. A normal set he can use everyday, and another pair he can use during combat that are far more durable and unlikely to break easily.

And as far as your first potion goes...

Honestly, if you can anything close to a potion of acuity, it'll satisfy everyone except for our monsters.

And even then, two out of three isn't bad. (Chaka and alkaline. i'm pretty sure that Belphejar just wants to be bigger so there's more room for his cauldron-like stomache)
>>
No. 952440 ID: 1ed92d

>>952361
Growth potions for everyone.
>>
No. 952441 ID: 32ef34

>>952439
This sounds fine.

The motion sickness could be a problem with the inner ear or it could be solved with a few easy tricks like watching the horizon or deep breathing. Might want to make sure, but if it's the latter, that's easy enough.

As for the golem armor, Hin is the obvious pick, right? If not her, then you'd need a new recruit at that point. Unless Merud is feeling like wearing it.
>>
No. 952455 ID: 151656

>>952439
>Make two pairs of glasses for Reisarif. A normal set he can use everyday, and another pair he can use during combat that are far more durable and unlikely to break easily.
Combat comes more or less unexpectedly. What's he gonna do with the non-combat glasses when combat starts? Most of the time he won't have time to put them somewhere safe, and if he keeps them on him they're gonna break anyway whether he's wearing them or not.
>>
No. 952457 ID: 10c408

>>952455
I think you are highly overrating the likelihood of reisarif coming down with a case of facestabbing, while he's under our employ. No one can approach the dungeon without our awareness, and any outside excursions can be appropriately planned for.

And in any event, I only suggested two pairs on the off-chance that the more durable set, due to the materials used in it's construction, don't work as well as the fragile pair for the intended function of mitigating his eyesight problem.
>>
No. 952461 ID: 5b93d3

>>952361
>I'll probably convert one of the two baths I currently have into a Potent Residue bath

Just make sure to let your denizens know. Wouldn't want one of them taking a good long soak in a potent potion now, would we?
>>
No. 952465 ID: b0c5a4

Hmm of these options, Moriko's request for health is the most general one, it would potentially help almost everyone. I'd say go for that one first.
If possible, make a permanent potion of Improving Healthiness. Small stackable improvements over time. Make sure it's cheap to make because you'll be wanting everyone to chug those constantly.

After that you'd probably get the most use out of a mana generation potion. It would help Stargazer, Reisarf, Merud and possibly you.

An agility/dexterity enhancer would be useful to your crafters and Moriko. And let's face it, also you.
A simple strength potion would help your melee fighters, Hin included. It's kinda boring though.

Chakarchelou's request doesn't require a potion. Neither does Reisarf's eyesight.

As for Belphejar,
>"You want to make things rounder?"
Insert Enhance Knockers joke here.
>>
No. 952472 ID: f57349

Have Merud get some sleep before finalizing the power armor design - write drunk, edit sober. See if you can rig up something like the reverse of that nightmare curse array to make it extra high-quality sleep. Then, have Reisarf test out piloting some golem armor with integrated vision enhancements. Stargazer is all about vision, so that can be tied in somehow too.
>>
No. 952475 ID: a9af05

>>952416
I guess we could try that. Question is, who should test it?
>>
No. 952478 ID: 91ee5f

>>952475
Whoever wants to be taller. Which would mean Deem would be good for testing it, since she enjoys being taller than others.

We could also have Chakarchelou test it, since being bigger could be seen as impressive, which would fulfill his request for something to impress the lady lizards.
>>
No. 952498 ID: ce39da

>>952465
I agree with this.

Also, we should get to work in the forge with any perishable ingredients we have. The fact that we didn't get Curio Bud (grumble) means we should work twice as hard to produce actual treasure for adventurers to find without depleting our gold. Let's use those imp corpses; go for quantity over quality with those.
>>
No. 952543 ID: 09e13b

>>952361
A potion of regeneration or something similar would probably satisfy a lot of these, with the added bonus of fitting nicely with your fecundity theme.
- Faster recovery for Moriko.
- Would allow Alkaline to replace slime she donates to her offspring faster, which I'm guessing is what she wants.
- Would assist in defense for Merud, making tough situations more survivable.
- Good general buff to the homonculi.

>>952371
We already have the valley, stargazer can go there to sunbathe. Her abilities are suited to storing up large reserves of mana between battle, so she doesn't urgently need to be in the dungeon when she does it. (Also, we might risk food problems if we keep giving everybody eating-related abilities. We've already got Alkaline and Hin.)

>>952372
Agreed on the glasses. If we're making a pair anyway, we might as well make them a magic item. The gem that collected darkness could probably used to make a night-vision effect, which would let him fight in deliberately darkened rooms. Useful for that darkness theme we plan to pick up some day.
>>
No. 952603 ID: aa0f7b

>>952361
Enhance.


Knockers.

>But what about combat effi-
ENHANCE KNOCKERS
>>
No. 952669 ID: 7ebbf9
File 157814412095.png - (37.38KB , 800x600 , much_ado_about_potions.png )
952669

>Photosynthesis is smart, but your dungeon lacks skylights. What about alternative methods of mana restoration? Enhanced metabolisms supported by a fecund dungeon high in food production?
I could probably stand to channel more light in or otherwise improve my light sources. I intend to eventually seize an element of shadow, but contrast would serve that well too.

To improve a denizen's mana restoration, there are things they might be taught and places of power I might raise to ease their recovery but yes I can go beyond that. Modifying their metabolisms or working on alternative pathways to gather power out of their surroundings. To feed on storms or sunlight or dreams.

This quickly veers into chimerism however.

>We might risk food problems if we keep giving everybody eating-related abilities. We've already got Alkaline and Hin.
That's true, I don't yet possess the production despite how obliging the local wildlife has been these past few weeks. My denizens can't live on frog alone.

>An agility/dexterity enhancer would be useful to your crafters and Moriko. And let's face it, also you.
I suppose it wouldn't hurt eventually. This newer golem body does feel a little sluggish to respond compared to my simpler original body.

>A potion of regeneration or something similar would probably satisfy a lot of these, with the added bonus of fitting nicely with your fecundity theme.
It doesn't stir the heart though. I have alchemical supplies and Belphe for urgent healing and Alkaline's slime for minor injuries. Moriko's concern was more about recuperation from the strain that rapid healing puts on them and curses and other illnesses.

>Seems like we can hit a lot of these by something that increases the body's energy level (mana and stamina regeneration, as well as possibly speed and slime generation) or body mass.
I think I can do both. A health tonic to encourage the body to grow, develop its hardiness and stockpile reserves against hard times. I have Alkaline and Belphe watch me but I'm not sure how well they'd achieve it by themselves. Alkaline and Belphe are both distracted by her slimes.

>That sounds like a good idea! And I think we still have an Enlarging Potion left over from the bear fight. That would help with increasing body mass!
It's a component I end up using, diluted with Alkaline's nourishing goo and a dash of Hin's blood. The denizens who elect to make use of the potion bath will end up a little taller and tweaked towards more robust physiques. I do end up specifically warning Hin to pace herself though, due to her giant blood and potion sensitivity.
>>
No. 952670 ID: 7ebbf9
File 157814418037.png - (12.53KB , 800x500 , relaxing_potion_soak.png )
952670

Chakarchelou seems to be feeling optimistic about his chances of finding lady lizards as he pushes in to be the first for a soak after I finish modifying the bath to resonate with my Heart and dispense the alchemical residue I have created. We'll see how he's looking after a few weeks of this.

>Get Chacha some nice oil to clean his scales so he can look nice and spiffy.
I'll set it and a golem aside for when he gets out of the bath.

>Belphejar: rounder? I don't understand how that's beneficial, maybe Belphe rocked back and forth not to indicate roundness, but to slosh around its liquid?
I suppose round things just appeal to his sense of aesthetics? He is a cauldron after all.

>No, he definitely meant what he said when he wanted things rounder. And I believe when he said "rounder", he was specifically talking about wanting the women of our group to be "rounder".
I see he and many of you are natural allies then.

>I'm pretty sure that Belphejar just wants to be bigger so there's more room for his cauldron-like stomach.
I have been working him hard on the potion production I suppose.

>For yourself? What would be the effects of something to promote blood production?
My golem body doesn't have any blood in the first place.

>Are there any herbs or soups that would promote slime production while waiting for potions? You have a wish list here and it should be possible to get a head start on it even without your new talent.
I can just feed Alkaline more food.

>I'd probably propose skipping potions and instead look into an agricultural angle to develop some sort of concentrated slime berry?
Perhaps I should consider a diet more tailored to her needs. She can even eat grass but it's not very nutritious for her and she can only digest so much food in a day.

>Put potions in your potions to get more potions for further mutations!
Now I have the brewery functioning as a full alchemy lab I will be able to blend and isolate potion elements.

>Sunlight might work for Stargazer, but I'm concerned with how we'd implement it without reducing her response time or making holes in our defenses.
>We already have the valley, Stargazer can go there to sunbathe. Her abilities are suited to storing up large reserves of mana between battle, so she doesn't urgently need to be in the dungeon when she does it.
Yes that would probably work, I could try to give the two of them more outdoor work and patrolling duties as well if I do create such a potion.
>>
No. 952672 ID: 7ebbf9
File 157814426706.png - (17.47KB , 800x500 , dungeon_with_plans.png )
952672

>Can Hin add a little something extra to some glasses for Reisarf?
It should be possible to work something minor in without much effort at all.

>As for the golem armor, Hin is the obvious pick, right? If not her, then you'd need a new recruit at that point. Unless Merud is feeling like wearing it.
I didn't recruit Hin as a fighter and the point of this armour was that it wouldn't need a golemeter to operate it. It's an interesting idea but I don't think I currently have a good spot for a superheavy armour user.

>For Merud something to aid with mana supply as he himself suggested might be for the best, but the matter is implementation; do you simply give him a slight permanent enhancement (can that be trained?), or do you provide an alternative method. Would it be possible to bring him slightly more in tune with the Earth Pulse and teach him how to utilize that?
I could just give him the Covetous Ring since my hope with giving it to Chakarchelou was that it would awaken his draconic blood enough that he wouldn't need it any more.

>Could you potentially give Reisarf and Gazer the same effects? Something to allow them to emit and take in mana from each other faster or over longer range, a general further strengthening of their connection without going too far.
Stargazer already has a high efficiency means of fast mana transfer thanks to her Mana Battery. It needs physical contact but it is otherwise excellent for that purpose.

There's only a week until I have to head back into town to return the repaired Fixity Bangle and pick up some more supplies. That is enough time to get one bit of further dungeon work done though:

Improve Dungeon Entrance: First impressions are important. Working with Merud to extend the Golem Totem to create a better thoroughfare and install some sort of puzzle or trap to slow down invaders.
UPDATED - Improve Golem: I can refine a golem into a better version with Merud's help. It means a little more work rebuilding them if they're destroyed in battle. This would be a good opportunity to try out golems with vegetative elements.
UPDATED - Brew Potions: Now the Brewery's complete, I can work with Alkaline and Doyle to stablise some recipes - potions that can be recreated without much effort. Currently there's a small stock of healing and mana potions but few to boost my denizens or harm enemies.
NEW - Start Gardens: I already have some rare plants and mushrooms that I should try to get established in a permanent position. This could perhaps wait until I've excavated more and seen if I can accquire any other special plants while in town.
NEW - Mountain Road: My dungeon's developed enough to start making its presence more obvious. This will make it easier to haul material into my dungeon and make travel up and down the mountain faster. It'll be very useful if I want to do more monster hunting, taming; and elaborate on my dungeon's current stone furnishings.
NEW - Craft Magic Items: I have some surplus mana thanks to my windfall of gold. I should be able to work with Hin to create an item of modest strength and perhaps have left over for trinkets. It'll help outfit my denizens better or perhaps I could sell it for gold.
>>
No. 952673 ID: 0f68ed

>>952672

Let's brew some potions. I'd like to get some silly ones made (E N H A N C E K N O C K E R S) but frankly we need some panic buttons and what better place to start than with this?

For starters, what about a splash potion that disarms enemies or de-equips them? I'm not all that up to date on how potions are made - could this be done by utilizing slime? Secondarily, some 'trap' potions with minor negative effects as part of "loot" would be beneficial as well - dizzyness, nausea, confusion...

As an aside, is having enough bottles ever going to be an issue, considering that we can make 'splash' potions and the like?
>>
No. 952675 ID: 9caba2

>>952672

While I would very much like some potions, I feel that getting a road started asap would be more convenient for both us as any non-hostile visitors.
>>
No. 952676 ID: afa6f6

>>952672

Lets do some Item Crafting. If we're going to town, we might as well get some more gold with which to get more stuff for the dungeon, without sing up the gold we have. Also, more items are always good to have around, and we kind of got interrupted by curses last time we got into crafting stuff, and Hin has her new hammer to still try. I think we still need to use that Slime Caul soon? And we thought about making a special Golem Core to test Raw Mana on too.
Other things we made during that test that we were waiting on more magic to use: The Paramagnetic Iron, that could be used to make something that channels magnetism/electricity, or self repairs/assembles.
Sooo many Imp parts.
That Divergent Egg, that Deem specifically said would go off if she doesnt use it.

And then theres all the Bear stuff we just got, so I think this time is about as good for making items as we're going to get.
>>
No. 952677 ID: 5b93d3

>>952672
NEW - Craft Magic Items: I have some surplus mana thanks to my windfall of gold. I should be able to work with Hin to create an item of modest strength and perhaps have left over for trinkets. It'll help outfit my denizens better or perhaps I could sell it for gold.

Hin hasn't had much time to shine, and establishing ourselves as a source of quality magically enhanced items should be a nice secondary revenue stream.
>>
No. 952678 ID: 6e6f32

It's not super exciting but yeah.
That entrance needs work.

A puzzle room at the start will make it harder for us to be caught with our pant's down.
A few extra moments to prepare will go a long way in our encounters.
>>
No. 952679 ID: 1774cd

>>952672
Improve dungeon entrance! Don't want another cat calling you a rocks dungeon.
>>
No. 952681 ID: 465a14

>UPDATED - Brew Potions
Let's go with this. Potions strike a nice balance of being very fun to mess around with and being extremely versatile, in my opinion, and there's a lot of creative space to explore with this. Plus, of course, big tiddy potions. Do you think Belphejar could get the increased size/roundness he desires if we gave him the boob potions?
>>
No. 952682 ID: 151656

>>952672
NEW - Craft Magic Items
We've been stockpiling materials and crafting implements without doing much of anything with them. It's Hin's time to shine.
>>
No. 952684 ID: 0fae41

Improve the dungeon entrance. First impressions are indeed important, and while I'm still wary of making our dungeon easier to find yet, we might as well put on a show for anyone who does.

So, puzzle time! If buying time is the goal, then have I got a deal for you! Install a button in the center of a room that causes an ominous wind to blow out the lights. The entrance behind them shuts. A timer above the exit begins to count down. If they press the button again, the timer resets. If they let it count down...
The door opens. That's all. Simple but effective.
>>
No. 952685 ID: ce39da

Agreed on the entrance; we can't even think about making an obvious path to our dungeon until we have an excellent first impression to make and a buffer to mitigate any further nasty surprise raids.
>>
No. 952686 ID: a6e7d9

>>952672
Improve that entrance!

A road would be nice, but we don't exactly want to have a nice path leading people up to a weird unfinished hole in a cliff. Even if most of the work goes into expanding the Golem Totem, we should still try to get a door up at the entrance proper, at least. Maybe with a bit of carving around it. And possibly some plants off to the sides to get the garden theme going.

Make a good first impression when people finish clambering up the mountain, y'know?
>>
No. 952688 ID: 3ce8ff

honestly we are still trying to be covert right? so making our outward appearance more prominent seems to run counter to that. But some planty golems would probably really help solidify the theme, so Improve Golem
>>
No. 952693 ID: 10c408

Dungeon entrance. We've been visited by three adventurers so far, and it sounded like they knew each other. They'll be back and when they return, the whole "rocks, lizards and spooky things!" rumor mill is going to collapse in on itself.
>>
No. 952694 ID: b1b4f3

>>952672
Dungeon Entrance. We've put it off too long. Also we've got a decent layout now so it's time to make the place look like it's up for business rather than a hole in the wall.
>>
No. 952695 ID: 34b1c1

>>952672
I vote magic item crafting or golem upgrading.

I think crafting magic items is a good call here, upgraded gear is always nice and it's always good to have Hin doing her blacksmith thing.

If we have anything leftover from the main item to make any minor magic gear part of it can be used whip up some decent prescription glasses/goggles for Reisarf. Maybe make them enchanted to be difficult to dislodge accidentally or to have keep sight clear in areas of low light/high glare. When the shadow aspect is getting cultivated more thoroughly I foresee us playing with light levels a lot.

I'd have gone with Upgrade Golems primarily, to get some verdant designs in, but I think that's best put off until we can incorporate some magic plants into them we're not afraid of possibly losing forever. Though I'd totally love to see some kind of bombardier verdant golem using the bomb flower.
>>
No. 952696 ID: 1a6fd4

NEW - Craft Magic Items: Remember the promises we made Hin, back when we first met? We have yet to make good on even a single one (except maybe "cute pets" if Char counts). I say it's time we show our word is good.
>>
No. 952701 ID: 34b1c1

I hadn't thought of it before but maybe the orichalcum sword could be part of the create magic item project?

Fix it up and forge in some improvements while we're at it. Or possibly smelt down the material to turn it into something else.

I think it's a handy weapon for Deem, or possibly Alkaline if she takes a liking to it.
>>
No. 952702 ID: 977456

Gotta join The Hin Train! Just fixing the bangle is kind of lame.
Actually, Hin really hasn't been smithing, even trinkets. Artists often work based on inspiration, could you give her more freedom yo run of of the digging team to run off and make stuff if she gets inspired? Would you need to make some sort of reservoir in the smithy to facilitate this? It'd be really handy if she was frequently providing little bits and pieces, like pretty room-furnishings Deem is naked!, basic polearms for the golems, and maybe the odd mildly enchanted mining pick or bracer or what have you. Really, you don't even have chairs to it people with, or proper themed light-sources.
...
Can we get a line out to Hin? Just a Hin-t? We need to have Hin build a little metal skirt for The Dungeon Heart. Because naked. Let's just pray that invaders don't think it to be part of the final loot. Oh my, those terrible roughians!

>This newer golem body does feel a little sluggish to respond compared to my simpler original body.
And if you were smol smaller then there would probably be less demand for you to hug your denizens*.
>I don't think I currently have a good spot for a superheavy armour user.
What about the golems, homoculi, Or your avatar? Your control over them is quite refined, and you could probably scale them down into something smol small to fit inside smaller or thicker armour. If the, uh... control unit golem were capable of magic or potion use or similar ability with indirect benefits, then the outer golem could be a dedicated physical model with the distinct benefits of a less physical model.

*inversion insurance unavailable.
>>
No. 952704 ID: 151656

>>952672
>the point of this armour was that it wouldn't need a golemeter to operate it
Hmm. If it doesn't need a golemeter to operate, doesn't that still give Merud the benefit of being able to operate it without having to spend mana/concentration on it?
>>
No. 952706 ID: feecd8

The side effects of the enlarging potion causes chubbiness, so using the bath might end with people getting taller and wider when it's used.

I hope you're ok with that!
>>
No. 952749 ID: afa6f6

>>952701
I like this idea. Maybe we could combine the Orichalcum with the Paramagnetic Iron so that we'd have a self repairing sword? Or make an Ivy- type chain sword with it using the iron as the chain links?
Im also still for making a scepter for Alakaline, we could also do something with that. She even has subjects now, it's super appropriate!
>>
No. 952766 ID: 1ed92d

>>952672
Mountain Road and Start The Gardens are both pretty grand ideas. Infrastructure construction and improvement is never a wasted investment unless you plan to leave soon.
>>
No. 952782 ID: 977456

Not to be vitriolic, but a complex weapon can neutralise someone who doesn't train a lot. Alkaline is not a primary weapon-user, so she should stick with something basic, like a gladius and tower shield, or just a spear.
>>
No. 952791 ID: afa6f6

>>952782
I wouldnt classify a scepter as a "complex weapon." Its basically a fancy club. Which is why I think she'd like it, since she seems fine with her big stick.
Unless you meant to chain sword, which was meant for Deem. If we made it, itd be from her broken sword after all.
>>
No. 952805 ID: 6c227a

Improve that entrance come on, its still like, a crack in the stone with a ratty sign on it. >>948116
And we always want more response time when somebody invades, every single time, without fail. I was originally suggesting that we make the golem totem puzzle entrance hall a hub and make adventurers adjust things to open a new
door every time they want to cross it, but even slowing their roll once at the start would be a huge help.
>>
No. 952807 ID: 151656

>>952805
Hey, Pancake is doing the best he can, alright?
>>
No. 952808 ID: 6c227a

>>952807
Pancake is a beautiful snowflake, but frankly I am not certain how we got him outside through that hole.
>>
No. 952824 ID: 91ee5f

>>952670
>I have been working him hard on the potion production I suppose.
It probably would’ve been much easier if he had stayed his original size when you first met him ( >>/questarch/751881 ). It was pretty unfortunate that he ended up shrinking in size when you forcibly recruited him ( >>/questarch/751884 ). Perhaps if you can get him back up to his original size, he’ll be able to handle the potion production?

>>952672
>What do?
Improve Dungeon Entrance
>>
No. 952855 ID: b0c5a4

Current priorities:
Improve Dungeon Entrance. Right now it's abysmal, with your staff having to rush to their spots. It's unsightly.
Craft Magic Items and Brew Potions are of about equal priority.
Mountain Road. Mind, only after your entrance is ready and people are psyched up for a fight.
>>
No. 952888 ID: 7ebbf9
File 157835831180.png - (21.47KB , 800x600 , just_concentrate_on_walking.png )
952888

Merud finished his slime assistant golem a little ahead of schedule.

The bulk of the golem work is in the wire spine and articulated legs supports attached. A very simple, quick prototype, most of the work has gone into the joints and the large stone core attached to it by a cable. Some more wire sketches out a substitute rib cage and the rest is a suit almost like a plush toy to pour the little slime into along with a cone shaped collar to help support its head.

I heft it experimentally. "It's very light." I say. "I'd initially imagined something like a suit of armour.

"I tried to keep the weight down so I just focused on the back and legs." Merud explains. "There's some support to the arms still but that little slime doesn't seem to need quite as much help with them. Really, this golem just needs a rough skeleton to provide support and something to hold the slime in to do what it needs to."

I touch the material of the slime-suit questioningly.

"Tanned frog skin. I don't know how well it'll last but I needed something light and flexible. There's some interference but I haven't had to embed many golem functions in it, it's mainly the metal."

We carefully decant the little orange slime from its pot into the new golem.

It's standing!
>>
No. 952889 ID: 7ebbf9
File 157835840224.png - (38.04KB , 800x500 , throw_some_ideas_at_the_wall.png )
952889

The slime takes a few stumbling steps and then forcefully collides with a wall headfirst.

Merud and I watch the fallen slime in silence for a few seconds. It eventually recovers from its stunned state and wriggles on the floor helplessly. I put it back on its feet.

"I think -" I begin.

"- some more head protection?" Merud finishes.

"As long as it's not too heavy..."

"... Maybe a wire cage?"

"Maybe I'll re-check the golem core, see there's some sort of instability." Merud says uncertainly.

I look at the swaying slime and stop it before it totters off into the same wall again. "No it was definitely the slime. Let's just keep it on open ground for now. Maybe it's still adjusting."

>>I don't think I currently have a good spot for a superheavy armour user.
>What about the golems, homunculi, Or your avatar? Your control over them is quite refined, and you could probably scale them down into something smol small to fit inside smaller or thicker armour. If the, uh... control unit golem were capable of magic or potion use or similar ability with indirect benefits, then the outer golem could be a dedicated physical model with the distinct benefits of a less physical model.
That's true, I hadn't considered the possibilities of specialising golems for it.

>Let's brew some potions. I'd like to get some silly ones made (E N H A N C E K N O C K E R S) but frankly we need some panic buttons and what better place to start than with this?
I think not.

>As an aside, is having enough bottles ever going to be an issue, considering that we can make 'splash' potions and the like?
I've been making potion bottles out of stone and clay. They're bulky and heavy compared to glass but entirely usable. A proper splash potion has a bit of work put into the potion and its container to make sure it'll break and disperse when wanted but that's quite easy now we have an alchemical lab.

>Do you think Belphejar could get the increased size/roundness he desires if we gave him the boob potions?
Does Belphe look like a boob to you?
>>
No. 952890 ID: 7ebbf9
File 157835848033.png - (41.14KB , 800x500 , perhaps_add_a_nice_water_feature.png )
952890

>Hin hasn't had much time to shine, and establishing ourselves as a source of quality magically enhanced items should be a nice secondary revenue stream.
I will see if there's any townsfolk interested in taking commissions during my next visit then.

>That Divergent Egg, that Deem specifically said would go off if she doesn't use it.
I still have some time before it'll go off.

>Improve Dungeon Entrance. Right now it's abysmal, with your staff having to rush to their spots. It's unsightly.
That's true it'll improve the thoroughfare, buy time when I am invaded and just improve the place.

>Dungeon Entrance. We've put it off too long. Also we've got a decent layout now so it's time to make the place look like it's up for business rather than a hole in the wall.
First impressions are important.

>So, puzzle time! If buying time is the goal, then have I got a deal for you! Install a button in the center of a room that causes an ominous wind to blow out the lights. The entrance behind them shuts. A timer above the exit begins to count down. If they press the button again, the timer resets. If they let it count down...
>The door opens. That's all. Simple but effective.
That's tacky. I also can't keep my entrance shut if I want to harvest mana from the earth pulse.

I've stationed my advanced brute golem in the Golem Totem but as you can see there's not much room for a fight. I am currently planning to extend it into an entry hall, but there's room for other formats for it.

Outside, I have a crack in the cliff, a golem posing as a door and a wall of loose rubble from my excavations to create a sort of courtyard. I'm likely to convert more of this outdoor space into part of my dungeon over time, especially since I am intending to put in gardens, but it won't be as secure as my underground sections.

>Pancake is a beautiful snowflake, but frankly I am not certain how we got him outside through that hole.
The door golem isn't a solid piece of stone - it can collapse into more of a boulder shape if needed.

What I need is something in my Golem Totem or this front courtyard to make it harder to gain entry to deeper into the dungeon. It needs to still let me keep the entrance open and preferably be something that can be bypassed if I need to haul things in. It might be something like a maze or putting the doorway out of easy reach due to height or an extendible bridge linked to a simple puzzle or putting in traps that force invaders to go slower.

I need to think about how to improve the actual appearance of the cliff-side entrance too.
>>
No. 952892 ID: 465a14

>Does Belphe look like a boob to you?
Enough so to be worth testing, yes. He's big and round. Boob potions make things bigger and rounder. There's only one place more bigness and roundness could go on Belphe.
>>
No. 952893 ID: 1774cd

>>952890
A marsh-moat. One of those areas of surprisingly deep water with enough foliage that it sorta looks like solid ground until you step on it. Then have some golem bridges that come out of the water when someone authorized needs to get in or out.
>>
No. 952894 ID: b1b4f3

>>952890
IIRC the original idea was to put a puzzle in the golem totem room. Since it's not big enough for a real fight let's just do that.
Like, make use of those alcoves. How about the adventurer has to put the right objects in the right alcoves, based on a riddle or mysterious diagram?

>entrance appearance
Hmm, how about a fancy archway? Make the entrance fit your themes too, like put some vines around it or something.

>>952889
>golem suit, lighter than expected
Hey you could upsize an exoskeleton like that couldn't you? A strength/speed booster rather than a suit of armor. Everyone could use something like that.

>Worst Slime walking around
Hmmm... I feel like this might help it become not as terrible. Locomotion is part of the semblance of life, isn't it? Like, golems that breathe are more mana efficient, and you've said that exercise improves mana circulation or something. Maybe if the slime learns how to walk in the suit it'll become healthier through regular exercise? It's not exactly how a slime usually moves around but maybe that's a good thing too. It might evolve into something that isn't a slime. ...any way you can encourage that? I don't think we discussed this possibility before. It's effectively a dense ball of inactive curses, can you maybe encourage it to become... uh... what sort of curse-based monsters are there? Banshees, wraiths, ghosts, poltergeists...
Wait, what if it's already on that path, but needs to "die" first to become an undead monster? What's your estimate for how long it has left to live, anyway?\

oh god what if it's Moriko's Shadow.
>>
No. 952895 ID: 1774cd

>>952893
Duckweed! That's the stuff. And we can stick monsters and fun/useful plants in there.
>>
No. 952896 ID: 0fae41

>putting the doorway out of easy reach due to height
A sign that says 'You must be this tall to ride' placed at the brute golem's head height.
But really, it's kind of hard to obstruct passage without actually obstructing the passage. Could re-use the leap of faith idea (>>947715) in the expanded area leading up to the golem totem. A rickety-looking visible bridge slicked with slime could round out the trio of strong, intelligent and dextrous ways across the chasm. Where are you going to get a hole though? Surely a pit they can just climb out of isn't extreme enough. Move the spatial anomaly there, send the clumsy ones to Stargazer-knows-where.
Can you use a revolving door design to keep the entrance 'open' without letting people waltz on through? It could do something to disorient adventurers like deposit them right back where they entered until a condition is met. Maybe they have to enter it a certain number of times in the right direction, like a walk-in combination lock? Encrypt the combination somewhere in the room, like a riddle.
>>
No. 952926 ID: 34b1c1
File 157836361628.png - (5.74KB , 253x215 , 148738696334.png )
952926

>>952890
Well improving the look of the cliff entrance shouldn't be too hard, you could probably whip up a ziggurat staircase to make the approach up that hill a little more dignified and define the edges of the entrance to less of a natural crack and a more of a manufactured entrance. Stone plaque to replace the wooden sign makes everything a bit more presentable.
Once you've got enough plants and methods of growing them at your disposal it can be made to look a bit more verdant and overgrown, having that external tell and the inside living up to that expectation stirs the earth-pulse right?

Now an artist I am not, but thankfully 2-tone chunky blocks look good regardless. Pancake not included.
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No. 952933 ID: ce39da

How feasible would making the entrance the root of a big tree be? Make the starting puzzle as simple as hiding the physical door behind a bunch of vines, with outside furnishings pointing to it. Maybe a moat and bridge that would lead nowhere otherwise. Hide some slimes in the canal as a buffer to the other buffers.
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No. 952941 ID: 977456

If you are making an entrance, then you might want to consider a crest! Your themes were predicted to be Earth, Shadow, and now flora? Huh... Shadow is difficult to convey without context. Maybe... A stick stabbing into The Sun's eye?

How about... you put a keyhole on the door, and hang three keys above it, and a set of obvious retracted spikes around it. Ideally the spikes are dripping some glowing green slime or something similarly poisonous-looking. Each of the keys and the keyhole have a symbol above them, the key's symbols, in order, are: An apple, a frog, and a bow+arrow. The keyhole is marked with a mountain. The door can be opened by getting the hidden key out from under one of the pillars.

Or you could dress one of the homunculi up as a librarian with a mean glare, train it to shush at people, put bookshelves around the room, and seal the room with an excruciatingly-loud portcullis and leave a pot of oil next to it. They can take time to oil the portcullis to open quietly, or make a librarian sad. You could put a handful of coins in one of the maintenance panels to reward the busy-work and stop adventurers from griping. Bonus points if there are books about the local history and dungeon and maybe some of them have useful hints. Some adventurers are archaeologists or similar and will spend literal hours, possibly days, reading about things relevant to their interests.

Build a deep, damp, dank pit with convenient handholds at either side and a covered drawbridge over it. Just send someone out to grab a wild frog and dump it down there every so often so you have a few hopping around being mad at all times. Place a bell and sign saying "please ring bell for service" at the entrance. If they ring the bell, send a golem out to extend the bridge, otherwise: marsh pit.

Put a panel outside your entrance with a button next to it attached to a complex mess of mechanisms whose sole function is to tick, whir, buzz, chime, ratchet, and generally sound mechanical for about five minutes. Place a sign next to it that says "Press the button for your FREE complementary sample bag!". Once you are ready, drop a bag with assorted nick-nacks(such as wooden need+thread, jar of slime milk, left over potions from unpopular bulk runs, that one bit of the frog that you don't have a use for, a wooden ornament of one of the denizens...) into a receptacle for the adventurer to grab and turn off the noise-maker(which is necessary to convince the adventurer that something is actually happening, otherwise they will just keep trying ever-more violent ways of pushing the button to get free stuff).
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No. 952955 ID: 12b116

Let's make some sweet polished stone benches and planters to go outside as a general staging area for adventurers, and hangout for our people. With a nice fitted stone path and courtyard
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No. 952956 ID: 10c408

>>952955
Ehhh. I like the idea, but not the placement. The valley would be a much better spot for that kind of thing (adventuring parties would have to work for the right to even be aware of it, let alone make return trips.)
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No. 952971 ID: 91ee5f

>>952889
>Does Belphe look like a boob to you?
That depends. Would you consider him to be a foolish or stupid person?

>>952894
>puzzle
>fancy archway
Let’s do these.
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No. 953014 ID: 1774cd

We don't want the actual entrance to be hard to find/get into. If they give up before even fighting Deem's gonna feel real fuckin cranky.
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No. 953021 ID: 151656

>>953014
If they can't find the entrance, they don't deserve to get in. Deem's a discerning lady that wouldn't let just anyone inside her, after all.
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No. 953031 ID: 9caba2

>>952890
Let's keep it simple for now, a good pathway and a smooth mountain surface. No stairs 'cause I'm not sure how belphe would tackle those, and we're even with the surface right?
Prepare some area for simple outdoor facilities as well as a sign.
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No. 953032 ID: afa6f6

>>952941
>>If you are making an entrance, then you might want to consider a crest! Your themes were predicted to be Earth, Shadow, and now flora? Huh... Shadow is difficult to convey without context. Maybe... A stick stabbing into The Sun's eye?

A half eclipsed moon maybe? Thats literally an earth shadow right?.

I m having a bit of trouble thinking of specific puzzles, but I keep coming back to the idea of one you can only solve in the dark. Like a memory puzzle, where the challenger has to put pieces in specific apertures, but the lights go out when they pick them up so they have to memorize whats goes where before they do it. Maybe add some minor pit traps that wont kill but can injure in the darkness too, if they dont pay attention to where theyre going.
Basically, I think making one that the hasty or the not vigilant cant solve would be good.
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No. 953039 ID: 977456

>>953032
That idea is beautiful. Poetic, symbolic, easy to reproduce and recognise... but I just don't like it for no reason :( . Oh, wait! Moon is in the sky, so it is evil! Ha, no venerating sky-stuff on my watch! And! It is all weird alien geometry nonsense. I mean, Earth casting a shadow? Preposterous! If The Earth cast a shadow, then how would the elephants see where they were going? Clearly the moon just pulls a blanket over its face because it is shy, on account of it being massively tsun and Deem being pretty.

Darkness would mean overpowering whatever light they brought, which could be tough. Still, tying it into a puzzle should ease it a lot. Much as like keys(or puzzles) make doors easier.

Or just force them to make a key. Have a key-blank and let them use the golem makings to fire a clay key. There ought be a minimum time for the key to harden and they get to learn a trade!
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No. 953046 ID: 6e6f32

>>953032
This could be done by putting a single bright light source in a room, with phosphorescent stone tiles that have fluorescent glass plates a top them.

The plates would glow when the light source is shining on them, but the stone beneath would only reveal the truth when the light source is blocked.

Changing the plates and combination after each encounter would be trivial.
Bonus points for if you put a red herring controls in the room that switch up the plates' position.
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No. 953052 ID: b0c5a4

>>953021
..but we still want their shit. to get their shit we need them inside the dungeon.
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No. 953053 ID: afa6f6

>>953046
Maybe having the clues revealed only under certain colors of light would be easier, like you have to put out the lights and reflect if off something, or the like.

Either way, there should probably be some kind of consequence to getting the wrong choice, what should we do about that? Should probably try to weaken the adventurers before letting them in if they fail, and theres not a lot of earth pulse if theres no risk.
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No. 953055 ID: ce39da

>>953039
That sounds like a puzzle for the forge, not the golem totem.
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No. 953193 ID: 2adab5

Are extendable/retractable spikes a thing we can currently do, and would filling a hallway with those until disarmed (via a puzzle with several levers that effect each other's state or via a hidden full disarm/reset lever on the other side) count as not blocking the path?
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No. 953495 ID: f57349

Widen the front hallway into a horizontal cylinder, roughly the same diameter as the pancake golem, and cover the entire wall/ceiling/floor surface with a continuous grid of retractable spikes. When you're expecting company, have the spikes default to cycling in and out on a spiral pattern so intruders need to jump over at least one row of them to get past. Controls in the golem totem provide a puzzle so some bold and clever scout can disable the trap, letting their less agile companions pass safely.
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