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File 155826081464.png - (44.41KB , 600x400 , dungeoneer_ch6.png )
933337 No. 933337 ID: e8f59c

http://www.tgchan.org/wiki/Dungeoneer

It feels as if I've been running from problem to problem since waking up. But we're slowly digging in and slowly making progress.
660 posts omitted. Last 50 shown. Expand all images
>>
No. 956578 ID: 015bf2

Body doubles is great, but SPESS magics is cooler.
>>
No. 956579 ID: 094652

Gravity Spasm - extremely effective slow/stun spell; heavy targets get hit with low gravity and they wobble-float helplessly, light targets get pounded to the ground by gravity their frames can't handle. Slowing targets down is vital if you don't have good aim.
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No. 956581 ID: 9f0903

>>956494
Split Self sounds great, at first view looking like it'd basically double Reisarf's utility. The problem is... there's still only one of Stargazer, so the one who doesn't have her will amount to jack shit in combat.
Spatial Extrusion sounds amazing, period, so that's my choice. Still, I hope eventually Split Self can be learned on a subsequent level up.
>>
No. 956585 ID: 0efe8e

I say we go split self, both for the shortened time it would take Reisarf to learn new things, but also because, it'll be nice just having an extra set of hands to help out around here.
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No. 956588 ID: f133dc

For no reason other than the potential for ridiculous hijinks, split self.
>>
No. 956643 ID: 3ce8ff

Spatial Extrusion with a secondary vote into Gravity Spasm
>>
No. 956674 ID: 1ea4de

Damn, Stargazer is pissed. better apologize for being so cavalier about Reisarf's wellbeing.

As for spells, while Spatial Extrusion sounds interesting and powerful, Split Self is a power multiplier. possibly even an experience multiplier if the spell lasts long enough for casual use. Either of those are important.
I vote Split Self.
>>
No. 956683 ID: 43b08a

For straight combat applications:

Gravity Spasm seems the most useful, a powerful area control spell is key wizard tool our alienist currently lacks. Immobilizing enemies also makes them easier targets.

Spatial Extrusion might be able to fill a similar role, depending on how specifically it could be applied.(say making on the a cube in the center of the room larger, or extruding an area upward) But my reading of the primary purpose is just takes a given room/area and makes it larger, expanding any solid areas as a floaty liquid.

Invisibility Sphere sounds like a great utility spell for an adventurer, but unless we desire to make discreet trips outside of the dungeon it seems to offer somewhat limited utility beyond conventional means of hiding within our dungeon. Depending on how selective the targeting is on the aura its nature makes it easy to tell where the caster is. He's in the center of the area where all the stuff has disappeared.

Split Self is high risk high reward way of doubling down on the damage of alienist, at least while Stargazer is independent. Reisarf has the mana reserves to make it work, but taking double damage is something he would best avoid.

Outside of combat:
Split self seems by far the most practical right now we're short of hands, and having Reisarf get twice as much done even when doubling the stamina cost seems too good to pass up. The increased task delegation is also incredibly useful in pinch, be that suddenly the whole dungeon is full snakes, or we need to get the magic sorted out by next week.

Given Reisarf is one of our best fighters at the moment. I think we should double down on that go for Gravity Spasm.
>>
No. 956818 ID: 1ed92d

>>956494
Split Self because Reisarf already likes experimenting with dualism.
>>
No. 956822 ID: 977456

I don't understand. Stargazer has been so obstinate and judgemental! Now everyone is trying to reward her with a harem. This is not how you run a black company!
>>
No. 956839 ID: 9a21f9

>>956822
*spittake*

Gold.

My main argument against Split Self is that it combines damage when recombining and because Reisarf isn't the most careful and isn't super tough that could really come to bite them in the ass.

Granted, Reisarf won't die for good while a member of Deem's Dungeon, so that's all well and good for us, but I worry about long term consequences. (Or, uh, the consequences of having one Reisarf die while the other doesn't. Will that tangle the resurrection somehow?)

Also, Stargazer may not like having her partner's body be messed with. Again.
>>
No. 956847 ID: 91ee5f

>>956494
Spatial Extrusion
>>
No. 956863 ID: 5b93d3

Spatial Extrusion. Reisarf already has another half, and a jealous Stargazer seems like a Bad Idea.
>>
No. 956870 ID: a9af05

Spatial Extrusion
>>
No. 956873 ID: 10c408

>>956863
Pretty that's not jealously displayed on Stargazer's... modest eyeball. It's disapproval and/or disgust at this recent string of events.
>>
No. 956874 ID: 9f0903

>>956873
It's a "did you just almost drown my man?" glare. But seriously, why are we caring so much about what Stargazer thinks about this? It was Reisarf's idea to drink the raw mana in the first place, she has no place to judge.
>>
No. 956888 ID: da40bf

>>956494
It seems fitting to throw another vote on Split Self to match how divided we are.

I am slightly concerned about what it'd mean for food intake and rest requirements, but it still seems the most interesting option to me.
>>
No. 956987 ID: c1afef

These all have some great combat potential, but one has even greater potential for shenanigans (which would be more than likely to Deem's dismay). I gotta say SPLIT SELF.
>>
No. 958334 ID: f57349

Possibly redundant vote for Spatial Extrusion, given that it was my own proposal anyway and appears to be in the lead.

Out of the other three, Invisibility Sphere seems the most likely to solve more problems than it causes.
>>
No. 958432 ID: 7ebbf9
File 158362378947.png - (29.24KB , 600x750 , reisarf_casts_spaceball.png )
958432

>My main argument against Split Self is that it combines damage when recombining and because Reisarf isn't the most careful and isn't super tough that could really come to bite them in the ass.
Self duplication might not be the best choice then, Reisarf tires easily and can be careless.

>Split Self, partly for the multitasking potential, but mostly for the lewd potential.
No need to give Reisarf or Stargazer ideas then.

>Spatial Extrusion. The properties of this dark water are as mysterious as they are interesting. And a violent collapse? Great for holding a chokepoint by making it harder to traverse an area. Could also use it to store things temporarily, or power it up to make a bigger boss arena.
>Spacial Extrusion would be the one that adventurers would have the hardest time wrapping their heads around, I think.
Spatial Extrusion does seem like one to stir the heart, something truly unusual. I help Reisarf hold the shape of it, to stabilise the patterns into a new rote spell.

"I think the coordinates might be fairly arbitrary." Reisarf mutters. "If it was cast inside a person, what do you think would happen?"
>>
No. 958433 ID: 7ebbf9
File 158362383337.png - (22.86KB , 800x600 , i_dont_think_about_that_and_neither_should_you.png )
958433

I consider my response.

"I think you should get some rest and some familiarity in using it before trying to find out."

As Reisarf has managed to blow through her entire supply of mana in a minute, I think that's for the best. Even with her Secondary Storage to offset the worst of it, that's a draining experience.

>If it can be expanded upon some truly alien geometries will likely be in the dungeon's future.
Toying with adventurers through shifting topologies is not a trick that never gets old. I just hope Reisarf doesn't throw herself too headlong into discovering it.

>Pretty that's not jealously displayed on Stargazer's... modest eyeball. It's disapproval and/or disgust at this recent string of events.
It was Reisarf's idea so perhaps Stargazer should think about where she's looking.

My dungeon's renovations are proceeding apace and I should leave for the town in the next few days if I'm to meet my deadline of returning the repaired Fixity Bangle to Liana's shop. While in town I'll see what other opportunities there are to gather gold too. I should think about who will be coming with me though. I'll have golems as porters but taking one or two of my denizens along certainly wouldn't hurt.
>>
No. 958434 ID: 094652

Take Merud and Moriko
>>
No. 958435 ID: 0fae41

Bringing Moriko along again as your right hand woman wouldn't be a bad idea. Also, Hin came with you to get away from town, but Merud pretty much dropped everything to come with you. Maybe you should take him in case there's some follow-up to be had with the golemeters' guild.
>>
No. 958436 ID: b1b4f3

>>958433
>I just hope Reisarf doesn't throw herself too headlong into discovering it.
Why not?

>who to bring
Hmm, who wants to go? Take a survey. Might want to take different people than the ones that went to town on the previous trip, to encourage the idea that everyone will get to visit town when they want and you aren't favoring anyone for said trips.
I'm leaning towards taking Hin and Reisarf/Stargazer. Hin might want to look at smithing materials/tools/etc in town, and Stargazer might enjoy a break from Alkaline.
>>
No. 958437 ID: 015bf2

>>958433
Unless she's too busy, at least bring Hin, your resident blacksmith!

They're the one who fixed the bangle in the first place and now that they've got a proper darn forge to work with, they might want to display their good work, shop around for extra supplies with the local smith or smiths, maybe even go hunting for an extra commission or two to bring more gold flowing into the dungeon.

She could bring along her new Handy Hammer as a showcase of the magic item potential of your new dungeon.
>>
No. 958443 ID: 9caba2

>>958433
Be sure to bring Merud.
>>
No. 958486 ID: 1774cd

>>958433
Tell Reisarf to test her theories on giant frogs instead of herself.
>>
No. 958490 ID: 977456

I would bring Hin and Merud, they are the town residents. With both your sock-puppet and golemeter out, your digging and guard golems will lose some of their focus, but it will do you some good to remind yourself how to work that way.
Alkaline should learn to be without your hugs for a while, and will hardly be alone.
Really, everyone should learn a bit of independence while you don't have a voice around the dungeon. Some of them a getting a bit clingy.
Would an adventure help Worst Slime to gain a sense of identity? Might the temple have some stabilising magic, or it is all generally toxic to "enemies". Would giving Worst Slime a responsibility help it focus?
See if Hin can cook up some trinkets or has been working on any show pieces she might be able to finish and sell.
>>
No. 958739 ID: ce39da

You'll remember to use a less alarming form when heading out, right? You don't need the church or whatever riding your ass. Bring Merud, as it would make things easier if the golem were to be seen with the golemeter than without, and Moriko, as she's your guard.
>>
No. 959591 ID: 7ebbf9
File 158503691657.png - (35.00KB , 800x500 , choose_your_hin.png )
959591

>Might want to take different people than the ones that went to town on the previous trip, to encourage the idea that everyone will get to visit town when they want and you aren't favoring anyone for said trips.
That's true, I sent Merud and Moriko last time. Everyone might appreciate a change of pace.

>Unless she's too busy, at least bring Hin, your resident blacksmith!
>She's the one who fixed the bangle in the first place and now that she's got a proper darn forge to work with, they might want to display their good work, shop around for extra supplies with the local smith or smiths, maybe even go hunting for an extra commission or two to bring more gold flowing into the dungeon.
Given I am hoping to find alternative sources of gold while in town and there may be some extra business that would benefit from having Hin with me, she seems like the best choice.

I'll just take Hin. The rest of my denizens have plenty of work to keep themselves busy with.

>Maybe you should take Merud in case there's some follow-up to be had with the golemeters' guild.
He was in town just over a month ago and that'll leave my denizens very limited options for directing my golem workforce.

>Tell Reisarf to test her theories on giant frogs instead of herself.
I leave Reisarf with instructions to that effect. I also separately tell the same thing to Stargazer, just to be sure.

>>I just hope Reisarf doesn't throw herself too headlong into discovering it.
>Why not?
As amazing as I might be, rescuing my denizens from their own acts of mad folly can be an extended and involved process.

>Alkaline should learn to be without your hugs for a while, and will hardly be alone.
They're hardly that frequent in the first place.

>Would an adventure help Worst Slime to gain a sense of identity? Might the temple have some stabilising magic, or it is all generally toxic to "enemies".
It doesn't seem to understand much of what's going on around it. And there's nothing of worth in that place that I can't do better!

>Would giving Worst Slime a responsibility help it focus?
Its responsibility right now is "Not running into walls headfirst".

>You'll remember to use a less alarming form when heading out, right?
A-lar-ming?
>>
No. 959592 ID: 7ebbf9
File 158503694777.png - (15.44KB , 420x840 , moriko_a_sensible_outfit.png )
959592

I do have one last project to take care of: an new outfit for Moriko.

We did talk about making clothes for each other while on the bear hunt.

While I have deliberately not been following too closely, it looks like my hammerai will finish an outfit for me before I leave for town. I need to design one for her, though I might revise and remake it once I've stocked up on better materials in town. Something a little more formal than her normal clothes I think, but practical enough to be worn when she will be representing me as a guardian of my dungeon.
>>
No. 959597 ID: 015bf2

>A-lar-ming?
You've probably never had much in the way of interactions with those who aren't - to some degree - reckless/brave dungeon delvers, but we assure you that these so-called 'normal people' exist and will likely blanch at seeing your more potent forms.

Just stick with something that showcases your natural beauty and magnificence, as opposed to your deadliness.
>>
No. 959601 ID: 977456
File 158504425183.png - (28.43KB , 417x840 , I likes the spikes.png )
959601

I cannot art, but can I suggest solid armor with obnoxious spines everywhere? We are sticking to an Evil knight theme?
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No. 959606 ID: 9caba2
File 158505707804.png - (66.20KB , 782x840 , I like cats and suits.png )
959606

>>959591

>A-lar-ming?
The branch horns might draw unwanted attention.

You remember that human-looking form you had at the end of the imp invasion? That would be a pretty good fit for an appearance that wouldn't cause alarm. Though I imagine you'd want to change the ears to what you prefer.

>Outfit
For outfits for Moriko, since you wanted formal, I have something inspired by a formal outfit from where I'm screaming from, though I shortened the sleeves and opted for no shoes since I seem to remember Moriko being able to do her stuff best barefoot, or almost barefoot.

There's also some underwear as an optional bonus.

Their colour scheme should be fairly representative of you.
>>
No. 959631 ID: 0fae41

She's doesn't wear anything really tight or armored to maximise her connection to the earth pulse and acrobatic ability, right? What coverings she has used have been loose and don't hug the skin. Following that, perhaps a nice robe would do, one with loops for belts and straps that could secure it better when she needs to roll up her sleeves and clean someone's clock.
And to top it off, perhaps a cloak or cape instead of that all-obscuring poncho.
Something like Lulu's outfit in FFX comes to this artistically challenged mind, minus all the weighted training belts.
>>
No. 959636 ID: 432eee

>>959591
>A-lar-ming
right now you look scary to humans. remember how you got a discount for looking cute? now it'll be the opposite of that.
>>959592
>moriko_a_sensible_outfit.png
someone draw her an Eiffel Tower dress. you know it must be done.
>>
No. 959665 ID: f133dc

That suit is great, but the underwear might cause her to raise an eyebrow.
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No. 959684 ID: 2590db
File 158515898285.png - (54.19KB , 420x840 , Untitled25_20200325185507.png )
959684

Here's my contribution.
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No. 959744 ID: 9caba2
File 158523882912.png - (70.99KB , 782x840 , Eastern & Deemwear.png )
959744

>>959592
Here we have another outfit & undergarments, I figure it's what you wear so it should be fine, but we can't just attach rocks to Moriko(yet?)
>>
No. 959745 ID: 432eee
File 158523897312.jpg - (40.08KB , 420x840 , Untitled-1.jpg )
959745

the contract is fulfilled.
>>
No. 959747 ID: 015bf2

>>959744
Very civilian, but I kind of like this one.
>>
No. 959845 ID: 9caba2
File 158533994015.png - (69.98KB , 782x840 , Adventurer and a bow.png )
959845

>>959592
Another couple of outfits, the main outfit is not formal this time but should look more "generic adventurer"-ey, though the tassets might be a bit annoying.

And honestly I'm not doing footwear because I've yet to figure out how to portray it.
>>
No. 959856 ID: 977456

I do not understand why none of the underwear suggestions have themes of precious-metals and jewellery. Just some gold-coin print fabric would be a start.
>>
No. 959879 ID: 91ee5f

>>959591
Make sure you tell someone else to keep an eye on Reisarf and make sure he doesn’t do any crazy experiments on himself. Just in case Stargazer can’t stop him by herself.
>>
No. 959907 ID: a6e7d9
File 158539528237.png - (54.29KB , 420x840 , I'm helping.png )
959907

>>959592
I'm not entirely sure what we're going for, but this is probably it.
>>
No. 959942 ID: e51896

>>959845
I like this outfit.
>>
No. 959951 ID: d186fc

So I think we should take the armor from >>959845 and replace the pants with the skirt from >>959744 and then combine the hood from >>959845 with the jacket from >>959744 so it is all one piece. Lastly, give them a hat like >>959845.
>>
No. 959955 ID: 9f0903

>>959845
>>959942
>>959951
I'm not that keen on the armor, it doesn't suit her fighting style. Maybe use something that resembles metal, but is actually lightweight and doesn't get in the way? It probably won't work as armor, just look like it, but still.
>>
No. 959957 ID: 6e6f32

>>959955
I dunno. I can see her using a breastplate and bracers. Nothing that restricts movement and nothing too heavy, but enough to give her a little more survive-ability and a couple more options.
>>
No. 960395 ID: 9caba2
File 158576811634.png - (78.68KB , 782x840 , Last outfit for now I swear.png )
960395

>>959592
I'm sorry for submitting more outfits when I've already submitted 3 sets already, but I feel like this one's ended up decent.

The long hair ornaments are a mix of the eye-thingies she had in her "fierce hammer guardian" appearance some time ago, as well as some small metal strips on the upper arms and a miniature chestplate. Also a short scarf to keep the neck warm and look cool.

No undergarments this time, the righthand image is just an alternate top and with everything removed.

Though I wasn't sure if the lower half of the top should split in the front or the sides, I went with the front.
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