|
>>
|
ebc824.jpg
Gale Powder
ebc824
Hmm, so here >>1130055 she told us she wants us to send ALL of our proofs to the unfavorable kingdoms, so I guess as per her request we can't send to areas we have good standings with at this time.
Head of stone hydra: send to steep rift. The spirit of a very rocky mountain might appreciate a giant stone hydra head as a sacrifice. Hope we can get some gold or even diamonds out of it and they like to offering enough to do more business with us.
Necromancer's aprentice: send her to Bulbusslrier. Bulbusslrier as a pacifist area probably hates our violent ways, and probably did not trade with us before because the proofs the guild received in the past were obtained violently.
Jester Knight said that she would not try to kill Necromancer's apprentice and would just instead convince her, and she managed to capture her without a scratch on each other. Sending Necromancer's apprentice will show Bulbusslrier that we are a guild that is fully capable of doing things without killing anyone, maybe even non-violently. This is the only quest that was completed non-violently. Perhaps they can use her necromancy skills to bring dead plant-life back to life? Maybe help them talk to dead relatives that died violently? In return, they can show her the value of not using necromancy for evil and teach her other ways of doing things. This is all for reeducation purposes. Just warn the Necromancer's apprentice that if she does anything funny, their god the flying oblivion will smite her ass.
Drowned Spirit: send to Ever Esther. The Drowned Spirit in its name, drowned. Ever Esther may forbid trades with our guild, but perhaps maybe the sea life know who the spirit was when she was alive? Like, the sea claimed her life, now it can claim her soul too. The sea god might appreciate having a strong spirit like her as sacrifice along with its vessel that drowned long ago and might make our relationships with Ever Esther go better...
Defeated Fungus: send to Gaeldath, Their exchange rate may be shit when it comes to money, but if they have the best doctors, they could use that defeated fungus try to research and make a new antidote out of it for the Alchemy Knight before the fungus infection does something worse to him. I think the key to having better relationship between them and our guild here is to trade with them not expect much money from them, but instead, trade expecting the best medication or potions for their healing. Our heroes could use the potions and medications.
Bomb toad ashes: send to druids in Vilel shade. If these are the same druids that had the bomb frogs, they might want those ashes back as a way of remembering their fallen animal companions. Gambling knight has good standing with them, and probably smoothed things over with them. Sending these ashes back to them can show we aren't totally heartless and might help relationships at least a little.
Screaming Phantom: I guess Vreasarvill? I don't know, that place seems to fit the most for this phantom, but really, none of the guilds listed in the not-so-good relationship really fit. Screaming Phantom can probably be used to their advantage as a weapon if they're smart about it and they tame that phantom. If anything, they did send us a poisonous vine before that was dangerous if we mishandled it, but we used it to our advantage. Same deal here.
|