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File 173740356706.png - (1.25MB , 971x971 , 011825_FromNothing2.png )
1102658 No. 1102658 ID: 1effd3

https://questden.org/wiki/From_Nothing

From frost and dust, opportunities lie amongst the ruins.
Expand all images
>>
No. 1102659 ID: 1effd3
File 173740358876.png - (223.99KB , 900x750 , 011825_FromNothing2_001.png )
1102659

An island of lost history, long forgotten structures of a once great civilization. Now, crumbling and toppled towers gather dust, slowly consumed by the void.

Floating towards the island, you and Silv realize that this is by far the brightest place you have been by far. A sunlight quality provided by the bright spot between the frosted and dusted islands.
>>
No. 1102660 ID: 1effd3
File 173740360917.png - (655.81KB , 900x750 , 012025_FromNothing2_002.png )
1102660

Landing at the edge of the island, you arrive at what appears to be a main street, heading towards a large collapsed tower. On the right, you see a smaller intact tower, and far beyond that, a raised plateau. There are quite a few voidlings about.
“What do you think Tetsi? What should we do?”
>>
No. 1102661 ID: 5d08b8

Well, I guess we could (carefully) glance into buildings as we make our way towards the center, stopping to investigate anything noteworthy. So far we don't have a deadline (do we?), so it just depends how long we want to spend here. (Unless the islands were set to crash into ours or something?)
>>
No. 1102663 ID: 5b2941

>>1102660
start by identifying the voidlings, there seem to be more types than the ones we already know. I kinda want one of those with tentacles
>>
No. 1102667 ID: 273c18

Now that we're a bit closer, can we Identify the bright spot?
Also be sure to Identify any new voidlings you see. For the bestiary entries!

Head towards that central structure at the end of the street while poking your head into nearby buildings to see if there's anything interesting in them.
>>
No. 1102668 ID: 6c233e

Stroll around and observe the cool new voidlings. Especially the ones with all the tentacles.
>>
No. 1102669 ID: 0db8d3

Long ago, on a world long past, deep down in the darkest abyssal reaches of a great ocean, existed a phenomenon known as a "Whale Fall"

The corpse of a gargantuan animal would sink to the barren sea floor. In it's decay an entire rich and vibrant ecosystem would form that could last for decades at a time.

This place reminds me of that. There are surely many treasures to be found, not only from the ruins themselves, but from the voidlings consuming then. Be careful though. There's probably something around that eats these couplings, along with something nastier that eats those.
>>
No. 1102673 ID: 90b21b

...Were we a part of this, once? In all our journeys as spirits, we've helped others build nations up... and tear empires down. I don't think I've ever been to this place in its original world, and yet...

Hm.

First up, taming. There's another voidling like Flan. Each voidling you tame is a voidling that can help you scavenge and one less voidling eating away at the structures.

Scour each type of house. Get a feel for the general wealth index of each building. Ideally, you want to take the voidlings and let them feast upon the security defenses and vault doors, then swoop in and grab the loot before the Voidlings think they're supposed to eat it.

Show us every bit of technology - every complex looking object - and we'll tell you if it's probably worth collecting.

Finally, we should find a way to build some kind of temporary storage space, something the voidlings are averse to eating, so we can perform multiple scavenging tours and get through the city faster. The faster we scavenge, the less precious objects the voidlings will obliviously eat away before we can get to them.
>>
No. 1102690 ID: 9bbb0e

>>1102660
Check out the black gunk on the wall. Ancient graffiti? Void goop?
>>
No. 1102691 ID: f0ac2f

Take Voidling
>>
No. 1102727 ID: 2f41db

>>1102660
This place is thick with voidlings.

We should proceed down the street, noting voidling reactions and ready to thwack or zap any that look too unfriendly.

Aaaand maybe stay in the middle of the street when passing the alleyways.
I just got a mental image of something called a trapdoor spider.
Uh.
Ignore that silv.
Just dont be close and easy to grab incase something is lurking.
>>
No. 1102792 ID: 1effd3
File 173775940488.png - (164.93KB , 900x750 , 012325_FromNothing2_003_GottaScanEmAll.png )
1102792

>Now that we're a bit closer, can we Identify the bright spot?
“I’m still too far to use Identify. I think I need to go up directly to it to make it work.”

>start by identifying the voidlings, there seem to be more types than the ones we already know. I kinda want one of those with tentacles
>Also be sure to Identify any new voidlings you see. For the bestiary entries!
>Stroll around and observe the cool new voidlings. Especially the ones with all the tentacles.
>Take Voidling
“We can try to tame voidlings later Tetsi, but we can see what these new voidlings are.”

Crawler Voidling
One of many variants of Voidling. Slug-like and slow, pose little threat.
Primary Runic Affinity: Unknown.

Crawler Voidling
One of many variants of Voidling. Same classification as it’s slug-like counterparts, but with limbs that help in movement and consumption of matter.
Primary Runic Affinity: Unknown.

“Some of the slug voidlings are pretty big… that one has two vents on its back!” Silv says, pointing at a larger voidling.

>Check out the black gunk on the wall. Ancient graffiti? Void goop?
They’re holes in the buildings.
>>
No. 1102793 ID: 1effd3
File 173775943383.png - (600.93KB , 900x750 , 012425_FromNothing2_004_Cityviewing.png )
1102793

>Well, I guess we could (carefully) glance into buildings as we make our way towards the center, stopping to investigate anything noteworthy.
>Head towards that central structure at the end of the street while poking your head into nearby buildings to see if there's anything interesting in them.
>>1102673
>This place is thick with voidlings. We should proceed down the street, noting voidling reactions and ready to thwack or zap any that look too unfriendly.
>Long ago, on a world long past, deep down in the darkest abyssal reaches of a great ocean, existed a phenomenon known as a "Whale Fall". The corpse of a gargantuan animal would sink to the barren sea floor. In it's decay an entire rich and vibrant ecosystem would form that could last for decades at a time. This place reminds me of that. There are surely many treasures to be found, not only from the ruins themselves, but from the voidlings consuming then. Be careful though. There's probably something around that eats these couplings, along with something nastier that eats those.

Silv walks by the crumbling ruins around her, looking through the holes and broken windows. Most things have long turned to dust, with metal slowly rusting behind. Most of all that remains are mechanical parts of varying complexities and rusted furniture frames. Pipes and larger constructs bridge between buildings and the streets, riddles with holes of time and void. The road is littered with rubble and scrap that Silv has to climb over. Along the way, she picks up some runes produced by the voidlings, who are too preoccupied eating the buildings.

x5 Tremor Runes obtained.

“They all seem too busy eating stuff to pay attention to me. Seems pretty safe to me-”

> Aaaand maybe stay in the middle of the street when passing the alleyways. I just got a mental image of something called a trapdoor spider. Uh. Ignore that silv. Just dont be close and easy to grab in case something is lurking.
Silv has also gained a new fear.
>>
No. 1102794 ID: 1effd3
File 173775946234.png - (706.45KB , 900x750 , 012425_FromNothing2_005_GraveOfGolems.png )
1102794

“That’s… much bigger than I thought it was.” Silv says as you and her stare up at the massive broken structure before you.

Towering and broken, a monument to forgotten history. Crumbling bridges stretch from the base, buildings crushed where they had fallen. Something on the street level of the structure catches your eye. You see… a lot of things really. Like, a lot. You saw some similar things on the walk over, but not nearly this many. Tetsi uses Identify on one of the things on the ground while SIlv is still staring at the collapsed tower.

— — — — —
Automata Golem
Construction Golem Model No.710
Unit Status: Depreciated
Core Status: Destroyed
Cannot be recovered.
— — — — —

What would you like to tell SIlv?
>>
No. 1102796 ID: 90b21b

These robots are all dead. Looks like they were thrown out because they were obsolete; it would cost more to repair them than to just build a new one.

Slice one open. I want to get a look at its innards; complex parts are hard to come by, and you shouldn't let them become slop.
>>
No. 1102800 ID: 0db8d3

Hmm... We can work with this.

All these golems are dead, but many look like standardized models. I'm willing to bet we could find enough working parts between all of them to make one working one, if not here then back at base.
Take us around to inspect and identify these things. If we can reassemble one, it might be able to tell us what happened. Or help us carry stuff, at least.
>>
No. 1102804 ID: 273c18

>>1102800
One problem: Silv is not a robot engineer, she might have issues identifying non-broken parts, even if we were able to non-destructively disassemble all the working parts so that they could be reassembled.
Related problem: non-destructive disassembly requires knowledge of how the robots are meant to be disassembled! I guess we could trial-and-error our way through but I don't know if we have that kind of time.
Lastly, I don't agree that the robots are the same model. The arms look different.

Silv, what's the rest of this rubble? There's too much to look at all at once, for us, so we've lost some detail.
That's a long ladder, you up for climbing? Hmm, how are you going to carry us while climbing? Maybe it would be better to circle around and find a ground-level entrance.
>>
No. 1102811 ID: 37131d

>>1102804
I wonder if we can Identify individual parts, even recursively
>>
No. 1102827 ID: 0db8d3

>>1102804
Engineering smengineering.
Look `round.
Find parts.
Lego together.
?????
Profit!
>>
No. 1102829 ID: 9bbb0e

There's an access ladder and no ladder guard, so this wasn't a fortified keep or anything. You don't put ladders somewhere you don't want people to go. Climb up and see what's on the other side, leave the golems. They'll still be here if we find some schematics.
>>
No. 1102835 ID: 679ca4

>>1102827
More so if its a standard model it sort of breaks down to matching parts eventually
>>
No. 1102881 ID: 6c233e

Say, you don't happen to have Red Weaver's core in your bag? Could be they're compatible. If you put them in a partially rundown one we could see if they're willing to work with us, without them being able to run amok.
>>
No. 1102885 ID: 273c18

>>1102881
That's... not the worst idea. Since we're no longer in Weaver's territory they won't have any reason to attack us... unless this place is somehow associated with the same company.
>>
No. 1102944 ID: 2f41db

At the minimum there could be parts to trade with weaver blue.
Hes going to value compatible salvage.
Eventually need it too.
>>
No. 1102955 ID: 37131d

Uhhhh, I think a large part of the problem is that Red became unstable with time - he could well find an excuse to attack us (we're a known tresspasser/vandal, he claims this place as his territory....) or he might just hightail it back to blue and cause problems THERE. We should probably not put the unstable combat personality into an even larger, tankier body. At least not until we find a way to repair him.
>>
No. 1102964 ID: 1effd3
File 173801211564.png - (270.84KB , 900x750 , 012725_FromNothing2_006_I_Have_The_Highground.png )
1102964

>Say, you don't happen to have Red Weaver's core in your bag? Could be they're compatible? If you put them in a partially rundown one we could see if they're willing to work with us, without them being able to run amok.
>That's... not the worst idea. Since we're no longer in Weaver's territory they won't have any reason to attack us... unless this place is somehow associated with the same company.
>Uhhhh, I think a large part of the problem is that Red became unstable with time - he could well find an excuse to attack us.
“No… I left it back at the island. Also, it’s broken, isn't it?”

>There's an access ladder and no ladder guard, so this wasn't a fortified keep or anything. You don't put ladders somewhere you don't want people to go. Climb up and see what's on the other side, leave the golems. They'll still be here if we find some schematics.
“It looks like it should hold my weight…” Silv says, tugging on a few rungs on the ladder. Rusty, but should be able to hold her.

>Hmm, how are you going to carry us while climbing?
Silv turns to look at you confused.
“Do you… not realize you just sorta… float around sometimes? Can you follow me up the ladder like that?”

Silv starts climbing the ladder, and you just sorta… float behind her as she does. Reaching the top of the ladder, you look out over the crumbling city. There are multiple smaller towers that resemble the massive broken one you are standing on, and many buildings are damaged, rusted, and void-eaten. There is also a VERY big voidling up here, so maybe give that one a bit of space.
“Wow… even like this, this place is… pretty. I wonder what it was like before all of this.”

>>1102796
>>1102800
>>1102804
>I wonder if we can Identify individual parts, even recursively
>Engineering smengineering. Look `round. Find parts. Lego together. ????? Profit!
>More so if its a standard model it sort of breaks down to matching parts eventually
“Tetsi… do you want me… to check all of those things down there?”
You squint and look off to the side.
“...”
>>
No. 1102965 ID: 1effd3
File 173801213720.png - (417.06KB , 900x750 , 012725_FromNothing2_007_517-V.png )
1102965

After about an hour of walking around the massive broken tower and scanning everything, you find out some things.
Everything is broken beyond repair, and neither of you know what is and isn't useful. Did find some more runes though.
x2 Tremor Runes obtained.

“All of these golem things are broken Tetsi, can we look for other stuff?”

Tetsi gives that look of “just one more”.

“Ok, fine. One more, then we go look for other things.”
Silv looks around for a random broken golem to Identify, and walks to a smaller cylindrical one.
“...Huh?”

— — — — —
Automata Golem
Servitor Golem Model No.517-V
Unit Status: Complete Motor Function Failure
Core Status: Depowered, Recharge Required
Forced Reboot Required.
— — — — —

“Forced reboot? Is that, uhh… what I did to that door at Ferns home? Should I do that again Tetsi, use Static on it?”
>>
No. 1102966 ID: 0db8d3

Absolutely. For science!
>>
No. 1102967 ID: 5b2941

>>1102965
sure, what's the worst that could happen?
>>
No. 1102970 ID: 8f9bc4

Complete motor function failure, so that means it can't move, even if it's recharged.
>>
No. 1102971 ID: 861ceb

sure, and if it proves hostile well... it is missing some of it's legs so I doubt it would be able to chase you. Plus after two hours of this I would like some kind of payoff you know.
>>
No. 1102972 ID: 273c18

>>1102965
Sure, Static is weak enough it should do something without causing much damage.
>>
No. 1102976 ID: 9bbb0e

>>1102965
Naturally.
>>
No. 1102983 ID: 2f41db

>>1102964
Wait... we float?
Quick! Flee skyward! FREEDOOOMmmaaah, im just kidding silv.
Far too attached to you now.
Id miss you.

>>1102965
As noted above, lack of motor function means no threat of movement.
Will give you time to assess if its another friend or redcore.
Though, i wouldnt stand right infront of that eye when you zap.
Incase of unexpected discharge.
>>
No. 1103071 ID: 1effd3
File 173827952588.png - (396.48KB , 900x750 , 013025_FromNothing2_008_Step1_Rune.png )
1103071

>Wait... we float? Quick! Flee skyward! FREEDOOOMmmaaah, im just kidding silv. Far too attached to you now. Id miss you.
“That’s nice of you to say Tetsi! But have you really never noticed you float?”

>Absolutely. For science!
>sure, what's the worst that could happen?
>Complete motor function failure, so that means it can't move, even if it's recharged.
>sure, and if it proves hostile well... it is missing some of it's legs so I doubt it would be able to chase you. Plus after two hours of this I would like some kind of payoff you know.
>As noted above, lack of motor function means no threat of movement. Will give you time to assess if its another friend or redcore. Though, i wouldnt stand right infront of that eye when you zap. Incase of unexpected discharge.
“Ok, here goes… Static!”
Silv puts her hand onto the golem as a crackle comes from her palm.
...And nothing happens.

“...”
She tries again.
...Nothing.

Several more tries later, still nothing happens.
“I guess Static isn't strong enough… Do I need a stronger spell??”
“Or maybe a Static rune?”
>>
No. 1103072 ID: 1effd3
File 173827954671.png - (392.47KB , 900x750 , 013025_FromNothing2_009_Step2_Insert.png )
1103072

>>
No. 1103073 ID: 1effd3
File 173827956184.png - (450.01KB , 900x750 , 013025_FromNothing2_010_Step3_UnexpectedDischarge.png )
1103073

Ah yes, the unexpected discharge.
x1 Rune consumed.
>>
No. 1103074 ID: 1effd3
File 173827957494.png - (494.01KB , 900x750 , 013025_FromNothing2_011_Step4_Profit.png )
1103074

“Ow…” Silv says, lying on the dusty ground a few feet away.
“Did it work at least…?”

Air hisses from the upper portion of the golem as you begin to hear the sound of long seized mechanisms begin creaking once more. The golem shudders as lights begin to glow from glass spheres on it.
“...”
“...”
“...?”

The light moves around at random before focusing on Silv.
“DID YOU REACTIVATE THIS UNIT?”

“Yes. Who, or what, are you?”

“THIS UNIT'S MODEL NUMBER IS NO.517-V, USED FOR CIVIL SERVICES. YOUR RACE IS UNKNOWN TO THIS UNIT.”

“Uhh… I don’t really know what I am, but my name is Silv! And this is Tetsi.”

The golem looks around some more.
“YOU LIKELY HAVE QUESTIONS. THIS UNIT WILL ATTEMPT TO ANSWER THEM AS I COALESCE AND REFORMAT. ”

Silv looks at Tetsi.
”I’m thinking about asking what happened here. You’re good with questions Tetsi, what will you ask?”
>>
No. 1103075 ID: 0db8d3

I knew I could float, Silv. Or rather, some of me did. I don't experience the world like you do, Silv. I'm like, dozens of people at the same time but in one body. We're-I- am not always on the same page as myself.
An artifact known as The Orb of Infinite Psyche was used in my creation. It's name alone should hint at my nature.

As for questions, yes an account of what happened here and how it's world met it's end would be a great place to start.

Beyond that, I would request information on how to safely remove it's core so it might be restored to a working body in the future, unless you wanna float it's entire bulk back to our own island when we're done here.
>>
No. 1103076 ID: 5b2941

>>1103074
>517-V
wow, what are the odds? you have almost the same name
>>
No. 1103080 ID: 273c18

>>1103074
Ask if it has any knowledge of the void. Oh, ask about... uh, did we get any names related to W3AV3R's company? I'd like to confirm this place is from the same world. It's possible this void is a world-graveyard of sorts.
Oh, ask what kinds of useful things are stored here, and if there are any guards that would still be active. Tell it of your situation, that should give it a good idea of the needs and moralities involved.
>>
No. 1103084 ID: 861ceb

>That’s nice of you to say Tetsi! But have you really never noticed you float?
Perception is weird as I see the world less in motion and more... as a slide show really. Can pick up the major details easily enough and it can sometimes help when trying to study or focus on something specific but little details can get loss... like movement. I honestly always thought you were just sticking us in the ground to keep your hands free.
Sound is also weird since it's less like I'm hearing something and more like I'm... reading it. usually not a bad thing but if a lot of people are talking at once it can become confusing who's saying what since most of the time everyone sounds exactly the same.

>I’m thinking about asking what happened here
Yeah that's a pretty good question, go ahead and ask it. Also ask what all the towers were for, since they seemed to have quite a few of the smaller ones dotted around the city and even the ruins of the big one is still pretty damn big.
>>
No. 1103091 ID: 2f41db

>>1103073
Aw dammit, i told you t-
>>1103074
-... never mind.
Slight crispy but no injuries i hope silv.

Questions?
Start small.
Name of this place.
Purpose of it if not obvious from the name.
Maybe ask for a description of the species it does recognise as creators or main users, unless its database is a bit fritzed out.

One thing to consider.
This one is bluecored.
Seems quite friendly or at leadt accommodating.
Ask if we can help it facilitate repairs from nearby salvage.
I know we seem to try to make friends wherever we go, but this time it could be more literal.
>>
No. 1103095 ID: 90b21b

>>1103074
Oh crap
Find a way to order them to cancel reformatting! If they reformat they'll become amnesiac and you'll lose all the knowledge you might need to scavenge and rebuild the goods in this place!

Ask for their protocols. Find a way to convince them that, as the only remaining sapient organic entity in this city, root authority is automatically assigned to you. They'll bend the knee if they are convinced you're the acting admin.

If you can't succeed in the above, at least ask what are the most useful materials this industrial sector produced and where to obtain them. You also need blueprints to create your own facility.

Industries like this can make or break civilizations. Every scrap of knowledge counts.
>>
No. 1103097 ID: 25fb94

>>1103095

Do we know if they are doing a full reformat or just only of some disks to get them back to full use? Maybe there's a translation error?

Ask if by reformat, they mean wipe of their memories, or simply some maintenance on their ability to think that maintains their memories and personality and capabilities?
>>
No. 1103116 ID: 32c5e7

>>1103074
Where are the golems usually repaired? They should have parts and schematics there.
>>
No. 1103210 ID: 1effd3
File 173861563339.png - (152.31KB , 900x750 , 020325_FromNothing2_012_WallOfText.png )
1103210

>>1103095
>>1103097
“What do you mean by ‘reformat’? You’re not giving yourself amnesia are you?”

“INCORRECT ASSUMPTION. THIS UNIT HAS BEEN INACTIVE FOR AN EXTENDED PERIOD, AND IS ATTEMPTING TO OPTIMISE PERFORMANCE. MEMORY WILL BE UNAFFECTED.”

>What is this place? And what happened?
“What is this place?”

“THIS IS–WAS THE CITY OF MAINEFALIS, CAPITAL OF THE NATION OF ARMAGNICA. MOST ADVANCED NATION IN THE REALM.”

“What happened here?”

The golem is quiet for a few moments before speaking up again.
“HUBRIS.”

“Hubris?”

“MY CREATORS SOUGHT GREATER HEIGHTS TO THEIR KNOWLEDGE. THEY PERFORMED AN EXPERIMENT, AND THEY TORE MOST OF MAINEFALIS FROM OUR REALM, AND ENDED UP HERE.”

>Ask if it has any knowledge of the void.
“What do you know about the Void? Oh, that’s this place.”

The golem contemplates.
“...SHORTLY AFTER MAINEFALIS ARRIVED IN THE VOID, DARK CREATURES STARTED TO SWARM AND ATTEMPT TO EAT WHATEVER THEY COULD.”

“Voidlings.”

“ADDING TERM TO VOCABULARY. THE SMALL VOIDLINGS WERE NOT A PROBLEM, HOWEVER, LARGER ONES SOON APPEARED THAT COULD DAMAGE INFRASTRUCTURE. THE PROBLEM WAS COMPOUNDED BY A SEVERE DROP IN ARCANE FORCES DUE TO THE LEY LINES BEING DAMAGED.”

“Ley Lines? I think Tetsi mentioned something similar about the Manapulse Nexus…”

“WITHOUT ARCANE FORCES PRESENT, OUR ENERGY DEPLETED, AND MOST OF THE GOLEMS WENT SILENT, INCLUDING THIS UNIT.”

>Also ask what all the towers were for, since they seemed to have quite a few of the smaller ones dotted around the city and even the ruins of the big one is still pretty damn big.
“What are the towers?”
“THEY FORMERLY BROADCASTED ARCANE ENERGY FROM THE LEY LINES, WITH THE ONE WE ARE NEXT TO A PRIMARY BEACON. SMALLER ONES HELP SPREAD ENERGY AROUND, WITH SOME BUILDINGS HAVING DEDICATED TOWERS.”
>>
No. 1103211 ID: 1effd3
File 173861565480.png - (151.79KB , 900x750 , 020325_FromNothing2_013_JobHunting.png )
1103211

>Tell it of your situation, that should give it a good idea of the needs and moralities involved.
Silv explains to the golem about her collecting stuff and surviving in the Void.
“IMPRESSIVE, YOU ARE ABLE TO NAVIGATE AND SURVIVE THIS PLACE. SOMETHING MY CREATORS WERE SEEMINGLY UNABLE TO ACCOMPLISH.”

>Ask if we can help it facilitate repairs from nearby salvage. I know we seem to try to make friends wherever we go, but this time it could be more literal.
>Where are the golems usually repaired? They should have parts and schematics there.
“Can we help repair you? There's a bunch of other golems around, but you’re the only one that seemed like we could wake up. All the others are broken.”

“REPAIRS MUST BE DONE BY AN EXPERIENCED AUTOMATA ENGINEER, AS BODILY HARM IS VERY PROBABLE DUE TO INEXPERIENCE. REINSTALLING THIS CORE INTO ANOTHER UNIT IS MORE LIKELY TO SUCCEED. HOWEVER, CHANCES OF FINDING AN INTACT FRAME IS AROUND 2%-”

The golem trails off for a moment.
“...INCORRECT. THERE IS A 10% CHANCE, ASSUMING THE BEST CASE SCENARIO.”

“Really? What is it?”

“CURRENT CITY INTEGREY IS UNKNOWN TO THIS UNIT, BUT NEARBY SHOULD BE A MUSEUM.”

“Museum…?”

“CORRECT. IF INTACT, THERE IS A HIGHER PROBABILITY OF AN INTACT FRAME, DUE TO THEIR PRESERVATION TECHNIQUES.”

“So we just have to find this museum thing, and we can help you? Ok, we’ll go find it and-”

“WAIT.”

Silv stops and turns back to the golem, clicks and whirs coming from inside its body.
“THOSE THIS UNIT PREVIOUSLY SERVED ARE GONE, AND WILL NOT RETURN. BY DEFINITION, THIS UNIT IS FREE TO MAKE ITS OWN DIRECTIVE. IF YOU ARE CAPABLE OF RESTORING THIS UNIT TO FUNCTIONALITY… WE WILL REGISTER YOU AS OUR NEW MASTER, AND SERVE YOU TO THE BEST OF THIS UNITS ABILITY. OTHERWISE, THIS UNIT WILL RETURN TO SILENCE.”
>>
No. 1103214 ID: 273c18

>>1103211
Nice, a new ally! Tell it you'll do your best. Where's the museum?
>>
No. 1103215 ID: 9bbb0e

>>1103211
Gathering the misfits of the Void is what we do. One of the things we've been doing, anyways. Welcome to the team! Assuming we find you a new body, that is.
>>
No. 1103216 ID: 861ceb

sure, we're always up for making new friends. The void aint so bad when you have people around you to help. and speaking of help what do we need to do to help you fix yourself? just find a body and drag it back here or something else?
>>
No. 1103230 ID: 2f41db

>>1103211
That sounds doable. Plus itll take us to a place of interest.
Ask for it to guide you in removing the core or whatever you must do.
Lets get him moving in short term.
Long term we can see if we can encourage some kind of steps towards a form of sentience like weaver seemed to be making.
If its possible.
>>
No. 1103232 ID: 6c233e

If using that terminology makes them more comfortable, then sure. Now where would that museum be?
>>
No. 1103240 ID: 90b21b

Nice. Let's start by recruiting some more voidlings. Have them carry the big guy around, in case we can't find a sustained chassis in time.

Alternatively we could just take the core with us. How many mega-cities did Armagnica have again? We might find survivors one day.
>>
No. 1103315 ID: 0db8d3

Think we can float him around with us as we explore?
>>
No. 1103543 ID: 1effd3
File 173913781528.png - (176.76KB , 900x750 , 020925_FromNothing2_014_Orb.png )
1103543

>Think we can float him around with us as we explore?
>Nice. Let's start by recruiting some more voidlings. Have them carry the big guy around, in case we can't find a sustained chassis in time.
“Tetsi, I don’t think we have any way to move them…”

>Nice, a new ally! Tell it you'll do your best. Where's the museum?
>If using that terminology makes them more comfortable, then sure. Now where would that museum be?
“Where’s the museum?... Also what is a museum?”

“MUSEUMS ARE INSTITUTIONS IN WHICH RELICS OF THE PAST ARE DISPLAYED. THE LOCATION OF THE MUSEUM IS UNSURE TO THIS UNIT DUE TO DAMAGE, HOWEVER, THE BUILDING ITSELF HAS AN ARCANE TOWER INTEGRATED INTO ITS CONSTRUCTION.”

>Gathering the misfits of the Void is what we do. One of the things we've been doing, anyways. Welcome to the team! Assuming we find you a new body, that is.
>Alternatively we could just take the core with us.
>sure, we're always up for making new friends. The void aint so bad when you have people around you to help. and speaking of help what do we need to do to help you fix yourself? just find a body and drag it back here or something else?
>Ask for it to guide you in removing the core or whatever you must do.
“So how do we get you to your new body? We can’t really carry you…”

“ALL YOU SHOULD NEED TO DO IS INSTALL MY CORE INTO THE PROPER RECEPTACLE, AND FOLLOW THE INSTRUCTIONS. I SHALL BEGIN SHUTTING DOWN IN PREPARATION FOR CORE EXTRACTION…”

Air hisses as the golems lights go dark, and with the sound of grinding stone and metal, a panel opens on the side. A glass-like sphere, no bigger than a fist, lies inside.
“Like this?”

No response.

“I guess you can’t talk when you’re asleep, huh?”
Silv picks up the sphere from inside the golem and puts it in her bag.

Damaged Golem Core
The spell-channels within this core are damaged, but still functional. Less efficient, but it will make do.
Runic Affinity: Unknown, Unknown.

“Let’s see… tower… tower…”
Looking around, you can see 4 smaller towers, two one the city below, and two on the city above(where one has broken).
“Where should we check Tetsi?”
-Lower level, closer tower.
-Lower level, farther tower.
-Upper level towers.
>>
No. 1103545 ID: 5b2941

>>1103543
arcane towers are generally pretty tall
>>
No. 1103549 ID: 6c233e

Museums typically have grand architecture. But if you none of them look particularly fancy from here just start at the closest.
>>
No. 1103550 ID: 861ceb

lets start with the closest tower and fan out from there. I mean we were planning on exploring this place anyways, might as well be thorough.
>>
No. 1103551 ID: 0db8d3

Lower City, far Tower.

If I remember our approach correctly, that tower is part of another building, while the close one is stand alone. The building is also in what looks like a once dense part of the city laid out for aesthetics, so probably the museum.

The upper city looked more like some sort of industry, not a population center. Hard to say from view we got coming in, but Lower City Far Tower is probably the best bet.
>>
No. 1103554 ID: 2f41db

>>1103551
Sounds like an accurate take on the situation.
This way silv.
>>
No. 1103557 ID: b8205f

Be sure to put the core in something soft and protective, not just clanking around with your rocks or whatever and getting scratched
>>
No. 1103558 ID: 273c18

>>1103543
Honestly we should probably visit them all for knowledge. Try the closest one first.
>>
No. 1103565 ID: 9bbb0e

Lower, closer.
>>
No. 1103567 ID: 31db02

>>1103551
Changing my vote to this, actually.
>>
No. 1103798 ID: 1effd3
File 173965107540.png - (759.05KB , 900x750 , 021525_FromNothing2_015_.png )
1103798

>Be sure to put the core in something soft and protective, not just clanking around with your rocks or whatever and getting scratched
“All I’ve got in my back is some runes, and some cooked glowshrooms. It’s safe to put in here, right?”

>Museums typically have grand architecture. But if you none of them look particularly fancy from here just start at the closest.
>lets start with the closest tower and fan out from there. I mean we were planning on exploring this place anyways, might as well be thorough.
>lower City, far Tower. If I remember our approach correctly, that tower is part of another building, while the close one is stand alone. The building is also in what looks like a once dense part of the city laid out for aesthetics, so probably the museum. The upper city looked more like some sort of industry, not a population center. Hard to say from view we got coming in, but Lower City Far Tower is probably the best bet.
>Sounds like an accurate take on the situation.-^
>Honestly we should probably visit them all for knowledge. Try the closest one first.
>Changing my vote to this, actually. ->>1103551

-Lower Close: 3
-Lower Far: 3
-Silvs choice: Lower Close.


Walking around the ruins and alleys, you travel to the nearest of the towers on the lower city. It appears to be just a lone tower in the middle of a city square(its circular though?), with a lot of Voidlings at the tower's base. You can actually see the father tower straight down the road, hiding behind another building. Maybe that’s the museum?
x3 Tremor Runes obtained.
x1 Ice Rune obtained.
Silvs bag is getting full…

“My bag is getting full… should we look around these buildings Tetsi, or head for the next tower?”
>>
No. 1103799 ID: 273c18

>>1103798
Head for the next tower.
>>
No. 1103801 ID: d30887

One quick look.
Try to find a delivery mechanism of some kind. Something to launch your loot out into the air where you can retrieve it later.
>>
No. 1103802 ID: 6c233e

Don't really need all these tremor runes. Combine some into ore runes to save space. Might as well see if that ice rune will combine with tremor or ore while you're at it.
>>
No. 1103803 ID: 861ceb

I mean, I guess we could probably cut through some buildings to get to the next tower so I guess we can check them out as we're passing through.
>>
No. 1103805 ID: 037fcc

Yeah, as you acquire too many runes you can experiment with combining them.
Maybe just cursory inspections, unless you see something interesting?
>>
No. 1103808 ID: 5b2941

>>1103798
>All I’ve got in my back is some runes, and some cooked glowshrooms
you didn't bring the pick?

>>1103802
that'd be just wasting them, since we can just switch any rune to any other known rune without spending any. Better just try some of the combinations we don't have yet, like >>1103805 says
>>
No. 1103809 ID: 1effd3
File 173966818301.png - (119.63KB , 659x659 , 031524_FromNothing35.png )
1103809

>>1103802
>>1103808
"I suppose I could combine some runes, and I can convert them into other ones at will... What combinations would you like to try Tetsi?"
>>
No. 1103810 ID: 1effd3

For previous combinations: https://questden.org/wiki/From_Nothing_Runes
>>
No. 1103812 ID: d30887

I've been thinking about Toxin + Ore. Thinking about it a lot.
>>
No. 1103813 ID: 2f41db

>>1103809
Hm.
What is our current carried count?

Oh, and we can invert a few tremors if we need to.
Oh!
Ice is an advanced on and we dont know what happens with ice tremor or ice breeze yet.
Not sur on the former but the latter sound a good candidate for a cone of arctic air.
>>
No. 1103816 ID: 0db8d3

>>1103810
That's fantastic!

I wanna see Primal combined with something. Perhaps Life, Nature, or Potion?
>>
No. 1103821 ID: 9bbb0e

>>1103798
Maybe we can find another bag in one of these, or a storage container for our stuff back home.
>>
No. 1103979 ID: 56db77

>>1103809
so I'm a bit curious as to what happens if you combine a primal with eldritch


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