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091137.jpg
Blue Fire Cascade
091137
>Also do we have any way to cook back at camp?
Mel burned through a pan accidentally, remember? You have cooking tools -1 pan.
>Thisvplants with tge fruit. Grow near the caustic water… Produce acidic sour fruit.. If planted near clearer water, they might produce something neutral. Moreover, they may be a way of filtering pollutants from water.
>Those weeds might actually be useful if we could actually turn it into bread. As for how, I'd honestly be more surprised if Galena didn't know who to make flour and bake bread.
>Well, we'd at least need to complete the mill, first, presumably. Unless we wanted to grind flour by hand, anyway. Still a potential long-term goal, though.
Well you already have Toxigrowth at home and know this works to an extent. Just be sure to pick some saplings and weeds on your way back.
>Let's check the buildings before we forget, and make sure to stay cautious.
>check the warehouses and other dock buildings. Anything that has been exposed to the weather is probably a wreck at this point but something that has been stored might still be in something approaching good condition.
>If there's a workshop maybe there are some partially finished boats we can patch up.
Most of the nearby buildings are fairly intact, only a small amount of corrosion on them, but ultimately not containing much besides construction materials and parts. No boats. That is until you come up to a building out of the way, labeled as ‘Cavelward and Co. Shipworks’.
Inside lies ship parts, equipment, a large unfinished ship frame, and smaller mostly completed ship frames, all with only a small* amount of rust and corrosion.
“Now THIS is what I’m talking about. Surely we can get something that works here.”
“Do you know how to put a boat together?”
“...No, but they’re already mostly put together. Just need to choose one and finish it up.”
“What do you think Tetsi?”
You can look around the building a bit before starting putting together a boat with the available parts, or just get started.
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