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File 173740356706.png - (1.25MB , 971x971 , 011825_FromNothing2.png )
1102658 No. 1102658 ID: 1effd3

https://questden.org/wiki/From_Nothing

From frost and dust, opportunities lie amongst the ruins.
29 posts omitted. Last 50 shown. Expand all images
>>
No. 1102970 ID: 8f9bc4

Complete motor function failure, so that means it can't move, even if it's recharged.
>>
No. 1102971 ID: 861ceb

sure, and if it proves hostile well... it is missing some of it's legs so I doubt it would be able to chase you. Plus after two hours of this I would like some kind of payoff you know.
>>
No. 1102972 ID: 273c18

>>1102965
Sure, Static is weak enough it should do something without causing much damage.
>>
No. 1102976 ID: 9bbb0e

>>1102965
Naturally.
>>
No. 1102983 ID: 2f41db

>>1102964
Wait... we float?
Quick! Flee skyward! FREEDOOOMmmaaah, im just kidding silv.
Far too attached to you now.
Id miss you.

>>1102965
As noted above, lack of motor function means no threat of movement.
Will give you time to assess if its another friend or redcore.
Though, i wouldnt stand right infront of that eye when you zap.
Incase of unexpected discharge.
>>
No. 1103071 ID: 1effd3
File 173827952588.png - (396.48KB , 900x750 , 013025_FromNothing2_008_Step1_Rune.png )
1103071

>Wait... we float? Quick! Flee skyward! FREEDOOOMmmaaah, im just kidding silv. Far too attached to you now. Id miss you.
“That’s nice of you to say Tetsi! But have you really never noticed you float?”

>Absolutely. For science!
>sure, what's the worst that could happen?
>Complete motor function failure, so that means it can't move, even if it's recharged.
>sure, and if it proves hostile well... it is missing some of it's legs so I doubt it would be able to chase you. Plus after two hours of this I would like some kind of payoff you know.
>As noted above, lack of motor function means no threat of movement. Will give you time to assess if its another friend or redcore. Though, i wouldnt stand right infront of that eye when you zap. Incase of unexpected discharge.
“Ok, here goes… Static!”
Silv puts her hand onto the golem as a crackle comes from her palm.
...And nothing happens.

“...”
She tries again.
...Nothing.

Several more tries later, still nothing happens.
“I guess Static isn't strong enough… Do I need a stronger spell??”
“Or maybe a Static rune?”
>>
No. 1103072 ID: 1effd3
File 173827954671.png - (392.47KB , 900x750 , 013025_FromNothing2_009_Step2_Insert.png )
1103072

>>
No. 1103073 ID: 1effd3
File 173827956184.png - (450.01KB , 900x750 , 013025_FromNothing2_010_Step3_UnexpectedDischarge.png )
1103073

Ah yes, the unexpected discharge.
x1 Rune consumed.
>>
No. 1103074 ID: 1effd3
File 173827957494.png - (494.01KB , 900x750 , 013025_FromNothing2_011_Step4_Profit.png )
1103074

“Ow…” Silv says, lying on the dusty ground a few feet away.
“Did it work at least…?”

Air hisses from the upper portion of the golem as you begin to hear the sound of long seized mechanisms begin creaking once more. The golem shudders as lights begin to glow from glass spheres on it.
“...”
“...”
“...?”

The light moves around at random before focusing on Silv.
“DID YOU REACTIVATE THIS UNIT?”

“Yes. Who, or what, are you?”

“THIS UNIT'S MODEL NUMBER IS NO.517-V, USED FOR CIVIL SERVICES. YOUR RACE IS UNKNOWN TO THIS UNIT.”

“Uhh… I don’t really know what I am, but my name is Silv! And this is Tetsi.”

The golem looks around some more.
“YOU LIKELY HAVE QUESTIONS. THIS UNIT WILL ATTEMPT TO ANSWER THEM AS I COALESCE AND REFORMAT. ”

Silv looks at Tetsi.
”I’m thinking about asking what happened here. You’re good with questions Tetsi, what will you ask?”
>>
No. 1103075 ID: 0db8d3

I knew I could float, Silv. Or rather, some of me did. I don't experience the world like you do, Silv. I'm like, dozens of people at the same time but in one body. We're-I- am not always on the same page as myself.
An artifact known as The Orb of Infinite Psyche was used in my creation. It's name alone should hint at my nature.

As for questions, yes an account of what happened here and how it's world met it's end would be a great place to start.

Beyond that, I would request information on how to safely remove it's core so it might be restored to a working body in the future, unless you wanna float it's entire bulk back to our own island when we're done here.
>>
No. 1103076 ID: 5b2941

>>1103074
>517-V
wow, what are the odds? you have almost the same name
>>
No. 1103080 ID: 273c18

>>1103074
Ask if it has any knowledge of the void. Oh, ask about... uh, did we get any names related to W3AV3R's company? I'd like to confirm this place is from the same world. It's possible this void is a world-graveyard of sorts.
Oh, ask what kinds of useful things are stored here, and if there are any guards that would still be active. Tell it of your situation, that should give it a good idea of the needs and moralities involved.
>>
No. 1103084 ID: 861ceb

>That’s nice of you to say Tetsi! But have you really never noticed you float?
Perception is weird as I see the world less in motion and more... as a slide show really. Can pick up the major details easily enough and it can sometimes help when trying to study or focus on something specific but little details can get loss... like movement. I honestly always thought you were just sticking us in the ground to keep your hands free.
Sound is also weird since it's less like I'm hearing something and more like I'm... reading it. usually not a bad thing but if a lot of people are talking at once it can become confusing who's saying what since most of the time everyone sounds exactly the same.

>I’m thinking about asking what happened here
Yeah that's a pretty good question, go ahead and ask it. Also ask what all the towers were for, since they seemed to have quite a few of the smaller ones dotted around the city and even the ruins of the big one is still pretty damn big.
>>
No. 1103091 ID: 2f41db

>>1103073
Aw dammit, i told you t-
>>1103074
-... never mind.
Slight crispy but no injuries i hope silv.

Questions?
Start small.
Name of this place.
Purpose of it if not obvious from the name.
Maybe ask for a description of the species it does recognise as creators or main users, unless its database is a bit fritzed out.

One thing to consider.
This one is bluecored.
Seems quite friendly or at leadt accommodating.
Ask if we can help it facilitate repairs from nearby salvage.
I know we seem to try to make friends wherever we go, but this time it could be more literal.
>>
No. 1103095 ID: 90b21b

>>1103074
Oh crap
Find a way to order them to cancel reformatting! If they reformat they'll become amnesiac and you'll lose all the knowledge you might need to scavenge and rebuild the goods in this place!

Ask for their protocols. Find a way to convince them that, as the only remaining sapient organic entity in this city, root authority is automatically assigned to you. They'll bend the knee if they are convinced you're the acting admin.

If you can't succeed in the above, at least ask what are the most useful materials this industrial sector produced and where to obtain them. You also need blueprints to create your own facility.

Industries like this can make or break civilizations. Every scrap of knowledge counts.
>>
No. 1103097 ID: 25fb94

>>1103095

Do we know if they are doing a full reformat or just only of some disks to get them back to full use? Maybe there's a translation error?

Ask if by reformat, they mean wipe of their memories, or simply some maintenance on their ability to think that maintains their memories and personality and capabilities?
>>
No. 1103116 ID: 32c5e7

>>1103074
Where are the golems usually repaired? They should have parts and schematics there.
>>
No. 1103210 ID: 1effd3
File 173861563339.png - (152.31KB , 900x750 , 020325_FromNothing2_012_WallOfText.png )
1103210

>>1103095
>>1103097
“What do you mean by ‘reformat’? You’re not giving yourself amnesia are you?”

“INCORRECT ASSUMPTION. THIS UNIT HAS BEEN INACTIVE FOR AN EXTENDED PERIOD, AND IS ATTEMPTING TO OPTIMISE PERFORMANCE. MEMORY WILL BE UNAFFECTED.”

>What is this place? And what happened?
“What is this place?”

“THIS IS–WAS THE CITY OF MAINEFALIS, CAPITAL OF THE NATION OF ARMAGNICA. MOST ADVANCED NATION IN THE REALM.”

“What happened here?”

The golem is quiet for a few moments before speaking up again.
“HUBRIS.”

“Hubris?”

“MY CREATORS SOUGHT GREATER HEIGHTS TO THEIR KNOWLEDGE. THEY PERFORMED AN EXPERIMENT, AND THEY TORE MOST OF MAINEFALIS FROM OUR REALM, AND ENDED UP HERE.”

>Ask if it has any knowledge of the void.
“What do you know about the Void? Oh, that’s this place.”

The golem contemplates.
“...SHORTLY AFTER MAINEFALIS ARRIVED IN THE VOID, DARK CREATURES STARTED TO SWARM AND ATTEMPT TO EAT WHATEVER THEY COULD.”

“Voidlings.”

“ADDING TERM TO VOCABULARY. THE SMALL VOIDLINGS WERE NOT A PROBLEM, HOWEVER, LARGER ONES SOON APPEARED THAT COULD DAMAGE INFRASTRUCTURE. THE PROBLEM WAS COMPOUNDED BY A SEVERE DROP IN ARCANE FORCES DUE TO THE LEY LINES BEING DAMAGED.”

“Ley Lines? I think Tetsi mentioned something similar about the Manapulse Nexus…”

“WITHOUT ARCANE FORCES PRESENT, OUR ENERGY DEPLETED, AND MOST OF THE GOLEMS WENT SILENT, INCLUDING THIS UNIT.”

>Also ask what all the towers were for, since they seemed to have quite a few of the smaller ones dotted around the city and even the ruins of the big one is still pretty damn big.
“What are the towers?”
“THEY FORMERLY BROADCASTED ARCANE ENERGY FROM THE LEY LINES, WITH THE ONE WE ARE NEXT TO A PRIMARY BEACON. SMALLER ONES HELP SPREAD ENERGY AROUND, WITH SOME BUILDINGS HAVING DEDICATED TOWERS.”
>>
No. 1103211 ID: 1effd3
File 173861565480.png - (151.79KB , 900x750 , 020325_FromNothing2_013_JobHunting.png )
1103211

>Tell it of your situation, that should give it a good idea of the needs and moralities involved.
Silv explains to the golem about her collecting stuff and surviving in the Void.
“IMPRESSIVE, YOU ARE ABLE TO NAVIGATE AND SURVIVE THIS PLACE. SOMETHING MY CREATORS WERE SEEMINGLY UNABLE TO ACCOMPLISH.”

>Ask if we can help it facilitate repairs from nearby salvage. I know we seem to try to make friends wherever we go, but this time it could be more literal.
>Where are the golems usually repaired? They should have parts and schematics there.
“Can we help repair you? There's a bunch of other golems around, but you’re the only one that seemed like we could wake up. All the others are broken.”

“REPAIRS MUST BE DONE BY AN EXPERIENCED AUTOMATA ENGINEER, AS BODILY HARM IS VERY PROBABLE DUE TO INEXPERIENCE. REINSTALLING THIS CORE INTO ANOTHER UNIT IS MORE LIKELY TO SUCCEED. HOWEVER, CHANCES OF FINDING AN INTACT FRAME IS AROUND 2%-”

The golem trails off for a moment.
“...INCORRECT. THERE IS A 10% CHANCE, ASSUMING THE BEST CASE SCENARIO.”

“Really? What is it?”

“CURRENT CITY INTEGREY IS UNKNOWN TO THIS UNIT, BUT NEARBY SHOULD BE A MUSEUM.”

“Museum…?”

“CORRECT. IF INTACT, THERE IS A HIGHER PROBABILITY OF AN INTACT FRAME, DUE TO THEIR PRESERVATION TECHNIQUES.”

“So we just have to find this museum thing, and we can help you? Ok, we’ll go find it and-”

“WAIT.”

Silv stops and turns back to the golem, clicks and whirs coming from inside its body.
“THOSE THIS UNIT PREVIOUSLY SERVED ARE GONE, AND WILL NOT RETURN. BY DEFINITION, THIS UNIT IS FREE TO MAKE ITS OWN DIRECTIVE. IF YOU ARE CAPABLE OF RESTORING THIS UNIT TO FUNCTIONALITY… WE WILL REGISTER YOU AS OUR NEW MASTER, AND SERVE YOU TO THE BEST OF THIS UNITS ABILITY. OTHERWISE, THIS UNIT WILL RETURN TO SILENCE.”
>>
No. 1103214 ID: 273c18

>>1103211
Nice, a new ally! Tell it you'll do your best. Where's the museum?
>>
No. 1103215 ID: 9bbb0e

>>1103211
Gathering the misfits of the Void is what we do. One of the things we've been doing, anyways. Welcome to the team! Assuming we find you a new body, that is.
>>
No. 1103216 ID: 861ceb

sure, we're always up for making new friends. The void aint so bad when you have people around you to help. and speaking of help what do we need to do to help you fix yourself? just find a body and drag it back here or something else?
>>
No. 1103230 ID: 2f41db

>>1103211
That sounds doable. Plus itll take us to a place of interest.
Ask for it to guide you in removing the core or whatever you must do.
Lets get him moving in short term.
Long term we can see if we can encourage some kind of steps towards a form of sentience like weaver seemed to be making.
If its possible.
>>
No. 1103232 ID: 6c233e

If using that terminology makes them more comfortable, then sure. Now where would that museum be?
>>
No. 1103240 ID: 90b21b

Nice. Let's start by recruiting some more voidlings. Have them carry the big guy around, in case we can't find a sustained chassis in time.

Alternatively we could just take the core with us. How many mega-cities did Armagnica have again? We might find survivors one day.
>>
No. 1103315 ID: 0db8d3

Think we can float him around with us as we explore?
>>
No. 1103543 ID: 1effd3
File 173913781528.png - (176.76KB , 900x750 , 020925_FromNothing2_014_Orb.png )
1103543

>Think we can float him around with us as we explore?
>Nice. Let's start by recruiting some more voidlings. Have them carry the big guy around, in case we can't find a sustained chassis in time.
“Tetsi, I don’t think we have any way to move them…”

>Nice, a new ally! Tell it you'll do your best. Where's the museum?
>If using that terminology makes them more comfortable, then sure. Now where would that museum be?
“Where’s the museum?... Also what is a museum?”

“MUSEUMS ARE INSTITUTIONS IN WHICH RELICS OF THE PAST ARE DISPLAYED. THE LOCATION OF THE MUSEUM IS UNSURE TO THIS UNIT DUE TO DAMAGE, HOWEVER, THE BUILDING ITSELF HAS AN ARCANE TOWER INTEGRATED INTO ITS CONSTRUCTION.”

>Gathering the misfits of the Void is what we do. One of the things we've been doing, anyways. Welcome to the team! Assuming we find you a new body, that is.
>Alternatively we could just take the core with us.
>sure, we're always up for making new friends. The void aint so bad when you have people around you to help. and speaking of help what do we need to do to help you fix yourself? just find a body and drag it back here or something else?
>Ask for it to guide you in removing the core or whatever you must do.
“So how do we get you to your new body? We can’t really carry you…”

“ALL YOU SHOULD NEED TO DO IS INSTALL MY CORE INTO THE PROPER RECEPTACLE, AND FOLLOW THE INSTRUCTIONS. I SHALL BEGIN SHUTTING DOWN IN PREPARATION FOR CORE EXTRACTION…”

Air hisses as the golems lights go dark, and with the sound of grinding stone and metal, a panel opens on the side. A glass-like sphere, no bigger than a fist, lies inside.
“Like this?”

No response.

“I guess you can’t talk when you’re asleep, huh?”
Silv picks up the sphere from inside the golem and puts it in her bag.

Damaged Golem Core
The spell-channels within this core are damaged, but still functional. Less efficient, but it will make do.
Runic Affinity: Unknown, Unknown.

“Let’s see… tower… tower…”
Looking around, you can see 4 smaller towers, two one the city below, and two on the city above(where one has broken).
“Where should we check Tetsi?”
-Lower level, closer tower.
-Lower level, farther tower.
-Upper level towers.
>>
No. 1103545 ID: 5b2941

>>1103543
arcane towers are generally pretty tall
>>
No. 1103549 ID: 6c233e

Museums typically have grand architecture. But if you none of them look particularly fancy from here just start at the closest.
>>
No. 1103550 ID: 861ceb

lets start with the closest tower and fan out from there. I mean we were planning on exploring this place anyways, might as well be thorough.
>>
No. 1103551 ID: 0db8d3

Lower City, far Tower.

If I remember our approach correctly, that tower is part of another building, while the close one is stand alone. The building is also in what looks like a once dense part of the city laid out for aesthetics, so probably the museum.

The upper city looked more like some sort of industry, not a population center. Hard to say from view we got coming in, but Lower City Far Tower is probably the best bet.
>>
No. 1103554 ID: 2f41db

>>1103551
Sounds like an accurate take on the situation.
This way silv.
>>
No. 1103557 ID: b8205f

Be sure to put the core in something soft and protective, not just clanking around with your rocks or whatever and getting scratched
>>
No. 1103558 ID: 273c18

>>1103543
Honestly we should probably visit them all for knowledge. Try the closest one first.
>>
No. 1103565 ID: 9bbb0e

Lower, closer.
>>
No. 1103567 ID: 31db02

>>1103551
Changing my vote to this, actually.
>>
No. 1103798 ID: 1effd3
File 173965107540.png - (759.05KB , 900x750 , 021525_FromNothing2_015_.png )
1103798

>Be sure to put the core in something soft and protective, not just clanking around with your rocks or whatever and getting scratched
“All I’ve got in my back is some runes, and some cooked glowshrooms. It’s safe to put in here, right?”

>Museums typically have grand architecture. But if you none of them look particularly fancy from here just start at the closest.
>lets start with the closest tower and fan out from there. I mean we were planning on exploring this place anyways, might as well be thorough.
>lower City, far Tower. If I remember our approach correctly, that tower is part of another building, while the close one is stand alone. The building is also in what looks like a once dense part of the city laid out for aesthetics, so probably the museum. The upper city looked more like some sort of industry, not a population center. Hard to say from view we got coming in, but Lower City Far Tower is probably the best bet.
>Sounds like an accurate take on the situation.-^
>Honestly we should probably visit them all for knowledge. Try the closest one first.
>Changing my vote to this, actually. ->>1103551

-Lower Close: 3
-Lower Far: 3
-Silvs choice: Lower Close.


Walking around the ruins and alleys, you travel to the nearest of the towers on the lower city. It appears to be just a lone tower in the middle of a city square(its circular though?), with a lot of Voidlings at the tower's base. You can actually see the father tower straight down the road, hiding behind another building. Maybe that’s the museum?
x3 Tremor Runes obtained.
x1 Ice Rune obtained.
Silvs bag is getting full…

“My bag is getting full… should we look around these buildings Tetsi, or head for the next tower?”
>>
No. 1103799 ID: 273c18

>>1103798
Head for the next tower.
>>
No. 1103801 ID: d30887

One quick look.
Try to find a delivery mechanism of some kind. Something to launch your loot out into the air where you can retrieve it later.
>>
No. 1103802 ID: 6c233e

Don't really need all these tremor runes. Combine some into ore runes to save space. Might as well see if that ice rune will combine with tremor or ore while you're at it.
>>
No. 1103803 ID: 861ceb

I mean, I guess we could probably cut through some buildings to get to the next tower so I guess we can check them out as we're passing through.
>>
No. 1103805 ID: 037fcc

Yeah, as you acquire too many runes you can experiment with combining them.
Maybe just cursory inspections, unless you see something interesting?
>>
No. 1103808 ID: 5b2941

>>1103798
>All I’ve got in my back is some runes, and some cooked glowshrooms
you didn't bring the pick?

>>1103802
that'd be just wasting them, since we can just switch any rune to any other known rune without spending any. Better just try some of the combinations we don't have yet, like >>1103805 says
>>
No. 1103809 ID: 1effd3
File 173966818301.png - (119.63KB , 659x659 , 031524_FromNothing35.png )
1103809

>>1103802
>>1103808
"I suppose I could combine some runes, and I can convert them into other ones at will... What combinations would you like to try Tetsi?"
>>
No. 1103810 ID: 1effd3

For previous combinations: https://questden.org/wiki/From_Nothing_Runes
>>
No. 1103812 ID: d30887

I've been thinking about Toxin + Ore. Thinking about it a lot.
>>
No. 1103813 ID: 2f41db

>>1103809
Hm.
What is our current carried count?

Oh, and we can invert a few tremors if we need to.
Oh!
Ice is an advanced on and we dont know what happens with ice tremor or ice breeze yet.
Not sur on the former but the latter sound a good candidate for a cone of arctic air.
>>
No. 1103816 ID: 0db8d3

>>1103810
That's fantastic!

I wanna see Primal combined with something. Perhaps Life, Nature, or Potion?
>>
No. 1103821 ID: 9bbb0e

>>1103798
Maybe we can find another bag in one of these, or a storage container for our stuff back home.
>>
No. 1103979 ID: 56db77

>>1103809
so I'm a bit curious as to what happens if you combine a primal with eldritch
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