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File 173740356706.png - (1.25MB , 971x971 , 011825_FromNothing2.png )
1102658 No. 1102658 ID: 1effd3

https://questden.org/wiki/From_Nothing

From frost and dust, opportunities lie amongst the ruins.
27 posts omitted. Last 100 shown. Expand all images
>>
No. 1102966 ID: 0db8d3

Absolutely. For science!
>>
No. 1102967 ID: 5b2941

>>1102965
sure, what's the worst that could happen?
>>
No. 1102970 ID: 8f9bc4

Complete motor function failure, so that means it can't move, even if it's recharged.
>>
No. 1102971 ID: 861ceb

sure, and if it proves hostile well... it is missing some of it's legs so I doubt it would be able to chase you. Plus after two hours of this I would like some kind of payoff you know.
>>
No. 1102972 ID: 273c18

>>1102965
Sure, Static is weak enough it should do something without causing much damage.
>>
No. 1102976 ID: 9bbb0e

>>1102965
Naturally.
>>
No. 1102983 ID: 2f41db

>>1102964
Wait... we float?
Quick! Flee skyward! FREEDOOOMmmaaah, im just kidding silv.
Far too attached to you now.
Id miss you.

>>1102965
As noted above, lack of motor function means no threat of movement.
Will give you time to assess if its another friend or redcore.
Though, i wouldnt stand right infront of that eye when you zap.
Incase of unexpected discharge.
>>
No. 1103071 ID: 1effd3
File 173827952588.png - (396.48KB , 900x750 , 013025_FromNothing2_008_Step1_Rune.png )
1103071

>Wait... we float? Quick! Flee skyward! FREEDOOOMmmaaah, im just kidding silv. Far too attached to you now. Id miss you.
“That’s nice of you to say Tetsi! But have you really never noticed you float?”

>Absolutely. For science!
>sure, what's the worst that could happen?
>Complete motor function failure, so that means it can't move, even if it's recharged.
>sure, and if it proves hostile well... it is missing some of it's legs so I doubt it would be able to chase you. Plus after two hours of this I would like some kind of payoff you know.
>As noted above, lack of motor function means no threat of movement. Will give you time to assess if its another friend or redcore. Though, i wouldnt stand right infront of that eye when you zap. Incase of unexpected discharge.
“Ok, here goes… Static!”
Silv puts her hand onto the golem as a crackle comes from her palm.
...And nothing happens.

“...”
She tries again.
...Nothing.

Several more tries later, still nothing happens.
“I guess Static isn't strong enough… Do I need a stronger spell??”
“Or maybe a Static rune?”
>>
No. 1103072 ID: 1effd3
File 173827954671.png - (392.47KB , 900x750 , 013025_FromNothing2_009_Step2_Insert.png )
1103072

>>
No. 1103073 ID: 1effd3
File 173827956184.png - (450.01KB , 900x750 , 013025_FromNothing2_010_Step3_UnexpectedDischarge.png )
1103073

Ah yes, the unexpected discharge.
x1 Rune consumed.
>>
No. 1103074 ID: 1effd3
File 173827957494.png - (494.01KB , 900x750 , 013025_FromNothing2_011_Step4_Profit.png )
1103074

“Ow…” Silv says, lying on the dusty ground a few feet away.
“Did it work at least…?”

Air hisses from the upper portion of the golem as you begin to hear the sound of long seized mechanisms begin creaking once more. The golem shudders as lights begin to glow from glass spheres on it.
“...”
“...”
“...?”

The light moves around at random before focusing on Silv.
“DID YOU REACTIVATE THIS UNIT?”

“Yes. Who, or what, are you?”

“THIS UNIT'S MODEL NUMBER IS NO.517-V, USED FOR CIVIL SERVICES. YOUR RACE IS UNKNOWN TO THIS UNIT.”

“Uhh… I don’t really know what I am, but my name is Silv! And this is Tetsi.”

The golem looks around some more.
“YOU LIKELY HAVE QUESTIONS. THIS UNIT WILL ATTEMPT TO ANSWER THEM AS I COALESCE AND REFORMAT. ”

Silv looks at Tetsi.
”I’m thinking about asking what happened here. You’re good with questions Tetsi, what will you ask?”
>>
No. 1103075 ID: 0db8d3

I knew I could float, Silv. Or rather, some of me did. I don't experience the world like you do, Silv. I'm like, dozens of people at the same time but in one body. We're-I- am not always on the same page as myself.
An artifact known as The Orb of Infinite Psyche was used in my creation. It's name alone should hint at my nature.

As for questions, yes an account of what happened here and how it's world met it's end would be a great place to start.

Beyond that, I would request information on how to safely remove it's core so it might be restored to a working body in the future, unless you wanna float it's entire bulk back to our own island when we're done here.
>>
No. 1103076 ID: 5b2941

>>1103074
>517-V
wow, what are the odds? you have almost the same name
>>
No. 1103080 ID: 273c18

>>1103074
Ask if it has any knowledge of the void. Oh, ask about... uh, did we get any names related to W3AV3R's company? I'd like to confirm this place is from the same world. It's possible this void is a world-graveyard of sorts.
Oh, ask what kinds of useful things are stored here, and if there are any guards that would still be active. Tell it of your situation, that should give it a good idea of the needs and moralities involved.
>>
No. 1103084 ID: 861ceb

>That’s nice of you to say Tetsi! But have you really never noticed you float?
Perception is weird as I see the world less in motion and more... as a slide show really. Can pick up the major details easily enough and it can sometimes help when trying to study or focus on something specific but little details can get loss... like movement. I honestly always thought you were just sticking us in the ground to keep your hands free.
Sound is also weird since it's less like I'm hearing something and more like I'm... reading it. usually not a bad thing but if a lot of people are talking at once it can become confusing who's saying what since most of the time everyone sounds exactly the same.

>I’m thinking about asking what happened here
Yeah that's a pretty good question, go ahead and ask it. Also ask what all the towers were for, since they seemed to have quite a few of the smaller ones dotted around the city and even the ruins of the big one is still pretty damn big.
>>
No. 1103091 ID: 2f41db

>>1103073
Aw dammit, i told you t-
>>1103074
-... never mind.
Slight crispy but no injuries i hope silv.

Questions?
Start small.
Name of this place.
Purpose of it if not obvious from the name.
Maybe ask for a description of the species it does recognise as creators or main users, unless its database is a bit fritzed out.

One thing to consider.
This one is bluecored.
Seems quite friendly or at leadt accommodating.
Ask if we can help it facilitate repairs from nearby salvage.
I know we seem to try to make friends wherever we go, but this time it could be more literal.
>>
No. 1103095 ID: 90b21b

>>1103074
Oh crap
Find a way to order them to cancel reformatting! If they reformat they'll become amnesiac and you'll lose all the knowledge you might need to scavenge and rebuild the goods in this place!

Ask for their protocols. Find a way to convince them that, as the only remaining sapient organic entity in this city, root authority is automatically assigned to you. They'll bend the knee if they are convinced you're the acting admin.

If you can't succeed in the above, at least ask what are the most useful materials this industrial sector produced and where to obtain them. You also need blueprints to create your own facility.

Industries like this can make or break civilizations. Every scrap of knowledge counts.
>>
No. 1103097 ID: 25fb94

>>1103095

Do we know if they are doing a full reformat or just only of some disks to get them back to full use? Maybe there's a translation error?

Ask if by reformat, they mean wipe of their memories, or simply some maintenance on their ability to think that maintains their memories and personality and capabilities?
>>
No. 1103116 ID: 32c5e7

>>1103074
Where are the golems usually repaired? They should have parts and schematics there.
>>
No. 1103210 ID: 1effd3
File 173861563339.png - (152.31KB , 900x750 , 020325_FromNothing2_012_WallOfText.png )
1103210

>>1103095
>>1103097
“What do you mean by ‘reformat’? You’re not giving yourself amnesia are you?”

“INCORRECT ASSUMPTION. THIS UNIT HAS BEEN INACTIVE FOR AN EXTENDED PERIOD, AND IS ATTEMPTING TO OPTIMISE PERFORMANCE. MEMORY WILL BE UNAFFECTED.”

>What is this place? And what happened?
“What is this place?”

“THIS IS–WAS THE CITY OF MAINEFALIS, CAPITAL OF THE NATION OF ARMAGNICA. MOST ADVANCED NATION IN THE REALM.”

“What happened here?”

The golem is quiet for a few moments before speaking up again.
“HUBRIS.”

“Hubris?”

“MY CREATORS SOUGHT GREATER HEIGHTS TO THEIR KNOWLEDGE. THEY PERFORMED AN EXPERIMENT, AND THEY TORE MOST OF MAINEFALIS FROM OUR REALM, AND ENDED UP HERE.”

>Ask if it has any knowledge of the void.
“What do you know about the Void? Oh, that’s this place.”

The golem contemplates.
“...SHORTLY AFTER MAINEFALIS ARRIVED IN THE VOID, DARK CREATURES STARTED TO SWARM AND ATTEMPT TO EAT WHATEVER THEY COULD.”

“Voidlings.”

“ADDING TERM TO VOCABULARY. THE SMALL VOIDLINGS WERE NOT A PROBLEM, HOWEVER, LARGER ONES SOON APPEARED THAT COULD DAMAGE INFRASTRUCTURE. THE PROBLEM WAS COMPOUNDED BY A SEVERE DROP IN ARCANE FORCES DUE TO THE LEY LINES BEING DAMAGED.”

“Ley Lines? I think Tetsi mentioned something similar about the Manapulse Nexus…”

“WITHOUT ARCANE FORCES PRESENT, OUR ENERGY DEPLETED, AND MOST OF THE GOLEMS WENT SILENT, INCLUDING THIS UNIT.”

>Also ask what all the towers were for, since they seemed to have quite a few of the smaller ones dotted around the city and even the ruins of the big one is still pretty damn big.
“What are the towers?”
“THEY FORMERLY BROADCASTED ARCANE ENERGY FROM THE LEY LINES, WITH THE ONE WE ARE NEXT TO A PRIMARY BEACON. SMALLER ONES HELP SPREAD ENERGY AROUND, WITH SOME BUILDINGS HAVING DEDICATED TOWERS.”
>>
No. 1103211 ID: 1effd3
File 173861565480.png - (151.79KB , 900x750 , 020325_FromNothing2_013_JobHunting.png )
1103211

>Tell it of your situation, that should give it a good idea of the needs and moralities involved.
Silv explains to the golem about her collecting stuff and surviving in the Void.
“IMPRESSIVE, YOU ARE ABLE TO NAVIGATE AND SURVIVE THIS PLACE. SOMETHING MY CREATORS WERE SEEMINGLY UNABLE TO ACCOMPLISH.”

>Ask if we can help it facilitate repairs from nearby salvage. I know we seem to try to make friends wherever we go, but this time it could be more literal.
>Where are the golems usually repaired? They should have parts and schematics there.
“Can we help repair you? There's a bunch of other golems around, but you’re the only one that seemed like we could wake up. All the others are broken.”

“REPAIRS MUST BE DONE BY AN EXPERIENCED AUTOMATA ENGINEER, AS BODILY HARM IS VERY PROBABLE DUE TO INEXPERIENCE. REINSTALLING THIS CORE INTO ANOTHER UNIT IS MORE LIKELY TO SUCCEED. HOWEVER, CHANCES OF FINDING AN INTACT FRAME IS AROUND 2%-”

The golem trails off for a moment.
“...INCORRECT. THERE IS A 10% CHANCE, ASSUMING THE BEST CASE SCENARIO.”

“Really? What is it?”

“CURRENT CITY INTEGREY IS UNKNOWN TO THIS UNIT, BUT NEARBY SHOULD BE A MUSEUM.”

“Museum…?”

“CORRECT. IF INTACT, THERE IS A HIGHER PROBABILITY OF AN INTACT FRAME, DUE TO THEIR PRESERVATION TECHNIQUES.”

“So we just have to find this museum thing, and we can help you? Ok, we’ll go find it and-”

“WAIT.”

Silv stops and turns back to the golem, clicks and whirs coming from inside its body.
“THOSE THIS UNIT PREVIOUSLY SERVED ARE GONE, AND WILL NOT RETURN. BY DEFINITION, THIS UNIT IS FREE TO MAKE ITS OWN DIRECTIVE. IF YOU ARE CAPABLE OF RESTORING THIS UNIT TO FUNCTIONALITY… WE WILL REGISTER YOU AS OUR NEW MASTER, AND SERVE YOU TO THE BEST OF THIS UNITS ABILITY. OTHERWISE, THIS UNIT WILL RETURN TO SILENCE.”
>>
No. 1103214 ID: 273c18

>>1103211
Nice, a new ally! Tell it you'll do your best. Where's the museum?
>>
No. 1103215 ID: 9bbb0e

>>1103211
Gathering the misfits of the Void is what we do. One of the things we've been doing, anyways. Welcome to the team! Assuming we find you a new body, that is.
>>
No. 1103216 ID: 861ceb

sure, we're always up for making new friends. The void aint so bad when you have people around you to help. and speaking of help what do we need to do to help you fix yourself? just find a body and drag it back here or something else?
>>
No. 1103230 ID: 2f41db

>>1103211
That sounds doable. Plus itll take us to a place of interest.
Ask for it to guide you in removing the core or whatever you must do.
Lets get him moving in short term.
Long term we can see if we can encourage some kind of steps towards a form of sentience like weaver seemed to be making.
If its possible.
>>
No. 1103232 ID: 6c233e

If using that terminology makes them more comfortable, then sure. Now where would that museum be?
>>
No. 1103240 ID: 90b21b

Nice. Let's start by recruiting some more voidlings. Have them carry the big guy around, in case we can't find a sustained chassis in time.

Alternatively we could just take the core with us. How many mega-cities did Armagnica have again? We might find survivors one day.
>>
No. 1103315 ID: 0db8d3

Think we can float him around with us as we explore?
>>
No. 1103543 ID: 1effd3
File 173913781528.png - (176.76KB , 900x750 , 020925_FromNothing2_014_Orb.png )
1103543

>Think we can float him around with us as we explore?
>Nice. Let's start by recruiting some more voidlings. Have them carry the big guy around, in case we can't find a sustained chassis in time.
“Tetsi, I don’t think we have any way to move them…”

>Nice, a new ally! Tell it you'll do your best. Where's the museum?
>If using that terminology makes them more comfortable, then sure. Now where would that museum be?
“Where’s the museum?... Also what is a museum?”

“MUSEUMS ARE INSTITUTIONS IN WHICH RELICS OF THE PAST ARE DISPLAYED. THE LOCATION OF THE MUSEUM IS UNSURE TO THIS UNIT DUE TO DAMAGE, HOWEVER, THE BUILDING ITSELF HAS AN ARCANE TOWER INTEGRATED INTO ITS CONSTRUCTION.”

>Gathering the misfits of the Void is what we do. One of the things we've been doing, anyways. Welcome to the team! Assuming we find you a new body, that is.
>Alternatively we could just take the core with us.
>sure, we're always up for making new friends. The void aint so bad when you have people around you to help. and speaking of help what do we need to do to help you fix yourself? just find a body and drag it back here or something else?
>Ask for it to guide you in removing the core or whatever you must do.
“So how do we get you to your new body? We can’t really carry you…”

“ALL YOU SHOULD NEED TO DO IS INSTALL MY CORE INTO THE PROPER RECEPTACLE, AND FOLLOW THE INSTRUCTIONS. I SHALL BEGIN SHUTTING DOWN IN PREPARATION FOR CORE EXTRACTION…”

Air hisses as the golems lights go dark, and with the sound of grinding stone and metal, a panel opens on the side. A glass-like sphere, no bigger than a fist, lies inside.
“Like this?”

No response.

“I guess you can’t talk when you’re asleep, huh?”
Silv picks up the sphere from inside the golem and puts it in her bag.

Damaged Golem Core
The spell-channels within this core are damaged, but still functional. Less efficient, but it will make do.
Runic Affinity: Unknown, Unknown.

“Let’s see… tower… tower…”
Looking around, you can see 4 smaller towers, two one the city below, and two on the city above(where one has broken).
“Where should we check Tetsi?”
-Lower level, closer tower.
-Lower level, farther tower.
-Upper level towers.
>>
No. 1103545 ID: 5b2941

>>1103543
arcane towers are generally pretty tall
>>
No. 1103549 ID: 6c233e

Museums typically have grand architecture. But if you none of them look particularly fancy from here just start at the closest.
>>
No. 1103550 ID: 861ceb

lets start with the closest tower and fan out from there. I mean we were planning on exploring this place anyways, might as well be thorough.
>>
No. 1103551 ID: 0db8d3

Lower City, far Tower.

If I remember our approach correctly, that tower is part of another building, while the close one is stand alone. The building is also in what looks like a once dense part of the city laid out for aesthetics, so probably the museum.

The upper city looked more like some sort of industry, not a population center. Hard to say from view we got coming in, but Lower City Far Tower is probably the best bet.
>>
No. 1103554 ID: 2f41db

>>1103551
Sounds like an accurate take on the situation.
This way silv.
>>
No. 1103557 ID: b8205f

Be sure to put the core in something soft and protective, not just clanking around with your rocks or whatever and getting scratched
>>
No. 1103558 ID: 273c18

>>1103543
Honestly we should probably visit them all for knowledge. Try the closest one first.
>>
No. 1103565 ID: 9bbb0e

Lower, closer.
>>
No. 1103567 ID: 31db02

>>1103551
Changing my vote to this, actually.
>>
No. 1103798 ID: 1effd3
File 173965107540.png - (759.05KB , 900x750 , 021525_FromNothing2_015_.png )
1103798

>Be sure to put the core in something soft and protective, not just clanking around with your rocks or whatever and getting scratched
“All I’ve got in my back is some runes, and some cooked glowshrooms. It’s safe to put in here, right?”

>Museums typically have grand architecture. But if you none of them look particularly fancy from here just start at the closest.
>lets start with the closest tower and fan out from there. I mean we were planning on exploring this place anyways, might as well be thorough.
>lower City, far Tower. If I remember our approach correctly, that tower is part of another building, while the close one is stand alone. The building is also in what looks like a once dense part of the city laid out for aesthetics, so probably the museum. The upper city looked more like some sort of industry, not a population center. Hard to say from view we got coming in, but Lower City Far Tower is probably the best bet.
>Sounds like an accurate take on the situation.-^
>Honestly we should probably visit them all for knowledge. Try the closest one first.
>Changing my vote to this, actually. ->>1103551

-Lower Close: 3
-Lower Far: 3
-Silvs choice: Lower Close.


Walking around the ruins and alleys, you travel to the nearest of the towers on the lower city. It appears to be just a lone tower in the middle of a city square(its circular though?), with a lot of Voidlings at the tower's base. You can actually see the father tower straight down the road, hiding behind another building. Maybe that’s the museum?
x3 Tremor Runes obtained.
x1 Ice Rune obtained.
Silvs bag is getting full…

“My bag is getting full… should we look around these buildings Tetsi, or head for the next tower?”
>>
No. 1103799 ID: 273c18

>>1103798
Head for the next tower.
>>
No. 1103801 ID: d30887

One quick look.
Try to find a delivery mechanism of some kind. Something to launch your loot out into the air where you can retrieve it later.
>>
No. 1103802 ID: 6c233e

Don't really need all these tremor runes. Combine some into ore runes to save space. Might as well see if that ice rune will combine with tremor or ore while you're at it.
>>
No. 1103803 ID: 861ceb

I mean, I guess we could probably cut through some buildings to get to the next tower so I guess we can check them out as we're passing through.
>>
No. 1103805 ID: 037fcc

Yeah, as you acquire too many runes you can experiment with combining them.
Maybe just cursory inspections, unless you see something interesting?
>>
No. 1103808 ID: 5b2941

>>1103798
>All I’ve got in my back is some runes, and some cooked glowshrooms
you didn't bring the pick?

>>1103802
that'd be just wasting them, since we can just switch any rune to any other known rune without spending any. Better just try some of the combinations we don't have yet, like >>1103805 says
>>
No. 1103809 ID: 1effd3
File 173966818301.png - (119.63KB , 659x659 , 031524_FromNothing35.png )
1103809

>>1103802
>>1103808
"I suppose I could combine some runes, and I can convert them into other ones at will... What combinations would you like to try Tetsi?"
>>
No. 1103810 ID: 1effd3

For previous combinations: https://questden.org/wiki/From_Nothing_Runes
>>
No. 1103812 ID: d30887

I've been thinking about Toxin + Ore. Thinking about it a lot.
>>
No. 1103813 ID: 2f41db

>>1103809
Hm.
What is our current carried count?

Oh, and we can invert a few tremors if we need to.
Oh!
Ice is an advanced on and we dont know what happens with ice tremor or ice breeze yet.
Not sur on the former but the latter sound a good candidate for a cone of arctic air.
>>
No. 1103816 ID: 0db8d3

>>1103810
That's fantastic!

I wanna see Primal combined with something. Perhaps Life, Nature, or Potion?
>>
No. 1103821 ID: 9bbb0e

>>1103798
Maybe we can find another bag in one of these, or a storage container for our stuff back home.
>>
No. 1103979 ID: 56db77

>>1103809
so I'm a bit curious as to what happens if you combine a primal with eldritch
>>
No. 1104200 ID: 1effd3
File 174050060387.png - (243.27KB , 900x750 , 022425_FromNothing2_016_Runing.png )
1104200

x14 Runes available:

Rune combinations attempted:
Toxin+Ore= Success
Static+Static= Success
Breeze+Life= Failure
Life+Harm= Success
Tremor+Flare= Success
Toxin+Harm=Success
Primal+Eldritch= Failure(?)

The combination of Toxin and Ore created a new rune!
Corrosion Rune obtained! Inversion creates another rune. Decay Rune obtained!
“Corrosion and Decay… They’re kinda the same… Right?”

The combination of Static and Static created a new rune! It is slightly more unstable.
Charge Rune obtained! Inversion failed. Static spell has been improved.
“A new rune, and my Static spell got improved?”

Breeze and Life did not fuse. x2 runes lost.

The combination of Life and Harm created a new rune!
Cycle Rune obtained! Inversion creates another rune. Stagnate Rune obtained!
“Cycle and Stagnate…?”

The combination of Tremor and Flare created a new rune!
Convection Rune obtained! Inversion failed.
“???”

The combination of Toxin and Harm created a Decay Rune!
Alternate creation of Decay rune discovered.
“Huh, another alternate creation…”

Primal and Eldritch did not fuse… yet. x2 runes lost.
1 attempt performed.
“Doesn’t seem like that combo worked either Tetsi.”

THE CONCEPT REFUSES TO REALIZE, BUT IT IS THERE. MORE ATTEMPTS ARE REQUIRED.

x5 Runes remain in the bag.
>>
No. 1104201 ID: 1effd3
File 174050063469.png - (385.67KB , 900x750 , 022425_FromNothing2_017_Museum.png )
1104201

>One quick look.
>I mean, I guess we could probably cut through some buildings to get to the next tower so I guess we can check them out as we're passing through.
>Maybe we can find another bag in one of these, or a storage container for our stuff back home.

Silv weaves through broken buildings following the road to the next tower. It seems anything soft rotted away long ago, leaving only things that don’t decay as easily. There's crates and such, but carrying around one of those would be cumbersome while exploring.



The museum stands solitary in the city plaza, it’s windows shattered and walls cracked with age.
>>
No. 1104202 ID: 1effd3
File 174050065094.png - (197.23KB , 900x750 , 022425_FromNothing2_018_InTheHallsOfHistory.png )
1104202

“...Wow…” Silvs voice echoes through the dusty hall, light streaming in from the broken skylights. Long forgotten exhibits yearn to be witnessed once more, despite that none shall come.
But one has come.

“We can… take a look around right? I mean, to find the frame for this core, yeah…?”
Silv is doing a bad job of hiding her excitement.
>>
No. 1104203 ID: 861ceb

kid the whole reason we're here is to explore. Knock yourself out and take a look around. Unless we find a layline I doubt we'll be coming back here so enjoy it while you can.
>>
No. 1104204 ID: 0db8d3

Corrosion and decay both represent an increase in entropy, but decay is wrought by life where corrosion is done through simple chemical reaction.

I always thought the static spell was missing something! Plus now we have a rune to make mana batteries with!

Cycle and Stagnate are conceptually linked to life. Put simply life is born then it dies. From it's body new life emerges. I don't think the rune has to interact with life exclusively though. Rather, it should iterate any closed loop.

Stagnate is just that, to stop a cycle. It could be used to create cursed immortals and undead, or to simply preserve food.

Convection has to do with the movement of heat through a medium. It can be used for climate control, weather spells, and well alchemy.

And primal plus eldritch seems... so powerful it needs multiple attempts? we'll worry about that later.

We should try imbuing more runes and spells into things when we get back...

Anyhoo, as for the here and now- Hell yeah! Take your time, Silv,
We're just as curious as you are!
>>
No. 1104206 ID: 5b2941

>>1104200
>Breeze and Life did not fuse. x2 runes lost.
Ah. So there IS a cost to not doing this in a nexus.
>Life+Harm= Success
So fusions between inversions are possible? Interesting. When we have the runes to spare, I'd like to check out Flare+Stream and Tremor+Breeze, then.

>>1104202
Take your time, we're not in a hurry. Yet, at least.
>>
No. 1104207 ID: 273c18

>>1104200
We have a hidden insight. Primal plus Eldritch can work, but we'd have to attempt it multiple times. So, it's expensive, whatever it is. Might be worth dumping some runes into it every now and then to try getting it. Or maybe we wouldn't lose runes for trying it at home?

>>1104202
Yeah! Let's explore! Make note of anything intact. Are there any brochures?
>>
No. 1104213 ID: 6c233e

Look around for the cool loot
>>
No. 1104215 ID: d30887

>>1104200
>Corrosion is the inverse of Decay
I was not expecting that, but it makes sense if you twist the meanings. If decay is the death of multicelluar life into base components, the corrosion is the death of synthetic infrastructure (especially walls) into bacterial life. Try both runes out on living and nonliving beings, see what happens.

>Cycle and Stagnate
When applied to yourself, Cycle increases your regenerative biology (how fast you heal from wounds and disease) at the cost of lifespan. Stagnate does the opposite.

>Convection
Okay, you know how magical ice doesn't melt even after putting flames next to it? That's because the magic is suppressing convection, which represents the flow of heat transferring from excessively high areas to excessively low areas. If any form of energy is concentrated, in its natural state it seeks to expand outwards and transfer until all areas are even in energy suffusion. Now, the inverse of convection should be Vacuum, which is an absence of any matter or other means of transmission energy, but... this whole world is a Vacuum, and yet... it's not. It's not like the vacuum in most realities, which may be why you can't create Vacuum runes here.

Looks like attempting to merge Primal and Eldritch did something on our end, but it still fizzled. I get the feeling you shouldn't experiment with this until we're ready to fight a Horror.

>Museum
We're the last among the last sapient guests before this place is eaten by voidlings, so feel free to take everything you can. Find a chassis that emphasizes strength, if we can get our new golem to carry half the museum out, this mission will be a success.
>>
No. 1104217 ID: 2f41db

>>1104202
I saw no deadline on the core.
We have time.
Moreso, its a wise use of it
You never know what youll discover.
>>
No. 1104219 ID: 273c18

I'm pretty sure in this case "convection" refers to the movement of lava underground.
>>
No. 1104220 ID: 9bbb0e

>>1104200
>Corrosion and Decay
One is of inorganic material, the other of organic.

>Cycle and Stagnate
Cycle advances things, Stagnate halts them?

>Convection
This creates intense atmospheric heat, like from lava.

>1 attempt
Hm. Whatever it is, it either doesn't want to exist or reality doesn't want it to exist. It might be dangerous to press forward.

>>1104202
It's dark in here. We still have Marshlight prepared, right? Let's get a Marshlight going.
>>
No. 1104221 ID: 9bbb0e

>>1104206
Let's save more experiments for later. We're down to 5 runes, we need at least 3 to craft a new spell if we need one while exploring here.
>>
No. 1104503 ID: 1effd3
File 174111525372.png - (627.22KB , 900x750 , 030425_FromNothing2_019_DontTouchTheExhibits.png )
1104503

>>1104204
>>1104206
>>1104215
>>1104220
>Let's save more experiments for later. We're down to 5 runes, we need at least 3 to craft a new spell if we need one while exploring here.
“You’re saying Primal and Eldritch did do something? We can try it again later, but it would probably waste a lot of runes… We don’t have many runes at home either, and they’re probably more useful for making the island bigger.”

>kid the whole reason we're here is to explore. Knock yourself out and take a look around. Unless we find a layline I doubt we'll be coming back here so enjoy it while you can.
>Hell yeah! Take your time, Silv, We're just as curious as you are!
>Look around for the cool loot
>Yeah! Let's explore! Make note of anything intact. Are there any brochures?
>It's dark in here. We still have Marshlight prepared, right? Let's get a Marshlight going.
Silv starts to walk around the dusty halls of the museum, placing Marshlights as she does, lighting the forgotten exhibits. Many are decayed and corroded, but from what you can tell, this museum mostly housed technological innovations and historic objects. There are some old rusted swords, broken energy devices, and broken golem frames. Some of the displays are missing however, but their plaques remain. You read some of them while Silv plays around with the exhibits.

First Attempt of Non-Magical Mechanical Flight
Designed in █████ by ████ ██████, this gyrodine was his first attempt at non-magical powered flight. He ████ ████ ████-(Most of the text is faded, and you quickly get bored.)

Rune-Conduit Engraving Laser
A damaged ████ used in the early days of Mainefalis. Used primarily in the construction of ████ golems and ████ towers to channel arcane energy more efficiently. The principle of █████-(You quickly get bored again.)

Failed Prototype Battery Core
One of the first Core prototypes used in arcane devices. This specific prototype could hold a large amount of arcane energy, however would discharge it all incredibly quickly. ████ was damaged in ████ during testing, and no longer ████-(You once again, get bored.)

After exploring and playing with the exhibits for a while, you and Silv head for the other side of the museum. Most objects in the remaining exhibit halls are rusted bits-n-bobs, devices broken beyond repair, and small magical trinkets with no clear use.
>>
No. 1104504 ID: 1effd3
File 174111526957.png - (405.11KB , 704x750 , 030425_FromNothing2_020_Storage.png )
1104504

After breaking down a stubborn door, Silv enters a backroom of sorts, full of crates and workstations, all looking rather dilapidated.
“We didn’t find anything in the main area, but this place seems like storage. Do you think we’ll find a working golem frame here Tetsi? The golem said they’d be in good condition here, but everything so far isn’t looking great...”
“Wait, what's that?”

The back of the room has several large cylindrical containers, connected to the wall by pipes and conduits. Beside them is a cracked glass panel, and a receptacle that is connected to the walls piping.
“I guess this must be it… It’s got the thing to put the orb like the golem said. S I just put this here and-”

As Silv puts the golem core onto the receptacle, it quickly gets pulled into the wall with a loud *clunk*, and vanishes. Duller clunks can be heard behind the wall and in the pipes. Nothing else happens.
“I suppose I probably need to charge this thing? Like with the golem?”
>>
No. 1104514 ID: 6c233e

That glass panel needs a charge yes. But is our improved spark too much for it? We need something to test it on.
>>
No. 1104516 ID: 273c18

>>1104504
Not sure. What's that next to the wall, a control panel? The mechanisms here are still functional so there's at least some power, which means the control panel should work. We shouldn't need to charge anything, just gotta push the right buttons.
>>
No. 1104522 ID: 71fee6

Let's do an infusion.
Go back and grab the Failed Prototype Battery Core.
infuse it with the new CHARGE rune.
Instruction: Invert base function; Reconfigure into Regulated arcane energy emitter/charging device;Set Power Source(Rune);

Then use the infused device powered by a static rune to charge the machine.
>>
No. 1104523 ID: d30887

>>1104522
Pretty much this. And keep the Battery Core, you might be able to jury-rig an EMP out of it (electric explosive, deals extra damage to golems and other machines while keeping life intact). Extremely useful against giant robots.
>>
No. 1104524 ID: 5b2941

>>1104503
I'm wondering if you're probably better off keeping that helmet? You don't wanna get your head hurt after all.

>(You quickly get bored again.)
What's happening to our attention span? Usually we're very interested in how this kind of stuff works.
>>
No. 1104527 ID: 861ceb

the battery core might be useful but from what was readable from the plaque it sounds like while it can hold a nice charge it's just going to dump it all at once the same if you just zapped the machine yourself... though if you do need a larger charge than your normal zap then it could be useful.
>>
No. 1104530 ID: 2f41db

>>1104504
I think youre right.
Just remember about the potential feedback zaps this time.
If you zap yourself too often youll do yourself a mischief
>>
No. 1104537 ID: 311939

I think its implied the acutal displays are missing, its only thier info cards
>>
No. 1104545 ID: 0db8d3

>>1104527
Yeah but I'm pretty sure the methods these people used and the methods is and Silv use are fundamentally different. Its almost like these people were writing code in assembly, but it's and Silv are writing in Python with ChatGpt open. Their way was more powerful, but we can do more with way, way less.
Earlier, we made a magic artifact by shoving a rune and some void goop together. Something automated the change.
The way I see it, the flawed, broken battery is just raw material and a ball of concepts. The item itself should be less important than the concepts represented by it's existence, theoretically at least. I dunno if it'll work, but I think it's worth a rune to find out.
>>
No. 1104566 ID: c00d2a

>>1104504
Yeah, looks like the panel needs power to run the activation process. If we find the generator and stick a marshlight in it, the normal power system should ensure it doesn't let too much power throigh and overload. Follow where the tubes and wires go.
>>
No. 1104619 ID: 1effd3
File 174137726352.png - (87.55KB , 900x750 , 030725_FromNothing2_021_SomethingPrecious.png )
1104619

>I'm wondering if you're probably better off keeping that helmet? You don't wanna get your head hurt after all.
“But my hat is important to me!”
>>
No. 1104620 ID: 1effd3
File 174137727962.png - (122.58KB , 900x750 , 030725_FromNothing2_022_SomethingBorrowed.png )
1104620

“...Wait, why is it important…?”
>>
No. 1104621 ID: 1effd3
File 174137730351.png - (186.97KB , 900x750 , 030725_FromNothing2_023_ForcedReboot.png )
1104621

>>1104522
>>1104523
>>1104527
>I think its implied the actual displays are missing, it's only their info cards.
The plaques you read before were from displays that were missing their exhibits. Unfortunate, because you’re sure they were cool.

>>1104545
Silv nods along, but it’s clear to you she has no idea what you are talking about.

>Yeah, looks like the panel needs power to run the activation process. If we find the generator and stick a marshlight in it, the normal power system should ensure it doesn't let too much power throigh and overload. Follow where the tubes and wires go.
From the looks of the pipes and conduits, they appear to be connected to the Arcane Tower of the museum. If it's supposed to power the whole building, Marshlight probably wouldn’t be enough, even for this backroom.

>That glass panel needs a charge yes. But is our improved spark too much for it?
>Not sure. What's that next to the wall, a control panel? The mechanisms here are still functional so there's at least some power, which means the control panel should work. We shouldn't need to charge anything, just gotta push the right buttons.
>I think youre right. Just remember about the potential feedback zaps this time. If you zap yourself too often youll do yourself a mischief
Silv does as you say, and starts tapping the glass panel, looking for buttons.
...There are no buttons, just a dark piece a cracked glass.
“Ok that doesn’t work. Now to use Static carefully.”

Grabbing the sides of the panel, Silv tries to cast Static as carefully as she can, and thanks to her spell being improved, she has improved control of the power output!
Starting out low and slowly ramping up, the glass panel begins to flicker to life.
>>
No. 1104622 ID: 1effd3
File 174137732529.png - (419.51KB , 900x750 , 030725_FromNothing2_024_Build-A-Bot-Workshop.png )
1104622

Many buttons and text appear on the glass panel.
“Hey, I did it! So uhh.. What’s it saying Tetsi?”


Golem Restoration System Online
WARNING: Damaged core inserted. Core Stress limited. Please insert different core, or repair the current core.
Damaged Core Stress Limit: 2/3 Available.
One module pre-loaded into Frame: No. M31-D.

Caretaking Module Ω: [Core Stress 1]
Install Location: Head.
████████████████████████████████████

Modules found in storage. Accessing records…
...
...
...Records Located. Displaying available modules:

Mobility Module α: [Core Stress 1]
Install location: Legs.
Enhanced lateral mobility for the unit. Not compatible with Mobility Module β.

Mobility Module β: [Core Stress 2]
Install location: Legs.
Enhanced vertical mobility for the unit. Not compatible with Mobility Module α.

Bio-Furnace Module λ: [Core Stress 1]
Install Location: Torso.
Allows the unit to fuel itself using biological matter, assisting if offsetting energy requirements.

Machine Learning Module α: [Core Stress 1]
Install Location: Head.
Capable of memorizing and performing physical actions. Can memorize 2 instances.

Security Module Δ: [Core Stress 2]
Install Location: Arm.
███████████████████████████████████

What modules would you like to install? 2 Core Stress is available for module installation.


You tell Silv what the panel says.
“Modules? Install? I don’t understand what any of that means, but you seem to do Tetsi, so I’ll let you choose what to do, and tell me what to press on the glass!”
>>
No. 1104623 ID: 0db8d3

Modules are things that give the golem more abilities.
To install something is to attach and make ready for use.

Currently it has a "Caretaker" Module Installed...
No info as to what that means, probably useful though.

Available is...
Something that looks like a weapon, Something to let it learn, Something to let it "eat" so it uses less mana, Something that lets it fly, float, or jump good, and something that lets it go fast.

We can choose two unless we pick the Weapon or the Flight(?) module, those have to be taken on their own with nothing else.

Personally I think we should get the Speed (Mobility Alpha) and Learning modules.

They got swords and shields here (a few of which we should totally take) which can pass for weapons should we need them and energy use is a problem we can solve on our own. Passing up upwards mobility hurts but i think passing up machine learning hurts more.
>>
No. 1104624 ID: d30887

Okay, a module is a part that can be installed on many different types of entities, so you could put it on a guard robot, a walking supercomputer, or even a nurse droid, and it would give all of the above the same abilities.
Modules are going to be useful from here outward; if one of your golems breaks down, you can take their core and modules and stuff them in another. That is, if you can find a shipment of spare chasses in time.

Caretaking module Omega looks like the program installed on the core. Looks like they're supposed to start out at 0 stress but the damage increased it to 1. But we don't have any means of fixing them, so whatever.

Get the Bio-furnace. We don't have any means of efficiently powering golems, so giving our new friend an alternate means of absorbing power - through our farms - will be essential. We can worry about efficiency later, right now we need them functional and ready to carry as much of this island's tech resources as possible.

Last module will be Mobility Module Alpha. This gives the golem faster movement speed, but no jump jets to defy gravity... but since we're kind of stuck in a space void, we can just parachute from the top if we need items from higher locations.

Alright, once your new servant is up and running, their primary objective should be to find a way to repair and reconstruct even more golems, secondary objective will be collecting any rare components that are at risk of being eaten by the voidlings. Once you've reconstructed an army (or at least tried), have the golem(s) build a cart and carry as much resource as you can, then make it back to the island and deposit. Repeat for the ice island, and continue making trips until the giants arrive.

Seems simple enough. Let's get into the world-building business!
>>
No. 1104632 ID: 273c18

>>1104620
Did your teacher give you that hat? I wonder if your teacher was also your mother?
>>1104622
Hard pass on the security module. We already saw how that can go bad! Though, it is on the arm, which implies it's a weapon and not a behavior alteration... still, better safe than sorry, especially since it has a blacked-out description.

Hmm, I think getting a mobility upgrade is important. During a tough fight, you need to stay mobile, and by perching on the robot it can handle both your evasive needs. Without a detailed description it's hard to tell exactly how good either one is, but I'm leaning towards the first one.
If we're doing that, Machine Learning seems like the best option for the leftover point, since while Bio-Furnace would be good for efficiency, we don't know how much organic matter it consumes and you might be able to recharge the bot with your advanced Static anyway.
>>
No. 1104634 ID: 0db8d3

>>1104624
Caretaker is Installed on the Golem head not the core itself.
We would have more max Stress if the core were undamaged.
Starting at 1 instead of 0 is because Caretaker fills 1 stress slot.
>>
No. 1104635 ID: 861ceb

I feel the bio-furnace is a must since we really don't have a way to reliably recharge a golem should it run out of power

next I'll say Learning Module as I feel that would be more useful though I won't say no to Module α but I don't think that is as important since the description says Enhance so I believe they'll be able to move around even without it.

so Bio-Furnace and Learning Module have my votes
>>
No. 1104656 ID: 5b2941

>>1104622
Both αs will work fine, I think

>>1104635
>I feel the bio-furnace is a must since we really don't have a way to reliably recharge a golem should it run out of power
I mean I'm pretty sure Static's got us covered
>>
No. 1104666 ID: 9bbb0e

>>1104624
I agree with kome, his ideas are well thought-out and rational.
>>
No. 1104681 ID: 2f41db

>>1104620
It matters to you, so it matters to us.
You'll remember one day.
Likely out of nowhere.
Besides that, its cute.

>>1104624
Improved speed may also confer improved carrying capacity which we could really do with.
Agreed on the biofurnace.

For now our new pal wont be operating independantly so machine learning isnt as important as it will become.
>>
No. 1104716 ID: 1effd3

I'll be closing the suggestions in a few days to a week, so get what modules u want installed into the golem, as an upcoming update might take me some time due to other obligations and plans
>>
No. 1104849 ID: 1effd3
File 174180404261.gif - (139.16KB , 560x467 , 031225_FromNothing2_025_Initializing.gif )
1104849

>Did your teacher give you that hat? I wonder if your teacher was also your mother?
“I… don’t know…?”

>It matters to you, so it matters to us. You'll remember one day. Likely out of nowhere. Besides that, its cute.
“Thank you, Tetsi.”

>>1104623
>>1104624
>>1104632
>>1104634
>>1104635
>>1104656
>>1104681
Votes:
Mobility α: 6 votes
Learning α: 4 votes
Bio-Furnace λ: 4 votes

Silv must break the tie in the vote!
“You have a lot of good points Testi…”
“The golem being able to eat would be neat, but we don’t really have that good of a food supply. We can likely recharge it using Static or runes like before, and getting runes is probably easier. I’m not sure exactly what ‘machine learning’ is, but it sounds better in the long term, so I think I’ll vote for the Learning Module.”

Silvs vote has been cast!
-Mobility α
-Learning α

“So now I just tap these things on the glass, right?” Silv asks, tapping icons on the glass.
The icons shift around, and a new dialog box appears.


Golem Restoration Initialized
Frame: No. M31-D: Core Stress 3/3 with current Modules:

Caretaking Module Ω: [Core Stress 1]
Mobility Module α: [Core Stress 1]
Machine Learning Module α: [Core Stress 1]

Begin Golem Restoration Sequence?
-NO
>YES


Silv presses the button.


Golem Restoration Initialized
Process might take some time: Please stand by…


Clunking can be heard from within the walls, air begins to hiss from pipes, and the arcane conduits begin to activate. You and Silv take a couple of steps back as things happen.
>>
No. 1104850 ID: 0db8d3

I wonder if the core will like it's new configuration... I hope so.

Speaking of the core, remember how it said it got here? This void we're in must be somewhere between worlds.
There might be a way to get you back to your original plane, Silv! Eventually, at least.
>>
No. 1104854 ID: 273c18

>>1104849
Hmm, I wonder how long this'll take. Anything to look at nearby that we haven't seen yet?
>>
No. 1104858 ID: 861ceb

hmm, be nice if this thing had a timer on it so we knew how long we'd have to wait...
~do do do dooo~...
...So Silv, what's your favorite thing you've seen since you got to the city?
>>
No. 1104861 ID: 9bbb0e

>>1104850
Yes. It's possible that bomb we heard about destroyed a world and littered the remnants here, but it's just as likely that it was like a bag of holding in portable hole arrow that sent everything in range to the void. And Silv likely ended up here in a similar way, magical experimentation or weaponry gone wrong.
>>
No. 1104866 ID: 2f41db

>>1104849
Hey.
Hey silv.
Its kinda exciting waiting, huh?
>>
No. 1104888 ID: 8a37bd

Man I wish that caretaking module that came preinstalled told us what it did. I'd be less nervous if it had just not listed anything, but the whole blacked out redacted presentation makes me just that little bit anxious.
>>
No. 1104894 ID: 56db77

>>1104849
Sooo... how about a rousing game of eye spy while we wait?
>>
No. 1104895 ID: 63709c

Well Silv we're going to be parents. How does it feel?
>>
No. 1104896 ID: 0db8d3

You know, with the swords and shield here, I bet we could infuse them and give them to Fern!

He could be our little knight!
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