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File 173740356706.png - (1.25MB , 971x971 , 011825_FromNothing2.png )
1102658 No. 1102658 ID: 1effd3

https://questden.org/wiki/From_Nothing

From frost and dust, opportunities lie amongst the ruins.
149 posts omitted. Last 100 shown. Expand all images
>>
No. 1105637 ID: d30887

Crawler Voidling. With training, they might be capable of building structures. Or eating them.
>>
No. 1105646 ID: 1effd3
File 174346338171.png - (170.80KB , 696x750 , 033125_FromNothing2_031_A_little_guy.png )
1105646

>I would recommend against calling us "master". Some of the voices might get... ideas.
“I do not understand your intent Master Tetsi.”

Votes:
-Wait: 0
-Explore: 3
-Tame: 5

“We’re going to go outside and try to tame a voidling. We won’t go very far.”

“Very well, please be careful.”

Leaving Galena to sort through records and information, you and Silv head outside in search of some voidlings, but not before grabbing some random junk to feed them.
>Our island isn't gonna hold many more voidlings, I don't think. Also, don't they have to eat?
>I’d like to explore more of the city but I’m not opposed to grabbing more friends… though at this rate we’ll need to expand the island soon with so many bodies on it.
“I wonder if voidlings do need to eat stuff, or if they just ‘do’? They do eat whatever they can get in their mouths. Niaid converts the water in the pond into Stream runes, and I think Flumph mostly eats air for Breeze runes? But we do need more space on the island, and we need a lot of runes for that. Hopefully with Galenas help, we’ll be able to get more runes with less trips?”

>Bigger Voidling x1
>Leggy Crawler x 4
After a little searching, Silv finds a leggy crawler voidling and tries her usual tactic of talking while trying to feed it random junk. It quickly scampers off. x2 attempts remaining.
The second attempt goes much better. Using a generous amount of junk and petting, you and Silv manage to tame a new voidling!
Overall, that didn’t take too long. You can either return to Galena and see if she’s done, or head to the raised city. Also:

SUGGEST NAMES FOR THE VOIDLING
>>
No. 1105647 ID: 273c18

>>1105646
Hmmm... I think we should start bringing back random junk from our expeditions to feed voidlings with. Might even get extra runes that way. Good thing we have Galena now, who can carry heavy loads for transport.

Let's name it Koichi.
>>
No. 1105648 ID: 861ceb

ah cool, you got yourself a backpack. Let's name him pack.

And since that went quicker than expected I see explore the the raised city.
>>
No. 1105651 ID: 5b2941

>>1105646
>SUGGEST NAMES FOR THE VOIDLING
Hmm. How about Nil?
>>
No. 1105653 ID: 6c233e

If they're going to hang out on your back you should name them Kazooie
>>
No. 1105655 ID: 9bbb0e

>>1105653
Seconded.

Let's head back to Galena. See if we can feed the voidling some stuff from the museum to create new runes, like gathering and feeding some of the dust from the rusted sword might get us a Corrosion rune?
>>
No. 1105659 ID: d30887

Nightweaver!

And look around for any rare species of Voidling to tame. You never know.
>>
No. 1105663 ID: 802951

Zilch!
>>
No. 1105667 ID: 2f41db

>>1105653
Thirded.

For reasons we cannot ever truly explain silv, the name Kazooie is one that brings good omens.

There is power and benign symbology within it and it posesses an esoteric significance hailing as it does from worlds distant and strange.
>>
No. 1105871 ID: 1effd3
File 174387238423.png - (172.82KB , 900x750 , 040425_FromNothing2_032_Kazooie.png )
1105871

>Koichi, Pack, Nil, Kazooie x3, Nightweaver, Zilch
>For reasons we cannot ever truly explain silv, the name Kazooie is one that brings good omens. There is power and benign symbology within it and it possesses an esoteric significance hailing as it does from worlds distant and strange.
“I don’t get it, but I guess your name is Kazooie now.”

Kazooie wiggles its arms a little.

COMPANION RECRUITED

— — —
Name: Kazooie

Race: Crawler Voidling
Natrualborn of the Void, they consume and recycle all that exists. Smaller voidlings can only eat matter that breaks down into the most basic of runes.
Primary Runic Affinity: Unknown.

Abilities:
Breakdown:Voidlings consume any matter for sustenance, and convert it into runes. It is not a fast or efficient process.
— — —

>since that went quicker than expected I see explore the raised city.
>Let's head back to Galena.
Due to a tie, Silv will choose!
“It hasn’t been that long, and Galena probably would appreciate more time to look through stuff, so I think it’s fine for us to take a peek.”
>>
No. 1105872 ID: 1effd3
File 174387240662.png - (764.73KB , 900x750 , 040425_FromNothing2_033_RuneSpotted.png )
1105872

Heading off the island to float up towards the raised area, you find a couple of runes floating off the island's edge.
x2 Tremor Runes obtained.

The raised area seems much like the area below. Same types of buildings, a few things here and there, but oddly empty. Two arcane towers peek over the roofs, one of them having collapsed long ago.
“Huh? Is that…?”

Down the middle of the street, a rune is floating there. A new one!
>>
No. 1105873 ID: 1effd3
File 174387242908.png - (504.17KB , 900x750 , 040425_FromNothing2_034_That_Part_When.png )
1105873

“See? It was worth coming up here after all-”
>>
No. 1105874 ID: 1effd3
File 174387244669.png - (510.89KB , 900x750 , 040425_FromNothing2_035_You_Need_To.png )
1105874

“...”
>>
No. 1105875 ID: 1effd3
File 174387246340.png - (545.46KB , 900x750 , 040425_FromNothing2_036_Roll_For_Stealth.png )
1105875

”...I don’t think it saw us.”

Tech Rune obtained!
>>
No. 1105877 ID: 9bbb0e

>>1105875
Looks like a bigger leggy boy. Judging by how Kazooie is trembling, they're not so friendly to each other just because they're the same shape.

It's a little hard to tell since it's far down the alley, but how big is the big guy?
>>
No. 1105886 ID: 6c233e

Well, it didn't move, so just calmly and quietly retreat. It looks like there aren't any smaller voidlings up here. In future should keep out of areas they so avoid.
>>
No. 1105890 ID: 273c18

>>1105886
>In future should keep out of areas they so avoid.
Yeah.

...though... could we fight it? It might drop a bunch of runes; the tree-voidling we fought did. How big is it, Silv? Think you could take it? Well, we don't have flame mortar anymore... our current three-slot spell isn't great for fighting in a wide open space like this.
>>
No. 1105894 ID: 861ceb

huh, wonder if all our void friends will get that big someday?

But yeah that looks like a good reason to dip.
>>
No. 1105895 ID: 5b2941

>>1105890
>we don't have flame mortar anymore
We literally just got three runes, we could make flame mortar again if we wanted to. But do we want to?
>>
No. 1105917 ID: 2f41db

>>1105875
I hope not.
The way kazooie is shaking...
Oh.
Thats something to watch out for.
In this environment at least, they react to dangers we may miss.
Good bo-..uh good gi-..
...hm.
Way to go little backpack dude.

If you need to turn a corner till we leave that thing waaay behind, poke us out a little and we'll see if we can spot danger.

Tech rune though.
Nice find.
>>
No. 1105958 ID: 70ddd9

>>1105877
I think its a Runeling like the plant one... but what is this ones.. rune-element thing
>>
No. 1105961 ID: 273c18

Oh, if we do decide fighting it might be worth it, we should get Galena to help, and put Kazooie down in a safe spot.
>>
No. 1105962 ID: 0db8d3

I mean, we got a large enough variety of runes to create some terrifying offensive magic. It's just that runes are kinda at a premium right now.

If we're gonna burn 3 for a spell we'll be kinda locked in to hunting until we can find more runes. There *Should* be a ton around here somewhere. That also mean's there *Should* be something just as horrific as hidden around here as well.

High risk, High reward- but do we want to kick that hornet's nest?
>>
No. 1106312 ID: 1effd3
File 174475100792.png - (566.40KB , 900x750 , 041525_FromNothing2_037_.png )
1106312

>Looks like a bigger leggy boy. Judging by how Kazooie is trembling, they're not so friendly to each other just because they're the same shape. It's a little hard to tell since it's far down the alley, but how big is the big guy?
>I think its a Runeling like the plant one... but what is this ones.. rune-element thing
”Big. Very big.”

>Well, it didn't move, so just calmly and quietly retreat. It looks like there aren't any smaller voidlings up here. In future should keep out of areas they so avoid.
>Yeah...though... could we fight it? It might drop a bunch of runes; the tree-voidling we fought did. How big is it, Silv? Think you could take it? Well, we don't have flame mortar anymore... our current three-slot spell isn't great for fighting in a wide open space like this.
>We literally just got three runes, we could make flame mortar again if we wanted to. But do we want to?
>I mean, we got a large enough variety of runes to create some terrifying offensive magic. It's just that runes are kinda at a premium right now. If we're gonna burn 3 for a spell we'll be kinda locked in to hunting until we can find more runes. There *Should* be a ton around here somewhere. That also means there *Should* be something just as horrific as hidden around here as well. High risk, High reward- but do we want to kick that hornet's nest?
>Oh, if we do decide fighting it might be worth it, we should get Galena to help, and put Kazooie down in a safe spot.
”We knew about the Nature Runeling before and were prepared for it. We didn’t expect one right here, right now! I don’t know if Galena can fight, but we need to plan. We should go back and see what Galena thinks.”
>>
No. 1106313 ID: 1effd3
File 174475103302.png - (176.14KB , 900x750 , 041525_FromNothing2_038_Investigation_Begin.png )
1106313

>If you need to turn a corner till we leave that thing waaay behind, poke us out a little and we'll see if we can spot danger. Tech rune though. Nice find.
”Ok, I’ll poke you around the corner. What do you see?”


Tech Runeling

The result when Voidlings consume runes, something they cannot process under normal means. A great number of Tech runes are stuck inside it, and it has assimilated the Tech around it, mutating into this monstrous form. Very dangerous.
Primary Runic Affinity: Tech. Secondary: Unknown.

Abilities:
>>
No. 1106314 ID: 1effd3
File 174475105251.png - (233.39KB , 900x750 , 041525_FromNothing2_039_IMMA.png )
1106314

Prototype Battery Core:Unstable energy storage device. Stores a lot of energy, but can release its energy suddenly and quickly.
>>
No. 1106315 ID: 1effd3
File 174475107701.png - (282.66KB , 900x750 , 041525_FromNothing2_040_FIRIN.png )
1106315

Conduit Engraving Laser: Device to carve into stone and metal to lay the basis of rune-conduits. Power output unstable.
>>
No. 1106317 ID: 1effd3
File 174475120838.png - (730.23KB , 900x750 , 041525_FromNothing2_041_MAH_LAZAH.png )
1106317

BWEEEEEEEEEEEM

“AHHHHHHHHHHHHHHHHHHHHHH!”
Silv runs as fast as she can to the edge of the plateau, not daring to look back. After running all the way back to the museum, does Silv stop to catch her breath. The Tech Runeling has not followed you.
>>
No. 1106318 ID: 5b2941

>>1106317
Wheeeeeeee! AGAIN! AGAIN!
>>
No. 1106319 ID: 273c18

>>1106317
Holy moly! Yeah that's a scary opponent. Good news, it takes a little bit to charge that laser. We could potentially fight it with Galena's help. Strike, move behind cover, strike again, repeat. We can also try attacking it from an angle it can't retaliate from, like on top of a roof. Or we could scout around around it to see if there's any way to, say, drop a big rock onto it from the safety of the rooftops.

Let's see what Galena thinks.
>>
No. 1106321 ID: 273c18

Or maybe we could collapse a building onto it...?
>>
No. 1106328 ID: 56db77

Holy shit they have a death ray!
>>
No. 1106329 ID: 861ceb

OK THAN. We now know that it can shoot lasers. If you could find a mirror you could possibly reflect the attack back at the thing but I doubt we'll find one around here given how ruined everything is. Also I think I found a weakness on the thing if we do end up getting into a fight with the thing for whatever reason.

It has an unstable power source that can't really control how much energy it gives off, so if you can target it, it could cause it to go critical and explode and if you can't you could probably get it to waste it's shots as it should run out of energy fairly quickly meaning that unless it has somewhere to recharge it won't be able to use it's strongest attacks once it runs out of power. Just obviously make sure not to get hit by said attacks while it still holds a charge.

So in short it seems to be more of a burst fighter. LOTS of power up front but if you can drag it out into a prolonged fight it will quickly tire... or at least that's what I got from it in the few seconds we got a chance to take a peek.
>>
No. 1106330 ID: 5b2941

>>1106329
>If you could find a mirror you could possibly reflect the attack back at the thing but I doubt we'll find one around here given how ruined everything is.
Any sufficiently polished metal is a mirror, and we have access to plenty of metal AND someone who's a pro at cleaning.
>>
No. 1106331 ID: 6c233e

>>1106321
oh yeah, just bait it into taking out the supports on a tower and it will crush itself. a classic move.

But hopefully we don't have to go up there again. Lets see if Galena is finished what she was doing.
>>
No. 1106358 ID: 9bbb0e

Oh, it's got a Guardian laser.

Well, the good news is that if it's incorporating tech, that means it's made itself vulnerable to any exploits in that tech. We should talk to Galena about what their golem tech is weak to.
>>
No. 1106360 ID: 2f41db

>>1106317
Bwah!
Bigbadblubeams!
Cheese it!
Uh.
I mean Flee! At all haste!
No straight lines!
Zig zag.
Serpentine, silv, serpentine!
>>
No. 1106371 ID: d30887

I would bury it under rubble, but... I wonder...

If you could goad this Tank to fire at the foundations, you could detach entire buildings and spend some time moving them to act as miniature islands surrounding your home to make a proper archipelago.

Right now, it's too great a threat to face. But find some way to lure it into shooting at floors and walls. Colored tags or certain scents might cause a reaction, so place those around town and see where it shoots.
>>
No. 1106399 ID: ea63b3

>>1106317
The weapon and its energy storage medium are both unstable. Do your best to try and provoke it into attacking repeatedly so long as you can do so without putting yourself in greater danger. It will likely explode if it continues to use unstable high energy equipment.
>>
No. 1106434 ID: 0db8d3

I just thought of a simple, useful spell for this.

Breakpoint

Static-Tech-Stagnate

Tech extends Static and Stagnate.
Tech is the core of the spell.

Interface with target - suspend operation at current state.
If target throws error[any] or denies access, then forcibly cease energy flow within target.

---That's It---

Any tech item or tech affinity creature affected by this spell will seize until the spell ends. Simple argets and Insecure tech can be stopped indefinitely with virtually no mana cost. Complex and Secure targets may continuously drain mana and may remain partially functional during the duration.
This spell may cause lasting harm to bio-technological entities.
This spell will fail on anything non-technological that lacks tech affinity.

If we meet up with Galena, we can use this spell to freeze the Tech Beast while she bludgeons it to death! Free runes!
>>
No. 1106456 ID: 9bbb0e

>>1106434
A DDOS spell seems useful, but I think we're forgetting the runeling isn't just its incorporated tech. Even if this works and we could freeze up its laser, it's still a massive voidling and could just step on us. We need a suitable weapon of our own first.
>>
No. 1106493 ID: 0db8d3

>>1106456
Yeah I was thinking the same.
I figure since it's at least tech affinitied, the laser will shut down but the body will only be partially affected.

You think Galena won't be enough to take it?
I imagine a combat Golem limb bludgeon or piece of rebar would be enough once we hit the thing with the spell, in the hands of a robot, that is.
>>
No. 1106495 ID: 2f41db

>>1106360
We dont have a real driving need to fight it that we know of.
Nevertheless, planning out a way to fight it is worthwhile.
So dont worry silv.
Were not gonna urge you to run right at it, but if we end up cornered better to figure this out now than in the middle of it.
>>
No. 1107431 ID: 1effd3
File 174629127898.png - (224.21KB , 900x750 , 050225_FromNothing2_042_recordkeeping.png )
1107431

Reentering the museum, you and Silv find Galena in the storage room organizing some things into crates. She turns to you as you approach.
“Master Silv, you appear to be out of breath. Are you alright?”

>Let's see what Galena thinks.
Silv tells Galena about Kazooie, and the Runeling in the raised city.
“That is indeed a dangerous foe you encountered. According to the museum's records, a broken energy device and etching laser were removed shortly prior to the Mainefalis incident, and this Runeling seems to have taken possession of them. However, I am perplexed as to how they’re functioning.”

>Lets see if Galena is finished what she was doing.
“Before we continue on about the Runeling, did you finish what you needed to do?”

“Yes. I’ve investigated the records and collected anything that might be of use, ranging from historical texts to some technical documents.” she says, gesturing to a bunch of trapezoidal objects inside a crate.
“Also, referencing the records last interaction dates, I can confirm the Mainefalis incident occurred… roughly 347 years ago.”

“That’s so long ago… How old does that make you Galena?”

“...This frame was constructed roughly 100 years before the incident, making it about 447 years old. My actual core would be 424.”
>>
No. 1107432 ID: 1effd3
File 174629131002.png - (256.35KB , 900x750 , 050225_FromNothing2_043_.png )
1107432

>>1106319
>Or maybe we could collapse a building onto it...?
>>1106329
>We dont have a real driving need to fight it that we know of. Nevertheless, planning out a way to fight it is worthwhile. So dont worry silv. Were not gonna urge you to run right at it, but if we end up cornered better to figure this out now than in the middle of it.
“The main reason I can think of fighting it is for the Runes it’d drop, and we do need a lot of runes.”

“Given the risk factor, I agree with planning countermeasures for should the need arise. I recommend observing it to learn more of its behaviors.”

>I would bury it under rubble, but... I wonder… If you could goad this Tank to fire at the foundations, you could detach entire buildings and spend some time moving them to act as miniature islands surrounding your home to make a proper archipelago. Right now, it's too great a threat to face. But find some way to lure it into shooting at floors and walls. Colored tags or certain scents might cause a reaction, so place those around town and see where it shoots.
“Etching lasers are not designed to be that powerful, only going about a centimeter into the surface layer of a material. Granted, it is somehow functioning while broken, so an investigation into these characteristics is valid.”

>If you could find a mirror you could possibly reflect the attack back at the thing but I doubt we'll find one around here given how ruined everything is.
>Any sufficiently polished metal is a mirror, and we have access to plenty of metal AND someone who's a pro at cleaning.
“Unfortunately, reflective metal and mirrors do not alter an etching laser's trajectory. Highly polished crystal would, but the odds of finding that currently are near zero.”

>Well, the good news is that if it's incorporating tech, that means it's made itself vulnerable to any exploits in that tech. We should talk to Galena about what their golem tech is weak to.
>The weapon and its energy storage medium are both unstable. Do your best to try and provoke it into attacking repeatedly so long as you can do so without putting yourself in greater danger. It will likely explode if it continues to use unstable high energy equipment.
>>1106434
>A DDOS spell seems useful, but I think we're forgetting the runeling isn't just its incorporated tech. Even if this works and we could freeze up its laser, it's still a massive voidling and could just step on us. We need a suitable weapon of our own first.
>Yeah I was thinking the same. I figure since it's at least tech affinity, the laser will shut down but the body will only be partially affected. You think Galena won't be enough to take it? I imagine a combat Golem limb bludgeon or piece of rebar would be enough once we hit the thing with the spell, in the hands of a robot, that is.
“A forced shutdown spell… I did not know such a thing existed.”

“I don’t fully understand how, but I can make new spells using the runes we collect.”

“Astonishing Master Silv. Able to create spells and choose their effects… Even experienced mages from Mainefalis would spend years attempting such things.”
“Even if it doesn’t fully stop the Runeling, I am confident that limiting its actions would allow us to slay it. However I do have a question Master Silv.”

“Yes?”

“If it fuses with anything that has a tech affinity, would I not get consumed by it?”

”...I did not think of that. But wait, if it merges with nearby tech, shouldn’t it be like… the entire island?”
>>
No. 1107442 ID: 861ceb

to be fair we never actually saw it fuse with anything, it already was packing that laser when we stumbled across it. If it can absorb tech I doubt it's as simple as it just having to touch whatever it wants to absorb. Granted it does have some understanding of tech if it can graft the laser onto itself in the first place but I don't really see it making the thing more dangerous than just having the thing crush you with it's bulk. Either way it's going to ruin your day.
>>
No. 1107449 ID: 6c233e

Surely the entire island isn't tech. Most of it should be like, stone and concrete.

For it to integrate the laser so functionally would suggest it has some intelligence. Maybe we could get our little friends to help out more.

Anyway better not risk Galena, at least until we observe it near some other tech to see if it absorbs it.
>>
No. 1107450 ID: 273c18

>>1107432
The other runeling we fought was similar, wasn't it? It absorbed a tree and vines, but not the ground. I can think of two explanations for why the runeling hasn't absorbed more of the island:
1, it can only fuse with things that are very close in concept to its rune. The buildings have too many elements that make them aligned with stone instead of tech.
2, it is limited by its size.
As for why it was able to use the damaged tech, well, I think the most likely explanation is that it's using its own body to fill in for the damage. It's also possible that it deconstructed the broken tech and reformed them as its own? But that seems too difficult.

Anyway, let's do more observation of the enemy I suppose?
>>
No. 1107457 ID: ea63b3

>>1107432
Attempt to merge it with a large heap of concrete traveling at profound velocity from above.
>>
No. 1107463 ID: 390e44

>>1107432
However it integrates tech or qualifies something as tech, Galena would definitely be vulnerable. Depending what form the anti-tech spell takes, getting her near where it's being cast could also damage her.

We need to find some sort of ranged weapon for her. Do the records she found have anything about the city's siege defenses?
>>
No. 1107470 ID: d30887

The fusion process is a rarity that happens in non-natural circumstances - for instance, a mass of voidlings left to starve with nothing but their own rune refuse in a pit.

Further absorption is possible but may be difficult for this specific souped-up Runeling.

Let's disable the maniac. We can do a study on the components, see if it's better to capture or dissect it.
>>
No. 1107490 ID: 2f41db

>>1107431
Resist the urge to call her big sis galen.
Resist i say.
>>1107432
Runes reward and stopping this thing thing either reaching an unmanagable size or some kind of voidling critical mass...
Need to be catious with galen though.
Shes right.
It could absorb her.
May even be drawn to her...
Hang on.
Was it destroying or smashing the technit absorbed?
If not, that could mean galen would be able to lure it with less risk of being shot as it wouldnt want to destroy all that delicious fresh technology...
>>
No. 1108016 ID: 1effd3
File 174724804657.png - (176.48KB , 900x750 , 051425_FromNothing2_044_.png )
1108016

>Resist the urge to call her big sis galen. Resist i say.
”Why would I call her big sis Galen?”

>to be fair we never actually saw it fuse with anything, it already was packing that laser when we stumbled across it. If it can absorb tech I doubt it's as simple as it just having to touch whatever it wants to absorb. Granted it does have some understanding of tech if it can graft the laser onto itself in the first place but I don't really see it making the thing more dangerous than just having the thing crush you with it's bulk. Either way it's going to ruin your day.
>Surely the entire island isn't tech. Most of it should be like, stone and concrete. For it to integrate the laser so functionally would suggest it has some intelligence. Maybe we could get our little friends to help out more. Anyway, better not risk Galena, at least until we observe it near some other tech to see if it absorbs it.
>>1107450
>However it integrates tech or qualifies something as tech, Galena would definitely be vulnerable. Depending what form the anti-tech spell takes, getting her near where it's being cast could also damage her.
>The fusion process is a rarity that happens in non-natural circumstances - for instance, a mass of voidlings left to starve with nothing but their own rune refuse in a pit. Further absorption is possible but may be difficult for this specific souped-up Runeling. Let's disable the maniac. We can do a study on the components, see if it's better to capture or dissect it.
>Runes reward and stopping this thing thing either reaching an unmanagable size or some kind of voidling critical mass… Need to be cautious with galen though. Shes right. It could absorb her. May even be drawn to her… Hang on. Was it destroying or smashing the technit absorbed? If not, that could mean galen would be able to lure it with less risk of being shot as it wouldnt want to destroy all that delicious fresh technology...
“Tetsi has a few ideas, but they generally agree it’s too big of a risk to you without us learning more. They do want us to stop it before it gets too big, and they said something about critical mass…?”

“Critical mass?” Galena ponders for a moment.
“Is it possible that the Runeling has a maximum threshold related to its size?”

“Threshold?”

“Let me rephrase: Can its body only support a certain amount of runic mass? Like trying to carry overly stuffy luggage.”

“Huh. I think I get it. Like it gets full from eating?”

“Exactly. This also helps explain the presence of specific runes in its concentrated area.”
“I can begin observation later, for I would like to take these supplies back to your place of residence, as well as familiarize myself with what remains of Mainefalis. The decision is ultimately yours however.”

“We’ve been gone for several hours… I feel like we should go check on Fern and make sure they’re ok. What do you think Tetsi?”

Options:
-Return to Fern with supplies.
-Other
-Investigate the light.
>>
No. 1108020 ID: 273c18

>>1108016
The light? Do you mean the other island? If we're done with this one, then let's check on Fern.
>>
No. 1108023 ID: ea63b3

>>1108016
Investigate the Light
>>
No. 1108032 ID: 6c233e

We do need to figure this out before the home freezes, but it would be good to unload some supplies first. Lets ask Galena if she knows anything about the light on the way.
>>
No. 1108035 ID: 0db8d3

Heading back will give Galena a good view of the whole island, and yeah we should go grab Fern.

...

Also, our island has likely changed in our absence, I wanna see if that hot spring really did appear.

I'm pretty confident we'll have an opportunity to return here to give this place a more thorough go around, but I've got the feeling it'll be more dangerous next time we come. I really don't like the idea of keeping that laser voidling alive, especially since our island is going to come into close contact with- or even possibly get stuck floating with- this one.
>>
No. 1108045 ID: 2f41db

>>1108016
She seems to be a lot older than you.
And taller.
Plus shes giving off a big sister aura.
Aaaand a nickname would be a sign of affection.

Never mind.

Fern, drop supplies.
Ask galena about the light.
A good plan.
Maybe get her input on the island on return if there arent anynimmediate emergencies to deal with.
>>
No. 1108066 ID: a35221

>>1108016
Yeah, we can head back and regroup. Further exploration can be a project for tomorrow.
>>
No. 1108391 ID: 1effd3
File 174787263112.png - (267.10KB , 900x750 , 052125_FromNothing2_045_HomewardBound.png )
1108391

-Home/Fern:5
-Other:0
-Light:1
You have chosen to head home for the day(?).

>Heading back will give Galena a good view of the whole island, and yeah we should go grab Fern.
>Check on Fern
>Yeah, we can head back and regroup. Further exploration can be a project for tomorrow.
“Let’s head back home! We need to introduce you to everyone else there.”

“Very well Master Silv.”

Galena picks up the crate of supplies, and follows you and Silv outside into Mainefalis.
x2 Tremor and x2 Frost runes obtained.

>She seems to be a lot older than you. And taller. Plus shes giving off a big sister aura. Aaaand a nickname would be a sign of affection.
”Oooooh I see.”
”...What’s big sister aura?”

>Lets ask Galena if she knows anything about the light on the way.
The void gets colder as you leave the ruins of Mainefalis towards home. You have a good view of the other island, crusted in ice and frost, and the strange light between the two islands.
“Galena, do you know anything about that light there?”

“I do not. It was not present 347 years ago during the incident, but it appears to be lighting up both islands quite well..”
She glances back at Mainefalis.
“I can also confirm that 98% of the Mainefalis landmass is gone.”

“That’s… a lot.”

>Also, our island has likely changed in our absence, I wanna see if that hot spring really did appear.
”You really want that hotspring Tetsi… but why would there be one after we left? Don’t we have to make it?”

CHEKHOV'S GUN HAS BEEN LOADED.
>>
No. 1108392 ID: 1effd3
File 174787266397.png - (212.48KB , 900x750 , 052125_FromNothing2_046_.png )
1108392

“Fern, we’re back! And we’ve got a new friend!”

The frost has built up a bit more since you left, and Fern is huddling near the fire. Upon seeing you, they jump up and give Silv a hug.
“Chirp! Chiiiirp?”

“This is Galena! She’s going to be joining us!”
“Galena, this is Fern, our plant friend!”

Galena puts down the crate and quickly bows.
“Pleasure to meet you Fern.”
She glances around at the island.
“I see that I have… A lot to work with.”, she says with maybe the slightest hint of exasperation.
>>
No. 1108393 ID: 1effd3
File 174787268674.png - (135.93KB , 900x750 , 052125_FromNothing2_047_Chekhovs_Gun.png )
1108393

Flan and Flumph interact with the new arrival Kazooie, but someone's missing.
“Hey Fern, do you know where Naiad is?”

Fern suddenly freezes and begins swaying slightly. They’re trying to avoid eye contact with you.
“Chiiiiiiiiiiiiirp…?”

“Master Silv, I do believe they’ve misbehaved somehow.”

“...Fern, what did you do?”
>>
No. 1108394 ID: 1effd3
File 174787270866.png - (310.84KB , 900x750 , 052125_FromNothing2_048_Your_Naiad_Evolved!.png )
1108394

“...Why is Naiad like three times larger than before?”
>>
No. 1108395 ID: 273c18

Do you have any requests, Galena? We have tech runes now, so we could make a section of the island with a tech affinity.

>>1108393
Fern, did you feed Naiad something?
This is slightly worrying. We need to avoid letting our voidlings getting any bigger than that. We still don't know that much about how their lifecycle works or how likely the bigger forms are to eat bits of our home island.
>>
No. 1108402 ID: 2f41db

>>1108393
See?
Big sister aura.
Projecting the fear of being told off to any misbehaving younger sibling in the radius of effect. Fear of punishment or even worse than that,them being disappointed in you.

Uh.
Naid IS looking a lot bigger...
Usually returning to a significantly larger exotic pet means they ate the others, but they seem to be ok... so...
Do they appear gravid?
I mean, did they make the voidbeast with two backs?
Do they even do that?
Hmn.
Ask fern.
galen is- sorry, galena is right.
She does look guilty.
>>
No. 1108405 ID: fd169b

Now Fern, no matter how cute they look you can't overfeed the voidlings. So what did they eat, runes? Did you see which ones?
>>
No. 1108406 ID: d30887

Yeah, I think Fern needs to be taken off ranching duty. Galena can work with wild animals until we find more golems.
>>
No. 1108410 ID: 9a7bae

Did… did they feed him runes or something? Don’t voidlings usually get bigger the more runes they have?
>>
No. 1108415 ID: 0db8d3

Hmm... I think the tech rune has opened doors for us. If we were to infuse a large patch of dirt with Tech, Tremor, and Stagnate runes, we could potentially create simple earth golems that could commanded into a form which could then be made permanent and self repairing. We can make an actual, warm home rather than this stacked up hovel. I'm also willing to bet Tech + Tremor might make a golem rune or something similar, which would simplify the process.

We seriously need more runes though.
>>
No. 1108419 ID: a16bf1

>>1108415
Ooor this could lead to a borg or phyrexian situation. From wat weve seen, Silv needs context and understanding for things to fully utilize them. Galena has an affinity we dont know yet either.
>>
No. 1108427 ID: 273c18

Oh right we should Identify Naiad now.
>>
No. 1108429 ID: 0db8d3

>>1108419
Oh I wish.

The system or whatever it's called can indeed step in and make assumptions when we don't give it enough info (like with that void fire), but it readily accepts any pseudocode we give it.

Silv's understanding is more of a bottleneck for us rather than a prerequisite. While we can write/program as long and complex of a spell or infusion as we want, if the concepts and/or complexity overwhelm Silv then she won't be able to execute.

This is all to say: If we write a simple pseudocode program with clear purpose through the lense of currently unlocked runic concepts, we can produce any effect we want, no gray goo/borg/phyrexian risks at all.

If we want to increase possible length or complexity we will either have to teach Silv more stuff, or discover a language she can read without our help so we can record detailed instructions for her.
>>
No. 1108430 ID: 273c18

>>1108429
That's... mostly wrong. We can't supply "pseudocode" to anything directly, we're instructing Silv to make spells. Those spells require a structure that she can't deviate much from.
>>
No. 1108431 ID: 0db8d3

>>1108430
I don't see what you're getting at. Since I described Silv as a bottleneck required to execute our instructions, doesn't that imply what you just said?
>>
No. 1108432 ID: 15cb56

>>1108394
Well, she's not rampaging. I agree, let's pop an Identify.
>>
No. 1108455 ID: 273c18

>>1108431
It's like putting cause before effect. You're talking about it as if we're making the spell and then Silv is the problem if it doesn't work. In reality, we're the problem. We keep trying to get her to make spells that don't fit with the required spell structure.
There's no "bottleneck", there is no "system" to accept "pseudocode". She has told us how to make spells, so we're not going to get anywhere trying to make spells any other way.
>>
No. 1108466 ID: 0db8d3

>>1108455
What are you even talking about? We've only ever been given vague outlines on how the magic system works, and then when we try to use it we get warnings and errors. What I'm describing is a way to interact with whatever system there is based on lessons I've learned studying the errors it's thrown at us and trial and error. You said there's a pre-defined structure, what is it then?
Also, *both* we and Silv are the problem and that's fine! We are organically discovering a complex magic system and finding creative ways to solve problems and create tools with that system, however all actions must be communicated and performed through an imperfect actor- Silv. Whether we expand our knowledge of the magic system, attempt to use what we know in clever ways, attempt to improve our imperfect actor, or something else entirely, all are valid ways to approach situations.

Your rigid thinking would make sense in a video game or established canon. This is an ongoing, incomplete narrative where our suggestions can and often do shape the world through the author's lense.

Also I believe our argument has reached sufficient length that we should move this to questdis.
>>
No. 1108807 ID: 1effd3
File 174853452582.png - (145.51KB , 791x750 , 052825_FromNothing2_049_VoidNoodle.png )
1108807

>Oh right we should Identify Naiad now.
>Well, she's not rampaging. I agree, let's pop an Identify.
“Identify!”
— — —
Name: Naiad

Race: Swimmer Voidling
Natrualborn of the Void, they consume and recycle all that exists. Smaller voidlings can only eat matter that breaks down into the most basic of runes.
Primary Runic Affinity: Unknown.

Abilities:
Breakdown:Voidlings consume any matter for sustenance, and convert it into runes. It is not a fast or efficient process.
Fluid Efficiency:Can generate runes from fluid matter more efficiently.
----------------
Updated Abilities:
Specialized Breakdown [Fluid]: Replaces the Breakdown and Fluid Efficiency abilities. This Voidling can only consume fluids, in exchange for greater efficiency in rune generation.
— — —
“It doesn’t look like Naiad changed much, just that they can only consume fluid now, but it’s more efficient?”

“Isn’t that good Master SIlv?”

“Kinda? But we don’t know much about how Voidlings grow or do things besides eat and make runes… and become giant rune monsters.”

>Fern, did you feed Naiad something? This is slightly worrying. We need to avoid letting our voidlings getting any bigger than that. We still don't know that much about how their lifecycle works or how likely the bigger forms are to eat bits of our home island.
>Naiad IS looking a lot bigger… Usually returning to a significantly larger exotic pet means they ate the others, but they seem to be ok... so...
>Now Fern, no matter how cute they look you can't overfeed the voidlings. So what did they eat, runes? Did you see which ones?
>Did… did they feed him runes or something? Don’t voidlings usually get bigger the more runes they have?
>Yeah, I think Fern needs to be taken off ranching duty.
“Fern, what runes did you feed Naiad? We need you to tell us, or I won’t let you take care of the Voidlings anymore!”

Fern suddenly explodes into a cacophony of chirps and flailing vines. It sounds like they’re spilling their guts about something, but unfortunately, you have a minimal understanding of Fern.
>>
No. 1108808 ID: 1effd3
File 174853455676.png - (1.11MB , 900x750 , 052825_FromNothing2_050_PlantBrainGoBrrrrrrr.png )
1108808

Fern then grabs a burnt stick and starts scribbling into the dirt, while still chirping up a storm. The scribbles remind you of the Elder Florafolks, but there’s many more directional arrows used. One of them you do recognise immediately.
“The Nature Runeling?”

Fern continues to draw arrows and symbols, crossing out ones that look like runes.
Galena observes the chittering doodles, her eyes dashing between the lines drawn.
“...I think they’re saying they’ve done this before.”

”WHAT?!”

Fern quickly dashes away into the storage, and brings back a piece of Voidmatter.
“You fed Naiad Voidmatter, not runes?”

“I see now.” Galena says. “Voidlings consume matter to produce runes, but consuming Voidmatter instead accumulates mass for the Voidlings.”

Looking through your supplies, you and Silv notice that x2 Voidmatter is missing from Inventory!
“So they don’t get bigger unless they… eat each other?”

“Or otherwise consume Voidmatter in one form or another.”

After more doodles and chirping, you begin to put together that Fern and the other young Florafolk were feeding voidlings runes, and then when they got fed Voidmatter, that’s when things escalated out of control. Simply put, Fern created the Nature Runeling by accident.
>>
No. 1108810 ID: 273c18

>>1108808
Alright, it sounds like feeding runes to voidlings is bad, and creates Runelings which are hostile(makes sense, runes are basically voidling poop so feeding a voidling runes can't be healthy), but feeding them voidmatter is fine and just makes them progress along a normal evolution line. Hmm, where does voidmatter come from though? I wonder if voidmatter was made by whatever process destroyed these worlds.

Considering we spend runes to expand the island and thus create matter, and then voidlings eat matter to create runes... is that cycle lossy or gainy? Do we want to make our voidlings as big as possible and let them eat bits of the island that we can then rejuvenate via the runes they make? Or will we need to bring in outside materials to keep them fed?
>>
No. 1108811 ID: fd169b

We could measure how much water is in the pond now, and how much is in the pond when Naiad next makes a rune. Then use the rune and see how much bigger the pond gets. But all that would take a while to do, and we need to get back to the freezing problem.

In the meantime, Fern please don't feed them any runes, and keep a track of how much voidmatter you give them. Not too much, we might not have enough island to feed them if they all get big.
>>
No. 1108812 ID: 5b2941

>>1108808
Ok, I'm not sure I follow. I get that Fern is the one who accidentally created the Nature Runeling by feeding voidmatter to voidlings, sure. But then why did they go and do it again with Naiad? Do they want another Runeling?
>>
No. 1108814 ID: f76678

>>1108812
I think its implied it made the runeling first, then gave it voidmatter which made it big and ahressive. And now is avoiding runes entirely. Granted Fern has a more limited understamding than even us
>>
No. 1108815 ID: 2a82d3

>>1108808
This also implies that "killing" a big one is more akin to splitting them back into smaller ones, but let's not entertain that line of inquiry at this moment.

>>1108812
She thought her pet was hungry, and wanted to feed it. That does belie the application of organic assumptions to an inorganic being, but it's not like we're not guilty of it as well.

It does seem like the aspirational tamer could use a companion more in sync with her traditions, though.
>>
No. 1108821 ID: 2f41db

>>1108808
Hm.

Shes repeating an action, but must be doing it more cautiously.
Otherwise we'd have a far larger voidling here.

Experimentation and the curiosity that inspires it is commendable.
We have learned something new about voidlings as a result
However, given how wrong it can go, its not a thing to do unplanned or alone.

Larger voidlings, tamed, may be important to this biosphere were trying to bootstrap from, well, nothing.

Make sure she knows to tell you next time she tries.
>>
No. 1108824 ID: 861ceb

huh, good to know... but does this mean we have to worry about our voiding eating each other?

Also I think this also means that the next time we expand the island we're going to have to make a bigger pound for Naiad.
>>
No. 1109003 ID: 1effd3
File 174887944638.png - (204.12KB , 900x750 , 060225_FromNothing2_051_.png )
1109003

>Ok, I'm not sure I follow. I get that Fern is the one who accidentally created the Nature Runeling by feeding voidmatter to voidlings, sure. But then why did they go and do it again with Naiad? Do they want another Runeling?
>I think its implied it made the runeling first, then gave it voidmatter which made it big and aggressive. And now is avoiding runes entirely. Granted Fern has a more limited understanding than even us
>She thought her pet was hungry, and wanted to feed it. That does belie the application of organic assumptions to an inorganic being, but it's not like we're not guilty of it as well. It does seem like the aspirational tamer could use a companion more in sync with her traditions, though.
>Hm. Shes repeating an action, but must be doing it more cautiously. Otherwise we'd have a far larger voidling here. Experimentation and the curiosity that inspires it is commendable. We have learned something new about voidlings as a result. However, given how wrong it can go, its not a thing to do unplanned or alone. Larger voidlings, tamed, may be important to this biosphere were trying to bootstrap from, well, nothing. Make sure she knows to tell you next time she tries.
“Fern, I understand you were trying to be helpful, but something like this shouldn’t be done alone. Maybe we can experiment things later… and not on our friends.”

Fern lets out a slow, sad chirp.

>Alright, it sounds like feeding runes to voidlings is bad, and creates Runelings which are hostile(makes sense, runes are basically voidling poop so feeding a voidling runes can't be healthy), but feeding them voidmatter is fine and just makes them progress along a normal evolution line. Hmm, where does voidmatter come from though? I wonder if voidmatter was made by whatever process destroyed these worlds.
>This also implies that "killing" a big one is more akin to splitting them back into smaller ones, but let's not entertain that line of inquiry at this moment.
>huh, good to know... but does this mean we have to worry about our voiding eating each other?
”They haven’t eaten each other yet… So maybe we don’t have to worry about it? We just have to keep them out of where we keep the Voidmatter.”

>Considering we spend runes to expand the island and thus create matter, and then voidlings eat matter to create runes... is that cycle lossy or gainy? Do we want to make our voidlings as big as possible and let them eat bits of the island that we can then rejuvenate via the runes they make? Or will we need to bring in outside materials to keep them fed?
”No idea… I wish there was someone we could ask about this stuff…”

>Also I think this also means that the next time we expand the island we're going to have to make a bigger pond for Naiad.
“We might need to make the island bigger faster Tetsi. It’s starting to become a little cramped.”

“I agree with Master Silv, Master Tetsi. Enhancing your current estate would be quite beneficial, and provide more room for storage and accommodations. Digging out a storage cellar and constructing a…proper dwelling should be high in priority.” Galena says, looking at the shack.
“How do you expand this landmass Master Silv? Do you take smaller chunks and attach them?”

“Not quite? Though we did kinda do that with some small chunks that were floating nearby. We put runes into the Manapulse Nexus, and I gotta focus on stuff? I’ve messed up a few times and got some weird stuff. The pond and the copper behind the shack were originally mistakes.”
>>
No. 1109004 ID: 1effd3
File 174887946756.png - (369.42KB , 900x750 , 060225_FromNothing2_052_IslandPlanning.png )
1109004

“Let’s see… We have 24 runes total, but we should save about 4 for a new spell if we need it. That gives us 20ish to work with. We still don’t know how different runes affect the island, so should we just use a bunch of Tremor runes to expand it?”

Where should the island expand?
Feel free to draw your expansion suggestions.
>>
No. 1109005 ID: 4917aa

HOT.
SPRING!
>>
No. 1109016 ID: 2a82d3

A forest could help make Fern more at home.
>>
No. 1109017 ID: d30887

Metal forest
>>
No. 1109020 ID: 273c18

>>1109004
Is the island even deep enough for a cellar right now?
Well, to make the shelter bigger, regardless of what direction, we need to expand towards the rear of the shelter so there's more room. More rock/ore would be good.
Let's try throwing Tech in as well to see what happens. ...there aren't a lot of advanced runes that I'd feel confident putting into terrain. Convection brings to mind volcanos which are dangerous, and stuff like Toxin, Decay, Corrosion, or even Cycle and Stagnation are more obviously harmful. Oh, we should probably put a Flare rune in somewhere to heat up the island a bit. Should probably keep the hot region somewhat separate from the temperate region. Long term planning I'm thinking a kind of four corners layout, with a cold region, a hot region, a temperate/wet region, and... hmm, not sure about the fourth one. Experimental region?

Oh! Now that we're back home, try that Primal+Eldritch combo a bunch now that it won't consume runes. Uh, I think I'm right about that, wasn't that a benefit of us being here? That we could experiment with combining runes without spending them?
We could also try Climate+Charge(lightning?), Decay+Life(fungi?), Life+Tremor(trees?), and Tech+Life(robots? AI?). Ice+Ice might give us a new basic spell.
Let's also do Flare+Stream and Breeze+Tremor to fill out our basic combinations even though they're opposites and probably won't work.
(and once we try out some Tech combinations the rune grid will need to be updated again to add the new column/row...)
>>
No. 1109021 ID: 861ceb

well like I said before, the lake needs to be expanded. Or at the very least a river connecting to the current pond that's big enough for Naiad to swim in.

Wonder if we could find fish to fill the pond down the line to make it into a makeshift fish farm to help with food?
>>
No. 1109041 ID: fd169b
File 174891244520.jpg - (244.01KB , 1000x800 , from nothing planning.jpg )
1109041

1) expand the island
2) expand the lake
3) try to get some trees in the south west corner
4) use stream and convection runes to make a hot spring up on the ridge. Then dig a trench so it flows into the lake. I'm interested to see if it will make a continuous flow or just drain away. We can refil it later if it does.
5) use a static rune on the north edge to see what happens.
>>
No. 1109045 ID: 2f41db

>>1109041
I like the hot spring.
If we ever learn to shape the copper, pipes to the house for warmth would be viables.
>>
No. 1109054 ID: dd5718

Maybe those tech runes could be used to make a techy thing Galena knows what to do with?
>>
No. 1109058 ID: 9bbb0e

>>1109041
Seems fine.
>>
No. 1109283 ID: 1effd3
File 174934453139.gif - (73.32KB , 600x500 , FromNothingUpdateGifs1.gif )
1109283

Figuring out island expansion soon, so get your ideas in! It'll be 1-2 weeks minimum due to other priorities.
>>
No. 1109289 ID: 2f41db

>>1109283
I love that "working" gif. Cute.
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