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File 170626913202.png - (22.94KB , 600x400 , dungeoneer_ch9.png )
1081887 No. 1081887 ID: df47b5

We have something on the order of a week until this possible patron for my dungeon arrives for his tour, but we're making steady progress.

https://questden.org/wiki/Dungeoneer
Expand all images
>>
No. 1081888 ID: df47b5
File 170626923618.png - (37.63KB , 800x600 , extremely_safe_item_forging.png )
1081888

Hin and I are in the forge, working on turning the two items that possible patron - the son of the merchant banker in town - provided for use as demonstrations of my dungeon's crafting ingenuity. They're both hazardous, the fate twisting bezoar of a questing beast and a stone with a sickly radiance with the potential to warp whatever's exposed to it.

I'm trialing the use of some of Alkaline's treated slime as a protective garment against such things. Hin's blacksmithing outfit is adequate for the most part, but she's added some as well to avoid inhaling anything dangerous.

"Think I should wear this apron more often?" Hin asks me, voice slightly muffled. "Reisarf sure was filling out hers nicely, huh?"

"Hin," I say, "focus."

"Still waiting for things to get hot enough." Hin shrugs. "A chat on something irrelevant helps steady the nerves anyway." She looks at me again. "Did you get taller again?"

I sigh. "Yes, probably." I'm still cursed to be chunky and still accumulating mana with my Verdant Image.

"Dang Deem, I thought I was supposed to be the tall one. Don't make me start wearing heels!"

"You can go to the Orange Crags and turn back into a lizard if you're feeling intimidated by people being too tall." I offer.

"What, but then I might become too tall. Just saying, if I have to start looking up to Alkaline or Moriko or whoever too I'm not going to know what to think." She squints back at the irradiated stone in her tongs. "Think this is good to go."

I pull up my hood and we begin, Hin working the forge while I supply mana and occasional advice on the crafting and enchantment.
>>
No. 1081889 ID: df47b5
File 170626931217.png - (27.42KB , 750x650 , crafty_business.png )
1081889

We'd already planned out what items to make, and the work goes smoothly. An industrious extended day of smithing leaves us with two new magic items.

Morphic Lantern A lantern that mutates living creatures that soak in enough of its strange light. Sunlight helps undo the effects.

Maul of Misfortune A heavy hammer with a dark and eerie style. Slightly reduces Luck while carried. Significantly reduces Luck when unsheathed. Inflicts little physical damage, but each attack will reduce the victim's Luck. Likely to lead to an enemy's defeat in an unexpected manner.

And one unexpected bonus:

Curio - Crown's Burden: A dark pebble with a verdigrised crown. It's oddly heavy. Once per lunar month, a person and the ruler of the region it's used in (Deem) may touch this curio and attempt to transfer a single magical affliction to the ruler (Deem).

A curio was formed out of the bezoar remains. Interesting but somewhat niche. It might be useful if one of my denizens does get themselves badly cursed again, as my golem body is not very involved in the day to day running of my dungeon compared to my denizens. It might be useful in places where I'm less of an overwhelming presence too, for example Hin might be able to use it at the Orange Crags.

It's fairly useless for Moriko's current circumstances, as it might suppress her Mana Vacancy for a day or two but it'd return as that's a symptom of her circumstances.

It might also help with Alkaline's heavily cursed status, but I think she'd want to work through this on her own.

We have these new items, but I need results from their use.

Who should I give the hammer to?

Next what should I try the lantern on? I could try to capture some monsters to use it own, or have a volunteer from my denizens. I think Alkaline's had enough exposure to odd influences, but my denizens are tentatively in favour of trying it out.

Lastly, the curio will recharge before the visit, so I have one opportunity to try it during this week. Should I use it for anything?

Also suggest mutations for the tested individual or monsters with the lantern.
>>
No. 1081891 ID: 273c18

>>1081889
At first I was thinking Moriko should take the hammer because duh, hammerdin, but it debuffs the user so that's a bad item for a boss encounter. Hin could make some use of it of course, or if not that, we could give it to one of the more skilled golems. The debuff lasts a long time, right? Hitting an adventurer near the start of the dungeon would be optimal then, and putting the hammer on someone expendable is also a good idea. Maybe putting it on an aggressive golem would be best. Whatever can get in the most hits before dying horribly.

Hmm. I suppose the orange slime's frailty is not magical in nature, so we can't use it to make it healthier. Let's keep the curio in reserve to react to any upcoming circumstances.
I'm thinking mutate Chakarchelou a bit. ...hmm, would it be possible for mutations to become permanent if the lantern was used on something unstable like the orange slime? I'm wondering if we could turn it into something useful that way, and thus have it engage with the resurrection matrix or Alkaline's budding pseudo-resurrection.
>>
No. 1081893 ID: 864263

>>1081889
First thought for the lantern is a a lighthouse or focal for it to act as the sun in a area
>>
No. 1081894 ID: 56db77

>>1081891
Supporting the hammer golem near the entrance idea, luck drain early could be brutal.

As for the lantern, I'd say try it out on our wannabe dragon maybe he'll get wings
>>
No. 1081896 ID: 9a1e90

Hin has a pretty good luck stat to offset the hammer, plus she’s not quite as proud of her martial skills as Moriko who may consider the unlucky hammer undignified.
Can the homunculi be mutated?
-Imposing Stature: appears to grow in size, but actually is making the people around it smaller via spatial magic.
-Magnetic Moriko: The hammerai grows tough rocky protrusions at her wrists and ankles (like a certain dungeon master) with dense concentrations of the earth pulse. They can repel metal weapons and attract mana, while being tough enough for a quick parry.
>>
No. 1081897 ID: 1effd3

>>1081889
Use the lantenr on the Imp.

...On second thought that *could* end poorly.
>>
No. 1081912 ID: 5b2941

>>1081889
>It might also help with Alkaline's heavily cursed status, but I think she'd want to work through this on her own.
Maybe so, but you should mention it anyway or she's probably gonna accuse you of hiding it.

>>1081894
supporting this
>>
No. 1081914 ID: a7a180

Try using the hammer yourself, I wonder if you can cause an overflow error with your Luck stat.

You should clearly point it at Moriko until Hin has to look up to her too. Serves her right for sassing.
>>
No. 1081935 ID: f93fe1
File 170633321464.png - (25.76KB , 800x550 , today_am_hammerai.png )
1081935

>At first I was thinking Moriko should take the hammer because duh, hammerdin, but it debuffs the user so that's a bad item for a boss encounter.
>Moriko may consider the unlucky hammer undignified.
Moriko has been unfortunate lately, so worsening that may not be wise. And she does take her hammer skills very seriously.

>The debuff lasts a long time, right? Hitting an adventurer near the start of the dungeon would be optimal then, and putting the hammer on someone expendable is also a good idea. Maybe putting it on an aggressive golem would be best. Whatever can get in the most hits before dying horribly.
>Supporting the hammer golem near the entrance idea, luck drain early could be brutal.
This seems like it'll give the best value. I'll give it to the remaining basic brute, as the maul is large enough for its use. One of the homunculi would be more skillful in using the hammer but this should have more staying power.

It'll need some work to ensure invaders can't steal the hammer off the defeated golem, but hopefully should provide an early wake up call to them. Bad luck, or them slowing down to restore their luck both work to my advantage.

>Let's keep the curio in reserve to react to any upcoming circumstances.
I don't really need more curses I suppose. I will keep it in case of emergency.

>Would it be possible for mutations to become permanent if the lantern was used on something unstable like the orange slime?
It has the potential to become permanent for anyone if there's no rejection.

I very much doubt it'll help the orange slime's tenuous existence but when I mention the possibility to Hin, she's keen to see if there's a outside chance it'll strengthen the ailing creature.

Its slime immediately starts blistering on contact with the lantern's radiance, so I terminate the experiment as Hin coos over the poor thing apologetically.

I warned everyone not to get attached...

>First thought for the lantern is a lighthouse or focal for it to act as the sun in a area
There's a few things I might do to turn it into an installation, but that'll need further renovations. I'll keep it portable for now.

>Can the homunculi be mutated?
No. I could make a mutable homunculus but that'd need some refinement of an existing one. The golems incorporating plants would mutate however.

>As for the lantern, I'd say try it out on our wannabe dragon maybe he'll get wings
>Use the lantern on the Imp... On second thought that could end poorly.
>You should clearly point it at Moriko until Hin has to look up to her too. Serves her right for sassing.
I am hearing a push for Chakarchelou in the hope of draconic mutations, but let me lay out the full set of options.

There's my denizens: Chakarchelou, Alkaline, Doyle, Hin, Merud, Moriko, Moriko's imp, Reisarf and Stargazer. Sadly I have very limited monster stock as within my more numerous denizens, only the slimes and the woody golems would be affected. Layering more things on the slimes probably isn't wise with Alkaline's current condition. The cake mimic isn't technically a denizen of mine but I do have it available as well.

I could also set out to capture some monsters to mutate them. The local varieties that have been discovered are giant frogs, giant stick insects, mosquito fairies, gorebulb spiders (a spider that can reanimate its dinner), spinning strangleroots (a choking plant capable of limited flight), slime spitters, the giant slime spitters from the Orange Crags and a type of flying jellyfish that might fission.

You can still suggest mutations too.
>>
No. 1081936 ID: a7a180

First choice is Moriko with Imposing Stature or just imposing stature.
Another idea, though, is to catch a few mosquito fairies and mutate them into honey-producing pollinators for your underground garden. Maybe they'll start to suck on fruit juice. Maybe the blood of adventurers will still be their preference.
>>
No. 1081938 ID: 99f29a

Create a frog-king.
>>
No. 1081942 ID: 273c18

>>1081935
>It'll need some work to ensure invaders can't steal the hammer off the defeated golem
Would that be so bad? They'd be wielding what is effectively a cursed item, unless they're hitting something they need to make unlucky. It'll take a while before they reach a boss room, which means they'll have to deal with the extra luck debuff of wielding the thing. If you mean you don't want them to take it if they win, well, sure I guess.

>mutate?
Mutate a giant stick insect.
>mutation?
Turns into a rock-camouflaged insect instead. Same overall behavior of course.

For general mutations, how about:
extra eyes
longer limbs
longer hair
longer torso
longer nose
fur
frog skin
scaly skin
tough/bark skin
green pigment
blue pigment
red pigment
stone-colored pigment
horns
sharp teeth
claws
cat ears
>>
No. 1081947 ID: 2eb3cc

The cake mimic could turn a different flavor
>>
No. 1081987 ID: 2409f2

Could you mutate plants with it? Mutating the vies that grow in the thaumatorium has merits. I'm betting with a few short lifetimes of selective mutation you could make a vine that grows symbiotically on your clay golems.
>>
No. 1082011 ID: 116d18

Send a party to bring back weak monsters to test, but still use it on Chakarchelou.

-mutation suggestions-

Evolve- For better or worse, better adapt the creature to its immediate environment.

Devolve- For better or worse, revert the creature to a more primal form.

Hybridize- Creature gains traits of another type of creature. Selection is random, but nearby creatures are more likely.

Purify blood- Creatures who are already hybrids become pure blooded of one of their mixtures, at random. Non-Hybrid creatures have any genetic errors fixed, generally making them hardier, healthier, and longer lived.

Aberration- Creatures body becomes unstable and grows and loses limbs at random permanently.

Taurify- Creature gains a tauric body, even if that doesn't make sense.

Hypertrophy- Creature gains a second layer of muscle all over their body, making them super bulky, along with an extra heart and enlarged lungs. They also eat three times as much.

Big head- Head gets really big, with all the drawbacks and benefits that might entail.

Octopus- Creature obtains a random number of tentacles. The tentacles have a mind of their own, however, and cannot be controlled like a normal limb.

Ass Blast- The creatures farts are now explosive, literally, thanks to a fire gland growing within the rectum.
>>
No. 1082013 ID: f2320a

>>1081935
for better or worse insane amounts of worms and insects have adapted to survive inside the body of other creatures. Symbiotically, parasitically or mutualistically in relation to there host due to the extremely fast comparably generations of the species compared to there host.
Wood digestion
disease resistance caused by guest organisms.

The light has a tendency to make stagnant sources of water proliferate and mutate extremely. Due to the half minute to minute long space between generations and the exponential growth turns water into this slow flowing ooze of competing or cooperating bacteria, archaea or eucariota and unknown life in this strange primal ooze forming odd lumps of colonies and mats covering every surface under the surface slowly bubbling away
>>
No. 1082115 ID: bb9468
File 170660121467.png - (24.64KB , 800x500 , he_is_growing_stronger.png )
1082115

>The cake mimic could turn a different flavor
I need to show these items are powerful and useful, not pull party tricks.

>Send a party to bring back weak monsters to test, but still use it on Chakarchelou.
Chakarchelou seems the best option of my denizens. I stirred up the earth-pulse with Churn the Earth back when I was in town, so this is a good time to encourage the growth of monsters. My quasidragon will hopefully see results in a matter of days rather than weeks.

He happily sprawls next to the lantern after I direct my attendant golem to place it with the rest of his little hoard.

>I'm betting with a few short lifetimes of selective mutation you could make a vine that grows symbiotically on your clay golems.
I can already make golems with symbiotic plants though?

>Catch a few mosquito fairies.
>Create a frog-king.
>Mutate a giant stick insect.
It's about time to revisit the area that was formerly the devil bear's territory. I'm not hearing any strong contenders, so we will just settle for what can be easily caught.
>>
No. 1082116 ID: bb9468
File 170660128940.png - (37.95KB , 800x500 , expedition_leaders.png )
1082116

It'll be an overnight trip at the minimum to get there and back. Only Alkaline, Moriko, Doyle and myself have been out to that frog haunted spot, and Doyle wouldn't do a great job of leading a second trip there.

Alkaline insists she could go out there, despite her extremely cursed status, and wants some revenge on the frogs that take out so many of her slimes the last time they invaded. Perhaps the responsibility would do her good, but I don't know if she could keep a cool head.

I could go but while I'm stronger in this form, my Verdant Idol means I'm likely to attract monsters keen to claim the energy I've stockpiled. It might help find monsters, but also impede making a clean escape. The frogs would have only multiplied since I killed the top predator in the area too.

Finally Moriko is a good fighter, but might struggle with finding and trapping monsters, and her Mana Vacancy will leave her more vulnerable should she run into anything strange.

I'd like more of my denizens to learn the area, which means sending either Merud, Hin or Reisarf and Stargazer along. Some fresh air might do Merud good, Hin has been eager to have a more active role, and Reisarf and Stargazer have a good eye for unusual phenomena.
>>
No. 1082118 ID: 273c18

>>1082116
Alkaline can go. Pair her with Hin since she wants to as well.
Alkaline might make another mistake but that's how you learn. She needs as much hands-on experience as we can get her, to be honest.
>>
No. 1082120 ID: a7a180

Hin, Moriko, and Reisarf.
>>
No. 1082126 ID: eeb2cc

Moriko can slay hordes of frogs easily. Leave the catching to Merud. Reisarf’s strong spells and keen eye could spot unusual phenomena of benefit too, and his magic missiles are good at taking out weak swarms like fairies and frogs.
>>
No. 1082129 ID: 5ebd37

Alkaline and Hin, maybe Reisarf and Stargazer as well.
Alkaline should get the opportunity to prove herself capable, and Hin will provide encouragement while also keeping an eye on her.
>>
No. 1082174 ID: 1effd3

>>1082116
slime mecha
>>
No. 1082271 ID: 572e85

Alkaline, Hin, and let Alkaline pick a wizard.
>>
No. 1082329 ID: cc7fc8
File 170691093201.png - (38.65KB , 900x500 , alkalhin_expedition_away.png )
1082329

>Alkaline can go. Pair her with Hin since she wants to as well.
>Alkaline might make another mistake but that's how you learn. She needs as much hands-on experience as we can get her, to be honest.
That's true, I just hope she doesn't end up running other people ragged because of mistakes she makes again.

>Alkaline should get the opportunity to prove herself capable, and Hin will provide encouragement while also keeping an eye on her.
Hin's always been good with her, so I think this should work out well.

>And let Alkaline pick a wizard.
No, I don't want to cut my manpower down too much.

I send Hin and Alkaline on their way to fight frogs and snatch monsters. They should be back part way into the final week before Olan's arrival.
>>
No. 1082330 ID: cc7fc8
File 170691099217.png - (37.76KB , 750x600 , merud_misses_his_space toilet.png )
1082330

It still has a lot of polish to be done, but the day after Alkaline and Hin leave, I'm able to update the Resurrection Matrix to include the statues of my denizens.

"We still need to make more space, and they're still synchronising, but here's the icons." I say. "They might closely resemble you, or they might be more abstract. They should change and pick up details over time, particularly as everyone has more near death experiences." I say.

"Is Reisarf a slug?" Moriko asks.

"I think it's a cocoon." Merud says.

"Why are you a cocoon Reisarf?" I say. "Have you been thinking of turning into a butterfly?"

"Mmm I don't think so? That'd be interesting though?" Reisarf hums vaguely. "Oh, or maybe it's an egg sac?"

"It's not an egg sac." I say authoritatively.

"Oh... but that'd be interesting too?"

I'll note Reisarf down as fine with becoming some sort of creature.

"Where's your statue?" Merud asks.

"I don't need one." I say.
>>
No. 1082331 ID: cc7fc8
File 170691102528.png - (25.27KB , 800x500 , a_chungus_of_chakarchelous.png )
1082331

Chakarchelou's unfinished statue is a surprise though. He was on the cusp of evolving and this has been enough to push him over the edge. Well done Chakarchelou! I can feel a few paths he might take.

Psuedodragon: A tiny dragon-like creature capable of poor flight. A keen sense for treasure. Arguably the most refined in terms of draconic essence but it doesn't really play to his other strengths.
Two-Headed Quasidragon: A quasidragon that has mutated a second head. Twice the biting, twice the fire breathing! A response to the Morphic Lantern, and likely to develop along mutable and hydra-like lines.
Cave Wurm: A serpentine lizard with stubby limbs that has focused on its deadly breath and tunnelling through caves. Likely to become further cave adapted.
Bull Wyvern: A landbound creature with powerful limbs and an armoured head. By far the most physically powerful, and likely to develop further along this theme.
>>
No. 1082334 ID: a94f5d

>>1082331
Chaka is perfect as he is.
>>
No. 1082335 ID: dc4bad

>>1082331
Two heads are famously better than one, and by similar reasoning the possibility of more heads in the future is only a net positive!
Also Hydras are just cool.

Also also, mutability in an evolution line gives the most diverse options over time, a handy trait to have. Though I suppose with the morphic lantern we might always have the ability to branch into a mutative line whenever the choice comes up.
>>
No. 1082337 ID: 5b2941

>>1082331
hmm, too bad the only flying version is tiny. I guess the two-headed one then?
But how does it work, tho? Does each head think independently, or are they both the same person? Would reaction times be affected if muscles under one head's control had to react to something seen only by the other?
>>
No. 1082338 ID: a7a180

>his other strengths
Being adorable is one of his strengths! Nudge him towards a pseudodragon. He may become much smaller in the short term, but one day you can grow his refined essence from a pseudodragon into a truedodragon. Also, the treasure sense is immediately useful in finding rare resources, and you could probably even convince people he's tame enough to take into town.
On the other hand, bull wyvern would show immediate returns and be just as mighty in its own, quasi-draconic way.
>>
No. 1082339 ID: 99f29a

>>1082334
No he isn't. Nurture his dreams! He wants to grow!

Let's go Pseudodragon. It's boring for now but it's a step closer to being a true dragon with all the exciting opportunities it brings.
>>
No. 1082341 ID: 5ebaa3

Does he have an opinion? Or are these representative of choices he's considering?
>>
No. 1082342 ID: 1effd3

>>1082331
Hydra-Dragon
also give shim the ability to be multi-elementl if he wants to. he can still evolve flight later too
>>
No. 1082344 ID: 12b116

Cave wurm, give us longboi
>>
No. 1082351 ID: d01b00

Strong chonkier boy, beginnings of horns? Bull Wyvern that boy up. If thats a nothing vote tho, swap it to Two-Headed
>>
No. 1082352 ID: 031458

Pseudodragon! Bring him closer to draconic Majesty!

Tiny size aside, he'll still have a true dragon's form. Further evolutions, mutations, and changes will all be much more likely to develop his draconity. He may never have a chance like this again!
>>
No. 1082353 ID: 99ca7b

Two heads are better than one!
>>
No. 1082356 ID: 124485

>>1082331
Bull Wyvern!
>>
No. 1082357 ID: 5ebd37

Pseudodragon, follow your dreams little guy
>>
No. 1082358 ID: d6a776

long wurm is loooong
>>
No. 1082359 ID: 9f158c

>>1082331
Definitely vibing with the two-headed quasidragon path, it sounds like we'll get lots of options going down that route. Also, two heads for headpatting.
>>
No. 1082360 ID: 273c18

>>1082330
Oh we definitely need to mutate Reisarf then. We can expect the lamp to give him/her some eldritch traits. Actually maybe we should talk to them about it first. Would the lamp help move things along, or would it be a separate, potentially pollutive influence compared to their natural bond?

>>1082331
So, we've got a flying dragon path, a hydra path, a noodle path, and a big lizard path.
I think the winged form is too small, it looks like too much of a tradeoff. We don't exactly have a good style of dungeon for it anyway. It would be useful for hunting outdoors though, and... hmm, I guess if we had slightly bigger rooms he could fly a bit. Might be a long term investment, since it makes him weaker until his next evolution. Or just if we want a flying monster for the dungeon since we currently don't.

Hydra is interesting... your dragon lost last time because adventurers learned to predict it, right? A path based around mutation could allow for him to adapt to challenges quickly and avoid that problem. Even if it wouldn't allow him to mutate during a fight, you could use enhancement to swing his various mutations this way or that, to mix things up. It's a flexible option.

Noodle is a classic. Perhaps too classic, didn't you do that last time?

Big lizard is certainly strong. That might fit his current role pretty well, which is to be a miniboss to expose adventurers' strengths and weaknesses. Doesn't feel very interesting though, where do we go from there?

I'll pick Hydra.

On a separate note, I wonder if the beastmaster who was in town could tell us anything about the orange slime?
>>
No. 1082363 ID: 16993b

>>1082331
Hydra seems like too much of a risk. If both heads are independent, then they'll fight for control of the body, resulting in them stumbling around. And if the heads hate each other, then they'll never cooperate, which is bad when you need them to actually work together during fights.

Psuedodragon seems to be too small to be effective. Not only that, but why would you want a flying creature in a dungeon that has a ceiling it can accidentally crash into? And if he gets bigger later on, his wings would be useless because he'd never have enough room to get off the ground!

Bull Wyvern would be a good powerhouse to have around, but we'd need to specifically make all of our rooms bigger so that he can move around without getting stuck somewhere.

Cave Wurm seems like it is the best one to choose. Being good at tunneling will be helpful and with our dungeon being a cave, he'll be able to thrive as he becomes better cave adapted later on!
>>
No. 1082377 ID: 12b116

>>1082344
If wurm doesn't have a chance I'm changing my second choice to wyvern, then pseudodragon
>>
No. 1082378 ID: 08d6dc

Cave Wurm
>>
No. 1082379 ID: a7a180

>>1082363
We should be making all our rooms bigger anyway for all sorts of bigger minions, as Hin helpfully highlighted.
>>
No. 1082385 ID: 5ebd37

>>1082357
I would add a second choice of wurm
>>
No. 1082386 ID: 855004

Pseudodragon or cave wurm. Wyvern is cool but it has no votes already.
>>
No. 1082464 ID: 86d8fb

Cave Wurm seems to be the most useful in a cave dungeon.
>>
No. 1082489 ID: efbac9

>>1082335
This
>>
No. 1082492 ID: 75b262

We should choose Cave Wurm and name it Shai-hulud
>>
No. 1082550 ID: 059779
File 170712432562.png - (37.22KB , 650x750 , GRONK.png )
1082550

>I think the winged form is too small, it looks like too much of a tradeoff.
True, while it might help him gather treasure, he's already struggled to hold his own in a fight and this might make it difficult for him to progress further.

>Hydra seems like too much of a risk. If both heads are independent, then they'll fight for control of the body, resulting in them stumbling around. And if the heads hate each other, then they'll never cooperate.
It is definitely an unpredictable option, and he does have a boisterous personality which might lead to friction.

>Cave wurm, give us longboi
"Chakarchelou, you're going to knock me down!" I complain as my former quasidragon rears up against me, putting his little claws on my golem body's shoulders.

"Gronk!" Chakarchelou says, aggressively presenting the underside of his chin.

"Chakarchelou!" I sigh. I scratch my overgrown lizard's chin. I will permit this though, he deserves some recognition for his hard work.

"Ohhh, he's going to be super popular." Reisarf murmurs.

----------------------------------------
Chakarchelou
Lvl 2 Cave Wurm (Lvl 1 => 2)

----------------------------------------
Power: C=>B
Vitality: B=>A
Accuracy: D
Speed: D
Wits: C
Skill: E
Spirit: C=>B
Luck: C

Deem's first companion in this era, demanding extra chin scratches for his excellent progress. A cave dwelling lizard on the path to becoming a dragon. He favours the depths he originally sprang from.

----------------------------------------
Detected Abilities
----------------------------------------
Dragon Blood: Chakarchelou has a small amount of dragon blood, giving him a boost to his physical attributes, mana regeneration and honing his draconic qualities if he is allowed to hoard gold. With a large hoard, he will grow permanently stronger.

UPDATED - Torch Breath: Chakarchelou can breath a cloud of choking smoke and burning sparks or a narrow, short jet of more intense flame. He can't use it immediately in a fight as he needs a while to stoke his flame. He can keep inhaling to charge up a more powerful version but cannot bite whole doing so and can potentially be interrupted.

NEW - Worm Breath: Chakarchelou has mutated to hork up a mass that adheres to a surface and turns into a tentacle that'll grab at things nearby. Chakarchelou can't use this frequently without eating to replenish his supply.

UPDATED - Slick Scales: Armour with a small chance of resisting hostile magic. Chakarchelou can easily squeeze through tight places, deflect poorly aimed blows and slip free of clingy effects.

Slime Hoarder: Chakarchelou's tougher depending on how much slime he has with him. Based on the nature of the slime he's hoarding, Chakarchelou can slightly tweak his abilities such as making his Torch Breath sticky or making his Slick Scales rubbery.
----------------------------------------

It looks like he has benefited from the Morphic Lantern's light, though that alternate breath is a little strange. Other than that, nothing too surprising. His breath has some more versatility, he's a little better in tunnels and he's physically grown quite a lot. Burrowing might be a possibility eventually, but that'll need more work.

I have my golem gather up his shed skin.

Gained a Quasidragon Molt.
>>
No. 1082551 ID: 059779
File 170712446001.png - (30.77KB , 650x800 , dawn_of_the_final_week.png )
1082551

>Oh we definitely need to mutate Reisarf then. We can expect the lamp to give him/her some eldritch traits. Actually maybe we should talk to them about it first. Would the lamp help move things along, or would it be a separate, potentially pollutive influence compared to their natural bond?
It might be worth considering when the lamp's next available. My Churn the Earth ends this week though, so it'll take much longer to see any mutation from it. It's not a guarantee we'd see anything 'eldritch' but I would not expect any destructive interference.

>On a separate note, I wonder if the beastmaster who was in town could tell us anything about the orange slime?
It's an extremely fragile slime somehow created from a cursed residue that somehow had all its curse potential forcefully extracted, all done while I was under the effect of a nightmare trap. Unless we found someone with significant specialised knowledge and practical experience such as a slime breeder or some sort of nightmare alchemist, there isn't the slightest chance anyone can stabilise it.

We only have about a week until Olan's arrival. This week my Heart will be getting moved to its new location, which is the only chamber remaining to be dug out fully, and it will be secured by the two keys placed in the Slime Lair and Thaumatorium. We've had some delays and Alkaline's slime lair has ended up undersized due to the need to seal off the green thumb spores. Alkaline and Hin are out on their expedition but I wouldn't worry about them being late until at least another two days.

To make sure we have enough time to get everything done, we'll only focus on two activities this week.

----------------------------------------
Final Week Actions - Pick Two
----------------------------------------
Lizard Lair: Refurbish the old Heart Chamber as a proper lair for Chakarchelou. A completed lair will boost Chakarchelou's strength. The lair will be usable as a room for Chakarchelou should I not do this, it just won't grant any benefit.

New Room: There is a new room between the hallway and the Thaumatorium I haven't given any purpose to yet. Perhaps I should use it as another creature lair, or a study or workshop?

Hallway Works: I have two fairly bare hallways following the Golem Totem at the moment (the statuary was a casualty of the frog invasion), perhaps they could do with a special feature or trap?

Finale Embellishments: Work on something to add to my new Heart Chamber that will work well with my final guardians to make them more memorable or threatening. This space will eventually get converted into a normal room so it has to keep that in mind unless I Delve to relocate the entire room instead.

Exterior Works: I have the bridge to my dungeon but I can start expanding outwards and engage in some landscaping. This will give me slightly more advance warning of invaders too.

Baths: Divert some excavation effort towards digging out a larger, more private and more comfortable bath rather than the regular bath and the Potent Residue health soak that currently occupy a corner of the Thaumatorium.

MORE Mana: While I am not passing out, I have just expended a great deal of mana on item crafting. I think with some work I will have accumulated enough power in my Verdant Image to cast a single dungeon spell that way, allowing me a final Delve or other such thing.

Curse Breaker: I probably need to lose some bulk. I should put some effort towards breaking the curse from the Orange Crags. If Alkaline will listen, maybe she could do with some instruction too.

Orange Crags Connection: Hin gets a considerable enhancement at the crags. I have the spatial anomaly linking the place to my dungeon and a wizard and her starspawn companion with specialities in spatial magic. This could be worth investigating to power up my blacksmith.

Encounter Design: I should put some thought into how I station some of my denizens about the dungeon now the layout is getting more complex, update some of their equipment and livery, and rehearse Olan's inspection to ensure it all goes smoothly.

Material Science: Between Alkaline's new slimes, Reisarf's material blending spell and Hin's enhanced smithing, there's materials I should put to use about the dungeon.

Green Thumb: My dungeon needs more plants, and I should use the rest of the of the green thumb spores! I should put my existing plants in more places: the oreberry bush, bomb plant, the sticky bomb seed, and the kindly mushrooms. I should see any other plants I can easily gather, as the slime-adapted plants from the crags and the strangleroots.

Golem Guidance: Merud's been run ragged doing research, and maintaining and repairing damaged golems. A number of them have deviated from a consistent baseline. Given Olan's interest in a golem commission, it may pay to check on things.
>>
No. 1082553 ID: 273c18

>>1082551
>some sort of nightmare alchemist
There are TWO skilled alchemists in town. Yes, one of them hates you, but this is a unique challenge that they will at least be interested in.

>what do?
Green Thumb to use up the spores and reclaim that space so you can finish Alkaline's room. It's the least impressive part of your dungeon right now so let's fix it.
Golem Guidance since it's Olan-related.
>>
No. 1082555 ID: a7a180

Time to tidy up the dungeon. First, break your curse Deem. Then, check in with Merud.
>>
No. 1082557 ID: eeb2cc

Put the chicken leg down, Deem. Break that curse!
Then, remember the way he looked at Hin’s enchantment in town? Form the orange crags connection for when she gets back.
>>
No. 1082577 ID: 0441fc

>>1082551
Green Thumb and Golem Guidance
>>
No. 1082601 ID: 5b2941

>>1082553
>>1082577
I'll have to agree with these two. Tidy up the loose ends.
>>
No. 1082634 ID: 5ebd37

Green Thumb and Golem Guidance, though Orange Crags does sound promising
>>
No. 1082657 ID: 124485

Lizard Lair to give Chak a boost with his new form.

And we should help Merud with Golem Guidance. He could use some assistance with how much he's been run ragged.
>>
No. 1082672 ID: 2ee613

Green Thumb and Encounter Design.

The artifacts were made are intriguing and useful but lack "pizazz". It's really important that we look like we have our stuff together for our investor. Our denizens and our dungeon have grown, new encounters need to be put together. This is doubly true if we also go green thumb, as we'll need to integrate the plants, a things we really need to do anyway since we're going the verdant route.
>>
No. 1082674 ID: 58dd24

Exterior Works, first impressions are important, and our front door remains so shitty. More warning would be good too, but there is not going to be a more important moment to have a better entrance than when you are expecting a visitor you want to impress.

Curse breaking would also be wise. you neglect your own health too much.
>>
No. 1082701 ID: a207b8

>>1082551
Encounter Design, to make sure everything looks good for Olan.

Golem Guidance, because of Olan's interest in golems.
>>
No. 1082740 ID: 508591

First spend some time with Merud. Then work on breaking the curse. Can Alkaline do that?
>>
No. 1082745 ID: f520c5

>>1082551

A checkup on Merud seems prudent, and the longer we let the curse fester, the worse it'll get, so I say Golem Guidance and Curse Breaker
>>
No. 1082750 ID: a3931e

>>1082601
I agree, we should tidy up the loose ends. Let's do Green Thumb and Golem Guidance.
>>
No. 1082786 ID: bbce81

Oh, so many options. Hmm. I think it's best to look for actions that serve multiple ends at once.

Material Science: When you met Olan last, you told him that obtaining and refining materials from your dungeon's surroundings was your major bottleneck in terms of projects. This demonstrates progress on that issues AND also involves making your dungeon nicer and more impressive, so two birds with one stone, there.

Curse Breaker: Showing up to the meeting cursed is... probably not the best impression to give. Don't forget he saw or heard about you getting drunk last time, so you don't want to establish a pattern of being frequently, er, out of sorts.

It also gives you a chance to (hopefully) work together with Alkaline one something, which could hopefully help some with the current issues between you and her. Again, two birds with one stone.
>>
No. 1082848 ID: 2ffbb3
File 170738939257.png - (36.57KB , 720x720 , golems_n_gardens.png )
1082848

>There are TWO skilled alchemists in town. Yes, one of them hates you, but this is a unique challenge that they will at least be interested in.
They didn't know how to meddle in the stuff of dreams last time I checked.

And she doesn't hate me, she's just a cranky old lizard labouring under the delusion I'm some sort of disaster witch and hole-dwelling degenerate.

>Curse Breaker: Showing up to the meeting cursed is... probably not the best impression to give. Don't forget he saw or heard about you getting drunk last time, so you don't want to establish a pattern of being frequently, er, out of sorts.
It was one time!

>Work on breaking the curse. Can Alkaline do that?
No, she can't go around yanking curses off things.

>Curse breaking would also be wise. You neglect your own health too much.
I'm perfectly healthy outside of the terrifying split in my very being that slowly sucks away any strength and semblance of life I gather to myself!

>Green Thumb to use up the spores and reclaim that space so you can finish Alkaline's room. It's the least impressive part of your dungeon right now so let's fix it.
It's one of my larger room, and at least moss and algae has done a good job of colonising it due to the slimes and leftover spores. Still, with the rate Alkaline has been making slimes, bigger probably is better.

>And we should help Merud with Golem Guidance. He could use some assistance with how much he's been run ragged.
>Golem Guidance, because of Olan's interest in golems.
Merud has been left to fend for himself a bit too long, and given Olan's interest in a golem commission, yes I probably should try to see that we put our best foot forward. At a minimum it'll give him a little bit of a break from the more onerous parts of maintaining my dungeon's roster of golem.

We should tidy up the loose ends. Let's do Green Thumb and Golem Guidance.
Golems and gardens it is!

Reisarf and Stargazer were very effective at corralling the green thumb spores when we first mined into the cavity, so I go up to their quarters in the hidden valley to see if they could provide a repeat performance.

It smells like eggs up in Reisarf's little yard.
>>
No. 1082849 ID: 2ffbb3
File 170738951352.png - (38.42KB , 720x720 , dream_prophecy_averted.png )
1082849

In the absence of my ogre, Reisarf seems she's making an attempt at being one. My alienist is both animal and mineral, and in unusual abundance. She's horned, crystal limbed, chunky, and extremely floofy. A slim Stargazer's contribution to this is poking her partner's new horns. I send my attendant golem to fetch the scanning lens.

"Deem, good morning." Reisarf says cheerily. "Can you help, I can't get my hat on!"

Ah, so Reisarf's bigger worry about all this is those horns that prevent wearing her hat.

"Reisarf, you're enormous. What happened?" I say.

"Oh, yesterday we tried to make a better mana-storing crystal with the cauldron salt and some of Stargazer's jelly. It was better, but still not very good, and took a lot of mana to do. So we decided to put some mana in it and see if it would lose any over time. That was.. late last night?" Reisarf looks at Stargazer for verification. Stargazer keeps patting the horn. "Very late, so that was today too." Reisarf says. "The moon was bright, but it was very cloudy, so we went to bed to make an early start on some other things today. Eating all the eggs!"

"You should be more careful about your health." I say to Reisarf.

"Don't worry, we're going to have a nap this afternoon."

""No, I- never mind. I thought Stargazer would be the one to try the eggs?" I say.

"Why would Stargazer do it?" Reisarf tilts her head in confusion. "Did you have an idea? I think we have a few left..."

"Sorry, I'm distracting you. Please continue."

"I ate a lot of eggs, but I was still hungry, so I ate the mana-salt-jelly-crystal and this happened." Reisarf says. "I feel really strong!" Her stomach gurgles. "I think I need a second breakfast though."

>The longer we let the curse fester, the worse it'll get.
I've changed my mind. That's two of my denizens who've turned into heavyweights by imitating me now.

I'm going to see Merud about the golems, and break this curse! But first, my golem comes back with the lens. Let's see what exactly Reisarf has done to herself...

----------------------------------------
Reisarf Silen
Lvl 3 Human(?) Alienist (Lvl 2=>3)

----------------------------------------
Power: E=>C
Vitality: D=>E
Accuracy: E
Speed: C
Wits: A
Skill: C=>B
Spirit: A
Luck: C

A magical prodigy wielding a chimerical staff, eyes opened to the lore of the outer spheres and ears listening to the secrets of the depths. Magic is a part of her, and her spell channels have outstanding capacity and processing speed. However, she is fragile and her accuracy is abysmal. Although you're strong or clever enough, you don't really need to aim?

----------------------------------------
Detected Abilities
----------------------------------------
Passivity: Is it from staring unblinking into the eye of eternity or just her nature? Reisarf is extraordinarily laid back. She is immune to fear and resists all mind influencing effects.

Spawnpact: Reisarf is bonded to Stargazer and she has tutored her in the destructive and alien principles known to the Far Ones. It draws upon their understanding of distance, space and the illusion of form as well as bizarre spells drawing on the elements they have contaminated: shadow and water. Since these principles are difficult for a human mind to understand, Reisarf relies heavily on rote spells in battle, and has increased difficulty casting without Stargazer's aid.

UPDATED - Volatilised Biology (Secondary Storage): While female, Reisarf's body is a secondary reserve of mana that's is able to store a large amount of mana at the cost of some physical distortion. Such energetic forces have made her more physically capable but not particularly durable, with this effect scaling the more mana she has stockpiled.

NEW - Crystal Plague: Excess mana stored from Reisarf's Volatilised Biology accumulate as crystalline growths. If Reisarf is highly crystallised, it will affect her surroundings as well. The crystal is relatively fragile.

Rote Spells:
Stray Illume: A scattershot-style blast of magic missiles.
Gazerbeam: A magical laser. Power is enhanced when channelled through Stargazer.
Starlight Destroyer: A spell of full power destruction. Somewhat difficult to cast.
Spatial Warp: Teleports Reisarf several feet from her current position in a direction in line of sight. Can be automatically activated with a high probability of success when attacked. The exit point is difficult to predict and its disorientating to use.
Evil Eye: A paralysing curse that breaks the enemy's concentration and interferes with their movement.
Curse of Formlessness: A curse that attacks a creature's definition of its own shape, causing weakness and loss of coordination. On a spectacular success, they are transformed into a slime-like creature.
Spatial Extrusion: Creates extra space, making an area larger. A spatial extrusion that would extend solid material instead fills the area with dark water that defies gravity. The space collapses violently when cancelled.

Ritual Spells:
Matter Virus: A spell that mingles features of one material with another, creating a hybrid material with some of the properties of both.

----------------------------------------
Special Equipment
----------------------------------------
Stargazer: A chimerical staff - a shapechanging farspawn that acts as her companion and a spell focus. She can move on her own to defend her in battle and resupply Reisarf's mana.

Potential Void: A light-edged sphere of darkness, ripe with possibility. It improves the gathering of mana when the wielder is experiencing new things and performing activities with a large number of potential outcomes.

----------------------------------------
New Ability
----------------------------------------
Spell Twister: Reisarf's magic is an extension of her body. She can convert an ongoing Rote Spell she has cast or one still in-flight to a different Rote Spell, or directly decompose a shed crystal into a Rote Spell.

OR

Perpetual Resonance: Reisarf's life resonates with magic. A single spell that is cast on or kept near her can be sustained indefinitely, though high power spells will cause strain. This might be able to scale to multiple spells with practice.

----------------------------------------

It seems Churning the Earth was one of my better drunken decisions. My denizens are getting very strong. My best guess with these crude tools would be Reisarf eating those me-mimicking eggs allowed her to manifest a debased form of my Gigant Mode which then adapted to the mana-bearing crystals and was subsumed into upgrading what was her Secondary Storage.

"I think I understand now." I say. "But why aren't you wearing any pants?"

"Oh I was worried I'd rip them. This shirt's a little tight too!"

"Reisarf, I can give you some new clothes." I hurriedly say.

There's also a final ability that is still manifesting. Obviously Spell Twister works very well with Reisarf's spells and could get very nasty if she develops more lingering effects like her Spatial Extrusion, while Perpetual Resonance is very useful with spells from other sources. I suspect it would work on potions as well.
>>
No. 1082850 ID: 273c18

Oof, lost vitality. Reisarf is *literally* a glass cannon now. We might have to give her some basic self defense lessons so she can use the extra bulk effectively. I'm not sure how useful that would be in general though. Maybe she can just shove adventurers that get close?

>choose new ability
Spell Twister, definitely. Nothing wrecks adventurers like throwing a curveball, and with enough shed crystals she could turn the arena into a bullet hell.
>>
No. 1082852 ID: fdae85

Perpetual Resonance, spells wear off when she says they wear off!
>>
No. 1082853 ID: 031458

Spell Twister.
Also, this really is the curse that keeps on giving. I've seen nothing but good things so far from it, must you really break it early?
>>
No. 1082855 ID: 5d82cd

I feel like balancing the scales again with Perpetual Resonance.
>>
No. 1082861 ID: 2420bf

>>1082849
Spell Twister

>>1082853
>curse that keeps on giving
>I've seen nothing but good things so far from it
I agree, there's been lots of benefits so far. Don't get rid of it too soon!
>>
No. 1082864 ID: 58dd24

I like Perpetual Resonance for its synergy with Doyle, and it's our best bet for shoring up Reisarf's weaknesses. If she lives with an effect long enough, it will probably seep into her new abilities too, so its a way to try and guide the development of what has otherwise been very random growth.
>>
No. 1082900 ID: bbce81

>Also, this really is the curse that keeps on giving. I've seen nothing but good things so far from it, must you really break it early?

I hate to say it, but I think there's something to this. At this point it almost feels like like gluttony/consumption/growth could become a genuine theme of your dungeon if this curse carries on for too much longer. Probably because it's been a major influence at the same time your Churning of the Earth is causing everyone to rapidly develop.

The question is, is that a theme you *want*? On the one hand, it probably means faster growth. On the other hand, it sounds like it could become unsustainable or cause various problems down the line. (It's also worth noting that, given her current state, if this keeps up Moriko may be next.)

As for Reisarf, it's easy to see this as a choice between shoring up her weaknesses or honing her strengths. But that's wrong. Perpetual Resonance could help compensate for her fragility, true, but Spell Twister is *also* a new direction. Reisarf isn't a tricky fighter, she relies on sheer brute force. It's not actually doubling down.

Either way, she's gaining a new dimension to how she fights. The question is, do we want her to be more durable (I suspect that's how Perpetual Resonance would be used, anyway) or more tricky?
>>
No. 1082901 ID: a7a180

You see Deem, if you don’t get this under control you’re going to eat yourself out of house and home! Heck, Reisarf might even decide your core looks tasty. So, it is best to count your blessings thus far and cut off the curse. Your minions who actually have to eat will require all the food. …is it safe for Reisarf to transform to a male with crystal limbs? Another haircut is in order. Oh, And feed stargazer the rest of those eggs, she looks rail thin. ...Would she be opposed to eating mana-rich hair?

Choose Resonance, so you can use spatial warping on Reisarf’s domain semi-permanently. Keeping up multiple spells adventurers will have to deal with should make them a very challenging miniboss.
>>
No. 1082904 ID: 5b2941

>>1082849
keeping buffs forever sounds like fun, let's go with Perpetual Resonance
>>
No. 1082915 ID: 5ebd37

PR
twister would have more combat utility, but resonance could be useful at anytime.
>>
No. 1082925 ID: 2ffbb3
File 170747362564.png - (37.13KB , 800x500 , normal_talk.png )
1082925

>Spell Twister, definitely. Nothing wrecks adventurers like throwing a curveball, and with enough shed crystals she could turn the arena into a bullet hell.
Tempting, there's all sorts of traps and tricks that it might allow.

>Twister would have more combat utility, but resonance could be useful at anytime.
>Perpetual Resonance, spells wear off when she says they wear off!
But I need my denizens to do more than fight. After discussing the options with Reisarf, I help her coalesce this new extension of her self into Perpetual Resonance.

>Oof, lost vitality. Reisarf is literally a glass cannon now. We might have to give her some basic self defense lessons so she can use the extra bulk effectively. I'm not sure how useful that would be in general though. Maybe she can just shove adventurers that get close?
It's not too much different from when she first joined my dungeon. She already knows some tricks to defend herself, lessons on the application of big monster hands and pointy feet would not go amiss, and I can try to make up that deficiency with application of reinforcement magic and potions.

>This really is the curse that keeps on giving. I've seen nothing but good things so far from it, must you really break it early?
Early? I've been cursed for weeks!

>You see Deem, if you don’t get this under control you’re going to eat yourself out of house and home!
You do remember my dungeon currently supports half a dozen humanoids, several monsters and dozens of slimes right?

>Heck, Reisarf might even decide your core looks tasty.
That would be very unfortunate because my Heart is effectively invulnerable to denizen teeth and also Reisarf would die.

>There's been lots of benefits so far. Don't get rid of it too soon!
>I hate to say it, but I think there's something to this. At this point it almost feels like like gluttony/consumption/growth could become a genuine theme of your dungeon if this curse carries on for too much longer. Probably because it's been a major influence at the same time your Churning of the Earth is causing everyone to rapidly develop.
Ngghh, make up your minds!

>The question is, is that a theme you want? On the one hand, it probably means faster growth. On the other hand, it sounds like it could become unsustainable or cause various problems down the line.
>It's also worth noting that, given her current state, if this keeps up Moriko may be next.
Everything and anything has potential to cause problems further down the road. I need to keep my mind open to try new things, I need my dungeon to grow stronger and it is definitely lacking bite at the moment.

Reisarf has also been thinking.

"Do you think if I cast a weak Spatial Extrusion on the inside of the shorts, then they'd fit?" Reisarf asks me.

I blink. "Your legs would seem shorter though."

Reisarf blinks. "Would that be strange?"

"Again, I'll get you some new clothes, Reisarf."
>>
No. 1082926 ID: 2ffbb3
File 170747369198.png - (59.96KB , 500x800 , super_crystal_transformation_long_reisarf_paperdol.png )
1082926

Right then, I have a very mana overdosed magician to dress up. What sort of outfit would be suitable? It'll have to be adjustable, Reisarf isn't constantly going to be this overlarge.

Next, what spells or potions might be a good exercise of Perpetual Resonance? It can be a spell on Reisarf herself, something she's carrying, or something near her. Stargazer also is almost always with her come to think of it.

>Feed stargazer the rest of those eggs, she looks rail thin.
Fine! I don't think they'll be good for much longer and Stargazer does look like she needs a recharge. Is there anything I should try to get her to focus on if she's going to be mimicking some features I have?

Lastly, should I break this curse or not? The point has been made it might allow thematic expansion of my dungeon, but all the existing reasons for getting rid of it still stand.
>>
No. 1082928 ID: dbabb8

I'd vote for keeping the curse, intentionally or not, you've stumbled onto a theme and it seems to be working well. The downsides are easily manageable, and by things you'd want to do regardless of the curse, since as you'd want more infrastructure to support more monsters, and the monsters + denizens will be a greater usage of resources than you, especially in the long term.

I'm not sure if I've weighed in on the cosmetic factor, but it's a good look too. Consider, dungeons are dangerous places yet adventures go there regardless. They're both imposing but alluring, and the curse helps you fit that as your golem body is representative of the dungeon, and it's aligned with the plant overgrowth / fertility theme too.
>>
No. 1082929 ID: eb0a9c

Eh, break it. It's going to corrupt all your employees into becoming lazy glass cannons. That's not a viable long-term strategy.
>>
No. 1082930 ID: 273c18

>>1082926
>stargazer mimicking Deem
Hmm. You have very different body types... oh, she could wind up with horns. Or jiggly tentacles that look like horns.
>>
No. 1082932 ID: c36876

>>1082928
I agree with all of this. The curse has been beneficial, so let's just keep it.
>>
No. 1082934 ID: 949794

Yes, break it! We’re not having this debate again.
Have Stargazer focus on Gigant form too, since she can suck up a lot of water/mana/etc.
Spatial Warping of her surroundings centered on her to create more space might prevent her from breaking those horns off on accident by hitting a doorway.
>>
No. 1082938 ID: b2bdbf

Give Reisarf one of those potion golems to maintain!
Stargazer could focus on your shapeshifting aspect.
Break the curse, you need to be as un-cursed as possible for this important visit.

>>1082928
Let’s keep gluttony out of our theme, as that is perceived as a rather obvious vice.
>>
No. 1082941 ID: c36876

>>1082938
>that is perceived as a rather obvious vice.
Sounds like a benefit to me.

The adventurers that challenge our dungeon will feel satisfied in being able to overcome such an obvious vice. Especially the adventurers that really get into their role of wanting to be a hero and fight the "evil creatures" in the dungeon.

And if we give them a good experience, they'll want to come back and try again!
>>
No. 1082943 ID: 5b2941

>>1082926
>should I break this curse or not?
Not in the short term, but it shouldn't be allowed to linger too much longer. It's a curse, it might have gotten us a few windfalls but ultimately it's not beneficial and might bring complications down the line. It's not a priority, which is why we always advice to focus on other stuff instead, but still should be treated at some point.
>>
No. 1082947 ID: 124485
File 170750979603.png - (86.49KB , 500x800 , Untitled1_20240209135425.png )
1082947

>>1082926
>clothes?
How about these loose fitting star pattern clothes? You know, because she's an Alienist and aliens are related to the stars. (I'm not very good at drawing. This is the best I could do.)

>break curse?
You don't have time for that! You need to focus on Green Thumb and Golem Guidance to prepare for Olan's visit! Throwing a 3rd activity into the mix will just make you run out of time you could've been using to prepare!

>>1082928
Yeah, you've got some good points. Maybe we should keep the curse?
>>
No. 1082954 ID: bbce81

>Ngghh, make up your minds!
Sorry. It's a difficult choice.

>Lastly, should I break this curse or not?
Personally, I say break it. Your dungeon already has a theme of growth, and I worry that adding in gluttony/consumption could shift that more towards growth *at the expense of others.* More about taking, less about developing what you have. Pillaging or draining rather than nurturing.

I can understand the appeal, and I certainly won't judge if that's the path you choose. But ultimately, I don't think I would want that kind of concept as a permanent part of me. Or as a foundation for everything you try to build after. It's too... negative? Cynical?

>What sort of outfit would be suitable? It'll have to be adjustable, Reisarf isn't constantly going to be this overlarge.
Remember that pink and brown outfit you had way back when, with all the buttons? Wasn't that originally designed to accommodate different boss modifications while still being wearable? It's not a perfect match, but it might be a good place to start. If nothing else the basic concept of "lots of buttons that can be undone" should carry over.

>Is there anything I should try to get her to focus on if she's going to be mimicking some features I have?
How about nudging Stargazer in the direction of your new plant aspects? Verdant Image ended up being about storing and refining power, which would suit her role well. Plus staffs are traditionally made of wood, so it's fitting.

>Next, what spells or potions might be a good exercise of Perpetual Resonance?
I'd support using it to help Stargazer along, Reisarf just got an upgrade and somehow it feels like they ought to stay balanced. Maybe something to do with the plant stuff above? She might be able to do something with the spoors if you're too busy curse breaking.
>>
No. 1082957 ID: 524878

>>1082956
Sorry, I posted that without really meaning to.

Please let's break the curse. This has been fun but it seems to be spreading around to everyone else and it may seem beneficial but I'm getting very tired of this. I thought this was just going to be temporary. Please. I really really don't like how and where this is going. Being entirely subjective, being entirely selfish, I don't like this anymore and I'm not having fun.
>>
No. 1082958 ID: ae64e6

>>1082925
Sure, go ahead and break that curse!
>>
No. 1082961 ID: a7a180

>>1082941
It is by definition the opposite.

Don't let the curse control you, control your curse. Remember Deem, your Verdant Idol reflects on you and your denizens. Being seen as a glutton is bad for your figure and bad for your image. You should be a better role model than that.

An aspect for Stargazer: Well, Hidden Reservoir and High Speed Ritual are your most beneficial abilities for casters. Probably the former since Stargazer's not the one doing the casting.

A spell for Reisarf: Magic is capable of so many utilities, some showier than others.
-there's always enlarge, like on Hin. A giant glass cannon is still an impressive cannon.
-A levitation spell on Stargazer. Or a feather fall on Reisarf, so they don't accidentally trip and shatter a limb. It'll be practically invisible unless he lets go of Stargazer. (Or tries sitting down, but they'll only be floating a few inches off their chair.)
-A glamour of mist, in case of clothing dysfunction.
-A helping hand for holding things in a non-crystal grip.
-What about a spell just for good luck? You wouldn't know any, would you?
>>
No. 1082986 ID: 273c18

I'll support breaking the curse. The tittymonster plague has gone on long enough.
>>
No. 1083013 ID: a7a180
File 170754644307.png - (67.55KB , 500x800 , alienist_of_destiny.png )
1083013

There is only one outfit for people with such mutable forms where one size is guaranteed to fit all.
>>
No. 1083017 ID: f45470

>>1083013
Or, if we're going to be truly weird, no outfit at all.
>>
No. 1083019 ID: a7a180
File 170755673825.png - (71.01KB , 500x800 , adjustable_alienist.png )
1083019

An actual outfit submission - something made of lots of individual pieces that can be added or removed as needed to adjust to surface area.
-Standalone collar/shoulder cover.
-Halter top with eye motif slide. (Slide can also be worn as hair or horn ornament.)
-Detached sleeves that flare at the ends. Stretch or lace up to fit over big monster hands.
-Undercorset.
-Two belts worn in sequence, the buckles at the sides. Can wear both in parallel when waist thins.
-Shorts. Easy and comfy to wear. Probably much baggier trousers on slighter frames. That's why the belts are important.
>>
No. 1083020 ID: 5ebd37
File 170755682425.jpg - (147.92KB , 500x800 , reisarf fashion.jpg )
1083020

Pilot of the outer spheres outfit

This curse is too uncontrolled, its time to cast it off.
Reisarf should practice with spatial extrusion, as it is the safest to mess with.
>>
No. 1083021 ID: a7a180
File 170756089410.png - (73.19KB , 500x800 , alihinist.png )
1083021

Hin probably won't mind if we borrow this, it's the closest fit we have. Reisarf sure fills it out nicely, huh? We might need to let out the sides of the skirt still.
>>
No. 1083022 ID: a7a180

>>1083019
Oh, and one last thing - Reisarf's going to need a headband to keep that hair out of their face.
>>
No. 1083037 ID: b4b039
File 170758489210.png - (66.18KB , 500x800 , 170747369198_steve.png )
1083037

As demanded by the ancients
>>
No. 1083038 ID: c4b5da

If we're gonna break the curse, then could we at least wait until after Olan's visit?

We really need to focus on our final preparations and we can't afford to waste time on breaking the curse when we still have other things that we need to prioritize first.

After Olan has left, we'll have plenty of time to focus on breaking that curse.
>>
No. 1083039 ID: 5b2941

>>1083038
agreed, it shouldn't be a priority. Which is why we voted to focus on other stuff instead in the first place
>>
No. 1083043 ID: 377373

Yeah the curse can wait till after the visit.
>>
No. 1083045 ID: 58dd24

There is never plenty of time for anything, only the next priority and the next emergency. And the next priority is breaking the curse apparently.
>>
No. 1083050 ID: 5b2941

>>1083045
No, next priorities are Green Thumb and Golem Guidance. Curse Breaker was an option but it wasn't chosen. Stick with the schedule.
>>
No. 1083051 ID: bbce81

Is it possibly to commit now to breaking the curse being Very Definitely The Next Thing we do after the visit, barring some horrible crisis?

That sounds like maybe a good compromise
>>
No. 1083054 ID: 5b2941

>>1083051
That'd be muddying the waters. Let this vote be for whether the curse should be lifted at all, the next priority should not be decided beforehand.
>>
No. 1083071 ID: bbce81

>>1083054
The waters are already muddy, though. "Should the last option before the meeting be breaking the curse or the spoors" is already explicitly part of the question, because Deem said this:

>I've changed my mind. That's two of my denizens who've turned into heavyweights by imitating me now. I'm going to see Merud about the golems, and break this curse!
That's what started this whole discussion.

Unless I'm missing something (possible) both "should we break the curse" and "should we break the curse NOW" are part of the question. The options seem to be a) break the curse *right now*, or b) leave the curse indefinitely. Am I interpreting that incorrectly?
>>
No. 1083072 ID: 377373

>>1083054
Remember, curses are more like magical diseases to Deem, she'll work it out naturally if it's left alone, it isn't permanent.

From what I'm seeing here the two factions are Break -Now- or break -Later-
The never break it crowd seems to be in minority.
>>
No. 1083103 ID: bbce81

>>1083072
I mean, normally yeah the curse would eventually wear off. But it seems to be becoming an entrenched theme of her dungeon, so I'm not super sure we should be counting on that anymore? Plus, even if the curse itself is gone, the theme it created could stay.
>>
No. 1083104 ID: c4b5da

>>1083072
I'm all for breaking it later. We have more important things to focus on, like finishing our preparations for Olan's visit.

We need to use our remaining time wisely and not get distracted by doing something that can wait until after Olan has left.
>>
No. 1083106 ID: 5b2941

>>1083072
The "break now" crowd is in the minority too. We literally just had a vote to decide priorities, that was one of the choices, and the majority decided to go with other things.
>>
No. 1083140 ID: 9de95e
File 170765876534.png - (32.15KB , 600x800 , too_many_pears.png )
1083140

>You don't have time for that! You need to focus on Green Thumb and Golem Guidance to prepare for Olan's visit! Throwing a 3rd activity into the mix will just make you run out of time you could've been using to prepare!
I was going to abandon working on the plants and instead focus on golem work and breaking my curse. I was already very on the fence with the curse breaking

Unless...

>Stargazer might be able to do something with the spores if you're too busy curse breaking.
I shouldn't be greedy.

I shouldn't.

But those two are very well suited to clearing the spores. Even if we can't get things replanted in other areas, that'll let the slime lair be cleaned up and finished. I'll ask them.

>Break the curse, you need to be as un-cursed as possible for this important visit.
>Personally, I say break it. Your dungeon already has a theme of growth, and I worry that adding in gluttony/consumption could shift that more towards growth at the expense of others.
>Being seen as a glutton is bad for your figure and bad for your image. You should be a better role model than that.
I am a glutton. I hunger endlessly for things that I can't have and am never satisfied when they do fall in my reach. That's probably why this curse has held on as long as it has. Still, I don't want anything to come at a cost to my denizens. And I hate the thought of anything messing with my head.

>There is never plenty of time for anything, only the next priority and the next emergency.
I'm going to break the curse. I slip out of my outfit, let's see what it's actually done.

I feel indecent. My golem body's rocks have not been keeping up... But this shouldn't be too difficult, I just need some focused time for it.

>I'll support breaking the curse. The tittymonster plague has gone on long enough.
It's not a tittymonster plague!
>>
No. 1083141 ID: 9de95e
File 170765880869.png - (31.76KB , 800x500 , hat_ban.png )
1083141

>Reisarf should practice with spatial extrusion, as it is the safest to mess with.
True, but I feel that there's other spells that might be useful sustained. Reisarf keeps toying with her hat as I think.

"I can tailor that to work with the horns?" I offer.

Reisarf hesitates. "Ah, it was a gift from someone in my village, I want to keep it the same."

Considering Reisarf was banished from that village due to forming a pact with Stargazer as a child, I don't think she had many friends there. I'm not surprised she doesn't want to modify a memento like that. Wait, there's that thoughtful look in her eyes.

"I want to make sure you try other spells, but if you have some time you can practice using Spatial Extrusion to fit it over your horns. It might be good practice for working up to sustaining two spells at once."

Reisarf's eyes widen in astonishment. "Wow Deem, how did you know? It's like you're a mind reader!"

If only it was always that easy.

>Give Reisarf one of those potion golems to maintain!
Moriko has the last doses of those potion in her new flask.

>Have Stargazer focus on Gigant form too, since she can suck up a lot of water/mana/etc.
>An aspect for Stargazer: Well, Hidden Reservoir and High Speed Ritual are your most beneficial abilities for casters.
>How about nudging Stargazer in the direction of your new plant aspects? Verdant Image ended up being about storing and refining power, which would suit her role well.
Stargazer stares as she slowly starts putting mana into the remaining eggs to duplicate them. These are copies of copies of copies. I hope the quality is good enough.

I explain to Stargazer that I have several aspects pertaining to absorption and direction of power. While she's never going to get a dungeon's raw ability to cast complex spells and efficiently draw mana from the earth-pulse, Reisarf and her have made enough progress in mana manipulation and storage that new perspective might be useful, if she can glean anything from egg-induced mimicry. I suggest she focuses on my Gigant Mode, plant golemetry, and Verdant Image, since those are expressed mainly by my golem body. With this low fidelity copying I doubt she'd glean any mysteries from my Heart fragment.

I can never tell if she's listening... It's infuriating.

>What about a spell just for good luck? You wouldn't know any, would you?
No. Shut up.

>I'd support using it to help Stargazer along, Reisarf just got an upgrade and somehow it feels like they ought to stay balanced. Maybe something to do with the plant stuff above?
I cobble together a spell of plant symbiosis for Stargazer. Much like a dryad, she'll temporarily be linked to a plant and thrive when it does. They leave to pick out a plant for Stargazer, and move the more useful plants to the slime lair so they'll get another dusting of spores from whatever do manage to get past Reisarf and Stargazer.
>>
No. 1083142 ID: 9de95e
File 170765888483.png - (31.55KB , 800x600 , magical_crystalliser.png )
1083142

>How about these loose fitting star pattern clothes? You know, because she's an Alienist and aliens are related to the stars.
>Standalone collar/shoulder cover.
>Pilot of the outer spheres outfit
I need something adjustable and I want to get it done quickly so I modify the protective slime garments I used for the magical item forging as a base. It'll be good to know how hard wearing they are. I add a collar piece, and a tabard with some night themed iconography. With that sorted, I send a golem to fetch Reisarf to try it one.

"Thanks Deem, look Stargazer!" Reisarf says. Stargazer waggles at her alienist.

"Remember, you just have to capture the spores so we can store them and finish excavating the slime lair." I tell the pair, as they go to head back. "Anything past that is a bonus."

"Don't worry Deem, we're not going to lose!" Reisarf says.

I constantly feel I've had some subtle miscommunication with these two.

>Or, if we're going to be truly weird, no outfit at all.
Don't be weird.
>>
No. 1083143 ID: 9de95e
File 170765894893.png - (36.03KB , 720x720 , anti_curse_vision_on.png )
1083143

>Remember, curses are more like magical diseases to Deem, she'll work it out naturally if it's left alone, it isn't permanent.
Blessings are given, curses are inflicted. It's a matter of how subtly they infect the spirit and how grievously they wound it to cling on.

Much like recovering from a lingering illness or injury, it needs time to be given over to it.

This curse has been sneaky, as it has made me absent-mindedly snack when distracted. This is behaviour to be avoided. So I will stay focused, keep my concentration on this curse and finally abrade the wretched, barbed thing away before it distorts me any more. I've already stolen part of the power of this curse, taking the fruitful and monster luring elements and using it to help build my Verdant Image. Now all that remains of the Orange Crag curses are this one of appetite, and with how fat it's gotten from my weeks of distraction, it's now easy prey now it has my full attention.
>>
No. 1083144 ID: 9de95e
File 170765900615.png - (45.55KB , 600x800 , dabs.png )
1083144

The midnight hour has come and gone. It's very early in the morning.

The curse is shed. I feel light on my feet. I-

There's a panicked imp thrashing through the bushes. Moriko's imp. I grab her and she yowls like a cat.

"Quiet!" I say. "It's the middle of the night!"

The imp looks at me. "Mow!"

"Stargazer's started eating everything in sight?"

I concentrate. Everyone's accounted for. Most of my denizens are up here in the hidden valley. Chakarchelou is in his lair. Belphe is in the potions room. My golems are scattered about doing their tasks. Stargazer, Reisarf and most of the slimes are in the Thaumatorium? I try to concentrate on there, but my senses there feel numb. Something is interfering?

I demand a fuller explanation from the imp and receive a rambling tale of how she was walking about at night, making sure no-one was going to get into trouble and then she saw Stargazer headed to the slime lair with some bottles. Filled with suspicion that Stargazer was starting a new potion party without her-

"Wait, Stargazer was the final member of your secret potion party?" I say.

The imp starts wriggling frantically. No, don't tell her that she said that! She didn't say anything about Stargazer organising the parties! Oh no, she's going to eat her!

I suspect something stupid has happened.

Everyone's asleep. Alkaline and Hin are still out on their expedition. Who should I wake up and take with me to investigate?
>>
No. 1083145 ID: 5b2941

>>1083141
>I can never tell if she's listening... It's infuriating.
She's always listening, for better or for worse.

>>1083144
Oh. Oh my. That's a good look on you, Deem. Anyway, you have Moriko's imp already, might as well get the rest of her too.
>>
No. 1083150 ID: 5fb55e

Moriko, I suppose.
>>
No. 1083151 ID: 5fb55e

And a side thought:

Your denizens are mutating more and more rapidly and it's concerning me. I'm sure the others here are happy to have more boobs and thick thighs or whatever, and sure, Reisarf is mutable as are yourself, but we need to reign this in and be more careful about bodily mutations. This isn't a "before it gets out of hand", this is *already* out of hand. God only knows what your boss form looks like now, since you're halfway there already! Can your chamber even accommodate it?! Are we going to wake up one morning and find Moriko looking like a fertility idol or something? Yes, everyone is stronger, sure, but it'd be nice if everyone would stop inflating.
>>
No. 1083154 ID: a7a180

Perhaps Stargazer was doing it as revenge for Doyle trying to eat her on their first meeting.
Take Chakarchelou and some golem backup to investigate.
>>
No. 1083158 ID: bc24cb

>>1083144
Oh no. Go back. Maybe the curse will forgive us if we beg?
>>
No. 1083160 ID: 377373

Hmm...
From thicc to Amazonian...
It's only a matter of time until one of us begs you to step on them...
>>
No. 1083166 ID: 273c18

>>1083141
Reisarf where are your glasses?
Also, huh, I thought Reisarf's evolution stole the anomaly but I guess they can just swap it around freely?

>>1083142
>potential miscommunication
They might wind up capturing the spores for their own development. I guess that's fine too though, so long as they get used for something, right?

>>1083144
Ah, that's a much better form. Breast size is still big, but acceptable.
Sounds like Stargazer got affected by the Appetite curse before you removed it, or it somehow transferred itself to her through your connection instead of dissipating.

Another possibility is that this is a side effect of whatever method of growth she chose?
Anyway, bring Moriko- wait no, she'll be vulnerable due to her Mana Vacancy; this effect is strong enough to affect you, so it's too strong for her. Bring Merud since this could be a magical malady. Also get one of your stronger golems.
>>
No. 1083167 ID: bbce81

>"Stargazer's started eating everything in sight?"
Not to be paranoid, but I do NOT trust the Imp to have an accurate understanding of the situation. We shouldn't assume much about the situation other than Stargazer is involved.

>Who should I wake up and take with me to investigate?
How about Chakarchelou? Whatever happened *probably* has to do with plants somehow, between Stargazer's new symbiosis spell and the spoors. Chaka can breathe fire. Depending on what's going on, that could be needed.
>>
No. 1083168 ID: f2320a

>>1083144
The curse of gluttony and weightgain wonder how much people would pay for it to be inflicted at there livestock could make alot of cash.
Or inflict it on adventurers around debuff consumable items
>>
No. 1083181 ID: 743e67

>>1083166
>Sounds like Stargazer got affected by the Appetite curse before you removed it, or it somehow transferred itself to her through your connection instead of dissipating.
Pretty sure that's not what happened at all.

I think Stargazer is just doing whatever she wants in order to make things that will help Reisarf. And she doesn't care if her actions are causing problems for others.
>>
No. 1083186 ID: 5ebd37

I hope the new body helps you feel more in control, Deem.
Bring Moriko, her imp's already here and she is the most level headed among you, usually.
>>
No. 1083215 ID: dbabb8

I'll definitely miss the old look, but your new look is strong.

Didn't you ask Stargazer to help deal with the spores? I imagine there's been some- misunderstanding, or over eagerness? That noodle is inscrutable.
>>
No. 1083224 ID: 6049e5

See, look what the curse was hiding. You’re in top form now.
Bring Moriko and Chakarchelou to deal with whatever sticky magical situation presents itself.
>>
No. 1083264 ID: 273c18

Oh I know what's going on. You told her to try some plant-affinity growth, and gave her the spores, so she's growing a LOT and of course she needs nutrients.

You should help her eat, not stop her.
>>
No. 1083283 ID: ca9d2e

>>1083264
Can we not? As much as this new form has advantages, it's getting a little disturbing how hard we're leaning into making more and more people thicc. We can stop at Deem. There's no reason to turn this into a titty dungeon.
>>
No. 1083284 ID: 273c18

>>1083283
What? It's STARGAZER. She's not going to get fat, she's going to... uh, do whatever her species does to evolve, probably.
>>
No. 1083285 ID: ca9d2e

>>1083284
Apologies! I misread your post, please disregard.
>>
No. 1083295 ID: 00589d

>>1083144
>Stargazer
Remember what you told Reisarf and Stargazer? You said, "You just have to capture the spores so we can store them and finish excavating the slime lair. Anything past that is a bonus."

The whole "eating everything in sight" is probably just Stargazer gathering the spores.

As for why they're in the Thaumatorium, it's probably just Reisarf doing another one of their crazy tests. Or they're doing something to prepare for excavating the slime lair.

Then again, if the slime lair is already excavated, then like you said, "Anything past that is a bonus." So they might be using the spores to create something as the "bonus". After all, you said to store the spores, but you never said anything about storing all of the spores, so they might be using some of the spores to make something, while storing the rest of them for later, like you wanted.
>>
No. 1083296 ID: bbce81

Those are good potential explanations but they do still leave the question of what's interfering with Deem's senses. Spatial Extrusion doesn't do that... right? Have we actually tested it before? I can't remember.
>>
No. 1083356 ID: f28a01
File 170790862664.png - (28.34KB , 720x720 , as_imple_as_that.png )
1083356

>Oh. Oh my. That's a good look on you, Deem.
All my looks are good looks.

>Bring Moriko, her imp's already here and she is the most level headed among you, usually.
>Anyway, bring Moriko- wait no, she'll be vulnerable due to her Mana Vacancy; this effect is strong enough to affect you, so it's too strong for her.
Hmm it's risky but I did promise her involve her in more things. She has a good head on her shoulders, this should be a safer way to test if her Mana Vacancy is going to be a problem on an expedition.

>Not to be paranoid, but I do NOT trust the Imp to have an accurate understanding of the situation. We shouldn't assume much about the situation other than Stargazer is involved.
True, she is very excitable, doesn't have much experience, and may just be looking to cause some mischief.

>The whole "eating everything in sight" is probably just Stargazer gathering the spores.
I ask if the imp just saw Stargazer gathering the spores.

No that was earlier! Reisarf - who's fat now, did you know Reisarf is fat? - went with Stargazer to the slime lair, and rolled back Pancake who is the best golem and then Reisarf (who has cool horns too) made pretty dark balls and Stargazer got all puffed up to suck up the green air that came out. Does green air make you fat? But they were doing that for a while and bouncing on slimes was getting bori- and she had other places to look for miscreants to hammer!

>Didn't you ask Stargazer to help deal with the spores? I imagine there's been some- misunderstanding, or over eagerness? That noodle is inscrutable.
I'm going to speculate that Stargazer sucked up most of the Green Thumb spores so Reisarf decided to toss some plants inside her too to give them a high intensity dose. Using Stargazer as a greenhouse has the stench of exactly the sort of idea those two would come up with.

My theory immediately is confirmed when Moriko's imp says when she later followed them to the Thaumatorium she saw Stargazer drank a lot of potions - probably raw mana - and the slimes started tossing plants in her mouth.

It's then dashed when Moriko's imp says Stargazer pounced on a slime and swallowed it up. Wait, Alkaline's slimes can act like soil. Maybe they really went all-in on this greenhouse idea? No slimes ran away after all. I think I'm prepared now. There's going to be an orange elephant in my Thaumatorium full of slimes, plants and spores, and perhaps it was even a good idea.

It's odd they convinced so many of the slimes to come with them to the Thaumatorium though. Maybe there's something I'm missing. Or maybe they just miss direction with Alkaline away.

I collect Moriko on the way to the Thaumatorium.
>>
No. 1083357 ID: f28a01
File 170790871905.png - (36.61KB , 900x500 , stargazer_got_fat.png )
1083357

The door is stuck, and eventually in frustration I kick it down. I need to use better materials than cobbled together rubble with a veneer of smoothed stone.

>It's STARGAZER. She's not going to get fat, she's going to... uh, do whatever her species does to evolve, probably.
GET FAT APPARENTLY.

Moriko pushes forward, hammer raised to defend me.

The Thaumatorium is mostly filled with a bloated maggot of a starspawn, the only noises her laboured wheezing as she takes spore laden breaths and the slight rasping of her sides against the stone walls as she inhales and exhales. I suddenly recognise what's interfering with my senses: another dungeon.

"Runaway growth, but look -" I say to Moriko, stepping past her. I kick a tentacle. Stargazer doesn't even twitch. "She can barely move. I haven't seen it often, but there's something dungeon-like inside her. It's usually bad: a sickness or parasite in a leviathan. Maybe her and Reisarf managed to be absolute overachievers with ideas of a living greenhouse, but most likely she took in too much negative material and that tainted her."

"Where are Reisarf and the slimes?" Moriko asks, still on guard.

I point at Stargazer.

I try to think about our next steps.
>>
No. 1083358 ID: f28a01
File 170790881113.png - (31.31KB , 801x550 , deem_headaches.png )
1083358

One week! Can I have just ONE WEEK without some bizarre disaster!?

>I think Stargazer is just doing whatever she wants in order to make things that will help Reisarf. And she doesn't care if her actions are causing problems for others.
She is certainly giving me a headache! I don't know if I should be impressed or furious. It's borderline miraculous if she's managed to replicate a dungeon-scale spell, but those require a Dungeon Heart for a reason. She's neither a dragon nor a dungeon so she can't scoop power from the earth-pulse. It's some stopgap feedback loop made out of what? Consumption, raw mana, the void orb, plant symbiosis, sharing mana with Reisarf and a knockoff of my False Idol ritual? Maybe she somehow is drawing on my mana intake too? I don't think I'm losing any but I do feel numb in this area. Dungeons aren't supposed to exist inside dungeons!

I send my golems out to do a quick inventory. I can't find any of the raw mana that was stored away, or the remaining locus fluid. The chrysopear tree, sap bomb, oreberry bush, the original sample of Izakikk's kindly mushroom and some of the bomb plant seedlings are all missing. The interior of the cavity the Green Thumb spores were growing in looks like it's been licked clean.

>As for why they're in the Thaumatorium, it's probably just Reisarf doing another one of their crazy tests. Or they're doing something to prepare for excavating the slime lair.
Stargazer obviously grew after moving here, maybe they needed the water? She obviously drank most of it. I look up at the void stretched over the roof of the Thaumatorium. Or maybe the void shard for its spatial properties, or its tie to that piece of void from that Orange Crags that they're carrying around?

>Also, huh, I thought Reisarf's evolution stole the anomaly but I guess they can just swap it around freely?
It's equipment of course they can do that.

>Oh no. Go back. Maybe the curse will forgive us if we beg?
>It's only a matter of time until one of us begs you to step on them...
>Ah, that's a much better form. Breast size is still big, but acceptable.
I think I should probably stop taking any aesthetic input.

>Oh I know what's going on. You told her to try some plant-affinity growth, and gave her the spores, so she's growing a LOT and of course she needs nutrients.
>You should help her eat, not stop her.
I think that's going to break my dungeon.

I explain to Moriko that we're going to have to go in and sort out Stargazer's insides.

"You want us to climb into that thing's mouth?" Moriko asks me.

"Into Stargazer's mouth, yes." I say.

"The spirit beast who has already swallowed her own bonded magician?" my hammerai asks for clarification.

"If Reisarf had died, I'd have resurrected her already." I think for a moment and sigh. "We're going to find Reisarf trapped in a giant crystal, aren't we?"

Moriko stares at me in incomprehension.
>>
No. 1083359 ID: f28a01
File 170790888949.png - (42.59KB , 720x720 , yum_yum_im_so_full_of_switches.png )
1083359

>Perhaps Stargazer was doing it as revenge for Doyle trying to eat her on their first meeting.
That sounds plausible. She's the type that holds grudges. Though if she's going to have a grudge over me untangling this mess for her, she's going to learn I'm better at grudges.

After giving Moriko a fuller explanation, we climb into Stargazer's mouth. It's wet. Thankfully Stargazer doesn't have bad breath. It smells a little like the sea and a little like soil after the rain.

"Up there, hit that the orange bump." I point out to Moriko, as I'm carrying the imp. "Don't fall in the water though, There's tentacle traps in there."

After a little bit of explanation that I meant the more protuberant and paler one, Moriko leaps and hits it. It starts faintly glowing and we hear a wet squelch ahead. A hidden switch already? You might barely impress me by the end of this Stargazer.

I tickle the membrane blocking the exit and it retracts. We move to the next chamber.
>>
No. 1083360 ID: f28a01
File 170790896047.png - (28.82KB , 900x500 , seenut_wants_to_fight.png )
1083360

There's a monster here! Some sort of staring nut?

It makes a threatening move and then Moriko cracks it.

"Weak." she says.

"Not bad for a first attempt." I defend Stargazer. I don't know why I'm doing that, I don't even know if she had any conscious input on this. I lever the shell open with the tip of my short sword. "Be careful, I think they can self destruct. The nut's more like a bomb flower. And there's definitely something cursed in here." I point out some dark fluid dribbling out of a wall. Kindly mushrooms are sprouting out of it. "Izakikk said these thrive off cursed material."

"That's not raw mana, is it?" Moriko squints at the fluid.

"More like raw curse." I say. "Don't touch it. Maybe Stargazer's new diet is giving her some digestive problems."

>She's always listening, for better or for worse.
She's certainly been paying attention if she's actually managed to deliberately replicate any of my Heart's functionality!

One tunnel leads onwards, but we've opened a hidden chamber. There's a sac half filled with the me-mimicking eggs steadily replicating in a mana-rich broth. The excess are drained off in a pipe that must lead to Stargazer's stomach to help sustain this transformation.

We should break this. We can cut it open or tie off the pipe or mess with something. Or am I being too hasty here?
>>
No. 1083361 ID: 273c18

>>1083357
Oh that's much bigger than I expected.

>>1083360
If you sabotage that thing you won't be able to complete the dungeon, I think it'll collapse quickly which means you'd want to escape immediately. It would be more beneficial if you kept going and completed the dungeon. More mana for Stargazer, maybe more mana for you, and more experience for Moriko.
>>
No. 1083362 ID: 56fadc

>>1083360
What does the seenut taste like?
>>
No. 1083363 ID: b4b039

I'd say in general to get a pretty thorough understanding of things before breaking them, unless speed is important.
>>
No. 1083365 ID: a7a180

Scoop out some of the eggs to feed to other dungeon constructs, you might be able to get past them without a fight by feeding them and it’ll take a while before they start rolling down the pipe again. Also you should be looting samples of all those plants she ate, lest you lose all of them when she turns back!
>>
No. 1083366 ID: 273c18

Another reason to keep going and not sabotage it: if Stargazer DID put conscious effort into this you wouldn't want to disrespect it.
>>
No. 1083370 ID: 486840

>>1083360
>>We should break this. We can cut it open or tie off the pipe or mess with something. Or am I being too hasty here?
I think we should find Reisarf and be ready to leave before we do anything decisive. This whole thing isnt supposed to be happening in the first place and is probably unstable.
Maybe cut a small whole in it so only some of the eggs are fall out over time, starve the process slowly that way. it might weaken the dungeon somewhat too.

In any case, I think maybe Deems been too lenient with Reisarf and Stargazer and their shenanigans, because they happened to work out most of the time. This seems like it could have gone deadly wrong extremely easily, still might.
>>
No. 1083373 ID: 2ee9c9

You need to Delve around Stargazer to give her room to breathe! Also be sure to capture some of the unique flora and fauna of this dungeon. Your minions are evolving in leaps and bounds under your influence, and it is your job to guide them and trim their branches so they don’t grow too far too fast. When the time is right, you can replant these clippings to preserve the incredible advances she’s made.
>>
No. 1083374 ID: 1effd3

>>1083360
assuming theres going to be a boss at the end of this, weakening the boss-form would be a good idea. i wouldnt entirely cut or stop the eggsack, but at least do something to slow it down so this thing doesnt... you know, collapse ON TOP OF YOU
>>
No. 1083375 ID: 5b2941

>>1083356
>Pancake who is the best golem
dammit, I'm starting to trust the imp's judgement now

>>1083358
>One week! Can I have just ONE WEEK without some bizarre disaster!?
Not with your luck stat as it is, you can't.

>>1083360
>I don't know why I'm doing that
Probably because she's the closest thing you have to an apprentice, it's not like she's learned any of this from any other dungeon.

>"More like raw curse."
I wonder... did she eat the orange slime too?

>Or am I being too hasty here?
You are, yeah. You don't know if doing that would do anything to Reisarf or the slimes trapped in here. Besides, I wanna see just how much she learned.
>>
No. 1083382 ID: 86d8fb

Yeah, we're gonna need to have a serious talk with Reisarf and Stargazer on their habits of carelessly doing experiments without thinking things through. Because this seems to be very dangerous!

Also, this carelessness might explain why their village kicked them out. Too many dangerous experiments.

>Where's Reisarf?
Well, we saw Reisarf's statue in the Resurrection Matrix. I'm pretty sure they're in a cocoon or an eggsac in the boss room of the Stargazer dungeon.
>>
No. 1083384 ID: 588b52

Okay, we have gotta put our foot down on these wacko experiments. We're not gonna kick them out, but...

>Options.

So, on some level, we've got ourselves some sort of self-sustaining loop. If we tie it off, it will probably eventually end the loop but in the meantime it'll cause a logjam where some of the fuel isn't being recycled? Cutting it open will end the loop immediately, if I'm reading this correctly, but might harm Stargazer in some irreversible way. And it's not like we can ask the inscrutable Noodle what the hell to do.

This looks like it's - metaphorically - a stomach of some kind. We don't want to jam up the process or destroy it, because both options might lead to bad ends and damage to a dungeon member. Is Stargazer an individual or a piece of equipment? Will she rez if she dies? Can she die? Would it more count as equipment breaking? All important questions, but right now...
Right now I want to induce vomiting. Reverse the process happening here, not end it. Check and see what all this is intended to eventually produce, first - let's see what the hell this is all for - but right now, I think the best option is to try and get the whole system working backwards.

tl;dr:
Find out what this is all for
Reverse the process without causing harm
For the love of god stop your denizens growing huge in various ways it keeps causing problems

ALSO I TOLD YOU SO
I TOLD YOU THAT STARGAZER WOULD GET FAT
(not you, Deem, I'm talking to another one)
>>
No. 1083386 ID: 588b52

>>1083373
nonononono

THis has *already* gotten out of hand! We're reversing this process here and now, talking to Reisarf about these experiments, and making sure our denizens stop exploding in size, because this makes like four now counting ourselves and it's getting out of hand! Goodness knows if Reisarf is actually okay!
>>
No. 1083391 ID: 2f7f6e

If those eggs are copies of copies of copies and so on... how stable is this?
>>
No. 1083393 ID: 2fb935

>>1083386
mate, cut that out. I'm not even into the size thing but now I kinda want it to keep going just cause you keep whining about it
>>
No. 1083394 ID: bbce81

Huh, I just realized Deem's new look still has the curse perma-blush on her cheeks. Wonder what's up with that?

>We can cut it open or tie off the pipe or mess with something. Or am I being too hasty here?
Yes. Find Reisarf first. She knows WAY more about Stargazer's biology than anyone else, and she was there when this happened. That's incredibly important information for figuring out how to fix this. Just trying stuff without any clear idea of the results is how Stargazer got INTO this mess in the first place. Don't just continue what they did.

Finding Reisarf should be the first step.

>I defend Stargazer. I don't know why I'm doing that
Well...
>A hidden switch already? You might barely impress me by the end of this Stargazer.
She's the closest thing to another dungeon you've encountered since waking up, and a self-aware one at that. Not shocking you might feel some fleeting kinship, even if she's not a true dungeon.
>>
No. 1083403 ID: eacb9d

>>1083394
I agree that safety of our denizens is first and foremost. We need to ascertain reisarf's status, learn what stargazer is up to here, and determine benefits and danger.

The size thing isnt the core problem, its the lack of stability and safety around here. We really need a denizen meeting to address issues beforethey get outof hand. Make it regular, even. We need to start preventing fires.
>>
No. 1083418 ID: 031458

Don't cut the power so soon!
Run the dungeon!
I'm sure she'll surprise you!
>>
No. 1083496 ID: 5a7a53

>>1083360
Continue through the dungeon. Find Reisarf and get a better picture on what's going on.
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