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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
1420 posts omitted. Last 50 shown. Expand all images
>>
No. 1125971 ID: fd169b

You're a pilot and you'll be taking the experimental mech out tomorrow. But you just couldn't resist getting a look at it now.
>>
No. 1125991 ID: 70f58a

Okay so Mr Silver is Hannibal. So that means either Mr Silver infiltrated KW in order to snap you up once you became indebted to them (because you tried and failed to steal their shit) or they enslaved him too. ...also of interest is that ITA is working with KW now, despite ITA trying to steal KW's mech. It's possible that you failed so badly they couldn't trace the job back to ITA and the situation we're in in the present is a second attempt to steal from KW...

hmm. This memory recovery could give us leverage, depending on how much KW knows. If they weren't able to interrogate you before due to the memory loss, then you could use the info to ensure KW sets you free after the current mission, by threatening to spill the beans if they betray you.

>>1125969
First off, bamboozle them by having knowledge only an employee is supposed to have. Claim that you're not in the system yet because you haven't officially signed the contract, you wanted to make sure the mech actually *exists* before you agree to anything and if you're turned away here you'll not signing. Tell them you were burned by a company before this that hired you for a mech that they hadn't finished yet and you wound up having to sit on the bench for months before getting to do pilot it.
>>
No. 1126011 ID: 66de4b

>>1125991

#NotEveryGorilla
>>
No. 1126055 ID: 6d1406
File 177747104855.png - (83.91KB , 572x324 , Mech448.png )
1126055

>>1125971
>>1125991
The story will be that you're an experimental pilot, and just haven't signed the contract yet. Good enough.

You enter Hangar 15 and feel gravity leave you, it's a normal sensation the weightlessness. You see a technician ahead, she looks to you and says. "Hey, what are you doing here?"

"I'm an experimental pilot, here to check up on the new mech. Haven't signed yet."

"Oh, here to inspect it?" the mouse asks.

"Yep, been burned before. Just wanna make sure it exists."

The mouse nods and then says. "Well then, I suppose I can let you see it, you did get the daytime pass right?"

Shit, this is probably where Mr. Silver needs to fill in the rest, you need to distract her for a moment until he gets back to you. What do you do to buy time?
>>
No. 1126056 ID: d30887

Freeze up, then rummage through your pack, swear a few times. Groan in disgust when you're done searching and are sure you don't have your pass in your backpack.
>>
No. 1126066 ID: 63709c

Get in an argument that that's too much hassle
>>
No. 1126286 ID: 6d1406
File 177790385477.png - (49.84KB , 441x207 , Mech449.png )
1126286

>>1126056
You dig through your pockets. Cursing a little bit to sell it, the Mouse Woman glares at you as you do so. "Damn it, damn it I was certain it was in this coat."

>>1126066
She sighs. "No pass, no access. Hell, I might just have to call security!"

"No no, we don't gotta do that."

"I think I have to, this might be too much trouble otherwise, so how about you-"

You hear Mr. Silver in your ear. "Say "Silver Shillings" in a sentence, make it natural, we finally managed to get through."
>>
No. 1126401 ID: bfea63

Okay, final pocket check. Pretend to enumerate what you find, and mention the old lucky silver shilling inbetween other items.
>>
No. 1126426 ID: 6d1406
File 177807449631.png - (47.50KB , 417x245 , Mech450.png )
1126426

>>1126401
You begin to rifle through your pockets. "It has to be here, probably caught up among some silver shillings, somewhere."

The Mouse Woman pauses for a moment and goes. "Excuse me?"

"The pass, it's here in my pockets somewhere."

"No the other thing."

"Silver Shilling?"

She stares at you for a moment and goes. "You're the contact with Mr. Silver?"
>>
No. 1126429 ID: 32f461

That's right. What do you need me to do?
>>
No. 1126431 ID: 9cc2df

"Snitches get stitches and sleep with the fishes. So to speak at least since who we're with is our business. We'd be stupid to say otherwise. Especially if... Got a wire? Who's listening? Hey whoever's listening, we're third-party security auditors. Everything's above board here." Straight face and no raised voice. Stay cool.
>>
No. 1126507 ID: 6d1406
File 177824799443.png - (58.64KB , 505x362 , Mech451.png )
1126507

>>1126429
She shushes you for a moment and leans in, as you ask her what she needs you to do.

"Okay, the experimental mech," she whispers. "It's down there, in that crate, there's a door on the bottom, near the cockpit entrance. I'll let you past and enter in there, be careful, there's no gravity in here, so try not to leave anything floating. Once you're in start the boot sequence and the crate and hangar should open..."

Is that all?

"That's all. You're ready for this, there's no return after we cross this barrier. Do you have any last questions?"
>>
No. 1126527 ID: fd169b

Is there anyone else in the hanger right now?
>>
No. 1126528 ID: 70f58a

>>1126507
Any advice for the escape route?
>>
No. 1126664 ID: 6d1406
File 177850834279.png - (307.74KB , 707x413 , Mech452.png )
1126664

>>1126527
"Nobody else in the hangar, just us for now. The KW Execs are coming to see it tomorrow, low presence as a result, this is a secure hangar... hence the need for Mr. Silver's little negotiation."

>>1126528
"Is there any advice for the escape route?"

"There will be an ITA carrier not too far off, just past some local asteroids brought in for resources. The Mech is a high mobility type, you should be able to fly there under its power, easy enough."

"Good, sounds easy enough."

You all ready for this?
>>
No. 1126672 ID: fd169b

yep, and good luck to you
>>
No. 1126674 ID: bfea63

It's time. High risk, high reward, high dive.
>>
No. 1126675 ID: d30887

Have three different escape routes and don't trust your bosses.

Get going.
>>
No. 1126766 ID: 6d1406
File 177868140030.png - (20.84KB , 317x178 , Mech453.png )
1126766

>>1126672
>>1126674
>>1126675
You get down into the hangar, and enter the crate, you can see it, the new mech.
>>
No. 1126767 ID: 6d1406
File 177868145881.png - (52.70KB , 184x325 , Mech454.png )
1126767

There the new mech sits, held in place in the crate, two optic units on the head, the cockpit is open, it says high mobility alright. There are several extra thrusters along the unit. Whatever this thing is, it's probably a high gee monster.
>>
No. 1126768 ID: 6d1406
File 177868155578.png - (31.25KB , 191x180 , Mech455.png )
1126768

You climb into the machine, and close the cockpit. You boot it up as the generator powers on, you discard your jacket as you grip the controls, whatever this thing is... its new.

Physical controls, no neuroconnection, probably for use with un augmented pilots. Alright, first step... how do you wanna get it out of here? Take it slow and quiet, or punch out?
>>
No. 1126783 ID: fd169b

Get out of the crate quietly. save the loud for busting out of the hanger
>>
No. 1126786 ID: 70f58a

Well you need to familiarize yourself with the controls anyway, may as well be quiet at first. (and the less you damage things the less debt you'll be in later)
>>
No. 1126825 ID: bfea63

Start quietly.
Get acquainted with the mech before the time to go loud comes.
>>
No. 1126968 ID: 6d1406
File 177911505415.png - (18.02KB , 162x206 , Mech456.png )
1126968

>>1126783
>>1126786
>>1126825
You take it slowly, familiarizing yourself with the controls, drifting out of the crate slowly, the machine is responsive and slightly twitchy. You think you're gonna need to apply the controls on easy before you go rocketing off.
>>
No. 1126969 ID: 6d1406
File 177911511914.png - (225.77KB , 480x416 , Mech457.png )
1126969

The hangar opens, and you slowly push yourself out there into the black, you have a good idea of how the mech functions now, but you're still a little worried about putting it out at full power.

Wanna follow the path slowly, or do you wanna try and push the upper limits and find out what this mech does?
>>
No. 1126971 ID: bfea63

Get behind that asteroid to be out of sensor sight, then push the mech.
>>
No. 1126984 ID: fd169b

take it slow, eyes out for an ambush
>>
No. 1126987 ID: 70f58a

Alarms must be going off by now. Cheese it!
>>
No. 1127036 ID: 6d1406
File 177928466864.png - (131.87KB , 465x294 , Mech458.png )
1127036

>>1126971
>>1126984
You take it slow at first, pushing just enough to get yourself further away and to the closest asteroid, which is still at least 20,000 klicks out, it takes a bit on low power but you get yourself around behind it, no issue.

"Alright... time to see what this thing can do..."
>>
No. 1127037 ID: 6d1406
File 177928478355.png - (276.66KB , 724x369 , Mech459.png )
1127037

You push it to maximum throttle and feel yourself sink into the cushions of your unit, you can feel the Gees pushing upon you. Whatever this thing is, it is a monster of a mech. High speed mobility is right, and from what the systems are saying about a safety limiter, you could probably push it further if you disabled those.

It's exhilarating, you always dreamed of piloting a machine like this... you could... take a little more time and attempt to dance among the stars with this, if you wanted.
>>
No. 1127038 ID: d30887

Don't hit a micropebble Don't hit a micropebble Don't hit a micropebble Don't hit a micropebble Don't hit a micropebble Don't hit a micropebble
You hit a micropebble
Boom
>>
No. 1127044 ID: 70f58a

>>1127037
Focus on the mission!
>>
No. 1127074 ID: fd169b

welllll maybe just a little
>>
No. 1127085 ID: 6d1406
File 177945536113.png - (173.47KB , 403x377 , Mech460.png )
1127085

>>1127044
You choose to just keep to the mission, professionalism winning out. You hear something in the comms system, and suddenly. "Attention High Mobility Type, cease operation and prepare for collections!"

You spin the thing on its back and look back to see a group of KW Vessels slowly approaching. There's no way you're gonna just give up, they won't be very forgiving of you having stolen their mech from them.

"Attention Mech Pilot, you have stolen Kowalski Wayne Property, cease operation and we will be merciful, continue and we will be forced to intervene."

You're also fairly certain you can outpace them in this thing, those are just merchant ships.
>>
No. 1127087 ID: bfea63

Make for the rendezvous point with the carrier!
But don't forget to keep an evasive flight pattern, in case they have some long-range weapons.
>>
No. 1127088 ID: 091137

time to kick it into high gear
>>
No. 1127092 ID: 70f58a

You should head off in an unrelated direction until you're out of sensor range before looping around to reach the rendezvous point.
>>
No. 1127101 ID: fd169b

>>1127092
good point, don't lead them to the rendezvous
>>
No. 1127160 ID: 6d1406
File 177971640588.png - (117.76KB , 501x321 , Mech461.png )
1127160

>>1127092
>>1127088
>>1127101
You head off on an evasive pattern, you can't draw attention to your employers, this mech should have enough power and propellant to make it work.
>>
No. 1127161 ID: 6d1406
File 177971644420.png - (200.15KB , 361x349 , Mech462.png )
1127161

The ships open up their cargo units, and fighter units begin to pour out.
>>
No. 1127162 ID: 6d1406
File 177971656638.png - (101.07KB , 208x260 , Mech463.png )
1127162

With your systems, you get a picture of one. It's an old Barry unit, one of the first major high mobility units but relies a lot on brute force and has no proper speed. KW worked with Wantanabe Heavy Electronics to get this unit made.

You've technically got the better mech but enough of these little bastards can swarm you.
>>
No. 1127178 ID: 3d88ed

So don't let them close. Full steam fighting retreat now!
>>
No. 1127181 ID: d30887

Try not to spread space debris, but if your targeting computer gives you a guaranteed firing solution, thin the attrition!
>>
No. 1127193 ID: fd169b

keep moving, don't let them surround you
>>
No. 1127246 ID: 6d1406
File 177988892256.png - (741.60KB , 888x683 , Mech464.png )
1127246

>>1127178
>>1127181
You get moving, unfortunately this machine has no weapons on hand, so you're gonna have to just rely on outwitting them and outmanuvering. You can feel the gee forces pressing into you, it stings a little bit, you're not meant for this, you have a single neuroport as your only enhancement.

>>1127193
You do so, seeing flashes of light pass by you, the things are outfitted with beam weaponry, they have a solid ranged attack while you're unarmed.

You need to figure out what to do here, maybe you can contact your contractor and get help, or maybe you're on your own and you're better off finding your own solution out here in the rock fields.
>>
No. 1127260 ID: fa0b49

>>1127246
Make sure there's all a few asteroids between you and them. It'll give you some cover and help avoid getting shot.

In fact, you can start throwing the asteroids at them if you need to. Even if they blast the asteroids to pieces, enough debris can slow them down or make them hesitant to get closer.
>>
No. 1127264 ID: fd169b

Yeah, how much force can you bring to bear? flinging rocks at them might be your only option
>>
No. 1127274 ID: 70f58a

I think optimally what you do is evade them until they can't report back what's happening, and then call for backup... but I suspect there is no such thing as limited range on their comms.

Try calling for help. If your employers refuse, give yourself up.
>>
No. 1127276 ID: d30887

You don't have weapons. They have weapons. Your best bet is to charge in, preferably from an ambush, and steal their weaponry. The asteroid hiding plan may be your best shot.
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