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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
1453 posts omitted. Last 50 shown. Expand all images
>>
No. 1127074 ID: fd169b

welllll maybe just a little
>>
No. 1127085 ID: 6d1406
File 177945536113.png - (173.47KB , 403x377 , Mech460.png )
1127085

>>1127044
You choose to just keep to the mission, professionalism winning out. You hear something in the comms system, and suddenly. "Attention High Mobility Type, cease operation and prepare for collections!"

You spin the thing on its back and look back to see a group of KW Vessels slowly approaching. There's no way you're gonna just give up, they won't be very forgiving of you having stolen their mech from them.

"Attention Mech Pilot, you have stolen Kowalski Wayne Property, cease operation and we will be merciful, continue and we will be forced to intervene."

You're also fairly certain you can outpace them in this thing, those are just merchant ships.
>>
No. 1127087 ID: bfea63

Make for the rendezvous point with the carrier!
But don't forget to keep an evasive flight pattern, in case they have some long-range weapons.
>>
No. 1127088 ID: 091137

time to kick it into high gear
>>
No. 1127092 ID: 70f58a

You should head off in an unrelated direction until you're out of sensor range before looping around to reach the rendezvous point.
>>
No. 1127101 ID: fd169b

>>1127092
good point, don't lead them to the rendezvous
>>
No. 1127160 ID: 6d1406
File 177971640588.png - (117.76KB , 501x321 , Mech461.png )
1127160

>>1127092
>>1127088
>>1127101
You head off on an evasive pattern, you can't draw attention to your employers, this mech should have enough power and propellant to make it work.
>>
No. 1127161 ID: 6d1406
File 177971644420.png - (200.15KB , 361x349 , Mech462.png )
1127161

The ships open up their cargo units, and fighter units begin to pour out.
>>
No. 1127162 ID: 6d1406
File 177971656638.png - (101.07KB , 208x260 , Mech463.png )
1127162

With your systems, you get a picture of one. It's an old Barry unit, one of the first major high mobility units but relies a lot on brute force and has no proper speed. KW worked with Wantanabe Heavy Electronics to get this unit made.

You've technically got the better mech but enough of these little bastards can swarm you.
>>
No. 1127178 ID: 3d88ed

So don't let them close. Full steam fighting retreat now!
>>
No. 1127181 ID: d30887

Try not to spread space debris, but if your targeting computer gives you a guaranteed firing solution, thin the attrition!
>>
No. 1127193 ID: fd169b

keep moving, don't let them surround you
>>
No. 1127246 ID: 6d1406
File 177988892256.png - (741.60KB , 888x683 , Mech464.png )
1127246

>>1127178
>>1127181
You get moving, unfortunately this machine has no weapons on hand, so you're gonna have to just rely on outwitting them and outmanuvering. You can feel the gee forces pressing into you, it stings a little bit, you're not meant for this, you have a single neuroport as your only enhancement.

>>1127193
You do so, seeing flashes of light pass by you, the things are outfitted with beam weaponry, they have a solid ranged attack while you're unarmed.

You need to figure out what to do here, maybe you can contact your contractor and get help, or maybe you're on your own and you're better off finding your own solution out here in the rock fields.
>>
No. 1127260 ID: fa0b49

>>1127246
Make sure there's all a few asteroids between you and them. It'll give you some cover and help avoid getting shot.

In fact, you can start throwing the asteroids at them if you need to. Even if they blast the asteroids to pieces, enough debris can slow them down or make them hesitant to get closer.
>>
No. 1127264 ID: fd169b

Yeah, how much force can you bring to bear? flinging rocks at them might be your only option
>>
No. 1127274 ID: 70f58a

I think optimally what you do is evade them until they can't report back what's happening, and then call for backup... but I suspect there is no such thing as limited range on their comms.

Try calling for help. If your employers refuse, give yourself up.
>>
No. 1127276 ID: d30887

You don't have weapons. They have weapons. Your best bet is to charge in, preferably from an ambush, and steal their weaponry. The asteroid hiding plan may be your best shot.
>>
No. 1127440 ID: 6d1406
File 178032196622.png - (495.85KB , 811x554 , Mech465.png )
1127440

>>1127260
You tuck back into the nearby field, rocks from the belt pulled close for the station to strip for resources, it works a little bit.

>>1127264
You manage to get a few in the process, while they were the first high mobility types it was through brute force rather than anything actively useful. You managed to pull close to the asteroids and catch a few.

>>1127274
You call for backup, and get nothing, and then you hear it, screaming, gunshots, the sounds of battle. The channel switches and you can hear some bored sounding operator. "Roger that, you are nearing the EZ."

Whatever that was, you're not certain if it's something to worry about, for now, on your sensors, you can see the ITA vessel, you're nearly there... nearly there...

>>1127276
The weapons are built into their arms, even if you could rip one out you'd get at most one shot with them.

You're nearing the vessel, do you want to just land, or do you wanna ask them for a weapon to show off the mech they're about to get?
>>
No. 1127441 ID: bfea63

Your employer didn't ask you to take risks or show off. To the hangar bay it is, coming in hot.
>>
No. 1127466 ID: fd169b

Just get going.

They'd better have some guns on that ship, or be ready to leave as soon as you get on.
>>
No. 1127589 ID: 6d1406
File 178049440997.png - (97.71KB , 321x249 , Mech466.png )
1127589

>>1127441
>>1127466
You opt to just complete the mission, and you see it, it's a low profile freighter, no guns beyond some minor point defense, it's usually with other ships in transit. You get the idea, it's not supposed to look like a threat, be overlooked.
>>
No. 1127590 ID: 6d1406
File 178049448439.png - (101.66KB , 321x249 , Mech467.png )
1127590

A large beam attack however comes from above and strikes the ship, the damage is recoverable but it won't take it forever, you turn to see what hit them.
>>
No. 1127591 ID: 6d1406
File 178049455958.png - (214.37KB , 349x327 , Mech468.png )
1127591

It's another mech, not one of those older ones that was chasing you, this is a single unit. You turn your attention and get a message from the ITA ship.

"Bogey, handle it."

Easy for them to say, you don't have any weapons on hand.
>>
No. 1127593 ID: fd169b

Gonna have to close to melee
>>
No. 1127605 ID: 70f58a

>>1127591
Guess we have to request a weapon, then. Your rocks will only work as distractions for now.
>>
No. 1127794 ID: 6d1406
File 178092983994.png - (95.11KB , 402x198 , Mech469.png )
1127794

>>1127593
>>1127605
You request a weapon, they fire from the cargo bay a single one, a pulse blade. Your unit grabs onto it firmly and ignites it, you have a weapon, what's your first move? Your opponent has rage but you have damage.
>>
No. 1127804 ID: 101e93

Calmly aim while retreating to the getaway vehicle. This is not your evil nemesis, this is simply an obstacle that might be sidestepped.
>>
No. 1127807 ID: ce8213

kick rocks at it as a screen while you close distance
>>
No. 1127826 ID: 70f58a

>>1127794
Use your speed advantage to close in. Use rocks for cover until you're close enough to just rush through the oncoming fire.
>>
No. 1127905 ID: faa738
File 178110330737.png - (128.21KB , 238x390 , Mech470.png )
1127905

>>1127807
>>1127826
You opt to close the distance, rocketing at full speed to this enemy machine, it seems to hesitate, you have the blade ready. You could end this quickly, but part of you wants to show off to your employers, demonstrate why this machine is worth the investment.
>>
No. 1127910 ID: 467a91

You didn't strike a heroic pose, did you?

You did, didn't you.
>>
No. 1127913 ID: ce8213

cut off its arms so the center can be captured. a show of finesse
>>
No. 1127958 ID: 97416a

>>1127913
Supporting this.
>>
No. 1127959 ID: fdf07f

Nah, that's opening up for things to go wrong if your enemy is competent. Show off by doing the job quickly and effectively that you and the machine can work professionally.
>>
No. 1127996 ID: 6d1406
File 178128428258.png - (70.35KB , 240x259 , Mech471.png )
1127996

>>1127913
>>1127958
You rush in, aiming to cut the arms off, when all of a sudden it seems to stop and fire its boosters backing away from the blade, beam casters raised.

What's your next move?
>>
No. 1127999 ID: ce8213

I hope the beam saber can deflect beams
>>
No. 1128026 ID: bfea63

Unless you have some booster left to quickly close the distance, you'd better pivot to be feet-first when he shoots. Less risk of damaging a more valuable part.
>>
No. 1128027 ID: 101e93

Use your feet to kick a weapon or two away, then springboard off the mech and return to your getaway vehicle before it's too late.
>>
No. 1128103 ID: 6d1406
File 178153710362.png - (193.46KB , 564x274 , Mech472.png )
1128103

>>1128026
>>1128027
You push off, kicking away trying to make a tactical retreat, when suddenly errors go up in your mech as the enemy machine fires, catching the machine's left leg. You're now down a leg.
>>
No. 1128120 ID: bfea63

Ugh I didn't mean trying to get away, especially not when one's only weapon is melee! Kome I blame you for this.

Well, I guess the only way left to salvage this is throwing the sword at the guy. Do a feint first so they don't see it coming and dodge, which would leave you defenseless and open.
>>
No. 1128122 ID: 70f58a

Incredibly wrong move. Get back in melee range and do not stop slicing until you win.
>>
No. 1128123 ID: ce8213

>>1128120
I don't think this kind of sword can be thrown. Get in there before they can fire again
>>
No. 1128191 ID: 6d1406
File 178171418906.png - (338.50KB , 736x375 , Mech473.png )
1128191

>>1128122
>>1128123
You close in, slicing off the left arm as the enemy suddenly backs away, you've got them on the ropes, you're down a leg sure but you can still win this. What's your next move?
>>
No. 1128193 ID: ce8213

Go for the other arm
>>
No. 1128271 ID: 6d1406
File 178187736951.png - (261.65KB , 464x405 , Mech474.png )
1128271

>>1128193
You charge in, intent on finishing this.
>>
No. 1128272 ID: 6d1406
File 178187740079.png - (237.97KB , 464x405 , Mech475.png )
1128272

When suddenly, you are blasted and the left arm and the pulse blade is severed from your mech, you wheel about to see what struck you.
>>
No. 1128273 ID: 6d1406
File 178187744983.png - (195.34KB , 418x370 , Mech476.png )
1128273

You see the remaining Barries. You had forgotten about them entirely and they took advantage of your distracted state.

You are surrounded on all sides.
>>
No. 1128276 ID: 70f58a

Seems like a good time to surrender.
>>
No. 1128278 ID: ce8213

At least grapple with the larger mech so they can't shoot you as easily
>>
No. 1128292 ID: 35cbdd

>>1128273
Request assistance from the guys that gave you the sword earlier.
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