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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
754 posts omitted. Last 50 shown. Expand all images
>>
No. 1100150 ID: 1effd3

>>1100126

Yep, this confirmed he cant focus on both of us on opposite sides of him. try to focus fire on the arm holding the shield, ONE of use will break it off
>>
No. 1100160 ID: 6c233e

Its worrying that it hasn't shown any offensive capability. Either its a distraction, or it has a nasty trick waiting. Don't stay too close, it might explode.
>>
No. 1100188 ID: ed041d
File 173228406905.png - (27.15KB , 419x131 , Mech239.png )
1100188

You press your advantage, Red Mask 2 seeming to pause, as a crackle of electricity runs up the arms of their mech.

:WolfMechIcon: MOVE!
>>
No. 1100189 ID: ed041d
File 173228411564.png - (30.89KB , 305x348 , Mech240.png )
1100189

You watch as Wolf dashes to the side, narrowly avoiding what looks to be a beam made of the same light material of the Shield blasting forward from Red Mask's hands.

You've discovered their offensive capability.
>>
No. 1100190 ID: 3df1ab

If you're in front of Red Mask, well... don't be.
If you're not in front of Red Mask, now may be the best moment to shoot. While staying mobile.
>>
No. 1100196 ID: 1effd3

>>1100189
... Yep, we're ripping his arms off.
>>
No. 1100224 ID: 6c233e

missle before it moves again
>>
No. 1100359 ID: ed041d
File 173255074695.png - (39.25KB , 560x169 , Mech241.png )
1100359

You fire a missile into Red Mask, it barely scratches the armor.
>>
No. 1100360 ID: ed041d
File 173255076906.png - (22.96KB , 220x184 , Mech242.png )
1100360

Red Mask's mech crackles with electricity once more. What is your next action?
>>
No. 1100362 ID: 3df1ab

Move to cover!
If you have none, use a missile to create a smokescreen and make sure your position behind it is non-obvious.
>>
No. 1100373 ID: 1effd3

>>1100360
Well... Shit.
It's durable enough to take a missile to the shoudler. I wonder if the joints are durable enough to handle being pulled in two directions...

Take cover, we DO NOT want to get hit by the death beam.
>>
No. 1100376 ID: 273c18

Can you shoot a missile while dodging? I wonder what happens if he gets hit while using that laser.
>>
No. 1100378 ID: 6c233e

Keep moving. Pepper some shots in while it's firing the beam to see if there's any effect.
>>
No. 1100454 ID: ed041d
File 173272107567.png - (41.06KB , 411x427 , Mech243.png )
1100454

You dodge to the side, your bullets peppering the Red Mask. It does something, but not much.

You need to strategize. You have a SMG, A Missile, and you have Wolf with Dancer, who has twin beam blades.
>>
No. 1100458 ID: eb0a9c

Aim your missile directly at his face while Wolf stabs him from behind. Even if you miss, the missile will keep him distracted.
>>
No. 1100459 ID: 63709c

Looks like red has good armor, so the best bet is to try to hit the joints. Keep it distracted so Wolf can set up a precision strike.

Don't forget about Red one, they might still punch you if you get too close.
>>
No. 1100467 ID: 273c18

I'd expect the beam blades to do a lot more damage. So you just have to provoke a beam attack so that Wolf can dash in and attack.
>>
No. 1100535 ID: ed041d
File 173289143447.png - (15.22KB , 188x144 , Mech244.png )
1100535

>>1100458
>>1100459
You fire a missile right into the face of Red Mask 2, it recoils, leaving room for a sudden swipe from Wolf and his Dancer mech.

The left arm is cleaved right off, suddenly you're aware of how much easier it is now that you have a friend helping out.

What's your next move?
>>
No. 1100537 ID: 1effd3

>>1100535
Check how it and the other one reacts. Then go for the other arm and take it down.
>>
No. 1100543 ID: 273c18

Yeah let's not forget there's another foe, despite them being disabled. Adjust if needed, but in general it seems Wolf is much better against the energy specialist mech than you are. Missiles or outright physical contact would be good distractions though to help Wolf land hits.
>>
No. 1100636 ID: ed041d
File 173316320087.png - (14.61KB , 201x189 , Mech245.png )
1100636

>>1100537
You look at the Mech, it seems to have paused...

What could it be doing?
>>
No. 1100637 ID: ed041d
File 173316323598.png - (18.56KB , 201x189 , Mech246.png )
1100637

Energy crackles along it, its eye glowing, it's going to do something!

What move will you make?
>>
No. 1100638 ID: 1effd3

>>1100637
It's either going to shoot an eye laser or self destruct!

TAKE COVER!
>>
No. 1100639 ID: 489269

You and wolf circle him at an increasing distance, a spiraling retreat. It can't shoot both of you, but it might try a pulse of some kind
>>
No. 1100651 ID: 273c18

That looks like a self-destruct. Run.
>>
No. 1100758 ID: ed041d
File 173333473403.png - (37.71KB , 358x387 , Mech247.png )
1100758

You quickly dodge out of the way, it's not from the optic of the mech, but a large energy blast is fired, it's unstable though, it spreads outwards.

Red Mask's mech seems to slow for a moment, energy still roiling off of it. Something is wrong with it.
>>
No. 1100759 ID: eb0a9c

Okay, looks like that drone's going critical. Full retreat, get to cover.
>>
No. 1100763 ID: 1effd3

>>1100758
yeah the drone seems to be overloading itself in an attempt to blast you away, or just blow itself up. Or both! getting nera it is NOT an option for Wolf if it does explode, so best keep taking cover and trying to disable it or shoot the arm off.

At least we'll get ONE arm, and its the one we know has a shield built into it.
>>
No. 1100768 ID: 6c233e

fire at it, don't give it time to cool down.
>>
No. 1100823 ID: ed041d
File 173349951828.png - (14.30KB , 175x167 , Mech248.png )
1100823

You open fire, attempting to distract the Red Mask, only for a sudden blade to stick out from behind it.

Seems Wolf got to Red Mask first.
>>
No. 1100826 ID: 1effd3

>>1100823
"Cut off the other arm and grab it before it decides to blow up"
>>
No. 1100884 ID: 6c233e

Given that they blew up the remains of the first mech in that earlier battle, they're probably going to do their best to keep this one out of your hands. Where did that first severed arm get to? Should grab it while you can.
>>
No. 1101000 ID: 8f9bc4

LOOT DAT BODY
GOTTA LOOT DAT DEAD KIDS BODY
>>
No. 1101022 ID: ed041d
File 173375923951.png - (36.54KB , 462x275 , Mech249.png )
1101022

You grab the other severed arm while you can, alerting Wolf to back off quickly as you go rocketing out, an explosion behind you as the Mech detonates.

Whatever that Red Mask was, it isn't anymore.

That still leaves the other Red Mask, as well as the Diplomats. Which should you check up on?
>>
No. 1101024 ID: 1effd3

>>1101022
have wolf check the other Red Mask, and you'll check the diplomat
>>
No. 1101025 ID: 63709c

Red one is stuck in the canyon without a leg. Ditch that loser and get back to guarding.
>>
No. 1101310 ID: ed041d
File 173436382364.png - (17.08KB , 260x126 , Mech250.png )
1101310

>>1101024
>>1101025
You let Lupin head off to handle the other Red Mask, you return to the Diplomats yourself.

In fact you see them both approaching their respective armored vehicles, it seems a resolution was gained in this time.

Do you want to ask how it went or do you want to wait until you return to base?
>>
No. 1101311 ID: 3df1ab

Do one more patrol around just to be sure, and ask how it went on the way back.
>>
No. 1101313 ID: 1effd3

>>1101310
remain on duty, ask about it on the way back. cant be distracted incase a third mask decides to say hi
>>
No. 1101374 ID: ed041d
File 173453610090.png - (43.82KB , 362x386 , Mech251.png )
1101374

You run one last sweep, you detect nothing, it seems the area is clear, the other Red Mask having been handled. Perhaps it escaped.

The Diplomat lets you know it's time to leave, you begin the journey back to base. It's not a total loss, you have some more alien technology stolen from the Monarchy.

Quite the success. Will you inform your handler, or just take the ride back home?
>>
No. 1101375 ID: 3df1ab

Inform your handler the mission was a success, but give no details until you're back home.
>>
No. 1101376 ID: eb0a9c

I'd say you did well; that alien technology is probably worth more than your entire mech.

But don't report until the mission is finally over. There could be a second ambush.
>>
No. 1101379 ID: 4b704a

Informing your handler sounds like a good idea.
>>
No. 1101385 ID: 6c233e

>>1101376
Good point, given how compromised communication has been, better not to let the enemy know you've got their arm.

Can you stick the arm on your own stump and try to pass it off as yours?
>>
No. 1101390 ID: 1effd3

Don't tell until we get back
>>
No. 1101408 ID: ed041d
File 173470790872.png - (10.35KB , 170x196 , Mech252.png )
1101408

You shoot off a small message to Hannibal to let him know you're done.

:HandlerIcon: Good to hear 637, bring it home, I can see your mech took a lot of damage.
>>
No. 1101409 ID: ed041d
File 173470810171.png - (59.54KB , 477x345 , Mech38.png )
1101409

You return to base, where shall you head to first? You still have the Mech Arm after all.
>>
No. 1101411 ID: 1effd3

>>1101409
tell the handler about arm and where you should put it
>>
No. 1101414 ID: eb0a9c

>>1101411
Do this

Head to the bar while your mech gets repaired
>>
No. 1101423 ID: 6c233e

Need to stash the arm in the garage, hide it in plain sight with a little disguising.
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