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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
1006 posts omitted. Last 50 shown. Expand all images
>>
No. 1109979 ID: 6d1406
File 175042594195.png - (71.12KB , 477x345 , Mech319.png )
1109979

:HandlerIcon: 637! Get moving, get out of there! The Campus is under attack! You need to hit the evac out of there!

You are awake, and can hear the explosions, the campus is being bombarded. You need to get to your mech, alternatively you need to see if there's any other way out of here, do you wanna risk a fight?
>>
No. 1109991 ID: 4878a9

Mech time, if just to be able to run away faster
>>
No. 1109999 ID: 9a9e86

Be it for fight or flight, you need your mech.
Ask Hannibal how much force is attacking, and if there's any defense organizing.
>>
No. 1110001 ID: 1effd3

>>1109979
Either way, mech required, you JUST got it!
>>
No. 1110105 ID: 6d1406
File 175068743955.png - (44.04KB , 405x250 , Mech320.png )
1110105

You exit the barracks, opting to get moving to the Hangar so you can get your mech. You are nearly deafened as a mercenary mech is opening fire in the direction of the attackers, defense is mounting.

:HandlerIcon: Keep moving 637, don't get distracted!
>>
No. 1110106 ID: 6d1406
File 175068753704.png - (14.59KB , 353x203 , Mech321.png )
1110106

You look out and see it, over the hill, is a rumbling Juggernaut Platform. Did they have more than one? Or did the Clark Monarchy rebuild the one you busted up?

You're invading a planet with resources and industry, of course it wouldn't be so simple.

:HandlerIcon: The Monarchy got tired and decided to take advantage of some downtime, the entire campus is under attack, get out of there! There are reports of Red Mask coming in!
>>
No. 1110107 ID: 6d1406
File 175068756152.png - (13.59KB , 177x119 , Mech322.png )
1110107

You make it to the Hangar, safety somewhat. Your mech should still be inside.
>>
No. 1110108 ID: 6d1406
File 175068770316.png - (58.13KB , 829x455 , Mech323.png )
1110108

You get inside, your mech is still there but it has no weapons loaded. You could get some weapons installed, but you risk getting caught in the crossfire even longer.

:HandlerIcon: Get out of there 637! We can replace weaponry but we can't replace an investment like you! Move!

What will you do?
>>
No. 1110109 ID: 1effd3

>>1110108
grab a goddamn giant lead pipe

or a sword that works too
>>
No. 1110114 ID: d30887

Take a few seconds to look for anything, then bail out. Ask for a gun if you find any allied mercs.
>>
No. 1110148 ID: fd169b

No time for install but grab any large object that would work as a blunt weapon or shield.
>>
No. 1110286 ID: 6d1406
File 175086028606.png - (59.13KB , 829x455 , Mech324.png )
1110286

You opt to just get out of there as fast as you can, no time to wait.
>>
No. 1110287 ID: 6d1406
File 175086030840.png - (65.67KB , 477x345 , Mech325.png )
1110287

You're in the Campus, people are evacuating, the Juggernaut is approaching.
>>
No. 1110289 ID: 6d1406
File 175086035922.png - (48.59KB , 331x492 , Mech326.png )
1110289

You look up, one of their massive attack helicopters is here.

What will you do?
>>
No. 1110293 ID: 1effd3

...Well, time to grab a rock and chuck it.
>>
No. 1110309 ID: fd169b

duck behind the garage
>>
No. 1110312 ID: 273c18

No weapons, can't fight that. You're not even useful as a distraction. Evacuate. Use the booster to catch up with the evacuees.
>>
No. 1110326 ID: 9a9e86

Yup, no way to attack it, so join up with the evacuees while moving from cover to cover.
>>
No. 1110429 ID: 6d1406
File 175104267690.png - (40.03KB , 405x280 , Mech327.png )
1110429

You take off using your Booster Kit, this thing has come in so handy. Explosions and gunfire go off around you, you need to get out of here, but where do you go? Who do you contact? You're with KW Mercantile and they don't have a heavy presence on this world, that's why you're here.
>>
No. 1110431 ID: 9a9e86

Contact the Junk Division, through Wilson Scrap if necessary.
If nothing else, they might be the next target.
>>
No. 1110437 ID: fd169b

>>1110431
aye, coordinate with them.
>>
No. 1110511 ID: 6d1406
File 175124725215.png - (23.37KB , 162x303 , Mech328.png )
1110511

You try dialing the Junk Division, and get contact with an automated service.

"Hello welcome to the Wilson Scrap line, this Automatic Network System is designed to help you with all your disposal needs. How can we be of service?"
>>
No. 1110513 ID: fd169b

Looking for removal services; of a mech pilot from a sticky situation.
>>
No. 1110595 ID: 9a9e86

Emergency in the K-W camp: Trash is overflowing!
>>
No. 1110616 ID: 6d1406
File 175146381543.png - (36.67KB , 524x388 , Mech329.png )
1110616

You radio in calling for assistance, you need the Junk Division now!

"All of our services are currently busy, please hold and we'd be happy to assist."

Damned AI networks, you insist you need the Junkers now, you're under attack!

"Please wait and our next available representative will be happy to help you!"

Seems like you're on your own for now. What is left? How are you going to handle this?
>>
No. 1110617 ID: 9ae84e

Let's review our CONTACTS. Was there someone we're forgetting? Also, is there an intranet connection?
>>
No. 1110636 ID: fd169b

get the heck outta dodge
>>
No. 1110678 ID: cfbe63

>>1110616
are there any spaceports nearby? may be time to get offworld for awhile.
>>
No. 1110788 ID: 6d1406
File 175190360035.png - (36.26KB , 367x225 , Mech330.png )
1110788

>>1110617
You start reviewing through your contacts, looking for any connection.

>>1110636
You keep on the move, so long as you have boost fuel you can evade the Helicopter.

>>1110678
No spaceports nearby, and even then you are unsure if you can actually leave. You were assigned to this world by Kowalski-Wayne's board, you might have commands in your implants to prevent you from physically leaving.

Suddenly you connect to something, you feel your nerves connect wirelessly to the Alien Mech the ITA had you test.
>>
No. 1110789 ID: 9a9e86

Ooooooh.
All right, find some cover for your meatspace mech, and grab some heavy AA weaponry (or failing that, extra boosters and a melee weapon) for the alien mech.
When ready, it will be time for a pincer attack.
>>
No. 1110790 ID: 9ae84e

Hmm yes may as well have the alien mech join the fight if you can control it at range. They said you are their greatest asset, and this way you can stay safe at the same time.
>>
No. 1110804 ID: c4c9af

Well. What if Red Mask discovered this as well? Would explain how he's in two places at once.
>>
No. 1110832 ID: fd169b

testing phase 2
Have it load up on missles and machine guns while its still in the hanger.
Your job now is to act as spotter and pick targets
>>
No. 1110978 ID: 6d1406
File 175206728456.png - (57.61KB , 829x455 , Mech331.png )
1110978

You command the Alien Machine to arm itself, it grabs two machine guns and two missile racks.
>>
No. 1110979 ID: 6d1406
File 175206734602.png - (90.53KB , 462x409 , Mech332.png )
1110979

You suddenly feel disoriented as it begins to rocket to your position, you don't even know where it was stored or if it was being transported out. Just sudden vertigo and nausea as you get the sensation of being in two places at once.

It awaits your commands, what is your first order?
>>
No. 1110980 ID: 9ae84e

Tell it to defend the base. Get to a vantage point to watch the fight and direct it to fire on specific targets. Also figure out some way to ensure it won't mistake allied forces for enemies...
>>
No. 1110995 ID: 77c3f6

We can't trust it will differentiate friend and foe so give specific targets based on appearance and placement. For example, tell it to target the helicopter currently firing on the unit on the ground.
As for yourself keep moving forward as best you can until you get oriented
>>
No. 1111030 ID: cfbe63

>>1110979
(so it does indeed have a flight booster of some kind)

Have it take on the air threats while you take on the ground threats, simple.
>>
No. 1111096 ID: 6d1406
File 175224142126.png - (23.89KB , 185x224 , Mech333.png )
1111096

>>1111030
With what weapons will you take on ground threats?
>>
No. 1111097 ID: 6d1406
File 175224149026.png - (27.98KB , 372x387 , Mech334.png )
1111097

>>1110995
You look up as you give the command for it to attack the helicopter, and hear a boom as it breaks through the thing in a sudden impact.

You recall how much trouble the Helicopter was and how you needed Lupin and his mech's assistance... but now? This is nothing.

You have power at your hands.
>>
No. 1111116 ID: fd169b

New priority: don't let the enemy capture the alien mech.

Look for anyone you can help escape before the jugernaut gets here
>>
No. 1111156 ID: 9ae84e

>>1111097
What's the situation like now? Any more big threats to steer the wrecking ball at? Also considering it seems to prefer melee combat you could relieve it of those machine guns once things calm down a bit.
>>
No. 1111177 ID: 6d1406
File 175250343272.png - (57.85KB , 757x755 , Mech335.png )
1111177

You've made some distance from the campus, and the Alien Machine lands next to you, awaiting further commands.

You connect into what satellites you can and take a bird's eye view, it's just the juggernaut headed your way right now.
>>
No. 1111178 ID: 9a9e86

Kick up a lot of dust (or use smoke if you can) in order to have the alien mech burrow under the ground without the enemy noticing. Then pretend to run away, luring the juggernaut above the improvised landmine and take it out from below.
>>
No. 1111179 ID: 9ae84e

Some missiles would soften it up before seeing if the alien mech can punch through that armor.

Try not to get shot.
>>
No. 1111191 ID: fd169b

>>1111178
that's a really good idea
>>
No. 1111235 ID: 6d1406
File 175267519022.png - (16.76KB , 634x309 , Mech336.png )
1111235

>>1111178
>>1111191
You do so, firing boosters to kick up as much dirt as you can so you can give the Alien Mech a command to dig underneath and get away, hiding itself until an opportunity appears to strike on the Juggernaut.
>>
No. 1111236 ID: 6d1406
File 175267525990.png - (55.89KB , 757x755 , Mech337.png )
1111236

Unfortunately with current conditions the dust doesn't last long and you can hear the rumble of the Juggernaut getting closer.

How are you going to lure it out?
>>
No. 1111244 ID: d30887

Order the alien mech to burrow towards the juggernaut while you back away slowly. Don't run until it fires.
>>
No. 1111252 ID: fd169b

Its still on route to destroy the base right? Make like you're going to hide in a building so it continues on.
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