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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
1578 posts omitted. Last 50 shown. Expand all images
>>
No. 1130673 ID: 6d1406
File 178611078530.png - (28.96KB , 232x220 , Mech501.png )
1130673

>>1130363
>>1130383

:PilotIconF: Big job, big risk, big reward.

:LionMechIcon: This is about the assault tomorrow isn't it?

:PilotIconF: Yes.

:LionMechIcon: Lupin and Tien have brought it up, Red Mask is probably gonna be there, aren't they?

:PilotIconF: Yes.

:LionMechIcon: Heh, figures. Wilson Scrap is backing this, all we want are the remains of Red Mask. We'll be there.

:PilotIconF: Thank you.

Do you have anything else you need to cover, or shall you move onto tomorrow?
>>
No. 1130674 ID: 101e93

"Red Mask may be a whole team. Be ready for a smash-and-grab."
>>
No. 1130698 ID: ce8213

oh yeah, warn them about what you know of red masks
>>
No. 1130857 ID: bfea63

Including the possible need to defuse or jam a self-destruct device ( >>1095964 ).
>>
No. 1130858 ID: 6d1406
File 178637129484.png - (25.83KB , 271x206 , Mech502.png )
1130858

>>1130674
>>1130698
>>1130857
You inform Leo of what you know about Red Mask.

:LionMechIcon: So we're dealing with someone who can work in perfect sync or split themselves, and has a self destruct mechanism. Great. Well, if that's all, we'll see you tomorrow.

Is that all?
>>
No. 1130877 ID: bb0461

that should be all
>>
No. 1130882 ID: f1bcd9

It may seem like a hopeless battle, against a terrible foe, but...

...well, nevermind. Good luck, Leo.
>>
No. 1130887 ID: 6d1406
File 178654628881.png - (10.06KB , 149x174 , Mech503.png )
1130887

With nothing else, you hit the barracks to rest, tomorrow is the final day.
>>
No. 1130888 ID: 6d1406
File 178654634665.png - (78.49KB , 560x350 , Mech504.png )
1130888

You awake, and get prepped, there are two mechs ready for you, which one will you take first? The ZM or the Strike mech you used a bit ago?
>>
No. 1130893 ID: bfea63

IIRC the Strike was a heavy build, I think we'll need to move fast, ergo the ZM.
>>
No. 1130895 ID: bb0461

yes go for speed
>>
No. 1130949 ID: 6d1406
File 178671843683.png - (79.34KB , 549x323 , Mech505.png )
1130949

You get yourself loaded into the ZM, you head to the cave entrance, meeting the Junk Division there.

:LionMechIcon: Here we go, the last job. The Monarchy's been pushing a lot of forces here, they know what we're up to. Any words, or shall we get to it?
>>
No. 1130955 ID: bb0461

there'll be time for words after, cause we're all getting through this
>>
No. 1130982 ID: bfea63

All I have to say is "Good luck everyone, and aim true."
>>
No. 1130985 ID: 101e93

"We will finally be free... one way or another."
>>
No. 1131034 ID: 6d1406
File 178697851289.png - (74.69KB , 560x504 , Mech506.png )
1131034

>>1130955
You opt to just get moving, Lupin's mech dancer quickly takes the lead, of course, he has speed.

Feels good knowing you got backup at least. The tunnels are somewhat empty, everyone else is making the major push, your job is to take advantage of this.
>>
No. 1131035 ID: 6d1406
File 178697856629.png - (47.36KB , 429x323 , Mech507.png )
1131035

That said the tunnels aren't empty, you find a few Box Walkers, quadruped units, artiller from the looks of it. You have a team on hand, you're in command.

What do you want to do first?
>>
No. 1131038 ID: 101e93

Find a way to subvert their comms first. If you kill them silently, they won't sound the alarm, but they'll be too dead to check in. If you spend the time to replicate their status reports you can stay in stealth for far longer.
>>
No. 1131039 ID: bb0461

>>1131038
if that can be done quickly. otherwise a pincer maneuver. long range in front draws fire, short range and melee come in from the sides
>>
No. 1131129 ID: 6d1406
File 178715175729.png - (127.68KB , 886x665 , Mech508.png )
1131129

>>1131038
>>1131039
You direct the pincer attack, Havoc and Dancer making short work. You got the element of surprise on hand thankfully, but you do catch a transmission go off, you didn't bring any jamming equipment, none of you did.

:LionMechIcon: Keep going, Lupin and I can catch up, we'll handle the reinforcements.

That's an option, or you could demand they continue on anyways.
>>
No. 1131135 ID: bfea63

Gotta split up to make sure you have a way out.
If the cliff you guys jumped down on the way in (or a similar one) is close to this location, it could make a nice ambush point if the enemy reinforcements are speeding towards here.
>>
No. 1131146 ID: bb0461

Okay, don't make a last stand or anything though. if there's too many of them then catch up and we'll take them together.
>>
No. 1131162 ID: 6d1406
File 178732161633.png - (38.44KB , 408x175 , Mech509.png )
1131162

>>1131135
>>1131146
You tell Leo no last stands, if it gets overwhelming get out, take the entrance and try to use it as an ambush point.

From there, you and Tien take off, back into the tunnels.
>>
No. 1131163 ID: 6d1406
File 178732167932.png - (68.65KB , 785x620 , Mech510.png )
1131163

You fire a scan down the line, and get pinged back 4 paths, one of them has to lead to the giant door, but you're unsure of which one. You're not splitting up with Tien that's for certain.

Which path do you take?
>>
No. 1131164 ID: bfea63

Let's try B again.
>>
No. 1131166 ID: a50201

Do you think you can create a false path down the tunnel you don't go down? Might be overkill but you never know if enemies could be sent to follow you.
>>
No. 1131169 ID: bb0461

yeah B
>>
No. 1131285 ID: 6d1406
File 178757881027.png - (50.17KB , 459x490 , Mech511.png )
1131285

>>1131164
>>1131169
You and Tien head down Path B.

>>1131166
You can in fact do that, you connect to the alien mech and direct it down that path.
>>
No. 1131286 ID: 6d1406
File 178757884521.png - (34.94KB , 319x215 , Mech512.png )
1131286

It's a bit of a headache to split your attention like this, but useful.

Do you have any other commands for the machine so you can refocus?
>>
No. 1131288 ID: 101e93

Have the machine passively scan for troops, supplies, and anything out of the ordinary, and prioritize in that order.
>>
No. 1131344 ID: 6d1406
File 178775278579.png - (32.94KB , 283x250 , Mech513.png )
1131344

>>1131288
You lay out the targets for the machine, it pings back and you set it to keep you updated at regular intervals. This'll hopefully prevent you from splitting your attention too much.
>>
No. 1131345 ID: 6d1406
File 178775288657.png - (42.43KB , 620x450 , Mech514.png )
1131345

You return to the now, in your body, in your mech, rounding a corner.

:HawkMechIcon: Picking up a contingent of enemy units around the corner. Get ready.

You hit a pulse and see them just hiding behind the corner.

:PilotIconF: Roger that.

How do you want to handle this?
>>
No. 1131353 ID: 101e93

This is what your missile launcher is for. It's gonna get loud, but with that many enemies and no stealth route, an alarm is inevitable.
>>
No. 1131355 ID: bb0461

yeah its a perfect setup- wait this seems like a trap. who's got a scope? we need to peek past these boxes and see what's waiting.
>>
No. 1131416 ID: 6d1406
File 178792748909.png - (244.14KB , 1067x815 , Mech515.png )
1131416

>>1131355
You peak around the corner, more tunnels, but a group of box walkers are working with a large hole, you can hear something coming from it, a grinding noise.
>>
No. 1131420 ID: 091137

sounds like its probably some kind of drill tryong to breach the loot cave. either we can blow up the boxers or just... shove them in ontop of the drill
>>
No. 1131427 ID: bb0461

that looks un-traplike enough. blast em into the hole.
>>
No. 1131528 ID: 6d1406
File 178819061652.png - (99.97KB , 1076x466 , Mech516.png )
1131528

>>1131420
>>1131427
You and Tien take the initiative and attack, they can't defend themselves, they're unarmed worker models.

You hear them clatter.
>>
No. 1131529 ID: 6d1406
File 178819068537.png - (57.83KB , 543x377 , Mech517.png )
1131529

You lean over and look inside, it's a kilometer or two in terms of distance but your mech's sensors can mark it out easy enough.

There's metal in this hole, seemingly welded together or something, just... there.
>>
No. 1131537 ID: bfea63

Where are you relative to the approximate location of the door?
>>
No. 1131550 ID: bb0461

They sealed something off eh? Well can't stop for that, have to keep securing the location, then can come back to break through later.
>>
No. 1131590 ID: 6d1406
File 178836672276.png - (98.27KB , 624x795 , Mech518.png )
1131590

>>1131537
>>1131550
You run a ping, and get your positional data relative to your current location, in that moment you also get a responding ping from friendly ITA forces.

You get a brief map of your location and the radar pinging down the tunnels, you're not too far off from the main objective, just a little further. Two chambers, upper and lower, both have activity judging by radar and how the Monarchy appears to be operating. It's a coin flip.

What do you take?
>>
No. 1131593 ID: bb0461

take the right path
>>
No. 1131631 ID: bfea63

Concur, go for the right one.
>>
No. 1131729 ID: 6d1406
File 178879805156.png - (35.53KB , 350x409 , Mech519.png )
1131729

You dart into the right chamber.
>>
No. 1131730 ID: 6d1406
File 178879810577.png - (113.86KB , 1083x593 , Mech520.png )
1131730

And are faced with what looks to be a large tank unit with a singular box walker in the front.

Well then.

:HawkMechIcon: We got this, what's the plan?
>>
No. 1131738 ID: bb0461

The mech could provide cover while one of you approaches. Then when the tank does its initial barrage the other comes in
>>
No. 1131744 ID: bfea63

This gun looks bad news, but its weekness is probably elevation. Throw a missile at its missile racks and is that doesn't take it out, try jumping over the tank to strike its behind.
>>
No. 1131843 ID: 6d1406
File 178896472350.png - (78.93KB , 555x482 , Mech521.png )
1131843

>>1131738
Unfortunately the Alien machine has pinged in yet, it's still on its mission. The thick walls of the caves are probably interfering with the signal.

>>1131744
It starts tracking, Tien opens fire with Frontline to let you get a chance at one of the missile racks with your own. Damage is minor but the heat can be felt from the plasma blaster.

You raise your new shield, built from the recovered tech of the Red Mask arm you grabbed.

Next action?
>>
No. 1131845 ID: 101e93

Overload the cannon with weapons fire. If you can destroy it in time, it'll take out the missile launcher. Don't waste time destroying the rest if it can't fight back, you're on the clock here.
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