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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
501 posts omitted. Last 50 shown. Expand all images
>>
No. 1091354 ID: ed041d
File 171622223142.png - (7.88KB , 225x153 , Mech162.png )
1091354

As you leave the Juggernaut, your systems alert you that you could detonate the missiles now. Do you want to do so, or shall you wait? You have only a minute to decide before the alarms go off when the transponder is pinged once more.
>>
No. 1091355 ID: eb0a9c

Alert the guard that the project is a total failure - because it's about to explode. Everyone needs to run.
Don't mock him, let him think the prototype was so unstable that a routine stress test caused a nuclear meltdown.
>>
No. 1091356 ID: 8f9bc4

W-why did you blow up the transponder? Now they'll inspect the juggarnaut and find the missiles! I guess... you might as well set them off, then? If they're going to be found anyway? Thought you were going to leave them until they activated the reactor's cooling mechanism.
>>
No. 1091359 ID: b3eab7

You need the juggernaut started before you blow up its cooling system.

Maybe we can still bluff this. Like, tell the other guy we need to make it move. If the shooting starts, go "Oh crap, get it out of the hangar now"
>>
No. 1091360 ID: 7f0864

>>1091355
Get your big mech face right up in the control room window and yell at him that it's all gone wrong. Quick run, save yourself!

I suppose it doesn't matter whether you let the reactor meltdown or just trigger the missles yourself, now that you're outside. Let's blow this joint
>>
No. 1091567 ID: ed041d
File 171639109170.png - (23.99KB , 212x225 , Mech163.png )
1091567

>>1091355
>>1091360
You get out and alert the guard about the issues, leaving out the fact that you've sabotaged the reactor.

With that, you dart back out, the klaxons going off.
>>
No. 1091568 ID: ed041d
File 171639113069.png - (16.29KB , 206x152 , Mech164.png )
1091568

The pipes are unguarded, seems the transponder trick worked, the automated security ignored you entirely for the larger target. You're on your way out, do you want to detonate the missiles now?
>>
No. 1091570 ID: 8515a7

Let's not leave it to chance, let it blow
>>
No. 1091580 ID: b3eab7

Blowing it now is a certainty of disabling the juggernaut... for now.
Leaving it alone is a chance of destroying it and possibly a big part of the facility.

I think we've overplayed our hand with the destruction of the transponder. Let's detonate the missiles now; it won't buy us enormous time, but it's time we're sure to buy (and definitely enough time to do our second mission of the day).
Edit: Just get to cover first, just in case we do blow up the facility.
>>
No. 1091676 ID: ed041d
File 171655856437.png - (75.10KB , 503x473 , Mech165.png )
1091676

>>1091570
>>1091580
You hit the detonation signal, as you climb out of the pipe you watch as the fortress has a massive hole blown out of it.

Your missiles weren't that strong, perhaps you triggered a chain reaction that hit ammo stores or something?
>>
No. 1091679 ID: b3eab7

Success!
Time to GTFO, refuel/reload and report in for the escort mission.
>>
No. 1091680 ID: a307c2

>triggered a chain reaction
That or an angry super weapon is about to burst out and chase you. Hopefully not, let's get out of here
>>
No. 1091880 ID: ed041d
File 171681864019.png - (67.02KB , 772x383 , Mech166.png )
1091880

You rocket off, not wanting to waste time and find out if there is something bigger coming for you.

> MISSION COMPLETE!
>>
No. 1091881 ID: ed041d
File 171681870090.png - (16.90KB , 800x182 , Mech167.png )
1091881

>>1091679
You get back and begin to restock and prepare for the escort job, it should be simple enough, straight path to a neutral zone.
>>
No. 1091882 ID: ed041d
File 171681872142.png - (54.75KB , 829x455 , Mech Build Blank.png )
1091882

What will be your loadout for this mission?
>>
No. 1091886 ID: eb0a9c

Gatling and Shotgun
>>
No. 1091888 ID: 1effd3

we need a shield, to protect the vehicle
>>
No. 1091902 ID: a307c2

Shield, gatlling and missiles. We want to keep people away, not necessarily destroy them.
>>
No. 1092093 ID: ed041d
File 171707771586.png - (57.33KB , 829x455 , Mech168.png )
1092093

>>1091886
>>1091888
>>1091902

You load up a Gatling and the shield, but you keep the missile pod.
>>
No. 1092094 ID: ed041d
File 171707794844.png - (45.97KB , 498x354 , Mech169.png )
1092094

You await at a canyon, the diplomat's vehicle should be here soon, you can wait, scan the area, or even try to set up defenses you'd feel would be necessary.

What do you want to do?
>>
No. 1092095 ID: 473fe8

They arent traveling through the canyon are they? Canyons are excellent for ambushes.

See what you can detect without leaving your post.
>>
No. 1092097 ID: 8f9bc4

We have defenses that can be set up? That might have been good information to know before taking this mission.
>>
No. 1092106 ID: b3eab7

Start by scanning, scout ahead a bit too.
If you find a "perfect ambush point", might be a good idea to booby-trap it with one of our missiles.
>>
No. 1092309 ID: ed041d
File 171736912084.png - (29.87KB , 778x367 , Mech170.png )
1092309

>>1092095
You are not traveling through the Canyon, it was picked as the Rendezvous Point, you are to wait for the Diplomat to appear.

>>1092097
You get treated to an overhead view, your Mech can be seen. ITA vessel Agamemnon is currently on overwatch and you've been granted access to deployables for this mission. Make use of them where you can but keep in mind some will be better than others.

>>1092106
You run a ping, but with nothing here yet, you find little.

Do you have any further questions, or shall you wait for the Diplomat's APC to arrive?
>>
No. 1092315 ID: 5ebd37

How does the ems chaff work?
>>
No. 1092316 ID: eb0a9c

While you wait, have the computers calculate firing trajectories of random points on the map until enemies show up. When you need a quick-fired ordinance, you can order it at one of the points.
>>
No. 1092377 ID: ed041d
File 171753155182.png - (38.00KB , 547x209 , Mech171.png )
1092377

>>1092315
EMS Chaff deploys via pod and is dispersed over an area measuring 35 meters in diameter, it blocks all EM transmissions in said area, so be careful where dropping it. Laserline still works so if you had good laser connection you might be able to still call for assistance from the Agamemnon, but nowhere else.

>>1092316
You can do so, but it increases the time of deployables significantly and may make them miss, but if this is what you wish.

Anything else?
>>
No. 1092385 ID: 5ebd37

I think we're ready
>>
No. 1092504 ID: ed041d
File 171768681841.png - (13.05KB , 217x81 , Mech172.png )
1092504

With everything all ready, you wait, the APC arrives shortly. Do you have anything you want to say to the occupants before you get going, or do you just want the map?
>>
No. 1092505 ID: 2791af

Keep it professional. No chit chat
>>
No. 1092511 ID: b3eab7

For starters: Comms check.

Then, negotiate a few emergency visual signals (mech hand signs, flashing lights, whatever) in case enemies attack while jamming (or in case you have to deploy the EMS Chaff). You need at least "Stop", "Take cover" and "Floor it".

Also, check that their IFF matches your expectations, don't want to deploy a turret and see it fire at the wrong target.
>>
No. 1092512 ID: eb0a9c

>>1092511
This

Also, ask if they have a preference to where you will march alongside them. Diplomats have to care about presentation and stuff.
>>
No. 1092515 ID: b3eab7

Oh while we're at it, ask Hannibal if anyone else picked and completed the Red Mask assassination mission.
If not, ask for whatever tactical data we may have on Red Mask, just in case.
>>
No. 1092773 ID: ed041d
File 171803428560.png - (18.35KB , 338x117 , Mech173.png )
1092773

>>1092515
You call up Hannibal and inquire about the Red Mask job.

:HandlerIcon: One person took it, there will be one less Mech Pilot at the bar tonight, the Red Mask got away and thoroughly smashed the mech unit.

:HandlerIcon: The Red Mask is seemingly a collective identity, passed down over 200 years. Works only for the highest bidder, and that is judged based on what is the most valuable resource at the time. Seeing as the Monarchy has alien technology...
>>
No. 1092774 ID: ed041d
File 171803441455.png - (36.66KB , 252x234 , Mech174.png )
1092774

>>1092505
>>1092511
>>1092512
With Hannibal out of the way, you move onto professional work and getting the APC moving, going over some basic handsigns and so forth.

The Diplomat would rather you kept close and in pace with the APC, so you have to limit your speed and keep close to it. There are advantages to this, but it will limit your ability to respond to threats, for now, you just have to keep moving.
>>
No. 1092775 ID: b3eab7

Is that drone copter the small, recon kind? If so, you should deploy it for scouting ahead, it should help get an early warning on incoming threats (except underground ones - be wary of possible mines).
>>
No. 1092776 ID: 498a9b

It's best to stick close anyway, to shield against surprise missile attacks.
>>
No. 1092871 ID: ed041d
File 171820557014.png - (16.58KB , 258x138 , Mech175.png )
1092871

>>1092776
You'll stick close for now.

>>1092775
The Drone Copter is a small attack vessel, they usually deploy in groups of 5, where the turret makes use of heavy rounds, this subscribes to a "Death by a thousand cuts" mentality.
>>
No. 1092880 ID: b3eab7

All right, let's advance and keep our senses on alert.

Now, let's make sure we know all of our tools: So, the copters use light ammo and the turret heavy ammo. What does the missile strike do?
>>
No. 1092984 ID: ed041d
File 171846223036.png - (28.33KB , 508x281 , Mech176.png )
1092984

>>1092880
Missile strike is the slowest deployable, as it fires a single Heavy Missile that takes out a significant chunk of the landscape and the crowd, but a weapon like that even with a proper booster takes awhile to hit.

Is that all you need to know for now?
>>
No. 1092991 ID: 5ebd37

Take point, what's the terrain like ahead?
>>
No. 1093088 ID: ed041d
File 171873871617.png - (26.47KB , 712x239 , Mech177.png )
1093088

>>1092991
Mountainous and rockey. The entire area is coated in hills and mountains, this part of the planet is uneasy tectonically and hasn't been developed.

Hence why it's a neutral point, no major colony work can be done here, so the ITA designated it a neutral territory with the Monarchy. While the Monarchy does have elements that can negotiate, hence why the planet simply hasn't been glassed, other elements will not be so friendly.

Your job in escort is to simply ensure no "extraneous" elements get the drop first.
>>
No. 1093154 ID: b3eab7

Onward, then! Let's keep an eye on rock outcroppings, that could hide hostiles.
>>
No. 1093229 ID: ed041d
File 171897979089.png - (42.96KB , 538x430 , Mech178.png )
1093229

You advance along, it's... surprisingly quiet. Very quiet in fact, no enemy lines or anything, not even a single Box Walker.

You get a feeling in the pit of your stomach.
>>
No. 1093230 ID: ed041d
File 171897988729.png - (67.28KB , 596x510 , Mech179.png )
1093230

You hear it, a roaring of engines, as leaping over the peaks of the hills is a mech, a very distinct one with a heavy red colour scheme on it. It's traded out a booster pack for a weapon holster, it can use anything carried on its back.

You realize who exactly this Mech belongs to, what is your first action?
>>
No. 1093232 ID: a4871b

Shield up and keep between them and the apc, ready to boost into the path of any missles
>>
No. 1093233 ID: 8f9bc4

No booster, less mobility, easier to hit. Solo operator, won't have backup/support. FIRE ZEE MISSILE.

While they's dodging the missile strike, try to take out their engines with a barrel missile. Should be able to sandwich them in between the two attacks. Red Mask is probably extra armor, but that means the pelvic region is vulnerable. Cunt punt at first opportunity!
>>
No. 1093236 ID: eb0a9c

Shit.
You need to call this mission off. You're out-leveled and you know it, priority one is to keep the client alive long enough to get severance pay!
Grab the limo, full retreat!
>>
No. 1093244 ID: 1effd3

>>1093230
Well shit. Grab the VIP and boost the hell out of there. use the missiles to obscure the enemies line of sight, because odds are, they could potentially have a long range weapon. No idea why they decided to show themselves however...
>>
No. 1093250 ID: b3eab7

Seems the one thing we all agree on is to open with missiles to, well, at least try to distract the guy. This will give us a good notion of their mobility, too. Allowing us to choose between turret and missile.

Speaking of, if we find a means to reduce their mech's mobility, that would make it an easier target for the heavy missile.

Also, have a look at the nearest available cover. If it's not booby-trapped, have the APC hide there. Keep yourself between the enemy and the APC.
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