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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
1646 posts omitted. Last 50 shown. Expand all images
>>
No. 1132314 ID: 6d1406
File 179017681302.png - (81.67KB , 643x484 , Mech529.png )
1132314

>>1132235
You wait. Finally getting a ping back, the machine is on its way. Your own mech is still in good condition, you've managed to avoid major damages so far by ambushing and relying on Tien for support. You don't know if you'll need the backup mech but it won't hurt.

>>1132245
You inspect the pit, it's frozen over with teal blue crystal, and inside you can see... a shape, a figure, something trapped within, larger than your machine, far far larger, reaching out.
>>
No. 1132329 ID: bb0461

guess that's not getting out.

better take a look down the corridor you didn't take, just so nothing unknown is at your back.
>>
No. 1132330 ID: 091137

leeeeet's hope thats nothign to worry about
>>
No. 1132349 ID: 6d1406
File 179034704394.png - (53.21KB , 682x416 , Mech530.png )
1132349

>>1132329
You send a quick ping down the other path, and get nothing back. Seems nobody's coming to chase you.

You get another ping from the Alien Mech, it's catching up. Only one spot left to go.
>>
No. 1132354 ID: 101e93

While you have the time, rig some more missiles and put them on a remote detonator. You'll free/destroy this monster as your escape plan!
>>
No. 1132356 ID: 70f58a

>>1132354
How about no. That's a waste of munitions, the crystal prison is bigger than our mech which means the missiles won't make a dent.

>>1132349
The mission is to take control of or destroy what's here. I don't see any way to do either. Try calling back to base to report what you've found.
>>
No. 1132363 ID: bfea63

Time to take a sneak peek at what's happening in the door chamber.
>>
No. 1132429 ID: 6d1406
File 179060032962.png - (23.53KB , 244x287 , Mech531.png )
1132429

>>1132356
You try to send a message to base, nothing. You're too far underground with no proper signal, anything you could get out would need to bounce out of the caves first.

>>1132363
You advance forward, into the final chamber.
>>
No. 1132430 ID: 6d1406
File 179060058415.png - (101.61KB , 871x719 , Mech532.png )
1132430

And enter the final chamber, you had seen the door from a distance before, but now, here? You realize how much it dwarfs you. You start to ponder why a door would need to be made this large, and if it has anything to do with that figure trapped in the crystal.

The alien mech finally catches up to you.

:HawkMechIcon: What's next? We're still waiting on my teammates.
>>
No. 1132434 ID: bfea63

Take a good look at the material of the door and the walls and floor around it. Sometimes, the walls are weaker than the door.
>>
No. 1132436 ID: 70f58a

Maybe we need that big mech to open the big door. I guess we should at least try attacking the crystal with something, does the energy blade have infinite ammo?
>>
No. 1132437 ID: 502ee5

The door is probably for whatever's in the pit.
>>
No. 1132439 ID: bb0461

either of those suggestions are good. testing the materials while you wait for the others
>>
No. 1132475 ID: 6d1406
File 179078030361.png - (153.21KB , 1045x1008 , Mech533.png )
1132475

>>1132434
You take a look at the door, and realize just how massive it is, perspective shifting it somewhat. Whatever it's made out of, it's sturdy stuff. The stone is thick and heavy for certain, you don't think you could cut through it with your current weapons.

>>1132436
It lasts as long as your onboard generator does, but truthfully you think maybe awakening a giant is a bad idea.

>>1132437
You concurr.

You sit and wait, best option you have at the moment, when suddenly you hear.

:RedMaskIcon: There you are.
>>
No. 1132476 ID: 091137

>>1132475
Remember, he's specifically equipped for mech to mech combat this time. Hopefully theres only the one mech this time...
>>
No. 1132501 ID: bb0461

oh great this guy
spread out and get ready
>>
No. 1132521 ID: ceb5dc

Xeno mech, scans please.
>>
No. 1132530 ID: 6d1406
File 179095134986.png - (164.22KB , 826x508 , Mech534.png )
1132530

>>1132476
>>1132501
You get Tien and the Xeno Mech to spread out, as you hear the sound of boosters. You turn to face Red Mask, 3 mechs this time.

:RedMaskIcon: Let's finish this.

Three, any one of them could be Red Mask, or it's like you and the Alien Mech.
>>
No. 1132536 ID: bb0461

taking out the targeting on the heavy would be a good start
>>
No. 1132538 ID: 70f58a

Instruct the alien mech to destroy the enemy mech that has a pilot in it. That should do it.
>>
No. 1132556 ID: bfea63

I support ganging up on the heavy first. But keep your distance from the melee guy, it's clearly built to out-melee you.
>>
No. 1132566 ID: 101e93

Nope
fuck this
Unleash the Giant from its slumber and flee as it hunts the red masks down
>>
No. 1132648 ID: 6d1406
File 179121297131.png - (30.46KB , 274x231 , Mech535.png )
1132648

>>1132538
The machine freezes, unable to complete your order. What this could possibly mean could be anything.

Do you wish to engage the Heavy unit anyways, with this in mind now?
>>
No. 1132651 ID: bfea63

So they're all remotes, or they're all AIs. I'd say we still focus the heavy first, then the melee one... While keeping an eye out for a possible fourth Red Mask.
>>
No. 1132652 ID: bb0461

occam's razor, they probably all have pilots

the heavy is still the biggest threat
>>
No. 1132657 ID: 70f58a

>>1132648
Ah, dang. Either none of them have pilots, or it can't tell. Tell it to kill the most evasive one then.
>>
No. 1132662 ID: 101e93

Alien Mech: Counter-hack against attempted intrusions from the enemy mechs' hacking attempts. Overwrite their AI!
>>
No. 1133453 ID: 6d1406
File 179302749407.png - (100.97KB , 889x598 , Mech536.png )
1133453

>>1132651
>>1132652

You engage, Tien takes on the melee model, keeping it at bay with rapid fire.

:HawkMechIcon: Take out the big one!

You dodge out of the way of its minigun fire.

>>1132662
The alien machine proceeds to hit the middle weight model with electronic warfare, both freeze in place, you have some breathing room.

What do you do next?
>>
No. 1133462 ID: 101e93

If they're frozen, they can't dodge!
Unload everything you have at the targets, weather the damage from the active mech! You need to disable as many as you can before they retake their numbers and skill advantages!
>>
No. 1133514 ID: 6d1406
File 179319993450.png - (40.59KB , 351x205 , Mech537.png )
1133514

>>1133462
You open fire on the Medium Mech, taking advantage of it being frozen, even commanding the Alien Machine to open fire as well.

In the process, you take some fire from the Heavy Mech
>>
No. 1133515 ID: 6d1406
File 179319995835.png - (60.86KB , 829x456 , Mech538.png )
1133515

You're not out yet, but the left arm is heavily damaged, beam blade might not still work, you haven't checked yet.
>>
No. 1133516 ID: 6d1406
File 179319998099.png - (46.98KB , 319x311 , Mech539.png )
1133516

But the Medium Red Mask goes down, in a hail of bullets and explosive fire.
>>
No. 1133529 ID: bb0461

if the pulse shield works use it.
return fire on heavy
>>
No. 1133534 ID: 101e93

You traded some damage for a full meltdown. Good deal, relatively speaking, but you'll have to be on the defensive from here on out.

Okay, tell the Alien Machine to hack again, using a different type of algorithm to catch their evolving antivirus systems off-guard. If you can repeat this process then it'll be 3V1 and you can just get the Alien Machine to tank.
>>
No. 1133592 ID: 6d1406
File 179337740883.png - (64.55KB , 613x279 , Mech540.png )
1133592

>>1133529
>>1133534
You turn attention to the Heavy Mech fully now, pulse shield up, reducing incoming fire. The Alien Mech can't seem to do the hacking thing at the moment, figures there's a catch.

:RedMaskIcon: You get only one shot at that.

They're already ready.

You're gonna need to adjust tactics.
>>
No. 1133595 ID: bb0461

missile barrage and charge with the shield, hold its focus while the others take it from the sides
>>
No. 1133599 ID: 70f58a

Send the Alien Mech into melee with the heavy enemy.
>>
No. 1133677 ID: 6d1406
File 179363001583.png - (134.64KB , 891x804 , Mech541.png )
1133677

>>1133595
You charge in, your missiles still cycling, but the pulse shield raised and ready.

>>1133599
You pull the Alien mech in as well, the Heavy unit has to suddenly split its attention.
>>
No. 1133718 ID: bb0461

you're in an obvious set up for a pincer attack. So instead feint left, then boost right through its line of fire to target its head
>>
No. 1133780 ID: 6d1406
File 179383618128.png - (58.30KB , 639x262 , Mech542.png )
1133780

>>1133718
You execute the manuever, boosting through and getting in close, riddling the Heavy Mech's head with your machine gun.
>>
No. 1133781 ID: 6d1406
File 179383621052.png - (64.42KB , 829x456 , Mech543.png )
1133781

However even with your pulse shield, you take heavy damage still, your left arm is down.

The Heavy Mech also isn't down yet.
>>
No. 1133782 ID: 70f58a

Disengage and let the alien mech finish it off. Then everyone can gang up on the last enemy. Try not to take any more damage...
>>
No. 1133815 ID: bfea63

At the same time keep your gun trained on the missile pod, don't want it to fire at you in your damaged state.
>>
No. 1133937 ID: 6d1406
File 179424129958.png - (48.77KB , 483x403 , Mech544.png )
1133937

>>1133782
>>1133815
You back up, not wanting to get damaged further, the Alien Mech boosts into the Heavy Unit. Grabbing onto its head.
>>
No. 1133938 ID: 6d1406
File 179424134419.png - (29.75KB , 233x209 , Mech545.png )
1133938

With a heavy crunch, the Heavy mech ceases operation, whether by remote control or just lack of access to its main sensor unit.

There's one left, and you can feel the Alien Mech now, it's hungry.
>>
No. 1133953 ID: bb0461

then let it feed on the last red mask
>>
No. 1133964 ID: 101e93

Demand the remaining Red Mask surrender. You'll let them keep some of their components in exchange.
But if they keep fighting? You will burn what you can't carry. Quite expensive.
>>
No. 1134001 ID: 6d1406
File 179441225962.png - (24.94KB , 435x495 , Mech546.png )
1134001

>>1133953
>>1133964
You point the Alien Mech towards the remaining Red Mask and tell him to surrender, or you'll let it off the leash.

:RedMaskIcon: Bold claim, the Monarchy made similar threats, can you hold to it? What do you think it'll do if you let it go?

:HawkMechIcon: What are you doing? Just finish him off! We can get your spare mech down here!

:RedMaskIcon: Listen, here's the deal. You open that door, things don't end well. You saw the giant right? What do you think is behind that door, and why the Monarchy has been so intent on hoarding what's behind it? We're in several meter tall machines and that damned thing nearly reaches a kilometer in size, what will come out if you let it out?

:RedMaskIcon: That machine of yours, the one you claim to have "leashed"? Related to what's behind there.

:HawkMechIcon: Lupin and Leo are on the way, we can handle it.

:RedMaskIcon: Go ahead... try, let it off the leash.
>>
No. 1134020 ID: bb0461

well if the alien mech is going to go rogue better it be now, before the door is open

have at them
>>
No. 1134021 ID: ac6c47

You can't blame a puppy for being hungry. He probably hasn't eaten a kilometer sized alien beast in ages!

Or uh whatever it wants to eat.

Why is Red Mask opening up a dialog now? Seems like they're stalling for time. Who do they work for and are they hiring?!
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