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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
667 posts omitted. Last 50 shown. Expand all images
>>
No. 1097003 ID: c06b20

It's possible this is the decoy, or the Red Mask's apprentice. Don't unload everything in one direction; your job is to protect your diplomat, not kill Red Mask.
Only fire what you won't need in their direction to make them dodge, and move the diplomats to a secure chokepoint.
Spam your deployables, though. If you can get lucky and transmit a signal, it could turn the tide.
>>
No. 1097112 ID: ed041d
File 172571852285.png - (33.95KB , 421x237 , Mech215.png )
1097112

>>1096954
You alert the Box Walker to keep close to the Diplomats and keep them protected.

>>1096961
>>1097003
You begin transmitting what you can to the Agamemnon, you hear little until suddenly.

:GenericMech1: Ag----non -ea-d-ng -o- B--s---g c---u-i--t--ns ----- m--utes --ld -n

Something is going on, best you can tell is that they're attempting to boost their communications system to cut through the jamming.

Doesn't matter much, as Red Mask Lands.
>>
No. 1097113 ID: ed041d
File 172571861013.png - (57.84KB , 434x414 , Mech216.png )
1097113

>>1096974
Judging by the build of his mech, you think he might in fact, be there for you...

:RedMaskIcon: Hello again, 637 Fox. Pleasure to make your acquaintance. Ready to die?
>>
No. 1097114 ID: 63709c

Looks like he's set up to barrage you as cover to close distance and spike.
So how about this? Beat him to the punch with your own charge. Boost up and shield slam him like a snowboarder. Even if he can spike through the shield he'll only hit your legs. Then he'll be open for smg to the face.
>>
No. 1097115 ID: 1effd3

>>1097113
"Quick question, how will this be any fun for you when I haven't even reloaded yet?"
>>
No. 1097117 ID: eb0a9c

Freak him out.

"THEY'RE IN MY HEAD! GET THEM OUT, GET-"
Cut comms, mash the controls, and shoot blindly around him. While he's distracted, boost up wildly - then change tactics and burst-fire straight to his legs.
>>
No. 1097121 ID: fd7f7d

So many possible one-liners... "Oh this isn't hell?" "Perhaps in a few decades." "Ain't gettin' paid enough to die." Still, gotta go with this. "Sorry - too busy impressing your employers." Looks like he's mostly got explosives. Get too close for him to use those without blowing himself up. Just watch out for that right arm of his - whatever it is it's not a hand.
>>
No. 1097122 ID: b3eab7

"So, is there an assassination mission on me yet, or are you doing this pro bono?"
>>
No. 1097125 ID: 273c18

I want to swing the edge of the shield at him. Like a big flat sword.
>>
No. 1097230 ID: ed041d
File 172597737412.png - (27.73KB , 263x161 , Mech217.png )
1097230

>>1097114
You waste no time and charge in, you don't even respond. Strong and Silent, you are pushing him back.

What is your next move?
>>
No. 1097235 ID: 355e44

Shield to block his view, shoot his foot point blank.
>>
No. 1097238 ID: 1effd3

>>1097230
>>1097235
Block his view agreed, force his machine off balance.
>>
No. 1097348 ID: ed041d
File 172623524696.png - (24.47KB , 218x206 , Mech218.png )
1097348

You block of Red Mask's view with the shield and open fire on their right leg.
>>
No. 1097349 ID: ed041d
File 172623528608.png - (17.91KB , 135x178 , Mech219.png )
1097349

Alerts fire, Red Mask has just managed to maneuver the arm around to fire one of their pile drivers into your shield arm, you have lost an arm unit.

Reaction?
>>
No. 1097350 ID: 63709c

While the shield is still between you push them back. Without a leg they should be less maneuverable, circle them just past arm's reach to look for an opening.
>>
No. 1097351 ID: 63709c

Is the shield still attached? Do we still have control in the shoulder joint?
>>
No. 1097356 ID: 1effd3

back up, and take out thier other leg. no legs make it hard for them to get in melee range
>>
No. 1097365 ID: e715a5

Well, shoot the arm off and he's got no close range options.
>>
No. 1097366 ID: 1effd3

>>1097365
he has his OTHER arm with a piledriver
>>
No. 1097476 ID: ed041d
File 172649612337.png - (78.36KB , 807x440 , Mech220.png )
1097476

You speed back and open fire with the SMG, Red Mask dodging as best as they can, firing a grenade from one of their shoulder cannons.

What is your next move?
>>
No. 1097477 ID: 1effd3

>>1097476
where is the grenade heading? if it's not the VIPs, dodge, if it IS the VIPs, block with shield. maintain midrange distance, continue focusing on his legs, or perhaps swap to his launchers.
>>
No. 1097480 ID: 1effd3

>>1097477
wait shit we just lost the shield arm
>>
No. 1097483 ID: eb0a9c

Tell the box operator to get the ambassadors to safety.
Concentrate on the legs until he's immobile!
>>
No. 1097485 ID: 355e44

keep up the fire and shoot a missle at him too.
>>
No. 1097551 ID: ed041d
File 172675690309.png - (37.94KB , 325x333 , Mech221.png )
1097551

>>1097483
You alert the Box walkers to keep the Diplomats safe, thankfully there are a few with Close In Weapon Systems mounted, so no grenades fired by Red Mask will strike.
>>
No. 1097552 ID: ed041d
File 172675695564.png - (26.73KB , 408x244 , Mech222.png )
1097552

>>1097485
You keep the pressure up, and fire a missile barrage, most miss but one strikes one of Red Mask's grenade cannons.

You are keeping the pressure up.
>>
No. 1097554 ID: 1effd3

ok so his right leg is damaged, and thier left grenade pod is destroyed, so he should be more forced to straif to his right due to the weight imbalance. use that knowledge to lunch a missile to where he *should* be heading, and keep focusing on his legs. removing his ablility to move will give us a huge advantage
>>
No. 1097564 ID: 355e44

>>1097554
this, but keep alert for tricks. This supposed elite is going down surprisingly easily.
>>
No. 1097566 ID: eb0a9c

Try to push a signal for your remaining deployable stuff.
And shoot the head. It might make a great trophy, but that's what the other suckers might have thought before he unleashed his secret weapon from there.
>>
No. 1097659 ID: ed041d
File 172703481553.png - (45.13KB , 214x390 , Mech223.png )
1097659

>>1097554
That's actually an interesting point, Red Mask is standing there, daring you to come close, you hold the advantage at range so far but it feels... too easy.

Do you want to keep pushing or do you wish to adjust strategy?
>>
No. 1097661 ID: 1effd3

>>1097659
does anything else feel "off"? this elite is going down fairly easy... he works for the company with access to alien tech, so he might have an ace up his sleeve... until otherwise proven, i say keep maintaining distance and removing his mobility options
>>
No. 1097677 ID: 355e44

If we take out the other launcher then he'll be much less a threat, giving us breathing room to figure out what he's decoying for.
>>
No. 1097691 ID: 1effd3

wait he's not dropping pods on us again is he?
>>
No. 1097694 ID: eb0a9c

Make sure the diplomats aren't literally killing each other while you and the Boxes are distracted. Other than that, finish the duel and the Boxes will overwatch for enemy cavalry.
>>
No. 1097704 ID: c572e3

>>1097659
Has anyone considered that there might be more than one red mask or that this might be a decoy? I mean it seems that "he" came back far too quickly between the first and second fights.
>>
No. 1097705 ID: 8f9bc4

That's not the same mask as before. Wasn't there only supposed to be one Red Mask at the same time?

>>1097112

> Agamemnon bearding top Blasting claudications ____ minutes hold on

That wasn't your boss. Who is that? What uniform is that? The uniform of these separatists is green, right? Monarchists are red though. Or does it vary? Were they trying to contact you, or Red Mask? Is something happening to the Agamemnon?

Nothing you can do about it now, but don't count on air support. You need that mech disabled, so he can't close in on you with those pile drivers. Remember he's got some sort of hidden booster technology.
>>
No. 1097801 ID: ed041d
File 172727530612.png - (32.24KB , 486x439 , Mech224.png )
1097801

>>1097661
You decide to keep your distance, for now.

>>1097704
Something is off for certain, is this a decoy, a double?

The sonic boom your sensors pick up make that clear.
>>
No. 1097802 ID: ed041d
File 172727533373.png - (31.71KB , 413x210 , Mech225.png )
1097802

Checking, you see another Red tinted Mech flying your way. It seems double is on the mark at least.
>>
No. 1097803 ID: 3df1ab

If you still have enough ammo for a second fight, keep pushing: You need to down the double before the genuine article arrives.

If not, you'll need a more defensive strategy. Preferably one that has the two get in each other's way.
>>
No. 1097805 ID: 1effd3

That explains why this guy just sorta seems like a chump. Try to get on his nerves and make him slip up.

"Well that explains why you're doing so badly, you're not the real Red Mask."
>>
No. 1097806 ID: 1effd3

>>1097805
"You supposed to be his apprentice or something? Trying to prove yourself against someone who forced him to flee?"

"If so, this is pathetic."
>>
No. 1097808 ID: 77dc33

They appear unarmed, which means they probably have energy swords. Should be ready to hit them with a barrage as soon as they land.
>>
No. 1097836 ID: eb0a9c

"Hey Mask, your apprentice is a Lemon! You gonna off them for incompetence?"
Get them riled.
>>
No. 1097897 ID: ed041d
File 172744746840.png - (46.54KB , 663x216 , Mech226.png )
1097897

>>1097803
Red Mask 2 lands, you now have 2 Masks on hand, both seemingly armed for close range combat, you have a SMG and a Missile Launcher, you lost your shield. You don't know if you have enough ammo for both.

>>1097805
>>1097806
>>1097836
You open a channel to taunt them, only to get a crackle of static as both Red Masks connect to you, and begin talking at once.

:RedMaskIcon: You pushed back a little bit earlier, but this time won't be so easy. There's always a Red Mask, count on it.
:RedMaskIcon: You pushed back a little bit earlier, but this time won't be so easy. There's always a Red Mask, count on it.

The voices are the same, speaking to you in perfect lockstep match.
>>
No. 1097898 ID: 3df1ab

"So, is there an assassination mission on me yet, or are you doing this pro bono?"
>>
No. 1097902 ID: 1effd3

>>1097897
"...God dammit, couldn't you have waited for me to rearm first?"
>>
No. 1097903 ID: 273c18

>>1097897
Maybe we can lure them away from the VIP?
>>
No. 1097907 ID: 355e44

"Must be a sale on red paint"
Take out the first before the newcomer can close with you, to keep this one on one. Charge, but stop just out of melee range.
>>
No. 1098060 ID: 8f9bc4

Remote controlled mech? Some sort of weird hivemind? How are they in perfect sync if communications are jammed? Is there some line of sight laser between the two identically speaking units?
>>
No. 1098139 ID: da3248

Shame we're enemies. Find a bottleneck so only 1 can fight you without hitting its... fellow hivemind?
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