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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
1611 posts omitted. Last 50 shown. Expand all images
>>
No. 1131355 ID: bb0461

yeah its a perfect setup- wait this seems like a trap. who's got a scope? we need to peek past these boxes and see what's waiting.
>>
No. 1131416 ID: 6d1406
File 178792748909.png - (244.14KB , 1067x815 , Mech515.png )
1131416

>>1131355
You peak around the corner, more tunnels, but a group of box walkers are working with a large hole, you can hear something coming from it, a grinding noise.
>>
No. 1131420 ID: 091137

sounds like its probably some kind of drill tryong to breach the loot cave. either we can blow up the boxers or just... shove them in ontop of the drill
>>
No. 1131427 ID: bb0461

that looks un-traplike enough. blast em into the hole.
>>
No. 1131528 ID: 6d1406
File 178819061652.png - (99.97KB , 1076x466 , Mech516.png )
1131528

>>1131420
>>1131427
You and Tien take the initiative and attack, they can't defend themselves, they're unarmed worker models.

You hear them clatter.
>>
No. 1131529 ID: 6d1406
File 178819068537.png - (57.83KB , 543x377 , Mech517.png )
1131529

You lean over and look inside, it's a kilometer or two in terms of distance but your mech's sensors can mark it out easy enough.

There's metal in this hole, seemingly welded together or something, just... there.
>>
No. 1131537 ID: bfea63

Where are you relative to the approximate location of the door?
>>
No. 1131550 ID: bb0461

They sealed something off eh? Well can't stop for that, have to keep securing the location, then can come back to break through later.
>>
No. 1131590 ID: 6d1406
File 178836672276.png - (98.27KB , 624x795 , Mech518.png )
1131590

>>1131537
>>1131550
You run a ping, and get your positional data relative to your current location, in that moment you also get a responding ping from friendly ITA forces.

You get a brief map of your location and the radar pinging down the tunnels, you're not too far off from the main objective, just a little further. Two chambers, upper and lower, both have activity judging by radar and how the Monarchy appears to be operating. It's a coin flip.

What do you take?
>>
No. 1131593 ID: bb0461

take the right path
>>
No. 1131631 ID: bfea63

Concur, go for the right one.
>>
No. 1131729 ID: 6d1406
File 178879805156.png - (35.53KB , 350x409 , Mech519.png )
1131729

You dart into the right chamber.
>>
No. 1131730 ID: 6d1406
File 178879810577.png - (113.86KB , 1083x593 , Mech520.png )
1131730

And are faced with what looks to be a large tank unit with a singular box walker in the front.

Well then.

:HawkMechIcon: We got this, what's the plan?
>>
No. 1131738 ID: bb0461

The mech could provide cover while one of you approaches. Then when the tank does its initial barrage the other comes in
>>
No. 1131744 ID: bfea63

This gun looks bad news, but its weekness is probably elevation. Throw a missile at its missile racks and is that doesn't take it out, try jumping over the tank to strike its behind.
>>
No. 1131843 ID: 6d1406
File 178896472350.png - (78.93KB , 555x482 , Mech521.png )
1131843

>>1131738
Unfortunately the Alien machine has pinged in yet, it's still on its mission. The thick walls of the caves are probably interfering with the signal.

>>1131744
It starts tracking, Tien opens fire with Frontline to let you get a chance at one of the missile racks with your own. Damage is minor but the heat can be felt from the plasma blaster.

You raise your new shield, built from the recovered tech of the Red Mask arm you grabbed.

Next action?
>>
No. 1131845 ID: 101e93

Overload the cannon with weapons fire. If you can destroy it in time, it'll take out the missile launcher. Don't waste time destroying the rest if it can't fight back, you're on the clock here.
>>
No. 1132009 ID: 6d1406
File 178939822811.png - (88.78KB , 912x424 , Mech522.png )
1132009

>>1131845
The unit opens fire with missiles of its own, you think you have the pattern. Fires the plasma gun, and then while that cycles it fires missiles.

So devise a plan around that, and maybe you can figure out how to overload its turret unit and take it out.
>>
No. 1132012 ID: bfea63

Can you get on the turret while it faces away from you?
If you can blow the hatch open, you can likely take out the crew... Or should they surrender, order them out of the tank so you can blow it up.
>>
No. 1132015 ID: bb0461

When it fires its laser you can boost over it to get on its back
>>
No. 1132046 ID: 6d1406
File 178957030575.png - (56.76KB , 424x389 , Mech523.png )
1132046

>>1132012
>>1132015
The machine is distracted now, tracking Tien. You take the chance and hop up on the turret and look down upon the control unit, a Box walker plugged in.

You tell it to surrender.

:GenericPilot3: Make me, fool!

If it insists, what will you do?
>>
No. 1132047 ID: bfea63

Now I wish we had taken the beam blade.
Just shoot at whatever looks vulnerable then: joints, thinner armor if you can spot any, sensor arrays...
>>
No. 1132065 ID: bb0461

can at least missile that sensor port on the front
>>
No. 1132099 ID: 6d1406
File 178973882609.png - (23.35KB , 251x255 , Mech524.png )
1132099

>>1132047
You do in fact, have the beam blade, and plug it right into the Box Walker unit. Taking out the control center.

You hear screaming over comms for a brief moment, before it... dissipates and fades.
>>
No. 1132100 ID: 6d1406
File 178973888269.png - (34.58KB , 313x321 , Mech525.png )
1132100

You get a ping from Tien.

:HawkMechIcon: Good work, we've only got a little farther to go. This'll make Lupin and Leo's catchup much easier.
>>
No. 1132112 ID: 70f58a

>>1132099
...I don't think that counts as making them surrender.
>>
No. 1132128 ID: bb0461

on to the next chamber
>>
No. 1132132 ID: 2aebd6

Onwards.

>>1132112
That's why the "getting them to surrender" part of my suggesion was optional. Thede guys are hard to convince.
>>
No. 1132134 ID: 101e93

Uh... you might want to make sure he's dead.

Put a missile in the control box and detonate it, just to be sure. Then salvage any weapons/gear you can and move on.
>>
No. 1132231 ID: 6d1406
File 179001458469.png - (57.84KB , 472x368 , Mech526.png )
1132231

>>1132134
You leave a missile on a timer, and dart out with Tien. The machine going up, that's one less unit to worry about getting on your case in the near future.
>>
No. 1132232 ID: 6d1406
File 179001461823.png - (27.72KB , 359x285 , Mech527.png )
1132232

There's only one chamber left before the door, and the final bout.
>>
No. 1132233 ID: 6d1406
File 179001486812.png - (47.27KB , 571x312 , Mech528.png )
1132233

You enter the last chamber, a frozen crystal substance in the center, no signs of any machinery, presumably from the other chamber you were in earlier they had moved.

There's something beneath the crystal surface.
>>
No. 1132235 ID: 70f58a

Wait for the alien mech to catch up.
>>
No. 1132245 ID: bb0461

something like, that's going to burst out in ambush?
>>
No. 1132247 ID: 101e93

More missiles! Throw them down the pit to act as gas canisters, you'll temporarily get higher DPS if there's an ambush from below.
>>
No. 1132314 ID: 6d1406
File 179017681302.png - (81.67KB , 643x484 , Mech529.png )
1132314

>>1132235
You wait. Finally getting a ping back, the machine is on its way. Your own mech is still in good condition, you've managed to avoid major damages so far by ambushing and relying on Tien for support. You don't know if you'll need the backup mech but it won't hurt.

>>1132245
You inspect the pit, it's frozen over with teal blue crystal, and inside you can see... a shape, a figure, something trapped within, larger than your machine, far far larger, reaching out.
>>
No. 1132329 ID: bb0461

guess that's not getting out.

better take a look down the corridor you didn't take, just so nothing unknown is at your back.
>>
No. 1132330 ID: 091137

leeeeet's hope thats nothign to worry about
>>
No. 1132349 ID: 6d1406
File 179034704394.png - (53.21KB , 682x416 , Mech530.png )
1132349

>>1132329
You send a quick ping down the other path, and get nothing back. Seems nobody's coming to chase you.

You get another ping from the Alien Mech, it's catching up. Only one spot left to go.
>>
No. 1132354 ID: 101e93

While you have the time, rig some more missiles and put them on a remote detonator. You'll free/destroy this monster as your escape plan!
>>
No. 1132356 ID: 70f58a

>>1132354
How about no. That's a waste of munitions, the crystal prison is bigger than our mech which means the missiles won't make a dent.

>>1132349
The mission is to take control of or destroy what's here. I don't see any way to do either. Try calling back to base to report what you've found.
>>
No. 1132363 ID: bfea63

Time to take a sneak peek at what's happening in the door chamber.
>>
No. 1132429 ID: 6d1406
File 179060032962.png - (23.53KB , 244x287 , Mech531.png )
1132429

>>1132356
You try to send a message to base, nothing. You're too far underground with no proper signal, anything you could get out would need to bounce out of the caves first.

>>1132363
You advance forward, into the final chamber.
>>
No. 1132430 ID: 6d1406
File 179060058415.png - (101.61KB , 871x719 , Mech532.png )
1132430

And enter the final chamber, you had seen the door from a distance before, but now, here? You realize how much it dwarfs you. You start to ponder why a door would need to be made this large, and if it has anything to do with that figure trapped in the crystal.

The alien mech finally catches up to you.

:HawkMechIcon: What's next? We're still waiting on my teammates.
>>
No. 1132434 ID: bfea63

Take a good look at the material of the door and the walls and floor around it. Sometimes, the walls are weaker than the door.
>>
No. 1132436 ID: 70f58a

Maybe we need that big mech to open the big door. I guess we should at least try attacking the crystal with something, does the energy blade have infinite ammo?
>>
No. 1132437 ID: 502ee5

The door is probably for whatever's in the pit.
>>
No. 1132439 ID: bb0461

either of those suggestions are good. testing the materials while you wait for the others
>>
No. 1132475 ID: 6d1406
File 179078030361.png - (153.21KB , 1045x1008 , Mech533.png )
1132475

>>1132434
You take a look at the door, and realize just how massive it is, perspective shifting it somewhat. Whatever it's made out of, it's sturdy stuff. The stone is thick and heavy for certain, you don't think you could cut through it with your current weapons.

>>1132436
It lasts as long as your onboard generator does, but truthfully you think maybe awakening a giant is a bad idea.

>>1132437
You concurr.

You sit and wait, best option you have at the moment, when suddenly you hear.

:RedMaskIcon: There you are.
>>
No. 1132476 ID: 091137

>>1132475
Remember, he's specifically equipped for mech to mech combat this time. Hopefully theres only the one mech this time...
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