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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
704 posts omitted. Last 100 shown. Expand all images
>>
No. 1097802 ID: ed041d
File 172727533373.png - (31.71KB , 413x210 , Mech225.png )
1097802

Checking, you see another Red tinted Mech flying your way. It seems double is on the mark at least.
>>
No. 1097803 ID: 3df1ab

If you still have enough ammo for a second fight, keep pushing: You need to down the double before the genuine article arrives.

If not, you'll need a more defensive strategy. Preferably one that has the two get in each other's way.
>>
No. 1097805 ID: 1effd3

That explains why this guy just sorta seems like a chump. Try to get on his nerves and make him slip up.

"Well that explains why you're doing so badly, you're not the real Red Mask."
>>
No. 1097806 ID: 1effd3

>>1097805
"You supposed to be his apprentice or something? Trying to prove yourself against someone who forced him to flee?"

"If so, this is pathetic."
>>
No. 1097808 ID: 77dc33

They appear unarmed, which means they probably have energy swords. Should be ready to hit them with a barrage as soon as they land.
>>
No. 1097836 ID: eb0a9c

"Hey Mask, your apprentice is a Lemon! You gonna off them for incompetence?"
Get them riled.
>>
No. 1097897 ID: ed041d
File 172744746840.png - (46.54KB , 663x216 , Mech226.png )
1097897

>>1097803
Red Mask 2 lands, you now have 2 Masks on hand, both seemingly armed for close range combat, you have a SMG and a Missile Launcher, you lost your shield. You don't know if you have enough ammo for both.

>>1097805
>>1097806
>>1097836
You open a channel to taunt them, only to get a crackle of static as both Red Masks connect to you, and begin talking at once.

:RedMaskIcon: You pushed back a little bit earlier, but this time won't be so easy. There's always a Red Mask, count on it.
:RedMaskIcon: You pushed back a little bit earlier, but this time won't be so easy. There's always a Red Mask, count on it.

The voices are the same, speaking to you in perfect lockstep match.
>>
No. 1097898 ID: 3df1ab

"So, is there an assassination mission on me yet, or are you doing this pro bono?"
>>
No. 1097902 ID: 1effd3

>>1097897
"...God dammit, couldn't you have waited for me to rearm first?"
>>
No. 1097903 ID: 273c18

>>1097897
Maybe we can lure them away from the VIP?
>>
No. 1097907 ID: 355e44

"Must be a sale on red paint"
Take out the first before the newcomer can close with you, to keep this one on one. Charge, but stop just out of melee range.
>>
No. 1098060 ID: 8f9bc4

Remote controlled mech? Some sort of weird hivemind? How are they in perfect sync if communications are jammed? Is there some line of sight laser between the two identically speaking units?
>>
No. 1098139 ID: da3248

Shame we're enemies. Find a bottleneck so only 1 can fight you without hitting its... fellow hivemind?
>>
No. 1099352 ID: ed041d
File 173073641351.png - (50.98KB , 435x647 , Mech227.png )
1099352

[RETURNED FROM HIATUS]

>>1097903
>>1097907
You open fire on the newcomer, and dart back, drawing as much of their attention as you can.

>>1098060
Your unsure, but the plan seems to work. Communications are still down but if you keep pressing you might be able to call in backup.

If you have backup to call upon. Do you?

What will you do, what are your choices and plans?
>>
No. 1099354 ID: 3df1ab

So they're two-on-one and all you have left is your gun.
Only good news is there's a box mech nearby who may or may not be interested in shooting them in the back while you have their intention. Bad news is, you can't rely on that.

Finding a bottleneck is the most immediate thing you could do to mitigate the problem. In the meantime, you may also try concentrating fire on where one of the mechs was hurt.
>>
No. 1099355 ID: ec1d93

If you can draw them into the canyon their number advantage means less.
If you can call in a turret to pen them in there, even better
>>
No. 1099439 ID: ed041d
File 173090661493.png - (27.21KB , 457x199 , Mech228.png )
1099439

The current environment has a few avenues in these canyons to attempt to funnel your opponents.
>>
No. 1099440 ID: ed041d
File 173090664092.png - (21.35KB , 429x491 , Jamming Curtain.png )
1099440

However you still have that jamming curtain to deal with, calling in for a turret may take far longer than expected.
>>
No. 1099442 ID: f612cf

If they follow you into the canyon it should be easy to boost up to the high ground. Red 2 might be able to boost too, but red 1 should be stuck with their bum leg. They'd be practically helpless while you fire down on them.
>>
No. 1099451 ID: 273c18

I think we'd be very lucky if the masks followed us anywhere. Luring them away from the VIP is almost as good as killing them. Boosting up to separate the two masks is a great idea but I think it would be better to focus on Red 2 in that case and deal some damage 1 on 1.
>>
No. 1099491 ID: ed041d
File 173107994783.png - (26.58KB , 295x233 , Mech229.png )
1099491

You boost up to a canyon edge and start firing down, hoping to keep them distracted just long enough. It'll still be some time before this Jamming Curtain goes down.
>>
No. 1099492 ID: ed041d
File 173108001314.png - (14.38KB , 189x143 , Mech230.png )
1099492

The second one suddenly projects a flat barrier before itself. That... that is very new. Energy shields were theoreticals and the only things that could wield them were starships at best.
>>
No. 1099493 ID: 273c18

If the mech is doing something impossible then it's probably fake. I'm guessing it's a hologram? A heavily armored flying drone projecting a hologram of a mech so that it looks like you're fighting two mechs but it's just one?

How would you confirm that?
>>
No. 1099494 ID: 63709c

Even if it's not a fake, what did they have to sacrifice to fit in the energy for that shield?
This may well be another distraction. Keep distance while reassessing the situation.
>>
No. 1099497 ID: 1effd3

Well, that's an arm we're gonna have to steal later. i wonder how it'll function when a few tons of rock are ontop of it
>>
No. 1099498 ID: 1effd3

>>1099493
its not this, we know the mech is real and has a presence here
>>
No. 1099631 ID: ed041d
File 173134610442.png - (11.57KB , 184x114 , Mech231.png )
1099631

You run a scan, far as you can tell the Mech is in fact real, but there are numerous errors popping up on the arm with the projector.

You recall these errors popping up when you scanned that Alien tech machine during your time with the Junk Division. Perhaps it's related?

Even then, you still need to deal with these two. It'll be a little longer before your signal can break through the jamming at best, do you want to prepare a message or a command if need be?
>>
No. 1099632 ID: 206746

Should finish off red one's damaged leg so they're fully immobile. Then we can concentrate on baiting red two to revealing what their armament is.
>>
No. 1099635 ID: eb0a9c

Shoot the leg, then intentionally line up the two Red Masks, and switch to burst fire. Conserve ammo but keep the pressure on. Have one Red Mask think they're protecting the other, while the Box Walker prepares to ambush and mess up their formation.
>>
No. 1099717 ID: ed041d
File 173150994317.png - (55.46KB , 433x348 , Mech232.png )
1099717

You open fire, keeping the SMG fire on the second Red Mask, aiming your missiles on the damaged leg of Red 1.
>>
No. 1099718 ID: ed041d
File 173150999498.png - (46.05KB , 340x314 , Mech233.png )
1099718

Your gambit pays off, Red 1 stumbles and comes to a halt as you destroy the leg. You can leave him for the Box Walkers, hopefully.

That just leaves Red 2.

What will you do?
>>
No. 1099719 ID: 1effd3

"I'd taunt you by waving my hand at you, but my only hand currently has a gun in it."
>>
No. 1099743 ID: 355e44

"So are you guys just gonna stay down there or...?"
>>
No. 1099746 ID: eb0a9c

"What the helck arw yoot? A cwome? &#$)JJRR&"
Confuse Red Mask, as much they do you. Make the screen blur out as your words get unintelligible.
>>
No. 1099769 ID: 273c18

No taunting, only shooting. The shield is blocking you, but it can't cover the whole mech can it? Try aiming at various parts until you can find a spot the shield won't block. There might be some limitation to it, like maybe the mech can't move while shielding, which means if you strafe you could get a few bullets around it?
>>
No. 1099811 ID: ed041d
File 173168338067.png - (44.19KB , 486x255 , Mech234.png )
1099811

You keep the fire on, hoping to learn more about the shield. You can see that Red Mask 2 does pause to raise it, so it's not a mobile model. Something about it needs to be still to work.

Still, you're not gonna get anywhere anytime soon like this.

:StaticIcon: _37 __ _ead _e.

The jamming is finally starting to break down, you can hear your handler.

:StaticIcon: _ _e_eat 6_7 d_ y__ __ad me?

Any responses?
>>
No. 1099821 ID: 273c18

Tell them that two more red mask units are attacking you, controlled by one pilot. You disabled one but the other has an energy shield, you need countermeasures for the shield.
>>
No. 1099823 ID: 1effd3

>>1099811
"Being attacked by two Red Masks, missing an arm, low on ammo. Not great to be honest."
>>
No. 1099830 ID: 355e44

Ask for a turret at the mouth of the canyon. This shield seems like it can only face one direction at a time.
>>
No. 1099831 ID: eb0a9c

"RED MASK IS A HORDE! SEND BACKUP!"
Repeat this until he gets it.
>>
No. 1099983 ID: ed041d
File 173193954622.png - (20.55KB , 190x177 , Mech235.png )
1099983

>>1099821
>>1099823
>>1099830
>>1099831
You send all of this on repeat, you need support of any kind you can get right now, anything will do.

:StaticIcon: R___er t_a_ _37. _ac_up __ i__ou__. ___k _ivision offere_, th___e ____ing __ __ose r____ s_____t.
>>
No. 1099984 ID: ed041d
File 173193959089.png - (34.58KB , 439x271 , Mech236.png )
1099984

With the sound of a sonic boom, you see your backup flying in fast.

:WolfMechIcon: Junk Division Support, on its way. Need anything specific done first?
>>
No. 1099994 ID: eb0a9c

>>1099984
"We need to do them."
Gang up on the intact Red Mask until their weapons are damaged, then pair up against each weakened Red Mask and finish them off.
>>
No. 1099995 ID: 1effd3

>>1099983
"Help focus the undamaged Red Mask. It's got an energy shield it cant move when active. The damaged Red Mask has it's mobility hindered, but keep alert. Thanks for the hand.", you say, waving your broken arm stump.
>>
No. 1100036 ID: 6c233e

"This guy's got an energy shield. Get behind them and lets see just how much it covers."
>>
No. 1100045 ID: 19973a

Fire on the shield mech while Lupin closes in, either rooting it in place or shooting it in the back when it turns to face him.
>>
No. 1100125 ID: ed041d
File 173211497475.png - (31.93KB , 354x219 , Mech237.png )
1100125

You direct Wolf to get around behind and take Red Mask that way.
>>
No. 1100126 ID: ed041d
File 173211499053.png - (42.42KB , 404x230 , Mech238.png )
1100126

Red Mask disengages the shield and nimbly dodges quickly.
>>
No. 1100129 ID: 273c18

Good, just keep up the pincer attack. One of the two of you should be able to get hits in now.
>>
No. 1100138 ID: eb0a9c

Keep the pressure up and try to decapitate the head. This may be an AI clone, so don't hold back.
>>
No. 1100150 ID: 1effd3

>>1100126

Yep, this confirmed he cant focus on both of us on opposite sides of him. try to focus fire on the arm holding the shield, ONE of use will break it off
>>
No. 1100160 ID: 6c233e

Its worrying that it hasn't shown any offensive capability. Either its a distraction, or it has a nasty trick waiting. Don't stay too close, it might explode.
>>
No. 1100188 ID: ed041d
File 173228406905.png - (27.15KB , 419x131 , Mech239.png )
1100188

You press your advantage, Red Mask 2 seeming to pause, as a crackle of electricity runs up the arms of their mech.

:WolfMechIcon: MOVE!
>>
No. 1100189 ID: ed041d
File 173228411564.png - (30.89KB , 305x348 , Mech240.png )
1100189

You watch as Wolf dashes to the side, narrowly avoiding what looks to be a beam made of the same light material of the Shield blasting forward from Red Mask's hands.

You've discovered their offensive capability.
>>
No. 1100190 ID: 3df1ab

If you're in front of Red Mask, well... don't be.
If you're not in front of Red Mask, now may be the best moment to shoot. While staying mobile.
>>
No. 1100196 ID: 1effd3

>>1100189
... Yep, we're ripping his arms off.
>>
No. 1100224 ID: 6c233e

missle before it moves again
>>
No. 1100359 ID: ed041d
File 173255074695.png - (39.25KB , 560x169 , Mech241.png )
1100359

You fire a missile into Red Mask, it barely scratches the armor.
>>
No. 1100360 ID: ed041d
File 173255076906.png - (22.96KB , 220x184 , Mech242.png )
1100360

Red Mask's mech crackles with electricity once more. What is your next action?
>>
No. 1100362 ID: 3df1ab

Move to cover!
If you have none, use a missile to create a smokescreen and make sure your position behind it is non-obvious.
>>
No. 1100373 ID: 1effd3

>>1100360
Well... Shit.
It's durable enough to take a missile to the shoudler. I wonder if the joints are durable enough to handle being pulled in two directions...

Take cover, we DO NOT want to get hit by the death beam.
>>
No. 1100376 ID: 273c18

Can you shoot a missile while dodging? I wonder what happens if he gets hit while using that laser.
>>
No. 1100378 ID: 6c233e

Keep moving. Pepper some shots in while it's firing the beam to see if there's any effect.
>>
No. 1100454 ID: ed041d
File 173272107567.png - (41.06KB , 411x427 , Mech243.png )
1100454

You dodge to the side, your bullets peppering the Red Mask. It does something, but not much.

You need to strategize. You have a SMG, A Missile, and you have Wolf with Dancer, who has twin beam blades.
>>
No. 1100458 ID: eb0a9c

Aim your missile directly at his face while Wolf stabs him from behind. Even if you miss, the missile will keep him distracted.
>>
No. 1100459 ID: 63709c

Looks like red has good armor, so the best bet is to try to hit the joints. Keep it distracted so Wolf can set up a precision strike.

Don't forget about Red one, they might still punch you if you get too close.
>>
No. 1100467 ID: 273c18

I'd expect the beam blades to do a lot more damage. So you just have to provoke a beam attack so that Wolf can dash in and attack.
>>
No. 1100535 ID: ed041d
File 173289143447.png - (15.22KB , 188x144 , Mech244.png )
1100535

>>1100458
>>1100459
You fire a missile right into the face of Red Mask 2, it recoils, leaving room for a sudden swipe from Wolf and his Dancer mech.

The left arm is cleaved right off, suddenly you're aware of how much easier it is now that you have a friend helping out.

What's your next move?
>>
No. 1100537 ID: 1effd3

>>1100535
Check how it and the other one reacts. Then go for the other arm and take it down.
>>
No. 1100543 ID: 273c18

Yeah let's not forget there's another foe, despite them being disabled. Adjust if needed, but in general it seems Wolf is much better against the energy specialist mech than you are. Missiles or outright physical contact would be good distractions though to help Wolf land hits.
>>
No. 1100636 ID: ed041d
File 173316320087.png - (14.61KB , 201x189 , Mech245.png )
1100636

>>1100537
You look at the Mech, it seems to have paused...

What could it be doing?
>>
No. 1100637 ID: ed041d
File 173316323598.png - (18.56KB , 201x189 , Mech246.png )
1100637

Energy crackles along it, its eye glowing, it's going to do something!

What move will you make?
>>
No. 1100638 ID: 1effd3

>>1100637
It's either going to shoot an eye laser or self destruct!

TAKE COVER!
>>
No. 1100639 ID: 489269

You and wolf circle him at an increasing distance, a spiraling retreat. It can't shoot both of you, but it might try a pulse of some kind
>>
No. 1100651 ID: 273c18

That looks like a self-destruct. Run.
>>
No. 1100758 ID: ed041d
File 173333473403.png - (37.71KB , 358x387 , Mech247.png )
1100758

You quickly dodge out of the way, it's not from the optic of the mech, but a large energy blast is fired, it's unstable though, it spreads outwards.

Red Mask's mech seems to slow for a moment, energy still roiling off of it. Something is wrong with it.
>>
No. 1100759 ID: eb0a9c

Okay, looks like that drone's going critical. Full retreat, get to cover.
>>
No. 1100763 ID: 1effd3

>>1100758
yeah the drone seems to be overloading itself in an attempt to blast you away, or just blow itself up. Or both! getting nera it is NOT an option for Wolf if it does explode, so best keep taking cover and trying to disable it or shoot the arm off.

At least we'll get ONE arm, and its the one we know has a shield built into it.
>>
No. 1100768 ID: 6c233e

fire at it, don't give it time to cool down.
>>
No. 1100823 ID: ed041d
File 173349951828.png - (14.30KB , 175x167 , Mech248.png )
1100823

You open fire, attempting to distract the Red Mask, only for a sudden blade to stick out from behind it.

Seems Wolf got to Red Mask first.
>>
No. 1100826 ID: 1effd3

>>1100823
"Cut off the other arm and grab it before it decides to blow up"
>>
No. 1100884 ID: 6c233e

Given that they blew up the remains of the first mech in that earlier battle, they're probably going to do their best to keep this one out of your hands. Where did that first severed arm get to? Should grab it while you can.
>>
No. 1101000 ID: 8f9bc4

LOOT DAT BODY
GOTTA LOOT DAT DEAD KIDS BODY
>>
No. 1101022 ID: ed041d
File 173375923951.png - (36.54KB , 462x275 , Mech249.png )
1101022

You grab the other severed arm while you can, alerting Wolf to back off quickly as you go rocketing out, an explosion behind you as the Mech detonates.

Whatever that Red Mask was, it isn't anymore.

That still leaves the other Red Mask, as well as the Diplomats. Which should you check up on?
>>
No. 1101024 ID: 1effd3

>>1101022
have wolf check the other Red Mask, and you'll check the diplomat
>>
No. 1101025 ID: 63709c

Red one is stuck in the canyon without a leg. Ditch that loser and get back to guarding.
>>
No. 1101310 ID: ed041d
File 173436382364.png - (17.08KB , 260x126 , Mech250.png )
1101310

>>1101024
>>1101025
You let Lupin head off to handle the other Red Mask, you return to the Diplomats yourself.

In fact you see them both approaching their respective armored vehicles, it seems a resolution was gained in this time.

Do you want to ask how it went or do you want to wait until you return to base?
>>
No. 1101311 ID: 3df1ab

Do one more patrol around just to be sure, and ask how it went on the way back.
>>
No. 1101313 ID: 1effd3

>>1101310
remain on duty, ask about it on the way back. cant be distracted incase a third mask decides to say hi
>>
No. 1101374 ID: ed041d
File 173453610090.png - (43.82KB , 362x386 , Mech251.png )
1101374

You run one last sweep, you detect nothing, it seems the area is clear, the other Red Mask having been handled. Perhaps it escaped.

The Diplomat lets you know it's time to leave, you begin the journey back to base. It's not a total loss, you have some more alien technology stolen from the Monarchy.

Quite the success. Will you inform your handler, or just take the ride back home?
>>
No. 1101375 ID: 3df1ab

Inform your handler the mission was a success, but give no details until you're back home.
>>
No. 1101376 ID: eb0a9c

I'd say you did well; that alien technology is probably worth more than your entire mech.

But don't report until the mission is finally over. There could be a second ambush.
>>
No. 1101379 ID: 4b704a

Informing your handler sounds like a good idea.
>>
No. 1101385 ID: 6c233e

>>1101376
Good point, given how compromised communication has been, better not to let the enemy know you've got their arm.

Can you stick the arm on your own stump and try to pass it off as yours?
>>
No. 1101390 ID: 1effd3

Don't tell until we get back
>>
No. 1101408 ID: ed041d
File 173470790872.png - (10.35KB , 170x196 , Mech252.png )
1101408

You shoot off a small message to Hannibal to let him know you're done.

:HandlerIcon: Good to hear 637, bring it home, I can see your mech took a lot of damage.
>>
No. 1101409 ID: ed041d
File 173470810171.png - (59.54KB , 477x345 , Mech38.png )
1101409

You return to base, where shall you head to first? You still have the Mech Arm after all.
>>
No. 1101411 ID: 1effd3

>>1101409
tell the handler about arm and where you should put it
>>
No. 1101414 ID: eb0a9c

>>1101411
Do this

Head to the bar while your mech gets repaired
>>
No. 1101423 ID: 6c233e

Need to stash the arm in the garage, hide it in plain sight with a little disguising.
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