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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
1256 posts omitted. Last 100 shown. Expand all images
>>
No. 1119213 ID: fd169b

eat the whole pizza all by yourself
>>
No. 1119244 ID: 6d1406
File 176615934333.png - (20.86KB , 271x138 , Mech393.png )
1119244

>>1119197
>>1119213
You do so, it has been a long time since you've eaten. Usually you're hooked up to a nutrient IV while in your mech so feeding isn't a problem, even some of the augments in your body reduce the need for food. Still, actually eating is a benefit.

>>1119203
Having eaten it all, no you can say for certain that the taste is completely the same.
>>
No. 1119245 ID: 63709c

I guess the mystery is how corporate could provide pizza that isn't terrible
>>
No. 1119464 ID: 6d1406
File 176702111290.png - (22.74KB , 210x217 , Mech394.png )
1119464

>>1119245
It's a mystery for certain.

Well you've eaten, you're now just left sitting here. Your shift has completed so now you're on rotation until the next job comes in.

All you have left is to explore the base, hit the garage and review your mech, or go to what has been made of the barracks and rest.
>>
No. 1119496 ID: bfea63

Explore the base! Get a good lay of the land.
>>
No. 1119497 ID: fd169b

stroll around
>>
No. 1119576 ID: 6d1406
File 176736947920.png - (39.38KB , 614x265 , Mech395.png )
1119576

You opt to go explore the base, where do you wish to explore first?
>>
No. 1119580 ID: 70f58a

>>1119576
Let's check out the armory! Maybe get some firearms practice in.
>>
No. 1119584 ID: 124485

>>1119576
Try the armory. You could probably get yourself a weapon for whenever you need to fight outside of the mech.
>>
No. 1119597 ID: fd169b

what's in stock in the armory?
>>
No. 1119701 ID: 6d1406
File 176763105558.png - (48.39KB , 464x251 , Mech396.png )
1119701

>>1119580
>>1119584
>>1119597
You enter the armory, it is a large area manned by one old looking bulldog with a graying mustache, he has rows of weapons behind him, a range in operation. You can tell as well this isn't even all of the area, there should be an area for mech weapons as well.
>>
No. 1119704 ID: da4667

>>1119701
Don't really need a new weapon for the mech. Just focus on seeing if there's anything that you'd want for yourself.
>>
No. 1119788 ID: 6d1406
File 176779719945.png - (59.07KB , 422x292 , Mech397.png )
1119788

>>1119704
You approach the Quartermaster and opt to talk to him, see about weapons.

:ShopkeepIcon: Welcome to the ITA armory, what can I do ya fer?

What do you want to ask about?
>>
No. 1119789 ID: 70f58a

What's on stock? Got any laser rifles? What would he recommend for something reliable and suited for indoor combat?
>>
No. 1119803 ID: fd169b

inquire about sniping options for mechs
>>
No. 1119952 ID: 6d1406
File 176826127159.png - (46.15KB , 409x296 , Mech398.png )
1119952

>>1119789
:ShopkeepIcon: No laser rifles, most long arms aren't useful for mech pilots, we keep personal defense options in stock instead. However I do got this laser pistol here.

He holds up a bulky handgun, the lensed aperture signifying it is in fact a laser pistol.

>>1119803
:ShopkeepIcon: There are a few options there, what are you looking for specifically in terms of mech weaponry?
>>
No. 1119954 ID: fd169b

It just seems like we should look into very long range stuff in case we have to guide the alien mech again
>>
No. 1119969 ID: 620758

>>1119952
Yeah, we need a weapon if we're ever in combat outside of our mech.

He seems knowledgeable about various different weapons. Ask if there's any pros and cons for getting a laser pistol over something else.
>>
No. 1119997 ID: 6d1406
File 176840659808.png - (44.89KB , 337x342 , Mech399.png )
1119997

>>1119969
You ask about the pros and cons of a laser pistol.

:ShopkeepIcon: Energy efficient, accurate, and no recoil. However it needs to be recharged instead of reloaded so replacing ammo is tough, it gets hot easily and the lens can warp if you aren't careful, and it's not exactly stealthy.
>>
No. 1119998 ID: 6d1406
File 176840665404.png - (28.57KB , 290x211 , Mech400.png )
1119998

>>1119954
:ShopkeepIcon: There's a lot that goes into long range options for mechs, some are rail cannons, others are chemical ballistics, and finally there's energy weapon choices. Which do you want to learn about first?
>>
No. 1120026 ID: fd169b

balistics
>>
No. 1120027 ID: 70f58a

Rail cannons!
>>
No. 1120062 ID: bfea63

Rail weapons sound good.
>>
No. 1120065 ID: 124485

>>1119997
I say get the laser pistol. It seems reliable as long as we don't overuse it.
>>
No. 1120073 ID: 6d1406
File 176857159664.png - (21.19KB , 567x168 , Mech401.png )
1120073

>>1120027
>>1120062
:ShopkeepIcon: Alright we got one model in stock. A rail rifle will be deposited into your garage and you can use it for future missions. Have fun.

>>1120065
You decide to take the laser pistol.

:ShopkeepIcon: Good choice, have fun.

You have new weaponry, are there any questions you'd like to ask or are you good?
>>
No. 1120074 ID: d30887

Artillery
>>
No. 1120079 ID: 124485

>>1120073
Nah, we're good. Let's go do something else.
>>
No. 1120230 ID: 6d1406
File 176883177392.png - (39.69KB , 614x265 , Mech402.png )
1120230

>>1120079
You finish up at the armory.

You have a few other locations to visit, where would you like to go?
>>
No. 1120251 ID: fd169b

since its near you could pop into the launch bay
>>
No. 1120304 ID: 6d1406
File 176900629563.png - (14.10KB , 145x200 , Mech403.png )
1120304

>>1120251
You decide to visit Launch Operations
>>
No. 1120305 ID: 6d1406
File 176900633974.png - (75.53KB , 602x271 , Mech404.png )
1120305

The place is surprisingly empty, just old monitors and equipment for launching the spacecraft. It seems operational, but nobody is around here.

You could mess with the equipment.
>>
No. 1120316 ID: fd169b

probably best not to
>>
No. 1120319 ID: 70f58a

Odd lack of security here. Uh, maybe you should call someone and ask how you're able to get in so easily? On the other hand, if there's nothing on the launch platform maybe the console is locked down so pushing buttons doesn't do anything. On the other other hand, if someone unauthorized got in here they could sabotage the console itself.

Are there any buttons marked DO NOT PRESS?
>>
No. 1120320 ID: 94d85e

If anyone's here, fucking around with launch command would be a good way to get them to come running.
>>
No. 1120342 ID: 3c2897

If anyone asks why you're here, tell them you were looking for the "Muffin Button". You know, that button you push that immediately spawns in a fresh muffin to eat. That's why you're here.
>>
No. 1120365 ID: d30887

Plant listening bug, leave
>>
No. 1120452 ID: 6d1406
File 176943757734.png - (35.49KB , 263x305 , Mech405.png )
1120452

>>1120316
>>1120319
>>1120320
>>1120342
You consider your options, unsure of what to pick, though you're fairly certain there is no such thing as a "muffin button" and that the ITA would never install one anyways.

>>1120365
Sadly you don't have those, you're not a spy, you're a corporate soldier in all out warfare.
>>
No. 1120457 ID: 70f58a

Lacking any further information, probably shouldn't touch anything. Except maybe if you can find something harmless like the camera controls.
>>
No. 1120458 ID: 6d1406

The purpose of this update is to get a solid consensus on what to do next. Pick from what's been made available already and we'll go with that.
>>
No. 1120459 ID: 94d85e

Touch something. Do it. Press the button.
>>
No. 1120462 ID: 6d1406
File 176946836650.png - (51.45KB , 406x274 , Mech406.png )
1120462

Of all the choices, you decide to boil it down to this. There's a power button, you can turn on the console and begin to dig for whatever information is on there, it's a spaceport it has to have a record.

Or you ignore the thing entirely, and leave and go somewhere else, perhaps the barracks to rest for the night.

Those are your options, gain information or remain ignorant, if people come running or not is secondary.
>>
No. 1120464 ID: fd169b

Eh, why not. turn it on and see whats been logged
>>
No. 1120465 ID: 70f58a

>>1120462
Sure, let's snoop.
>>
No. 1120471 ID: bfea63

Yeah, turn it on, check that nothing auto-starts, and have a look at the contents.

A log, a diary, a user's manual...
>>
No. 1120487 ID: 6d1406
File 176960813816.png - (34.17KB , 272x268 , Mech407.png )
1120487

>>1120464
>>1120465
>>1120471
There is a brief hum as you hit the power button, and the screen boots up. There's a few records already on hand, you could probably read through multiple of them, nobody's come to get you yet so you have time.

What do you want to read first?
>>
No. 1120490 ID: 70f58a

Mechs!
>>
No. 1120491 ID: bfea63

Mechs, definitely.
>>
No. 1120569 ID: 6d1406
File 176978205425.png - (9.03KB , 632x442 , Mech408.png )
1120569

>>1120490
>>1120491
You load up the Mech records, it takes a few moment, it seems the latest records are lost. However it does bring up the records from a century ago, interesting, the names stand out somewhat.

Where do you start first?
>>
No. 1120570 ID: fd169b

Red mask
>>
No. 1120718 ID: 6d1406
File 177004188115.png - (27.54KB , 660x407 , Mech409.png )
1120718

>>1120570
You pull up Red Mask's record. There's more on the Mech Red 9 on another page, but the mech on the screen doesn't resemble any of the mechs you've faced. You do get a general history of what Red Mask was doing here.

Could the Red Mask you're facing now really be the same one? The records are from a century ago.
>>
No. 1120721 ID: 70f58a

"He was still only flesh"? ...I think we faced an AI based on Red Mask. That would explain the multiple mechs. Maybe it was a brain scan even.

Info on any of these mechs won't be tactically useful since it's so out of date. Could give us ideas on how to build our own tho.

Let's check the other two pilots. Bronson?
>>
No. 1120728 ID: bfea63

Hm, the text mentions legacy, which hints at several people bearing the mask in sequence. But that "only flesh" comment is indeed troubling.
>>
No. 1120806 ID: 6d1406
File 177021576381.png - (46.54KB , 887x446 , Mech410.png )
1120806

>>1120721
>>1120728
Could be, he could have also been heavily augmented, similar to how you were. Cybernetic research has been around a long time, there's some reports that the right implants and biotech can extend lifetimes. Add in the alien tech on the world...

You move onto Bronson. His mech has no parts listed, seems it was a proprietary industrial build, judging by the reports on topology reading.

However, the confirmation that the world is artificial, this is troubling. Why hide this?
>>
No. 1120810 ID: 70f58a

Hm, Mateo is in charge then? Check his bio.
>>
No. 1120818 ID: fd169b

oh is the planet named after him? or his family at least

lets read his file
>>
No. 1120857 ID: 6d1406
File 177039091394.png - (48.75KB , 888x397 , Mech411.png )
1120857

>>1120810
>>1120818
You pull up Mateo's file, kingbreaker certainly seems old, but the Mateo in the file is only a year or two older than you are when this report was made.

Something happened, the technology of this world got to Mateo in some way. Either by influencing darker desires or controlling him.
>>
No. 1120869 ID: bfea63

Wait... is this guy the local Monarchy's founder/ruler?
>>
No. 1120871 ID: d30887

A house of aristocrats that deposed royalists devolved into a royal family that looked down on aristocrats... what a disgrace.

Weird. This intel isn't just stale, it's archaic. Why hasn't this data been curated and updated?
>>
No. 1120872 ID: ee5a09

>>1120871
i guess.
>>
No. 1120876 ID: 70f58a

Check the Kingbreaker mech.
>>
No. 1120880 ID: 7fd219

>>1120806
>artificial world
>>1120857
>Mateo uncovered something and he shifted
Sounds like he might have uncovered some ancient technology that belonged to whoever made the planet. And that ancient technology messed with his augments, causing him to change.

I think the lesson here is that we should get some kind of protection for our augments, so we don't change like Mateo did.
>>
No. 1120931 ID: 6d1406
File 177064928347.png - (58.86KB , 829x455 , Mech412.png )
1120931

>>1120869
More than likely, considering what was said about Red Mask, Mateo might still be alive in some way.

>>1120871
You're not certain, this entire place seems old. The ITA surely has other spaceports.

>>1120876
You open up the build on the Kingbreaker mech, the parts are of course, outdated, your standard August mech is more high tech than this thing. This thing is also a medium assault mech as well, seems Mateo was a frontliner.

>>1120880
You're gonna need a dedicated surgeon for that, there might be one in Operations, there has to be an infirmary for that. Of course you've already connected to alien tech, how do you know you haven't been altered by it already?
>>
No. 1120932 ID: 70f58a

Alright shut it back down again. Don't wanna get caught with your fingers in it.
>>
No. 1120939 ID: fd169b

well that's something to think about. seems like the alien tech changes people. or maybe that's just greed
>>
No. 1121000 ID: 6d1406
File 177081970893.png - (31.63KB , 292x306 , Mech413.png )
1121000

>>1120932
You shut the terminal down, nobody's come by so you're fine for now. You're still concerned, you could ask if anyone knew about this, but who would you ask anyways?

>>1120939
Could be either, maybe the tech just empowered the greed.

With all that said, you're fairly certain you're done here. Where do you go next?
>>
No. 1121023 ID: 75ff8d

>>1121000
Let's go visit Operations
>>
No. 1121106 ID: bfea63

Yeah, let's stay on top of things. Operations it is.
>>
No. 1121131 ID: 6d1406
File 177125392976.png - (6.00KB , 235x111 , Mech414.png )
1121131

>>1121023
>>1121106
You move on to Operations
>>
No. 1121132 ID: 6d1406
File 177125423073.png - (32.06KB , 352x188 , Mech415.png )
1121132

You poke your head into the operations room, and find a chimp or a monkey in there, barking orders into a headset into an incredibly hectic room. Countless operatives and operations are going on in here.
>>
No. 1121133 ID: bfea63

Looks like now is not the right time to barge in. Which... is a bit weird, since the base is supposed to be laying low at the moment.
>>
No. 1121135 ID: 70f58a

Yeah let's not bother anyone.
>>
No. 1121144 ID: fd169b

handsome monkey, but don't bother him now.
>>
No. 1121189 ID: 6d1406
File 177142687956.png - (25.79KB , 326x248 , Mech416.png )
1121189

>>1121133
>>1121135
>>1121144
You opt to leave the official alone. It's not surprising that operations are still undergoing, the spaceport houses mercs but the ITA has their own forces undergoing other operations, there are after all a bunch of spaceships in orbit.

From the sounds of it, it's quite a frustrating situation. You know a bit about the ITA, they're supposedly glorified traffic cops for colonized space but in truth they're the oldest authority. At least a few worlds have burned at their discretion.

You're not left with much else right now, have you visited everywhere? What's left for you to do other than hit the barracks and sleep?
>>
No. 1121190 ID: bfea63

Let's hit the bed, tomorrow may be a big day.
>>
No. 1121226 ID: 70f58a

We haven't poked around the Garage.
>>
No. 1121335 ID: 6d1406
File 177159610494.png - (5.50KB , 205x77 , Mech417.png )
1121335

>>1121226
You decide to inspect the garage
>>
No. 1121336 ID: 6d1406
File 177159646211.png - (152.96KB , 649x457 , Mech418.png )
1121336

The inside of the garage is much different than you expected, you were expecting a mech hanger but there seems to be actual trucks and APCs in here. You can hear activity and it does sound like someone is here.

This place is an old Spaceport for certain.
>>
No. 1121348 ID: 70f58a

Let's go see what people are doing.
>>
No. 1121350 ID: fd169b

mosey around
>>
No. 1122539 ID: 6d1406
File 177186257674.png - (22.96KB , 314x224 , Mech419.png )
1122539

>>1121348
>>1121350
You wander about, between the vehicles, there are a lot of trucks here. You get near the entrance of the garage when suddenly an ape pokes his head out.

:MechanicIcon: Hey! What are you doing in here?

You ask him for his name.

:MechanicIcon: I'm Paul. The hell are you doing in here?
>>
No. 1122540 ID: 091137

'I'm one of the mech pilots. I've got nothing to do, so I'm just wandering atm'
>>
No. 1122541 ID: fd169b

There's nothing to do, so just looking around. Seeing what we've got and weather we'll stand a chance.
>>
No. 1122624 ID: 6d1406
File 177203023753.png - (38.74KB , 386x242 , Mech420.png )
1122624

>>1122540
>>1122541
You inform Paul that you're just wandering around, there's nothing for you to do.

:MechanicIcon: Ah, passing time and getting a lay of the land. I get it. Yeah for you pilots there's really just short downtime and the next mission, think you get wired up that way?

You're not certain.

:MechanicIcon: Well regardless, you've probably got a lot of questions. Go ahead, ask em. You wouldn't be the first one I've dealt with all day.
>>
No. 1122636 ID: af7275

>>1122624
Do any of these vehicles ever get used? What are they used for? And what's your opinion of the current situation on this planet?
>>
No. 1122644 ID: fd169b

Don't want to interrupt him while he's on the clock. Maybe you can hang out and talk while he works.
>>
No. 1122690 ID: 6d1406
File 177220443434.png - (38.10KB , 326x253 , Mech421.png )
1122690

>>1122636
>>1122644
:MechanicIcon: If you wanna stay here for a bit, that's fine. Got time to kill, just doing some tuneups.

:MechanicIcon: The APCs you should be familiar with, they're used for transporting people, occasionally VIPs for important missions.

:MechanicIcon: The trucks however are for cargo and logistics. Most of the parts around the ITA campuses on the planet get their parts shipped from here and there. These things usually ship them.

:MechanicIcon: Can't wait for this war to be over though, I want off this world...
>>
No. 1122711 ID: fd169b

oh yeah? Where's he want to go?
>>
No. 1122844 ID: 6d1406
File 177246335208.png - (42.64KB , 289x302 , Mech422.png )
1122844

>>1122711
He relaxes and leans against one of the trucks.

:MechanicIcon: Oh man... Pirmante, a lovely tropical world. I'd relax on the beach, just drink, and watch the waves. Far away from any frontier or war front, god what I wouldn't give for my job here to be up... what about you? Where would you go?
>>
No. 1122849 ID: 275850

>>1122844
Don't know, haven't really thought about it before, I'm usually taking jobs and piloting a mech. But if I could take a vacation……

Maybe I'll also go somewhere tropical. Wear a bikini, catch some sun, try and learn to surf, if my implants are waterproof.

Then again, I might go somewhere with lots of snow. Sit by a fireplace, drink some hot chocolate, try and learn to snowboard.

Wherever I go, I might try and find a date or something. Never been on one and I figure it'll be an interesting experience.
>>
No. 1122987 ID: 6d1406
File 177263542692.png - (92.63KB , 457x451 , Mech423.png )
1122987

>>1122849

You reply that you're not certain, probably take a vacation if you could, or at least get your implants corrected. Learning to surf, maybe sitting by the fireplace, getting your memories back and maybe find a date. There's a lot.

:MechanicIcon: Right you're one of them Indentured mercs. Sucks to here... anything I could do to help with that?

You're pretty sure he can't fix it, but it doesn't hurt to ask.
>>
No. 1122988 ID: 6d1406

[Slight error when it came to saving the art, can't correct it, will make sure it doesn't happen next time.]
>>
No. 1123039 ID: 124485

>>1122987
Yeah, might as well ask.
>>
No. 1123072 ID: fd169b

Does he have a secret side hustle that can bring in a lot of cash?
>>
No. 1123078 ID: 70f58a

Well, what's keeping us indentured? Just debt? I guess we'd have to find some way to get rich then. If it's some kind of prison sentence then we'd have to look for ways to get a pardon.
>>
No. 1123095 ID: 6d1406
File 177280843380.png - (53.00KB , 359x341 , Mech424.png )
1123095

>>1123039
>>1123072
You ask if Paul has a secret cashflow or anything.

:MechanicIcon: Nah, don't got that. Cases like yours are more about fulfilling a contract. I do know someone in the infirmary who is a wizard with implants, they owe me a favor.

>>1123078
You ask what could be keeping you indentured.

:MechanicIcon: It's usually one of three things, prison, money, implants. All 3 apply here on this damned planet. If you're indentured via debt then the jobs here will pay that off. If you're indentured for a prison sentence then this is a high risk zone that'll clear that, either you go free or you die. If it's tech and implants, then you're under a contract to test some experimental BS and this is just the kind of high chaos zone needed for it.

Well that's pleasant.

:MechanicIcon: My recommendation, visit my pal in the Infirmary, they'll get you tuned up and hopefully unlock some memories for you. By the way what company do you work for anyways? Different corps have their reasons so...

Do you tell him or just thank him and move on?
>>
No. 1123104 ID: 70f58a

>>1123095
Can't imagine why the name of the corp is a secret, may as well tell him.
>>
No. 1123133 ID: fd169b

yeah why hide it, if you know it
>>
No. 1123236 ID: 6d1406
File 177306430247.png - (48.33KB , 304x377 , Mech425.png )
1123236

>>1123104
>>1123133
You inform him that you're under contract with Kowalski-Wayne Mercantile.

:MechanicIcon: Oh shit, Kowalski Wayne? Oh lord... That... wow... yeah I think you should probably hit the infirmary or something. Like if you were with Wislon Scrap or something else that'd be somethin- and you don't even know. Right... look this is probably a little confusing for you. Do you want the information?
>>
No. 1123237 ID: 124485

>>1123236
If it's that bad, then yeah, I'd like the information.
>>
No. 1123239 ID: fd169b

yes
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