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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
1561 posts omitted. Last 100 shown. Expand all images
>>
No. 1129718 ID: ce8213

What are we up against next?
>>
No. 1129766 ID: bfea63

>>1129717
Ouroboros (or however it's spelled in your native tongue) is a rival corp described a bit at >>1086768
>>
No. 1129819 ID: 6d1406
File 178490546571.png - (30.70KB , 417x279 , Mech495.png )
1129819

>>1129712
>>1129718

:PilotIconF: What's the insider deal on the next mission?

:HandlerIcon: You're not part of the forward assault, the doors are nearly opened and it's gonna incite a lot. But the ITA has determined that if we can take control of what's behind them, then the war is over. The Monarchy has only lasted as long thanks to its access to alien technology. Which is where mech pilots like you come in, you get in during the chaos, take control or destroy what's in there.

>>1129717
:PilotIconF: Still missing a few memories

:HandlerIcon: Might just be some minor brain damage.
>>
No. 1129973 ID: 70f58a

>>1129819
I guess we're gonna need a fast mech for next mission.
>>
No. 1130008 ID: 6d1406
File 178516429338.png - (32.92KB , 231x287 , Mech496.png )
1130008

>>1129973
:PilotIconF: I guess we'll need a fast mech.

:HandlerIcon: You'll need more than that, I want you to rest up and get a new build outfitted, if not multiple. We're authorizing the use of backup parts for this mission, add in that alien machine of yours, it's gonna be a rough journey for certain.

:PilotIconF: Well hot damn.

:HandlerIcon: Neither of us wanted this, it's what we're stuck with for now.
>>
No. 1130009 ID: 6d1406
File 178516434892.png - (54.75KB , 829x455 , Mech Build Blank.png )
1130009

Take a look over all the parts you have, every weapon, and get to building. You will have a standard loadout as well as a backup.
>>
No. 1130277 ID: 6d1406
File 178576903450.png - (116.82KB , 829x910 , Mech497.png )
1130277

You get two mech loadouts prepped, your alien machine can grab whatever weapons it finds, it'll be useful.
>>
No. 1130278 ID: 6d1406
File 178576912015.png - (42.46KB , 300x349 , Mech498.png )
1130278

:HandlerIcon: You're gonna also wanna think about some more backup, maybe contact those allies of yours in the Junk Division. Reports show that Red Mask is back, and there's more than one.

Well that can be trouble.

:HandlerIcon: For now, rest up, tomorrow is the start of the end.

Do you wanna contact the Junk Division and ask for help, or do you wanna keep it to you and your machines?
>>
No. 1130282 ID: e30d3f

Contact them.
No guarantee they'll be available, but if so they could really help.
As for what's in it for them... is there some kind of bounty now on Red Mask or something?
>>
No. 1130323 ID: ce8213

coordinating with a strong team will keep us all safer.

as for loadout: since we have the alien mech its best to keep a distance.
rail gun and missile launcher paired with kinetic shield and machine gun if anything gets close.
>>
No. 1130360 ID: 6d1406
File 178593302132.png - (57.49KB , 829x455 , Mech499.png )
1130360

>>1130323
You get a loadout set for the alien mech
>>
No. 1130361 ID: 6d1406
File 178593321274.png - (40.56KB , 294x323 , Mech500.png )
1130361

>>1130282
>>1130323
You opt to contact the Junk Division, coordinating with a strong team should go better, especially with Red's ability to split themself across multiple mechs.

Leo picks up.

:LionMechIcon: Ah Fox! Good to hear from you again, gotta thank you once more for saving Tien's bacon on the way over here. I know he's a bit of a handful but truthfully, Lupin and I would miss him. We gotta stick together after all.

He's in a good mood.

:LionMechIcon: What do you need?
>>
No. 1130363 ID: 101e93

>>1130361
"Big job. Big, big job. High chance of death. Getting one objective completed would get all our debts cleared. You in?"
>>
No. 1130383 ID: ce8213

Big risk, big reward. want to team up?
>>
No. 1130389 ID: 091137

equipment-wise, i say someone brings a signal jammer. either the 'Red-Mask' Mechs have a singular AI controlling them remotely, or they each have an AI and are communicating to eachother in realtime. anything to give them a disadvantage. also means we wont be able to communicate to our allies while the jammer is up, unless we have a plan set up beforehand.
>>
No. 1130390 ID: 091137

>>1130389
actually, may not work. if we can control the alien mech remotely, there IS a chance the Red Mask mechs are controlled similarly.
>>
No. 1130396 ID: 70f58a

>>1130360
Giving the alien mech guns again? I thought the suggestion was a loadout for our mech.
>>
No. 1130673 ID: 6d1406
File 178611078530.png - (28.96KB , 232x220 , Mech501.png )
1130673

>>1130363
>>1130383

:PilotIconF: Big job, big risk, big reward.

:LionMechIcon: This is about the assault tomorrow isn't it?

:PilotIconF: Yes.

:LionMechIcon: Lupin and Tien have brought it up, Red Mask is probably gonna be there, aren't they?

:PilotIconF: Yes.

:LionMechIcon: Heh, figures. Wilson Scrap is backing this, all we want are the remains of Red Mask. We'll be there.

:PilotIconF: Thank you.

Do you have anything else you need to cover, or shall you move onto tomorrow?
>>
No. 1130674 ID: 101e93

"Red Mask may be a whole team. Be ready for a smash-and-grab."
>>
No. 1130698 ID: ce8213

oh yeah, warn them about what you know of red masks
>>
No. 1130857 ID: bfea63

Including the possible need to defuse or jam a self-destruct device ( >>1095964 ).
>>
No. 1130858 ID: 6d1406
File 178637129484.png - (25.83KB , 271x206 , Mech502.png )
1130858

>>1130674
>>1130698
>>1130857
You inform Leo of what you know about Red Mask.

:LionMechIcon: So we're dealing with someone who can work in perfect sync or split themselves, and has a self destruct mechanism. Great. Well, if that's all, we'll see you tomorrow.

Is that all?
>>
No. 1130877 ID: bb0461

that should be all
>>
No. 1130882 ID: f1bcd9

It may seem like a hopeless battle, against a terrible foe, but...

...well, nevermind. Good luck, Leo.
>>
No. 1130887 ID: 6d1406
File 178654628881.png - (10.06KB , 149x174 , Mech503.png )
1130887

With nothing else, you hit the barracks to rest, tomorrow is the final day.
>>
No. 1130888 ID: 6d1406
File 178654634665.png - (78.49KB , 560x350 , Mech504.png )
1130888

You awake, and get prepped, there are two mechs ready for you, which one will you take first? The ZM or the Strike mech you used a bit ago?
>>
No. 1130893 ID: bfea63

IIRC the Strike was a heavy build, I think we'll need to move fast, ergo the ZM.
>>
No. 1130895 ID: bb0461

yes go for speed
>>
No. 1130949 ID: 6d1406
File 178671843683.png - (79.34KB , 549x323 , Mech505.png )
1130949

You get yourself loaded into the ZM, you head to the cave entrance, meeting the Junk Division there.

:LionMechIcon: Here we go, the last job. The Monarchy's been pushing a lot of forces here, they know what we're up to. Any words, or shall we get to it?
>>
No. 1130955 ID: bb0461

there'll be time for words after, cause we're all getting through this
>>
No. 1130982 ID: bfea63

All I have to say is "Good luck everyone, and aim true."
>>
No. 1130985 ID: 101e93

"We will finally be free... one way or another."
>>
No. 1131034 ID: 6d1406
File 178697851289.png - (74.69KB , 560x504 , Mech506.png )
1131034

>>1130955
You opt to just get moving, Lupin's mech dancer quickly takes the lead, of course, he has speed.

Feels good knowing you got backup at least. The tunnels are somewhat empty, everyone else is making the major push, your job is to take advantage of this.
>>
No. 1131035 ID: 6d1406
File 178697856629.png - (47.36KB , 429x323 , Mech507.png )
1131035

That said the tunnels aren't empty, you find a few Box Walkers, quadruped units, artiller from the looks of it. You have a team on hand, you're in command.

What do you want to do first?
>>
No. 1131038 ID: 101e93

Find a way to subvert their comms first. If you kill them silently, they won't sound the alarm, but they'll be too dead to check in. If you spend the time to replicate their status reports you can stay in stealth for far longer.
>>
No. 1131039 ID: bb0461

>>1131038
if that can be done quickly. otherwise a pincer maneuver. long range in front draws fire, short range and melee come in from the sides
>>
No. 1131129 ID: 6d1406
File 178715175729.png - (127.68KB , 886x665 , Mech508.png )
1131129

>>1131038
>>1131039
You direct the pincer attack, Havoc and Dancer making short work. You got the element of surprise on hand thankfully, but you do catch a transmission go off, you didn't bring any jamming equipment, none of you did.

:LionMechIcon: Keep going, Lupin and I can catch up, we'll handle the reinforcements.

That's an option, or you could demand they continue on anyways.
>>
No. 1131135 ID: bfea63

Gotta split up to make sure you have a way out.
If the cliff you guys jumped down on the way in (or a similar one) is close to this location, it could make a nice ambush point if the enemy reinforcements are speeding towards here.
>>
No. 1131146 ID: bb0461

Okay, don't make a last stand or anything though. if there's too many of them then catch up and we'll take them together.
>>
No. 1131162 ID: 6d1406
File 178732161633.png - (38.44KB , 408x175 , Mech509.png )
1131162

>>1131135
>>1131146
You tell Leo no last stands, if it gets overwhelming get out, take the entrance and try to use it as an ambush point.

From there, you and Tien take off, back into the tunnels.
>>
No. 1131163 ID: 6d1406
File 178732167932.png - (68.65KB , 785x620 , Mech510.png )
1131163

You fire a scan down the line, and get pinged back 4 paths, one of them has to lead to the giant door, but you're unsure of which one. You're not splitting up with Tien that's for certain.

Which path do you take?
>>
No. 1131164 ID: bfea63

Let's try B again.
>>
No. 1131166 ID: a50201

Do you think you can create a false path down the tunnel you don't go down? Might be overkill but you never know if enemies could be sent to follow you.
>>
No. 1131169 ID: bb0461

yeah B
>>
No. 1131285 ID: 6d1406
File 178757881027.png - (50.17KB , 459x490 , Mech511.png )
1131285

>>1131164
>>1131169
You and Tien head down Path B.

>>1131166
You can in fact do that, you connect to the alien mech and direct it down that path.
>>
No. 1131286 ID: 6d1406
File 178757884521.png - (34.94KB , 319x215 , Mech512.png )
1131286

It's a bit of a headache to split your attention like this, but useful.

Do you have any other commands for the machine so you can refocus?
>>
No. 1131288 ID: 101e93

Have the machine passively scan for troops, supplies, and anything out of the ordinary, and prioritize in that order.
>>
No. 1131344 ID: 6d1406
File 178775278579.png - (32.94KB , 283x250 , Mech513.png )
1131344

>>1131288
You lay out the targets for the machine, it pings back and you set it to keep you updated at regular intervals. This'll hopefully prevent you from splitting your attention too much.
>>
No. 1131345 ID: 6d1406
File 178775288657.png - (42.43KB , 620x450 , Mech514.png )
1131345

You return to the now, in your body, in your mech, rounding a corner.

:HawkMechIcon: Picking up a contingent of enemy units around the corner. Get ready.

You hit a pulse and see them just hiding behind the corner.

:PilotIconF: Roger that.

How do you want to handle this?
>>
No. 1131353 ID: 101e93

This is what your missile launcher is for. It's gonna get loud, but with that many enemies and no stealth route, an alarm is inevitable.
>>
No. 1131355 ID: bb0461

yeah its a perfect setup- wait this seems like a trap. who's got a scope? we need to peek past these boxes and see what's waiting.
>>
No. 1131416 ID: 6d1406
File 178792748909.png - (244.14KB , 1067x815 , Mech515.png )
1131416

>>1131355
You peak around the corner, more tunnels, but a group of box walkers are working with a large hole, you can hear something coming from it, a grinding noise.
>>
No. 1131420 ID: 091137

sounds like its probably some kind of drill tryong to breach the loot cave. either we can blow up the boxers or just... shove them in ontop of the drill
>>
No. 1131427 ID: bb0461

that looks un-traplike enough. blast em into the hole.
>>
No. 1131528 ID: 6d1406
File 178819061652.png - (99.97KB , 1076x466 , Mech516.png )
1131528

>>1131420
>>1131427
You and Tien take the initiative and attack, they can't defend themselves, they're unarmed worker models.

You hear them clatter.
>>
No. 1131529 ID: 6d1406
File 178819068537.png - (57.83KB , 543x377 , Mech517.png )
1131529

You lean over and look inside, it's a kilometer or two in terms of distance but your mech's sensors can mark it out easy enough.

There's metal in this hole, seemingly welded together or something, just... there.
>>
No. 1131537 ID: bfea63

Where are you relative to the approximate location of the door?
>>
No. 1131550 ID: bb0461

They sealed something off eh? Well can't stop for that, have to keep securing the location, then can come back to break through later.
>>
No. 1131590 ID: 6d1406
File 178836672276.png - (98.27KB , 624x795 , Mech518.png )
1131590

>>1131537
>>1131550
You run a ping, and get your positional data relative to your current location, in that moment you also get a responding ping from friendly ITA forces.

You get a brief map of your location and the radar pinging down the tunnels, you're not too far off from the main objective, just a little further. Two chambers, upper and lower, both have activity judging by radar and how the Monarchy appears to be operating. It's a coin flip.

What do you take?
>>
No. 1131593 ID: bb0461

take the right path
>>
No. 1131631 ID: bfea63

Concur, go for the right one.
>>
No. 1131729 ID: 6d1406
File 178879805156.png - (35.53KB , 350x409 , Mech519.png )
1131729

You dart into the right chamber.
>>
No. 1131730 ID: 6d1406
File 178879810577.png - (113.86KB , 1083x593 , Mech520.png )
1131730

And are faced with what looks to be a large tank unit with a singular box walker in the front.

Well then.

:HawkMechIcon: We got this, what's the plan?
>>
No. 1131738 ID: bb0461

The mech could provide cover while one of you approaches. Then when the tank does its initial barrage the other comes in
>>
No. 1131744 ID: bfea63

This gun looks bad news, but its weekness is probably elevation. Throw a missile at its missile racks and is that doesn't take it out, try jumping over the tank to strike its behind.
>>
No. 1131843 ID: 6d1406
File 178896472350.png - (78.93KB , 555x482 , Mech521.png )
1131843

>>1131738
Unfortunately the Alien machine has pinged in yet, it's still on its mission. The thick walls of the caves are probably interfering with the signal.

>>1131744
It starts tracking, Tien opens fire with Frontline to let you get a chance at one of the missile racks with your own. Damage is minor but the heat can be felt from the plasma blaster.

You raise your new shield, built from the recovered tech of the Red Mask arm you grabbed.

Next action?
>>
No. 1131845 ID: 101e93

Overload the cannon with weapons fire. If you can destroy it in time, it'll take out the missile launcher. Don't waste time destroying the rest if it can't fight back, you're on the clock here.
>>
No. 1132009 ID: 6d1406
File 178939822811.png - (88.78KB , 912x424 , Mech522.png )
1132009

>>1131845
The unit opens fire with missiles of its own, you think you have the pattern. Fires the plasma gun, and then while that cycles it fires missiles.

So devise a plan around that, and maybe you can figure out how to overload its turret unit and take it out.
>>
No. 1132012 ID: bfea63

Can you get on the turret while it faces away from you?
If you can blow the hatch open, you can likely take out the crew... Or should they surrender, order them out of the tank so you can blow it up.
>>
No. 1132015 ID: bb0461

When it fires its laser you can boost over it to get on its back
>>
No. 1132046 ID: 6d1406
File 178957030575.png - (56.76KB , 424x389 , Mech523.png )
1132046

>>1132012
>>1132015
The machine is distracted now, tracking Tien. You take the chance and hop up on the turret and look down upon the control unit, a Box walker plugged in.

You tell it to surrender.

:GenericPilot3: Make me, fool!

If it insists, what will you do?
>>
No. 1132047 ID: bfea63

Now I wish we had taken the beam blade.
Just shoot at whatever looks vulnerable then: joints, thinner armor if you can spot any, sensor arrays...
>>
No. 1132065 ID: bb0461

can at least missile that sensor port on the front
>>
No. 1132099 ID: 6d1406
File 178973882609.png - (23.35KB , 251x255 , Mech524.png )
1132099

>>1132047
You do in fact, have the beam blade, and plug it right into the Box Walker unit. Taking out the control center.

You hear screaming over comms for a brief moment, before it... dissipates and fades.
>>
No. 1132100 ID: 6d1406
File 178973888269.png - (34.58KB , 313x321 , Mech525.png )
1132100

You get a ping from Tien.

:HawkMechIcon: Good work, we've only got a little farther to go. This'll make Lupin and Leo's catchup much easier.
>>
No. 1132112 ID: 70f58a

>>1132099
...I don't think that counts as making them surrender.
>>
No. 1132128 ID: bb0461

on to the next chamber
>>
No. 1132132 ID: 2aebd6

Onwards.

>>1132112
That's why the "getting them to surrender" part of my suggesion was optional. Thede guys are hard to convince.
>>
No. 1132134 ID: 101e93

Uh... you might want to make sure he's dead.

Put a missile in the control box and detonate it, just to be sure. Then salvage any weapons/gear you can and move on.
>>
No. 1132231 ID: 6d1406
File 179001458469.png - (57.84KB , 472x368 , Mech526.png )
1132231

>>1132134
You leave a missile on a timer, and dart out with Tien. The machine going up, that's one less unit to worry about getting on your case in the near future.
>>
No. 1132232 ID: 6d1406
File 179001461823.png - (27.72KB , 359x285 , Mech527.png )
1132232

There's only one chamber left before the door, and the final bout.
>>
No. 1132233 ID: 6d1406
File 179001486812.png - (47.27KB , 571x312 , Mech528.png )
1132233

You enter the last chamber, a frozen crystal substance in the center, no signs of any machinery, presumably from the other chamber you were in earlier they had moved.

There's something beneath the crystal surface.
>>
No. 1132235 ID: 70f58a

Wait for the alien mech to catch up.
>>
No. 1132245 ID: bb0461

something like, that's going to burst out in ambush?
>>
No. 1132247 ID: 101e93

More missiles! Throw them down the pit to act as gas canisters, you'll temporarily get higher DPS if there's an ambush from below.
>>
No. 1132314 ID: 6d1406
File 179017681302.png - (81.67KB , 643x484 , Mech529.png )
1132314

>>1132235
You wait. Finally getting a ping back, the machine is on its way. Your own mech is still in good condition, you've managed to avoid major damages so far by ambushing and relying on Tien for support. You don't know if you'll need the backup mech but it won't hurt.

>>1132245
You inspect the pit, it's frozen over with teal blue crystal, and inside you can see... a shape, a figure, something trapped within, larger than your machine, far far larger, reaching out.
>>
No. 1132329 ID: bb0461

guess that's not getting out.

better take a look down the corridor you didn't take, just so nothing unknown is at your back.
>>
No. 1132330 ID: 091137

leeeeet's hope thats nothign to worry about
>>
No. 1132349 ID: 6d1406
File 179034704394.png - (53.21KB , 682x416 , Mech530.png )
1132349

>>1132329
You send a quick ping down the other path, and get nothing back. Seems nobody's coming to chase you.

You get another ping from the Alien Mech, it's catching up. Only one spot left to go.
>>
No. 1132354 ID: 101e93

While you have the time, rig some more missiles and put them on a remote detonator. You'll free/destroy this monster as your escape plan!
>>
No. 1132356 ID: 70f58a

>>1132354
How about no. That's a waste of munitions, the crystal prison is bigger than our mech which means the missiles won't make a dent.

>>1132349
The mission is to take control of or destroy what's here. I don't see any way to do either. Try calling back to base to report what you've found.
>>
No. 1132363 ID: bfea63

Time to take a sneak peek at what's happening in the door chamber.
>>
No. 1132429 ID: 6d1406
File 179060032962.png - (23.53KB , 244x287 , Mech531.png )
1132429

>>1132356
You try to send a message to base, nothing. You're too far underground with no proper signal, anything you could get out would need to bounce out of the caves first.

>>1132363
You advance forward, into the final chamber.
>>
No. 1132430 ID: 6d1406
File 179060058415.png - (101.61KB , 871x719 , Mech532.png )
1132430

And enter the final chamber, you had seen the door from a distance before, but now, here? You realize how much it dwarfs you. You start to ponder why a door would need to be made this large, and if it has anything to do with that figure trapped in the crystal.

The alien mech finally catches up to you.

:HawkMechIcon: What's next? We're still waiting on my teammates.
>>
No. 1132434 ID: bfea63

Take a good look at the material of the door and the walls and floor around it. Sometimes, the walls are weaker than the door.
>>
No. 1132436 ID: 70f58a

Maybe we need that big mech to open the big door. I guess we should at least try attacking the crystal with something, does the energy blade have infinite ammo?
>>
No. 1132437 ID: 502ee5

The door is probably for whatever's in the pit.
>>
No. 1132439 ID: bb0461

either of those suggestions are good. testing the materials while you wait for the others
>>
No. 1132475 ID: 6d1406
File 179078030361.png - (153.21KB , 1045x1008 , Mech533.png )
1132475

>>1132434
You take a look at the door, and realize just how massive it is, perspective shifting it somewhat. Whatever it's made out of, it's sturdy stuff. The stone is thick and heavy for certain, you don't think you could cut through it with your current weapons.

>>1132436
It lasts as long as your onboard generator does, but truthfully you think maybe awakening a giant is a bad idea.

>>1132437
You concurr.

You sit and wait, best option you have at the moment, when suddenly you hear.

:RedMaskIcon: There you are.
>>
No. 1132476 ID: 091137

>>1132475
Remember, he's specifically equipped for mech to mech combat this time. Hopefully theres only the one mech this time...
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