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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
956 posts omitted. Last 100 shown. Expand all images
>>
No. 1107568 ID: d30887

Set up turrets in obscure positions to ambush foes.

Drones should patrol the area to warn you in advance.
>>
No. 1107590 ID: 6c233e

one turret to secure the point, one drone to scout around, and hold the strike in reserve
>>
No. 1107628 ID: 9a9e86

Hm, what we'd need is some cover, or a chance to dig in.
Oh well, I guess we'll need to build our cover out of downed enemy box walkers...

And yeah, we're definitely holding the strike in reserve for when the big push comes.
>>
No. 1107652 ID: 6d1406
File 174662583489.png - (30.40KB , 305x344 , Mech298.png )
1107652

You get yourself set up, you have a strike in reserve, you're ready... are you ready?

Are you ready?
>>
No. 1107701 ID: 6c233e

Ready to run and gun
>>
No. 1107703 ID: d30887

Nope, but that's what testing is for
>>
No. 1107738 ID: 6d1406
File 174679669045.png - (52.57KB , 826x224 , Mech299.png )
1107738

It begins, the simulation loads in the enemy forces, a bunch of box walkers and a big looking melee focused Mech. It has a physical blade from the looks of things.
>>
No. 1107739 ID: 6d1406
File 174679671645.png - (32.72KB , 199x216 , Mech300.png )
1107739

You charge forward, you can hear the sentry firing, what is your first action?
>>
No. 1107740 ID: 9a9e86

Grenade smack in the middle of the left group.
>>
No. 1107782 ID: 6c233e

grenades to keep the little guys busy, charge the big guy
>>
No. 1107913 ID: 6d1406
File 174705782469.png - (47.38KB , 325x256 , Mech301.png )
1107913

You fire a grenade at the crowd to your left, Box Walkers are cheap, their only advantage is in cost and numbers, mechs like yours are dedicated and expensive.

The big Mech readies its sword, ignoring the plight of its comrades. What is your first action against it?
>>
No. 1107919 ID: 9a9e86

Try a feint with your own blade so you can get him to parry wrong and hit him with your real strike.
>>
No. 1107922 ID: 6c233e

parry with your sword so he'll be open to shotgunning
>>
No. 1107953 ID: e1219d
File 174715605266.jpg - (13.08KB , 474x334 , cloudflare.jpg )
1107953

637 tries to contact base
but.. BUT... BUT!
this popup appears and his computer is rendered useless
he searches nearby shops for a keyboard and mouse
>>
No. 1107998 ID: 6d1406
File 174723169428.png - (64.88KB , 598x408 , Mech302.png )
1107998

>>1107919
>>1107922
Your swords clash, a loud thunderclap is heard, physical blades and beam blades striking.

You have an opening, do you take it with the shotgun?
>>
No. 1108024 ID: 9a9e86

Let's save the shotgun for the next melee guy.
His blade is out of the way, time for a quick thrust (followed by a quick pull back to avoid a possible retaliation).
>>
No. 1108040 ID: 6c233e

you know what his blade is missing? a crossguard
Parry again but slide the along his blade until you slice through his wrist.
>>
No. 1108122 ID: 6d1406
File 174740520665.png - (29.76KB , 284x201 , Mech303.png )
1108122

You attempt to get in close, but feel yourself get hit hard by the heavy blade, and are knocked back.
>>
No. 1108123 ID: 6d1406
File 174740540024.png - (46.88KB , 285x415 , Mech304.png )
1108123

You land upright, quite well in fact, almost like it was nothing. The damage you have taken is minor but it seems attempting to fight a close melee build is not that simple.
>>
No. 1108125 ID: 63709c

Need to take this guy out before more show up. Try shotgun while charging, so he'll be blocking that when you arrive for a sword attack
>>
No. 1108254 ID: 6d1406
File 174766846875.png - (36.28KB , 242x268 , Mech305.png )
1108254

He blocks the shotgun blast with his large blade, the benefit of a sword that large is it does double duty as a shield, especially against mech sized shotgun pellets.
>>
No. 1108255 ID: 6d1406
File 174766853755.png - (40.69KB , 494x277 , Mech306.png )
1108255

You draw your blade and prepare yourself, this is one tough boss. Maybe indirect fire may work better?
>>
No. 1108308 ID: 248c02

Damn, I hoped to save the trick shots for enemies who would have learned from this one.
If not done already, position yourself so the main enemy is between you and the surviving group of box walkers (shoukd be already the case if they're hanging back watching you two duke it out).
Increase the grenade timer and shoot one so that it bounces off the walkers and rolls back to him.
Distract him with a sword attack so he won't see it coming.
>>
No. 1108319 ID: fd169b

>>1108308
that should work
>>
No. 1108671 ID: 6d1406
File 174826890873.png - (63.66KB , 626x525 , Mech307.png )
1108671

You set the delay on one of the grenades, and hear the rattle of the turret finally catching up in the sim. It starts to pick off the remaining walkers as you bounce the grenade off of one, the enemy mech is caught in the explosion.

What do you want to do next?
>>
No. 1108672 ID: 9a9e86

Confirm it's neutrlized, if it's not then shoot it while it's off-balance.
Now to cut down the remaining walkers and see what else is coming our way.
>>
No. 1108715 ID: fd169b

Are box walkers small enough to kick or throw at him?
If yes then do so as cover for a feint that appears high then strikes low, at his legs.

If no then aim a missile to hit behind him while you attack from the front.
>>
No. 1108771 ID: 6d1406
File 174843735390.png - (23.48KB , 195x208 , Mech308.png )
1108771

The smoke clears, and the heavy Mech is still in tact, damaged but still functioning.

You're glad this is a sim because you'd be asking what this thing was made out of.
>>
No. 1108772 ID: 6d1406
File 174843740925.png - (69.72KB , 667x835 , Mech309.png )
1108772

>>1108715
You kick a Box Walker to feint, the enemy mech slices it in half effortlessly.

But you have an opening, what do you do? Drones? Grenades? Shotgun? Missile?
>>
No. 1108775 ID: 60f778

Missile
>>
No. 1109009 ID: 6d1406
File 174888393812.png - (19.45KB , 174x147 , Mech310.png )
1109009

You open with a barrage of missiles at the enemy mech.
>>
No. 1109010 ID: 6d1406
File 174888397792.png - (41.84KB , 292x218 , Mech311.png )
1109010

It's keeping them on the back foot but their armor is tough, even with the direct damage you did with your grenades. You're making progress.

What's next?
>>
No. 1109013 ID: fd169b

this guy's entirely too tough. Lets pull back for a sec. We need to reserve ordinance for the next wave, any visual on them?
>>
No. 1109080 ID: 9a9e86

Looks like the only way to get this guy off your back will be combined arms.

User your blade to force him to parry, and shotgun him in the face.
>>
No. 1109104 ID: 6d1406
File 174906254210.png - (76.36KB , 364x570 , Mech312.png )
1109104

>>1109013
You pull back, you have one minute and thirty seconds left on the timer, you only have to wait for now. It'll all end soon enough.

No sign of any other forces, just the enemy mech. Your turret is out of ammo, all you have left are the helicopter drones and a singular strike.

What will you do?
>>
No. 1109105 ID: 63709c

Call in the drones. With our luck he'd parry the orbital strike
>>
No. 1109122 ID: 273c18

Drones should make a good distraction.
>>
No. 1109163 ID: 6d1406
File 174921660322.png - (108.71KB , 841x456 , Mech313.png )
1109163

You send the drones in, they begin to harass the Enemy Mech, it can't do much with no ranged weapons but their weapons are so low caliber it might just be annoying it.

Still, it's distracted, and you have less than a minute left. What will you do?
>>
No. 1109165 ID: 5836b7

Drones focus on the damaged part of the head. You engage in swordplay to keep him from blocking. Don't have to try and hurt him, just enough to keep his sword occupied.
>>
No. 1109364 ID: 6d1406
File 174947881542.png - (33.61KB , 372x230 , Mech314.png )
1109364

The drones begin to harass the enemy mech, you prep your sword but then you remember.

The goal of this sim is extraction, and you're under a minute left. Are you certain you want to engage?
>>
No. 1109368 ID: d30887

Pretend to initiate a duel, to buy some time, but stay at the extraction point.
>>
No. 1109371 ID: 63709c

Just keep ready to deflect or dodge if he attacks
>>
No. 1109380 ID: 273c18

Just harass with ranged attacks imo. If he tries to get close to you then you can use more explosives to discourage it.
>>
No. 1109440 ID: 6d1406
File 174964874552.png - (74.19KB , 820x494 , Mech315.png )
1109440

You opt to just harass the enemy mech and keep it on the backfoot, it's working, the timer clicks down.
>>
No. 1109441 ID: 6d1406
File 174964880766.png - (16.40KB , 128x173 , Mech316.png )
1109441

0:00

The mech ceases movement, slumping over somewhat. The simulation is over, you hear the sound of a technician in your ears.

:GenericMech4: So what did you think of the new machine? Pretty great huh?
>>
No. 1109442 ID: 63709c

To be honest, it didn't seem that different. Guess it's the kind of nuance only a tech expert like yourself would pick up on.
>>
No. 1109716 ID: 6d1406
File 175007977135.png - (42.31KB , 442x298 , Mech317.png )
1109716

:GenericMech4: Absolutely, it is very much a nuanced element here. The differences between the ITA ZM and the August are very much hard to spot, and that's a big selling point.

:GenericMech4: The August was a good jack of all trades for a long time and the ITA wanted to get back to a solid mass production unit. Able to fill any role needed in a pinch. The ZM however as it's currently being produced has the advantage of easier to access parts as compared to the August's outdated design needing specialized repairs.

:GenericMech4: While the ZM is slower its higher weight also makes up in stability, a significant enough blow may damage it but won't knock it offline. You'll be able to charge into the thick of things with it at your back. It's far from perfect but it's just good enough.

:GenericMech4: Any other questions?
>>
No. 1109823 ID: 6d1406
File 175025154257.png - (59.54KB , 477x345 , Mech38.png )
1109823

Well with no further questions, you step back outside and look at the Campus. What left do you want to do for today?
>>
No. 1109977 ID: 6d1406
File 175042582697.png - (11.03KB , 156x105 , Mech72.png )
1109977

With nothing else, you go to the Barracks to sleep off the day. Tomorrow should be interesting.
>>
No. 1109978 ID: 6d1406
File 175042587347.png - (33.99KB , 236x177 , Mech318.png )
1109978

You wake up to the entire compound shaking.

:HandlerIcon: 637! Are you awake?! 637 report!

Something is going on!
>>
No. 1109979 ID: 6d1406
File 175042594195.png - (71.12KB , 477x345 , Mech319.png )
1109979

:HandlerIcon: 637! Get moving, get out of there! The Campus is under attack! You need to hit the evac out of there!

You are awake, and can hear the explosions, the campus is being bombarded. You need to get to your mech, alternatively you need to see if there's any other way out of here, do you wanna risk a fight?
>>
No. 1109991 ID: 4878a9

Mech time, if just to be able to run away faster
>>
No. 1109999 ID: 9a9e86

Be it for fight or flight, you need your mech.
Ask Hannibal how much force is attacking, and if there's any defense organizing.
>>
No. 1110001 ID: 1effd3

>>1109979
Either way, mech required, you JUST got it!
>>
No. 1110105 ID: 6d1406
File 175068743955.png - (44.04KB , 405x250 , Mech320.png )
1110105

You exit the barracks, opting to get moving to the Hangar so you can get your mech. You are nearly deafened as a mercenary mech is opening fire in the direction of the attackers, defense is mounting.

:HandlerIcon: Keep moving 637, don't get distracted!
>>
No. 1110106 ID: 6d1406
File 175068753704.png - (14.59KB , 353x203 , Mech321.png )
1110106

You look out and see it, over the hill, is a rumbling Juggernaut Platform. Did they have more than one? Or did the Clark Monarchy rebuild the one you busted up?

You're invading a planet with resources and industry, of course it wouldn't be so simple.

:HandlerIcon: The Monarchy got tired and decided to take advantage of some downtime, the entire campus is under attack, get out of there! There are reports of Red Mask coming in!
>>
No. 1110107 ID: 6d1406
File 175068756152.png - (13.59KB , 177x119 , Mech322.png )
1110107

You make it to the Hangar, safety somewhat. Your mech should still be inside.
>>
No. 1110108 ID: 6d1406
File 175068770316.png - (58.13KB , 829x455 , Mech323.png )
1110108

You get inside, your mech is still there but it has no weapons loaded. You could get some weapons installed, but you risk getting caught in the crossfire even longer.

:HandlerIcon: Get out of there 637! We can replace weaponry but we can't replace an investment like you! Move!

What will you do?
>>
No. 1110109 ID: 1effd3

>>1110108
grab a goddamn giant lead pipe

or a sword that works too
>>
No. 1110114 ID: d30887

Take a few seconds to look for anything, then bail out. Ask for a gun if you find any allied mercs.
>>
No. 1110148 ID: fd169b

No time for install but grab any large object that would work as a blunt weapon or shield.
>>
No. 1110286 ID: 6d1406
File 175086028606.png - (59.13KB , 829x455 , Mech324.png )
1110286

You opt to just get out of there as fast as you can, no time to wait.
>>
No. 1110287 ID: 6d1406
File 175086030840.png - (65.67KB , 477x345 , Mech325.png )
1110287

You're in the Campus, people are evacuating, the Juggernaut is approaching.
>>
No. 1110289 ID: 6d1406
File 175086035922.png - (48.59KB , 331x492 , Mech326.png )
1110289

You look up, one of their massive attack helicopters is here.

What will you do?
>>
No. 1110293 ID: 1effd3

...Well, time to grab a rock and chuck it.
>>
No. 1110309 ID: fd169b

duck behind the garage
>>
No. 1110312 ID: 273c18

No weapons, can't fight that. You're not even useful as a distraction. Evacuate. Use the booster to catch up with the evacuees.
>>
No. 1110326 ID: 9a9e86

Yup, no way to attack it, so join up with the evacuees while moving from cover to cover.
>>
No. 1110429 ID: 6d1406
File 175104267690.png - (40.03KB , 405x280 , Mech327.png )
1110429

You take off using your Booster Kit, this thing has come in so handy. Explosions and gunfire go off around you, you need to get out of here, but where do you go? Who do you contact? You're with KW Mercantile and they don't have a heavy presence on this world, that's why you're here.
>>
No. 1110431 ID: 9a9e86

Contact the Junk Division, through Wilson Scrap if necessary.
If nothing else, they might be the next target.
>>
No. 1110437 ID: fd169b

>>1110431
aye, coordinate with them.
>>
No. 1110511 ID: 6d1406
File 175124725215.png - (23.37KB , 162x303 , Mech328.png )
1110511

You try dialing the Junk Division, and get contact with an automated service.

"Hello welcome to the Wilson Scrap line, this Automatic Network System is designed to help you with all your disposal needs. How can we be of service?"
>>
No. 1110513 ID: fd169b

Looking for removal services; of a mech pilot from a sticky situation.
>>
No. 1110595 ID: 9a9e86

Emergency in the K-W camp: Trash is overflowing!
>>
No. 1110616 ID: 6d1406
File 175146381543.png - (36.67KB , 524x388 , Mech329.png )
1110616

You radio in calling for assistance, you need the Junk Division now!

"All of our services are currently busy, please hold and we'd be happy to assist."

Damned AI networks, you insist you need the Junkers now, you're under attack!

"Please wait and our next available representative will be happy to help you!"

Seems like you're on your own for now. What is left? How are you going to handle this?
>>
No. 1110617 ID: 9ae84e

Let's review our CONTACTS. Was there someone we're forgetting? Also, is there an intranet connection?
>>
No. 1110636 ID: fd169b

get the heck outta dodge
>>
No. 1110678 ID: cfbe63

>>1110616
are there any spaceports nearby? may be time to get offworld for awhile.
>>
No. 1110788 ID: 6d1406
File 175190360035.png - (36.26KB , 367x225 , Mech330.png )
1110788

>>1110617
You start reviewing through your contacts, looking for any connection.

>>1110636
You keep on the move, so long as you have boost fuel you can evade the Helicopter.

>>1110678
No spaceports nearby, and even then you are unsure if you can actually leave. You were assigned to this world by Kowalski-Wayne's board, you might have commands in your implants to prevent you from physically leaving.

Suddenly you connect to something, you feel your nerves connect wirelessly to the Alien Mech the ITA had you test.
>>
No. 1110789 ID: 9a9e86

Ooooooh.
All right, find some cover for your meatspace mech, and grab some heavy AA weaponry (or failing that, extra boosters and a melee weapon) for the alien mech.
When ready, it will be time for a pincer attack.
>>
No. 1110790 ID: 9ae84e

Hmm yes may as well have the alien mech join the fight if you can control it at range. They said you are their greatest asset, and this way you can stay safe at the same time.
>>
No. 1110804 ID: c4c9af

Well. What if Red Mask discovered this as well? Would explain how he's in two places at once.
>>
No. 1110832 ID: fd169b

testing phase 2
Have it load up on missles and machine guns while its still in the hanger.
Your job now is to act as spotter and pick targets
>>
No. 1110978 ID: 6d1406
File 175206728456.png - (57.61KB , 829x455 , Mech331.png )
1110978

You command the Alien Machine to arm itself, it grabs two machine guns and two missile racks.
>>
No. 1110979 ID: 6d1406
File 175206734602.png - (90.53KB , 462x409 , Mech332.png )
1110979

You suddenly feel disoriented as it begins to rocket to your position, you don't even know where it was stored or if it was being transported out. Just sudden vertigo and nausea as you get the sensation of being in two places at once.

It awaits your commands, what is your first order?
>>
No. 1110980 ID: 9ae84e

Tell it to defend the base. Get to a vantage point to watch the fight and direct it to fire on specific targets. Also figure out some way to ensure it won't mistake allied forces for enemies...
>>
No. 1110995 ID: 77c3f6

We can't trust it will differentiate friend and foe so give specific targets based on appearance and placement. For example, tell it to target the helicopter currently firing on the unit on the ground.
As for yourself keep moving forward as best you can until you get oriented
>>
No. 1111030 ID: cfbe63

>>1110979
(so it does indeed have a flight booster of some kind)

Have it take on the air threats while you take on the ground threats, simple.
>>
No. 1111096 ID: 6d1406
File 175224142126.png - (23.89KB , 185x224 , Mech333.png )
1111096

>>1111030
With what weapons will you take on ground threats?
>>
No. 1111097 ID: 6d1406
File 175224149026.png - (27.98KB , 372x387 , Mech334.png )
1111097

>>1110995
You look up as you give the command for it to attack the helicopter, and hear a boom as it breaks through the thing in a sudden impact.

You recall how much trouble the Helicopter was and how you needed Lupin and his mech's assistance... but now? This is nothing.

You have power at your hands.
>>
No. 1111116 ID: fd169b

New priority: don't let the enemy capture the alien mech.

Look for anyone you can help escape before the jugernaut gets here
>>
No. 1111156 ID: 9ae84e

>>1111097
What's the situation like now? Any more big threats to steer the wrecking ball at? Also considering it seems to prefer melee combat you could relieve it of those machine guns once things calm down a bit.
>>
No. 1111177 ID: 6d1406
File 175250343272.png - (57.85KB , 757x755 , Mech335.png )
1111177

You've made some distance from the campus, and the Alien Machine lands next to you, awaiting further commands.

You connect into what satellites you can and take a bird's eye view, it's just the juggernaut headed your way right now.
>>
No. 1111178 ID: 9a9e86

Kick up a lot of dust (or use smoke if you can) in order to have the alien mech burrow under the ground without the enemy noticing. Then pretend to run away, luring the juggernaut above the improvised landmine and take it out from below.
>>
No. 1111179 ID: 9ae84e

Some missiles would soften it up before seeing if the alien mech can punch through that armor.

Try not to get shot.
>>
No. 1111191 ID: fd169b

>>1111178
that's a really good idea
>>
No. 1111235 ID: 6d1406
File 175267519022.png - (16.76KB , 634x309 , Mech336.png )
1111235

>>1111178
>>1111191
You do so, firing boosters to kick up as much dirt as you can so you can give the Alien Mech a command to dig underneath and get away, hiding itself until an opportunity appears to strike on the Juggernaut.
>>
No. 1111236 ID: 6d1406
File 175267525990.png - (55.89KB , 757x755 , Mech337.png )
1111236

Unfortunately with current conditions the dust doesn't last long and you can hear the rumble of the Juggernaut getting closer.

How are you going to lure it out?
>>
No. 1111244 ID: d30887

Order the alien mech to burrow towards the juggernaut while you back away slowly. Don't run until it fires.
>>
No. 1111252 ID: fd169b

Its still on route to destroy the base right? Make like you're going to hide in a building so it continues on.
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