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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
617 posts omitted. Last 100 shown. Expand all images
>>
No. 1095259 ID: 44c167

How far does this canyon go?
>>
No. 1095367 ID: ed041d
File 172288790619.png - (26.21KB , 737x175 , Mech200.png )
1095367

You run a ping and get a map built, your mech is about 9 meters tall. You could probably navigate this canyon if need be.
>>
No. 1095369 ID: 1effd3

if it heads towards our destination, follow it till we get out of range of whatever is above the cliff
>>
No. 1095373 ID: 44c167

Set the apc back down. Proceed down the canyon until clear of the guns.
>>
No. 1095527 ID: ed041d
File 172307822760.png - (45.62KB , 518x620 , Mech201.png )
1095527

You set the APC down and get rolling, you're making progress now but the expunging of the Gatling cannon has left you only with the Agamenon's deployables and a missile launcher, you still have the shield and could theoretically bash something with it, but currently, you're without a proper weapon.

You hear a buzzing and suddenly.

:HandlerIcon: 637, status report, what happened out there?
>>
No. 1095532 ID: 44c167

Report: Red Mask has been repulsed, but we are down a main weapon.
Now that we have coms back, any chance of retrofiting a deployable to deliver a gun?
>>
No. 1095539 ID: 1effd3

we fended off Red Mask and are currently in a canyon with the VIP. if you could send down a spare gun, that'd be appreciated.
>>
No. 1095585 ID: ed041d
File 172321142217.png - (32.99KB , 317x313 , Mech202.png )
1095585

>>1095532
>>1095539

You report that you fended off Red Mask but lost your main weapon.

:HandlerIcon: Not bad Wolf, not easy to keep Red Mask on their toes.

You request a new weapon.

:HandlerIcon: Give me a moment.

5 minutes pass as you continue advancing along.

:HandlerIcon: They can only spare surplus weapons, which leaves a few choices. An assault cannon, a SMG, a shotgun, and a bazooka. They're not very well made and determine what ranges you'll be fighting at, but it's better than nothing.

What will you take?
>>
No. 1095589 ID: b3eab7

Do we still have some missiles left? If so, I suggest switching to shotgun. Otherwise, we may want to stick to assault cannon.
>>
No. 1095592 ID: 8f9bc4

That's damn good for 5 minutes notice. We'll make do.
>>
No. 1095593 ID: 63709c

Assault Canon sounds good, short range you can shield bash and bull rush past so something longer range is best.
>>
No. 1095597 ID: eb0a9c

Get the SMG, you're in tight quarters, so favor flexibility over raw firepower.
>>
No. 1095598 ID: 1effd3

SMG, we need the dakka
>>
No. 1095708 ID: ed041d
File 172341811830.png - (41.97KB , 360x280 , Mech203.png )
1095708

The votes are tied for these two weapons, which one will you pick.

The SMG has close quarters usage and rapid fire full auto, but falls off at medium range and is inaccurate

The Assault Cannon has stopping power and medium range reach, but suffers the closer to close quarters a target gets as well as being long and unwieldy.
>>
No. 1095710 ID: 355e44

I still say assault, we want to deal with hostiles before they can get close to the vip.
>>
No. 1095718 ID: 1effd3

>>1095708
i vote SMG
>>
No. 1095722 ID: b3eab7

I think SMG will be better for this one.
>>
No. 1095837 ID: ed041d
File 172364626636.png - (25.02KB , 499x367 , Mech204.png )
1095837

You opt for the SMG, the pod is loaded and fired down, you track it on your systems.
>>
No. 1095838 ID: ed041d
File 172364636657.png - (16.26KB , 194x119 , Mech205.png )
1095838

You equip the SMG, you have a weapon now, any last requests, or shall you finish the job? You're nearly at the rendezvous point.
>>
No. 1095843 ID: 1effd3

finish the mission. once we ensure the VIP is delivered and we get paid, we can potentially go back to where we fought Red Mask and collect some loot. he was working for the corp that had access to alien tech right? so odds are theres a slight chance something you shot off of him had something good.
>>
No. 1095845 ID: eb0a9c

>>1095843
This, but hire a scavenger team to salvage instead. Red Mask has your number, you need professionals to determine when it's safe to loot.
>>
No. 1095866 ID: 355e44

bring em home
>>
No. 1095964 ID: ed041d
File 172390579990.png - (14.48KB , 203x142 , Mech206.png )
1095964

>>1095843
>>1095845
:HandlerIcon: Bad news 637, satellite footage just captured detonations back at your contact point with Red Mask. It seems like they intended to leave no evidence behind.
>>
No. 1095965 ID: ed041d
File 172390608639.png - (40.16KB , 415x231 , Mech207.png )
1095965

You get to the rendezvous point where you see a few box walkers, one next what appears to be some form of armored limo.

It seems you made it to the end point, congrats.
>>
No. 1095966 ID: b3eab7

Contact them to make sure. Do you or your charge have any signals to confirm identity?
>>
No. 1095967 ID: 355e44

Confirm that these are who you're meant to be meeting. Presumably there was some kind of code phrase set up before hand.
>>
No. 1095974 ID: 1effd3

confirm the contract is actually completed before the transfer. also damn, even expert scavengers will have difficulty finding anything if use if they blow it up
>>
No. 1096171 ID: ed041d
File 172417814089.png - (19.34KB , 247x124 , Mech208.png )
1096171

>>1095966
>>1095967
>>1095974

You connect to the Box Walker and one quick handshake later, you confirm this is the spot, the diplomatic meeting is to be held here. You and the other walkers around are to ensure everyone plays nice.

For now, you can sit back and review information if need be, or you could set a short alarm to wake you up in an hour or two. There may be other options.

What do you want to do?
>>
No. 1096172 ID: 1effd3

>>1096171
well we did our job so we get paid. Keep alert incase Red Mask decides to come back to say hello.
>>
No. 1096173 ID: 355e44

Keep alert. Ask the other guard if they had any trouble, or saw anything suspicious.
>>
No. 1096354 ID: ed041d
File 172441932810.png - (67.22KB , 381x471 , Mech209.png )
1096354

>>1096172
>>1096173
You stare up to the skies, on guard for anything else. You connect to the other guard on duty.

:GenericMech5: Yo, bit weird to get a message from some ITA stooge. Who do you work for?

You could answer, or you could go right to questions.
>>
No. 1096361 ID: 1effd3

>>1096354
Just my client, same as you. How did your end go? Mine was unpleasantly eventful.
>>
No. 1096516 ID: ed041d
File 172469025387.png - (20.26KB , 196x230 , Mech210.png )
1096516

>>1096361
You ask him about his trip, saying yours was way too eventful.

:GenericMech5: Red Mask huh? Didn't have anything like that. Fairly uneventful march from point a to point be. The Monarchy might have hired him, I don't know what's going on.

There's a bit of a pause.

:GenericMech5: I just want all of you off my planet honestly. Clark IV was a hellscape and the ITA did nothing to fix it, they only got involved once the Monarchy found those old caches. Suddenly nobody can leave the world, and the past 50 years go by with so many dying.

You think his information is incomplete. You recall your conversation about the Monarchy forming and declaring war on the stars.

You could bring it up, or leave it be, what do you want to say, if anything?
>>
No. 1096518 ID: 1effd3

>>1096516
Maybe mention it? but perhaps not right now. maybe ask for his contact details so you can chat later. if you mention it now, judging from his personality, he might get pissed off and try to shoot you.
>>
No. 1096541 ID: 355e44

Just say if it was up to you, you'd be gone already, and leave it at that. Back to watching for threats.
>>
No. 1096545 ID: 8f9bc4

Tell the guy you're still catching up since you got no memories of anything before the past (week? month?). The bartender's story of declaring war on the stars really makes sense, if the ITA let Clark IV go to hell. If you can't leave the planet, then you'll try to make yourself worth being around. Maybe these suits can do something to bring an end to this, but right now you two are working together to keep them safe so they can do their bureaucratic magic, so stay sharp, and keep a lookout.
>>
No. 1096664 ID: ed041d
File 172494124187.png - (31.10KB , 554x429 , Mech211.png )
1096664

>>1096541
>>1096545
:PilotIconF: If it was up to me, I'd be gone already. I don't remember much anyways, the past month is a blur.

:GenericMech5: Figures.

:PilotIconF: We just need to make sure our diplomats come under no harm, and then we leave. That's all.

:GenericMech5: Not like it matters much. The corps want our planet, there is so much buried underneath the surface, they won't be happy until they take it all.

You are a corporate soldier, you may have opinions on that, do you?
>>
No. 1096666 ID: 63709c

It's a rigged game, the only winning move is not to play. But you don't get that choice so grab what bright spots you can, while you can.
>>
No. 1096667 ID: b3eab7

Seeing how fanatical the Monarchy soldiers were acting, perhaps some technology is best kept out of all hands.
But for now that's above your pay grade, and you'll settle in the short term for breaking the Monarchy's grip on this world, and objective both of you agree on.
>>
No. 1096670 ID: eb0a9c

"Has it ever occurred to you that just as we worship worship the monarchies and corporations, those systems themselves might be mindlessly worshipping the rulers themselves?
I dunno, but this tech could prove that."
>>
No. 1096678 ID: 1effd3

"Can't we just agree that our bosses all suck?"
>>
No. 1096782 ID: ed041d
File 172522382602.png - (21.62KB , 262x181 , Mech212.png )
1096782

>>1096678
You opt to agree that your bosses all suck. You know that for certain with the ITA accountant who remained on world.

:GenericMech5: Spoken like an indentured slave.

You stand there and watch the horizon for an hour, it's utterly quiet. Your mech's sensors pick up a lot of arguing from the diplomats, but that's just part of the job. You'll be paid handsomely for this, and at the very least that new Mech should be ready.

:HandlerIcon: 637, radar just picked up something, approaching fast.

You turn to the Box Walker who is eying you with suspicion.

:HandlerIcon: Not involved with the Monarchy as we can tell.
:StaticIcon: It's interfering with communicat- y----- -- ---- --n.

Hannibal goes dead, you're by yourself now.
>>
No. 1096788 ID: b3eab7

Optically signal to the box walker to be on guard, something's approaching.
>>
No. 1096790 ID: 1effd3

It's Red Mask with a PvP build isnt it?

Tell our new friend to keep an eye on the VIPs, and get ready for... well probably just try not to die.
>>
No. 1096795 ID: 355e44

Shield up, position yourself so that the box walker isn't in a blind spot. If he's eyeing you that means he's suspicious himself.

get ready to intercept the intruder's first barrage.
>>
No. 1096943 ID: ed041d
File 172546055092.png - (24.45KB , 272x152 , Mech213.png )
1096943

>>1096788
>>1096790
>>1096795

You let the Box Walker know, turning to face the sky. Something is coming this way, and if you can do any damage, that'd be helpful.
>>
No. 1096944 ID: ed041d
File 172546059394.png - (20.57KB , 591x588 , Mech214.png )
1096944

You see it, off in the distance in the direction of the setting sun, something rapidly approaching. Your sensor systems on your mech detect that it is a mech, the head unit has been painted red.

It might be them.
>>
No. 1096954 ID: b3eab7

Okay, do you have any deployables left other than missiles? Because now would be a good time for turrets.

I'd say ask the box walker to hide behind some cover and try flanking Red Mask, since you should have most of his attention.
>>
No. 1096961 ID: 1effd3

>>1096944
>>1096954
dont think we'd even be able to call in deployables with our comms getting jammed like this. we need to know exactly what he's using, and its most likely something close and personal and fucking fast. We need terrain advantage, so if possible, we can make him follow us into the ravine.
>>
No. 1096974 ID: 355e44

His mission will still be to eliminate the diplomat. We can try to draw him into the ravine, but not until we know for certain he's targeting us.
>>
No. 1097003 ID: c06b20

It's possible this is the decoy, or the Red Mask's apprentice. Don't unload everything in one direction; your job is to protect your diplomat, not kill Red Mask.
Only fire what you won't need in their direction to make them dodge, and move the diplomats to a secure chokepoint.
Spam your deployables, though. If you can get lucky and transmit a signal, it could turn the tide.
>>
No. 1097112 ID: ed041d
File 172571852285.png - (33.95KB , 421x237 , Mech215.png )
1097112

>>1096954
You alert the Box Walker to keep close to the Diplomats and keep them protected.

>>1096961
>>1097003
You begin transmitting what you can to the Agamemnon, you hear little until suddenly.

:GenericMech1: Ag----non -ea-d-ng -o- B--s---g c---u-i--t--ns ----- m--utes --ld -n

Something is going on, best you can tell is that they're attempting to boost their communications system to cut through the jamming.

Doesn't matter much, as Red Mask Lands.
>>
No. 1097113 ID: ed041d
File 172571861013.png - (57.84KB , 434x414 , Mech216.png )
1097113

>>1096974
Judging by the build of his mech, you think he might in fact, be there for you...

:RedMaskIcon: Hello again, 637 Fox. Pleasure to make your acquaintance. Ready to die?
>>
No. 1097114 ID: 63709c

Looks like he's set up to barrage you as cover to close distance and spike.
So how about this? Beat him to the punch with your own charge. Boost up and shield slam him like a snowboarder. Even if he can spike through the shield he'll only hit your legs. Then he'll be open for smg to the face.
>>
No. 1097115 ID: 1effd3

>>1097113
"Quick question, how will this be any fun for you when I haven't even reloaded yet?"
>>
No. 1097117 ID: eb0a9c

Freak him out.

"THEY'RE IN MY HEAD! GET THEM OUT, GET-"
Cut comms, mash the controls, and shoot blindly around him. While he's distracted, boost up wildly - then change tactics and burst-fire straight to his legs.
>>
No. 1097121 ID: fd7f7d

So many possible one-liners... "Oh this isn't hell?" "Perhaps in a few decades." "Ain't gettin' paid enough to die." Still, gotta go with this. "Sorry - too busy impressing your employers." Looks like he's mostly got explosives. Get too close for him to use those without blowing himself up. Just watch out for that right arm of his - whatever it is it's not a hand.
>>
No. 1097122 ID: b3eab7

"So, is there an assassination mission on me yet, or are you doing this pro bono?"
>>
No. 1097125 ID: 273c18

I want to swing the edge of the shield at him. Like a big flat sword.
>>
No. 1097230 ID: ed041d
File 172597737412.png - (27.73KB , 263x161 , Mech217.png )
1097230

>>1097114
You waste no time and charge in, you don't even respond. Strong and Silent, you are pushing him back.

What is your next move?
>>
No. 1097235 ID: 355e44

Shield to block his view, shoot his foot point blank.
>>
No. 1097238 ID: 1effd3

>>1097230
>>1097235
Block his view agreed, force his machine off balance.
>>
No. 1097348 ID: ed041d
File 172623524696.png - (24.47KB , 218x206 , Mech218.png )
1097348

You block of Red Mask's view with the shield and open fire on their right leg.
>>
No. 1097349 ID: ed041d
File 172623528608.png - (17.91KB , 135x178 , Mech219.png )
1097349

Alerts fire, Red Mask has just managed to maneuver the arm around to fire one of their pile drivers into your shield arm, you have lost an arm unit.

Reaction?
>>
No. 1097350 ID: 63709c

While the shield is still between you push them back. Without a leg they should be less maneuverable, circle them just past arm's reach to look for an opening.
>>
No. 1097351 ID: 63709c

Is the shield still attached? Do we still have control in the shoulder joint?
>>
No. 1097356 ID: 1effd3

back up, and take out thier other leg. no legs make it hard for them to get in melee range
>>
No. 1097365 ID: e715a5

Well, shoot the arm off and he's got no close range options.
>>
No. 1097366 ID: 1effd3

>>1097365
he has his OTHER arm with a piledriver
>>
No. 1097476 ID: ed041d
File 172649612337.png - (78.36KB , 807x440 , Mech220.png )
1097476

You speed back and open fire with the SMG, Red Mask dodging as best as they can, firing a grenade from one of their shoulder cannons.

What is your next move?
>>
No. 1097477 ID: 1effd3

>>1097476
where is the grenade heading? if it's not the VIPs, dodge, if it IS the VIPs, block with shield. maintain midrange distance, continue focusing on his legs, or perhaps swap to his launchers.
>>
No. 1097480 ID: 1effd3

>>1097477
wait shit we just lost the shield arm
>>
No. 1097483 ID: eb0a9c

Tell the box operator to get the ambassadors to safety.
Concentrate on the legs until he's immobile!
>>
No. 1097485 ID: 355e44

keep up the fire and shoot a missle at him too.
>>
No. 1097551 ID: ed041d
File 172675690309.png - (37.94KB , 325x333 , Mech221.png )
1097551

>>1097483
You alert the Box walkers to keep the Diplomats safe, thankfully there are a few with Close In Weapon Systems mounted, so no grenades fired by Red Mask will strike.
>>
No. 1097552 ID: ed041d
File 172675695564.png - (26.73KB , 408x244 , Mech222.png )
1097552

>>1097485
You keep the pressure up, and fire a missile barrage, most miss but one strikes one of Red Mask's grenade cannons.

You are keeping the pressure up.
>>
No. 1097554 ID: 1effd3

ok so his right leg is damaged, and thier left grenade pod is destroyed, so he should be more forced to straif to his right due to the weight imbalance. use that knowledge to lunch a missile to where he *should* be heading, and keep focusing on his legs. removing his ablility to move will give us a huge advantage
>>
No. 1097564 ID: 355e44

>>1097554
this, but keep alert for tricks. This supposed elite is going down surprisingly easily.
>>
No. 1097566 ID: eb0a9c

Try to push a signal for your remaining deployable stuff.
And shoot the head. It might make a great trophy, but that's what the other suckers might have thought before he unleashed his secret weapon from there.
>>
No. 1097659 ID: ed041d
File 172703481553.png - (45.13KB , 214x390 , Mech223.png )
1097659

>>1097554
That's actually an interesting point, Red Mask is standing there, daring you to come close, you hold the advantage at range so far but it feels... too easy.

Do you want to keep pushing or do you wish to adjust strategy?
>>
No. 1097661 ID: 1effd3

>>1097659
does anything else feel "off"? this elite is going down fairly easy... he works for the company with access to alien tech, so he might have an ace up his sleeve... until otherwise proven, i say keep maintaining distance and removing his mobility options
>>
No. 1097677 ID: 355e44

If we take out the other launcher then he'll be much less a threat, giving us breathing room to figure out what he's decoying for.
>>
No. 1097691 ID: 1effd3

wait he's not dropping pods on us again is he?
>>
No. 1097694 ID: eb0a9c

Make sure the diplomats aren't literally killing each other while you and the Boxes are distracted. Other than that, finish the duel and the Boxes will overwatch for enemy cavalry.
>>
No. 1097704 ID: c572e3

>>1097659
Has anyone considered that there might be more than one red mask or that this might be a decoy? I mean it seems that "he" came back far too quickly between the first and second fights.
>>
No. 1097705 ID: 8f9bc4

That's not the same mask as before. Wasn't there only supposed to be one Red Mask at the same time?

>>1097112

> Agamemnon bearding top Blasting claudications ____ minutes hold on

That wasn't your boss. Who is that? What uniform is that? The uniform of these separatists is green, right? Monarchists are red though. Or does it vary? Were they trying to contact you, or Red Mask? Is something happening to the Agamemnon?

Nothing you can do about it now, but don't count on air support. You need that mech disabled, so he can't close in on you with those pile drivers. Remember he's got some sort of hidden booster technology.
>>
No. 1097801 ID: ed041d
File 172727530612.png - (32.24KB , 486x439 , Mech224.png )
1097801

>>1097661
You decide to keep your distance, for now.

>>1097704
Something is off for certain, is this a decoy, a double?

The sonic boom your sensors pick up make that clear.
>>
No. 1097802 ID: ed041d
File 172727533373.png - (31.71KB , 413x210 , Mech225.png )
1097802

Checking, you see another Red tinted Mech flying your way. It seems double is on the mark at least.
>>
No. 1097803 ID: 3df1ab

If you still have enough ammo for a second fight, keep pushing: You need to down the double before the genuine article arrives.

If not, you'll need a more defensive strategy. Preferably one that has the two get in each other's way.
>>
No. 1097805 ID: 1effd3

That explains why this guy just sorta seems like a chump. Try to get on his nerves and make him slip up.

"Well that explains why you're doing so badly, you're not the real Red Mask."
>>
No. 1097806 ID: 1effd3

>>1097805
"You supposed to be his apprentice or something? Trying to prove yourself against someone who forced him to flee?"

"If so, this is pathetic."
>>
No. 1097808 ID: 77dc33

They appear unarmed, which means they probably have energy swords. Should be ready to hit them with a barrage as soon as they land.
>>
No. 1097836 ID: eb0a9c

"Hey Mask, your apprentice is a Lemon! You gonna off them for incompetence?"
Get them riled.
>>
No. 1097897 ID: ed041d
File 172744746840.png - (46.54KB , 663x216 , Mech226.png )
1097897

>>1097803
Red Mask 2 lands, you now have 2 Masks on hand, both seemingly armed for close range combat, you have a SMG and a Missile Launcher, you lost your shield. You don't know if you have enough ammo for both.

>>1097805
>>1097806
>>1097836
You open a channel to taunt them, only to get a crackle of static as both Red Masks connect to you, and begin talking at once.

:RedMaskIcon: You pushed back a little bit earlier, but this time won't be so easy. There's always a Red Mask, count on it.
:RedMaskIcon: You pushed back a little bit earlier, but this time won't be so easy. There's always a Red Mask, count on it.

The voices are the same, speaking to you in perfect lockstep match.
>>
No. 1097898 ID: 3df1ab

"So, is there an assassination mission on me yet, or are you doing this pro bono?"
>>
No. 1097902 ID: 1effd3

>>1097897
"...God dammit, couldn't you have waited for me to rearm first?"
>>
No. 1097903 ID: 273c18

>>1097897
Maybe we can lure them away from the VIP?
>>
No. 1097907 ID: 355e44

"Must be a sale on red paint"
Take out the first before the newcomer can close with you, to keep this one on one. Charge, but stop just out of melee range.
>>
No. 1098060 ID: 8f9bc4

Remote controlled mech? Some sort of weird hivemind? How are they in perfect sync if communications are jammed? Is there some line of sight laser between the two identically speaking units?
>>
No. 1098139 ID: da3248

Shame we're enemies. Find a bottleneck so only 1 can fight you without hitting its... fellow hivemind?
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