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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
1228 posts omitted. Last 100 shown. Expand all images
>>
No. 1118211 ID: 6d1406
File 176460166075.png - (22.08KB , 360x198 , Mech386.png )
1118211

>>1117757
You inform her of the basics, keeping your involvement out of it.

:Klara: Damn, actual alien tech. I know this planet is full of it, but damn the Monarchy actually made something like that? Man my employers would love to get their hands on that.
>>
No. 1118213 ID: 091137

'pretty sure EVERY corp would. it'd probably start... what galactic war are we on again? 3 or 4?'
>>
No. 1118264 ID: fd169b

I'd say its definitely what we're here for, but we've got it and we're still here. Seems as though the corps think the monarchy has something even better
>>
No. 1118348 ID: 6d1406
File 176477733895.png - (39.22KB , 353x275 , Mech387.png )
1118348

>>1118213
:Klara: Yeah, there's always some form of conflict isn't there? Dropdrives kinda fucked that up and let everyone get everywhere huh?

>>1118264
:Klara: I mean have you seen the giant door down there? There absolutely is something down there even better than a mech made out of alien technology.
>>
No. 1118403 ID: fd169b

What do you think are the odds whatever's in there will drive whoever looks at it mad? The old cosmic terror beyond comprehension
>>
No. 1118501 ID: 6d1406
File 176494565920.png - (26.91KB , 414x278 , Mech388.png )
1118501

>>1118403
:Klara: Odds of some big tentacly fucker? Very likely, that's how these things go isn't it?

You can't disagree.

:Klara: Either way, our shift is up. It's been fun talking to you. Where you off to next? The cafeteria? To the bunks? Maybe the mech bays.
>>
No. 1118505 ID: 124485

>>1118501
The cafeteria. It's been a while since we've eaten something and we feel like we're starving right now.
>>
No. 1118649 ID: bfea63

Yeah, cafeteria is good.
>>
No. 1118650 ID: fd169b

lunch time
>>
No. 1118730 ID: 6d1406
File 176520613432.png - (38.33KB , 405x233 , Mech389.png )
1118730

>>1118505
>>1118649
>>1118650
The vote is for the Cafeteria, you dock your mech and return to the interior of the spaceport, entering into a cramped cafeteria section. There seems to be nobody else here at the moment and a singular robot at the ordering section.

You ponder why everyone else isn't here.
>>
No. 1118732 ID: bf85e3

Maybe the food is that bad.
Is anyone in the hall outside you could ask?
>>
No. 1118744 ID: bfea63

Ask if there's an alert, or a gathering, etc.
>>
No. 1118757 ID: 124485

>>1118730
If there's nothing important happening, then take advantage of being first in line so you don't have to wait too long for your food!

If there's an important reason on why nobody else is here, go see what's happening.
>>
No. 1118765 ID: 70f58a

Maybe the food is really bad today. Check the menu.
>>
No. 1118770 ID: d30887

Contemplate public sex
>>
No. 1118899 ID: 6d1406
File 176537961394.png - (38.26KB , 526x342 , Mech390.png )
1118899

>>1118732
>>1118744
>>1118757
>>1118765
You approach the Drone unit, it's pretty basic, you could probably break it with ease.

>>1118770
No.

:DroneIcon: Hello. Potential. Customer. Please Make. Purchase Of Food. Items.

Oh it's very basic, most bots have more complex language systems than that for certain.

:DroneIcon: Today's. Specials are.
- Macaroni Cheese
- Synthmeat Fajitas
- Mystery Pizza
- Big Boy. Steak.

You ask why the place is so empty.

:DroneIcon: Lunch hour. Has Completed. It is. Late.

Oh, you realized that you did just work 8-9 hours straight and went here. Seems likely the place is empty because nobody else has arrived yet.

:DroneIcon: Please Make. Purchase Of. Food.

Do you want to make an order, ask more questions, or find out if there's any more options.
>>
No. 1118901 ID: d30887

Check the news for any potential food poisoning.

Buy pizza.
>>
No. 1118904 ID: d9868b

>>1118899
I'd go with the pizza or the steak.
>>
No. 1118906 ID: 124485

Get the steak.
>>
No. 1118908 ID: cd6396

Cheese
>>
No. 1119094 ID: 6d1406
File 176581276883.png - (39.37KB , 352x232 , Mech391.png )
1119094

>>1118901
>>1118904
>>1118908
The vote is for the Pizza.

:DroneIcon: Mystery. Pizza. Ordered.

Before you is a deposited pizza, it looks normal, but it is called mystery pizza. What is the mystery?
>>
No. 1119121 ID: 7f4751

>>1119094
It's a mystery pizza because it is either going to taste like something unexpected or the mystery is how the ingredients to make pizza ended up on this planet.

Only one way to find out. Start eating!
>>
No. 1119125 ID: fd169b

There could be runes or something written on the bottom. Flip it over and check
>>
No. 1119134 ID: 66de4b

The pizza is in a state of quantum superposition between pineapple and not pineapple.
>>
No. 1119142 ID: d30887

Cooked with sexual fluids.

Om nom nom.
>>
No. 1119182 ID: 6d1406
File 176598038165.png - (43.82KB , 293x302 , Mech392.png )
1119182

>>1119121
You take a bite into it, you expect a slight locust taste from refined insect powder, but find nothing. The pizza tastes like... pizza. Like the idea of what you think pizza tastes like, the platonic idea of pizza.

>>1119125
Nothing like that on the tray or the pizza.

>>1119134
No pineapple taste either, it looks like a regular pepperoni pizza.

By all measures you aren't sure what the true mystery of the pizza is. Maybe it's a psychological thing, like people who think organic food tastes better and get tricked into thinking what they're told is organic is the better tasting one. Maybe the whole thing is that this pizza is just labelled as a mystery to make you second guess yourself.
>>
No. 1119197 ID: 698553

>>1119182
If there's nothing wrong with the pizza, then just eat it all!
>>
No. 1119203 ID: 70f58a

>>1119182
Maybe each slice tastes different. Or maybe ONE slice is extra spicy!
>>
No. 1119213 ID: fd169b

eat the whole pizza all by yourself
>>
No. 1119244 ID: 6d1406
File 176615934333.png - (20.86KB , 271x138 , Mech393.png )
1119244

>>1119197
>>1119213
You do so, it has been a long time since you've eaten. Usually you're hooked up to a nutrient IV while in your mech so feeding isn't a problem, even some of the augments in your body reduce the need for food. Still, actually eating is a benefit.

>>1119203
Having eaten it all, no you can say for certain that the taste is completely the same.
>>
No. 1119245 ID: 63709c

I guess the mystery is how corporate could provide pizza that isn't terrible
>>
No. 1119464 ID: 6d1406
File 176702111290.png - (22.74KB , 210x217 , Mech394.png )
1119464

>>1119245
It's a mystery for certain.

Well you've eaten, you're now just left sitting here. Your shift has completed so now you're on rotation until the next job comes in.

All you have left is to explore the base, hit the garage and review your mech, or go to what has been made of the barracks and rest.
>>
No. 1119496 ID: bfea63

Explore the base! Get a good lay of the land.
>>
No. 1119497 ID: fd169b

stroll around
>>
No. 1119576 ID: 6d1406
File 176736947920.png - (39.38KB , 614x265 , Mech395.png )
1119576

You opt to go explore the base, where do you wish to explore first?
>>
No. 1119580 ID: 70f58a

>>1119576
Let's check out the armory! Maybe get some firearms practice in.
>>
No. 1119584 ID: 124485

>>1119576
Try the armory. You could probably get yourself a weapon for whenever you need to fight outside of the mech.
>>
No. 1119597 ID: fd169b

what's in stock in the armory?
>>
No. 1119701 ID: 6d1406
File 176763105558.png - (48.39KB , 464x251 , Mech396.png )
1119701

>>1119580
>>1119584
>>1119597
You enter the armory, it is a large area manned by one old looking bulldog with a graying mustache, he has rows of weapons behind him, a range in operation. You can tell as well this isn't even all of the area, there should be an area for mech weapons as well.
>>
No. 1119704 ID: da4667

>>1119701
Don't really need a new weapon for the mech. Just focus on seeing if there's anything that you'd want for yourself.
>>
No. 1119788 ID: 6d1406
File 176779719945.png - (59.07KB , 422x292 , Mech397.png )
1119788

>>1119704
You approach the Quartermaster and opt to talk to him, see about weapons.

:ShopkeepIcon: Welcome to the ITA armory, what can I do ya fer?

What do you want to ask about?
>>
No. 1119789 ID: 70f58a

What's on stock? Got any laser rifles? What would he recommend for something reliable and suited for indoor combat?
>>
No. 1119803 ID: fd169b

inquire about sniping options for mechs
>>
No. 1119952 ID: 6d1406
File 176826127159.png - (46.15KB , 409x296 , Mech398.png )
1119952

>>1119789
:ShopkeepIcon: No laser rifles, most long arms aren't useful for mech pilots, we keep personal defense options in stock instead. However I do got this laser pistol here.

He holds up a bulky handgun, the lensed aperture signifying it is in fact a laser pistol.

>>1119803
:ShopkeepIcon: There are a few options there, what are you looking for specifically in terms of mech weaponry?
>>
No. 1119954 ID: fd169b

It just seems like we should look into very long range stuff in case we have to guide the alien mech again
>>
No. 1119969 ID: 620758

>>1119952
Yeah, we need a weapon if we're ever in combat outside of our mech.

He seems knowledgeable about various different weapons. Ask if there's any pros and cons for getting a laser pistol over something else.
>>
No. 1119997 ID: 6d1406
File 176840659808.png - (44.89KB , 337x342 , Mech399.png )
1119997

>>1119969
You ask about the pros and cons of a laser pistol.

:ShopkeepIcon: Energy efficient, accurate, and no recoil. However it needs to be recharged instead of reloaded so replacing ammo is tough, it gets hot easily and the lens can warp if you aren't careful, and it's not exactly stealthy.
>>
No. 1119998 ID: 6d1406
File 176840665404.png - (28.57KB , 290x211 , Mech400.png )
1119998

>>1119954
:ShopkeepIcon: There's a lot that goes into long range options for mechs, some are rail cannons, others are chemical ballistics, and finally there's energy weapon choices. Which do you want to learn about first?
>>
No. 1120026 ID: fd169b

balistics
>>
No. 1120027 ID: 70f58a

Rail cannons!
>>
No. 1120062 ID: bfea63

Rail weapons sound good.
>>
No. 1120065 ID: 124485

>>1119997
I say get the laser pistol. It seems reliable as long as we don't overuse it.
>>
No. 1120073 ID: 6d1406
File 176857159664.png - (21.19KB , 567x168 , Mech401.png )
1120073

>>1120027
>>1120062
:ShopkeepIcon: Alright we got one model in stock. A rail rifle will be deposited into your garage and you can use it for future missions. Have fun.

>>1120065
You decide to take the laser pistol.

:ShopkeepIcon: Good choice, have fun.

You have new weaponry, are there any questions you'd like to ask or are you good?
>>
No. 1120074 ID: d30887

Artillery
>>
No. 1120079 ID: 124485

>>1120073
Nah, we're good. Let's go do something else.
>>
No. 1120230 ID: 6d1406
File 176883177392.png - (39.69KB , 614x265 , Mech402.png )
1120230

>>1120079
You finish up at the armory.

You have a few other locations to visit, where would you like to go?
>>
No. 1120251 ID: fd169b

since its near you could pop into the launch bay
>>
No. 1120304 ID: 6d1406
File 176900629563.png - (14.10KB , 145x200 , Mech403.png )
1120304

>>1120251
You decide to visit Launch Operations
>>
No. 1120305 ID: 6d1406
File 176900633974.png - (75.53KB , 602x271 , Mech404.png )
1120305

The place is surprisingly empty, just old monitors and equipment for launching the spacecraft. It seems operational, but nobody is around here.

You could mess with the equipment.
>>
No. 1120316 ID: fd169b

probably best not to
>>
No. 1120319 ID: 70f58a

Odd lack of security here. Uh, maybe you should call someone and ask how you're able to get in so easily? On the other hand, if there's nothing on the launch platform maybe the console is locked down so pushing buttons doesn't do anything. On the other other hand, if someone unauthorized got in here they could sabotage the console itself.

Are there any buttons marked DO NOT PRESS?
>>
No. 1120320 ID: 94d85e

If anyone's here, fucking around with launch command would be a good way to get them to come running.
>>
No. 1120342 ID: 3c2897

If anyone asks why you're here, tell them you were looking for the "Muffin Button". You know, that button you push that immediately spawns in a fresh muffin to eat. That's why you're here.
>>
No. 1120365 ID: d30887

Plant listening bug, leave
>>
No. 1120452 ID: 6d1406
File 176943757734.png - (35.49KB , 263x305 , Mech405.png )
1120452

>>1120316
>>1120319
>>1120320
>>1120342
You consider your options, unsure of what to pick, though you're fairly certain there is no such thing as a "muffin button" and that the ITA would never install one anyways.

>>1120365
Sadly you don't have those, you're not a spy, you're a corporate soldier in all out warfare.
>>
No. 1120457 ID: 70f58a

Lacking any further information, probably shouldn't touch anything. Except maybe if you can find something harmless like the camera controls.
>>
No. 1120458 ID: 6d1406

The purpose of this update is to get a solid consensus on what to do next. Pick from what's been made available already and we'll go with that.
>>
No. 1120459 ID: 94d85e

Touch something. Do it. Press the button.
>>
No. 1120462 ID: 6d1406
File 176946836650.png - (51.45KB , 406x274 , Mech406.png )
1120462

Of all the choices, you decide to boil it down to this. There's a power button, you can turn on the console and begin to dig for whatever information is on there, it's a spaceport it has to have a record.

Or you ignore the thing entirely, and leave and go somewhere else, perhaps the barracks to rest for the night.

Those are your options, gain information or remain ignorant, if people come running or not is secondary.
>>
No. 1120464 ID: fd169b

Eh, why not. turn it on and see whats been logged
>>
No. 1120465 ID: 70f58a

>>1120462
Sure, let's snoop.
>>
No. 1120471 ID: bfea63

Yeah, turn it on, check that nothing auto-starts, and have a look at the contents.

A log, a diary, a user's manual...
>>
No. 1120487 ID: 6d1406
File 176960813816.png - (34.17KB , 272x268 , Mech407.png )
1120487

>>1120464
>>1120465
>>1120471
There is a brief hum as you hit the power button, and the screen boots up. There's a few records already on hand, you could probably read through multiple of them, nobody's come to get you yet so you have time.

What do you want to read first?
>>
No. 1120490 ID: 70f58a

Mechs!
>>
No. 1120491 ID: bfea63

Mechs, definitely.
>>
No. 1120569 ID: 6d1406
File 176978205425.png - (9.03KB , 632x442 , Mech408.png )
1120569

>>1120490
>>1120491
You load up the Mech records, it takes a few moment, it seems the latest records are lost. However it does bring up the records from a century ago, interesting, the names stand out somewhat.

Where do you start first?
>>
No. 1120570 ID: fd169b

Red mask
>>
No. 1120718 ID: 6d1406
File 177004188115.png - (27.54KB , 660x407 , Mech409.png )
1120718

>>1120570
You pull up Red Mask's record. There's more on the Mech Red 9 on another page, but the mech on the screen doesn't resemble any of the mechs you've faced. You do get a general history of what Red Mask was doing here.

Could the Red Mask you're facing now really be the same one? The records are from a century ago.
>>
No. 1120721 ID: 70f58a

"He was still only flesh"? ...I think we faced an AI based on Red Mask. That would explain the multiple mechs. Maybe it was a brain scan even.

Info on any of these mechs won't be tactically useful since it's so out of date. Could give us ideas on how to build our own tho.

Let's check the other two pilots. Bronson?
>>
No. 1120728 ID: bfea63

Hm, the text mentions legacy, which hints at several people bearing the mask in sequence. But that "only flesh" comment is indeed troubling.
>>
No. 1120806 ID: 6d1406
File 177021576381.png - (46.54KB , 887x446 , Mech410.png )
1120806

>>1120721
>>1120728
Could be, he could have also been heavily augmented, similar to how you were. Cybernetic research has been around a long time, there's some reports that the right implants and biotech can extend lifetimes. Add in the alien tech on the world...

You move onto Bronson. His mech has no parts listed, seems it was a proprietary industrial build, judging by the reports on topology reading.

However, the confirmation that the world is artificial, this is troubling. Why hide this?
>>
No. 1120810 ID: 70f58a

Hm, Mateo is in charge then? Check his bio.
>>
No. 1120818 ID: fd169b

oh is the planet named after him? or his family at least

lets read his file
>>
No. 1120857 ID: 6d1406
File 177039091394.png - (48.75KB , 888x397 , Mech411.png )
1120857

>>1120810
>>1120818
You pull up Mateo's file, kingbreaker certainly seems old, but the Mateo in the file is only a year or two older than you are when this report was made.

Something happened, the technology of this world got to Mateo in some way. Either by influencing darker desires or controlling him.
>>
No. 1120869 ID: bfea63

Wait... is this guy the local Monarchy's founder/ruler?
>>
No. 1120871 ID: d30887

A house of aristocrats that deposed royalists devolved into a royal family that looked down on aristocrats... what a disgrace.

Weird. This intel isn't just stale, it's archaic. Why hasn't this data been curated and updated?
>>
No. 1120872 ID: ee5a09

>>1120871
i guess.
>>
No. 1120876 ID: 70f58a

Check the Kingbreaker mech.
>>
No. 1120880 ID: 7fd219

>>1120806
>artificial world
>>1120857
>Mateo uncovered something and he shifted
Sounds like he might have uncovered some ancient technology that belonged to whoever made the planet. And that ancient technology messed with his augments, causing him to change.

I think the lesson here is that we should get some kind of protection for our augments, so we don't change like Mateo did.
>>
No. 1120931 ID: 6d1406
File 177064928347.png - (58.86KB , 829x455 , Mech412.png )
1120931

>>1120869
More than likely, considering what was said about Red Mask, Mateo might still be alive in some way.

>>1120871
You're not certain, this entire place seems old. The ITA surely has other spaceports.

>>1120876
You open up the build on the Kingbreaker mech, the parts are of course, outdated, your standard August mech is more high tech than this thing. This thing is also a medium assault mech as well, seems Mateo was a frontliner.

>>1120880
You're gonna need a dedicated surgeon for that, there might be one in Operations, there has to be an infirmary for that. Of course you've already connected to alien tech, how do you know you haven't been altered by it already?
>>
No. 1120932 ID: 70f58a

Alright shut it back down again. Don't wanna get caught with your fingers in it.
>>
No. 1120939 ID: fd169b

well that's something to think about. seems like the alien tech changes people. or maybe that's just greed
>>
No. 1121000 ID: 6d1406
File 177081970893.png - (31.63KB , 292x306 , Mech413.png )
1121000

>>1120932
You shut the terminal down, nobody's come by so you're fine for now. You're still concerned, you could ask if anyone knew about this, but who would you ask anyways?

>>1120939
Could be either, maybe the tech just empowered the greed.

With all that said, you're fairly certain you're done here. Where do you go next?
>>
No. 1121023 ID: 75ff8d

>>1121000
Let's go visit Operations
>>
No. 1121106 ID: bfea63

Yeah, let's stay on top of things. Operations it is.
>>
No. 1121131 ID: 6d1406
File 177125392976.png - (6.00KB , 235x111 , Mech414.png )
1121131

>>1121023
>>1121106
You move on to Operations
>>
No. 1121132 ID: 6d1406
File 177125423073.png - (32.06KB , 352x188 , Mech415.png )
1121132

You poke your head into the operations room, and find a chimp or a monkey in there, barking orders into a headset into an incredibly hectic room. Countless operatives and operations are going on in here.
>>
No. 1121133 ID: bfea63

Looks like now is not the right time to barge in. Which... is a bit weird, since the base is supposed to be laying low at the moment.
>>
No. 1121135 ID: 70f58a

Yeah let's not bother anyone.
>>
No. 1121144 ID: fd169b

handsome monkey, but don't bother him now.
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