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File 169404244903.png - (858.87KB , 1411x1073 , Mech1.png )
1071850 No. 1071850 ID: ed041d

Clark IV, a world under fire.

The Interstellar Transit Authority currently holds the planet under martial law. The planet has seen a turbulent past century, guerilla fighters have been holding it hard and there has been no progress in taking hold.

Mercenary companies have been brought in to step in as a force multiplier, but they are beholden to no one but whoever pays the most.

Corporate entities have also begun to set their eyes on the planet below.

It is hell.
739 posts omitted. Last 100 shown. Expand all images
>>
No. 1099811 ID: ed041d
File 173168338067.png - (44.19KB , 486x255 , Mech234.png )
1099811

You keep the fire on, hoping to learn more about the shield. You can see that Red Mask 2 does pause to raise it, so it's not a mobile model. Something about it needs to be still to work.

Still, you're not gonna get anywhere anytime soon like this.

:StaticIcon: _37 __ _ead _e.

The jamming is finally starting to break down, you can hear your handler.

:StaticIcon: _ _e_eat 6_7 d_ y__ __ad me?

Any responses?
>>
No. 1099821 ID: 273c18

Tell them that two more red mask units are attacking you, controlled by one pilot. You disabled one but the other has an energy shield, you need countermeasures for the shield.
>>
No. 1099823 ID: 1effd3

>>1099811
"Being attacked by two Red Masks, missing an arm, low on ammo. Not great to be honest."
>>
No. 1099830 ID: 355e44

Ask for a turret at the mouth of the canyon. This shield seems like it can only face one direction at a time.
>>
No. 1099831 ID: eb0a9c

"RED MASK IS A HORDE! SEND BACKUP!"
Repeat this until he gets it.
>>
No. 1099983 ID: ed041d
File 173193954622.png - (20.55KB , 190x177 , Mech235.png )
1099983

>>1099821
>>1099823
>>1099830
>>1099831
You send all of this on repeat, you need support of any kind you can get right now, anything will do.

:StaticIcon: R___er t_a_ _37. _ac_up __ i__ou__. ___k _ivision offere_, th___e ____ing __ __ose r____ s_____t.
>>
No. 1099984 ID: ed041d
File 173193959089.png - (34.58KB , 439x271 , Mech236.png )
1099984

With the sound of a sonic boom, you see your backup flying in fast.

:WolfMechIcon: Junk Division Support, on its way. Need anything specific done first?
>>
No. 1099994 ID: eb0a9c

>>1099984
"We need to do them."
Gang up on the intact Red Mask until their weapons are damaged, then pair up against each weakened Red Mask and finish them off.
>>
No. 1099995 ID: 1effd3

>>1099983
"Help focus the undamaged Red Mask. It's got an energy shield it cant move when active. The damaged Red Mask has it's mobility hindered, but keep alert. Thanks for the hand.", you say, waving your broken arm stump.
>>
No. 1100036 ID: 6c233e

"This guy's got an energy shield. Get behind them and lets see just how much it covers."
>>
No. 1100045 ID: 19973a

Fire on the shield mech while Lupin closes in, either rooting it in place or shooting it in the back when it turns to face him.
>>
No. 1100125 ID: ed041d
File 173211497475.png - (31.93KB , 354x219 , Mech237.png )
1100125

You direct Wolf to get around behind and take Red Mask that way.
>>
No. 1100126 ID: ed041d
File 173211499053.png - (42.42KB , 404x230 , Mech238.png )
1100126

Red Mask disengages the shield and nimbly dodges quickly.
>>
No. 1100129 ID: 273c18

Good, just keep up the pincer attack. One of the two of you should be able to get hits in now.
>>
No. 1100138 ID: eb0a9c

Keep the pressure up and try to decapitate the head. This may be an AI clone, so don't hold back.
>>
No. 1100150 ID: 1effd3

>>1100126

Yep, this confirmed he cant focus on both of us on opposite sides of him. try to focus fire on the arm holding the shield, ONE of use will break it off
>>
No. 1100160 ID: 6c233e

Its worrying that it hasn't shown any offensive capability. Either its a distraction, or it has a nasty trick waiting. Don't stay too close, it might explode.
>>
No. 1100188 ID: ed041d
File 173228406905.png - (27.15KB , 419x131 , Mech239.png )
1100188

You press your advantage, Red Mask 2 seeming to pause, as a crackle of electricity runs up the arms of their mech.

:WolfMechIcon: MOVE!
>>
No. 1100189 ID: ed041d
File 173228411564.png - (30.89KB , 305x348 , Mech240.png )
1100189

You watch as Wolf dashes to the side, narrowly avoiding what looks to be a beam made of the same light material of the Shield blasting forward from Red Mask's hands.

You've discovered their offensive capability.
>>
No. 1100190 ID: 3df1ab

If you're in front of Red Mask, well... don't be.
If you're not in front of Red Mask, now may be the best moment to shoot. While staying mobile.
>>
No. 1100196 ID: 1effd3

>>1100189
... Yep, we're ripping his arms off.
>>
No. 1100224 ID: 6c233e

missle before it moves again
>>
No. 1100359 ID: ed041d
File 173255074695.png - (39.25KB , 560x169 , Mech241.png )
1100359

You fire a missile into Red Mask, it barely scratches the armor.
>>
No. 1100360 ID: ed041d
File 173255076906.png - (22.96KB , 220x184 , Mech242.png )
1100360

Red Mask's mech crackles with electricity once more. What is your next action?
>>
No. 1100362 ID: 3df1ab

Move to cover!
If you have none, use a missile to create a smokescreen and make sure your position behind it is non-obvious.
>>
No. 1100373 ID: 1effd3

>>1100360
Well... Shit.
It's durable enough to take a missile to the shoudler. I wonder if the joints are durable enough to handle being pulled in two directions...

Take cover, we DO NOT want to get hit by the death beam.
>>
No. 1100376 ID: 273c18

Can you shoot a missile while dodging? I wonder what happens if he gets hit while using that laser.
>>
No. 1100378 ID: 6c233e

Keep moving. Pepper some shots in while it's firing the beam to see if there's any effect.
>>
No. 1100454 ID: ed041d
File 173272107567.png - (41.06KB , 411x427 , Mech243.png )
1100454

You dodge to the side, your bullets peppering the Red Mask. It does something, but not much.

You need to strategize. You have a SMG, A Missile, and you have Wolf with Dancer, who has twin beam blades.
>>
No. 1100458 ID: eb0a9c

Aim your missile directly at his face while Wolf stabs him from behind. Even if you miss, the missile will keep him distracted.
>>
No. 1100459 ID: 63709c

Looks like red has good armor, so the best bet is to try to hit the joints. Keep it distracted so Wolf can set up a precision strike.

Don't forget about Red one, they might still punch you if you get too close.
>>
No. 1100467 ID: 273c18

I'd expect the beam blades to do a lot more damage. So you just have to provoke a beam attack so that Wolf can dash in and attack.
>>
No. 1100535 ID: ed041d
File 173289143447.png - (15.22KB , 188x144 , Mech244.png )
1100535

>>1100458
>>1100459
You fire a missile right into the face of Red Mask 2, it recoils, leaving room for a sudden swipe from Wolf and his Dancer mech.

The left arm is cleaved right off, suddenly you're aware of how much easier it is now that you have a friend helping out.

What's your next move?
>>
No. 1100537 ID: 1effd3

>>1100535
Check how it and the other one reacts. Then go for the other arm and take it down.
>>
No. 1100543 ID: 273c18

Yeah let's not forget there's another foe, despite them being disabled. Adjust if needed, but in general it seems Wolf is much better against the energy specialist mech than you are. Missiles or outright physical contact would be good distractions though to help Wolf land hits.
>>
No. 1100636 ID: ed041d
File 173316320087.png - (14.61KB , 201x189 , Mech245.png )
1100636

>>1100537
You look at the Mech, it seems to have paused...

What could it be doing?
>>
No. 1100637 ID: ed041d
File 173316323598.png - (18.56KB , 201x189 , Mech246.png )
1100637

Energy crackles along it, its eye glowing, it's going to do something!

What move will you make?
>>
No. 1100638 ID: 1effd3

>>1100637
It's either going to shoot an eye laser or self destruct!

TAKE COVER!
>>
No. 1100639 ID: 489269

You and wolf circle him at an increasing distance, a spiraling retreat. It can't shoot both of you, but it might try a pulse of some kind
>>
No. 1100651 ID: 273c18

That looks like a self-destruct. Run.
>>
No. 1100758 ID: ed041d
File 173333473403.png - (37.71KB , 358x387 , Mech247.png )
1100758

You quickly dodge out of the way, it's not from the optic of the mech, but a large energy blast is fired, it's unstable though, it spreads outwards.

Red Mask's mech seems to slow for a moment, energy still roiling off of it. Something is wrong with it.
>>
No. 1100759 ID: eb0a9c

Okay, looks like that drone's going critical. Full retreat, get to cover.
>>
No. 1100763 ID: 1effd3

>>1100758
yeah the drone seems to be overloading itself in an attempt to blast you away, or just blow itself up. Or both! getting nera it is NOT an option for Wolf if it does explode, so best keep taking cover and trying to disable it or shoot the arm off.

At least we'll get ONE arm, and its the one we know has a shield built into it.
>>
No. 1100768 ID: 6c233e

fire at it, don't give it time to cool down.
>>
No. 1100823 ID: ed041d
File 173349951828.png - (14.30KB , 175x167 , Mech248.png )
1100823

You open fire, attempting to distract the Red Mask, only for a sudden blade to stick out from behind it.

Seems Wolf got to Red Mask first.
>>
No. 1100826 ID: 1effd3

>>1100823
"Cut off the other arm and grab it before it decides to blow up"
>>
No. 1100884 ID: 6c233e

Given that they blew up the remains of the first mech in that earlier battle, they're probably going to do their best to keep this one out of your hands. Where did that first severed arm get to? Should grab it while you can.
>>
No. 1101000 ID: 8f9bc4

LOOT DAT BODY
GOTTA LOOT DAT DEAD KIDS BODY
>>
No. 1101022 ID: ed041d
File 173375923951.png - (36.54KB , 462x275 , Mech249.png )
1101022

You grab the other severed arm while you can, alerting Wolf to back off quickly as you go rocketing out, an explosion behind you as the Mech detonates.

Whatever that Red Mask was, it isn't anymore.

That still leaves the other Red Mask, as well as the Diplomats. Which should you check up on?
>>
No. 1101024 ID: 1effd3

>>1101022
have wolf check the other Red Mask, and you'll check the diplomat
>>
No. 1101025 ID: 63709c

Red one is stuck in the canyon without a leg. Ditch that loser and get back to guarding.
>>
No. 1101310 ID: ed041d
File 173436382364.png - (17.08KB , 260x126 , Mech250.png )
1101310

>>1101024
>>1101025
You let Lupin head off to handle the other Red Mask, you return to the Diplomats yourself.

In fact you see them both approaching their respective armored vehicles, it seems a resolution was gained in this time.

Do you want to ask how it went or do you want to wait until you return to base?
>>
No. 1101311 ID: 3df1ab

Do one more patrol around just to be sure, and ask how it went on the way back.
>>
No. 1101313 ID: 1effd3

>>1101310
remain on duty, ask about it on the way back. cant be distracted incase a third mask decides to say hi
>>
No. 1101374 ID: ed041d
File 173453610090.png - (43.82KB , 362x386 , Mech251.png )
1101374

You run one last sweep, you detect nothing, it seems the area is clear, the other Red Mask having been handled. Perhaps it escaped.

The Diplomat lets you know it's time to leave, you begin the journey back to base. It's not a total loss, you have some more alien technology stolen from the Monarchy.

Quite the success. Will you inform your handler, or just take the ride back home?
>>
No. 1101375 ID: 3df1ab

Inform your handler the mission was a success, but give no details until you're back home.
>>
No. 1101376 ID: eb0a9c

I'd say you did well; that alien technology is probably worth more than your entire mech.

But don't report until the mission is finally over. There could be a second ambush.
>>
No. 1101379 ID: 4b704a

Informing your handler sounds like a good idea.
>>
No. 1101385 ID: 6c233e

>>1101376
Good point, given how compromised communication has been, better not to let the enemy know you've got their arm.

Can you stick the arm on your own stump and try to pass it off as yours?
>>
No. 1101390 ID: 1effd3

Don't tell until we get back
>>
No. 1101408 ID: ed041d
File 173470790872.png - (10.35KB , 170x196 , Mech252.png )
1101408

You shoot off a small message to Hannibal to let him know you're done.

:HandlerIcon: Good to hear 637, bring it home, I can see your mech took a lot of damage.
>>
No. 1101409 ID: ed041d
File 173470810171.png - (59.54KB , 477x345 , Mech38.png )
1101409

You return to base, where shall you head to first? You still have the Mech Arm after all.
>>
No. 1101411 ID: 1effd3

>>1101409
tell the handler about arm and where you should put it
>>
No. 1101414 ID: eb0a9c

>>1101411
Do this

Head to the bar while your mech gets repaired
>>
No. 1101423 ID: 6c233e

Need to stash the arm in the garage, hide it in plain sight with a little disguising.
>>
No. 1101569 ID: 8f9bc4

>>1101423

Leaning a sign against it that says "NOT the arm of Red Mask" should suffice.
>>
No. 1101809 ID: ed041d
File 173574440326.png - (35.44KB , 314x236 , Mech253.png )
1101809

>>1101411
>>1101414
You get into contact with your handler, Hannibal. It's easy enough, your neural implant has a direct line to him after all.

:HandlerIcon: Good to hear from you again 637, glad to see you got through that last mission, it was a long one for certain.

You agree, and lament the jamming.

:HandlerIcon: I'm up here on the Atlas, in geosync over your location keeping watch as best as I can. Jamming curtains can play hell on our tracking, rest assured I'm giving our friends in the ITA a rough time, the Agamemnon owes us more than a few trade tokens for our work.

You bring up the Red Masks, and the arm you severed.

:HandlerIcon: You have Alien Technology 637? Have you told anyone else yet? If not, good, keep quiet, that's a bargaining chip that can be used.

You tell him that Lupin from the Junk Division knows.

:HandlerIcon: That'll be a problem... we're not exactly on negotiating terms with Wilson Scrap just yet, my higher ups are still working out what terms we want, as well as what the ITA might do if corps start making deals. See if you can convince him to keep quiet, with a functioning shield projector like that we could easily bargain for nearly anything. I have an idea as to what you'd ask for, but tell me 637, what would you want yourself?
>>
No. 1101814 ID: 8f9bc4

What sorts of sugar plums are dancing in 637-Fox's head? Is her boss thinking upgrades? Orbital assists? She should have an idea what he means. Because he's probably not referring to her ultimate goal of "getting your own life again." More likely something to help her do her job better for Kowalski-Wayne.

Then again that tax man did say Hannibal had some big goals...
>>
No. 1101818 ID: 6c233e

what else is there to ask for but getting some of that shiny tech for ourselves? Could really upgrade the riot shield, or do something with the beam.
>>
No. 1101889 ID: ed041d
File 173591716132.png - (15.85KB , 184x148 , Mech254.png )
1101889

>>1101814
>>1101818
You bring up upgrading your Mech with the shield technology.

:HandlerIcon: We could easily get that done, for now, keep that piece of tech under wraps. We aren't quite to getting you your life back, but it'll make good progress.

That's... good to know?

:HandlerIcon: Listen Fox, I know this isn't something either of us want. For now, just keep a close eye on future opportunities, we may be able to even out your fights even further. Speaking of Alien Tech, the ITA reports came in, they finally cracked that Mech you and the Junk Division Stole.
>>
No. 1101891 ID: 3df1ab

Ah, that's good.
This can help negotiating who gets which pick of alien tech, between this and the shield.
>>
No. 1101955 ID: 6c233e

So what did they find? was it worth the effort?
>>
No. 1102045 ID: ed041d
File 173619760992.png - (17.88KB , 118x227 , Mech255.png )
1102045

:HandlerIcon: Completely hollow, beyond some minor internal structure, a cockpit with no standard controls only neurocables, and what they think is an alien power generator to run the damned thing. We have no idea how it works beyond some theories, we've yet to test it, as nobody has been brave enough to risk plugging themselves into it. Too many liabilities.

Figures.

:HandlerIcon: However 637, there may be an opportunity here, a big one. Even if it breaks this can prove a big investment, I've pushed your name forward as a volunteer. The paperwork is processing and will be ready tomorrow. It'll be up to you, it'll be on the work board for certain.

Oh.

:HandlerIcon: The payout would be massive, the ITA even is willing to pay with their latest mass production unit, something still off the market for now. This is a big chance for Kowalski Wayne. I'll leave it up to you, enjoy the rest of the day off, get some rest, and let me know tomorrow. Good luck.

The call cuts, you're left alone with your own thoughts, a mech so alien nobody knows how it moves and with no standard controls only neurocables. You're no stranger to those, most of your augmentation work was built around that. But even then, pure Neuro control schemes are... risky... even more so with an alien machine.

You have some time to think about this.
>>
No. 1102046 ID: ed041d
File 173619765852.png - (59.54KB , 477x345 , Mech38.png )
1102046

You're on the Campus once more, left alone with your thoughts... you can get a drink, maybe go crawl into bed, you have the rest of the day to yourself. What do you do?
>>
No. 1102048 ID: 6c233e

That was tough, time to unwind at the bar.
>>
No. 1102055 ID: 1effd3

>>1102046
We need a god damn drink after all that.
>>
No. 1102094 ID: ed041d
File 173634375714.png - (21.81KB , 270x164 , Mech256.png )
1102094

You enter the bar, and find the Bartender and Lupin already there. This might be easy, you should probably thank him for the save, but at the same time you've also been asked to get his silence on the alien mech arm.

How do you want to approach this?
>>
No. 1102096 ID: 1effd3

>>1102094
First buy him a drink and chat with him in the quietest place in the bar
>>
No. 1102098 ID: 9aa5be

Yes, it always starts with a free drink.
Thank him for the rescue, speculate a bit about Red Mask and whether coming back for you was in their initial mission parameters, then branch onto your handler asking for a delay in disclosure because your two corpos have a hard time deciding what exactly they want with each other.

I suspect if we can't get his silence, diplomatic intel would be an acceptable alternate prize for your handler.
>>
No. 1102151 ID: ed041d
File 173652204304.png - (34.38KB , 289x201 , Mech257.png )
1102151

You order another drink of whatever Lupin is having, he doesn't respond other than a brief grunt. Seems he's like you in some ways, heavily altered for certain.

How do you want to broach the conversation, what do you say to him?
>>
No. 1102169 ID: 6c233e

Praise his sweet moves today. And also his discretion (wink) (oh wait you can't wink, uh, tap the side of your nose.)
>>
No. 1102205 ID: 1effd3

>>1102151
Thank him for the "hand"
>>
No. 1102281 ID: ed041d
File 173678453809.png - (25.87KB , 263x211 , Mech258.png )
1102281

You ask the Bartender for some privacy, and thank Lupin for his help, especially with the recovered arm. You ask if he's told anyone yet.

:WolfMechIcon: No

That's good to hear. You bring up that your handler has marked it as a very useful negotiating tool.

:WolfMechIcon: Won't get you your life back.

Which is a problem, but still, you need him to maybe not tell everyone.

:WolfMechIcon: Why?

That's a good question, what can you possibly offer him to keep quiet?
>>
No. 1102285 ID: 1effd3

>>1102281
perhaps give him some bonus in the future
>>
No. 1102297 ID: 8f9bc4

Because your handler said they were gonna fix it up, and he'd let you test it out! :squee:
>>
No. 1102298 ID: 90b21b

Because trade secrets are profitable and we don't want alien technology to proliferate among this already vast war.
>>
No. 1102313 ID: 6c233e

Because we're friends?

Or for a favor and a good working relationship.
>>
No. 1102324 ID: 273c18

Hmmm..... well, if he wants compensation maybe we can work something out.
>>
No. 1102328 ID: 08265b

Well it's a start and working as a team will get us both out of this hellhole sooner than if we work alone.
>>
No. 1102336 ID: 12b701

Perhaps you can ask what interests him in a favor economy...
>>
No. 1102396 ID: ed041d
File 173695274254.png - (24.84KB , 227x206 , Mech259.png )
1102396

You point out that trade secrets are profitable, and if you two keep quiet there's a lot that can be gained from the recovered arm.

:WolfMechIcon: Not enough, require favor.

A favor, what does he want?

:WolfMechIcon: Contact, talk to your handler. Hannibal.

Oh... he wants to talk to Hannibal. Well it's up to you, do you want to try and put him in contact, do you wanna ask why? Or is there anything else you can offer.
>>
No. 1102398 ID: 90b21b

Set the wolf up, your handler can handle it.
>>
No. 1102402 ID: 1effd3

>>1102396
If Hannibal can handle us, he can handle Lupin well enough.
>>
No. 1102403 ID: 8f9bc4

Of course he can talk to your handler. Why didn't you think of that? Hannibal is the one who knows stuff and it was his idea to keep it secret!

But uh... that's what Lupin wants? Really? He didn't strike you as much of a talker.
>>
No. 1102405 ID: 273c18

Sure thing bud.
>>
No. 1102417 ID: 6c233e

Well you can let Hannibal know, but you can't really promise he'll respond
>>
No. 1102516 ID: ed041d
File 173712299262.png - (15.86KB , 179x195 , Mech260.png )
1102516

You think you can handle that, you assure him that Hannibal might not respond.

:WolfMechIcon: Contact him.

Okay then. You connect to your Handler.

:HandlerIcon: 637, what is it?

You're here with the Junk Division Pilot who helped. He says he wants to talk to you in exchange for his silence on the recovered arm.

:HandlerIcon: Ah, negotiations. I can handle that.

Really? This isn't out of the way?

:HandlerIcon: 637, my job does involve negotiations, it's how you get those jobs on the board after all. I can handle this.

You pass Hannibal's contact info on to Lupin, in an instant he turns away from you and you can hear him mumbling as he begins his call with Hannibal.

Do you want to wait this out, get a drink, or anything else?
>>
No. 1102560 ID: 1effd3

Just wait it out i suppose. maybe get some fries.
>>
No. 1102572 ID: 6c233e

Get a drink, give them some privacy
>>
No. 1102591 ID: 8f9bc4

I hope he's not asking Hannibal for dating tips.
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