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1051450 No. 1051450 ID: 08229c

Previous Threads: https://questden.org/wiki/Audit_Quest
Support the author: https://ko-fi.com/calalen

My name is Mary.

I own a dungeon.

Not by choice, mind you. I was forced into this when the previous owner placed a curse on me after I tried to audit him. Now I'm the ruler of this place.

And by my hand, this shall be a grand dungeon.
599 posts omitted. Last 50 shown. Expand all images
>>
No. 1054837 ID: 0b4fd6

>>1054835
Keep to chaos.

They're more fun.
>>
No. 1054841 ID: ad76be

>>1054835
Swap. I’d ask Mary to share some of our ideas with Lucia to communicate with the group or keep in mind for later, like Oilivia being a secret boss to hold up against Curi or to have them try and gank someone on Law to make the field more level. But let’s focus on tuning the experience for Law next.
>>
No. 1054842 ID: 58c090

>>1054835
On the one hand, team Chaos has been having actual combat and that's been fun, plus I don't think Rosa's been in the fighting spotlight, or at least not much? On the other, it seems like the voices are getting biased, and that's no good. There are many suggestions around that are basically suggestions for the chaos team to defeat the law team, and we should be impartial. And to be able to give them all a good showing we need to give attention to both sides. So I vote Law.
>>
No. 1054843 ID: 1effd3

>>1054835
While i *do* want to follow Chaos because it's argubly the more fun side, balancing to law would probabbly be a good idea.
>>
No. 1054844 ID: 63a1ed

>>1054835
Lets have a spin with Law. I think we can make it so both are having fun. Its their turn!
>>
No. 1054845 ID: ad76be

>>1054842
Hey, I’m all for having Chaos beat Law in the Curi battle just so Mary can play “hero” since how often do DMs fight alongside other players? But as far as who wins in a DM/Law vs. Lucia/Chaos matchup, I don’t care. A near TPK so that we have at least one person to solicit live feedback from would be best, especially since this is highly experimental.
>>
No. 1054847 ID: 6f4507

Poor Mirelle, she wants to break her sister into little bits.
>>
No. 1054848 ID: 1ed92d

>>1054835
I do vote Chaos.
>>
No. 1054851 ID: a7a180

Let's switch to Law, shake things up a little. Chung-gunk!
>>
No. 1054852 ID: 58c090

>>1054845
>especially since this is highly experimental.
Oh, that reminds me. Mary! Casually let Dungeoneer know the Big Guy is coming over as soon as the run is done before it's too late. You don't even need to tell her to make herself scarce, I'm sure she'll realize that's in her best interests herself.
>>
No. 1054853 ID: 1effd3

>>1054835
I do kinda want to give Mindflayer her new clothes, but we need to balance out who we are watching
>>
No. 1054854 ID: ad76be

>>1054847
I’m sure Rosa and Sophie secretly wish Mirelle would do it too.

>>1054852
Oh, that’s a good call. Mary, you should definitely let her know about that in advance.
>>
No. 1054858 ID: 091b30

>>1054835
Law. We should give them a challenge in trying to recruit sophie after having succeeded in recruiting Lily and Reginald. the forces of Chaos should basically be aware of their progress and would act accordingly to balance the scales lore-wise. Meta-wise, its to ensure that any repeat pvp events like this in the future don’t end in a one-sided slaughter.
>>
No. 1054862 ID: 1effd3

>>1054835
>>1054858
Lets go team law, they overall have a slight power/numbers advantage, even thugh Cultist and Mindlfayer have slightly boosted stats due to the chaos.

Also we can beat up team law for money
>>
No. 1054865 ID: 340403

>>1054835
Continue with team Chaos. They're more fun. Corrupted Meirelle is also super good, tell her that~
>>
No. 1054868 ID: 06095b

>>1054835

Since we already have good ideas worked up for Rosa's chambers, I'd say let's put some effort into Law. That way we can make sure both sides are getting a favorable experience.
>>
No. 1054869 ID: 08229c
File 167487733039.png - (106.94KB , 800x600 , 57.png )
1054869

I'll be sure to relay your ideas to the others. I think having Oilivia be a part of it is a fantastic idea. She's a princess too, technically, even if in the lore she has given up the throne.

I think we'll swap over to law. Oh, we ARE getting close to the end of the run...

Mary summons Dungeoneer and tells her that the Original Dungeon Master is coming by. Is there anything she should know?

"O-oh! The big guy, huh? Wow that's uh... So rare.... I mean the odds of that happening are a million to one haha... But I guess you're just lucky, boss!

Don't worry I don't think you need to know anything but uh... Man, do you need anything from the store? I just... I just really wanna stretch my legs for a bit, you know? Go for a walk. So, you need anything?"
>>
No. 1054870 ID: 58c090

>>1054869
Hmm. I'm thinking we can hit kill birds with one stone here. You don't wanna call your parents, right? So maybe you could just send someone to tell them you're okay without needing to talk to them? Say, someone who really wants to be out of the dungeon right now?
>>
No. 1054871 ID: 340403

>>1054869
Sure, you can hide outside while he's here.
>>
No. 1054872 ID: 06095b

>>1054869

Have her get you something caffeinated... or alcoholic. Also, get the staff some of that special construct chow. It's going to be a long day, and you guys are going to need to unwind.
>>
No. 1054873 ID: a7a180

...Dungeoneer, could you take Ruth out to see a baseball game? Isabelle can come too, I'm sure she'd love it.
>>
No. 1054874 ID: ad76be

>>1054869
Baseball game with Ruth sounds good. Isabelle would probably enjoy a trip with cool aunt Dungeoneer too.

A trip by the parents to let them know we’re alive would be nice, but I doubt Mary will go for it.
>>
No. 1054875 ID: 4b4d4e

>>1054869
If you're going out to stretch your legs and stuff, can you take Isabelle with you too? We'll give you some allowance money if you feel like shopping.
>>
No. 1054877 ID: 61235c

>>1054869
You know, we got that trade magazine for DMs. But I kind of want to get a trade magazine for adventurers too, to keep abreast of their interests and gossip and such. Good to keep in the loop on their perspective too, even if we can’t use everything in it directly. Although, with the way we might be doing some fighting personally now, maybe it’ll be more directly applicable than I think.
>>
No. 1054878 ID: 1effd3

>>1054869
Have Dungeoneer take the children out for some fun
>>
No. 1054879 ID: 08229c
File 167488110990.png - (179.39KB , 800x600 , 58.png )
1054879

I'm going to call them! I will!

Just... Later. I'm busy right now.

"That sounds like a good idea. Can you get me some more magazines? I was wondering if they had anything for adventurers specifically. And get yourself something you'd like."

"You got it boss."

"Also, take Isabelle and Ruth."

"What..?"

The two have seemingly heard this and rushed in. Mary hands Isabelle a bag of gold.

"Wow! You're the best, Dungeon Mom!"

...

"Mary, you serious? I'm not good with children."

"It'll be fun. Take Ruth to a ball game. I think she'd like it."

"But... Nh..... Fine!"

She walks off with the pair.

Okay. They're gone.

Now, it looks like Law is heading into So You Think You Can Slime, the dance room. Are we closing it down or what? If we close it they'll have to reach Sophie via the maze.
>>
No. 1054882 ID: 1effd3

>>1054879
i mean.. we could throw chaos explodys at them.
>>
No. 1054883 ID: 58c090

>>1054879
ye-es, that'd be for the best. It doesn't really fit the tone right now and if the Chaos teams comes here they could get a shot at corrupting a weakened Curi early.
>>
No. 1054885 ID: 2aa5f0

well we have a Curi clone in there right? you could turn the room into an improve mission control room with her learning about how the chaos is spreading. Give it the tone that things are bad at slime citadel right now. Maybe have her not know that one of her daughters have been turned to chaos and freak out a bit if someone brings it up.

As for what to do... instead of dancing you could have it she's trying to cast a spell to weaken chaos or close a gap they're sneaking into the castle with and players can help her by bringing her things to speed up the process and/or defending her from attacking chaos mobs. That way you still have something similar to the dancing but with something that fits the tone better.

HELL, if you want this could be a good time to induce yourself to the dungeon proper if you're going with the "you're the one who sealed away jeffery and are now sticking around for some reason" angle that was being thrown around awhile ago with you being the one cast the spell/seal the breach.
>>
No. 1054886 ID: 4b4d4e

>>1054879
Close it down or change up the challenge. If we want to change up the challenge here's my suggestion:

Have it be that Curi's getting accosted by the forces of chaos and the only thing that's keeping her safe is Music Slime's hypnotic music rhythm.

The Catch? Everyone is affected, both enemy and ally. All attacks, effects, and moves MUST be on the beat. AoE attacks will travel slowly and advance at pace while keeping to the rhythm of the song. Any out of rhythm or off-beat movement or attack will incur Music Slime's music magic effects and stun the offender for the duration until the song's end or until they take hits from an attack. The Forces of Chaos and NPCs will somehow always stay on-rhythm, the challenge is for the raid party adventurers to stay on the beat.

The party members of course are allowed to hit and/or kill Music slime in order to stop the room-wide rhythm effects, but each time they hit music slime, the music will change to a different genre.

And no, they cannot recruit Curi from "So you think you can slime."
>>
No. 1054887 ID: d12415

>>1054879
If she is bad with kids, then this is the time to learn.

Also yes, SYTYCS is shut down and is a staging area instead. Have some slime archers be there along with some crates and Yum provisions. Law can use it as a fallback point if they need one during a battle with Chaos.

Just to summarize, basically the main objectives for Law is to kill team Chaos and Lucia. Curi is on their side by default. For Chaos, their main objectives is to kill team Law and Curi. Dungeon is over if Chaos completes their goals. If Law completes their goals, they have the option to fight Jeff, but otherwise the dungeon will also end at that point.

Is this accurate?
>>
No. 1054890 ID: a7a180

Close it down. This lengthens the route they have to take and is a proper challenge. A raid group can abuse the boss monster's appearance in here as it's not exactly standard.
>>
No. 1054895 ID: 36b2ef

>>1054879
We must properly represent the increasing tide of chaos. Do so you think you can slime but with chaos enemies showing up as adds to try and disrupt things.
>>
No. 1054900 ID: 4b4d4e

>>1054879
That look of awe, wonder, and happiness on Isabelle's face is the cutest.
>>
No. 1054905 ID: 8e07f4

>>1054834
What a very Lillie expression Mirrelle is making. Guess they're sisters after all.
>>
No. 1054913 ID: 06095b

>>1054879

Shut it down, since tonally, it doesn't fit. Neither Sophie or Curi would want a short route available to the baby slime playground. This also forces them into the maze, which will provide more challenge. As for the route:
> The Maze is dark, as per previous raid protocol.
> The monsters in the Maze have succumbed to chaos, giving us Chaos Explodies and Chaos Defender.
> Music Slime's room is now a mini-boss room, with Music Slime taking Sophie's order to keep everyone away as absolute. However, he will yield if he takes enough damage and let them pass.
> Sophie is panicking in her room and preparing for battle after her own fashion.

We'll need to flesh out mechanics for Music Slime and Sophie, since neither have been combatants before. Also, keep in mind that Music Slime cannot be allowed to die or the musical scores for the entire dungeon disappear.
>>
No. 1054914 ID: 36784c

Shut it down
>>
No. 1054915 ID: 06095b

>>1054913

For Music Slime, fighting to the beat sounds interesting per (>>1054886). Maybe his mechanics could go something like this:
> The party starts on the far side of the room from Music Slime who opens the fight with a loud blast of bass infused orchestra.
> Magical score lines (like on a music sheet) then appear on the battlefield before his boss theme begins.
> As he sings, waves of musical force begin cascading down the sheet, battering and forcing back whatever is caught in their path.
> The group must dash and dodge along the path that is left open, moving to the rhythm to approach safely and deal a decisive blow.
> When they strike him, if we want repetition, he lets out another blast of bass that forces the group back to the far side of the room.
>>
No. 1054917 ID: 06095b

>>1054913

For Sophie, I honestly can't remember what her room layout is, if it's a tower or an open garden. For this, I will assume garden.
> Sophie has used her earth powers to cocoon herself in stone/crystal in front of the entrance to the Slime Playground.
> She has also dug trenches leading up to the barricade, making approach that much more difficult.
> With the party having gotten used to a rhythm game with Music Slime, they now must put their footwork to the test as Sophie begins using her earth powers to shoot spikes of stone out at those who approach.
> She can detect where they are so long as they are touching the earth, though if they fully disappear somehow, she panics, shooting spikes out everywhere.
> Those who fall into the trenches, need to be careful, as she can seal the trenches or open new ones at will, trapping people inside the earth.
> When her barrier takes sufficient damage, part of it dislodges from the entrance to the Slime Playground and begins rolling around, trying to crush the intruders.
> When that breaks down, Sophie herself pops out in stone/crystal armor, ready to fight.
> However, now she can see who she is attacking more clearly and will stop.
>>
No. 1054919 ID: 340403

>>1054879
Either close the dance hall or make it a refuge safehouse. The citadel is on fire, remember?
>>
No. 1054920 ID: ad76be

Man phoneposting is trash here.

>>1054913
>>1054917
I like these ideas, but I’m not as sold on Music Slime since it’s gimmicky. It does have the ability to control slimes, so how about
>Chaos is invading the room
>Music slime is turning them against each other, causing random fights and explosions across the battlefield
>Law has the choice of getting through the battlefield as-is, or taking out Music Slime from a distance to stop the fighting. Chaos won’t stop to fight the party, they’ll simply move into Sophie’s room.
>If Music Slime is left alone, Sophie is more difficult as she can focus on the party.
>If Music Slime is defeated, Sophie’s room is easier as she is also fending off the Chaos slimes and won’t focus on the heroes.
>Once Sophie is rescued, Music Slime is “rescued” by Metal Slime and they become a wandering anti-Chaos mob. Having it be another 5-rune recruitable on top of Reginald/Lily is a bit much.

I am actually okay with Music Slime stopping the music score in the dungeon if corrupted/killed. It tells one team where the other is to allow for ganking strategies.
>>
No. 1054921 ID: 4b4d4e

>>1054913
>>1054879
We should also toss in some Lost Wizards, Lost Soldiers, and Hoodlums into the mix to show that the Chaos insurrection has attracted other forces of darkness/evil who are looking for opportunities to plunder/exploit Slimecrown.
>>
No. 1054922 ID: 4b4d4e

>>1054879
>>1054917
Throw in some Hoodlums and Lost Wizards in Sophie's room for a classic "Princess Kidnapping" plot once the party members take too long get into her room, then put her into the Dark Garden Maze and have the party members rescue her there. She'll be automatically be recruitable/corruptable once placed in the garden maze by the Lost Wizards and Hoodlums.

Oh and as an additional condition that makes things more difficult for both Law faction to recruit her if they get to her fast enough, her mood is dependent on how many slime children you save from the Slime playpen after rescuing her. If you kill all the slimes in the playpen, she'll be furious and that will trigger the Hoodlum/Lost Wizard Kidnapping event. If you save the slimes in the playpen, she'll be relieved.
>>
No. 1054923 ID: 4aaa23

>>1054886
I like that idea. We don't have to stick music slime in the dance room though. We can place them in the maze or near Sophie.

My only issue with it is that a stun might be too annoying. I think a heavy debuff or weakened attacks/defenses is a better option. Then they could still do stuff if they mess up and it would be easier to get used to the timing without being interrupted by stun

>>1054913
How about this for the music slime, if Team Law fails to protect them it gets corrupted. Then the music that plays in the dungeon gets creepier and corrupted
>>
No. 1054924 ID: 4aaa23

>>1054887
You bring up a good point. The way things are set up, it would be better for Chaos teams to try and fight Law teams and Curi seperately. Where the Law teams would prefer to fight with Curi on their side. Lucia being with Chaos team makes sense.

I like the opposing objectives and incentive to start/avoid fights but I want to make sure it still feels balanced. What do you think other voices, does it seem fair so far?

What about fail state? What happens if a team fails? I think they should be returned to the main area and become unable to immediately challenge that area again. But the other team is free to make an attempt.
>>
No. 1054925 ID: 06095b

>>1054924
>>1054887

The main issue as I see it right now is that Chaos does not have anything comparable to Curi in terms of strength, nor a room to serve as a last hold-out point where their champion can fight at their fullest potential. Even if Chaos slime was as strong as Curi, and she is doing her best, she couldn't fight as hard as Curi unless she was literally in her boss room.
>>
No. 1054927 ID: 4b4d4e

>>1054924
A failed attempt on recruiting a princess by one faction means that the other faction will have an easier time recruiting the same princess, bordering on near-automatic success if they fail certain conditions during their attempt to recruit said princess or High ranking member of Royalty (aka Colt or Reginald).

For example(s):

Team Law tries to recruit Sophie, but Sophie's recruit condition is that she wants the slimes in the playpen to be saved from chaos. If the slimes in the playpen are corrupted or killed, then Sophie becomes heartbroken and refuses to join team Law out of grief. This locks out Law and makes it easier for Chaos to attempt to recruit her as all they need to do is to reach Sophie and exploit her emotional grief to join chaos.

Team Chaos tries to recruit Colt, the Captain of the Guard. Colt's condition is a straight up boss fight with the additional condition that one of Chaos' corrupted Princess must remain alive throughout the whole encounter in order to fully corrupt Colt. Should that corrupted Princess die in the fight, then Colt will have a steeled will and will automatically pledge to Law after seeing the Chaos insurrection being real with his own slime eyes.
On the flip-side, Team Law's condition will be to prove their strength defending one of their recruited princesses and not letting their princess get hit. If they fail, then Colt will be dismissive of the news of a Chaos insurrection, brush them off, and then Chaos can swoop in and present a corrupted princess to make him collapse in despair.
>>
No. 1054930 ID: 4b4d4e

>>1054925
>>1054924
Wasn't there prior talk about having each corrupted princess locking away a portion of Curi's powers due to the whole "Bloodline of the Royal Slimes"?

I remember that for each corrupted member of Royalty team Chaos recruits, Curi gets weaker from the stolen power and Lucia gets stronger because of Slimecrown's royal bloodline, and the chaos champions receive a battlefield buff to help them withstand team Law's power.

Keep in mind, the whole PvP event of Slimecrown is/will be marketed as a Siege.

So Team Law's goal as a whole is minimizing and strategizing what part of Slimecrown they are willing to lose to Chaos in favor of preserving the greater whole and fending off the siege. Team Law are the defenders while team Chaos is the Besiegers.

Team Chaos's goal is to kill/corrupt their opposition, but their challenge is that their attempts at making a breakthrough is limited and they only have so much manpower before they exhaust themselves.
>>
No. 1054934 ID: ad76be

>>1054887
Since this is a raid, the DM has to appear at some point. The dungeon can’t end until that happens.

If Chaos beats Curi, I propose Mary appears, auto-rezzes the humans on the Law side, wipes any remaining corrupted princesses, and joins them in combat against the weakened “Jeffrey” and Lucia. Spin it as he partially escaped, and the split in his attention let Mary lock up the seal fully with him weakened on both sides, so she can fight this piece of him directly with help. Law will probably lose since Mary is only 3-runed so far, but it gives the opportunity to wipe some Chaos members for extra loot. As Mary gets stronger, it becomes more likely that this “final battle” can end with Law winning.

Perhaps it can even be tied to some side-objectives later on. Complete certain tasks to empower the DM and Mary will equip higher-leveled gear in the final fight. It adds another siege layer as Law decides whether they want to beat Chaos in the Curi fight using Princesses) or during the final phase with the DM (assuming Mary auto-wipes the Princesses, possible exception of Oilivia as she’s much stronger).

If Law wins, she meets them at Jeffrey’s door and thanks them for their assistance. No fighting needed, and they can challenge Jeffrey directly if they so choose. Mary can keep the seal intact after they enter.

>>1054930
I’d like to limit general buffs to Chaos since they could be in a dominant position anyway in the last battle. It depends on how the party gets broken up. Having the corrupted princesses weaken Curi makes sense, but I’d then expect the uncorrupted princesses to give her a boost. With average play, Curi shouldn’t end up too much weaker. But that feeds into why I think Oilivia should be on the table since she can really help offset a Curi/Queen Lily team and has lore reasons to weaken Curi more than most Princesses. That’s a lot of runes to toss around on the Law side otherwise, and Chaos should have a slime that can take at least one of them and help with the other so the rest can keep the main party engaged.

I think there’s going to be a lot of potential moving parts here. Lily/Reginald is the power play for Law. Corrupting them can be spun as making them unable to fuse as Reginald isn’t a doormat anymore, so Chaos would go for them to keep them out of Law’s hands (and keep them from getting both Oilivia and Queen Lily). Alternately, they can go after Mirelle for her army in the final battle since she commands a ton of archer slimes.

Chaos has the option of Oilivia, who Law can’t recruit since none of the Law princesses will want to breach her barrier and make her vulnerable or something similar unless Chaos is already fighting Oilivia, making the spa a secondary “final arena” if Law wants to contest it. If Law succeeds, they can take Oilivia to the throne room to free up Curi instead, who can then leave and clear out Chaos herself. Basically an alternate win condition. If Oilivia is corrupted, then Law can get other princesses to auto-join as the corruption can be felt by everyone and Oilivia, the true first to the throne, weakens “the pretender” Curi more than the other Princesses. Lily’s recruitment in particular will be easier since Reginald will auto-join over any of her demands. Going after Sophie is an option to turn on the wandering Music/Metal slime mob to run interference against the other team. Going after the merchants first allows you to jack up the prices of the other team, useful if you know they don’t have many healers or money. To say nothing of strategies where you wait for one team to pass the challenge then wait to gank whoever they just recruited in the main area.

There’s a lot of scope for asymmetric play here, while still giving some clear strategies to pursue.
>>
No. 1054942 ID: 8e07f4

I'm totally down with the idea of turning SYTYCS into Crypt of the Necrodancer. WARNING CONGA LINE IN PROGRESS!
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