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File 166054629737.png - (1.08MB , 1075x1121 , 1.png )
1040912 No. 1040912 ID: fd2dfa

This is a test game. A test for a very simplified system that I want to see if it works or not. It may be subject to change mid-game if it’s not working as intended. Expect violence.
Discussion - https://questden.org/kusaba/questdis/res/129715.html
Wiki - https://questden.org/wiki/The_Family_Business
======================

The world’s in a period of great upheaval. Centuries old rule is being challenged. Old magic and primal forces rage across the land. Old and terrible gods set their eyes upon creation. It is a time of great story and great heroes.

But this isn’t one of them.
Expand all images
>>
No. 1040913 ID: fd2dfa
File 166054632891.png - (722.27KB , 1375x1027 , 2.png )
1040913

“We’re outta coin.”
“Whuzza wha?
“I said WE’RE OUTTA COIN YA BASTARD!”
“Nu…numanargapua? No…no-no mahney?”
“No money. No money, no ale.”
“Nu Mahaney. Nu girls?”
“No.”
“Oh pogadua...”
“We need a new job soon.”
>>
No. 1040914 ID: fd2dfa
File 166054636550.png - (565.79KB , 2037x837 , 3.png )
1040914

“YOU! Need a new job. I~ am gunna stay rrrrright here and do this uh…thing!”
“What thing?”
“My thing! I-thing-of thing? NO! On my work doing to…uh(Bin nusha sa kriot?)…finish!”
“The thing can come with us then. Keeper says we’re paid only til tomorrow, then he’s booting us out.”
“Relax Balboran ya twiggy bastard. S’already gotta job lined up.”
“Oh yeah? With who?”
“Wisssthe new lad! New job came wif’im!”
“You hired someone else just cause they were already on the job?!”
“Ya ya issfine. They comin’ over now. OI! YOU-

[name]
[race]
[sex]

>>
No. 1040917 ID: 90c451

Mara Noiten, child of Kaz Noiten and Lyla Noiten.
Pure-Blooded Human, though your albinism has people asking if you're a vampire.
Female
>>
No. 1040918 ID: fec07f

>>1040917
Works for me
>>
No. 1040919 ID: 899c9f

Jiang Qi
Tsang Naji
Female
>>
No. 1040927 ID: e5709d

>>1040919
+1
>>
No. 1040934 ID: ae4094

>>1040919
+1
>>
No. 1040953 ID: 2a03c8

Pie
Gobbo
Female
>>
No. 1040977 ID: cdbcf8

Name: Arabella Risus
Race: Grafla
Sex: Female

Big girl. Hmmmmmmmm.
>>
No. 1040993 ID: f08d27

>>1040917
+1
>>
No. 1041007 ID: e51896

>>1040919
+1
>>
No. 1041191 ID: fd2dfa
File 166080092445.png - (1.26MB , 1684x2177 , 4.png )
1041191

:kema:"Oi Janny! Or Jimmy! Or Janky! Sumthin' like that. Wo'ever yer name is! Over 'ere"

"Hrrhrrm?"

:kema:"Yeah yoo! Wot uh...wot're ya agin?"

:jonr:"Dagga!"

:kema:"wuh?"

:jonr:"Tar a na dagga!"

:kema:"...right. Never seen wunna ya a'fore. Wot ya doin' in this shite-hole?"

[What is Jiang Qi's story? What lead a Tsang Naji to a shithole on the other side of the known world?]
>>
No. 1041193 ID: 899c9f

Well uh, you know, sometimes you piss off the wrong uncle during the wrong bicentennial day parade by breaking wind as you bow to the local ruler. Court politics are so dull anyway! (Qi is a lazy, lazy fox. As you can see, she would rather be engaging in hedonism than learning etiquette.)
>>
No. 1041223 ID: b1542c

>>1041191
Well to start with we were a younger member of a moderatly successful merchant family. Only thing that really stands out about that is that it was really boring. As for traveling we're not sure how it started cause we were REALLY drunk for that bit. After waking up on a rowboat in the middle of the ocean we managed to flag down a passing ship before we died of exposure have just sort of been wanderimg ever simce because it's more interesting than anything back home.
>>
No. 1041228 ID: a7143e

I was training to be a war maiden, defending the castle when the men were away. But I learned I had to defend it to the death. And I'm allergic to dying. It hurts. I thought that would be a good enough reason for my family to let me, you know, NOT be a war maiden? They didn't. So I ran. I kept running until I was sure the assassins gave up chasing me. Which is here. I think.

Hey did that shadow move?
>>
No. 1041230 ID: e5709d

Jiang Qi was born for the sole purpose of an arranged marriage. In a particularly disturbing chain of events, not only was Qi a wedlock child of an infamous rebel warrior, but her fiancée was secretly female. They ran away from the chaos. The relationship is going surprisingly well, and the locals are suckers for fluffy god-posers, but now they need money to fund their lavish lifestyles.
>>
No. 1041231 ID: 90c451

Why are we here? Because, quite frankly, Eastaland fucking sucks. I mean, half the people there acted as if I was larger than life, the other half wanted to kill me. Honestly, most of the time those weren't mutually exclusive. I'd much rather be in some backwater where nobody knows what I am let alone my entire family lineage. Also, the food's good. Anyway, I figure in a place nobody knows me I can stop worrying about calculating every action I make so I'm not killed and I can finally start relaxing and doing fun stuff instead.
>>
No. 1041248 ID: f2320a

>>1041193
okay thats hilarious so it has my support could combine it with the drunk row boat thing
>>
No. 1041419 ID: fd2dfa
File 166103623352.png - (303.10KB , 1205x743 , 5.png )
1041419

"Rrrr...you know family. Sometimes you anger the wrong uncle his bicentennial day parade by getting drunk and doing...things that embarrass him in front of the Celesital Emperor. Court politics have all these stupid little rules. I mean, why do merchant families even have to attend right?."
:kema:"Uh~"

"I mean we're like the lowest class, but we have to attend cause my dad's dad's brother's cousin's daughter's brother-in-law is funding the construction of some dinky Summer Palace, and suddenly everyone in the family has to pack up and travel across the empire for some stupid celebration nobody has ever heard of. Can anyone blame me if I get bored and they leave all that free food and wine just lying there?"
:jonr:"Dagga nar zertakkaxerak?"

"As for getting here, remeber I was REALLY drunk. So I just know what I'm told. After waking up on a rowboat in the middle of the ocean, we managed to flag down a passing ship before we died of exposure, and have been wandering. And if we ever go back, our family would kill us."

:kema:"Who is we?"

"My and my...friend?"

:balbo:"Huh."

>Jiang Qi's default class is "Merchant"
>>
No. 1041422 ID: fd2dfa
File 166103636938.png - (1.35MB , 4591x1676 , 6.png )
1041422

In this system, Each character has 5 stats.
Health: Self-explanatory
Action point-How many actions a character can perform a turn(Example “Run to enemy and slap his face” counts as 2 separate actions)
Combat - Ability to kill things. Or break things with your meat-hands. Or lift things with your gross bulk. General actions that involve getting up close to something and committing violence to it.
Tactical - Ability to control the battlefield and and general know-how. Breaking locks, spotting traps, setting up ambushes, learning how not to be seen, etc. Archers and rogues use this as a modifier instead of combat unless the enemy is on top of them. Fighters use this to counter attack during an enemy turn.
Esoteric – Ability to not be a meathead. High score implies knowledge of things normal people don’t have. Scholars, wizards and others who try to avoid direct confrontation use this for fighting, but for things like patching wounds, using magic, or setting off traps to catch un unwary foe.



Kellmayn - Daoine Sharpshooter
Health - 3 (Healthy)
Action points - 3 (Quick)
Combat - 2 (Weak)
Tactical - 7 (Strategist)
Esoteric - 0 (As bright as a wet match)
Special Ability "Watch this!"
Condition - Nobody engages Kellmayn for 2 turns, and Kellmayn doesn’t fire once.
Her next shot will be an impossible ricochet that instantly kills 1 enemy, except monstrous creatures.

Joanir - Utaqi Freeblade
Health - 5 (Robust)
Action points - 2 (Average)
Combat - 8 (Brick of Meat)
Tactical - 0 (What's a map?)
Esoteric - 0 (As bright as a wet match)
Special Ability "Pulped"
Condition - Enemy hp is below his.
An overhand swing to instantly kill an enemy. Consumes all actions.

Viyasda - Avaqut Vagabond
Health - 2 (Average)
Action points - 4 (Nimble)
Combat - 1 (Pathetic)
Tactical - 8 (Strategist)
Esoteric - 0 (As bright as a wet match)
Special Ability "Surprise!"
Condition - Face the enemy back without them noticing the previous turn.
Viyasda kills 1 enemy this battle regardless of hp. Subsequent backstabs are guaranteed criticals(double damage)

Norberg - Daoine Monk
Health - 4 (Hardy)
Action points - 2 (Average)
Combat - 5 (Strong)
Tactical - 4 (Meh)
Esoteric - 0 (As bright as a wet match)
Special Ability "Block you!"
Condition - HP is reduced to 1.
Norberg loses his temper and beats his enemy to death with his shield. The shield is destroyed dropping his tactical to 0 and raising combat to 8. Finding a large, bulky item later will count as a shield and reset his stats.

Balboran - Daoine Healer
Health - 2 (Sickly)
Action points - 2 (Average)
Combat - 1 (Pathetic)
Tactical - 2 (Knows which end of a sword is pointy)
Esoteric - 8 (Genius)
Special Ability "Mister Feelgood"
Condition - Ally is down to 0 hp.
Gives them a kick-in-the-pants concoction to double their hp for the fight, but after 3 turns, the character's health drops to 1 hp.


Jiang Qi - Tsang Naji Merchant
Health - 2 (Sickly)
Action points - 2 (Average)
Combat - 0 (Ha ha! I'm in danger!)
Tactical - 3 (Might win a game of checkers)
Esoteric - 8 (Genius)

>Confirm or reroll Jiang Qi's class and stats?
>Pick 3 companions!
>>
No. 1041423 ID: 899c9f

Well, this mindset will certainly integrate... interestingly with a magical class! I'l vote for a reroll but if not I guess this is fine since not many of the companions can fill this role and we don't know the system yet.
Joanir, Balboran, and either Vyasda or Kellmayn.
>>
No. 1041441 ID: fec07f

>>1041422
I say keep juat because an impulsive magic user seems potentially amusing.

As for companions I vote the monk as he'd complement our weknesses pretty well and seems like he'd be an amusing straight man to our chaos
>>
No. 1041443 ID: 1afdda

>>1041441
Your "straight man" is currently sleeping under the table with a bucket on his head
>>
No. 1041444 ID: e5709d

Reroll(class);
Hire([Balboran, Joanir, Kellmayn]);
>>
No. 1041474 ID: 90c451

Balboran and Norberg I feel need to be taken together because their abilities combo so damn well. Otherwise we're in need for pure killing potential so either Joanir or Viyasda for having instant kill abilities that don't need you to waste a few turns to kill a single enemy.
As for Jian Qi? Don't reroll, I think our stats will provide some interesting challenges and while the stats aren't ideal, they're funny as hell.
>>
No. 1041525 ID: 021192

>>1041474
Balboran also syncs well with Joanir. If 10 is a lot, he'd basically 1 shot enemies for 3 turns. Really eitger one will do.

Also I want Viya along, and reroll Jiang Qi
>>
No. 1044253 ID: fd2dfa
File 166365379885.png - (953.26KB , 2185x1474 , 7.png )
1044253

Re-roll Jiang-Qi:

Alternative classes
Tsang Naji Nu Washu Ya (Rogue class)
Health - 3 (Average)
Action points - 3 (Quick)
Combat - 1 (Pathetic)
Tactical - 8 (Strategist)
Esoteric - 0 (As bright as a wet match)

Tsang Naji Nu Washu Ya (Fighter class)
Health - 3 (Healthy)
Action points - 2 (Average)
Combat - 7 (Like a Rock)
Tactical - 3 (Might win a game of checkers)
Esoteric - 0 (As bright as a wet match)

or
Custom Class (Assign 15 points)
Health -
Action points - (4 maximum)
Combat -
Tactical -
Esoteric -
>>
No. 1044255 ID: e5709d

Occult Vestal
Health - 5
Action Points - 2
Combat - 3
Tactical - 0
Esoteric - 5
Born with innate mystical talents, abandoned to a Holy Order at birth, and, well, definitely female, Vestals are harshly trained in the ways of Faith and War. Between hours of mandatory prayer and study, they are occasionally called upon by veterans for 'field trips' into harrowing adventures, preparing for the Holy Wars ahead with training as healers and defenders. However, their rigid education and its mindless adherence to faith leaves them vulnerable to creative attacks and simple cons.
This particular war-priestess has been trained by... 'unorthodox' members. Such parasites would be purged from the clergy at the mere insinuation of their true alliances. Nevertheless, you have found your hidden patrons to be far more welcoming than the cold, aloof gods you claim to worship. Your abilities are slightly changed but mechanically similar to that of a standard Vestal.
Special Ability: Infernal Caress
Condition: Party's total HP is currently half its total max HP.
Heal all characters to full health, including any who have been defeated but have not surrendered. However, the party's maximum health will be halved at the end of the battle in the form of Burn. Short rest to recharge ability, long rest to recover Burn.
>>
No. 1044276 ID: a5afa0

>>1041423
Okay, let’s go with fighter and these companions.
>>
No. 1044287 ID: fdc2fc

>>1044255
While a fighty healer sounds interesting, that skill sounds like a big tradeoff.

I'm leaning more towards fighter
>>
No. 1044289 ID: 2a82d3

Being a Merchant doesn't seem that bad to me. It's the closest job we have to an offensive spell-wielder, since Esoteric is the attack stat for it. It likely involves finding weird potions or items to throw at people in combat.

For team comp, I say throw subtlety to the wind and stack meat shields. Norburg softens the guy up by counter tanking, Joanir cleans up by his strength or special, and Bolboran corrects for any oversights or screwups on the way.
>>
No. 1044484 ID: 2e57e6

>>1044287
Thought about it changing my vote to
>>1044289
>>
No. 1044519 ID: e5709d

Well, if we're choosing between fighter and merchant, I'd rather the merchant.
>>
No. 1044792 ID: 0c5c34
File 166417313628.png - (906.50KB , 2259x1817 , 8.png )
1044792

>Merchant class chosen
:kema:"Can ye stop starin' at me an' just tell me about this job?"

"Oh right! Yes! I was approached not too long ago by..."

>A guild member. He's pulling together a company of sellswords to help South Sauderland fight off a Jassanid invasion. Last I heard the two sides are stalemated in the Grundcass pass, and we're going to be part of a plan to break it wide open for the Sauderlanders.

>A Queydan Broker. They're helping a local lord pull together a caravan to resupply one of those colonies out in the wastes. Apparently it's been so long since they have sent anyone, the lord expects them to be undersiege, and the weapons and food his caravan is carrying is going to go for a huge markup. We're going to join an escort.
>>
No. 1044793 ID: a7a180

A Queydan Broker! There's nothing like selling an army's own supplies back to it for a huge profit!
>>
No. 1044804 ID: e5709d

Queydan Broker
One involves war mercenary work, the other involves standard adventuring and merchant work. You're geared up for the latter.
>>
No. 1044826 ID: 708905

>>1044792
Broker
War profiteering HO!
>>
No. 1044875 ID: eb207d

Queydan Broker

Ahhh, gods bless the Military Industrial(sort-of) Complex(not really yet but close enough)
>>
No. 1046854 ID: fd2dfa
File 166606785104.png - (0.97MB , 2216x1576 , 9.png )
1046854

It's easier to sway the sellswords than you thought. Maybe they are that desperate for money. Or maybe they just don't know what the Wastes are like.

In days you are tranported to the ever growing train of supplies, guards, mercenaries, travelers, and other hangers-on that tend to form anytime someone tries to make any expedition east.

The mercenaries are settling in. Norberg, Joanir, and Balboran find a spot near the front to rest their feet while Kellmayn volunteers as scout. Visyada...she disappeared. You only hope it's not to steal something. It would make getting paid later much harder.

"You look like a competent lot" Lord Mohwin remarks as he hands you a bag of coin! Yes! Advance pay!

>Earned coin!

You could leave early now and just pocket this-oh wait, these are worthless printed scrip. Only good to trade with him, the cheap bastard.

>Lost coin!
>Earned 10 Scrip!

>Check the caravan store
>MOVE OUT
>>
No. 1046875 ID: e5709d

>Spend Scrip?
Why do you even need to ask? Hopefully they have a health potion or something...
>>
No. 1046876 ID: a7a180

Hold on now, the rest of your payment better not be this useless paper stuff. You’d rather have useful supplies as an advance. Time to put those merchant skills to work.
>>
No. 1046947 ID: f2320a

>>1046854
Scrip as payment..... money you can only use with one person who decides the price......its just money back into the merchants pocket scummy or very cheap of them if it does not act as exactly the same amount of coin but even then.... scrip that can just be churned out by one unbacked source
>>
No. 1050649 ID: 7a1a17
File 166988227908.png - (1.02MB , 2197x1941 , 10.png )
1050649

You approach the caravan store, facing a Queydan merchant. At least this way you know there will be no price gouging. Greedy as they are, they take a vow of propriety

>Trinket of the Swordsaint: A metal sliver said to have chipped off the blade of a Martyr(Name unknown). The wearer gets to add +1 to their combat rolls once per battle.
(2 scrip)
>Trinket of the Trueshot: An arrowhead said to have been taken from the heart of a Jotna. The wearer gets to add +1 to their tactical roll once per battle.
(2 scrip)
>Trinket of the Proselytizer: a small vial of ink said to have been used to write the First Tome. The wearer gets to add +1 to their esoteric roll once per battle.
(2 scrip)
>Wasterweed: a wrapping of aromatic leaves and grass that can dull pain...or suffer mild hallucinogens. The first damage blow is ignored once per battle
(6 scrip)
>Statuette of Saint Beyart: A model of the Saint renowned for their victory at Gavrona Pass using strength and skill. Once per battle, the user swaps their combat and tactical scores are swapped.
(4 scrip)
>Scroll of Brevity: A small scroll carrying a blessing to retain wit in a situation that drains the mind. Once per battle, the user swaps their tactical and esoteric scores are swapped.
(4 scrip)
>War Vial: A potion that is taken in drops meant to enhance intelligence and strength. Continued use leads to muscle degeneration and mental retardation to take sparingly. Once per battle, the user swaps their tactical and esoteric scores are swapped.
(4 scrip)
>Combat potion: A common elixer meant to heal wounds and cure disease. Actually no the real stuff is expensive. This is a watered down variant that just makes pain feel tickly instead. Recover half the party's total health.
(1 scrip per bottle)
>>
No. 1050650 ID: e5709d

War Vial
Trinket of the Trueshot
2 Combat Potions
>>
No. 1054789 ID: 7a1a17
File 167481147834.png - (1.26MB , 2198x1541 , 11.png )
1054789

>Items purchased! The journey begins!
You make good progress. But you aren't alone. Then again you're never alone out here. The Wastes are home to all sorts of things and chances are any stretch you travel on is claimed by a bandit, or monster, or monster bandit.

By the third day, the road turns through a perilous cliffside. Perfect place for an ambush. Kellmayn agrees. She sees signs of tampering on the road, and the rocks look unsteady, as though all it would take is a shot from a bow or lancer to cut off your retreat. The higher ups convene to decide what to do...after an hour of bickering they decide to leave the decision to you:

>Frontal assault. If they are gonna spring a trap, might as well set it off and have them face sellswords instead of merchants. (Combat Skill Test will be involved)
>Ambush the ambushers. There are ways around. Hard to see, harder to travel. But they are there. You could use them, get behind the ambush and drop a surprise attack on the would be attackers(Tactical Skill Test involved)
>Find another path. The Wastes are a winding maze of paths, some worn with time, others never existing in official capacity, but regularly used by smugglers. Surely there's something nearby...(Esoteric Skill Test involed)
>>
No. 1054791 ID: e5709d

Tactical Approach. Don't waste your initiative charging into a trap.
>>
No. 1054796 ID: dbe364

Find a way around. That is the stat we chose after all.
>>
No. 1054806 ID: 90c451

Working around this steep cliff-face is gonna be hard and unmanageable, it would be better if we could make use of our knowledge as a merchant to find any smuggling routes.
Try looking for another way around.
>>
No. 1054903 ID: f8083d

Time to ambush the ambush.
>>
No. 1056419 ID: eb207d

Sounds like it's time for some good ol' fashioned pathfinding! Here's to hoping whatever we find keeps us in the green.

Or uh... scrip, I guess.
>>
No. 1056984 ID: 7a1a17
File 167739694199.png - (486.82KB , 1000x1000 , 12.png )
1056984

You choose to find an alternative path. At least one around the ambushers and drop something heavy on them. Such as yourselves. The cliffsides are treacherous, but Joanir seems to know where he's going. At least you think he does. Trying to ask about where you're going and all he says is

:jonr:"Aduquay nar gadah!"

You assume that means "Trust me" or something. After you pass the same rock for the third time however, Viyasda takes over as guide, her nimble frame letting her navigate the terrain easier than your mountain-bunny.

>Test success. In future the test will actually have a number requirement so make sure the squad's numbers reach that difficulty. If the combined score is less, it requires a 1d10 roll. If the roll is higher than the difference between the required countand the total, it still succeeds.
>>
No. 1056985 ID: 7a1a17
File 167739695083.png - (194.68KB , 1000x1000 , 13.png )
1056985

Viyasda finds your ambushers. A small warband of Kholutan tribals. Weird enough that they're this far west. Weirder still is that there's only the four-
>>
No. 1056986 ID: 7a1a17
File 167739697530.png - (1.24MB , 2202x2293 , 14.png )
1056986

-scratch that three. Joanir gives a warcry as he jumps down

:jonr:"NOK GAHOOOO!"

And takes one out of the fight in a spray of bone and gore! But that means they now know you're here. That's bad. But you're behind them, so their one archer is not so far off! Which is good! But there's still a spear and sword fighter and they seem pissed. That's bad...

>ACTION TIME!
>You face 2 Kholutan Fighters
Health - 4
Action points - 2
Combat - 5
Tactical - 4
Esoteric - 0

>You face 1 Kholutan Archer
Health - 3
Action points - 3
Combat - 2
Tactical - 7
Esoteric - 0

>>Describe what you want each character to do (Movement counts as one action point. Combat another for example)
>>
No. 1056989 ID: 7a1a17
File 167739749797.png - (1.19MB , 3229x1676 , qr.png )
1056989

>Quick reference for the party
>>
No. 1056990 ID: a7a180

Jiang, throw some magic or at least an insult at the archer.
Joanir will keep doing what he's doing.
Viyasda, throw a knife or something at one of the fighters then circle around them and hide.
Balboran, stay back, focus on not getting hit.
>>
No. 1057003 ID: e5709d

Well, that's an acceptable way to sacrifice initiative...

Jiang Qi, taunt the enemy and defend.
Joanir, rush and tackle the archer.
Viyasda, run away screaming, then hide and reposition behind any target.
Balboan, prepare healing tools and defend.


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