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File 164210390778.jpg - (257.04KB , 1000x750 , Sexcom.jpg )
1020382 No. 1020382 ID: dd40ce

Previous Thread: https://questden.org/kusaba/quest/res/977359.html

You are part of the Secret Extermination Command

You control a squad of Constructed Organisms, each with useful biological powers.

Your job is to monitor and command your squad to exterminate paranatural threats to Gray Lake, an amazing and prosperous city. It is extremely important that the people of Gray Lake aren't aware of the somewhat unfortunately common paranatural threats, and so officially, you don't exist.

Do well, and you will be assigned more C.Orgs, or even be able to commission specific gene combinations, and reap the probably-existent benefits of being part of a secret government organization.

Do poorly, and your squad will be recycled and you'll have to get a real job or something.

Detailed Rules:
https://pastebin.com/kzA3NyzV

Equipment Pastebin
https://pastebin.com/fJ2tNdQ2

Equipment GDoc (Weapons, Armor and Items all on different sheets)
https://docs.google.com/spreadsheets/d/1hMXWpX1d0YY4dijvX7mOLdSWMeBtjNoG1-PTGxuxnno/edit#gid=248897767

C.Orgs Pastebin
https://pastebin.com/iPZkWM28

C.Org Relationship Pastebin
https://pastebin.com/Hep70JQc

GDoc Relationship Matrix
https://docs.google.com/spreadsheets/d/1_aNWih4yY-6OZX61qVc-5u9JgtALkuwipIYmekmHmF8/edit?usp=sharing

Species List
https://pastebin.com/9hAVppN7

Trait list
https://pastebin.com/3vGGCVjS
156 posts omitted. Last 50 shown. Expand all images
>>
No. 1022388 ID: 12eb7b

Absolutely not sparring against him, Windscale is not going to like to feel surprise hits.

I would really like to pass some time with Ixander because we barely know him, but I doubt he wants to. The best we can do for him is asking what he wants to do or who he want to visit. You can give him space so he doesn't go directly to Windscale. Maybe he would like to visit Lurleen?

Don't try to become his friend all of suden thought. If he is going to forgive us someday he will need lots of time. Try to appease him because it's our work, not to get on his better side. Leave open a way for him to contact you if he feels that this thing goes wrong.

I really want to know him better because if he suspect that something is changing his mind, I want to be able to detect it and be able to take action on the matter.
>>
No. 1022575 ID: 12b116
File 164417565318.jpg - (609.01KB , 1200x900 , Sexcom133.jpg )
1022575

"Are you sure those are the only clothes you want?" you ask. "You could probably get an open vest or something.

>Ixander couldn't look any more disdainful.

"I'm fine," he says.

"Look, I'd like to actually get to know you, and help where I can, but I understand now might not be the best time, so just let me know if you want me to drop you off somewhere and I'll leave you alone."

"The spa," he says without thinking, as if the words just fall out of his mouth on their own. He squints, pinching the bridge of his nose again. "No, I want to stay here. Just ... leave me here."

You're concerned, but he starts to wave you off.

"Look," you say, "I want you to know that the people I have no faith in are SEXCOM HQ. They care about as much about me as they do about you."

He snorts, but you can see a hint of a smile quickly hidden.

"I'll deliver messages or whatever else you want me to do."

"I need some time to think," he says, and starts lightly jogging away.

>Ixander still hates you, but you made some headway.

Your date has ended, but you get a special message from Mary Kil!

"Hey Sempai, the potion was a big success!" Mary says, giving you a thumbs-up.

Rockit looks at the camera and smiles. Rockit now has the Lustrous Coat trait, which makes it more likely that her roommate will like and be romantically attracted to her.


You can spend Credits and then select a mission!
You can also choose to donate or trade any equipment you currently have.

https://pastebin.com/fJ2tNdQ2
You have 14 Credits to spend.

1 credit each:
Pistol
SMG
Capture Foam Gun
Rocket
LMG Ammo
Battery Pack
Torpedo
Heavy Harpoon Equipment
2 credits each:
AR
Flechette Rifle
Harpoon Gun
Shotgun
Grenade
Trauma Kit
Breaching Charge
3 credits each:
S.Rifle
LMG
Heavy Harpoon Gun
Rocket Launcher
Torpedo Launcher
Lightning Gun
Flamethrower
4 credits each:
Large Heavy Harpoon Gun
Large Torpedo Launcher
Large Rocket Launcher
Large LMG

Cymdee and Sinthee get along.
Sinthee acts like an aloof older sister toward Cymdee.
->Sinthee likes Cymdee.
Cymdee misunderstands Sinthee and thinks she doesn't like her.
->Cymdee is neutral toward Sinthee.

Kayree and Eilie are still deeply in love!
Kayree spends a lot of time talking with Eilie quietly.
->Kayree loves Eilie.
Eilie gets some new dresses and shows them off for Kayree.
->Eilie loves Kayree.

Zarah and Yiann get along about as well as expected.
Zarah talks casually about how Ixander deserved what he got for being a little bitch.
-> Zarah likes Yiann.
Yiann ends up yelling at Zarah, which only eggs her on.
->Yiann dislikes Zarah.

Fucc and Noot are having some trouble!
Noot reminisces with Fucc about the fun shit they'd do.
->Noot loves Fucc
Fucc seems to look around as if he expects a giraffe to be peering at him from the shadows ...
->Fucc likes Noot

Winscale and Ixander are getting along?
Ixander tries to stay as surly as possible around Windscale.
->Ixander hates Windscale.
Windscale thinks his bratty behavior is cute.
->Windscale likes Ixander.

Danovin and Qay get along!
Danovin talks about the situation with Ixander and how worried he is.
->Danovin likes Qay.
Qay cracks jokes, but talks about how it was the best decision.
->Qay likes Danovin.
->Danovin is neutal towards you.

Baetriss and ViiVeean argue with one another.
Baetriss says that you made the right call with Ixander.
->Baetriss likes ViiVeean.
ViiVeean vehemently disagrees until they both agree to stop talking about it.
->ViiVeean dislikes Baetriss.

Rockit and Mary-Kil have some problems.
Mary-Kil has fun playing with Rockit's hair!
-> Mary-Kil likes Rockit
Rockit is put off that Mary keeps things light and won't talk to her about Ixander.
->Rockit is neutral toward Mary-Kil
->You gain 1 Gene Point! You can only spend it to Activate Rockit or recruit a new C.Org.
If you Activate Rockit, you can spend the Gene Point you have saved up to exclude a trait from the list.

Now it's time to pick a mission!

Suburban Commando
A group of raiders has entrenched themselves in outskirts of Gray Lake
Difficulty: Hard
Opposing Force: Cult of Pure Love
Mission Type: Elimination
Special Danger: Enemies attack from ambush
Special Reward: Bonus Gene Points

Rescue Nakken Daisley
A defector has contacted Extraspace Unlimited and wishes to escape from the totalitarian regime he lives under. Rescue him and he will work for SexCom as base personnel.
Difficulty: Hard
Mission Type: Rescue the VIP
Opposing Force: Fascist Foxes
Special Danger: Cold in certain areas. Unprotected units suffer penalties.
Special Reward: Recruit Nakken Daisley as SexCom base personnel.

Heavy Petting Zoo
The Cult of the End has taken over a nature preserve just outside the city.
Difficulty: Hard
Opposing Force: Cult of the End with altered animals
Mission Type: Elimination
Special Danger: Civilians present
Special Reward: Bonus Requisition

C.Orgs from Unit 3 failed to defend the city outskirts.

C.Orgs from Unit 5 did an excellent job for the Lords of the Beneath!

You'll be able to select your C.Orgs and equip them after you select the mission.
>>
No. 1022576 ID: 8483cf

I wanna say Heavy Petting Zoo because of the name, but Suburban Commando has a nice reward for the Gene Points.
>>
No. 1022579 ID: fd4d13

We don't really need a lot more gene points right now, our bunks are pretty full. Either getting additional Base Personnel before some other squad recruits them (though we don't yet know what they do) or getting more requisition to expand our bunks are better options.
>>
No. 1022582 ID: c92a02

Just put a post-it on the assignment board or something saying Rockit gets a room of her own for now.
Activate Rockit for a new trait.
Mission select: Heavy petting zoo. We got a water team together, but I don't think we have an ice team... Requisition will fix that.
>>
No. 1022584 ID: 094652

>>1022575
Now this was a good idea.

>Missions
Hm...
At a quick glance, the choice is obvious. Suburban Commando has no restrictions on military-grade overkill whatsoever. We have a huge dragon who can breathe sterilizing radioactive fallout. It has filled our squad with hatred. And there's enough area for the dragon to maneuver. The Cult of Pure Love will beg us to enslave them and @#$% them in the ass, rather than face our unending might.
However, gene points aren't what we need right now. Our barracks are packed and our teammates are fussy. We could hire some 'replacements', but in contrast we could see outright resignations, further demoralizing the squad. Activating might be a good idea, but we'd need more options, or we'll turn even more of our troops into hulked-out thugs.

We've pissed off our Base Personnel, and Naikon is an ex-fascist. I don't think he'll mind the giant dragon. He might even like it. If he's assigned to experimentation duties I think he'll be a horrible-yet-effective solution to our morale problem. My only concern is that there are going to be civilians - kids - indoctrinated into fascism but non-combatants nonetheless. And if we're dealing with tunnels then we don't get the full benefit of the dragon. Unless we can somehow have him drop in as a reserve, for the final showdown in a large area. That would be sweet.

Heavy Petting Zoo has all the right benefits of open spaces and requisition points that we need, but there are definitely civilians present. I don't think we'll be able to reign in Windscale on this one, but if we do, we could score some bonuses taking pictures of a dragon fighting all kinds of other animals. Should make some morale-boosting artwork for the C.Org facility in general.

Hm...
I say, can we send the dragon on a Solo op? It wouldn't be hard for them to swoop in, set the camp on fire, and bug out. We'd only get paid a fraction due to the overly massive collateral damage, but the PR suits can simply say the cult had a sex party and some idiots lit a match next to 160-proof booze.

1) Rescue Nakken Daisley
2) Suburban Commando
3) Heavy Petting Zoo
>>
No. 1022585 ID: 9b127b

Activate Rockit, exclude monstrous form (we don't want to ruin that prefect hair she just got!)

a tough choice for mission

Gonna pick PETTING ZOO Elimination seems to be a better test drive for windscale, plus we need the bonus REQ

Rescue mission is not a bad choice though. since that one only has a single person to protect rather then an unknown number of civilians
>>
No. 1022598 ID: ee9ae6

>Credits
2x Rockets
1x Large Rocket Launcher
1x Large LMG

>GP
Activate Rockit. For 1 GP. She can still be activated 5 times so it would be way too wasteful to spend 2 GP on every activation simply to avoid a trait that isn't that bad.

>Mission
Tsk, only hard missions... can't leave out the dragon then.
Rescue Nakken Daisley. Second choice would be Suburban Commando. Heavy Petting Zoo offers bonus RP, but I'm pretty sure we wouldn't get any if we brought a dragon because civilian casualties.
>>
No. 1022609 ID: 96c896

>>1022575
Oh hell yeah Activate Rockit while excluding Monstrous Form.

>mission
Either the rescue mission or the petting zoo.
>>
No. 1022643 ID: 12eb7b

We need Windscale to show off and pump up the morale (show that Ixander's sacrifice is for something). Also it would be good to send Windscale to one mission before the big one to know her limits and how she works with others.

I fear that Nakken Daisley has limited time, but I don't think that Windscale is the most apropiate.
>>
No. 1022720 ID: 12b116
File 164427770572.jpg - (344.98KB , 2000x1500 , Sexcom134.jpg )
1022720

Equipment
https://pastebin.com/fJ2tNdQ2
https://docs.google.com/spreadsheets/d/1hMXWpX1d0YY4dijvX7mOLdSWMeBtjNoG1-PTGxuxnno/edit#gid=248897767
C.Orgs
https://pastebin.com/iPZkWM28

You Activate Rockit and spend your extra Gene Point to exclude Monstrous Form!

Rockit gains the following trait:

Stoic - This troop takes half the normal penalties from being Shaken, Panic, or being Wounded. They are much less likely to Panic outright when failing a Calm check.

You purchase:
1x Large Rocket Launcher
1x Large LMG
2x Rockets

for 10 creadits, leaving you with 4.

You decide to rescue Nakken Daisley!

The mission is simple: Find and extract Nakken Daisley.

As soon as you arrive, the Foxes will know and begin to converge on your location. You must move to the VIP's location and bring him back to the Extraspace Gate.

Exterior locations are Cold, meaning units without Cold Weather Gear will suffer cumulative penalties to hit opponents with any attack or abilities as long as they are in the Cold.

You get some info from the previous attempt:

The Foxes have normal soliders with assault rifles and grenades, and the occasional heavy weapon.

They also have female soliders called Whisperwomen, who can manipulate probabilities to make it hard to hit Fox soldiers, and easier for them to hit your troops.

They also have monstrous Coyotes who have some kind of strange magic that can at minimum reflect damage from the Coyote to the attacking troop.

Moving quickly will be to your advantage. The longer you stay in one place, the more enemies will arrive.

Choose which troops to bring and what to equip them with.

You can bring four characters, with a fifth one being held in reserve if you so choose.

Ixander can't be assigned to a misson or task.
Winscale can only go on missions or go to the Spa.
Yiann, Eilie and Baetriss should rest, but anyone else who stays behind can:

Assist Lurleen for possible bonus items
Work with the Corporate Cultist prisoner for magical insight
Work with either Cult of the End prisoner for cybernetic insight (one person can be assigned to each prisoner)
Zarah can perform a Rite
or
Investigate the pee mystery to possibly gain more clues. Chose one unit: 1-5, to get a detailed roster.

>>
No. 1022723 ID: 094652

>Rockit gained Stoic
... We just turned Rockit into a fashion model.
Can we get bonuses for that?

>Form a Par-
WINDSCALE
>That's not fi-
WINDSCALE
>You nee-
WIND
>Are you ser-
SCALE
>PICK 5
Fine

Kayree: Blood Plasma Gun, Improved Plate Carrier, Trauma Kit
Cymdee: Large Rocket Launcher, Mule Armor, Cold Weather Gear + Rockets
Fucc: Flechette Rifle, Camo Suit, Bloodfire
Baetriss: Energy Katana + Ballistic Shield, Agility Frame, Cold Weather Gear

Windscale on reserve.

Also, why is Eilie still wounded?
>>
No. 1022725 ID: 12b116

>>1022723
Eilie was a Casualty from Hell in the Water. She rested during Kobold and the Beautiful, so she recovered from Casualty to Wounded. Unless I missed something.
>>
No. 1022730 ID: 96c896

>>1022720
>squad formation
Windscale
Kayree with assault rifle(we just upgraded them), basic plate, medkit
Qay with sniper rifle, agility frame, cold gear + bloodfire
Danovin with assault rifle, improved plate, cold gear

Sinthee in backup with LMG, mule armor, lmg ammo + medkit


>base duties
Zarah Bind the demon and turn either Noot or Cymdee into an Initiate.
The other one assist Lurleen.
Rockit can also assist Lurleen, for better item chance.
Fucc, ViiVeean investigate pee bandit.
Choose list: Unit 3, because it rhymes with pee
>>
No. 1022738 ID: c92a02

Squad:
-Windscale
-Kayree: Every time! Assault rifle, agility frame, trauma kit.
-Zarah: SMG. Guaranteed damage abilities, healing and she doesn't give a damn about the cold.
-Fucc: Assault rifle, improved plate carrier, scope. The scope both negates the Aim penalty outdoors and improves it indoors.
Reserve: Sinthee, lightning gun, mule armor, cold weather gear (in case it's needed to swap out).

Other activities:
Cymdee: Interrogate End Cultist
Noot: Interrogate Corpo Cultist
Vivii: Interrogate End cultist (or the kobold, who knows?)
Qay: Investigate the pee mystery, look into unit four no wait that's us. Uh, start with number 1.
Rockit: Work with Lurleen.
Does anyone need to be assigned to Frillbert between missions, i.e. Danovin?
>>
No. 1022742 ID: 9b127b

1: Kayree on medic duty also giving our reserve C.Org exp (also she's a fluffy wolf, her natural terrain)
-Improved Plate Carrier, Trauma Kit
2: Windscale, gotta prove his worth (Main tank, high threat take down)
3: Danovan: needs the experience and could stand cooling off from his Rockit lust. (as V.I.P. babysitter)
-Energy Katana + Ballistic Shield, Agility Frame, Cold Weather Gear
4: Qay: needs to be deployed for real. (serve as sniper support)
-Sniper rifle, Mule armor, Scope, Cold weather gear, bloodfire
5(Reserve): Fucc: we probably won't need heavy support but it's nice to have an ace in the hole in case something unexpected show's it's face.
-Rocket Launcher, Rockets, Platecarrier

Yiann, Eilie and Baetriss can enjoy a nice nap.

Rockit can work with Cult of the End prisoner,
Viiveean can work with the Corporate Cultist prisoner
-the both have experience with respective forces

Sinthee can investigate pee bandit.

Zarah should train Noot or Cymdee
my pick is Cymdee first and Noot next time
Noot can assist Lurleen. then he can know a little more about Fucc's fears
>>
No. 1022799 ID: ee9ae6

Hmm, we'll probably need a couple of CFG's against the Coyotes that reflect damage? We'll also need to move fast, so I don't think bringing snipers or heavy weapons is a good choice.

>team
Kayree
Arm: Improved Plate Carrier
Wep: Blood Plasma Gun
Itm: Trauma Kit

Qay
Arm: Agility Suit
Wea: CFG + Blood Plasma Gun
Itm: Bloodfire + Cold Weather Gear

Cymdee
Arm: Birthday Suit
Wea: CFG
Itm: Ballistic Shield

Windscale

Fucc (backup):
Arm: Mule Armor
Wea: Rocket Launcher
Itm: Rockets + Trauma Kit

>base
Danovin -> Frilled Demon
Sinthee -> Lurleen
ViiVeean -> Mary
Zarah -> Initiate Noot
Rockit -> Pee mystery (unit 3)

I think using Retraining Camp on ViiVeean would be a good idea to then turn her into a 2nd Initiate. I don't like turning Cymdee into one because Cymdee has traits that fit a frontline tank / melee, not a magic caster.
>>
No. 1022817 ID: 12b116
File 164438099746.jpg - (389.51KB , 1200x900 , Sexcom135.jpg )
1022817

Zarah is performing the Rite of Initiation with Noot!
She is also performing the Rite of Binding on the Frilled Demon!
ViiVeean is interrogating a Corporate Cultist.
Sinthee is investigating the pee bandit (unit 3.)
Cymdee is interrogating the Cultist of the End.
Rockit is assisting Lurleen.

You agree to rescue Nakken Daisley!

You must move to his location, which will be indicated by green arrows, and then return with him back to the Extraspace gate.

Your C.Orgs are outfitted as follows:

Kayree

Wolf Abilities:
Animal Senses - Larger detection radius
Improved Animal Senses - spend an action to learn specific number and traits for detected enemies. has a chance to detect invisible/hidden enemies.
Animal Toughness - Harder to kill than a human.
Trophilaxis - when drug is used on this troop, an adjacent troop also gets the benefit.
Skills:
Healer - Trauma kit has 3 uses
Presence - The Calm action has 100% chance of success when used on adjacent units. Can Calm units that aren't adjacent as long as they can see or hear her. All adjacent allies gain a bonus to Calm.
Tough as Nails - The unit has to be reduced to 1/3 HP to be injured. The first time she would panic during a mission, she is shaken instead.
Lead From the Front - as long as Kayree goes on a mission, reserves get XP
Equipment:
Improved Plate Carrier - Very high protection
Assault rifle - Medium range, Single shot or 3r burst, Medium Damage+.
9 round magazine.
Trauma Kit - Use to revive a disabled teammate or remove injuries.

Windscale

Dragon Abilities:

Impervious Draconic Resilience - A dragon's hide is immune to energy/electrical damage and takes reduced damage from all other sources. A dragon is immune to poison and most effects that would slow, paralyze, control or charm it.
Awe-inspiring Draconic Form - A dragon's massive body cannot benefit from cover. It has a massive pool of health, deals very high CQC damage, and moves quickly. It can provide cover for lesser units.
Annihilating Dragon Breath (Radiation) - This dragon can fire a wide beam of radiation from its mouth, dealing high energy damage and poisoning enemies, giving them a penalty to Aim and Calm and dealing damage every round. It deals very high energy damage to robots/machines and ignores most defenses. It can fire a limited number of times per mission. This attack does not roll to hit. 3 Uses
Draconic Perfection - As perfect beings, dragons do not need to use or benefit from any armor, weapons, items, stims/drugs, cybernetics, rituals, spells, magic items or other equipment. It automatically passes most Calm checks.
Draconic Hunting Prowess - A dragon ignores all penalties from darkness and can spend an Action to detect nearby and hidden enemies. It can act underwater with no penalties, cannot drown, takes no penalties from cold environments, and can scale most surfaces.

Qay

Nudibranch Abilities:
Animal Toughness
Waterborn - bonus mov in water. Can't drown.
Improved Alien Anatomy - Bonus CQC and toughness. Long instead of tall. Equip restrictions.

Skills:
Eagle Eye - Can Lookout with a sniper rifle for 1 Action.
Side Pocket - Can carry a drug/stim + another item.
Equipment:
Light Mulit-Limbed Plate Carrier - Worse than the standard-issue.
Sniper Rifle - long range, high damage.
Takes two actions to fire.
Can't be used at point-blank range.
6 round magazine.
Bloodfire - One-use stim. Excites the target. Eliminates Panic.
Cold Weather Gear - Negates the penalties from Cold.

Danovin

Badger Abilities:
Large Frame - tougher to kill than the average C.Org, increased CQC, less benefit from cover.
Animal Senses
Skills:
Nimble - This unit is harder to hit with CQC attacks
Equipment:
Agility Frame - Slightly better than plate carrier. Can jump long distances and move further. Exotic anatomy can use.
Energy Katana - CQC range, no ammo, high damage, 1h.
Deals very high CQC damage and the troop carrying it is harder to hit in CQC. Can be equipped alongside one other weapon with the 1h property.
Capture Foam Gun - Short range, no damage, 1h
Targets hit and encased in immobilizing foam. Alternatively, removes "on fire" from a unit.
1 round magazine.
Ballistic Sheild - Troop carrying it takes reduced damage from firearms and is harder to hit in CQC.

Fucc (Reserve)
Powerful Beak - Can pry open some locked doors or containers
Bird - Sometimes gains an extra action. Sometimes doesn't follow commands
Curious - All interactables are highlighted
Trophilaxis - can give 1 adjacent ally the benefit of a drug, or two allies and not gain the benefit himself.
Skills:
Walking Fire - when the C.Org misses, his next attack has a bonus to accuracy.
Adrenaline High - stays Excited for longer.
Equipment:
Mule Armor - Very Low protection. Can carry two items.
Rocket Launcher - Medium range, very high damage, explosive.
Ammo takes up item slot.
Reduces movement when carried.
Can't be used at point-blank range.
1 round chamber.
Rockets - 3 rockets.
Cold Weather Gear - Negates the penalty from Cold.

Your team move through the gate.

Snow drifts gently past the windows of the warehouse your C.Orgs find themselves in. Several ordinary fox soldiers spot you, as well as some human captives. You are under no obligation to protect or rescue any of those captives. They're just random humans from another universe. Who cares? Do war crimes if you want. Nobody'll ever know!
>>
No. 1022823 ID: 96c896

>>1022817
Let's... not do war crimes. In fact why don't we snag a couple civvies to see what happens, if we have a good opportunity to.

Looks like a prior team breached the wall down there. Weird spot for a breach but whatever. Maybe the cargo containers were in different spots before. That's gonna be our exit because opening that warehouse door is gonna be a pain in the ass.

Alright everyone fucking leg it. Enemies are between us and the exit so we're gonna have to take them out on the way.
Kayree: Burst fire at the perched troop to debuff it, then move towards the cargo container that's currently in front of Windscale, to break line of sight.
Windscale: move down towards those two enemies at the bottom of the room, then use Hunting Prowess to detect if there's any other enemies in here.
Qay: move towards the lower side of that cargo container to use the corner as cover, and Lookout towards the forklift because that looks like a spot that the enemy will try to take cover at.
Danovin: Move down and into that nook in the bottom right if possible, to break line of sight with everything. If that's unreachable stick with Qay.
>>
No. 1022835 ID: 094652

Windscale: Be a Dragon.
Fly upwards and roar the following.
"ATTENTION, MEWLING FOODSTUFFS AND WALKING DIRT. THIS FIEFDOM IS NOW UNDER THE DIVINE JURISDICTION OF MY INGLORIOUS SPLENDOUR. BY THE RIGHT OF INHERENT SUPERIORITY, THIS BEING HEREBY DECLARES TOTAL AUTHORITY OVER THE UNWORTHY SCRAPS OF THIS PATHETIC MICROBIAL TERRITORY YOU CALL A REICH.
DISOBEDIENCE WILL BE MET WITH THE POWER OF THE ATOM. NO EXCEPTIONS."
(In short, get the attention of everyone while Kayree and company quietly kill off the awestruck soldiers.)

Kayree: Roll your eyes, climb on top of the container (remember to go prone so you get some cover bonuses), and shoot the other combatant on the other container.
Qay: Facepalm, move to the container on your right, and take another shot at the container guy.
Danovin: Squint at your new narcissistic companion, move up to the container on your left, and attempt to fire with your capture foam.
>>
No. 1022846 ID: c92a02

Windscale: How fast is super fast? Head south and smash a soldier.
Danovin... is this a joke? Were you looking for the training room with that loadout? Whatever. Run around the first container and take cover behind the middle one, above the forklift.
Kayree: Climb up on the central container and shoot the soldier up on the containers.
Qay: Double move up towards the forklift.
>>
No. 1022848 ID: 076238

Lets say that from up to down the containers lend 4 paths: A, B, C and D.

Kayre take cover in B and try to shoot the guard. Danovin and Windscale take cover in C and prepare to make a combined assault. Qay take cover in D and shoot to distract the guards.
>>
No. 1022860 ID: 6ead07

Remember, move first shoot second.
Danovin, head up the top corridor towards the upper soldier. Qay, climb up the crate in front and lookout towards the top soldier. Kayree, climb up the container and burst fire at the far lower trooper. Windscale, attack the near lower trooper.
>>
No. 1023121 ID: 12b116
File 164458070788.jpg - (44.70KB , 543x327 , cavs.jpg )
1023121

I am concerned that I made a bad decision in choosing Danovin and his loadout. There were votes for that loadout, but also for Cymdee to have the same loadout. I don't want a bad outcome based on a choice I made instead of a choice made by the suggesters.

I don't think Danovin is an unreasonable choice, and if Cymdee is selected, should she survive the mission, she would not be able to become an Initiate, which I believe I took into consideration when deciding which unit would fill the final slot.


Please Vote:
C to replace Danovin with Cymdee. This would also reallocate the Agility Frame to Qay, which is in-line with the suggestions for her loadout.
D to keep the squad composition as-is.
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No. 1023122 ID: 96c896

>>1023121
D. The suggestions for squad composition were all over the place, we'll have to make do with what we got. I think it'll work, Danovin will just wind up doing drive-bys on enemies as we go. Enemies that are far away and not in our way should be ignored anyway, because we won't really be able to kill them in a reasonable time span.
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No. 1023123 ID: c796cf

I don’t care who takes that slot, as long as they take a ranged weapon instead!
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No. 1023124 ID: ee9ae6

C) Cymdee without any armor should be tougher than Danovin with Agility frame, and Qay with Agility frame is tougher than without it. It's simply a better choice. And yeah, with CFG + Energy Katana.
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No. 1023128 ID: 9b127b

D for Danovin
Cymdee has more natural armor yes, but she can be even MORE durable when we can afford to buy her armor to wear on top.
seems a waste to do that before we can afford that.

I have no objections to giving Danovin a ranged weapon, but I still think he'd be better with the sword
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No. 1023151 ID: 094652

Whoever we pick, replace their sword with a 1h gun. We already have a giant melee specialist, now we just need to keep the trainee alive.
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No. 1023152 ID: 12b116
File 164461621836.jpg - (390.04KB , 1200x900 , Sexcom136.jpg )
1023152

Kayree moves up to the corner of the nearby container and burst fires at the fox that's on top of a container. She hits! The fox is wounded. The fox has a penalty to hit!

"Move up!" she yells.

Windscale double moves and gets up to a fox. He effortlessly climbs over the containers in the way.

"YOU WILL ALL BE BURNED IN ATOMIC FIRE!" Windscale says.

Qay moves up to the corner of a container and looks out toward the forklift.

"I'm gonna fork somebody up!" Qay says.

Danovin double moves, staying out of line of sight.

"We got this," he says.
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No. 1023153 ID: 12b116
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1023153

The top fox drops prone. He fires at Windscale and hits!

"Skeeyv! Kyff audrvan nask gyvn!" He yells into his radio.


The second fox moves toward the forklift and Qay fires! She hits! Most of his insides are now outsides and he slumps toward the ground.

The last fox moves away from Windscale and fires! He hits Windscale!

"Gke! Gke! Gkekeg!" he says.

The humans begin to panic and run screaming in random directions.

Reinforcements will arrive next turn.
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No. 1023155 ID: 9b127b

Kayree finish off the Fox up top
Danovin sneak around back and use capture gun to take a fox pet (should probably do captures now before things get too dangerous
Windscale move up and be ready to dominate the next wave
Qay move up and maybe motion the innocents to stay out of the line of fire

anybody with extra actions move up , waves are endless here so we want to keep moving or risk getting overwhelmed
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No. 1023156 ID: 094652

>>1023155
Seconded
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No. 1023157 ID: c92a02

Kayree: Burst fire at prone soldier, then sniff with animal senses. Are there hidden threats, reinforcements nearby, or most importantly, booby traps on the humans?
Windscale: Delete south fox.
Qay: Double move for door, use forklift for cover.
Danovin: If Kayree says it's safe, attempt to calm a civilian. Keep moving toward the entrance to the next room.
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No. 1023158 ID: 96c896

>>1023153
Danovin: move to the nearby enemy and CFG them. Having at least one captive is nice.
Qay: try to shoot the perched enemy. If not possible, move to the forklift and Lookout towards the opening in the wall.
Kayree: try your best to murder the perched enemy.
Windscale: secure the exit, use Lookout to ambush reinforcements.
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No. 1023161 ID: ee9ae6

Danovin move+CFG
Windscale move next to the forklift (gonna be throwing that next turn) and use Draconic Hunting Prowess
Kayree finish off the Fox and whatever
Qay take cover behind Windscale and go on a lookout
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No. 1023162 ID: 12b116
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1023162

Kayree takes a shot at the hunkered down fox and hits! He is riddled with bullets!

Kayree uses Animal Senses! There are four foxes outside the gate, and the humans smell like explosives! Based on their behavior, they're probably unaware, however.

"The civilians are trapped!" Kayree yells.

Windscale moves up to the gate and goes on the lookout.

"IF YOU DO NOT YET FEAR ME, YOU SOON SHALL!" he bellows.

Qay moves up and goes on the Lookout toward the gate.

"Uh, that's fucked," says Qay.

Danovan moves up and uses the Capture Foam Gun on the remaining fox! He hits!

"Captive secured!" he says.
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No. 1023163 ID: 12b116
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1023163

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

The gate slowly rises, revealing three foxes.

Qay takes a shot and misses!

Two of the foxes fire at Windscale and hit!

One fires at Qay and misses!

The foxes gekker wildly to one another.
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No. 1023166 ID: 96c896

Oh, that hole is halfway up the wall. We can't really use it as an exit, but we could shoot through it I guess.

Windscale, breathe on the group. Move beforehand to hit all three, if you need to.
Since that will kill them all, everyone else should double move towards the exit. Don't get close to civvies. Maybe even yell at them to keep their distance, because they're wired to blow.
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No. 1023167 ID: ee9ae6

Windscale melee, Qay shoot, Danovin reload and move, Kayree double move to Windscale
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No. 1023172 ID: 094652

Looks like one of the Whisperwomen support units is debuffing your squad and buffing hers!

Danovin: Reload and fire the CFG at the civilian, before they get close enough for the foxes to detonate their bomb!
Windscale: Bite the nearby fox and pounce on / roar at the remainder!
Kayree: Nice work. Jump to the next container, then shoot anyone who Windscale spared.
Qay: Double move to the giant hole in the wall.
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No. 1023178 ID: c92a02

Everyone: avoid the civilians! Make sure they don't come near you.
Windscale: fox one! ...Oh, right. I mean, use your dragonbreath on the three soldiers.
Danovin: Can that hole in the wall be hopped through? If it's really high up, he has the agility frame.
Kayree, Qay, double move towards the warehouse doors.
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No. 1023221 ID: 96c896

In the interest of not having a big ol' tie I'll change my vote. We probably shouldn't scare off the windwhisper mage immediately, which annihilating the three enemies there with breath would probably do.
Windscale murder one of the upper enemies.
Qay move forwards and Lookout towards the gate enemies. I don't think the enemies at the gate are going to just stand there and let the dragon maul them, so this should result in a cheaper shot. Also I suspect the enemies there will prioritize shooting at Windscale so moving out of cover should be safe. Even if they take a shot at Qay she can take it. Actually, I think Qay can probably move to a spot where the lower enemy no longer has line of sight. Then she'd only be exposed to one of the upper enemies. The lower enemy might've only shot at Qay because they didn't have line of sight on Windscale, anyway.
Kayree double move towards the gate, there's still a bit of cover over there.
Danovin move towards the wall hole and reload the cfg. Gonna try to capture the mage next turn.
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No. 1023224 ID: 12b116
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1023224

Windscale moves out and fires his atomic breath at the three foxes. A blinding light and the hissing of vaporizing flesh fills the air. They're instantly reduced to ash!

"HAHAHAHAHAHAHA!" Windscale says.

The rest of your troops reload and move up.
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No. 1023225 ID: 12b116
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1023225

The Whisperwoman runs.

Your C.Orgs no longer hear faint voices.

Kayree scavenges ammo. Danovin reloads.

Do you want to trade out a unit before you advance? Units are now affected by Cold, and the street ahead seems well-defended.
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No. 1023226 ID: 12b116

>>1023221
I'd already drawn the update before I saw this, sorry.
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No. 1023236 ID: c92a02

Fucc, pass the rocket launcher to Danovin. We could use a big punch to break up a heavily fortified area.
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No. 1023239 ID: ee9ae6

Wasting a map-clearing ability on a couple of weak enemies when we haven't even gotten to Nakken Daisley...

No trade, go on.
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No. 1023338 ID: 96c896

Well, we don't have a breaching charge, and might need something like that to get inside the building the VIP is in.
Also the more firepower we bring to bear against this defense the better off we'll be in the long run.

So let's bring in Fucc, or at least give Danovin the rocket launcher (and ammo).
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No. 1023511 ID: 094652

Fucc - The streets boast large open areas and hefty reinforcements. Melee skirmishers won't be as useful as rocket launchers.
General Strategy: Shoot the buildings to bring down rubble, keep reinforcements from swarming in!
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