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File 164210390778.jpg - (257.04KB , 1000x750 , Sexcom.jpg )
1020382 No. 1020382 ID: dd40ce

Previous Thread: https://questden.org/kusaba/quest/res/977359.html

You are part of the Secret Extermination Command

You control a squad of Constructed Organisms, each with useful biological powers.

Your job is to monitor and command your squad to exterminate paranatural threats to Gray Lake, an amazing and prosperous city. It is extremely important that the people of Gray Lake aren't aware of the somewhat unfortunately common paranatural threats, and so officially, you don't exist.

Do well, and you will be assigned more C.Orgs, or even be able to commission specific gene combinations, and reap the probably-existent benefits of being part of a secret government organization.

Do poorly, and your squad will be recycled and you'll have to get a real job or something.

Detailed Rules:
https://pastebin.com/kzA3NyzV

Equipment Pastebin
https://pastebin.com/fJ2tNdQ2

Equipment GDoc (Weapons, Armor and Items all on different sheets)
https://docs.google.com/spreadsheets/d/1hMXWpX1d0YY4dijvX7mOLdSWMeBtjNoG1-PTGxuxnno/edit#gid=248897767

C.Orgs Pastebin
https://pastebin.com/iPZkWM28

C.Org Relationship Pastebin
https://pastebin.com/Hep70JQc

GDoc Relationship Matrix
https://docs.google.com/spreadsheets/d/1_aNWih4yY-6OZX61qVc-5u9JgtALkuwipIYmekmHmF8/edit?usp=sharing

Species List
https://pastebin.com/9hAVppN7

Trait list
https://pastebin.com/3vGGCVjS
132 posts omitted. Last 100 shown. Expand all images
>>
No. 1022165 ID: a67e5e

Strip club or costume party, he's already dressed for the occasions
>>
No. 1022166 ID: e51896

Our room. Let him trash our place to blow off some steam. We deserve it.
>>
No. 1022168 ID: 96c896

>>1022163
Tell him that is not what this is about.
First, let's go somewhere to buy him some clothes. Ask him where he'd like to go afterwards. This is his time, not to make him like you better. Does he want to visit someone? Buy some more stuff from a shop? Relax in a specific location?

On the way there offer to do this every week so that he can have some time away from Windscale and get to talk to his friends if he wants.
It's true that he has lost most of his freedom, but that is in exchange for the dragon's power on missions, which will keep everyone here much safer. It will also allow you to take the harder missions, which spares other Units from having to take them, which means they're safer too! You understand that this was done without his permission, and that is wrong, however someone had to be chosen. Nobody was going to volunteer for this, but it was just too important.
You are optimistic that the dragon will not treat him too badly. You know you don't know him that well, but from what you know of him, it seemed like he had a better chance than most of getting along with the dragon. Lastly, yes, there was also the factor of him not being fit for combat, and no way to know how long that would last.
You know this will not make him like you more, but he deserves to know what your decision making process was. Everyone does, but your communication lines are very limited.
>>
No. 1022169 ID: 9b127b

First things first
don't be nice or apologize at this point, play the role of cold hearted command bastard. it's who you are today.
if he leaves he leaves. the point is to let him vent some aggression so it doesn't fester. and to explain why

it seems sexcom HQ confiscated all his clothes upon being removed from the roster.
get him some clothes if possible.
something plain like coveralls or a work jumpsuit of some sort.

Take him to the sports complex perhaps some fencing(kendo) would help him put his anger to constructive work.

Tell him you're not here to apologize. if you regretted the choice you wouldn't have done it. if you're sorry about anything it's the situations that led to this. namely the Terratomorph mission and how it set all this in motion.

it's still out there killing C.Orgs. it needs to be destroyed at all cost. This is why you need the dragon.
tell him the cold hard truth about why he was picked for this. He was picked because he was mentally ill and not fit for combat and thus the least useful member of the team
maybe he could have recovered. but even if he did he'd never be as powerfulas the dragon. no C.Org would be

if he's still around after the first few comments mention you have it on good authority that he won't be abused. and that this factored into your decisions.
you don't want any more C.Orgs to be horrible injured because you lake the power to defeat your foes.

the truth will hurt the least over any sort of sentimental bullshit.

Let him hate the dragon. let him hate you. that's likely never going to change.

but let him know that his suffering serves a purpose
>>
No. 1022170 ID: 15447a

Agree on taking him to fencing to let him take out some aggression on you.
>>1022169
This post has the right idea and I second this attitude
>>
No. 1022171 ID: 15447a

But ask him if he wants to do that first of course
>>
No. 1022174 ID: c92a02

Fries and a milkshake won't fix this, at best we can run damage control on a snap decision. Snap decisions belong in battle, not the barracks. Admit that you made a mistake selecting Ix for this duty and now we have to run with it.
I support sports arena after the acquisition of additional clothes. Hope the tattoo lets itself be covered...
>>
No. 1022209 ID: 1e170e

>>1022174
do NOT say you made a mistake picking Ix, do not say it was a snap decision, because it wasn't. It was a carefully considered and difficult decision, measuring pros and cons with no "right" answer that we just accidentally missed. We made a judgement call in an attempt to find the best outcome in support of our primary objectives, which are, in descending order:
1) Everybody in the squad is alive
2) Everybody in the squad is whole
3) Everybody in the squad is happy

We recognize that we are demanding a sacrifice of Ix, but we hope that it means we will not have to ask another squad member to make a greater sacrifice. The dragon is a potent combat asset, one which will hopefully make a difference, but if this arrangement becomes a threat to priority 1 or 2 we WILL intervene.

In a world where sending squad members into dangerous combat scenarios with incomplete intel is apparently a fucking given, not all outcomes will be favorable, and we are forced to make decisions we may not like. We are here today to own up to the consequences of those decisions.

You wanna go to the gym and beat the shit out of me?
>>
No. 1022211 ID: c7b86e

>>1022169
Seconded. This is our job.
>>
No. 1022222 ID: 12eb7b

I wouldn't apologize as if this was a mistake, but I would formally apologize for things to get so far (to show this is not something we wanted). I would explain why this choice was made (mainly the unchained Terramorph who can wipe lots of our C.Orgs and other teams' C.Orgs which is getting stronger every day). He was selected because was the less willing to fight and maybe the only one who would be willing to find an alternative to the battlefield. This was a hard choice to make, but one we needed to do. After all, the alternative would be sending C.Orgs after C.Orgs to die until a lucky shot killed the beast.

But right now is not the moment. First get him clothes, let him regain some dignity for now. Then bring him to a calm and private place like a park or office. In the meantime ask him if he is being treated right and the conditions in which he is so far. You must make sure he get's a decently enought treatment, but don't say this to him he will take this porly (show don't say).

We might have sacrificed him, but is still our responsability to take care of him.
>>
No. 1022224 ID: 094652

"This is where we discuss boundaries and limitations, so Windscale doesn't commit any war crimes on you.
This is also the last time we'll meet in person, so take your revenge while you still can.
Also, feel free to shoot me in the face."
>>
No. 1022226 ID: 9b127b

>>1022222
Taking him to a park or an office is also a good idea if available (I like to imagine Sempai has an office filled with Anime figures)

if he does start to leave once last thing we should insist on is taking him to see Joanifer to make sure he isn't receiving lethal levels of ambient radiation from windscale (considering the dragon can emit a radiation breath powerful enough to kill a person in seconds)

he probably won't react well when we ask this but I'm fairly certain he'll want to know
>>
No. 1022229 ID: ee9ae6

Start off by apologizing to him. Don't say anything about why you did it (he's smart enough to imagine why; talk about it only if he asks himself), instead tell him that you could make a million different excuses as to why he was chosen for this task, but the fact will always be that you were the one who made the choice and he's the one who's suffering for it. And you understand that even after the dragon is dead and he's free again, he won't forgive you. The most you could do at this moment is to try to lessen his burden by spending some time with him and sharing his pain. If he really wants you to get fucked, then coming with you would be a prime opportunity for that. But even if he doesn't, you still need to hear about what's going on between him and the dragon to figure out if there's anything you can do.

Sport complex would probably be the most logical choice, assuming there's some sports that you could also play with him one on one. Like boxing heh.

Once you two start walking, tell him about stopping at a clothes store on the way. There's probably a reason he's still wearing a loincloth, so there's a chance that it's simply impossible for him to wear anything else. But if he can, even if the dragon would destroy the clothes once he gets back, it's still fine to buy them, since you're the one paying. If he can't, hmm, then we might need to choose a different place to go to, maybe the Spa.
>>
No. 1022291 ID: 12b116
File 164394013624.jpg - (457.01KB , 1000x750 , Sexcom132.jpg )
1022291

"At least we can get you some clothes," you say.

Ixander just snorts, but follows behind you.

Clothes are freely available to your troops, and Ixander walks over to pick some things out. You see him wander towards the skirts before he stops, squeezing his eyes shut and shaking his head. Then he grabs a pair of shorts and a t-shirt.

As soon as he covers the mark on his chest, the cloth begins to blacken and flake off until it's exposed again. He just looks at you.

As you walk towards the sports complex, you talk.

"Making decisions like this is my job," you say. "All of my troops are still alive, and I made the decision that I think will keep them this way."

Ixander doesn't say anything.

"We need something like that dragon if we're going to have any chance of killing the Teratomorph-" You see him flinch "-that'll keep killing C.Orgs otherwise, more likely than not."

He stays silent as you reach the sport complex. There is a variety of exercise equipment off to one side, but the bulk of the complex is a vast open are with various kinds of courts demarcated on the floor.

"I didn't want to have to make a decision like that, and this isn't something I wanted for you," you say. "I think you know why I chose you, but I'm not happy about it, and I want to do what I can to make this situation bearable for you. Let me know what you want, and I'll do my best to provide it. We're here so you can beat the shit out of me if that's what you want to do."

Ixander narrows his eyes.

"I'm not a fucking child," he says. "Frankly, it's insulting that you think that I give a shit about hitting you."

>Ixander's opinion of you has lowered, if that's even possible.

"Of course, if you had any faith in your C.Orgs, you wouldn't think you need some horror from another world to be able to do your job," he says.

"But so you can have some peace of mind," he says, the words dripping with sarcasm, "the dragon isn't going to mistreat me. The dragons are just animals before they do the servant ritual, so the only reason he can ... you know, think and talk is because I'm there. Plus, anything that happens to me happens to him. Before you ask, it doesn't work the other way around, so I'll be perfectly fine while he's getting shot or whatever."

"Don't pat yourself on the back yet, though," he says, "I have no idea if the shit in my head is me, him, or what he wants me to think and feel. It's fucking horrifying, and it's probably only going to get worse."

He looks directly at you.

"Are we done here? I'd just as soon not be anywhere near you. I'm not impressed by this ... whatever this was."

>despite what he says, you explained yourself reasonably well, and Ixander can't really find fault with your reasoning.

You can ask Ixander if we wants to exercise or spar with you, or let him go. You should also either keep the conversation going, or tell him what you want to tell him before he leaves.
>>
No. 1022298 ID: 96c896

>>1022291
Tell him you'd like to actually get to know him better so that you can help him better with any problems that come up, but you also understand if he doesn't want to do that right now.

...is that really the only clothing he wants? You're sure there's something he could wear that wouldn't interfere with the mark. You won't judge his choice in clothing, no matter what it is, and you won't tell anyone either if he wants to keep it private.

Is there somewhere he'd like you to drop him off at? He doesn't have to go straight back to Windscale.
>>
No. 1022302 ID: 094652

>Plus, anything that happens to me happens to him. Before you ask, it doesn't work the other way around.
Aaand there's the deterrent.
If he snaps, he could simply ask Zarah to "have a go" while we're in the middle of a mega-boss using our mini-kaiju, and boom, total party kill. Or he could just desecrate Windscale's corpse so we can't cash in on the death benefits.
This is good. It means we have incentive to not be a complete psychopath.
As of right now, Ixander gets full authority over Windscale's 'wages'. Actually, you know what? Screw the profit from Windscale's hide, it goes directly to him.

>What else
Spar. With rubber-bullet guns. We play to win. Show him we know what we're doing in battle; show the rest of the squad that we don't need the dragon to be victorious - but we need it to prevent incalculable loss.
I guess you could also play a strategy game, give him a figurine representing Windscale as a handicap, and find a way to beat him.
>>
No. 1022313 ID: 9b127b

Tell him it isn't the C.Orgs you don't have faith in.

It's SEXCOM HQ where you are questioning your faith.
They have almost no regard for the safety of the C.Org units and seem only concerned with profit margins.
They hide crucial information and tell you only the bare minimum to complete objectives.
you are constantly underfunded and under staffed. profit seeming to be their only concern.

in fact the C.Orgs are the only ones you DO have faith in. That's why you're telling him all this. You need your C.Orgs to believe in you not for you own ego. but because you're just as expendable to SEXCOM HQ as he is.
You need to produce results or Sexcom HQ will replace you with someone who will. Someone who won't flinch at sacrificing endless C.Orgs into the corporate meat grinder.

you can't ask him to trust you. but tell him to trust in his fellow C.Orgs. you can allow for messages to be delivered. you encourage the Unit coming together even if it is against you.
If you have any words for your team you'll take them now and deliver them verbatim. no matter how damning or critical.
It's essential they know how you feel.
They are very upset by what has happened.

Also recommend an open jacket look, he could pull it off.
>>
No. 1022328 ID: 96c896

I don't think complaining about HQ is going to be very helpful. It could be seen as diverting blame.
>>
No. 1022334 ID: c7b86e

>>1022313
I think this is the right approach.

Re him responding disdainfully to the "beat me up if you have to" comment: "Well what else am I supposed to say? I fucked you over. It's horrible, and even if you aren't going to literally beat me up about it, I certainly wouldn't blame you for wanting to. I would, in your position. This is my way of acknowledging that. I don't know what else there is to say. I'm sorry things had to go this way. Really, I am."
>>
No. 1022337 ID: 96c896

>>1022291
>the shit in my head
Hold on, what does he mean by this? Is he having intrusive thoughts?
>>
No. 1022338 ID: 9b127b

>>1022328
how it's seen doesn't really matter. what matters is letting him know the facts.
and that's that Sexcom is rot right up to the top.
but then again it's not terribly important, and it's a little long winded so we might save the conversation for someone who cares, and just leave Ixander alone with his misery

>>1022334
I don't think he wants empty apologies and he's not going to offer forgiveness of we give them.
if we don't know what to say, we should say nothing and let him leave as he's asked to do.

>>1022298
offering to have him visit someplace he wants before we send him back is a good idea. I don't think he's allowed free movement unless escorted

he's already stated he doesn't want to spar, there's no point pressing the issue.
He doesn't want to be here nor spend any time with Sempai, so we should keep anything else to the absolute essentials
>>
No. 1022345 ID: c92a02

Was only offering you an outlet. Ask if he wants to exercise and stretch his legs. It takes more than faith in my C. Orgs to handle a problem like that.
>>
No. 1022355 ID: ee9ae6

The way Ixander wanted to try on a skirt at first implies that it was the dragon that wanted him to try it on. Which implies that dragon can see what's going on with Ixander at all times. Interesting. And what Ixander said about not knowing if it's him or the dragon in his head implies that most of his subconscious thinking is controlled by the dragon as well.

This is what's bothering Ixander the most, isn't it? The fear of not being in control of himself and of his thoughts. Sadly, there's not much we can do here...

...or can we?

I can think of one plan, but I'm not sure how effective it would be. It's called "Placebo Effect". See, even if we can't help Ixander, as long as we can make him believe that he's in control of himself, it should make him feel better and more confident about himself. Or, it would at least give him the courage to fight against the dragon's influence. If he believes that he can win, then maybe, with enough practice, he actually can?
We also know that what gets Ixander excited in battle is looting items, so maybe giving him something physical would be effective for this purpose. I dunno, a necklace, or candy or whatever would be scientifically plausible.

For instance, with candy it could go something like this:
Tell Ixander to wait here, there's a doctor that you know that comes to this place and you want to go talk to him for a minute. Leave Ixander and... go buy some candies from a vending machine, the worst taste you can find, without him noticing. Move them into an unmarked packaging on which you write a name for that candy, something that sounds like a mind control prevention drug. Then return to Ixander and present him the "drug". Explain to him that it's an illegal, but effective drug in helping him stay in control of himself. Tell him that coming to this place was a part of your plan, because there's no way a dumb animal could beat you at whatsoever sport. That is, competing with you would be an effective way to test the drug to make sure that it works and that he's in control of his body.
>>
No. 1022373 ID: 96c896

>>1022355
Wow, I hate this idea.
>>
No. 1022388 ID: 12eb7b

Absolutely not sparring against him, Windscale is not going to like to feel surprise hits.

I would really like to pass some time with Ixander because we barely know him, but I doubt he wants to. The best we can do for him is asking what he wants to do or who he want to visit. You can give him space so he doesn't go directly to Windscale. Maybe he would like to visit Lurleen?

Don't try to become his friend all of suden thought. If he is going to forgive us someday he will need lots of time. Try to appease him because it's our work, not to get on his better side. Leave open a way for him to contact you if he feels that this thing goes wrong.

I really want to know him better because if he suspect that something is changing his mind, I want to be able to detect it and be able to take action on the matter.
>>
No. 1022575 ID: 12b116
File 164417565318.jpg - (609.01KB , 1200x900 , Sexcom133.jpg )
1022575

"Are you sure those are the only clothes you want?" you ask. "You could probably get an open vest or something.

>Ixander couldn't look any more disdainful.

"I'm fine," he says.

"Look, I'd like to actually get to know you, and help where I can, but I understand now might not be the best time, so just let me know if you want me to drop you off somewhere and I'll leave you alone."

"The spa," he says without thinking, as if the words just fall out of his mouth on their own. He squints, pinching the bridge of his nose again. "No, I want to stay here. Just ... leave me here."

You're concerned, but he starts to wave you off.

"Look," you say, "I want you to know that the people I have no faith in are SEXCOM HQ. They care about as much about me as they do about you."

He snorts, but you can see a hint of a smile quickly hidden.

"I'll deliver messages or whatever else you want me to do."

"I need some time to think," he says, and starts lightly jogging away.

>Ixander still hates you, but you made some headway.

Your date has ended, but you get a special message from Mary Kil!

"Hey Sempai, the potion was a big success!" Mary says, giving you a thumbs-up.

Rockit looks at the camera and smiles. Rockit now has the Lustrous Coat trait, which makes it more likely that her roommate will like and be romantically attracted to her.


You can spend Credits and then select a mission!
You can also choose to donate or trade any equipment you currently have.

https://pastebin.com/fJ2tNdQ2
You have 14 Credits to spend.

1 credit each:
Pistol
SMG
Capture Foam Gun
Rocket
LMG Ammo
Battery Pack
Torpedo
Heavy Harpoon Equipment
2 credits each:
AR
Flechette Rifle
Harpoon Gun
Shotgun
Grenade
Trauma Kit
Breaching Charge
3 credits each:
S.Rifle
LMG
Heavy Harpoon Gun
Rocket Launcher
Torpedo Launcher
Lightning Gun
Flamethrower
4 credits each:
Large Heavy Harpoon Gun
Large Torpedo Launcher
Large Rocket Launcher
Large LMG

Cymdee and Sinthee get along.
Sinthee acts like an aloof older sister toward Cymdee.
->Sinthee likes Cymdee.
Cymdee misunderstands Sinthee and thinks she doesn't like her.
->Cymdee is neutral toward Sinthee.

Kayree and Eilie are still deeply in love!
Kayree spends a lot of time talking with Eilie quietly.
->Kayree loves Eilie.
Eilie gets some new dresses and shows them off for Kayree.
->Eilie loves Kayree.

Zarah and Yiann get along about as well as expected.
Zarah talks casually about how Ixander deserved what he got for being a little bitch.
-> Zarah likes Yiann.
Yiann ends up yelling at Zarah, which only eggs her on.
->Yiann dislikes Zarah.

Fucc and Noot are having some trouble!
Noot reminisces with Fucc about the fun shit they'd do.
->Noot loves Fucc
Fucc seems to look around as if he expects a giraffe to be peering at him from the shadows ...
->Fucc likes Noot

Winscale and Ixander are getting along?
Ixander tries to stay as surly as possible around Windscale.
->Ixander hates Windscale.
Windscale thinks his bratty behavior is cute.
->Windscale likes Ixander.

Danovin and Qay get along!
Danovin talks about the situation with Ixander and how worried he is.
->Danovin likes Qay.
Qay cracks jokes, but talks about how it was the best decision.
->Qay likes Danovin.
->Danovin is neutal towards you.

Baetriss and ViiVeean argue with one another.
Baetriss says that you made the right call with Ixander.
->Baetriss likes ViiVeean.
ViiVeean vehemently disagrees until they both agree to stop talking about it.
->ViiVeean dislikes Baetriss.

Rockit and Mary-Kil have some problems.
Mary-Kil has fun playing with Rockit's hair!
-> Mary-Kil likes Rockit
Rockit is put off that Mary keeps things light and won't talk to her about Ixander.
->Rockit is neutral toward Mary-Kil
->You gain 1 Gene Point! You can only spend it to Activate Rockit or recruit a new C.Org.
If you Activate Rockit, you can spend the Gene Point you have saved up to exclude a trait from the list.

Now it's time to pick a mission!

Suburban Commando
A group of raiders has entrenched themselves in outskirts of Gray Lake
Difficulty: Hard
Opposing Force: Cult of Pure Love
Mission Type: Elimination
Special Danger: Enemies attack from ambush
Special Reward: Bonus Gene Points

Rescue Nakken Daisley
A defector has contacted Extraspace Unlimited and wishes to escape from the totalitarian regime he lives under. Rescue him and he will work for SexCom as base personnel.
Difficulty: Hard
Mission Type: Rescue the VIP
Opposing Force: Fascist Foxes
Special Danger: Cold in certain areas. Unprotected units suffer penalties.
Special Reward: Recruit Nakken Daisley as SexCom base personnel.

Heavy Petting Zoo
The Cult of the End has taken over a nature preserve just outside the city.
Difficulty: Hard
Opposing Force: Cult of the End with altered animals
Mission Type: Elimination
Special Danger: Civilians present
Special Reward: Bonus Requisition

C.Orgs from Unit 3 failed to defend the city outskirts.

C.Orgs from Unit 5 did an excellent job for the Lords of the Beneath!

You'll be able to select your C.Orgs and equip them after you select the mission.
>>
No. 1022576 ID: 8483cf

I wanna say Heavy Petting Zoo because of the name, but Suburban Commando has a nice reward for the Gene Points.
>>
No. 1022579 ID: fd4d13

We don't really need a lot more gene points right now, our bunks are pretty full. Either getting additional Base Personnel before some other squad recruits them (though we don't yet know what they do) or getting more requisition to expand our bunks are better options.
>>
No. 1022582 ID: c92a02

Just put a post-it on the assignment board or something saying Rockit gets a room of her own for now.
Activate Rockit for a new trait.
Mission select: Heavy petting zoo. We got a water team together, but I don't think we have an ice team... Requisition will fix that.
>>
No. 1022584 ID: 094652

>>1022575
Now this was a good idea.

>Missions
Hm...
At a quick glance, the choice is obvious. Suburban Commando has no restrictions on military-grade overkill whatsoever. We have a huge dragon who can breathe sterilizing radioactive fallout. It has filled our squad with hatred. And there's enough area for the dragon to maneuver. The Cult of Pure Love will beg us to enslave them and @#$% them in the ass, rather than face our unending might.
However, gene points aren't what we need right now. Our barracks are packed and our teammates are fussy. We could hire some 'replacements', but in contrast we could see outright resignations, further demoralizing the squad. Activating might be a good idea, but we'd need more options, or we'll turn even more of our troops into hulked-out thugs.

We've pissed off our Base Personnel, and Naikon is an ex-fascist. I don't think he'll mind the giant dragon. He might even like it. If he's assigned to experimentation duties I think he'll be a horrible-yet-effective solution to our morale problem. My only concern is that there are going to be civilians - kids - indoctrinated into fascism but non-combatants nonetheless. And if we're dealing with tunnels then we don't get the full benefit of the dragon. Unless we can somehow have him drop in as a reserve, for the final showdown in a large area. That would be sweet.

Heavy Petting Zoo has all the right benefits of open spaces and requisition points that we need, but there are definitely civilians present. I don't think we'll be able to reign in Windscale on this one, but if we do, we could score some bonuses taking pictures of a dragon fighting all kinds of other animals. Should make some morale-boosting artwork for the C.Org facility in general.

Hm...
I say, can we send the dragon on a Solo op? It wouldn't be hard for them to swoop in, set the camp on fire, and bug out. We'd only get paid a fraction due to the overly massive collateral damage, but the PR suits can simply say the cult had a sex party and some idiots lit a match next to 160-proof booze.

1) Rescue Nakken Daisley
2) Suburban Commando
3) Heavy Petting Zoo
>>
No. 1022585 ID: 9b127b

Activate Rockit, exclude monstrous form (we don't want to ruin that prefect hair she just got!)

a tough choice for mission

Gonna pick PETTING ZOO Elimination seems to be a better test drive for windscale, plus we need the bonus REQ

Rescue mission is not a bad choice though. since that one only has a single person to protect rather then an unknown number of civilians
>>
No. 1022598 ID: ee9ae6

>Credits
2x Rockets
1x Large Rocket Launcher
1x Large LMG

>GP
Activate Rockit. For 1 GP. She can still be activated 5 times so it would be way too wasteful to spend 2 GP on every activation simply to avoid a trait that isn't that bad.

>Mission
Tsk, only hard missions... can't leave out the dragon then.
Rescue Nakken Daisley. Second choice would be Suburban Commando. Heavy Petting Zoo offers bonus RP, but I'm pretty sure we wouldn't get any if we brought a dragon because civilian casualties.
>>
No. 1022609 ID: 96c896

>>1022575
Oh hell yeah Activate Rockit while excluding Monstrous Form.

>mission
Either the rescue mission or the petting zoo.
>>
No. 1022643 ID: 12eb7b

We need Windscale to show off and pump up the morale (show that Ixander's sacrifice is for something). Also it would be good to send Windscale to one mission before the big one to know her limits and how she works with others.

I fear that Nakken Daisley has limited time, but I don't think that Windscale is the most apropiate.
>>
No. 1022720 ID: 12b116
File 164427770572.jpg - (344.98KB , 2000x1500 , Sexcom134.jpg )
1022720

Equipment
https://pastebin.com/fJ2tNdQ2
https://docs.google.com/spreadsheets/d/1hMXWpX1d0YY4dijvX7mOLdSWMeBtjNoG1-PTGxuxnno/edit#gid=248897767
C.Orgs
https://pastebin.com/iPZkWM28

You Activate Rockit and spend your extra Gene Point to exclude Monstrous Form!

Rockit gains the following trait:

Stoic - This troop takes half the normal penalties from being Shaken, Panic, or being Wounded. They are much less likely to Panic outright when failing a Calm check.

You purchase:
1x Large Rocket Launcher
1x Large LMG
2x Rockets

for 10 creadits, leaving you with 4.

You decide to rescue Nakken Daisley!

The mission is simple: Find and extract Nakken Daisley.

As soon as you arrive, the Foxes will know and begin to converge on your location. You must move to the VIP's location and bring him back to the Extraspace Gate.

Exterior locations are Cold, meaning units without Cold Weather Gear will suffer cumulative penalties to hit opponents with any attack or abilities as long as they are in the Cold.

You get some info from the previous attempt:

The Foxes have normal soliders with assault rifles and grenades, and the occasional heavy weapon.

They also have female soliders called Whisperwomen, who can manipulate probabilities to make it hard to hit Fox soldiers, and easier for them to hit your troops.

They also have monstrous Coyotes who have some kind of strange magic that can at minimum reflect damage from the Coyote to the attacking troop.

Moving quickly will be to your advantage. The longer you stay in one place, the more enemies will arrive.

Choose which troops to bring and what to equip them with.

You can bring four characters, with a fifth one being held in reserve if you so choose.

Ixander can't be assigned to a misson or task.
Winscale can only go on missions or go to the Spa.
Yiann, Eilie and Baetriss should rest, but anyone else who stays behind can:

Assist Lurleen for possible bonus items
Work with the Corporate Cultist prisoner for magical insight
Work with either Cult of the End prisoner for cybernetic insight (one person can be assigned to each prisoner)
Zarah can perform a Rite
or
Investigate the pee mystery to possibly gain more clues. Chose one unit: 1-5, to get a detailed roster.

>>
No. 1022723 ID: 094652

>Rockit gained Stoic
... We just turned Rockit into a fashion model.
Can we get bonuses for that?

>Form a Par-
WINDSCALE
>That's not fi-
WINDSCALE
>You nee-
WIND
>Are you ser-
SCALE
>PICK 5
Fine

Kayree: Blood Plasma Gun, Improved Plate Carrier, Trauma Kit
Cymdee: Large Rocket Launcher, Mule Armor, Cold Weather Gear + Rockets
Fucc: Flechette Rifle, Camo Suit, Bloodfire
Baetriss: Energy Katana + Ballistic Shield, Agility Frame, Cold Weather Gear

Windscale on reserve.

Also, why is Eilie still wounded?
>>
No. 1022725 ID: 12b116

>>1022723
Eilie was a Casualty from Hell in the Water. She rested during Kobold and the Beautiful, so she recovered from Casualty to Wounded. Unless I missed something.
>>
No. 1022730 ID: 96c896

>>1022720
>squad formation
Windscale
Kayree with assault rifle(we just upgraded them), basic plate, medkit
Qay with sniper rifle, agility frame, cold gear + bloodfire
Danovin with assault rifle, improved plate, cold gear

Sinthee in backup with LMG, mule armor, lmg ammo + medkit


>base duties
Zarah Bind the demon and turn either Noot or Cymdee into an Initiate.
The other one assist Lurleen.
Rockit can also assist Lurleen, for better item chance.
Fucc, ViiVeean investigate pee bandit.
Choose list: Unit 3, because it rhymes with pee
>>
No. 1022738 ID: c92a02

Squad:
-Windscale
-Kayree: Every time! Assault rifle, agility frame, trauma kit.
-Zarah: SMG. Guaranteed damage abilities, healing and she doesn't give a damn about the cold.
-Fucc: Assault rifle, improved plate carrier, scope. The scope both negates the Aim penalty outdoors and improves it indoors.
Reserve: Sinthee, lightning gun, mule armor, cold weather gear (in case it's needed to swap out).

Other activities:
Cymdee: Interrogate End Cultist
Noot: Interrogate Corpo Cultist
Vivii: Interrogate End cultist (or the kobold, who knows?)
Qay: Investigate the pee mystery, look into unit four no wait that's us. Uh, start with number 1.
Rockit: Work with Lurleen.
Does anyone need to be assigned to Frillbert between missions, i.e. Danovin?
>>
No. 1022742 ID: 9b127b

1: Kayree on medic duty also giving our reserve C.Org exp (also she's a fluffy wolf, her natural terrain)
-Improved Plate Carrier, Trauma Kit
2: Windscale, gotta prove his worth (Main tank, high threat take down)
3: Danovan: needs the experience and could stand cooling off from his Rockit lust. (as V.I.P. babysitter)
-Energy Katana + Ballistic Shield, Agility Frame, Cold Weather Gear
4: Qay: needs to be deployed for real. (serve as sniper support)
-Sniper rifle, Mule armor, Scope, Cold weather gear, bloodfire
5(Reserve): Fucc: we probably won't need heavy support but it's nice to have an ace in the hole in case something unexpected show's it's face.
-Rocket Launcher, Rockets, Platecarrier

Yiann, Eilie and Baetriss can enjoy a nice nap.

Rockit can work with Cult of the End prisoner,
Viiveean can work with the Corporate Cultist prisoner
-the both have experience with respective forces

Sinthee can investigate pee bandit.

Zarah should train Noot or Cymdee
my pick is Cymdee first and Noot next time
Noot can assist Lurleen. then he can know a little more about Fucc's fears
>>
No. 1022799 ID: ee9ae6

Hmm, we'll probably need a couple of CFG's against the Coyotes that reflect damage? We'll also need to move fast, so I don't think bringing snipers or heavy weapons is a good choice.

>team
Kayree
Arm: Improved Plate Carrier
Wep: Blood Plasma Gun
Itm: Trauma Kit

Qay
Arm: Agility Suit
Wea: CFG + Blood Plasma Gun
Itm: Bloodfire + Cold Weather Gear

Cymdee
Arm: Birthday Suit
Wea: CFG
Itm: Ballistic Shield

Windscale

Fucc (backup):
Arm: Mule Armor
Wea: Rocket Launcher
Itm: Rockets + Trauma Kit

>base
Danovin -> Frilled Demon
Sinthee -> Lurleen
ViiVeean -> Mary
Zarah -> Initiate Noot
Rockit -> Pee mystery (unit 3)

I think using Retraining Camp on ViiVeean would be a good idea to then turn her into a 2nd Initiate. I don't like turning Cymdee into one because Cymdee has traits that fit a frontline tank / melee, not a magic caster.
>>
No. 1022817 ID: 12b116
File 164438099746.jpg - (389.51KB , 1200x900 , Sexcom135.jpg )
1022817

Zarah is performing the Rite of Initiation with Noot!
She is also performing the Rite of Binding on the Frilled Demon!
ViiVeean is interrogating a Corporate Cultist.
Sinthee is investigating the pee bandit (unit 3.)
Cymdee is interrogating the Cultist of the End.
Rockit is assisting Lurleen.

You agree to rescue Nakken Daisley!

You must move to his location, which will be indicated by green arrows, and then return with him back to the Extraspace gate.

Your C.Orgs are outfitted as follows:

Kayree

Wolf Abilities:
Animal Senses - Larger detection radius
Improved Animal Senses - spend an action to learn specific number and traits for detected enemies. has a chance to detect invisible/hidden enemies.
Animal Toughness - Harder to kill than a human.
Trophilaxis - when drug is used on this troop, an adjacent troop also gets the benefit.
Skills:
Healer - Trauma kit has 3 uses
Presence - The Calm action has 100% chance of success when used on adjacent units. Can Calm units that aren't adjacent as long as they can see or hear her. All adjacent allies gain a bonus to Calm.
Tough as Nails - The unit has to be reduced to 1/3 HP to be injured. The first time she would panic during a mission, she is shaken instead.
Lead From the Front - as long as Kayree goes on a mission, reserves get XP
Equipment:
Improved Plate Carrier - Very high protection
Assault rifle - Medium range, Single shot or 3r burst, Medium Damage+.
9 round magazine.
Trauma Kit - Use to revive a disabled teammate or remove injuries.

Windscale

Dragon Abilities:

Impervious Draconic Resilience - A dragon's hide is immune to energy/electrical damage and takes reduced damage from all other sources. A dragon is immune to poison and most effects that would slow, paralyze, control or charm it.
Awe-inspiring Draconic Form - A dragon's massive body cannot benefit from cover. It has a massive pool of health, deals very high CQC damage, and moves quickly. It can provide cover for lesser units.
Annihilating Dragon Breath (Radiation) - This dragon can fire a wide beam of radiation from its mouth, dealing high energy damage and poisoning enemies, giving them a penalty to Aim and Calm and dealing damage every round. It deals very high energy damage to robots/machines and ignores most defenses. It can fire a limited number of times per mission. This attack does not roll to hit. 3 Uses
Draconic Perfection - As perfect beings, dragons do not need to use or benefit from any armor, weapons, items, stims/drugs, cybernetics, rituals, spells, magic items or other equipment. It automatically passes most Calm checks.
Draconic Hunting Prowess - A dragon ignores all penalties from darkness and can spend an Action to detect nearby and hidden enemies. It can act underwater with no penalties, cannot drown, takes no penalties from cold environments, and can scale most surfaces.

Qay

Nudibranch Abilities:
Animal Toughness
Waterborn - bonus mov in water. Can't drown.
Improved Alien Anatomy - Bonus CQC and toughness. Long instead of tall. Equip restrictions.

Skills:
Eagle Eye - Can Lookout with a sniper rifle for 1 Action.
Side Pocket - Can carry a drug/stim + another item.
Equipment:
Light Mulit-Limbed Plate Carrier - Worse than the standard-issue.
Sniper Rifle - long range, high damage.
Takes two actions to fire.
Can't be used at point-blank range.
6 round magazine.
Bloodfire - One-use stim. Excites the target. Eliminates Panic.
Cold Weather Gear - Negates the penalties from Cold.

Danovin

Badger Abilities:
Large Frame - tougher to kill than the average C.Org, increased CQC, less benefit from cover.
Animal Senses
Skills:
Nimble - This unit is harder to hit with CQC attacks
Equipment:
Agility Frame - Slightly better than plate carrier. Can jump long distances and move further. Exotic anatomy can use.
Energy Katana - CQC range, no ammo, high damage, 1h.
Deals very high CQC damage and the troop carrying it is harder to hit in CQC. Can be equipped alongside one other weapon with the 1h property.
Capture Foam Gun - Short range, no damage, 1h
Targets hit and encased in immobilizing foam. Alternatively, removes "on fire" from a unit.
1 round magazine.
Ballistic Sheild - Troop carrying it takes reduced damage from firearms and is harder to hit in CQC.

Fucc (Reserve)
Powerful Beak - Can pry open some locked doors or containers
Bird - Sometimes gains an extra action. Sometimes doesn't follow commands
Curious - All interactables are highlighted
Trophilaxis - can give 1 adjacent ally the benefit of a drug, or two allies and not gain the benefit himself.
Skills:
Walking Fire - when the C.Org misses, his next attack has a bonus to accuracy.
Adrenaline High - stays Excited for longer.
Equipment:
Mule Armor - Very Low protection. Can carry two items.
Rocket Launcher - Medium range, very high damage, explosive.
Ammo takes up item slot.
Reduces movement when carried.
Can't be used at point-blank range.
1 round chamber.
Rockets - 3 rockets.
Cold Weather Gear - Negates the penalty from Cold.

Your team move through the gate.

Snow drifts gently past the windows of the warehouse your C.Orgs find themselves in. Several ordinary fox soldiers spot you, as well as some human captives. You are under no obligation to protect or rescue any of those captives. They're just random humans from another universe. Who cares? Do war crimes if you want. Nobody'll ever know!
>>
No. 1022823 ID: 96c896

>>1022817
Let's... not do war crimes. In fact why don't we snag a couple civvies to see what happens, if we have a good opportunity to.

Looks like a prior team breached the wall down there. Weird spot for a breach but whatever. Maybe the cargo containers were in different spots before. That's gonna be our exit because opening that warehouse door is gonna be a pain in the ass.

Alright everyone fucking leg it. Enemies are between us and the exit so we're gonna have to take them out on the way.
Kayree: Burst fire at the perched troop to debuff it, then move towards the cargo container that's currently in front of Windscale, to break line of sight.
Windscale: move down towards those two enemies at the bottom of the room, then use Hunting Prowess to detect if there's any other enemies in here.
Qay: move towards the lower side of that cargo container to use the corner as cover, and Lookout towards the forklift because that looks like a spot that the enemy will try to take cover at.
Danovin: Move down and into that nook in the bottom right if possible, to break line of sight with everything. If that's unreachable stick with Qay.
>>
No. 1022835 ID: 094652

Windscale: Be a Dragon.
Fly upwards and roar the following.
"ATTENTION, MEWLING FOODSTUFFS AND WALKING DIRT. THIS FIEFDOM IS NOW UNDER THE DIVINE JURISDICTION OF MY INGLORIOUS SPLENDOUR. BY THE RIGHT OF INHERENT SUPERIORITY, THIS BEING HEREBY DECLARES TOTAL AUTHORITY OVER THE UNWORTHY SCRAPS OF THIS PATHETIC MICROBIAL TERRITORY YOU CALL A REICH.
DISOBEDIENCE WILL BE MET WITH THE POWER OF THE ATOM. NO EXCEPTIONS."
(In short, get the attention of everyone while Kayree and company quietly kill off the awestruck soldiers.)

Kayree: Roll your eyes, climb on top of the container (remember to go prone so you get some cover bonuses), and shoot the other combatant on the other container.
Qay: Facepalm, move to the container on your right, and take another shot at the container guy.
Danovin: Squint at your new narcissistic companion, move up to the container on your left, and attempt to fire with your capture foam.
>>
No. 1022846 ID: c92a02

Windscale: How fast is super fast? Head south and smash a soldier.
Danovin... is this a joke? Were you looking for the training room with that loadout? Whatever. Run around the first container and take cover behind the middle one, above the forklift.
Kayree: Climb up on the central container and shoot the soldier up on the containers.
Qay: Double move up towards the forklift.
>>
No. 1022848 ID: 076238

Lets say that from up to down the containers lend 4 paths: A, B, C and D.

Kayre take cover in B and try to shoot the guard. Danovin and Windscale take cover in C and prepare to make a combined assault. Qay take cover in D and shoot to distract the guards.
>>
No. 1022860 ID: 6ead07

Remember, move first shoot second.
Danovin, head up the top corridor towards the upper soldier. Qay, climb up the crate in front and lookout towards the top soldier. Kayree, climb up the container and burst fire at the far lower trooper. Windscale, attack the near lower trooper.
>>
No. 1023121 ID: 12b116
File 164458070788.jpg - (44.70KB , 543x327 , cavs.jpg )
1023121

I am concerned that I made a bad decision in choosing Danovin and his loadout. There were votes for that loadout, but also for Cymdee to have the same loadout. I don't want a bad outcome based on a choice I made instead of a choice made by the suggesters.

I don't think Danovin is an unreasonable choice, and if Cymdee is selected, should she survive the mission, she would not be able to become an Initiate, which I believe I took into consideration when deciding which unit would fill the final slot.


Please Vote:
C to replace Danovin with Cymdee. This would also reallocate the Agility Frame to Qay, which is in-line with the suggestions for her loadout.
D to keep the squad composition as-is.
>>
No. 1023122 ID: 96c896

>>1023121
D. The suggestions for squad composition were all over the place, we'll have to make do with what we got. I think it'll work, Danovin will just wind up doing drive-bys on enemies as we go. Enemies that are far away and not in our way should be ignored anyway, because we won't really be able to kill them in a reasonable time span.
>>
No. 1023123 ID: c796cf

I don’t care who takes that slot, as long as they take a ranged weapon instead!
>>
No. 1023124 ID: ee9ae6

C) Cymdee without any armor should be tougher than Danovin with Agility frame, and Qay with Agility frame is tougher than without it. It's simply a better choice. And yeah, with CFG + Energy Katana.
>>
No. 1023128 ID: 9b127b

D for Danovin
Cymdee has more natural armor yes, but she can be even MORE durable when we can afford to buy her armor to wear on top.
seems a waste to do that before we can afford that.

I have no objections to giving Danovin a ranged weapon, but I still think he'd be better with the sword
>>
No. 1023151 ID: 094652

Whoever we pick, replace their sword with a 1h gun. We already have a giant melee specialist, now we just need to keep the trainee alive.
>>
No. 1023152 ID: 12b116
File 164461621836.jpg - (390.04KB , 1200x900 , Sexcom136.jpg )
1023152

Kayree moves up to the corner of the nearby container and burst fires at the fox that's on top of a container. She hits! The fox is wounded. The fox has a penalty to hit!

"Move up!" she yells.

Windscale double moves and gets up to a fox. He effortlessly climbs over the containers in the way.

"YOU WILL ALL BE BURNED IN ATOMIC FIRE!" Windscale says.

Qay moves up to the corner of a container and looks out toward the forklift.

"I'm gonna fork somebody up!" Qay says.

Danovin double moves, staying out of line of sight.

"We got this," he says.
>>
No. 1023153 ID: 12b116
File 164461624551.jpg - (407.35KB , 1200x900 , Sexcom136b.jpg )
1023153

The top fox drops prone. He fires at Windscale and hits!

"Skeeyv! Kyff audrvan nask gyvn!" He yells into his radio.


The second fox moves toward the forklift and Qay fires! She hits! Most of his insides are now outsides and he slumps toward the ground.

The last fox moves away from Windscale and fires! He hits Windscale!

"Gke! Gke! Gkekeg!" he says.

The humans begin to panic and run screaming in random directions.

Reinforcements will arrive next turn.
>>
No. 1023155 ID: 9b127b

Kayree finish off the Fox up top
Danovin sneak around back and use capture gun to take a fox pet (should probably do captures now before things get too dangerous
Windscale move up and be ready to dominate the next wave
Qay move up and maybe motion the innocents to stay out of the line of fire

anybody with extra actions move up , waves are endless here so we want to keep moving or risk getting overwhelmed
>>
No. 1023156 ID: 094652

>>1023155
Seconded
>>
No. 1023157 ID: c92a02

Kayree: Burst fire at prone soldier, then sniff with animal senses. Are there hidden threats, reinforcements nearby, or most importantly, booby traps on the humans?
Windscale: Delete south fox.
Qay: Double move for door, use forklift for cover.
Danovin: If Kayree says it's safe, attempt to calm a civilian. Keep moving toward the entrance to the next room.
>>
No. 1023158 ID: 96c896

>>1023153
Danovin: move to the nearby enemy and CFG them. Having at least one captive is nice.
Qay: try to shoot the perched enemy. If not possible, move to the forklift and Lookout towards the opening in the wall.
Kayree: try your best to murder the perched enemy.
Windscale: secure the exit, use Lookout to ambush reinforcements.
>>
No. 1023161 ID: ee9ae6

Danovin move+CFG
Windscale move next to the forklift (gonna be throwing that next turn) and use Draconic Hunting Prowess
Kayree finish off the Fox and whatever
Qay take cover behind Windscale and go on a lookout
>>
No. 1023162 ID: 12b116
File 164462090970.jpg - (417.36KB , 1200x900 , Sexcom137a.jpg )
1023162

Kayree takes a shot at the hunkered down fox and hits! He is riddled with bullets!

Kayree uses Animal Senses! There are four foxes outside the gate, and the humans smell like explosives! Based on their behavior, they're probably unaware, however.

"The civilians are trapped!" Kayree yells.

Windscale moves up to the gate and goes on the lookout.

"IF YOU DO NOT YET FEAR ME, YOU SOON SHALL!" he bellows.

Qay moves up and goes on the Lookout toward the gate.

"Uh, that's fucked," says Qay.

Danovan moves up and uses the Capture Foam Gun on the remaining fox! He hits!

"Captive secured!" he says.
>>
No. 1023163 ID: 12b116
File 164462113508.jpg - (421.38KB , 1200x900 , Sexcom137b.jpg )
1023163

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

The gate slowly rises, revealing three foxes.

Qay takes a shot and misses!

Two of the foxes fire at Windscale and hit!

One fires at Qay and misses!

The foxes gekker wildly to one another.
>>
No. 1023166 ID: 96c896

Oh, that hole is halfway up the wall. We can't really use it as an exit, but we could shoot through it I guess.

Windscale, breathe on the group. Move beforehand to hit all three, if you need to.
Since that will kill them all, everyone else should double move towards the exit. Don't get close to civvies. Maybe even yell at them to keep their distance, because they're wired to blow.
>>
No. 1023167 ID: ee9ae6

Windscale melee, Qay shoot, Danovin reload and move, Kayree double move to Windscale
>>
No. 1023172 ID: 094652

Looks like one of the Whisperwomen support units is debuffing your squad and buffing hers!

Danovin: Reload and fire the CFG at the civilian, before they get close enough for the foxes to detonate their bomb!
Windscale: Bite the nearby fox and pounce on / roar at the remainder!
Kayree: Nice work. Jump to the next container, then shoot anyone who Windscale spared.
Qay: Double move to the giant hole in the wall.
>>
No. 1023178 ID: c92a02

Everyone: avoid the civilians! Make sure they don't come near you.
Windscale: fox one! ...Oh, right. I mean, use your dragonbreath on the three soldiers.
Danovin: Can that hole in the wall be hopped through? If it's really high up, he has the agility frame.
Kayree, Qay, double move towards the warehouse doors.
>>
No. 1023221 ID: 96c896

In the interest of not having a big ol' tie I'll change my vote. We probably shouldn't scare off the windwhisper mage immediately, which annihilating the three enemies there with breath would probably do.
Windscale murder one of the upper enemies.
Qay move forwards and Lookout towards the gate enemies. I don't think the enemies at the gate are going to just stand there and let the dragon maul them, so this should result in a cheaper shot. Also I suspect the enemies there will prioritize shooting at Windscale so moving out of cover should be safe. Even if they take a shot at Qay she can take it. Actually, I think Qay can probably move to a spot where the lower enemy no longer has line of sight. Then she'd only be exposed to one of the upper enemies. The lower enemy might've only shot at Qay because they didn't have line of sight on Windscale, anyway.
Kayree double move towards the gate, there's still a bit of cover over there.
Danovin move towards the wall hole and reload the cfg. Gonna try to capture the mage next turn.
>>
No. 1023224 ID: 12b116
File 164468432825.jpg - (402.40KB , 1200x900 , Sexcom138a.jpg )
1023224

Windscale moves out and fires his atomic breath at the three foxes. A blinding light and the hissing of vaporizing flesh fills the air. They're instantly reduced to ash!

"HAHAHAHAHAHAHA!" Windscale says.

The rest of your troops reload and move up.
>>
No. 1023225 ID: 12b116
File 164468435419.jpg - (367.50KB , 1200x900 , Sexcom138b.jpg )
1023225

The Whisperwoman runs.

Your C.Orgs no longer hear faint voices.

Kayree scavenges ammo. Danovin reloads.

Do you want to trade out a unit before you advance? Units are now affected by Cold, and the street ahead seems well-defended.
>>
No. 1023226 ID: 12b116

>>1023221
I'd already drawn the update before I saw this, sorry.
>>
No. 1023236 ID: c92a02

Fucc, pass the rocket launcher to Danovin. We could use a big punch to break up a heavily fortified area.
>>
No. 1023239 ID: ee9ae6

Wasting a map-clearing ability on a couple of weak enemies when we haven't even gotten to Nakken Daisley...

No trade, go on.
>>
No. 1023338 ID: 96c896

Well, we don't have a breaching charge, and might need something like that to get inside the building the VIP is in.
Also the more firepower we bring to bear against this defense the better off we'll be in the long run.

So let's bring in Fucc, or at least give Danovin the rocket launcher (and ammo).
>>
No. 1023511 ID: 094652

Fucc - The streets boast large open areas and hefty reinforcements. Melee skirmishers won't be as useful as rocket launchers.
General Strategy: Shoot the buildings to bring down rubble, keep reinforcements from swarming in!
>>
No. 1106118 ID: 12b116
File 174440316823.jpg - (447.53KB , 1200x900 , Sexcom139a.jpg )
1106118

Current units/loadout:
>>1022817

Detailed Rules:
https://pastebin.com/kzA3NyzV

You swap the rocket launcher and rockets to Danovan, and then continue.

The street opens up into a major connecting road with row houses lining both sides of the thoroughfare.

Kayree is affected by the cold. Her Aim and movement are lowered slightly

Windscale is immune to cold

Qay is protected from the cold

Danovan is affected by the cold. His Aim and movement are lowered slightly

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

Your C.Orgs can see an APC skid into position in the center of the street. A massive coyote steps out and begins to chant, holding his hands as if he is plucking invisible strings.

A deep, droning and wordless song vibrates through the chests of your C.Orgs ...

You recall that the coyotes can allegedly reflect damage back at the attackers.

Several foxes pour out as well, one manning the LMG in the roof-mounted turret of the vehicle.

Several foxes begin to emerge from the houses.

Several civilians panic and begin to run in random directions.

Reinforcements will continue to arrive. You must secure the VIP and evac to the portal.
>>
No. 1106122 ID: d30887

Welcome back!

They're expecting a frontal assault.
We have a dragon.
Spend your turns climbing up the side of the building.
>>
No. 1106123 ID: 6b8094

Don't worry squad, our skills are as sharp as they were a few seconds ago, I'm sure. There's no particular reason to mention this.
Kome has a point, actually. There's no easy cover to move up to. if Windscale could carry Danovin up to give us rocket launcher overwatch... be careful though, you don't want the damage of a rocket blast reflected at you all at once! Unless exploding would negate his ability to use that magic. Windscale could drop down and ice the guy in the alley afterward, securing our next foothold.
Qayree, Kay: Priority targets are the APC gunner and the enemy directly across the street. Full barrages.
>>
No. 1106125 ID: 273c18

>>1106118
Aw butts, damage reflection is up already. I guess we can't attack the Coyote this round. ...actually, that ability would be pretty bad if it only affected the caster. I'm betting the reflection affects nearby enemy units as well, which would mean we couldn't safely attack the APC. The effect said our entire team feels it, so it probably reflects the damage onto all our units. It would NORMALLY be a great idea to shoot a rocket at the APC but alas.

You know what, fuck shooting at all. I have a plan. Everyone grab onto Windscale. Windscale will climb up the warehouse this turn; our eventual goal is to move onto the top of the VIP's house, peek through the windows, and blast a hole through the roof in a safe spot so that we can avoid the street altogether. I'm sure Windscale will take some fire while peeking through the windows but we've got a medkit to recover that damage.
I'm guessing that our C.orgs will not be able to take actions as freely while hitching a ride so we probably can't have C.Orgs firing twice a turn while Windscale moves them around acting as cover for them... that would be so awesome though.
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No. 1106143 ID: 12b116
File 174446511164.jpg - (464.44KB , 1200x900 , Sexcom139a2.jpg )
1106143

Windscale grabs Danovan and starts scaling the wall. Danovan has to hold on and can take no other action.

"TEE HEE HEE WE'LL GET THE DROP ON THEM," Windscale declaims loudly.

"Hey! Ow! Watch the claws!" says Danovan.

Kayree moves up and hugs the wall. She burst fires at the gunner and misses. The turret gunner's Aim is reduced.

"I'll get him next time," Kayree says.

Qay moves up. She's using a sniper rifle that takes 2 actions to fire, so she goes on the lookout toward the closest enemy.

Qay pats Kayree on the head.
>>
No. 1106144 ID: 12b116
File 174446515563.jpg - (520.67KB , 1200x900 , Sexcom139b.jpg )
1106144

The closest fox moves toward cover. Qay is on the lookout and fires! She hits! The enemy explodes in a spray of gore.

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

A deep, droning and wordless song vibrates through the chests of your C.Orgs ...

The coyote advances slowly, continuing the droning song.

The coyote plays a [b]power chord![/b[] A nearby civilian explodes in a literal fountain of gore as if squeezed by a giant invisible fist!

Kayree is unbothered.
Qay is moist, in her own lane. Kayree's presence prevents her from being shaken.
Windscale couldn't possibly care less in any possible world.
Danovan is too distracted to notice.

The new closest fox runs to the corner of the warehouse and goes on the lookout.

The turret gunner fires! She misses Qay and Kayree! Qay and Kayree take a penalty to Aim from the burst fire!

The fox behind the hood of the APC goes on the lookout.

Three foxes deploy from the APC. Two hunker down and one goes on the lookout toward the roof of the warehouse.

They mutter and mumble to one another in their bizarre fox language.
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No. 1106146 ID: 6b8094

Kayree, keep up the burst fire on the turret gunner, volume of fire is the priority. Qay, prepare to snipe the coyote if Windscale doesn’t kill him, we’ll try to take him out before Danovan turns the rocket launcher on the APC. This might sting, sorry.
Windscale, scale the building with catlike tread and rad-breath the coyote. This might sting.
Danovan, clean up the clown car once the coyote is down. If you need to steady yourself first, just hunker down.
>>
No. 1106147 ID: d30887

>Windscale loudly declares his actions
We need to discuss that later.

I don't like how the Coyote seems to be charging up something throughout his songs. We should stop him before he induces instant death. Even if the backlash injures our C.Org, fighting the APC, the support fire, and the coyote head-on would risk far more.

Windscale, finish climbing, take the brunt of the damage. If you can, hit the coyote and his kin with a nuclear blast. If not, drop Donovan off and continue moving until you drop down and land on those two foxes in the alley.
Danovin, fire a rocket launcher at the APC. Use your remaining action to retreat from the ledge so nobody can hit you.
Qay and Kayree, if Windscale manages to kill the enemies behind the alley, double-time it there.
Otherwise,
Qay, sniper shot at the APC or coyote if they're still alive, lookout if they're dead.
Kayree, hunker down and lookout.
>>
No. 1106149 ID: 273c18

Ah I guess we can't move everyone onto the roof at once.

Kayree: Hunker Down. Then Lookout towards the south reinforcements.
Windscale, finish climbing, put Danovin down at the edge of the roof.
Danovan: Aim and fire on the APC.
Qay: reload and Lookout towards the south where reinforcements are coming.
>>
No. 1106268 ID: 721fdf

Shooting the singing coyote appears to be a priority. Can someone hit him without exposing too much?
>>
No. 1106285 ID: 273c18

So, the song keeps going even when the Coyote acts, so it's got a duration...
Man I can think of so many ways for this damage reflection to work. If it triggers per-hit then we don't want to use small arms fire and a rocket or breath weapon would be ideal. If it triggers instantly, as a percentage of damage, then there's no way to reduce it so we'd have to stop the song before attacking. If it's like a shield that absorbs damage and has to be activated to send the damage back at us then attacking only a couple of times to provoke the retaliation would be optimal, or killing the Coyote in one turn before it can retaliate.
I guess the breath attack covers every possibility except the instant percentage reflection, in which case it might kill our entire team.

I think the safest thing we can do is have Kayree fire a single shot at the Coyote to test what it does, and have the rest of the team act accordingly. If it instantly reflects the damage onto the entire team then we do not want to use a rocket or breath attack on the coyote! If it reflects towards the unit that dealt the damage then breath attack might actually be fine since the song affects our C.Orgs, not our dragon unit. Unless that's a universal term in this case? If Windscale is affected... well, it depends on if the reflection is the same "attack"; isn't Windscale immune to his own breath? Danovin would want to get clear before the attack in that case, as not to get plastered by the reflected breath cone.

So, modifying my orders:
Kayree: Fire a burst at the Coyote. Then Lookout towards the south reinforcements.
If the attack doesn't immediately provoke a retaliation then a breath attack is safe. If it's instant retaliation then we should not use breath on the Coyote unless Windscale is unaffected by the song. If the burst interrupts the coyote due to its suppression affect then that's great too and we can use breath.
If breath is safe:
Windscale, climb up so you have an angle on the APC group, then breath attack all of them. Priority on the Coyote.
Danovan: get off of Windscale if you can do it on your own, and move along the roof towards the VIP house.
Qay: reload and Lookout towards the south where reinforcements are coming.

if breath is NOT safe:
Windscale, climb up and put Danovan down at the edge of the roof so he's got a good angle on the APC.
Danovan: Aim and fire on the APC, trying not to hit the Coyote.
Qay: reload and Lookout towards the south where reinforcements are coming.
>>
No. 1106449 ID: 12b116
File 174498160984.jpg - (504.53KB , 1200x900 , Sexcom140a.jpg )
1106449

You aren't sure precisely how the damage reflection on the coyote works. You need more information.

Kayree's Aim and movement are further lowered by the cold weather!

She takes a shot at the coyote and hits!

A bullet wound blossoms on Kayree's chest precisely where her bullet should have struck the coyote! The coyote is unaffected.

Kayree goes on the lookout toward the south.

"What the hell?" Kayree grunts in pain.

Windscale continues his climb, depositing Danovan on the roof.

The fox on the lookout fires and misses!

"I DO NOT FEAR THE ABILITIES OF THESE LESSER CREATURES! BE REDUCED TO ASH BY ATOMIC FIRE!" Windscale declaims. He simply does not care if he will be affected or not.

Windscale breathes out a searing beam of Atomic Fire! The foxes near the APC are reduced to ash instantly!

Windscale resists the effects of his own breath, but horrible burns nonetheless blossom across his body! Windscale is immune to the poison effect of his own breath!

No wounds appear on the coyote's body, but he is poisoned by radiation! He takes a penalty to Calm and Aim and will take (unreflected) damage every turn! The coyote is unshaken by Windscale's attack.

The remaining foxes are unshaken as their allies are deleted from existence.

"PATHETIC!" Windscale laughs.

Danovan is temporarily warmed by Windscale's atomic fire.

Danovan uses an action hanging on to Windscale as he is moved. Once he is placed on the roof, he fires a rocket at the APC! He misses! The rocket deviates but still strikes the interior of the APC! The APC erupts in a massive ball of flame! All of the remaining foxes are consumed in a roiling ball of fire and smoke!

Danovan needs to reload.

Danovan can reach the roof of the next building if he moves and jumps next turn with his Agility Frame.

"Welp... " Danovan says.

Qay aims and goes on the lookout for reinforcements from the south.

"I can't tell if this is exciting or terrifying," she says.
>>
No. 1106450 ID: 12b116
File 174498170109.jpg - (508.31KB , 1200x900 , Sexcom140b.jpg )
1106450

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

A deep, droning and wordless song vibrates through the chests of your C.Orgs ...

The coyote growls and curses, continuing the droning song.

The whisperwoman ducks into the alley.

The fox near her hunkers down in cover and takes a shot at Qay. She misses.

Several civilians come running up from the south. Qay splatters one across the pavement with her sniper rifle.

"That felt a little like a war crime," Qay says.

Kayree fires a warning shot (she misses).

"Get back!" she says.

Panicking civilians flee in random directions.

Movement can be heard in the nearby buildings! It sounds like troops are moving downstairs. Heavy reinforcements are coming down the road!
>>
No. 1106459 ID: d30887

>Coyote reflects ALL direct damage
This guy is OP.

Danovin didn't get injured by any reflect damage even though he fired a rocket launcher. The APC's explosion, while caused by Danovin, was treated as a separate entity.

Windscale's hurt, but not too badly. More importantly, we just killed the meat grinder, which means Windscale can easily tank the remaining Foxes. Might need to use the third atomic breath on heavy reinforcements. (We'll put him into reserve in part 3)

Windscale, pounce towards the Coyote. DO NOT CRUSH HIM OR YOU DIE. Grab the Coyote, keep him restrained. Try to use him as a meatshield; should reflect the coyote's damage towards the fascists.
Qay, lookout at the nearest apartment entrance.
I'm not sure what the others should do.
>>
No. 1106465 ID: 273c18

>>1106450
Ugh, it's complete reflection, so the coyote is mostly invincible. So I guess we get to ignore the Coyote until the song ends? What an overpowered ability... Maybe the poison will kill it.

Windscale: descend like death upon the two enemies in the alley. Kill the one with a gun.
Danovan: reload, then get onto the roof of the next building.
Kayree, Qay: Double time it up towards the VIP building, get into cover.
>>
No. 1106477 ID: 6b8094

Kinda did, Qay, but there's no time to litigate it now. Take a shot at the whisperwoman hiding across the street.
Danovan should jump to the next building and reload since now reinforcements are actually coming.
Have Windscale jump down on the nearer whisperwoman and paint the alley red.
Move up Kayree to finish off the fox next to the whisperer.
>>
No. 1106590 ID: 12b116
File 174519350598.jpg - (498.52KB , 1200x900 , Sexcom141a.jpg )
1106590

Danovan reloads and leaps to the next rooftop. The cold begins to affect him, reducing his Aim and movement.
Windscale drops down into the alley and explodes the fox with the rifle.
"AHAHAHAH!" Windscale says.

The Whisperwoman panics and intends to flee!

Kayree and Qay double time up to the alley. (With no visible enemies that can attack them, they get some bonus movement) Kayree's Aim and movement are now severely hampered by the cold.
>>
No. 1106591 ID: 12b116
File 174519354318.jpg - (514.20KB , 1200x900 , Sexcom141b.jpg )
1106591

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

A deep, droning and wordless song vibrates through the chests of your C.Orgs ...

The coyote continues his droning chant, approaching slowly. He plays a power chord! on his invisible strings! A civilian explodes! Windscale takes negligible damage from shards of bone. His body acts as cover for the other C.Orgs. The coyote takes unavoidable damage from poison!

Kayree, Qay, and Danovin remain calm. Windscale is unaffected by the sight.

The nearby whisperwoman flees! Your units lose track of her down the alleyway.

The other whisperwoman continues to whisper.

Civilians flee in random directions!

The VIP subtly signals from the upper window of the nearby building! He can be extracted from the roof without entering the building if someone is close enough to the window!

Reinforcements arrive!

An APC with a mounted machine gun runs over a civilian and comes to a halt near the burning wreckage of the other APC!

6 Riflefoxes take positions up and down the street! More movement can be heard from the VIP building!
>>
No. 1106592 ID: 6b8094

Danovan: blast that APC! You're extracting our VIP next round. Go go go!
Windscale: There's a line of hostiles in the buildings next to you. Rad breath the stoop soldiers. (And incidentally warm up Kayree and Qay.)
Qay, I'm guessing there's no LOS on the far whisper woman? Focus on the hostiles across the street then.
Kayree, fire a warning shot at the approaching civilians. Take a shot at the foxes across the street too.
>>
No. 1106593 ID: 273c18

Seems like Windscale is sufficient cover against the civvie-splosions... at least at that distance.
Kayree: use medkit on Windscale, then burst fire at those two foxes across the road to suppress them. Maybe the civvie in the way will decide to get out of the way as well.
Qay shoot the easiest fox to kill.
Danovan: Go grab the VIP, and make sure he can't get shot at.
Windscale: breathe on the new APC. Can you knock a hole in the warehouse to make a new entrance? Don't do it just yet. Instead, Lookout and kill any civvie that gets within range of your claws.
>>
No. 1106594 ID: 6c233e

Danovan: Take out the apc gunner
Windscale: Fire down the line of buildings to keep the soldiers inside
Kayree and Qay: hunker down in the alley and stay on guard
>>
No. 1106596 ID: 273c18

Uh, if votes are swinging towards Danovan blowing up the second APC, let's not forget that Aiming the rocket launcher is a good idea if the unit has an aim penalty... which he does.
>>
No. 1106598 ID: d30887

Danovan: Aim rocket launcher, fire at APC.
Windscale: If Danovan misses, fire one last breath attack at the APC. If not, use melee attacks on the first fox if you can and definitely use them to eviscerate the second fox. Either way, move towards the window so our VIP can jump on your back and then scream like a little girl for the rest of the trip. Do not drop him, we need him intact if Zarah is going to do her thing with him.
Kayree: Move to the car. If the nearby fox is still alive, waste him. If not, hunker down and prepare to hotwire the car.
Qay: Shoot the angriest motherkiller on the enemy's side, other than the Coyote.

Oh and for our part, we should try to signal the VIP and ask if that Coyote knows death spells. I don't want to put Windscale straight into a meat grinder but it may be necessary to waste turns on this [censored] if he's about to TPK the whole party with a death spell.
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No. 1106608 ID: 8a37bd

I kinda want to save a breath attack for the run to extraction, but needs must. Terrorscale blast that APC and warm Kayree with your healthy radiation glow. I hope it gets through the APC's shell.

Kayree, heal Terrorscale. And use that natural leadership aura to get those civilians moving away instead of randomly.

Quay, Whisperwoman is the priority target if you can get a shot, but I genuinely cannot tell where she is. so uh. if that's not likely, the closest fox is fine too.

Donavan, extract the VIP. Rockets are nice, but we gotta move. They have more reinforcements than we have rounds.
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No. 1106610 ID: b301ae

Alternate plan for science: Terrorscale go throw that closest fox at the coyote.

Rocket for the APC (I dont trust getting the VIP off the roof.)

Kayree heal Terrorscale, I know you like helping people.

Qay aim and overwatch
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No. 1106620 ID: 273c18

>>1106608
We're right next to the warehouse. We could save one rocket to blow a hole in the back wall near the portal in order to extract extremely quickly.
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