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File 164210390778.jpg - (257.04KB , 1000x750 , Sexcom.jpg )
1020382 No. 1020382 ID: dd40ce

Previous Thread: https://questden.org/kusaba/quest/res/977359.html

You are part of the Secret Extermination Command

You control a squad of Constructed Organisms, each with useful biological powers.

Your job is to monitor and command your squad to exterminate paranatural threats to Gray Lake, an amazing and prosperous city. It is extremely important that the people of Gray Lake aren't aware of the somewhat unfortunately common paranatural threats, and so officially, you don't exist.

Do well, and you will be assigned more C.Orgs, or even be able to commission specific gene combinations, and reap the probably-existent benefits of being part of a secret government organization.

Do poorly, and your squad will be recycled and you'll have to get a real job or something.

Detailed Rules:
https://pastebin.com/kzA3NyzV

Equipment Pastebin
https://pastebin.com/fJ2tNdQ2

Equipment GDoc (Weapons, Armor and Items all on different sheets)
https://docs.google.com/spreadsheets/d/1hMXWpX1d0YY4dijvX7mOLdSWMeBtjNoG1-PTGxuxnno/edit#gid=248897767

C.Orgs Pastebin
https://pastebin.com/iPZkWM28

C.Org Relationship Pastebin
https://pastebin.com/Hep70JQc

GDoc Relationship Matrix
https://docs.google.com/spreadsheets/d/1_aNWih4yY-6OZX61qVc-5u9JgtALkuwipIYmekmHmF8/edit?usp=sharing

Species List
https://pastebin.com/9hAVppN7

Trait list
https://pastebin.com/3vGGCVjS
209 posts omitted. Last 100 shown. Expand all images
>>
No. 1106125 ID: 273c18

>>1106118
Aw butts, damage reflection is up already. I guess we can't attack the Coyote this round. ...actually, that ability would be pretty bad if it only affected the caster. I'm betting the reflection affects nearby enemy units as well, which would mean we couldn't safely attack the APC. The effect said our entire team feels it, so it probably reflects the damage onto all our units. It would NORMALLY be a great idea to shoot a rocket at the APC but alas.

You know what, fuck shooting at all. I have a plan. Everyone grab onto Windscale. Windscale will climb up the warehouse this turn; our eventual goal is to move onto the top of the VIP's house, peek through the windows, and blast a hole through the roof in a safe spot so that we can avoid the street altogether. I'm sure Windscale will take some fire while peeking through the windows but we've got a medkit to recover that damage.
I'm guessing that our C.orgs will not be able to take actions as freely while hitching a ride so we probably can't have C.Orgs firing twice a turn while Windscale moves them around acting as cover for them... that would be so awesome though.
>>
No. 1106143 ID: 12b116
File 174446511164.jpg - (464.44KB , 1200x900 , Sexcom139a2.jpg )
1106143

Windscale grabs Danovan and starts scaling the wall. Danovan has to hold on and can take no other action.

"TEE HEE HEE WE'LL GET THE DROP ON THEM," Windscale declaims loudly.

"Hey! Ow! Watch the claws!" says Danovan.

Kayree moves up and hugs the wall. She burst fires at the gunner and misses. The turret gunner's Aim is reduced.

"I'll get him next time," Kayree says.

Qay moves up. She's using a sniper rifle that takes 2 actions to fire, so she goes on the lookout toward the closest enemy.

Qay pats Kayree on the head.
>>
No. 1106144 ID: 12b116
File 174446515563.jpg - (520.67KB , 1200x900 , Sexcom139b.jpg )
1106144

The closest fox moves toward cover. Qay is on the lookout and fires! She hits! The enemy explodes in a spray of gore.

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

A deep, droning and wordless song vibrates through the chests of your C.Orgs ...

The coyote advances slowly, continuing the droning song.

The coyote plays a [b]power chord![/b[] A nearby civilian explodes in a literal fountain of gore as if squeezed by a giant invisible fist!

Kayree is unbothered.
Qay is moist, in her own lane. Kayree's presence prevents her from being shaken.
Windscale couldn't possibly care less in any possible world.
Danovan is too distracted to notice.

The new closest fox runs to the corner of the warehouse and goes on the lookout.

The turret gunner fires! She misses Qay and Kayree! Qay and Kayree take a penalty to Aim from the burst fire!

The fox behind the hood of the APC goes on the lookout.

Three foxes deploy from the APC. Two hunker down and one goes on the lookout toward the roof of the warehouse.

They mutter and mumble to one another in their bizarre fox language.
>>
No. 1106146 ID: 6b8094

Kayree, keep up the burst fire on the turret gunner, volume of fire is the priority. Qay, prepare to snipe the coyote if Windscale doesn’t kill him, we’ll try to take him out before Danovan turns the rocket launcher on the APC. This might sting, sorry.
Windscale, scale the building with catlike tread and rad-breath the coyote. This might sting.
Danovan, clean up the clown car once the coyote is down. If you need to steady yourself first, just hunker down.
>>
No. 1106147 ID: d30887

>Windscale loudly declares his actions
We need to discuss that later.

I don't like how the Coyote seems to be charging up something throughout his songs. We should stop him before he induces instant death. Even if the backlash injures our C.Org, fighting the APC, the support fire, and the coyote head-on would risk far more.

Windscale, finish climbing, take the brunt of the damage. If you can, hit the coyote and his kin with a nuclear blast. If not, drop Donovan off and continue moving until you drop down and land on those two foxes in the alley.
Danovin, fire a rocket launcher at the APC. Use your remaining action to retreat from the ledge so nobody can hit you.
Qay and Kayree, if Windscale manages to kill the enemies behind the alley, double-time it there.
Otherwise,
Qay, sniper shot at the APC or coyote if they're still alive, lookout if they're dead.
Kayree, hunker down and lookout.
>>
No. 1106149 ID: 273c18

Ah I guess we can't move everyone onto the roof at once.

Kayree: Hunker Down. Then Lookout towards the south reinforcements.
Windscale, finish climbing, put Danovin down at the edge of the roof.
Danovan: Aim and fire on the APC.
Qay: reload and Lookout towards the south where reinforcements are coming.
>>
No. 1106268 ID: 721fdf

Shooting the singing coyote appears to be a priority. Can someone hit him without exposing too much?
>>
No. 1106285 ID: 273c18

So, the song keeps going even when the Coyote acts, so it's got a duration...
Man I can think of so many ways for this damage reflection to work. If it triggers per-hit then we don't want to use small arms fire and a rocket or breath weapon would be ideal. If it triggers instantly, as a percentage of damage, then there's no way to reduce it so we'd have to stop the song before attacking. If it's like a shield that absorbs damage and has to be activated to send the damage back at us then attacking only a couple of times to provoke the retaliation would be optimal, or killing the Coyote in one turn before it can retaliate.
I guess the breath attack covers every possibility except the instant percentage reflection, in which case it might kill our entire team.

I think the safest thing we can do is have Kayree fire a single shot at the Coyote to test what it does, and have the rest of the team act accordingly. If it instantly reflects the damage onto the entire team then we do not want to use a rocket or breath attack on the coyote! If it reflects towards the unit that dealt the damage then breath attack might actually be fine since the song affects our C.Orgs, not our dragon unit. Unless that's a universal term in this case? If Windscale is affected... well, it depends on if the reflection is the same "attack"; isn't Windscale immune to his own breath? Danovin would want to get clear before the attack in that case, as not to get plastered by the reflected breath cone.

So, modifying my orders:
Kayree: Fire a burst at the Coyote. Then Lookout towards the south reinforcements.
If the attack doesn't immediately provoke a retaliation then a breath attack is safe. If it's instant retaliation then we should not use breath on the Coyote unless Windscale is unaffected by the song. If the burst interrupts the coyote due to its suppression affect then that's great too and we can use breath.
If breath is safe:
Windscale, climb up so you have an angle on the APC group, then breath attack all of them. Priority on the Coyote.
Danovan: get off of Windscale if you can do it on your own, and move along the roof towards the VIP house.
Qay: reload and Lookout towards the south where reinforcements are coming.

if breath is NOT safe:
Windscale, climb up and put Danovan down at the edge of the roof so he's got a good angle on the APC.
Danovan: Aim and fire on the APC, trying not to hit the Coyote.
Qay: reload and Lookout towards the south where reinforcements are coming.
>>
No. 1106449 ID: 12b116
File 174498160984.jpg - (504.53KB , 1200x900 , Sexcom140a.jpg )
1106449

You aren't sure precisely how the damage reflection on the coyote works. You need more information.

Kayree's Aim and movement are further lowered by the cold weather!

She takes a shot at the coyote and hits!

A bullet wound blossoms on Kayree's chest precisely where her bullet should have struck the coyote! The coyote is unaffected.

Kayree goes on the lookout toward the south.

"What the hell?" Kayree grunts in pain.

Windscale continues his climb, depositing Danovan on the roof.

The fox on the lookout fires and misses!

"I DO NOT FEAR THE ABILITIES OF THESE LESSER CREATURES! BE REDUCED TO ASH BY ATOMIC FIRE!" Windscale declaims. He simply does not care if he will be affected or not.

Windscale breathes out a searing beam of Atomic Fire! The foxes near the APC are reduced to ash instantly!

Windscale resists the effects of his own breath, but horrible burns nonetheless blossom across his body! Windscale is immune to the poison effect of his own breath!

No wounds appear on the coyote's body, but he is poisoned by radiation! He takes a penalty to Calm and Aim and will take (unreflected) damage every turn! The coyote is unshaken by Windscale's attack.

The remaining foxes are unshaken as their allies are deleted from existence.

"PATHETIC!" Windscale laughs.

Danovan is temporarily warmed by Windscale's atomic fire.

Danovan uses an action hanging on to Windscale as he is moved. Once he is placed on the roof, he fires a rocket at the APC! He misses! The rocket deviates but still strikes the interior of the APC! The APC erupts in a massive ball of flame! All of the remaining foxes are consumed in a roiling ball of fire and smoke!

Danovan needs to reload.

Danovan can reach the roof of the next building if he moves and jumps next turn with his Agility Frame.

"Welp... " Danovan says.

Qay aims and goes on the lookout for reinforcements from the south.

"I can't tell if this is exciting or terrifying," she says.
>>
No. 1106450 ID: 12b116
File 174498170109.jpg - (508.31KB , 1200x900 , Sexcom140b.jpg )
1106450

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

A deep, droning and wordless song vibrates through the chests of your C.Orgs ...

The coyote growls and curses, continuing the droning song.

The whisperwoman ducks into the alley.

The fox near her hunkers down in cover and takes a shot at Qay. She misses.

Several civilians come running up from the south. Qay splatters one across the pavement with her sniper rifle.

"That felt a little like a war crime," Qay says.

Kayree fires a warning shot (she misses).

"Get back!" she says.

Panicking civilians flee in random directions.

Movement can be heard in the nearby buildings! It sounds like troops are moving downstairs. Heavy reinforcements are coming down the road!
>>
No. 1106459 ID: d30887

>Coyote reflects ALL direct damage
This guy is OP.

Danovin didn't get injured by any reflect damage even though he fired a rocket launcher. The APC's explosion, while caused by Danovin, was treated as a separate entity.

Windscale's hurt, but not too badly. More importantly, we just killed the meat grinder, which means Windscale can easily tank the remaining Foxes. Might need to use the third atomic breath on heavy reinforcements. (We'll put him into reserve in part 3)

Windscale, pounce towards the Coyote. DO NOT CRUSH HIM OR YOU DIE. Grab the Coyote, keep him restrained. Try to use him as a meatshield; should reflect the coyote's damage towards the fascists.
Qay, lookout at the nearest apartment entrance.
I'm not sure what the others should do.
>>
No. 1106465 ID: 273c18

>>1106450
Ugh, it's complete reflection, so the coyote is mostly invincible. So I guess we get to ignore the Coyote until the song ends? What an overpowered ability... Maybe the poison will kill it.

Windscale: descend like death upon the two enemies in the alley. Kill the one with a gun.
Danovan: reload, then get onto the roof of the next building.
Kayree, Qay: Double time it up towards the VIP building, get into cover.
>>
No. 1106477 ID: 6b8094

Kinda did, Qay, but there's no time to litigate it now. Take a shot at the whisperwoman hiding across the street.
Danovan should jump to the next building and reload since now reinforcements are actually coming.
Have Windscale jump down on the nearer whisperwoman and paint the alley red.
Move up Kayree to finish off the fox next to the whisperer.
>>
No. 1106590 ID: 12b116
File 174519350598.jpg - (498.52KB , 1200x900 , Sexcom141a.jpg )
1106590

Danovan reloads and leaps to the next rooftop. The cold begins to affect him, reducing his Aim and movement.
Windscale drops down into the alley and explodes the fox with the rifle.
"AHAHAHAH!" Windscale says.

The Whisperwoman panics and intends to flee!

Kayree and Qay double time up to the alley. (With no visible enemies that can attack them, they get some bonus movement) Kayree's Aim and movement are now severely hampered by the cold.
>>
No. 1106591 ID: 12b116
File 174519354318.jpg - (514.20KB , 1200x900 , Sexcom141b.jpg )
1106591

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

A deep, droning and wordless song vibrates through the chests of your C.Orgs ...

The coyote continues his droning chant, approaching slowly. He plays a power chord! on his invisible strings! A civilian explodes! Windscale takes negligible damage from shards of bone. His body acts as cover for the other C.Orgs. The coyote takes unavoidable damage from poison!

Kayree, Qay, and Danovin remain calm. Windscale is unaffected by the sight.

The nearby whisperwoman flees! Your units lose track of her down the alleyway.

The other whisperwoman continues to whisper.

Civilians flee in random directions!

The VIP subtly signals from the upper window of the nearby building! He can be extracted from the roof without entering the building if someone is close enough to the window!

Reinforcements arrive!

An APC with a mounted machine gun runs over a civilian and comes to a halt near the burning wreckage of the other APC!

6 Riflefoxes take positions up and down the street! More movement can be heard from the VIP building!
>>
No. 1106592 ID: 6b8094

Danovan: blast that APC! You're extracting our VIP next round. Go go go!
Windscale: There's a line of hostiles in the buildings next to you. Rad breath the stoop soldiers. (And incidentally warm up Kayree and Qay.)
Qay, I'm guessing there's no LOS on the far whisper woman? Focus on the hostiles across the street then.
Kayree, fire a warning shot at the approaching civilians. Take a shot at the foxes across the street too.
>>
No. 1106593 ID: 273c18

Seems like Windscale is sufficient cover against the civvie-splosions... at least at that distance.
Kayree: use medkit on Windscale, then burst fire at those two foxes across the road to suppress them. Maybe the civvie in the way will decide to get out of the way as well.
Qay shoot the easiest fox to kill.
Danovan: Go grab the VIP, and make sure he can't get shot at.
Windscale: breathe on the new APC. Can you knock a hole in the warehouse to make a new entrance? Don't do it just yet. Instead, Lookout and kill any civvie that gets within range of your claws.
>>
No. 1106594 ID: 6c233e

Danovan: Take out the apc gunner
Windscale: Fire down the line of buildings to keep the soldiers inside
Kayree and Qay: hunker down in the alley and stay on guard
>>
No. 1106596 ID: 273c18

Uh, if votes are swinging towards Danovan blowing up the second APC, let's not forget that Aiming the rocket launcher is a good idea if the unit has an aim penalty... which he does.
>>
No. 1106598 ID: d30887

Danovan: Aim rocket launcher, fire at APC.
Windscale: If Danovan misses, fire one last breath attack at the APC. If not, use melee attacks on the first fox if you can and definitely use them to eviscerate the second fox. Either way, move towards the window so our VIP can jump on your back and then scream like a little girl for the rest of the trip. Do not drop him, we need him intact if Zarah is going to do her thing with him.
Kayree: Move to the car. If the nearby fox is still alive, waste him. If not, hunker down and prepare to hotwire the car.
Qay: Shoot the angriest motherkiller on the enemy's side, other than the Coyote.

Oh and for our part, we should try to signal the VIP and ask if that Coyote knows death spells. I don't want to put Windscale straight into a meat grinder but it may be necessary to waste turns on this [censored] if he's about to TPK the whole party with a death spell.
>>
No. 1106608 ID: 8a37bd

I kinda want to save a breath attack for the run to extraction, but needs must. Terrorscale blast that APC and warm Kayree with your healthy radiation glow. I hope it gets through the APC's shell.

Kayree, heal Terrorscale. And use that natural leadership aura to get those civilians moving away instead of randomly.

Quay, Whisperwoman is the priority target if you can get a shot, but I genuinely cannot tell where she is. so uh. if that's not likely, the closest fox is fine too.

Donavan, extract the VIP. Rockets are nice, but we gotta move. They have more reinforcements than we have rounds.
>>
No. 1106610 ID: b301ae

Alternate plan for science: Terrorscale go throw that closest fox at the coyote.

Rocket for the APC (I dont trust getting the VIP off the roof.)

Kayree heal Terrorscale, I know you like helping people.

Qay aim and overwatch
>>
No. 1106620 ID: 273c18

>>1106608
We're right next to the warehouse. We could save one rocket to blow a hole in the back wall near the portal in order to extract extremely quickly.
>>
No. 1107029 ID: 12b116
File 174571067906.jpg - (570.46KB , 1200x900 , Sexcom142a.jpg )
1107029

Danovan moves closer and fires a rocket at the APC turret! Danovan misses and the rocket deviates! The turret is caught in the blast and the gunner is killed, but the APC is largely undamaged. The cold is getting to Danovan! He takes a penalty to Aim and Movement.

"Ha! Got 'em!" Danovan shouts.

Note: A rocket could be used to blow a hole in a building.

Kayree uses a First Aid kit on Windscale! Windscale is healed somewhat. Kayree aided an ally! She is excited! She gets a bonus to damage and Aim! Kayree fires at the fox across the street! She misses badly! The fox takes a penalty to Aim. The nearby civilians are startled and will move away from her next turn. The cold seeps into Kayree's bones! Her movement and Aim are severely impaired. If she wasn't Excited, she'd take a penalty to Calm.

Kayree tries to say something, but her teeth are chattering too hard as she shivers.

Windscale fires a beam of atomic fire at the APC! He angles himself somewhat and catches one of the stoop foxes as well. The APC is damaged somewhat, but it is obvious that all of the troops inside have been annihilated. Windscale can no longer use his breath attack for the remainder of the mission.

Kayree is warmed by the atomic fire!

The closest fox panics! Two foxes across the street panic! The rest of the foxes keep their cool.

"YOU WILL ALL BE REDUCED TO ASH!" Windscale declaims!

Note: currently, Windscale cannot break down walls or substantially damage buildings.

Qay fires at the closest unpanicked fox! She hits! The fox has a hole the size of a grapefruit punched through her torso and begins to slump to the ground!

"Too easy," Qay says, even though it was actually a pretty difficult shot and she kinda just got lucky.
>>
No. 1107030 ID: 12b116
File 174571072198.jpg - (526.08KB , 1200x900 , Sexcom142b.jpg )
1107030

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

A deep, droning and wordless song vibrates through the chests of your C.Orgs ...

The VIP, Nakken Daisley, absconds through the window and reaches Danovan's side. He reloads the rocket launcher.

"Please get me out of here! Dangerous enemies are approaching!" he mumbles.

Nakken Daisley will double move toward the edge of the roof closest to the warehouse during the next C.Org turn. He has no way to get down from the roof, though. Danoven can carry him if he discards his weapon. Discarding the weapon is the same action as picking up Nakken Daisley.

Seeing that your C.Orgs refuse to panic no matter how many civilians he detonates, the coyote, continuing his droning chant, slowly approaches your units.

[i]Windscale hears the discordant droning song vibrating through his frame. It annoys him, hurting his ears, making his organs ache, and he feels a deep, unpleasant spike of pain resonating in his bones. Windscale thinks that at this distance to the coyote or closer, some terrible power could be brought to bear against him.

The coyote takes unavoidable damage from the poison.

The other whisperwoman continues to whisper.

Every active fox soldier burst fires twice at Windscale! Two shots miss, six shots hit!
Windscale is wounded!
Danovan gets excited because an ally has been wounded! "Don't worry, I'll save you!" he shouts. The effects of the cold are mitigated!

Danovan is excited and keeps his cool!

Kayree is excited and keeps her cool!

Even in Kayree's calming presence, Windscale is shaken! He takes a penalty to Calm.

"Blood? MY BLOOD? YOU DARE MAKE ME BLEED?!"

Qay keeps her cool. She's seen worse, maybe.

Civilians flee in semi-random directions!

Reinforcements arrive!

A fox takes up position on a nearby stoop!

A heavily-armored assault vehicle is approaching! It will be able to bring weapons to bear next turn!

More foxes and civilians will arrive next turn!

Your units can retreat down the alley or across the roofs away from the street. You must reach the portal inside the warehouse (that most of your units are adjacent to) to clear the mission.
>>
No. 1107031 ID: 273c18

>>1107030
UH. Shit, trying to use a melee attack would be too risky; if it reflects then it won't kill and then the coyote will do its death attack. So would pushing, since we have no idea how far we can push enemies and if the coyote manages to move close again next round we've accomplished nothing. Also that's a fucking TANK incoming, I don't want to see how much damage Windscale takes from a cannon shot.

Danovin, move towards the warehouse. Main objective is to get a firing angle on the wall and then blow a hole in it so we can evac more easily.
Kayree use medkit on Windscale, and retreat down the alley.
Qay, reload and retreat down the alley.
Windscale, retreat down the alley and climb up the house towards the VIP. We can keep the rocket launcher if you help him down.
>>
No. 1107033 ID: 6b8094

A surprisingly nimble escort target! Excellent. Danovan, move towards the roof edge nearest the warehouse and use that last rocket to blast a hole in the warehouse roof. Then you'll grab the VIP and help him down to the portal.
Windscale, Kayree: hold on and climb back on the roof to evac alongside the VIP. (Kayree has the medkit and should stay near both Windscale and the target.) Qay: Double move back to the warehouse entrance. The priority is evac, leaving is the most effective way of reducing your chance of spontaneous explosion.
>>
No. 1107035 ID: 273c18

>>1107031
Clarification: we can't actually shoot the wall this turn, instead Danovan is moving with the *intent* of getting a good angle or an opportunity to descend.
>>
No. 1107036 ID: 273c18

...wait, maybe we can shoot a hole in the wall this turn if he targets the end of the alley, and presumably if he aims at a target far away from him the rocket diverting won't have a chance of exploding at his feet... Him firing the rocket before the rest of the team moves would also help.
>>
No. 1107074 ID: 6c233e

Time for expeditious retreat

Danovin: fire a rocket at the rear of the civilian vehicle to push it between the coyote and the alley. Then head for the rear of the building with the vip.

Windscale: move back down the alley, then scale the wall halfway up. The two on the roof will jump down to you. Catch them.

Kayree: scout down the alley to make sure no one is there to ambush.

Qay: fighting retreat, pop anyone who manages to peek around the corner from the street.
>>
No. 1107340 ID: d30887

Voting for Danovan demolition at the end of the alley, so the C.Orgs can retreat. Windscale, retreat to the portal in your optimal path.
>>
No. 1107444 ID: 12b116
File 174629920885.jpg - (510.38KB , 1200x900 , Sexcom143a.jpg )
1107444

The VIP runs to the edge of the roof!

Danovan quickly moves to the edge of the roof. He fires a rocket at the back wall of the warehouse! He misses!
The rocket deviates toward your C.Orgs! The rocket explodes! A hole is blown in the side of the warehouse, fortunately, the AOE didn't catch any of your units. Danovan suffers a move and Aim penalty due to the cold.

"Shit, that was close!"

Kayree, Qay, and Windscale all retreat through the hole.
>>
No. 1107445 ID: 12b116
File 174629924182.jpg - (554.82KB , 1200x900 , Sexcom143b.jpg )
1107445

Your C.Orgs hear quiet sussurations coming from nowhere in particular, like the tail end of words they can almost make sense of ...

A deep, droning and wordless song vibrates through the chests of your C.Orgs ...

Seeing that your C.Orgs refuse to panic no matter how many civilians he detonates, the coyote, continuing his droning chant, slowly approaches your units.

The coyote takes unavoidable damage from the poison.

The other whisperwoman continues to whisper.

The two foxes across the street shoot and Danovin! One hits and one misses.

The panicked fox in the doorway reloads his rifle and refuses to leave cover.

The other two foxes move into LOS for Danovan and fire. They both barely miss, bullets ruffling the fur of his cheek.

The armored vehicle moves into position to fire, but has no readily available targets.

More reinforcements arrive!

Danovan absconds with the VIP.
>>
No. 1107448 ID: 12b116
File 174629931319.jpg - (416.64KB , 1200x900 , Sexcom143c.jpg )
1107448

You did it! You extracted Nakken Daisley, the fox defector!

Because none of your C.Orgs were wounded, Mary-Kil and Lurleen's opinions of you improve!

You also nabbed a fox prisoner!

GENE POINTS
You've been awarded 3 gene points!

Your barracks space is extremely limited!

You can:

Recruit a random C.Org: 1 point

Activate a C.Org: 1 point - you can spend additional points to exclude trait from the list, 1:1


Extraspace Unlimited has a unit to recruit:
3 Gene Points Tiksea - Skunk, Rank 1
Animal Senses
Animal Toughness
Improved Foul Spray - spend an action to make a ranged attack that gives penalties to Aim and movement for everyone caught in the blast.

Skills
Presence - The Calm action has 100% chance of success when used on adjacent units. Can Calm units that aren't adjacent as long as they can see or hear her. All adjacent allies get a bonus to Calm.

UNIT REPORTS
Your units report on their activities!

Zarah successfully performed the Rite of Initiation!
"Enjoy damnation, buddy!"

Noot is now a Rank 0 Initiate!
"I feel it! The whispers of the void!"

Noot has the following skill:

Sign of the Esotericism - the Initiate can spend an action to Activate a bound demon, allowing it to take a turn this round.

Zarah successfully performed the Rite of Binding!
The frilled demon is now bound to your team! Noot can share the room with the Frilled Demon, although the half-flooded room is unpleasant.

Tiffany - Frilled Demon

Traits
Demonic Resilience - Harder to kill than a normal person. Takes reduced damage from most weapons. Recovers from being Wounded at the end of a mission, recovers from Casualty status in half the time. Demonic weapons and equipment are more effective when used by this unit.
Improved Alien Anatomy - Bonus CQC and toughness. Long instead of tall. Equip restrictions.
Improved Swimmer - Bonus water mov, immune to gas. Land penalty
Improved Waterborn - Bonus move, CQC, and harder to hit in water.

Bound Demon - This unit cannot act unless an Initiate uses the Sign of Esotericism on that round. May act on its own instead of following orders when this happens, although it will always act to accomplish the mission objective. If the binding is somehow broken, will seek to kill any Initiates or Cultists and will act neutrally toward anyone else. This unit doesn't gain ranks or learn skills.

Skill -

Sharpshooter bonus to Aim with non-heavy weapons.

ViiVeean is interrogating the Corporate Cultist!

She did a good job!

"It pays to be nice! I just kept talking and the Cultist just started telling me all kinds of things if I'd just stop!"

She unlocks the following Rite:
Sleepover - This troop and any number of other troops can spend time between missions to perform this rite. If any of the troops have Mental Injuries, then they have a chance to recover, increased for every troop participating that doesn't have one.

(ViiVeean insists that's what it's called. Zarah suspects that that isn't the name the Corporate Cultists use.)

Sinthee was investigating the pee mystery! She doesn't think anyone in Unit 3 is responsible, and, in fact, suspects the culprit is in Units 1 or 2.

Cymdee interrogates a Cultist of the End!

She unlocks a cybernetic part, but unfortunately the cultist perishes!

"Sorry, sempai, I didn't expect it to be so frail and breakable."

The following item can be requisitioned:

Shocker - cyber limb upgrade. 1 upgrade slot. Once per mission per shocker, the troop can disable an ordinary enemy troop with a CQC attack and immediately capture them. May only temporarily stun larger enemies. Deals damage to mechanical enemies instead.

Rockit helps Lurleen! Lurleen appreciates it. "She's great help. It has nothing to do with her silky locks."

You gain the following item:
Agility Frame - slightly better than plate carrier. Can jump long distances and move further. Exotic anatomy can use.

EQUIPMENT

REQUISITION
You got 5 Requisition Points! You had 2 remaining, for a total of 7!

You can:

Upgrade Pistols and SMGs: 1 point
Pistols & SMGs will be more powerful.

Upgrade rifles: 2 points
flechette and assault rifles will be more powerful.
already purchased

Upgrade rifles+: 4 points
Further increase the power of flechette and assault rifles.

Upgrade shotguns: 2 points
Shotguns will be more powerful

Upgrade S.Rifles: 3 points
S. Rifles will be more powerful

Upgrade LMGS: 3 points
LMGS will be more powerful

Upgrade Explosives: 4 points
Explosive weapons and items will be more powerful

Increase Barrack Space: 2 points already purchased
Gain four more rooms for C.Orgs

Improved Command Structure: 3 points already purchased
Be able to bring one reserve units on missions that can replace injured C.Orgs during a mission.

Retraining Station: 1 point:
C.Orgs spend between-mission time to remove 1 rank and the skill of your choice.

Requisition Sidearms: 1 points. Every C.Org will be equipped with a small-caliber pistol that can be carried in addition to their primary weapon and CQC weapon.

Requisition one Improved plate carrier: 3 points
Gain one suit of Improved plate carrier

Requisition one Improved multi-limbed plate carrier: 6 points
Gain one Improved multi-limbed plate carrier

Requisition one Heavy armor set: 8 points
Gain one Heavy armor set for monstrous troops.

Requisition a Cyber Arm: 1 points
Gain one Cyber Arm

Requisition a Cyber Leg: 1 points
Gain one Cyber Leg

Requisition an Improved Cyber Arm: 3 points
Gain one Improved Cyber Arm

Requisition an Improved Cyber Leg: 3 points
Gain one Improved Cyber Leg

Cybernetic Upgrade: 1 point
Give one Cybernetic Limb 2 upgrade slots. Once per limb.

Requisition an Emergency Maser: 2 points
Gain one Emergency Maser

Requisition a Shocker: 1 point
Gain one Shocker

Requisition a Trauma Response System: 3 points.
Gain one Trauma Response System.
This will Injure the C.Org it is implanted in when it is implanted.

Requisition Ultimate Guts: 1 points.
Gain one Ultimate Guts
This will Injure the C.Org it is implanted in when it is implanted.

CREDITS

You have 4 credits in weapons to trade.

1 credit each:
Pistol
SMG
Capture Foam Gun
Rocket
LMG Ammo
Battery Pack
2 credits each:
AR
Shotgun
Grenade
Trauma Kit
Breaching Charge
3 credits each:
S.Rifle
LMG
Rocket Launcher
Lightning Gun

ADVANCEMENT
Your C.Orgs also improved! Pick an ability for each one!

Kayree improved from Rank 4.2 to Rank 4.75

Danovin improved from Rank 1 to Rank 2!
he can learn one of the following skills:
Dialed In - When this troop misses with a weapon that can deviate, it deviates half as far.
MOVE MOVE MOVE - when using a heavy weapon if the unit moves twice, it gains bonus movement that completely offsets the penalty from carrying a heavy weapon.

Windscale improved from Rank 0 to Rank 1
he can learn one of the following skills:
Destroyer - If Windscale spends 2 actions attacking a structure, he can breach it as if an explosive weapon or breaching charge were used.
Draconic Benevolence - Windscale will allow a single troop to cling to his body. When he spends an action and moves, a troop adjacent to him can spend an action to move along side him, ending where Windscale ends. This is in addition to carrying a single troop.

Qay improved from Rank 2 to Rank 2.5

Fucc improved from Rank 2 to Rank 2.5 due to Kayree's leadership skill!

Choose how to spend your Gene Points, Requisition, and select skills for your C.Orgs!
>>
No. 1107460 ID: 273c18

>>1107448
Activate Baetriss and Qay, save the last point.
Upgrade LMGs. Save the rest of the Req, so that next time we can get a Heavy carrier for our monstrous units. Though, I wouldn't be terribly opposed to getting Pistol upgrade and also Sidearms so everyone can carry an improved pistol.

Danovin: take Dialed In. Missing with a launcher sucks!!!
>>
No. 1107464 ID: 6b8094

Danovin: Dialed in. Hell yeah, improved accuracy with heavy weapons!
Windscale: Destroyer. Hell yeah free breaching charge!

If we're leaving one barracks space open for Noot to go back to after bunking with Tiffany, then we don't have room to recruit the skunk. Spend points on Activating C. orgs: Cymdee and Danovin, keep 1 gene point for later.

Requisition:
-2 points to install Cybernetic Upgrade and Shocker for Rockit. Just to check, is this safe to use underwater?
-1 point for Sidearms
-1 point on Upgraded pistols/SMGs
-3 points on an improved plate carrier.
>>
No. 1107465 ID: 0d1c28

go with draconic benevolence and Dialed in for skills

Activate Danovan for one point, he has some serious scars that need balancing
Activate Fucc, I want him to fly!
Activate Qay, for slug powers

get side arms
improve pistols and SMGs
improve LMGs
upgrade Rockit's arm and give shocker
>>
No. 1107466 ID: 273c18

Oh I forgot to choose Windscale's skill. Gonna go with Destroyer. It's not just *a* free breaching charge, it's potentially as many breaching charges as we want. Much as I'd like the improved unit-ferrying ability, we haven't had many missions where it'd be useful. On flat ground it's basically a movement boost, which is nice, but mainly I'd want it for the ease of ferrying units up buildings and we've had only one mission where that could be done.
>>
No. 1107467 ID: d30887

...Does Trauma Response System work on Windscale?

Shopping List, order of priority (remove if impossible or outvoted)

1) TRS - Install into Windscale
2) Armor general upgrade (independent request)
3) Upgrade Sniper Rifles
4) Upgrade Shotguns

Save up Gene Points for now.

Danovin: Dial-In. Every complete miss is a major setback.
Windscale: Destroyer. We now have faster escape plans.
>>
No. 1107469 ID: 6b8094

>>1107464
On second thought, rather than spend the 2 points on the cyberware right now, upgrade shotguns.
>>
No. 1107478 ID: 0d1c28

>>1107465
Oops I meant Yiann not Danovan
>>
No. 1107481 ID: 12b116
File 174632715870.jpg - (1.19MB , 2000x1500 , Sexcom144.jpg )
1107481

Correction an initiate has to have an open hand to use Sign of Esotericism. The initiate can bring a weapon without the 1h quality, but can't fire it and use a sign on the same turn.

>>1107467
Windscale can't receive cybernetic implants (or use any items or Rites)

This is how you spend your points:

Updated Unit List:
https://pastebin.com/iPZkWM28
Gene Points
You activate Danovin and Qay, and save the last Gene Point

Danovin gains
Improved Diggy Hole - the troop can burrow through diggable terrain as a part of normal movement

Qay gains
Improved Lustrous Coat - This troop's roommate is more inclined to be attracted to them. Generates credits when not on missions. If killed, gain credits and requisition.

Skills
Danovin learned Dialed In - deviating weapons deviate half as much.
Windscale learned Destroyer - spend 2 actions to breach a wall/structure

Updated Equipment List:
https://docs.google.com/spreadsheets/d/1hMXWpX1d0YY4dijvX7mOLdSWMeBtjNoG1-PTGxuxnno/edit?gid=248897767#gid=248897767
https://pastebin.com/fJ2tNdQ2

Requisition
Pistols and SMGs are improved!

Shotguns are improved!

Sidearms - All C.Orgs now carry a small caliber pistol (improved). The weapon must be drawn from the holster to use. It is a short range 1h firearm with a 10 round magazine and no reloads.

1xImproved Plate Carrier gained.

Relationships:
Current Relationships:
https://docs.google.com/spreadsheets/d/1_aNWih4yY-6OZX61qVc-5u9JgtALkuwipIYmekmHmF8/edit?gid=0#gid=0

Now you can rearrange living quarters!

There are no casualties, so everyone must have a room. To spend time with a member of staff, a C.Org must have a room to themselves.

Cymdee and Sinthee get along.
-> Sinthee loves Cymdee
-> Cymdee likes Sinthee
"I'm gonna protect that smile," Sinthee says.
"You know, she's actually pretty cool, Cymdee says.

Kayree and Eilie are in love!
->Kayree loves Eilie
->Eilie loves Kayree
"Take me on the next mission. There's something special I want to talk about when it's over," Kayree says.
Eilie doesn't feel like talking to you.

Zarah and Yiann are not getting along at all.
->Zarah likes Yiann
->Yiann hates Zarah
"This guy is great! He has a meltdown at the littlest thing!" Zarah says, laughing.
"I don't want to spend another minute with that sadistic, psychotic bitch!" Yiann shouts.

Fucc and Noot are getting along.
->Fucc likes Noot
->Noot loves Fucc
"Dunno about this Initiate business, if I'm being totally honest here," says Fucc.
"Fucc is my boy. He's the apple of my thigh," says Noon.

Ixander and Windscale sure are roommates!
->Windscale likes Ixander
->Ixander hates Windscale
"I JUST ADORE MY CUTIE," Windscale says with a smile.
"Fuck off," Ixander says.

Danovin and Qay seem to be doing well.
->Danovin likes Qay
->Qay loves Danovin
"That last mission was a doozie, wasn't it?" Danovin says.
Danovin realizes how valuable Windscale is. His opinion of you has improved.
"Danovin was very brave, wasn't he?" Qay says, "And didn't do any war crimes... "
Qay thinks you did well as commander and loves her new lustrous shine. Her opinion of you improved.

Rockit had a room to herself.
"I got along alright with Lurleen," she says, "She's a little intimidating, though." Rockit is neutral towards Lurleen, who likes Rockit.

Baetriss and ViiVeean's arguments have become extreme.
->Baetriss loves ViiVeean
->ViiVeean hates Baetriss
"I just want her to understand where I'm coming from," Baetriss says, "I need another chance to explain."
"I didn't think I was even capable of hate," ViiVeean says. It looks like she's been crying. "Please, I don't want to be here with her."

Please assign C.Orgs roommates!
It is better for C.Orgs to have a roommate! C.Orgs without a roommate will lose morale unless they're spending time with Lurleen, Mary Kil, or Nurse Joannifer.


Decide whether anyone will be spending time with Mary Kil, Lurleen, and/or Nurse Joannifer. Those C.Orgs have to have a room to themselves. Nakken Daisley is getting acclimated and is setting up his quarters. C.Orgs that spend time with him will have a chance to fully recover from physical injuries, and can interrogate fox prisoners.

It's also time to spend time with one of your C.Orgs! Select a C.Org to spend time with, and decide whether you'll do so as a man or a woman. Instead of spending time with anybody, you can get a brain massage at the spa.
>>
No. 1107482 ID: 12b116

When picking roommates, only Noot can room with Tiffany, the Frilled Demon.
>>
No. 1107485 ID: 0d1c28

Kayree and Eilie
Zarah and Baetris
Ixander and Windscale
Rockit and Viivean
Noot and Tiffany
Yiann and Fucc
Danovin and Qay
Sinthee spend time with Lurleen
Cymdee spend time with Mary Kil

get a brain message!
>>
No. 1107486 ID: d30887

>"Take me on the next mission. There's something special I want to talk about when it's over," Kayree says.
Tell Kayree that if she needs to retire right now, you'll let her and Ellie go. Some strings attached, but this offer only lasts until you select the next mission.

>Baetriss loves ViiVeean, ViiVeean hates Baetriss
What did you do.

>Windscale loves himself, Zarah hates herself
...Of course.
Remind me, what's stopping us from putting Zarah in the same room as Windscale?

Kayree - Ellie
Yiann - Lurleen
Fucc - Baetriss
Rockit - Viiveean
Ixander - Windscale
Baetriss - Qay
Danovin - Mary
Zarah - Noot
Sinthee - Cymdee
>>
No. 1107492 ID: 6b8094

Roomies:
Fucc & Yiann.
Noot & Tiffany.
Zarah & Baetriss.
ViiVii alone - hang out with Mary Kil.
Rockit hangs out with Joannifer.
Everyone else the same.

Date time: Qay as a girl.
>>
No. 1107494 ID: 273c18

>>1107481
Cymdee and Sinthee can stay roommates.
Eilie and Kayree stay roommates.
Fucc and Noot stay roommates.
Danovin and Qay stay roommates.

New room arrangements:
Zarah and Rockit, since they haven't tried being roommates yet.
Yiann and Baetriss
ViiVeean help Mary Kil

Spend time with ViiVeean.
>>
No. 1107504 ID: 273c18

Actually I changed my mind, instead of ViiVeean let's talk to Windscale. As a girl. We need to talk to him about his treatment of Ixander, maybe set the story straight on how much mental influence is going on, and politely request improvements if things are bad.
Also uh, tell him he's pretty fucking awesome and that last mission went really well. We'll keep him topped off on health from now on now that we know how much one heals him. (about 25% I think)
>>
No. 1107516 ID: 12b116
File 174639205156.jpg - (1.71MB , 2000x1500 , Sexcom145.jpg )
1107516

Kayree and Eilie are roommates!

Ixander and Windscale are "roommates."

Danovin and Qay are roommates!

Sinthee and Cymdee are roommates!

Zarah and Baetriss are roommates!

ViiVeean has a room to herself and is spending time with Mary-Kil.

Noot and Tiffany are roommates!

Yiann and Fucc are roommates!

Rockit has a room to herself and is spending time with Joannifer Cross.

You have decided to go on a date with Qay with your female body

>Qay is glad you're going on a date with her.

"Hey there, commander!" she says, waving. She is extremely shiny! "Oh, I heard you go by 'Sempai' right? What sort of fun activity do you have planned for us?"

The following facilities are currently available:

A) Ice Creams parlor - A small place with booths. Fairly quiet and intimate.

B) Skating Rink - Sit and watch or skate around.

C) Arcade - Loud and busy, full of games. The carpet has been stained and is currently being cleaned.

D) Dinner Restaurant - Fancy food, formal atmosphere. Closed, with a "wet floor" sign out front.

E) Your room - Hang out and watch movies, or whatever.

F) Pool - There's the big pool, and the hot tubs.

G) Race track - Loud and busy! Watch the cars go 'vroom!'

H) Spa - Spend some time getting a massage and a mani/pedi

I) Bar - Eat bar food! Loud and casual. Dance! Booze! More urine than is acceptable has been spilled here.

J) Art Show - Relaxed and quiet.

K) Sport complex - Watch people or play basketball, volleyball, or fence.

L) Theatre - Watch a stage play. No play is currently in production.

M) Arts and Crafts - do some pottery or make a painting together More like potty-ry. You can figure it out.

N) Strip Club - Boys, girls, or both!

O) Costume Party - Get drunk and wear stupid outfits! No costume party is scheduled for this evening.

P) The Other Bar - This one has live music and pool. A lot smaller and less busy than the previous bar.

Q) Festival - Play games and watch the fireworks! There's not currently a festival going on.

You also need to chitchat with her on the way there. What do you ask her/talk about?
>>
No. 1107517 ID: 6b8094

In order of preference: Pool, race track, strip club.

First off, admire that shiny new coat. Then, how she feels about Danovin. And maybe. just talk about all the cool stuff that lives in the ocean. Sea slugs, crustaceans, sharks and eels! Makes you wish the base had an aquarium.
>>
No. 1107518 ID: d30887

First up, we need to talk about Windscale. Was his performance 'sufficient', or should we plan out some long-term 'discipline training' for him? Because seriously, he's OP but his arrogance nearly got him and the rest of the party killed.

Second, you're looking into more advanced armors, but right now there's a general dearth. You've upped the base's general firepower for the moment, so future tactics are going to be mainly "shoot first and reload when they're dead."

And onto personal matters. Is there anything she needs? A specific roommate, special quarters, et cetera? What's she planning to do for retirement?
>>
No. 1107519 ID: 0d1c28

Race track or Art show

Talk about team leadership, Kayree is may be retiring soon, Yiann is next highest but might not be up to it, which leaves Qay is next highest ranked C.Org
>>
No. 1107521 ID: 41057d

Qay probably wants to do something fun but if we go somewhere with a huge crowd she's gonna get swarmed because of her hot hot bod, so I think the pool bar is best

I don't think talking about the mission would be fun for qay she seems self-conscious about the war crimes
>>
No. 1107523 ID: 273c18

With the way the votes are swinging I think shooting some pool at the Other Bar is probably the best bet.
>>
No. 1107524 ID: 12b116
File 174640381241.jpg - (1.23MB , 2000x1500 , Sexcom146.jpg )
1107524

(You're using the female body)

You decide to take Qay to the pool.

>Qay is very excited to go to the pool!

"Dang! That sounds like a lot of fun!"

On the way, you discuss several cool ocean animals. Qay doesn't seem to know much about aquatic life but enjoys the facts you share.

"I think it'd be pretty awesome to go scuba diving one day. Maybe touch a jellyfish? Maybe eat a jellyfish? Huh? Huh?"

You ask her about Danovin.

"I like him! He can be a bit too serious though. I like to joke around a bit more than he does. He also talks about the shark girl Rockit a lot. He's really into her. She sounds fun!

>Qay likes talking about her roommate.

You bring up the recent requisition purchases to make the team more effective.

>Qay doesn't seem particularly interested in "talking shop."

She is interested when you bring up Windscale, though.

"I've got no complaints about him," she says. "That mission would have gone way different if he hadn't been around. As far as I'm concerned, adding him to your troops was definitely the right decision."

>Qay will generally speak positively to other C.Orgs about Windscale.

When you ask her if she needs anything in particular, she says she's generally happy with how things are, and seems to appreciate being asked.

You talk about Kayree's retirement and a possible gap in leadership in her absence.

"You're going to let her retire?"

The fact that you talk about it as a foregone conclusion makes her look at you with obvious respect.

"The parrot guy has been here much longer than me. I don't really know the other C.Orgs very well. I don't think I'd be a good fit for a leadership role." It seems she hadn't really thought about that much, though.

You reach the pool.

It's a large, indoor pool with a main shared swimming area, some hot tubs off to one side, and a wave pool. Qay seems very excited to be here!

"Let's go get changed into our swimsuits! I bet you'll like mine!"

What kind of swimsuit do you put on?

A) Normal Bikini
B) Conservative One Piece.
C) Skimpy Bikini
D) Slingshot Bikini
E) Swim Trunks, a Bikini Top, and a T-shirt

AND where do you take her first?

1) Big pool
2) Hot tub
3) Wave pool

In the meantime, what do you chat with her about to keep the conversation going?
>>
No. 1107525 ID: 0d1c28

one piece, and wave pool

ask if she really thinks Fucc would be fit for leadership
>>
No. 1107526 ID: 6b8094

E, wave pool.
Speculate about other weird stuff that might be edible. And surfing.
>>
No. 1107527 ID: d30887

skimpy, wave pool

>>1107525
You're kidding, of course. Yiann's got the most experience, but you're also considering Rockit for the role.
Kayree hasn't outright stated her retirement plans, so Qay shouldn't gossip too much. All you know is that Kayree said she's planning something important - and she doesn't like us now, so leaving the company may be what she has in mind. After what we did, it's understandable, so you'd rather grant her whatever her big project is than let the current morale nightmare spiral into losing half the C.Orgs on the spot.
>>
No. 1107528 ID: 273c18

A.
3! Wave pools are awesome.
(In regards to the leader role, Sinthee might have the right personality judging by the roommate report. Maybe ViiVeean once she has Gregarious.)

On the subject of roommates, apologize for Zarah being horrible to her. Zarah has... problems, and you couldn't convince her to be nice to her roommates. You're not sure what to do, long term; Zarah can't stand being alone and you don't want to be cruel to her.
>>
No. 1107530 ID: 41057d

I'm going to recommend *not* downplaying Kayree's retirement goals since she obviously wants to and Rockit seems to appreciate that we *aren't* trying to toss up roadblocks. Also not negging ourselves for no reason.

Admire her sheen
>>
No. 1107531 ID: 12b116
File 174641520662.jpg - (1.10MB , 2000x1500 , Sexcom147.jpg )
1107531

(You're using the female body)

Feeling daring today, you decide to go for the skimpy bikini.

Qay comes out in a skimpy orange bikini with a crab design.

>Qay loves that your bikini choice matches hers!

"Hey! You look super cute!"

You admire her sheen and tell her she looks cute as well.

The two of you come out of the changing room and head right for the wave pool

>This is Qay's favorite activity!

>Qay is loving the date so far!

Of course, she's a much stronger swimmer than you are, dipping, ducking and diving in the waves. The two of you chat while you frolic.

You ask if you really think Fucc would be a good commander.

"Oh, I mean, I don't know him very well. I don't really know any of my team mates very well. That's my point. You'd really want somebody who knows everybody. Kayree knows everybody. She came by to say hi to me when I first joined. The bird's just been around longer than me, that's all I was saying."

You speculate about weird ocean things and how edible they could be.

"Yeah I mean, I probably won't get cool venom powers by eating jellyfish like my natural cousins do. I'd probably need gene points for that."

You ask her about surfing. She mostly seems to be swimming in the waves.

"Oh, I love my body, but most feet-and-leg activities don't work very well for me. That's fine though! I can ride waves with just my body!"

You ask her about her opinion on Rockit.

"Well, she's got gorgeous hair. She seems a little timid to me. Not to sound like a broken record, but I don't know her very well."

You talk about Kayree again, and that she has some kind of plan.

"She's been talking to a lot of the more senior C.Orgs and the support staff," Qay says. "I don't really know about what, though."

You tell her that you trust Kayree and will most likely support her plan, whatever it is. You don't intend to impede her retirement at all, even if it means she wants to leave the unit.

"I really don't think she plans on leaving," Qay says.

>Qay loves the trust you place on your C.Orgs and that you seem to be enthusiastic about Kayree retiring.

You tell her you're sorry she had to room with Zarah. You're not sure what to do with her long-term. She has some serious problems though and can't stand being alone. You don't want to be cruel to her.

Qay frowns. "She said absolutely horrible things to me." She seems to have no sympathy whatsoever for Zarah. "Not just rude. Downright cruel. And she touched me very inappropriately. Frankly, I don't care about her problems."

Qay is a very strong swimmer, diving into the big waves and frolicking, then sweeping by the shallower areas to take breaks.
Do you:

A) try to keep up with her physically
B) splash around near her but don't do anything crazy
C) stay near the shallower areas and watch her have fun, chatting when she takes breaks
D) try to get her to go to the hot tub
E) try to get her to go to the big main pool

And how do you keep the conversation going?
>>
No. 1107533 ID: 273c18

>>1107531
B, but... test how this body works in the water. How long can you hold your breath? How fast can you swim? That sort of thing.

Ask her if she likes anime. Got our foot in the door, let's find out if she's a good match or if this ship is sunk before we get too deep. What about more mainstream movies? Books?
>>
No. 1107535 ID: 0d1c28

B) ask what she thinks about Anime.
Anime is very important to sempai
>>
No. 1107536 ID: 6b8094

E, we could muck about with pool floats while she swims around in calmer seas.
It's a cool body, having legs is overrated. Take it from someone who doesn't have them usually!
That Nakken guy's sticking around, I hear! I wonder if his reasons for defecting were practical or ideological.
>>
No. 1107537 ID: 6d5273

A might lose our swimsuit this way for lols)
>>
No. 1107580 ID: 6b8094

>>1107536
Actually, yeah A. Use it while you've got it!
>>
No. 1107736 ID: a21cd0

B
Play it safe!
>>
No. 1107796 ID: e5e504

>>1107531
A, find out how far this body can go.
>>
No. 1107859 ID: 12b116
File 174698316625.jpg - (1.16MB , 2000x1500 , Sexcom148.jpg )
1107859

You more or less try to keep up with her without going too crazy. You're in a biological human body that's in peak physical condition, but Qay is a genetically engineered super-organism. Still, you push yourself pretty hard.

While the two of you are playing around, you ask her what sort of entertainment she likes: Anime, movies, books, and Anime. First, you ask her what she thinks about anime in general.

>Qay likes you staying near her.

"I really like cool animation, and anime stuff usually has really well-animated fight scenes."

You ask her about what she's watched so far and what she likes.

"I've seen Star Bug," she says. She also lists a few other series you'd describe as 'mid to OK.' Apparently, several anime have been making the rounds among the C.Orgs.

"As far as movies, I like action-comedies and cartoons, but I did find some of these avant-garde animated movies I really like. Danovin didn't like them, though."

She dives down to the bottom of the pool and then rockets back to the surface, breaching and falling back onto her side like a dolphin.

"I mostly read webcomics." She names a few that you definitely haven't heard of.

You ask him about Nakken, the fox that you exfiltrated. You ask what she thinks of him and why he defected.

"Well, I was impressed by how serious he was during the mission. He reloaded Danovin's rocket as soon as he was next to him without anyone telling him to do that, and then fearlessly took the shortest path down from the roof."

She does an entire backflip out of the waves. The splash when her lower body hits is enormous.

"We did talk a little during the debrief. He can't stand living in that society. Apparently he was friends with a whisperwoman who wanted to help a human escape, along with the whisperwoman's daughter. Something went really wrong though. He just wanted to get away from it."

Just when you think you're probably going way too hard for the skimpy outfit you're wearing, a massive wave crashes into you and you find yourself traveling rapidly toward the bottom of the pool while you try to keep your top on with no success. You try to swim toward it and then rapidly realize you aren't sure which way is up and you really need to take a breath.

Right before things get actually bad, though, some slick, smooth arms wrap around you and the water rushes past impossibly fast before you find yourself on the beach in Qay's arms.

>Qay's heart is beating fast!

You quickly cover yourself with your hands, and you see your bikini top held in Qay's hand. The one pressed against your thigh.

That's probably enough swimming! Qay looks like she's willing to keep the date going, though.

A)Get some food with her at the pool. There's some stands over to one side.
B)That was exhausting! Go lounge next to the pool.
C)Ask Qay if she wants to go to your room.
D)Qay might want to keep going, but you don't. End the date.
E)Leave the pool to go to another location (other than your room).

Of course, you also need to keep the conversation going.
>>
No. 1107860 ID: 802951

A. Meatball sammich, see if she can compete with Rockit in massacres.
>>
No. 1107861 ID: 6b8094

Thanks for catching me! You were very quick on the assist.
C. Could look for another avant-garde movie to watch together.
Next time we come here, let's try the big pool. Lots of space to swim around, we could say hi to some other c. orgs, maybe toss some beach balls.
>>
No. 1107863 ID: d30887

B) Take a break before you eat.
>>
No. 1107866 ID: 273c18

Does your heroic rescuer want a kiss?

A, gotta get food on a date!
Tell her that backflip was really impressive.
>>
No. 1108465 ID: 12b116
File 174801727468.jpg - (1.92MB , 2000x1500 , Sexcom149.jpg )
1108465

You decide it's a good idea to get some food.

>Qay could definitely eat.

The two of you head over to the lounges, Qay carrying you a bit longer than strictly necessary, and you suggest a meatball sub, to which Qay readily agrees.

For as large as she is, and as impressively massive as the meatball sub they give her is, her mouth is shockingly small, and two-fisting a sloppy meatball sub isn't precisely the cleanest way to eat. You watch a single meatball descent, bounce off her breast, and roll onto the floor. It barely touches the tile before some random C.Org snatches it up and pops it into her mouth. Qay doesn't seem to notice, though.

You praise her for her quick reaction and also tell her how impressive her backflip was.

>Qay seems to really enjoy the compliments.

"Oh, well, you know, I'm gonna look out for my commander, of course!" she says with marinara and cheese smeared all over her face, neck and chest. And hands. And forearms.

"Next time we go," you say, "We'll try out the big pool."

"Next time? We're going on another date?"

>Qay seems excited by the prospect.

"And of course, My heroic rescuer deserves a kiss!"

The skin of her cheek is marinara-flavored, slick and smooth. She's at a loss for words.

A. You know what goes well with food? Booze!
B. Now is time to relax. The two of you would be more comfortable in your room.
C. Qay might be more comfortable hanging out in her room.
D. Honestly, this is the perfect end to a great date!

If you want the date to continue, you'll have to have some conversation with her, though. If you don't really have anything else to talk with her about, the date will come to a natural conclusion.
>>
No. 1108467 ID: e514ae

>>1108465
D. Always leave 'em wanting more
>>
No. 1108502 ID: 273c18

C. I wanna see her streaming setup! That's how Improved Lustrous Coat makes money, right?
I also wanna see what kind of room decorations she's got. Plushies, posters, maybe some kind of other collection?
Does she play video games while streaming, or is it just a chat interaction type thing? Or is it something other than video games? Could be art, or a "comment on videos" type thing... No judgement regardless, heck you'd do the same if your body was anything special.
>>
No. 1108503 ID: 273c18

(and if she seems like she wants to make out that's good too)
>>
No. 1108504 ID: d30887

D) It's been going strangely well, let's end the date here before we flub something
>>
No. 1108527 ID: 12b116
File 174810585141.jpg - (1.00MB , 2000x1500 , Sexcom150.jpg )
1108527

The best thing is to quit while you're ahead.

Qay nods.

As you walk back toward the residential area, you do ask Qay exactly how she makes money with Improved Lustrous Coat.

"Oh, you know, I just got it, so I'm still setting things up and all," she says. Shockingly vague.

>The date went extremely well! You have a firm supporter in Qay. Her room mate has a chance to like you more if they get along with her.


Kayree and Eilie are deeply in love!
Kayree spends a lot of time talking with Eilie
->Kayree loves Eilie.
Eilie seems deeply concerned with the conversation topic.
->Elie loves Kayree.

Ixander and Windscale are getting along?
Ixander seems deeply troubled and has started wearing feminine clothes.
->Ixander hates Windscale.
Windscale talks to anyone who will listen about how cute Ixander looks.
->Ixander likes Windscale.

Qay and Danovin are having a bit of trouble.
Danovin's feelings for Qay blossom into something more!
->Danovin loves Qay!
->Danovin likes you!
Qay is a little offput by Danovin's awkward simpering.
->Qay is neutral toward Danovin!

Sinthee and Cymdee have a rough patch!
Cymdee cottons to Sinthee's boastful exaggerations.
->Cymdee is neutral toward Sinthtee.
Sinthee picks up on Cymdee's lack of real interest.
->Sinthee likes to Cymdee.

Zarah and Baetriss get along?!
Baetriss takes no shit whatsoever, and laughs at Zarah's needling.
->Baetriss LIKES Zarah?!
Zarah gets a little turned on when Baetriss threatens to suplex her, and then does.
->Zarah likes Baetriss.

ViiVeean gets along swimmingly with Mary!
ViiVeean loudly and frequently tells Mary how adorable she is!
->ViiVeean likes Mary!
Mary and ViiVeean have some cocktails together!
->Mary likes ViiVeean!
->ViiVeean gets a Gene Point that is immediately used to activate her!
->ViiVeean gains Improved Pack Mentality - When allies are adjacent to this unit, both this unit and all adjacent allies gain a bonus to Calm and Aim.

Noot and Tiffany have a rocky start.
Tiffany tries to convince Noot to kill Zarah.
->Tiffany likes Noot.
Noot is extremely put off by this, and he's scared of Zarah.
->Noot dislikes Tiffany.

Yiann and Fucc get along well enough.
Fucc is surprised how little he knows Yiann.
->Fucc is neutral toward Yiann.
Yiann is slightly awkward around Fucc.
->Yiann is neutral toward Fucc.

Things get a bit weird between Rockit and Nurse Joannifer.
Nurse Joannifer can't stop touching Rockit's luxurious locks!
->Nurse Joannifer loves Rockit!
Rockit is slightly offput by Nurse Joannifer's touching, even though the nurse apologizes profusely when she realizes what she was doing.
->Rockit is neutral toward Nurse Joannifer.
->Nurse Joannifer gives you a stim for the next mission only: 1xBloodfire - (Use to excite a troop immediately, removing shaken and panic.)

Now it's time to pick a mission!

Suburban Commando
A group of raiders has firmly entrenched themselves at the border of Gray Lake and have started kidnapping civilians.
Difficulty: Hard.
Opposing Force: Cult of Pure Love
Mission Type: Elimination
Special Danger: Enemies attack from ambush
Special Reward: Bonus Gene Points

Step 1: Revenge!
Corporate cultists are attempting to steal a powerful grimoire from the public library's restricted section.
Difficulty: Hard
Mission Type: Defend the objective
Opposing Force: Corporate Cultists and demons
Special Danger: must defend the objective for 5 turns
Special Reward: Learn a unique Rite

Heavy Petting Zoo
The Cult of the End has taken over a nature preserve just outside the city and captured several C.Orgs.
Difficulty: Hard.
Opposing Force: Cult of the End with altered animals
Mission Type: Rescue VIPs
Special Danger: Civilians present
Special Reward: Bonus Requisition

C.Orgs from Unit 8 failed to defend the city outskirts.

C.Orgs from Unit 1 failed to defeat the Cult of the End and some were captured!

You'll be able to select your C.Orgs and equip them after you select the mission.
>>
No. 1108528 ID: d30887

>Views the roster results
...We are so dysfunctional right now.

>Mission selection
...What's Windscale's current health like? Because I think we can

>Public Library has a Restricted Section with cultist rituals
...*facepalm* Let's stop them.

We should take on the Zoo. Show the other Units we meant it when we said we wanted to protect the C.Orgs.
(Should recover some PR from the Windscale thing)
>>
No. 1108529 ID: 6b8094

A restricted section? That's not very public, is it?
Petting Zoo. We won't let those C. orgs suffer for long.
>>
No. 1108532 ID: fd169b

Heavy Petting Zoo

solidarity, also the better the other units are the less guilt we have to feel about the missions we don't take. Lets get those corgs back in service.
>>
No. 1108535 ID: 273c18

Hmm. Demon roommates will try to convince our C.orgs to kill their Binder, huh? Maybe Initiates aren't worth having if we have to worry about infighting on top of the other tradeoffs. There are probably MORE negatives that we have yet to discover as well. I think I'm abandoning any plans to make a second Initiate.
...I don't suppose the retraining center could be used to turn Noot back into a regular soldier?

>>1108527
Petting Zoo. It's the most important one for SEXCOM operations; if the captured C.Orgs aren't rescued, then Unit 1 is crippled. Our roster is pretty strong at this point, and not having Windscale isn't the worst for this mission since there are civilians present and that would make his breath harder to aim.
>>
No. 1108541 ID: 12b116
File 174812321581.jpg - (326.86KB , 1000x750 , Sexcom151.jpg )
1108541

You take on the [b]Heavy Petting Zoo[/i] mission.

The Cult of the End use cybernetically advanced human soldiers with high Calm and heavy armor. It appears that they're trying to make their own version of C.Orgs out of animals in the nature preserve using various surgical and chemical methods.

The goal is to kill the Cult of the End soliders and rescue the captured C.Orgs, as well as avoiding collateral damage and civilian casualties.

Choose which troops to bring and what to equip them with.

You can bring four characters, with a fifth one being held in reserve if you so choose.

Ixander can't be assigned to a misson or task.
Winscale is wounded and should rest.

C.Orgs and Equipment:
https://pastebin.com/iPZkWM28
https://docs.google.com/spreadsheets/d/1hMXWpX1d0YY4dijvX7mOLdSWMeBtjNoG1-PTGxuxnno/edit?gid=248897767#gid=248897767

Kayree would like to go.

The Lightning Gun is a heavy weapon that is especially effective against cyborgs

One C.Org can bring Bloodfire, a stim that immediately removes shaken and panic and excites the unit

If Noot goes on the mission, Tiffany will be included as well and not count against the units you bring. She can use a Blood Plasma Gun and cannot wear armor or bring an item.

Units other than Windscale who stay behind can perform one of the following tasks:

ViiVeean can work with Mary for a possible bonus Gene Point

Rockit can work with Nurse Joannifer for a free stim or combat drug

Zarah can perform a Rite

Anyone else can interrogate your remaining Corporate Sorcerer for potential magical insight.

Someone must maintain Tiffany's enclosure

Anyone can Investigate the pee mystery to possibly gain more clues. Chose either Unit 1 or Unit 2 to investigate.
>>
No. 1108543 ID: d30887

Kayree
Assault Rifle
Improved Plate Carrier
Trauma Kit

Zarah
Forked Catalyst
Agility Frame
Trauma Kit

Baetriss
Sniper Rifle
Mule Armor
Scope

Rockit
Energy Katana + Revolver (or a shotgun)
Improved Plate Carrier
Bloodfire

Reserve
Cymdee
Large LMG
Ammo Hopper

We need to start with precision and non-lethal options, but Yiann will act as Plan B in case the cultists managed to create a goliath or a swarm.

I think we should wait for a Normal-difficulty mission before we try Tiffany... and wait for her to stop demanding murder.

Viiveean should definitely work with Mary
>>
No. 1108547 ID: 273c18

>>1108541
Can we send a message to Tiffany telling her if she tries to convince her handler/roommate to murder someone again, she's going to be executed? It would be very easy to get her killed on a mission, even if we can't execute her officially. This is behavior we cannot tolerate. As for other attempts at sabotage, those will be punished in ways to be determined based on the severity of the offense.

ViiVeean should work with Mary again.
Rockit can work with Joannifer again (I hope Joannifer behaves... Rockit is really having a bad string of luck with this one-sided romance. Makes me wonder if she's asexual.)
Zarah should teach Noot the Evil Eye sign.
Qay should maintain the enclosure.
Eilie should investigate the pee mystery, target Unit 2.
Fucc can investigate the pee mystery, target unit 1.
Sinthee can interrogate the sorc.

Squad:
Kayree
Assault Rifle+
Trauma Kit
Improved Plate

Baetriss
sniper rifle, Lightning Gun
Battery Pack
Agility Frame

Danovin
Energy Katana, Capture Foam Gun
Grenade
Improved Plate

Cymdee
Large LMG
ammo hopper
no heavy armor :(

Yiann in reserve
Large Rocket Launcher
rockets
no heavy armor :(
>>
No. 1108549 ID: 6b8094

Kayree: Assault Rifle (naturally), improved plate, trauma kit. She is an expert, and these are her tools.
Fucc: Shotgun, improved plate, free Bloodfire dose. A curious eye and a strong beak should help us open cages and the like.
Baetriss: Lightning gun, Sniper Rifle, mule armor, battery pack, scope. She'll stay in the back and zap/snipe priority targets.
Cymdee: katana + capture foam, ballistic Shield. Remember, we need some new cultists to play with.
Sinthee (reserve): Stinger rifle, camo suit, stun prod. Could need a nonlethal option for any C. orgs that have already been experimented on.
>>
No. 1108551 ID: 6b8094

Other duties:
Rockit, cleaning Tiffany's cage. I think she probably could use a break from Joannifer.
Danovin, sniff out the pee bandit. Investigate unit 2, if they were in unit 1 they may be one of the captives.
Qay can interrogate the sorcerer.
Zarah can do a rite with Noot to teach him the Evil Eye.
Viivee should work with Mary.
>>
No. 1108556 ID: 273c18

Oh wait, changing my suggestion. Yiann should have an Assault Rifle and a Trauma Kit. No point in bringing a backup medic without their tools, even if the large rocket launcher sounds really stupid good.
>>
No. 1108560 ID: 273c18

Ahh, another change: Cymdee should carry the Large Rocket Launcher, because she won't be able to use LMG skills while underwater...
>>
No. 1108599 ID: 12b116
File 174821937638.jpg - (442.88KB , 1200x900 , Sexcom152.jpg )
1108599

ViiVeean works with Mary
Zarah teaches Noot The Sign of the Evil Eye
Danovin investigates the pee mystery, focusing on Unit 2
Eilie investigates the pee mystery, focusing on Unit 1
Qay has to clean Tiffany's enclosure
Sinthee interrogates the remaining Corporate Sorcerer

Heavy Petting Zoo.

You bring the following C.Orgs and equipment:

Kayree Rank 4.76 Wolf
Abilities:
Animal Senses - Larger detection radius
Improved Animal Senses - spend an action to learn specific number and traits for detected enemies. has a chance to detect invisible/hidden enemies.
Animal Toughness - Harder to kill than a human
Trophilaxis - when drug is used on this troop, an adjacent troop also gets the benefit
Skills:
Healer - Trauma kit has 3 uses
Presence - The Calm action has 100% chance of success when used on adjacent units. Can Calm units that aren't adjacent as long as they can see or hear her. All adjacent allies gain a bonus to Calm.
Tough as Nails - The unit has to be reduced to 1/3 HP to be injured. The first time she would panic during a mission, she is shaken instead.
Lead From the Front - as long as Kayree goes on a mission, reserves get XP
Equipment
Assault Rifle+ - med range, med damage, 9 rnd mag, single shot or 3rnd burst.
Improved Plate Carrier - very high defense
Trauma kit - can be used to revive fallen teammates or heal allies

Baetriss Rank 2 Centipede
Abilities:
Alien Anatomy - Can carry an extra weapon, tougher than a human. Affects armor.
Extra Venomous - Deals very high CQC damage that also gives penalties to the target
Murder Noodle - Deals increased CQC damage against larger opponents. Harder to hit with CQC attacks.
Wriggler - can wiggle through vents. Less movement penalty when prone.
Skills:
Eagle Eye - can Lookout with S. Rifle for 1 action.
Quick Scope - If this troop misses with a Sniper Rifle, immediately take another shot. The second shot doesn't activate this skill.
Equipment
Sniper Rifle - long range, high damage, 6rnd mag, 2A to fire, can't be used at point blank.
Lightning Gun - long range, low damage, reduced mov, high dmg vs machines, chance to knock out enemies
Mule Armor - very low defense, can carry an extra item
Battery pack - 50 shots for Lightning Gun
Scope - passive bonus to Aim.

Cymdee Rank 0 Coelacanth
Abilities:
Waterborn - bonus mov in water. Can't drown.
Improved Monstrous Frame - Even higher HP DR CQC damage. Large profile, Equip restrictions.
Improved Armored Body - Higher HP and very high DR
Equipment
Energy Katana - CQC range, no ammo, very high damage, 1h, troop carrying it is harder to hit in CQC. Can be equipped alongside one other weapon with the 1h property.
Capture Foam Gun - short range, no damage, 1h. Targets hit and encased in immobilizing foam. Alternatively, removes "on fire" from a unit. 1 rnd magazine.
Ballistic Shield - troop passively takes reduced damage from firearms and is harder to hit in CQC.

Fucc Rank 2.5 Parrot
Abilities:
Powerful Beak: Can pry open some locked doors or containers
Bird: Sometimes gains an extra action. Sometimes doesn't follow commands
Curious: All interactables are highlighted
Trophilaxis: can give 1 adjacent ally the benefit of a drug, or two allies and not gain the benefit himself.
Skills:
Walking Fire - when the C.Org misses, his next attack has a bonus to accuracy.
Adrenaline High - stays Excited for longer.
Equipment
Shotgun - high damage, short range, damage falls off at range, 9rnd magazine
Improved Plate Carrier - very high defense
Bloodfire - immediately removes panic and shaken and excites this or an adjacent troop. 1 use.

Reserve
Yiann Rank 3.5 horse
Abilities:
Animal Senses
Animal Toughness
Juggernaut - can shove/toss furniture as part of a move.
Monstrous Frame - High HP, DR, CQC damage. Large profile, equip restrictions
Leggy - bonus movement
Skills:
Steady - Firearm attacks with an aim bonus deal extra damage
Healer - trauma kit has 3 uses
Guts - bonus to death/injury role if he becomes a casualty
Equipment
Large Rocket Launcher - Long range, High damage, explosive, can't be used at point blank, 1rnd mag.
3 Rockets - used to reload the large rocket launcher

You deploy at the gates of the nature reserve, the signs of Cult of the End occupation readily apparent. The sounds and smells of nature are disturbed by ozone, oil and blood, and strange calls and cries echo from among the trees past the gate.

The barrier around the reserve can be seen through but can't be damaged. Several large shipping containers are visible, along with several Cult soldiers and a Cyber Bear. A troop crouching behind a hedge seems to have some kind of large radio device on its back. A proper machine gun is set up in the ticket booth.

Fucc's curiosity makes it apparent that he can break open the door to the ticket booth or either shipping container door with his beak.
>>
No. 1108601 ID: 6b8094

Haha, they have this entrance so heavily defended, they won't be expecting us to use the front door!

K: Burst fire on machine gun position. Regular shot on the shipping container cultist.
B: Move up behind Cymdee, Use lightning gun on the cybear. If you don't have line of sight, wait for it.
C: Move up to draw overwatch, capture foam the radio cultist.
F: Move up to shed, blast that cultist behind the shipping container or cy-bear in order of still-aliveness.
>>
No. 1108602 ID: 6b8094

>>1108601
Correction, the radio guy is behind the far hedge. Katana the nearby cultist instead.
>>
No. 1108616 ID: d30887

Alright, Cymdee, let's see what you've got!

Cymdee: move to the cultist shooter just to the left of the bushes. Kill.
Baetriss: Shoot the machine gunner.
Kayree: Use Animal Senses to figure out all unknowns. Try to shoot a gunner!
Fucc: Advance to the building, shoot the gunner on your right!
>>
No. 1108624 ID: 273c18

Kayree use animal senses to try to detect what's in the shipping containers. Hostiles or VIPs?
Then she should shoot that guy who's standing out in the open like an idiot. Burst fire to debuff his accuracy, since he looks within rushing range.

Baetriss should start out prone. If she has line of sight on any mechanicals from her position, she should fire with the lightning gun. Killing the tree sniper would be great. For future rounds, would the lightning gun have good accuracy on that fortified machine gun? Zap the wielder through the gun itself? Second action is melee Lookout. Those melee enemies are going to rush in, so we need to prep for it.

Cymdee should move to Kayree's side and melee Lookout to guard that side as well.

Fucc should stick behind Baetriss, fire on the cultist behind that shipping container twice.
>>
No. 1108913 ID: 37140a

Kayree: Burst fire on machine gun position. Regular shot on the shipping container cultist.
Fucc: Blast cultist behind hedge, prepare overwatch to shoot anything that comes close.
Cymdee: Move up towards the shed to draw overwatch, capture foam the machine gunner. If it doesn't get him, it might at least jam the gun.
Baetriss: Got line of sight on the radio user? Zap him with the lightning gun. Zap the axe guy, too.
>>
No. 1108915 ID: 37140a

*Burst fire on log sniper. And this is a revision to plan >>1108601
>>
No. 1108918 ID: fd169b

Kayree: use your senses, try to deduce what's in the containers

Cymdee: sprint across to Kayree's side, with your shield up, to draw fire

Fucc: Shoot the closest target, at the container, then fall back into cover

Baetriss: Take a shot at the machine gunner, there must be some gap for them to see out
>>
No. 1108919 ID: 273c18

Wait, can Cymdee move between the fence and the nearest container? Going there would most likely cause the Cyber Bear to attack her there, and she can Lookout there instead to guard our right side. From that position, only that guy behind the tree could fire on her, so it's a pretty good spot, and then next turn she should be able to move to all sorts of useful spots.
>>
No. 1108926 ID: 273c18

Ah, and I forgot Baetriss would have to holster a weapon to use melee. She should put away the Sniper Rifle for the melee Lookout, since... well, everything here has cybernetics anyway so the Lighting Gun is better.
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