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File 164030584354.png - (395.98KB , 1200x1200 , Title Card 3.png )
1018225 No. 1018225 ID: 7dab23

Welcome to the Basement.

Coral has Gained a New Ability:
- Water Dragon's Breath - Once per Day, you can emit a 30ft Line of Lightning from your mouth.

Coral now has 5 Magic Points per Day!

Coral has Gained New Spells:
Two Point Spells:
- Arcane Itch - Makes a creature magically itchy, making it very hard to focus on anything.
- Summon Rain - You dance and summon a 20ft Wide Rain Cloud, soaking everything.

[Baldy Has Joined the Party!]

Baldy has Gained New Abilities:
- Single Combat - Once Per Day, Baldy can issue a Challenge to a single enemy, this focuses his mind and body on defeating that enemy.
- Protector - During Single Combat, Baldy can extend his Unyielding Ability to an Adjacent Ally, as long as that ally remains adjacent to Baldy.
- Unyielding - Allows baldy to focus his mind, forestalling Fatigue, Sickness, and Fear. Additionally, allows Baldy to remain conscious despite physical traumas.

All Stats and Equipment have been updated on the wiki.
Wiki will not be updated again until the end of this Thread.
Please take some time to read through the wiki, to familiarize yourself with the state of things.
Chapter 3 will properly begin tomorrow, Dec 24th.

Thread 1: https://questden.org/kusaba/quest/res/974951.html
Wiki: https://questden.org/wiki/Magic_Elevator_Quest
My Website: https://www.WorldFamousArtisan.com/
Expand all images
>>
No. 1018303 ID: 7dab23
File 164039016628.png - (141.20KB , 1200x1200 , 56.png )
1018303

The Party descends several tens of feet down, spiraling around a Green Cylinder, until you reach a Room.

You enter from the north, Across the room is a closed door, and in the southeastern corner is an Ajar Door. Next to you is a used torch, covered in cobwebs and dust.

Baldy crosses the room to the south door and jiggles the handle.
Baldy: "Locked."

Coral sneaks over the the South Eastern Door and peers through.

She Sees a short hallway stretching eastward.
Halfway down, is a closed door on the north side. Under which, a green glow escapes.
On the Far end of the hall is another Ajar Door.

What do?
1. Go Somewhere?
2. Listen/Peer at a door?
3. Other?
>>
No. 1018310 ID: 96a9a8

Listen at the glowy door.
>>
No. 1018311 ID: 6c227a

>>1018310
agreed, but keep an eye on the ajar door
>>
No. 1018548 ID: 7dab23
File 164065598201.png - (215.80KB , 1200x1200 , 57.png )
1018548

The party continues into the hallway.

Coral Listens at the northern door. She doesn't hear any foot falls, but there is an occasional click, swish, or rattle.
Coral: "There's a small noise, but I don't hear anybody walking around."

Baldy kneels and crams his face into the ground at the base of the door.
Baldy: "Light is from Far Wall, wood leg on right side, Table?"
"Me not see feet."

Determining the coast must be clear, Coral opens the door and slips quietly inside.
This room is bathed in a sickly green glow, emanating from a curved wall where the Northwestern Corner would be.
Along the Eastern Wall is a long table, with Corpse Parts atop it. A torso, several limbs, and a large disarmed spider.
In addition to the carrion, there is a significant amount of clutter, decorating the table.
On your left, there is a large barrel full of rotten blood, and a hook suspended on a rope from the ceiling.

What do?
1. Search the Table?
2. Investigate the corpses?
3. Go Somewhere else?
4. Other?
>>
No. 1018580 ID: 6c227a

those body parts look far enough apart they are unlikely to spontaneously animate into an abomination, but where did the noise come from, the hook swinging? Is the green light just the green cylinder the stairs wrapped around?

I say investigate junk on table. I see bottles and papers
>>
No. 1018601 ID: 96a9a8

Search the table.
>>
No. 1018635 ID: 7dab23
File 164073984506.png - (286.44KB , 1200x1200 , 58.png )
1018635

Coral Steps forward to search the table, but feels the floor depress beneath her.

Diving further into the room, coral finds herself trapped inside a large Cage with an assortment of bones. Before she has time to ponder why the bones where in the trap, they
click, swish, rattle, and assemble themselves together.

Coral: "SKELETON!"
"Baldy get in here!"

Baldy rushes inside to see the Skeleton swipe at Coral, missing completly.
Baldy: "Here, take Ratsmasher. Crush Skeleton."
Baldy slips the Ratsmasher between the bars to you.

You swing hard, knocking an Arm off the Skeleton.

The skeleton smiles.

What do?
1. Continue to attack?
2. Cast a Spell?
3. Command Baldy?
4. Other?
>>
No. 1018638 ID: 96a9a8

>>1018635
Continue to attack! We can do it, it's an unarmed, one armed skeleton.

Shoot, the ceiling had a visible hatch. Could've caught that. We'll have to watch out for traps from here on.
>>
No. 1018735 ID: 7dab23
File 164083119077.png - (223.05KB , 1200x1200 , 59.png )
1018735

Coral pulls back for a haymaker, swinging with her full might, the Skeletons Skull goes flying out of the cage. But just as it does, the skeleton swiftly jabs Coral in the Eye!
Coral leans into the skeleton, pinning it against the cage bars.

Baldy grabs the skeletons legs, and yanks them right out of the sockets!

The skeleton claws at Corals face, then disincorporates itself.
Baldy had used the skeletons femur to crush the skull into little pieces.

after a moment, the Bones start to rapidly bleach and dry out, splintering into bone shards, then dissolving into dust.

Coral: "Check the hallway, see if anybody heard us."

Baldy nods, walking to the door.
He listens, then opens the door to peek out, then sticks his head out to look, and finally steps into the hall.
Baldy: "Nobody here, door still ajar."

What do?
1. Attempt to escape the Cage? How?
2. Accept your new cage life?
3. Order Baldy?
4. Other?
>>
No. 1018739 ID: 96a9a8

Ow. Probably still a waste of a potion/spellcast though. Wait until you have one or two more wounds.

Ask Baldy to put some heavy stuff on the hook(like the corpse on the table?), since it seems to be attached to the same rope. Then he can try lifting the cage with you.
>>
No. 1018868 ID: 7dab23
File 164091528772.png - (329.31KB , 1200x1200 , 60.png )
1018868

Baldy steps back into the room.

Coral: "We need to pull that hook down, can you toss that torso high enough?"

Baldy: "Human Torso heavy for throw high, maybe throw rope?"
Baldy, pulls a 20ft Rope out of his bag, and ties a small loop at one end.
He tosses the loop high into the air, and on the way back down, it catches the hook.
After tugging on the rope, Baldy starts to climb up the rope.
Baldy: "Me not Heavy enough.."
Baldy walk to the table. Grabs the Human Torso, the UnArmed Spider Corpse, and the spider leg. He crams the Spider, head first, into the stomach hole of the Torso, then pierces the Torso with the Spiders Leg.
He drags this mess across the room and ties the spare end of the rope to it, then pushes it back across the room. The cage starts to lift, giving a 1ft clearance from the ground.
Baldy: "You escape, me.. no can. push harder."

Coral pushes her bag out under the cage, then squeezes under herself.
Coral: "I guess I should feel thankful all these stinky corpse parts where laying around. Though I dread to think of why they where here in the first place."
Coral walks around the cage to the table for a closer look.
Most of it is limbs and junk. The papers have writing in a language that you don't recognize, there's a simple drawing of person standing on a mountain, and a bunch of trees? maybe people? around him. Notably, there are 2 Unlabeled Potions, and a Tube containing 2 Spell Scroll, and a Paper labeled "Four" with a strange symbol on it.
Now that her eyes have adjusted, Coral notices a similar symbol on the Green Curved Wall.
[+2 Unlabeled Potions, +Scroll Tube, +2 Spell Scrolls, +Scroll labeled "Four"]

What Do?
1. Go Somewhere? Where?
2. Talk to Baldy?
3. Do something here?
4. Other?
>>
No. 1018870 ID: 7dab23

I changed layer settings to make the room lighting look better. https://twitter.com/ArtisanBG/status/1476733499046436867?s=20
>>
No. 1018871 ID: 96a9a8

I just noticed the barrel shows signs of being moved. Try moving it, look under/behind it. Is there anything interesting in it?
>>
No. 1018901 ID: 6c227a

Hmm, might be a drawing of the lich lord of the horrible spider zombies I guess. Charming.

Use read magic to identify the spell scrolls
>>
No. 1019041 ID: 7dab23
File 164101195536.png - (202.42KB , 1200x1200 , 61.png )
1019041

Using her 0 Point Spell, Read Magic, Coral Identifies the Two Scrolls as, 'Telegeographic Explosion' and 'Inexplicable Flight'. Based on the runes, the Explosion Spell Scroll requires you to target a location that you can see, however the Flight Spell requires you to make physical contact with a target. the Exact effects of the scrolls are a bit hard to discern, as you don't have familiarity with Scroll Writing. This is why good Wizards add a lot of Comments to their Spell Scrolls.

The Barrel is full of Pungent, Rotten Blood. It is Quite Heavy. Even between the both of you, it wont budge.

Baldy retrieves his Ratsmasher from Coral. he Wedges his sword into the side of the Barrel, and Hammers it in with his Ratsmasher, Causing one of the boards to split. After pulling the sword out, the putrid sludge slops across the floor.

Some time later, the barrel is 3/4 Empty. You and Baldy, easily lift and move the barrel aside. Underneath is an Old Rusty Key, we'll let Baldy hold onto this.
[+1 Rusty Key, held by Baldy]

what do?
1. Go Somewhere?
2. Do Something more here?
3. Other?
>>
No. 1019056 ID: 96c896

Nice.
Let's try the other door now. Peek through first!
>>
No. 1019094 ID: 6c227a

I think we're good here.

Any idea how a person would identify potions besides drinking them?
>>
No. 1019395 ID: 7dab23
File 164126898802.png - (423.67KB , 1200x1200 , 62.png )
1019395

The Party heads back to the locked door and attempts to use the Rusty Key.

The door opens to a short hall that bends to the left, after the corner, a door is held ajar by a small rock. Sneaking up to the door and peering through, Coral see's a Square room with Three Doors and a Large Hole in the Center of the Room. The Hole appears to be completely filled with some form of Webbing.

the Two other doors are also held ajar by small rocks.

What do?
1. Go somewhere? Avoid the Hole?
2. Investigate/Interact with the Hole?
3. Send Baldy?
4. Other?
>>
No. 1019409 ID: 7dab23

>>1019094
Sorry I forgot to answer your Question!

During Corals time at MudTown Wizarding College, she had opportunity to learn about potions. And her advisor advised her that, as a Witch, it would be Vocationally Apt.

Despite this, Coral could not afford to pay the Materials Fee for the class.

Our best bet on identifying the potions pre-ingestment, would be to have an Apothecary of some sort look at it. Generally there are 3 types of Potions; Arcane, Divine, and Alchemical. Again, the Potions Class would have helped you identify at least that much.
>>
No. 1019488 ID: 96c896

Well there's clearly a giant spider down there. Avoid the hole for now, don't step on any of the web. Try the door on the right.
>>
No. 1019513 ID: 6c227a

IS that traditional spider web? some of those lines look a bit rune-ish.

Tradition has taught me that webbing is flamable, and we do HAVE a candle. I feel like it might be a bit much to jump straight in to setting a fire and leaving the room though.
>>
No. 1019566 ID: 7dab23
File 164135527109.png - (490.75KB , 1200x1200 , 63.png )
1019566

This webbing appears to be traditional, in exception of it's Size and Quantity.

Coral: "Careful, don't step on any of the webs."
Coral slips into the room and sneaks along the wall.

Baldy, Sneaks across the floor, careful to avoid the webs with each step.

16 eyes, between Two Large Spiders, spot you.
One cuts Coral Off at the Door, the Other lunges for Baldy, biting his Breastplate.
In doing so, they have cornered both of you.

Baldy recognizes This is an unusually coordinated assault for Spiders.
Baldy: "Careful, spider not this smart."

Coral: "Maybe we're just unlucky?"

Baldy shrugs motionlessly, at Coral.

What do?
1. Attack Mundanely?
2. Use a Spell/Ability?
3. Retreat? How? Where?
>>
No. 1019582 ID: 6c227a

You need to disable the one in front of you so Baldy can focus on his. Does Shrink Body have a notable impact on a creature's melee threat? If that's not going to do much, try a Mudball on it's many, many eyes I guess.
>>
No. 1019583 ID: 96c896

Use Shrink Body! Then squish it.
>>
No. 1019690 ID: 7dab23
File 164143292956.png - (505.64KB , 1200x1200 , 64.png )
1019690

Shrink Body won't get the spider small enough to Squish easily. Though It will weaken its strength, any Poison the spider might have would remain fully effective.

Coral: "I've got this one, Focus on yours Baldy!"
"MUDBALL!"
A glob of Mud forms at Corals Fingertips, and falls squarely onto the spider, covering its many, many eyes.
[-1 Spell Point, 4 Remain]

Due to its hard Exo-Skeleton, the spider struggles to wipe the mud away.
Without vision, the spider pushes the southern door open and stumbles into the hallway. leaving both the Southern and Eastern Doors open to Egress.

Baldy flails wildly at his assailant, Missing Completely with the Ratsmasher, and shaving the spiders Cephalothorax with his sword.
Baldy: "Hold still!"

The spider spins around giving Baldy a chance to strike again, Stabbing squarely into the abdomen. This only serves to give the spider better aim, entangling him in a sticky, silly string like, spider web net!

What do?
1. Chase the Blind Spider?
2. Help Baldy? how?
3. Retreat? Where?

Sorry, I forgot to add the grain to the wood doors.
>>
No. 1019712 ID: 96c896

>>1019690
2. Shoot the spider with crossbow.
>>
No. 1019794 ID: 7dab23
File 164151803778.png - (563.29KB , 1200x1200 , 65.png )
1019794

Coral draws her crossbow and starts loading a bolt.

The Spider quickly turns and bites Baldy on the leg, the large fangs easily pierce his Pants, just as the spider is pierced with a Bolt! Stunning the Spider.
Baldy, takes this opportunity to plunge his sword down between the spiders many eyes, splitting the cephalothorax in half.

The spider collapses, dead.

Coral runs over to cut the webbing off of Baldy.

Baldy: "Me feel weak, leg heavy.."

Coral: "You've been bit,"
Coral pulls Baldy's Pant leg up.
"This doesn't look good, I have a spell that can determine if you're poisoned, but I can't remove the poison myself."

Baldy: "No, me be okay."
"Only one bite, not kill Baldy."

[-1 Bolt, 13 Bolts Remain]

What do?
1. Cast Arcane Diagnostics? This costs 1 Spell point.
2. Go Somewhere? Where?
3. Do Something here?
4. Retreat?
5. Other?
>>
No. 1019808 ID: 96c896

Oh, from now on we should probably keep the crossbow loaded, or at least the string drawn back without a bolt in it. Then firing it will be faster.

The poison is probably paralytic in nature. Spiders prefer to keep prey alive, after all. Let's kill the other spider before it sets in! This time just bonk it with staff to stun it so that Baldy can finish it off.
>>
No. 1019825 ID: d1891c

>>1019808
I mean, spiders also like to inject prey with toxin so virulent if liquifies their insides and they can drink it. Spider poison can be a big deal. But without anything to do about it, its like knowing the exact age and weight of the dragon about to eat you.

Baldy cant be trusted as a judge of his own status, better just do anything you can medically for now and keep an eye on it.
>>
No. 1019910 ID: 7dab23
File 164161982558.png - (122.53KB , 1200x1200 , 66.png )
1019910

Coral arms the Crossbow, in anticipation of the next fight.
Storing the Crossbow while loaded is dangerous, and having the string pulled for long periods of time can lessen the strength of the Crossbow.

Unsure about the poison, and less sure about Baldy's Experience, Coral takes some of the spider web and uses it as a makeshift bandage. Light weight, absorbent, and fits under his clothes.

Baldy: "Where you spider go?"

Coral: "I blinded it with a MudBall, and it ran away."
"That's why I was able to help you deal with this spider."
"If you're still able to walk, we should finish that spider while it's still blinded."

Baldy wiggles his leg, and swings his Ratsmasher.
Baldy: "Me not feel better, but me not feel worse."

The Party quietly follows through the southern door.
This is another hallway, immediatly turning to the right, then turning left several feet later.
At the far Turn, stands the Blinded Spider, delicately brushing at it's eyes, with it's back turned to the party.

What do?
1. Sneak up and Stab it together?
2. Shoot it, then have Baldy charge?
3. Use a Spell/Ability?
4. Other?
>>
No. 1019918 ID: 96c896

There's a trap door in the hallway. Do not engage the spider unless it comes to us. Carefully check to see how the trap works. Even if that just involves whacking it with your staff.
>>
No. 1019936 ID: 6c227a

>>1019918
oh good spot. I still feel like a crossbow bolt and javelin might be acceptable risk though. It's blind and it's back is turned, we're not going to get a better chance.
>>
No. 1020256 ID: 7dab23
File 164195847688.png - (107.43KB , 1200x1200 , 67.png )
1020256

Coral notices a narrow gap in the floor, she motions for Baldy's attention, then points out the gap to baldy. This is likely a trap floor, falling open when stepped on. The trap extends nearly the full width of the hallway, and about 10ft across.

Baldy makes some gestures at Coral. Possibly meaning something like, "You stay here, me can jump."

Coral shakes her head, and holds up her crossbow. Then points to Baldy's leg, then to his javelins.

Baldy stands and holds a Javelin over his head, ready.

Coral takes aim, and Fires!

The Bolt sinks into the spiders abdomen, and as the Spider turns, it's skewered completely through by baldy's Javelin. The spider curls up twitching and bleeding.
[-1 Bolt, 12 Remain]
[-1 Javelin, 2 Remain]

Baldy: "Me jump trap, get javelin."

Coarl: "Wait, there might be another way Across."
"We didn't see how the spider got over there."

What Do?
1. Let Baldy Jump?
2. Go Somewhere?
3. Investigate here? Neither Coral nor Baldy have any kind of Trap Related Training.
4. Other?

Sorry I missed yesterday's update! I didn't get any sleep Sunday night, and spent all day Monday trying to get a new Battery for my Car. I drive a Prius C, and I needed the 12v Auxiliary battery, which I thought would be easy to find. Long Story Short, the Toyota Dealership was able to rush order a new one for me, and I passed out Monday evening.
Should be smooth sailing from here on out!

>>
No. 1020271 ID: 96c896

Well, try inspecting the walls. Run your hands along them, knock to see if anything sounds different. Maybe there's a hidden passage? Or a switch?
>>
No. 1020315 ID: 7dab23
File 164202353574.png - (176.12KB , 1200x1200 , 68.png )
1020315

Coral: "Let's inspect the walls, perhaps there is a hidden passage or switch?"
...
"Just touch all the stones you can reach."

After several minutes of searching, Coral finds one stone on the Eastern Wall. As it depresses, there is a faint click and a section of masonry pops open.
A hidden door.

Behind the door is a narrow, very dusty hallway, extending eastward. on the far end is another door.

Coral: "I don't think this leads around the trap?"
"Baldy, take a look at this."

Baldy walks over to the now UnHidden Doorway.
Baldy: "Me not see tracks. Maybe you first find Secret Hall?"
"Two Javelin.. Okay number, but us come back for cross trap."

What do?
1. Go Somewhere?
2. Do Something here?
3. Other?
>>
No. 1020316 ID: 6c227a

honestly I just kind of assumed the spider walked on the wall to get over there.
>>
No. 1020318 ID: 96c896

Or maybe carefully around the sides? Looks like there's room to put your feet. If that's possible we can try it. Though, maybe the spider jumped over the trap. You could try poking the trap door with your staff to see exactly how dangerous it is?

If nothing comes of that, let's head through the passage. It might just be a shortcut, but... who knows?
>>
No. 1020391 ID: 7dab23
File 164211140703.png - (188.29KB , 1200x1200 , 69.png )
1020391

Coral: "Okay, fine."
Coral walks back to the trap, and takes a deep breath.

Baldy: "What?"

Coral: "We're gonna get your Javelin Back."
Coral raises her staff, taps on the floor, and flinches.
...
"Oh, uh.."
Tap!
...
Coral shrugs and raises her staff over her head,
SLAM!

The Section of Floor hinges downward, revealing a Spiked Pit.
Corals Eyes dart around franticly, as the Floor starts to hinge Closed, with a faint tapping sound.

Baldy: "Me know that sound, same sound as spiders we kill."

Coral: "It would seem that the trap is weight sensitive, though I'm not convinced we're light enough to walk across."
"Also, there is a ledge along the walls, with just enough room to get maybe half your foot onto it, the long way. Do you think you could climb across?"

Baldy: "Climbing easy, maybe easier than jump across."
Baldy takes his backpack off, pulls out his Old Rope, ties a loop around his waist, and hands the other end to Coral.

Coral takes a moment to consider how much help her witchy muscles would be.
Coral: "Good Luck."

Baldy Carefully wedges his feet into the corner of the hall, making sure to put as little pressure on the trapped floor as possible, while bracing himself against the wall.

Once Across, he unties the rope, and retrieves his javelin.
[+1 javelin, 3 Remain]

Baldy: "Door!"
Baldy walks around the corner out of sight.
...
...
Baldy steps back around the Corner.
Baldy: "Me not hear anything, but look through door, see many web."

What do?
1. Ask some questions?
2. Get Baldy back over here? Then What?
3. Get Coral over there? How?
4. Other.

I am rolling skill checks off site. I wont be revealing exact numbers, but when asked, a character typically has a good idea of their odds achieving any given task, even if they don't want to admit it. In this case, Baldy is Very Confident in his Agility, how as Coral is not in hers.
>>
No. 1020403 ID: 96c896

Patron Call to find out how you can cross the pit safely.
Shrink Body might let Baldy help you across, but we'd have to cast it again on the trip back, and I'm not sure entering the spiders' den is a good idea regardless. We're here to kill a necromancer, not an arachnid infestation.

Maybe we should just go through the secret passage...
>>
No. 1020416 ID: 6c227a

curiosity sated. lets just give the spider room a pass for now and check out this secret tunnel.
>>
No. 1020489 ID: 7dab23
File 164228676373.png - (383.09KB , 1200x1200 , 70.png )
1020489

You prepare to Contact your Patron.

Coral: " How do I get across this pit?"

A Voice only Coral can Hear: "A boar's path is blocked by a tree, she is neither Strong nor Cleaver, so must forge a new path. A boar in the forest grows hungry, she is not Strong enough to take food from the other animals, but she is clever enough to find edible roots where other cannot. The boar's den is being invaded, she is strong enough to defend her home to her very last breath."

Coral: "Well that wasn't very helpful."
Coral pauses to think.
"Maybe the tree is a metaphor for the pit. and the Roots are the secret passage?"

Baldy: "What?"

Coral: "Climb back over here."
"We're like pigs, and that passage is a root, and we have to go and fight something until it dies."
"Or we die? cause we're the pig, but like we're also intruding here in the ruins.."

Baldy ties the rope to his waist again, and carefully squeezes across the ledge, back to coral.
Baldy: "Me not want die."

Coral: "Look, it'll be fine."
"Once we go through that door, it will all make sense."

The party continues through the hidden passage, opens the door, and walk inside.

Skeleton: "What? WHO ARE YOU?!"

This is a large T shaped room, with a door on the northmost wall. On the southern end, there is a Large Wooden Throne, a Long Tapestry behind it, and Three Skeletons positioned on/around the throne.

What do?
1. Answer the Skeletons? Lie?
2. Go Somewhere else? Ignore the Skeletons?
3. "Surprise" Attack? How?
4. Other?

I spent too long on this Tapestry, sorry yesterdays update was postponed to today. I was simply too excited to draw this tapestry.
>>
No. 1020502 ID: 96c896

>>1020489
Attack! Summon Rain Cloud, soak all three skeletons. Baldy stay next to you, intercept the skeletons when they advance. Maybe throw a javelin if he feels like it but I doubt it'll do much to a skeleton.
Next turn, it will be time for lightning.
>>
No. 1020578 ID: 6c227a

"Secret passage inspectors. Are you the owner of this construction? It's in pretty good shape, though it could use cleaning. I can give you a B on this inspection, but don't slack on your maintenance."

I am a bit concerned about the boar metaphor and the tapestry in the back of the room here, ngl.


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