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File 159487603347.png - (141.35KB , 450x450 , wiztow00.png )
972449 No. 972449 ID: e7c7d3

You are a full blown wizard now! You've got your magic staff, you've got your wizard robe, your wizard hat, and most importantly you have your wizard beard. You have to have a wizard beard if you want to be a wizard. It's in the rules! It doesn't matter what race, sex, gender, or other state of being. You have to have a wizard beard if you want to be a wizard.

That all said, there is one thing missing in your wizard life: a wizard tower! A place to call home. A place to protect your arcane secrets. A place to conduct experiments. To commit crimes against nature. To repel those who think it's wrong to commit crimes against nature. A place to grow some tasty potatoes. In short, a place to be a wizard!

Now that we've said "wizard" so much to render it meaningless, time to wizard up this wizard tower!

Wizard
40 posts omitted. Last 50 shown. Expand all images
>>
No. 973343 ID: b1b4f3

>>973337
Attack room has to be the wooden room since it's on the outside of the tower. Trap room could be the stone room there but it's not in the way... we'll need to put more blocks down to make it useful.
>>
No. 973348 ID: ce39da

Wait, are wolves just gonna... what, bust down our front door to attack us? Will they try to tear down the foundation itself? Either way, those are some hardcore wolves...

Make the wooden room into a turret parapet - big fuck-off mounted crossbows, cannons, maybe a trebuchet... ooh, no, scratch the trebuchet; hwacha! All automatic, of course - we may be going medieval on these hounds' heinies, but we are still a wizard; a wizard with only two hands.

Have the entrance seem to lead only into the stone trap room, and hide your private passage into the elevator shaft behind a secret door. The trap room should have lots of one-way "push" doors, each with a nastier trap than the last.
>>
No. 973356 ID: 62e4df

For the stone room, a siren trap gallery. It lures people in then tries to trap them in pieces of artwork (paintings, statues, etc.).

The wooden room will be, ironically, a flame weapon. It will project walls of fire around the tower. Housing a magical flame weapon in a wooden room may sound dangerous, but we're a wizard, so we'll do it anyway. Besides, it's magic, so there'll be no actual fire in the room itself.
>>
No. 973368 ID: e7c7d3

>>973343
For clarity, invaders will always start in the trap room touching the foundation. If there are multiple trap rooms touching the foundation, then invaders will enter through the one closest to the door. If they get past, then they will travel to the next nearest trap room by the shortest route. (Invaders will choose to go horizontally before going vertically) They will ransack any non-trap rooms that they travel through
>>
No. 973376 ID: b1b4f3

>>973368
Oh alright. Also I misread the prompt, I'm supposed to suggest a theme for each room...

ranged room: I'll support magically-operated ballistas/crossbows.
trap room: spikes and fireballs.
>>
No. 973431 ID: 977456

Attack room: Nothing says "get off of my lawn" like carnivorous plants! Try to get in some toxic-spore sprayers and seed/thorn/stamen shooters.

Trap: What says "trap" better than trapdoors? Have some nice pratfalls into some venus flytrap stomachs, with other trapdoors having spiders under them! Spiders and flytraps: for the wizard that doesn't get bothered by mosquitoes.
>>
No. 973703 ID: e7c7d3
File 159640189827.png - (97.51KB , 450x450 , wiztow07.png )
973703

>>973376
>>972806
One can't say no to the classic spike trap! Simple, effective, and requires very little effort on your part. The particular shape of the the room does make it a bit awkward though. Under each door is a trap that leads to a pit cored into the foundation. Otherwise... Hmm.... Aha! How about a spike anti-pit? Just lay down a glyph that switches around gravity and have the hapless invaders fall up into a trap door and towards spikes on the ceiling. Sometimes, you've just got to think like a wizard. Would be nice to use such gravity magic while building, but that would require more research and enough room to experiment.

>>973348
Hwachas sound really cool, if a little difficult to represent in little pixels to an armature artist. Still, no wizard can resist utilizing big booms! Does need a bit of flair though, basic rockets just don't say "wizards" enough.
>>973431
Oh, we do have access to many dangerous plants now, so how about we utilize that into the rockets? They could use explosive dehiscence, (there's a word worthy of a wizard,) with flechette like seeds to eviscerate your enemies! Something like the fruit and seeds of the sandbox tree. Plus, instead of having to make ammunition for the hwachas, you can just grow them!

>Wait, are wolves just gonna... what, bust down our front door to attack us? Will they try to tear down the foundation itself? Either way, those are some hardcore wolves...

Well, they're not going to politely knock and cordially introduce themselves. No, these are [i]rabid[/] wolves! They'll probably pick the lock with their sharp fangs and proceed not to wipe their feet on the welcome mat. Nasty, nasty creatures!

Hmm, this is probably enough defence to repel the incoming assault. You do have your awesome self to ward of invaders as well. Perhaps another attack room on the other side, but that is up to the whimsy of the wizard.
>>
No. 973704 ID: e7c7d3
File 159640193803.png - (101.59KB , 450x450 , wiztow08.png )
973704

Thinking more on the plants, this greenhouse is giving you plenty of ideas.... Hmmmmm....

New block unlocked: :wtplant: Plant

Ooh, new possibilities! Let's see how we can completely jank it up this time!

There is a new message from the 7W:

[i]"Dear wizard(s),

We have come to an agreement that the new changes to the aether are just terrible. Through many experiments and the sacrifice of others, our conclusion is thus: blocks within a piece will not follow their normal support rules and only support blocks above them, in regards to fulfilling a piece's support requirements. Blocks will support other pieces as per their normal rules. We of the Council offer our sincerest condolences as this news does indeed suck a big one. Which reminds me, say hello to your father for me.

Best regards,
M. Thrub Wigglestaff
Doctorate of Wizarding and Cool Stuff
"

Hmm, well let's see what we can channel this time around before seeing how this news will ruin our fun.

:wt3l: - :wtstone: :cfqconvostart: Stone blocks: All blocks in a piece must be supported. Provides support above it's blocks and support to the side of it's blocks. :cfqconvoend:

:wt4q: - :wtstone: :cfqconvostart: Stone blocks: All blocks in a piece must be supported. Provides support above it's blocks and support to the side of it's blocks. :cfqconvoend:

:wt3l: - :wtplant: :cfqconvostart: Plant blocks: At least half of, rounding up, of the blocks in a piece must be supported. Provides support above it's blocks and support to the side of it's blocks. Piece cannot be turned into a room. :cfqconvoend:

:wt4i: - :wtstone: :cfqconvostart: Stone blocks: All blocks in a piece must be supported. Provides support above it's blocks and support to the side of it's blocks. :cfqconvoend:

:wt3i: - :wtglass: :cfqconvostart: Glass blocks: At least half, rounding up, of the blocks in a piece must be supported. Can be supported by blocks above regardless of that block's usual support rules. Does not offer any support. :cfqconvoend:

Channel was a bit exhausting this time around, because that's a lot of stone! But look at that! The new block type. Your genius has no bounds.

Which three pieces will you use and where?
>>
No. 973707 ID: b1b4f3
File 159640447981.png - (107.68KB , 450x450 , tower.png )
973707

>>973704
Plant block gives no rooms? :( Well at least it's good for support.
Three pieces huh? Hmmm....

How about this. Use the plant piece to support the square stone block to get another room up near our study, and start expanding upwards over on the right side of the base.
For the rooms, let's go with an alchemy laboratory on the left, and a gravity manipulation experiment room on the right. It will double as an easy elevator.
>>
No. 973712 ID: 62e4df
File 159641716020.png - (97.08KB , 450x450 , tower.png )
973712

Stone makes great construction material, as long as you can use it, you should.
>>
No. 973717 ID: 977456
File 159642313261.png - (116.13KB , 450x450 , lower.png )
973717

>blocks within a piece will not follow their normal support rules and only support blocks above them
>At least half of, rounding up, of the blocks in a piece must be supported.
Hmmmm...
Am I doing this sufficiently wrong?
Although with the battle coming up, there could be some dramatically inclement weather. Maybe even enough to blow that glass tower a couple of tiles to the left.
Or maybe we live in bizarro world where blocks can only support if they themselves are supported.
>>
No. 973970 ID: e7c7d3
File 159673293538.png - (101.96KB , 450x450 , wiztow09.png )
973970

09

>>973717
>Or maybe we live in bizarro world where blocks can only support if they themselves are supported.
Oh hey, that's a really good addendum to the rules! Oh! Errr... I mean... Oh nooooo... The aether is... something something and such...

...

I don't think they're buying it...

Aw heck, wizards will find a loophole with the rules no matter what. Hopefully this will be the last change. That floaty glass spire, however, definitely wouldn't work due to reality. Reality isn't a judge, it's a dictator. And wizards are the cool, badass rebels fighting against The Man with shredded fashion and even more shredded abs! We might be able to make things float with some sort of levitation magics. Which are different from gravity magics. That sort of arbitrary pedantry is important to many wizards and wizarding.

Seriously, don't mix up a fruitomancy and bananamancy. Just... just take my word for it.

>>973712
Still, let's round out the base of the tower like in this suggestion. That's probably not what this wizard was going for, but it'll help things look nicer. And there is an agreement of the round stone piece be supported by the plants next to the bedroom.

Now for rooms. Only have the two blocks this time around that can be renovated. What should they be?

Also keep in mind that the wolves will attack after this decision.
>>
No. 973973 ID: 19da02

We definitely need a trap as close to the entrance as possible where they walls squish together.
>>
No. 973979 ID: b1b4f3

>>973970
It makes the most sense for the bottom block to be a trap room. Poison gas?
To make the poison let's make an alchemy lab up top.
>>
No. 974161 ID: adb916

For the bottom room a new trap, since we can just use gravity just don't let them touch walls, becomes quite hard to move that way, when all gravity is away from walls. Then because starvation (dehydration has no 'starve' equivalent. Quite frustrating as it kills you first) is rather slow, add a nice death lazer pointed at the middle, you know what, while they are stuck here might as well add a paralytic poison to the air too for that extra bit of difficulty.
>>
No. 974569 ID: f56a2b

>>973970
Laboratory up top.
Heavily booby trapped magic vault below.
>>
No. 974599 ID: d63ea8
File 159762469334.png - (110.06KB , 450x450 , Room Suggestions.png )
974599

>>974569
I agree that a lab up top would probably be really good, since it might let us made more elaborate poison traps with the herbs from our greenhouse.

I'd actually recommend that we go for a foyer with a golem defender of some kind. Help stop those pesky wolves (and door-to-door salesmen.)
>>
No. 979546 ID: e7c7d3
File 160366971861.png - (105.29KB , 450x450 , wiztow10.png )
979546

>>973979
>>974569
>>974599
Seems Like there's pretty solid support for an alchemy lab. Potions and cauldrons are usually considered to be witch's territory, but the only difference between a witch and a wizard is a beard. So witches are clearly inferior! There's a lot of stuff one can do with an alchemy lab: make poisons, try to transmute lead, summon poison clouds, create powerful potions, concoct powerful poisons, make neat special effects, and create poison clouds!

Actually, a poison potion may be handy for when those wolves attack. Let's unlock that.

New spell unlocked: Poison potion.

As for a trap room, there's some neat ideas going around. Going to have to keep them in mind for next time.
>>974161
Oh yes! Let's implement a laser since we couldn't do it with the glass room before. Of course, you can't normal see a laser unless there's particles in the air, like a mist or a fog. So let's set up a fog machine. A fog machine that spews out poisonous clouds!

Though we do need to be careful not to stuff too many traps into a single room. Condensing traps together is very efficient, but can cause traps to start interfering with each other. There's only so much space one can use! Of course, we're correcting that little problem slowly but surely by adding more rooms. So far, we've sort of been doing about two features per a trap room, so let's stick with that as the max.
>>
No. 979547 ID: e7c7d3
File 160366975257.png - (107.68KB , 450x450 , wiztow11.png )
979547

Oh no! The wolves are about to attack!

:wtwolf: "Awwooooooo!"

See? I told you they were attacking.

:wtwolf: "Growff, bark bark!"

What!? Hey! My mother picked that out for me, I'll have you know! Okay, we need to kill these mongrels, so let's go over some combat basics. Things pretty much go by the standard round to round basis. Each round invaders try enter and move throughout your tower. Of course, we've set up some defences to keep them from doing just that! Attack rooms will kill invaders on their side at the start of the invasion. Usually, attack rooms can only get one salvo off on a wave before they make it to your tower door. Once inside, the invaders have to go through your trap rooms, starting with the one closest to the door. Trap rooms generally only kill one invader a round, as they take time to reset. After the survivors step over the bloody mess that was their comrade, they travel to the next nearest trap room to meet their fate. If they somehow make it past all your traps then the invaders will loot and damage your awesome wizard stuff!

Of course, you don't have to be idle while ruffians are causing a ruckus. Each round you can cast a spell to repel the ne'er-do-wells! Or you can be idle if you wish, no one is going to tell a wizard how they should fight their battles. If you're confident that you're traps and attack rooms can handle things, you can begin channelling and renovating rooms instead. Be warned though, the channelling process does take a lot out of a wizard, so you can't rejoin the battle until you're done renovating your new rooms.

Of course, there's still a lot of specifics out there that you won't find out about until the action starts, so let's get to it!

Spells:
-Arcane bolt: Kill an invader, regardless of location.
-Poison potion: Target a side or room. Potions affect 1-3 creatures in the area where they're tossed. Trap rooms do an additional damage if their are poisoned creatures present.

Wave: 1/2
Wave 1
-Rightside: 3 rabid wolves
-Leftside: 2 rabid wolves

Thus begins the first round! Decide on a spell you want to cast.
>>
No. 979550 ID: cdabe3

arcane bolt

wait, these are just... wolves, right? can't we just, like, not open the door? and pelt them with spells?
>>
No. 979552 ID: b1b4f3

>>979547
Arcane bolt on the uh... side that doesn't have an attack room on it. I'm guessing rightside/leftside are from the wizard's perspective, not the camera's, since it looks like we've got 3 wolves on the attack room side.
>>
No. 979678 ID: 83ff48

dump some poison at the entrance to hold them back while the attack room does its thing.
>>
No. 979692 ID: d63ea8

I'd say Poison Potion the right side, try and effect as many wolves as possible before they get into the trap room.
>>
No. 979710 ID: f8fa51

If poison works like I think it does, poisoning two wolves and killing one (presumably the weapon tower will manage at least that) will grant us victory (this wave at least), so absolutely use the poison on the right. We'll get to find out how it works and still have plenty of backup time to confirm if it doesn't work how I think.
>>
No. 979776 ID: 5cb1b2

>>979710
good enough for me
>>
No. 979838 ID: f57349

>>979692
No, it'd be better to throw poison at the left side, make sure poisoned wolves don't get killed off by artillery before reaching any actual traps.
>>
No. 979870 ID: e7c7d3
File 160390257854.png - (111.03KB , 450x450 , wiztow12.png )
979870

>>979678
>>979692
>>979710
>>979776
Spells act first, cause you're just that cool of a wizard. You summon forth a mighty bottle full of potent, putrescent brew and toss it on the....
>>979552
Oh dear, something got a bit muddle there. The two directions got- oh! Er, I mean! You solved the riddle! The right side was in fact not about the direction but rather that it was the correct choice. Such wizards of your intellect were not fool. As the old wizard saying goes, "these things will be revealed in due time," and they were!

Ahem!

So I'll just go ahead and correct that silly mistake and blame my horrible homunculus assistant for it. Left and right are to be based on the camera's perspective.

A fantastic roll on the potion, anyways! The three rabid wolves on the Left side of the tower have been thoroughly poisoned. The hwatchas let loose some Fresh and Organic rockets, which properly explode one of the rabid wolves but shrapnel from the blast fails to wound any others. Effects from attack and trap rooms are less reliably to trigger than from your spells. (Yes, somehow you, as a wizard, are the more reliable one. At least, in this one case.)

The two rabid wolves on the right side of the tower approach unmolested.
>>979550
It would be unwise to underestimate your adversaries, even if they are vastly inferior to you by simple virtue of not being wizards. Plus, it seems some of them have multiclassed into rogue and have successfully lock-picked the front door. They will experience the ingenuity of your traps next round!

But alas, another wave of woofers approaches.

Wave: 2/2
Wave 1
-Frontdoor: 2 rabid wolves, 2 poisoned rabid wolves
Wave 2
-Leftside: 1 rabid wolf
-Rightside: 4 rabid wolves

What is your next act as wizard?
>>
No. 979873 ID: b1b4f3

>>979870
That's a lot of wolves. Poison on the right side.
>>
No. 979887 ID: f8fa51

Agreed. Poison right, then we'll have to use some magic missiles next round.
>>
No. 979888 ID: f8fa51

>>979887
Actually, maybe not. I think we'll be done once we've poisoned the right side, but we'll need to watch to make sure the poison works as I think it does and correct if there's a mistake.
>>
No. 979892 ID: d63ea8

Poison on the right seems like the best call.
>>
No. 980399 ID: e7c7d3
File 160459659115.png - (107.95KB , 450x450 , wiztow13.png )
980399

>>979873
>>979887
>>979892
A poison potion to the right it is! With a mighty lob you toss the bottle at the pack and it shatters, poisoning 2 of the rabid wolves. Otherwise they approach your tower unimpeded.

On the leftside, the lone wolf learns why it would've stayed with the group and is deftly destroyed by rocket fire.

Inside, four rabid wolves attempt to navigate your first trap room. A wolf is almost immediately sliced by your kick-awesome laser! Fortunately for the wolf, the laser burns and cauterizes the wound. Unfortunately for the wolf, said wound is it being cut in half and now it's certifiably dead. Another wolf, while trying it's best to dodge the lasers and endure the poison gases, also falls do to it's weakened constitution. This trap room managed to kill two of the wolves thanks to the poisoned status affect.

But alas, the room fails to poison an additional wolf and two of the critters will move on to the next trap room.

Cast another spell? Or do you feel confident in your machinations to go back to channeling up some more wizardly rooms?
>>
No. 980400 ID: d63ea8

Arcane Bolt one of the un-poisoned wolves, just to be on the safe side.
>>
No. 980402 ID: b1b4f3

I like how the route through our tower wraps around, defying the laws of physics.

It looks like we're done. Poisoned wolves allow trap rooms to kill an extra wolf each turn, so wave 1 is already dead, they just don't know it yet. Wave 2 is 4 wolves and half are poisoned so the same will happen to them.

Time to rest on our laurels and start building again!
>>
No. 980429 ID: f8fa51

>>980402
If we understand how this works, we're done here. There's always the risk we misunderstood, but second-guessing ourselves wouldn't be very wizardly.

So in the interest of being wizardly, let's assume we know how this works perfectly well and go back to conjuring. Either we get to show how little threat they are to us or we get to be punished for our hubris, and both are very wizardly.
>>
No. 980439 ID: e7c7d3
File 160468834202.png - (109.98KB , 450x450 , wiztow14.png )
980439

>>980402
>>980429
Some impeccable wizard logic there! You straighten you wizard hat, (I presume,) and get back to channeling. But first, a sports update with the wolves.

In the pit trap room, a poisoned rabid wolf immediately falls in the pit trap right outside the door. The healthier, but equally doomed, rabid wolf is killed by the reverse gravity trap. Back to the laser room, two wolves once again meet their ends. But oh hey! One of the surviving wolves gets poisoned by the lingering gases in the room, and so two poisoned rabid wolves will move on to the pit trap room next round.

Now, let's summon forth some shapes!

:wt4i: - :wtwood: Wooden blocks: At least half, rounding up, of the blocks in a piece must be supported. Supports blocks above it.

:wt4q: - :wtplant: Plant blocks: At least half of, rounding up, of the blocks in a piece must be supported. Provides support above it's blocks and support to the side of it's blocks. Piece cannot be turned into a room.

:wt1: - :wtstone: Stone blocks: All blocks in a piece must be supported. Provides support above it's blocks and support to the side of it's blocks.

:wt4z: - :wtglass: Glass blocks: At least half, rounding up, of the blocks in a piece must be supported. Can be supported by blocks above regardless of that block's usual support rules. Does not offer any support.

:wt4z: - :wtwood: Wooden blocks: At least half, rounding up, of the blocks in a piece must be supported. Supports blocks above it.

Spots currently supported are once again noted with black squares. I feel I should also remind our wizard folks that the two roof spots do not impede placement of new, cooler rooms.

So once again, which three pieces do you bring into reality and where on your tower will you stick them?
>>
No. 980440 ID: d63ea8
File 160469981688.png - (120.75KB , 450x450 , Block Suggestions.png )
980440

Alright, I think I have some ideas.

1.
We use that single stone block to plug up that little divot. We could potentially set it with arrow slits later so someone can fire into either trap room.

2.
We grow out the plant blocks a little further so they can properly support the upper level of our tower.

3.
We expand the upper level with some more wooden blocks in order to make more supportive rooms.
>>
No. 980443 ID: b1b4f3
File 160470485133.png - (119.32KB , 450x450 , tower.png )
980443

>>980439
HIGHER.
The wooden blocks can combine into a big-ass dedicated library, like how the stone blocks below combined into an elevator. The 1-tile stone block can be a meditation room or a storage closet.

Do single-tile rooms have any disadvantages? Like, do they work as trap rooms despite only having room for one door? Do they do just as much damage if used for an attack room?
>>
No. 980445 ID: f57349

Filling in the divot in the center would be a complete waste of that stone block. Let's place the straight-line wooden block hanging out over the right side, plant block on top of the protruding section, and either glass underneath the new wooden hallway or stone off to the side of the plants. That'll give us both maximum horizontal space for future development and convenient mounting points for additional turrets on that approach.
>>
No. 980618 ID: ecb3d0
File 160485444829.png - (112.72KB , 450x450 , Tower layout v4.png )
980618

I demand Arch!
Provides good building space for later.
(wish the S was mirrored)
>>
No. 980619 ID: d63ea8

>>980618
No wait I change my vote this! THIS!

All self-respecting wizards need an arch!
>>
No. 980743 ID: c299ac

>>980618
I vote for becoming an archwizard.
>>
No. 980827 ID: f2320a

>>980618
JAHAHAHA YES perfect
>>
No. 980840 ID: f57349

>>980618
I also would like to change my vote to supporting the arch.
>>
No. 980886 ID: e7c7d3
File 160520602955.png - (112.30KB , 450x450 , wiztow15.png )
980886

With a weak howl, the remaining rabid wolves fall to your brilliant traps. It's going to be a bit of a pain to clean up, not that you're going to do it yourself. But hey, you defeated the invasion! Wizard fireworks and sparkles for all! Once again you have presented empirical proof that wizards are the superior being. After all this channeling, perhaps a wizard iced-tea by an illusory beach is in order.

>>980618
>>980619
>>980743
>>980827
>>980840
Oh wow! That's quite the concordance of agreement there! Usually when this many wizards are in agreement an end-times event is just around the corner. Still, can you imagine it? The title of Arch-wizard. It feels so good even to just say it. Sure, other wizards might get a bit uppity that it's not the actual title of Archwizard, but they won't be able to deny that arches are super cool and that you're a cool wizard for having one and they'll be super jealous until they make their own wizard arch.

And just like that, an arch is summoned. Your tower is definitely more wizardly! Now to figure out what rooms to renovate into these new blocks.

>>980443
We now have a vote for one of the rooms to become a library, because what self-respecting wizard doesn't have a sage and erudite library? The size of the rooms technically has no effect on it's mechanics. Though it definitely effects how much furniture you can stick in the room and the prestige and ego it provides.

So what sort of rooms should go where?
>>
No. 980887 ID: b1b4f3

>>980886
Adjusting my vote:
Straight wood block library, stone block tinkering workshop, angled wood block attack room (straightforward magic missile stuff?)

Hmm, how much does a block need to be on the "outside" of the tower to work as an attack block? Do all tiles need to face open air, or can one part be blocked? Like, if we put another room attached to that empty tile there, would the wooden room still work as an attack room?
>>
No. 980900 ID: f8fa51

Supporting library and tinkering room. Voting for a flaming wooden attack room (again).
>>
No. 980908 ID: 5f8e56

The Single Stone Block should be a Machicolation, so that we can drop VARIOUS THINGS onto would be Fools! That is what anybody who would attack us would be.

As for the Wooden Z Block, perhaps a Semi-Winding Stairs? With a Trap that Makes the Stairs Flatten into a Smooth Ramp, So that Attackers will be slid to previous Rooms or out of the Tower?

As for the Long Wooden Block, A Simple Library. As a Wizard, we must be Humble from time to time, and In future we may expand to have a GRAND LIBRARY! But for today, Simple is enough.
>>
No. 980916 ID: ecb3d0

Lets go Long Library.
The stone can be a Machicolation with a boiling poison cauldron (and some rocks and/or explosive seeds for good measure)
For the vertical part, some stairs that eject intruders out of the tower does sound quite nice.(Then they would have to go through the traps again, though after the first wave they will probably get wise to it, so it might be better to save the idea for higher up on the tower so they have to go through more traps and have a larger fall. I am voting against that idea here)
How about instead the steps are all separate little conveyors that all go random directions+change direction sporadically and under each step is a little stabby foot trap. (For when you don't lift your foot in time and the conveyor is moving your foot toward the next step up. The other killing method being they lose their balance and fall down the stairs and break bones and such)
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No. 981042 ID: f57349

>>980908
Trap room that dumps intruders back outside the tower with minimal harm could be useful both tactically (in that it splits up a wave and forces them to go through the previous trap rooms again) and politically (in case we're ever faced with someone we want to expel but not obliterate). Apart from quibbles about how grand the library should be, I support this plan.
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