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File 151789497063.png - (83.78KB , 1032x1663 , Crawl To Me.png )
864966 No. 864966 ID: a3aa10

There are two kinds of people stupid enough to range the Craglands of Cradoom.
The lost and the ones desperate to find them.

That's you and me, baby.
And here I am.
And there you are. Marching up to my front gate. Looking good enough to just eat.

I know what you're here for. I'm waiting for you. You're just gonna have to meet my other guests first. Give a girl time to get her earrings on.
It'll be worth it, baby. I promise. You're so close.

And I see you've brought your little friends. That crew you've fallen in with. Well. Who am I to judge, if we're going to be honest with ourselves?
And we are tonight, baby. That's what we owe each other. We're going to be honest.
48 posts omitted. Last 50 shown. Expand all images
>>
No. 865652 ID: 33cbe7

>>865556
What if that uncovers more enemies and gives them a free turn? No thanks.
Go for a disarming grapple. All hail the mighty grapple!
>>
No. 865743 ID: 4fa22b

>>865525
well? finish her. just regular attacks from all will do at this point. no stances or grapples.
>>
No. 865854 ID: 202f5b
File 151811421142.png - (59.60KB , 1168x771 , 16.png )
865854

The thief's hands are quivering as he nocks his next arrow. Perhaps you should tell him it's only going to get worse from here.

Thief: bugger bugger bugger
Roll 10+3=13. Hit! For 5 damage.
His arrow hits her just under the left eyesocket and crumbles bone as it pins her brains to the wall behind her.

Thief: HA

She giggles once, like you've just told her a scandalous secret, then crumples to the floor.
Unlucky auntie. She's going to need quite a bit of needlework before I can get her back on her feet again. If we weren't so close I might be upset with you, baby.
>>
No. 865855 ID: 202f5b
File 151811423974.png - (136.14KB , 605x561 , 17.png )
865855

The thief's arrow has snapped on the wall behind Miltrud. Down to 14 now.

Thief: bollocks there goes dizzy
Thief: she was one of my sharpest
Mage: Did you name your arrow for Dizzy Delicious
Thief: yup out of scarsmouth
Mage: Do you name all your arrows after prostitutes
Thief, digging Bess out of the Eastern door: helps em fly straighter

The door Miltrud took hangs now ajar. It's quite dark beyond. Hardly anything can be seen.

We're back down to 0 actions, baby. Your turn.
>>
No. 865862 ID: 13fded

No loot? Guess aunt isn't the kind to wear extravagant jewelry.
Let's see where this side door lead. Since Miltrud came from there alone there shouldn't be anyone else waiting for us.
>>
No. 865863 ID: 2fe26a

Pop open a barrel from the closet, then enter Aunty's entrance.
>>
No. 865872 ID: 094652

Grab Miltrud and throw her off a cliff, or use her as an undead torch.

Proceed through the door Miltrud opened, continue onwards.
>>
No. 865878 ID: 7ab1fe

>>865855
pry open the barrel the skeleton hugged.
light up and have a look at the eastern room.
>>
No. 865952 ID: f6785d

Tell the thief that he did a good job. Gotta keep that moral high.
>>
No. 865994 ID: e17e39

>>865855
Advance into the room that thing just came from
>>
No. 866003 ID: 33cbe7

How would the two of them rate Dizzy, for comparison?
>>
No. 866008 ID: a3aa10
File 151815119734.png - (233.51KB , 1197x577 , 18.png )
866008

The Thief gets to work ransacking my possessions while you light a torch and lead the way into the hallway Miltrud introduced herself from.

The room beyond contains:
>Slick stone-tile floor, ancient but scrubbed obsessively clean
>A door leading south, plain and severe, with a too-far-to-glean symbol carved into its keystone
>A sheer pit about five feet wide, all up and down the hallway like an earthquake's fissure and stretching downwards
>On the far wall, a portrait


Hello again, baby.
>>
No. 866009 ID: a3aa10
File 151815122130.png - (304.55KB , 950x620 , 19.png )
866009

It's been a while since you've seen me. I thought I might leave this here for you.

The mage averts her eyes. Good to see that pale pussycat can get some color to her cheeks.

The thief stands in the doorway behind you.
Thief: opened one of them barrels, boss
Thief: wine, i reckon from the sight and smell, though i aint tried to drink it yet
Thief: cor who's the tart

Mage: That "tart" is--or was-- the Enchantress of Cradoom, and were she still alive she could vaporize us all with a syllable
Thief: thats the stiff who owned this place yeah
Mage: Correct
Thief: i didnt know she was thick
Thief: rest in peace
>>
No. 866010 ID: b1b4f3

>>866009
Let them think she is dead. It will only cause them panic at this point.
Sounds like the door in the hall is locked. Time to check out the remaining smaller room back there.
>>
No. 866011 ID: 3abd97

>>866009
Probably safer not to have drunk the wine, we don't know if we can trust things in this place not to be untainted.

>were she still alive she could vaporize us all with a syllable
And if she were dead, would that make her any less of a threat?
>>
No. 866012 ID: 33cbe7

Lich might be a better term nowadays.
Aggressively ignore balcony until we reach the second floor. Investigate keystone symbol first.
>>
No. 866014 ID: 094652

Warn the others that you've been here before, back when this place was sane. The layout is completely different, but it's made up of its former components, this painting included.

(BTW cut the painting from the frame and keep it to resell)

And that old undead hag who Thief just killed was a particularly memorable spinster - the enchantress experimented on her for kicks to "always speak her mind". Even her freshly murdered corpse wouldn't shut up.

Almost everyone in this castle died, and you don't want to talk about it. One of them came back. You're almost certain everyone else is going to come back.
>>
No. 866018 ID: f6785d

Hmmm, Ovbiuslly you have been here before. Guess we are going to find out sooner or latter why at some point. Let them in the dark, it will make things more interesting.

Enter the first door to your right, let's see what is inside, leave the barrels alone.
>>
No. 866127 ID: f18e26

>>866009
I think it wouls be beast if we left out the fact that shes still alive
>>
No. 866149 ID: 202f5b
File 151820301850.png - (167.53KB , 667x423 , 20.png )
866149

You investigate the keystone.
Carved into it is a fish.

>>
No. 866150 ID: 202f5b
File 151820308560.png - (311.38KB , 1197x866 , 21.png )
866150

A wall of warm, humid air as you enter the southern room.

It contains:
>A small, ornamental table, with a black square box about the size of a shoebox on top, inlaid with silver
>A carved ashwood stool before the table
>A miniature pond, neatly walled off by a two-foot high stone wall, with an estuary trailing into a low tunnel in the wall
>On the west end of the room, a rough-cut wooden table, flanked by two clay pots holding brambled flowers
>On the table, a meat cleaver, sitting in a brown splotch of dried blood
>A simple and severe door to the South, in appearance similar to your entrance
>A sturdy door to the West, jambed in brass


My pond catches your torchlight and throws it in a reflected tangle onto the ceiling.
I used to sit at that little table for hours and watch the fish swim around in there, just letting the ink bleed off my quill and ruin my treatises.
The fish are all gone now. But we've still plenty of ink.
>>
No. 866169 ID: f6785d

Do you think there would be something interesting in the tunnel? If not, let's see if the west door is connected with the other part of the building, or if it just ends in a dead end.
>>
No. 866230 ID: 33cbe7

Box box box, what's in the box?
>>
No. 866252 ID: a039ca
File 151823143119.png - (24.60KB , 726x475 , 22.png )
866252

You reach for the box. Your mousey friend steps in front of you.
Thief: hold on there boss
Thief: lemme earn my cut eh
He hunkers down nearly underneath the table and flicks the box's release with the tip of his stiletto, then raises it with a slender telescopic pole from his thieves' kit.

A puff of white powder spits into the air as he does so, falling like snow onto the dungeon floor.
Just a little surprise for you and your friends, baby. To keep things interesting.

Thief: reckon we ought not touch that stuff boss

Within the box, atop the Enchantress' stitched sigil:
>A quill with a reservoir of ink above the tip
>A small iron key

>>
No. 866253 ID: a039ca
File 151823145547.png - (301.50KB , 1197x866 , 23.png )
866253

Thief: no gold????
Mage: Quiet
Thief: what a rook
Mage: Shhhh shut up
Thief: scuse me
Mage: Do you hear that

From the antumbra of the pond tunnel: a soft, churning splash.
Something's moving in there.

>>
No. 866254 ID: 33cbe7

The fish have returned! Quickly store the contents of the box somewhere the powder won't come into contact with your stuff.
>>
No. 866259 ID: f6785d

Fish are not noisy,especially if they don't want to be seen. Something is in there, and its coming. Try the key in the west door. If it doesn't fit, try the other one, but be quick.
>>
No. 866323 ID: 094652

We could prepare a grease fire, if we had the materials. Whatever's using the aqueduct won't expect flames icing the water.
>>
No. 866362 ID: a039ca

>>866323
All materials you had on hand entering the dungeon are listed in the beginning posts. Beyond those you have the clothes on your back and whatever you can find in the dungeon.
>>
No. 867135 ID: f300bd

>>866362
Try to go through the south door
>>
No. 867139 ID: 2fe26a

Hum the Jaws theme as you hug the wall.
>>
No. 869111 ID: a039ca
File 151919013623.png - (313.53KB , 1197x866 , 24.png )
869111

Picking the discretion part of valor, are we?

It's just as well. I keep forgetting to feed that thing.

There was a time, baby, that you would have dove into that pool with a dagger between your teeth to face whatever was sloshing around in there.
But the years lay change upon us all like snow or dust or a particularly assertive gravedigger. Yes, even me.
Come and see.

You skirt along the wall to the Western door.
It's unlocked. The key is for something else.

You enter into an uncomfortably small antechamber. On its north wall, a curious instrument made of copper and glass, with an eyepiece sticking out of its front. It is attached to a squat brass cylinder, from within which you can hear something gurgling.

There are two torches in sconces on the south wall, emitting a flickering light. There is a curtain to the west; it billows gently at the base, suggesting a room beyond it.

>>
No. 869113 ID: b1b4f3

>>869111
Go west. Let's start the encounter in a brand new room!
>>
No. 869155 ID: 54a422

>>869113
This, the current room is FAR to small to fight anything in
>>
No. 869158 ID: 094652

>>869111
Back then, she was sexy and you were stupid. And then you both @#$%ed up. And now you're either going to live or you're going to @#$% up and die.

Peek west, this place is small but should act as a good chokepoint.
>>
No. 869216 ID: 33cbe7

I'd rather roll for an encounter in the known quantity of the last room than the one beyond.
>>
No. 869341 ID: ddb02c

I have a feeling that the west is gonna connect to the main room we entered at the beginning. I vote we go there for the encounter.

(Loving this art and writing style btw)
>>
No. 869611 ID: a039ca
File 151936135789.png - (296.00KB , 1197x866 , 25.png )
869611

On your final action you step toward the curtain. Roll result: 4.

As you quietly approach, voices from the other side of the mildewed curtain pin you in place. Two. You listen.


this hand is new. it's shaking. whose hand was this?

Some Cradoomish drifter's. A hhhuntsman before a delver, i think.

who told you that? valentin? its tendons dont know how to draw a bowstring. look. i'm shaking.

Are you sure it's the hhhand? Are you scared, sweetling?

i'm not scared.

I am. A little. Getting stabbed hhhurts, you know.

maybe me too a little. what if i don't shoot straight?

We don't hhhave to kill them, sweetling. Only start to.

but what if this is the last time? what if they reach her?

They won't.

i love her.

I know. I do too.


Thief, whispering: what in fuck are they gabbin on about
>>
No. 869633 ID: 094652

>>869611
*whisper* "About how they're going to utterly fail to protect their mistress because of us. At least one of them's an archer. Get ready..."
>>
No. 869674 ID: f6785d

Raise your shield, try to block their attacks and protect your allies. The other two should focus on the offense.
>>
No. 869893 ID: ddb02c

Bust in there. Shield up with the thief covering and moving to either the right or the left side of the door depending on where the foes are.
>>
No. 870281 ID: 5ad0eb
File 151967080417.png - (174.38KB , 1000x621 , 26.png )
870281

You move through the curtain.

In the room beyond:
>Four high pillars, connected to a vaulted ceiling thirty feet up
>Two quadrupedal beast statues, flanking:
>A grand staircase upward onto a balcony
>Two armed figures


I don't believe you've met my two newest retainers. I love doing introductions.
This is Niclas. That is Tanja. They've heard so much about you.
>>
No. 870282 ID: 5ad0eb
File 151967081889.png - (237.85KB , 1200x720 , 27.png )
870282

Initiative results:
Party 4
Enemy 2


Turn around, Niclas says. He sounds rather gallant, doesn't he, when he avoids that H of his. Walk away.
>>
No. 870283 ID: 75c814

>>870282
Charge the nearest one and keep him ocupied while your thief and mage focus down the archer
>>
No. 870289 ID: 33cbe7

What, no "Hello?" No "How are you?" Not even a "Have at thee?" How haughty.
Keep a defensive position and countersnipe. Tanja should have a hearty supply of arrows to reclaim afterward - and you might find some in her quiver too.
>>
No. 870290 ID: f6785d

The archer lacks will, they are nervous. Strike them without fear. The warrior though, that one is ready.
>>
No. 870294 ID: 33cbe7

>>870289
Actually, the archer lacks sightlines from here, doesn't she? Thus, so do we. Everybody focus the tower shield. Magic Missile!
>>
No. 870420 ID: 094652

>>870282
"Counter-Offer: Flee or Suffer."

Shield bash the warrior. Mage uses a flashbang, Rouge dashes in to backstab while the archer's distracted.
>>
No. 870441 ID: 0c324b

"You know we cannot, just as you cannot. Prepare yourselves."
>>
No. 870488 ID: 2fe26a

Less talk, more battering ram. Chaaaarge!
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