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In memory of Flyin' Black Jackson
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File 151754330409.jpg - (289.07KB , 1000x800 , labyrinth-logo.jpg )
863922 No. 863922 ID: 12b116

Previous thread: https://tgchan.org/kusaba/questarch/res/854128.html

Kobolds have entered into a strange Magical Realm and leave chaos wherever they go!
827 posts omitted. Last 50 shown. Expand all images
No. 951727 ID: 83bf07

Does that night time doorway lead to that forest you went through earlier?
No. 951795 ID: 12b116
File 157663393532.jpg - (308.24KB , 1000x800 , itw29.jpg )

:kloldril: The doorway doesn't go to the forested place. It looks like dunes of ash with some spires off in the distance..
"Let's check out the other path before going through any doors"

There's only one more path we haven't been down. There's a room on it that looks like an empty pit, and it keeps going after that. Should we check it out further, investigate the pit room, or do something else?
No. 951798 ID: b1b4f3

Check out the end of this corridor, it looks like it opens up?
No. 951803 ID: 83bf07

You're bolds! You investigate! To the pit!
No. 951816 ID: 9e04c9

Only have a look at the pit room, but otherwise keep going down the corridor.
No. 951842 ID: 12b116
File 157672599351.png - (244.47KB , 1000x800 , itw30.png )

:kloldril: The pit looks real deep. Our lights can't see the bottom of it
No. 951846 ID: b1b4f3

*looks at inventory*
Hmm, how about lower a lantern on a rope to see what's down there? It will also double as a way to tell if climbing down is possible.
No. 951848 ID: 9e04c9

We have a flare gun for these purposes. But even if we saw something down there, we couldn't get to it - it looks too deep.

Continue in the corridor.
No. 951964 ID: 0a2444
File 157691020797.jpg - (189.31KB , 1000x800 , itw30.jpg )

:kloldril: we lower a light down there but it reaches the end of both ropes and still doesn't touch the bottom! Should we throw anything in it or go see what is down the hall?
No. 951969 ID: 9e04c9

Throw one of the coins and listen in on the echo. The continue in the corridor.
No. 951970 ID: b1b4f3

Hmm, I see a dark spot within the lantern's light. Can you verify that?
No. 951971 ID: b1b4f3

Well that'd give us an indication of how deep it us, but I worry that there might be something dangerous at the bottom we don't want to disturb.
Also we could throw something less valuable/useful than coinage.
No. 951974 ID: 83bf07

Let's go back. Nothing here for us here.
No. 952063 ID: 0a2444
File 157706146231.jpg - (186.64KB , 1000x800 , itw30.jpg )

:kloldril:"Somebody come here and toss a coin down this hole, I wanna see if"
:oubliss: "DONE"

:kloldril:"SHH we need to see how long it takes to hit the bottom."

... we listen for a bit, but nobody hears it hit the bottom
No. 952064 ID: b1b4f3

Yeah why don't we just step away from the bottomless pit now.
No. 952070 ID: e7848c

This is an excellent hole for throwing things down. Let's gather up our stuff and head back to the corridors.
No. 952071 ID: b1b4f3

...hmm it's actually a little tempting to throw in the things we have that are related to Mysterious Devices, but I also feel like we might want to keep those to use against him somehow later.
No. 952079 ID: 9e04c9

Shout into the pit, "How much is two plus two!"
No. 952219 ID: 0a2444
File 157740819102.jpg - (149.67KB , 1000x800 , itw31.jpg )

:kloldril: We yell into it but there's no response, and I don't think we should throw more stuff into it now. There's only one way we haven't checked out yet. It turns left at the end, then goes a little way and turns left again. And again, and again.. Just as I think we've been going in a circle, it opens out into a big empty room. This looks like it might be a good place to rest, unless there's somewhere better through any of those doors
No. 952220 ID: b1b4f3

Yeah resting here could be a good idea, as this place seems empty of hostiles and you need to wait for two of your party to recover from mind-altering chemicals.
Are you tired though? How long has it been since you last rested?
No. 952226 ID: 9e04c9

Camp. And have dreams about the newly born sock.

Maybe practice shooting or something as well.
No. 952229 ID: 83bf07

Another round of target practice wouldn't hurt as long as you use stuff that you can retrieve ammo for.
No. 952297 ID: 0a2444
File 157759479732.png - (173.27KB , 1000x800 , itw31.png )

:kloldril: We practice a bit with the weird crossbow. Well, me and Oubliss do anyway. Slorsnis takes off her clothes and goes immediately to sleep and Tronklis is still standing there.
:oubliss: "Don't you want to go to sleep"
:tronklis: "no"
:oubliss: "Why not? Don't you feel tired?"
:tronklis: "no"
:oubliss: He doesn't even care if I mess with his ear or anything, he's just standing there acting weird. Maybe we shouldn't have poked him with that thing? Hopefully it will wear off. He doesn't do anything no matter where I poke him!

Should anyone try to sleep with anything particular ? Do we have questions to try to ask?
No. 952298 ID: 094652

"Do we still remember what home was like? Do you think we could conquer the world with what we have, or should we get some more books?"
No. 952300 ID: b1b4f3

I'm guessing "questions" refers to speaking to Ideations and asking them things.

Yes, there is something we need to ask: should we keep ahold of the objects affiliated with Mysterious Devices? The cog pendant and music box, specifically. Not sure the music box is as special as the pendant but it can't hurt to ask. Would it be better if we threw those things down the bottomless pit?
Also, we can try to get some information on where those doors lead. We have some information on the zones thanks to our darkness-lurking friend, so we can pick a benevolent or rewarding area to go to next instead of picking mostly blindly.

As for who to speak to... IIRC the only reasonable choices we have are Non Contiguous Connectiveness(the golden cutebold), and Things that Move In Darkness. Speaking to Mysterious Devices is a terrible idea since he's either lied or told half-truths to lead us astray.

I say talk to NCC again, and along with the other questions(though honestly we can ask any of the non-MD Ideations quesitons like these), tell her you know that you can't release her without releasing everything else, so you have to somehow deal with the abomination beforehand. Is it within your power to kill it? Can you do SOMETHING so that it's less of an absolutely awful idea to destroy the Labyrinth? And what about the other Ideations? Aren't the other ones a bit... hostile?
No. 952302 ID: b1b4f3

Oh right I just remembered we have to pick items to focus on while going to sleep to contact Ideations. I don't think we have any monster parts anymore that would work to contact TtMiD.
Hmm, maybe someone should focus on one of those items we got from the forge workers? That zone must've been associated with an Ideation due to its strong theme, and we know it's not MD.
Pretty sure Tronklis is the only one that can contact NCC without an item and I don't think we have anything associated with that Ideation... Maybe the weird coins?

Hmm, while Tronklis is drugged up and shielded from mental influence, maybe he can "read" more items? Maybe he could give us more options for contacting Ideations.
No. 952312 ID: 9e04c9

Oubliss should sleep with the golden cookie. Kloldril should sleep with the music box. And Slorsnis is already sleeping with the socks.

As for the questions, I dunno. Depends on who we meet I suppose. What's the golden cookie used for? Which way to The Old and Forgotten? What happened to Cmdr James Misjizdran Misfortune?

>Speaking to Mysterious Devices is a terrible idea
On the contrary. Don't you know the saying to keep your enemies closer?
No. 952317 ID: 9e04c9

Oh and, see how Tronklis reacts if you rub his nose.
No. 952418 ID: 0a2444
File 157776404454.jpg - (205.32KB , 1000x800 , itw32.jpg )

:oubliss: Tronklis doesn't really care if his nose is squozen, I'll sleep next to the music box, what am I trying to do with it again? I don't want to talk to the machine thing.
:tronklis: I mess with the gold cookie, and it pops open? what exactly should I do with it, or should I try to use the monster tooth again?
No. 952423 ID: e7848c

I'm going to assume that Tronklis isn't going to to sleep until way late. Is there anything we can make him do while he's under the effect of that syringe? I don't think we have any madness inducing objects to mess with.
No. 952424 ID: e2e5d0

We should touch Slorsnis's butt. It's so extremely touchable. Also, take off one of her socks and put it on Tronklis's ear.
No. 952433 ID: b1b4f3

Try sleeping with the crown.
No. 952437 ID: 9e04c9

The music box helps with sleeping. Of course it only works if you turn off the lights. Like in that one game...
The dead adventurer had both the cogwheel necklace and the music box. If they only wanted to contact MD, then the cogwheel would've been enough. So maybe the music box is for something else. But if we get MD anyway, then hey, at least we can ask it what the music box is for.

Watch the watch. Point it in random directions. Shake it. Listen to it. Wound it up. See how well it balances on Slorsnis' butt...

Oh, we still have the teeth? I thought they were used up since they weren't in our inventory the last time we saw it. Anyway, I dunno if I'd want to use the teeth again. It was pretty scary the last time. It would probably be safe for Kloldril tho since he's already done it once.
No. 953071 ID: 12b116
File 157855042905.png - (467.43KB , 1000x800 , boldream.png )

:oubliss: Me and Kloldril go to sleep after messing with the gold clam thing, and making the music thingy play. I sleep next to the crown for good measure, listening to the plin-plin-plonks of the little music maker...

We are all a weird animal! We're on a rock floating in the sky, but there's way too many stars around! We can sniff and snuffle! There's a thing moving in the distance, reminds me of those things we saw in the tunnel. There's some kind of evil ball in the sky as well, I don't like to look at it!
No. 953072 ID: 1f2e83

Well first off better eat those mushrooms.
No. 953074 ID: b1b4f3

Weird place. Is there anywhere you can go or is the rock isolated?
Call out, ask if there's anyone around.
No. 953082 ID: 404f0f

Follow the train.
No. 953083 ID: e2e5d0

GRONK. As loud as you can.
No. 953101 ID: f2320a

GRONK also there is a ribbon? Is the shrooms good?
No. 953109 ID: 83bf07

How often does that train pass through? Could you follow it? Would the others follow you?
No. 953214 ID: 12b116
File 157877711878.jpg - (667.95KB , 1000x800 , boldream2.jpg )

:oubliss:There is a ribbon, it is MINE! We gronk but mine comes out more of a "hornp!" The mushrooms don't taste like anything because this isn't real. The machines come out of the hole, go through the sky up to a magic castle where they stop, but then they go down the rails some more and CRASH into a floating rock! There's a moon there too...
No. 953215 ID: 12b116
File 157877741667.jpg - (143.96KB , 1000x800 , itw33.jpg )

... Everyone wakes up after a good sleep.

:oubliss:"Are you asleep?"
:oubliss: He is still acting weird. Either way, we need to decide on what to do next.
No. 953216 ID: b1b4f3

Looks like we didn't manage to contact anyone.

Head to the hallway with the doors. Peek through the lit one.
No. 953217 ID: 404f0f

First we dress up. Oubliss wear Tronklis around your neck.

Go back past the sockhole and enter the first door with the stone archway.
No. 953289 ID: 83bf07

Let's eat something and head for the most welcoming path we got.
No. 953425 ID: 015bf2

Peekerbo, yeah.
No. 954511 ID: 12b116
File 158006844004.jpg - (217.21KB , 1000x800 , itw34.jpg )

:oubliss: I poke my nose under the door and it's a little room in there. There's some tall chairs, and a guy is sitting in one of them with a long cloak on. He doesn't seem to notice me
No. 954513 ID: b97d8a

If you can fit through there, do so. But make sure you bring the crossbow in with you in case you need to defend yourself.
No. 954516 ID: b1b4f3

I wonder what happens if you crawl into there without technically opening the door?
...well nevermind, one of the "doors" here is just an open doorway so the rules must be less specific than that. I think the door by the arcade machine tried to transition the area when we tried to unlock it, but the key didn't work so it failed. Area transitions probably trigger via any successful interaction with a door, which might include throwing items through. We could test that now?

But yeah let's go in and say hello to the person. That's the first non-machine individual we've seen aside from the foundry workers! Maybe they can even talk?
No. 954522 ID: 404f0f

Tronklis should enter and sit next to the guy while the rest of the team stays behind and cover him.
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