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File 149500709209.png - (234.27KB , 500x500 , cover.png )
802475 No. 802475 ID: 76d689

Your phone just died.

Sinners' Wood is a horror quest. It is likely to cover sensitive topics such as: body horror, gore, death, bullying, torture, and suicide. It will deal with themes such as religion, redemption, forgiveness, and whether people are capable of changing. It will not contain jump scares or sexual content. Good luck.
42 posts omitted. Last 50 shown. Expand all images
>>
No. 829921 ID: 62cf72
File 150517334317.png - (139.96KB , 500x500 , 14.png )
829921

>Bleeding nose is usually the start for the bad thing to continue. How are you feeling. It might be better if you lay down until the bleeding stops

"Aliya," you say cautiously. "That doesn't look good. You should sit down until it stops bleeding."

"It's fine, Min," she says flippantly. "We need to keep moving. We need to go there."

>Aliya...what exactly did you see when you found the camp?

"Why?" you ask, speedwalking to catch up with her. "Aliya, why do we need to go? What did you find there?"

She doesn't answer.

"Aliya?" you ask again. "Aliya, what's at Camp Beloved?"

Aliya picks up her pace, acting as though you never spoke.
>>
No. 829922 ID: 62cf72
File 150517338549.png - (164.65KB , 500x500 , 15.png )
829922

"Aliya!" Amos shouts impatiently. He moves forward and grabs her tightly by the wrist. Aliya halts for a moment.

"Unhand me," she says quietly.

"Unhand you?" Amos echoes. "Aliya, you're being... REALLY weird. It's starting to freak me the fuck out."

Aliya says nothing to that, but in that moment, you realize what exactly it is that's been bothering you this whole time.

Since she came back to the campfire, Aliya has never once stopped smiling.
>>
No. 829923 ID: 62cf72
File 150517341582.png - (123.08KB , 500x500 , 16.png )
829923

Aliya tries and fails to elbow Amos in the stomach to get him off her. He kicks her in the back of the leg and she falls to her knees, her sunglasses falling off and burying themselves in the brush.

"Amos!" Heather yelps, grabbing him by the shoulder. "What are you doing?"

"Look at her eyes," he replies, voice shaking.

Aliya looks up at you with pale golden eyes. The area is dark, but you can see her eyes plain as day. Because they're glowing. It almost looks like a trick of the light, but Aliya's eyes are glowing.

"Min," she pleads, tears forming at the corner of her eyes, but her smile does not slip. "Get him off of me. Please. We have to go. We have to go there."

What will you do?
>>
No. 829925 ID: c1eaac

Quick, ask her something only the real Aliya would know!
>>
No. 829930 ID: 4fc114

Hmmm glowing eyes, has there been an incident where that kind of anomaly was reported of occurring? Or maybe some urban legends about something similar?

As for what you should do, get the stick from the fire and use it as self defense, if she continues coming closer to you. She looks creepy and who knows what this might be, ghost possession, demonic rituals, alien abduction, she getting controlled by a spell or getting bitten by a radioactive clown
>>
No. 829933 ID: 3ce125

Don't burn her, she's already restrained. She needs to be restrained further so you can attempt to get her out of the woods and away from whatever took over her mind, once day breaks and you can avoid getting lost.

Is anyone in your group truly pure of heart? That's another alternative- if you've got someone pure of heart they can go to Camp Beloved on their own and figure out how to end the supernatural threat.
>>
No. 829970 ID: 65dabf

Okay, now it's a bit late to go back, where the wolf is, because everyone knows that wolves do not go alone, so, against all my common sense, we have no other choise but to go to this place , but meanwhile, we need to establish moral codes, to be all "pure of heart." As for Aliya, reduce her as best as we can, but let her guide us to the camp.
>>
No. 829979 ID: 3ce125

>>829970
Changing your behavior does not make you pure of heart. Also there are occasionally lone wolves. Plus wolves are generally not aggressive towards humans, especially not groups of humans.
>>
No. 829991 ID: 65dabf

Then i am out of ideas :/ BUT i am realy sure we shud go to the camp.
>>
No. 830730 ID: bd5c42
File 150550624282.gif - (607.49KB , 500x500 , 17.gif )
830730

[Animated]
>Is anyone in your group truly pure of heart?

A half-full glass of wine, staining expensive white carpet. A limp hand. A hospital room. Tears on a familiar face.

If anyone is, it's not you.
>>
No. 830731 ID: bd5c42
File 150550629490.png - (175.70KB , 500x500 , 18.png )
830731

"Get off of her, Amos," Heather snaps, pulling Amos off of Aliya. Aliya stumbles and falls.

"Heather," Amos chokes, gesturing wildly, "did you not see-"

"Unbelievable," Heather spits. "After all this time of you getting on my case so we don't do this shit again, all it takes is ONE hit and you're wrestling one of our best friends to the ground-"

"Heather," he interjects, eyes darting around nervously.

"So you're allowed to get violent now, but I'm not, because the truth is that you trust YOURSELF not to cross that line but god forbid Heather says something rude because she might M-"

"Heather!"
>>
No. 830732 ID: bd5c42
File 150550636561.png - (157.85KB , 500x500 , 19.png )
830732

Heather finally tears her glare away from Amos and catches you, looking utterly bemused, and Aliya, who has finally struggled back to her feet, smiling still.

"So," you choke. "I'm guessing that means that neither of you are pure of heart, huh?"

"Min," Heather says quietly. "I didn't mean- that wasn't what it sounded like."

"Don't care," you say through your teeth. "Doesn't matter right now. I'm just interested in not dying in the woods tonight."

"We need to get Aliya out of here," says Amos gruffly. "You can't deny that this place is fucking with her head. Maybe if we get back to town, we can get someone to help her."

Aliya grins, the light from her eyes still flickering off her skin.

"You want to help me?" she says, almost singsong in tone. "Take me there. It's the only place that can save me. That can save all of us." She turns her gaze to you and takes a few steps forward. You hold your torch up warningly and she halts in her path.

"You must think we're off our fucking-" Heather starts, but you cut her off.

"Okay," you say, probably sounding a lot more confident than you feel. Amos and Heather both turn, dumbfounded, to look at you. Aliya's grin widens. You swallow.

"I'm sorry, I know this is- I know it's crazy. But if we try to make it back to town tonight, we're going to get lost, and wolves could be the least of our problems. The only person who does know where she's going is Aliya. I don't know who- or what- is at the camp, but it has to be our best bet."

You regret this almost as soon as it leaves your mouth, but there's no going back on it now. You stare wordlessly at Heather and Amos as they mull over your words. Aliya doesn't wait for them to make up their minds, and she begins to walk off.

"Fine," Heather says reluctantly, speedwalking after Aliya. "This is going to get us killed, but fine."

You look pleadingly at Amos. He sighs.

"I trust you, Min," he says quietly, and the two of you follow Heather and Aliya into the woods.
>>
No. 830733 ID: bd5c42
File 150550640210.png - (157.87KB , 500x500 , 20.png )
830733

"We're lucky," Aliya says breezily as you round the last corner in your trip. "We were almost there, anyway."

And there it is. Crafted out of two upright logs and a long plank across it is the old, worn gate of Camp Beloved. You can still see where the original name was carved into it and painted in bright green, although the paint is peeling now. Beyond the gate, a path seems to appear out of nowhere, although the pavement is cracked and plants are coming up from underneath. In the distance, you can barely make out the outline of buildings through the mist. But you don't pay much attention to that right now. Because what you're looking at is the phrase, scrawled in what you can only hope is red paint, over the name on the gates to the camp.

SINNERS' WOOD.

"Shhhhit," you hiss under your breath. "Aliya, you could have mentioned this."

Your words seem to disappear into the thick fog around you. No response comes.

"Hello?" you ask irritably, glancing over your shoulder, but the question catches in your throat as behind you, you're greeted only with more fog.

You don't know how this is possible, but you're alone.
>>
No. 830734 ID: bd5c42
File 150550644134.png - (170.69KB , 500x500 , 21.png )
830734

CHARACTER SELECT SCREEN.
|Aliya| |Heather| |Amos| |Min|
PLEASE SELECT A NEW CHARACTER.
>>
No. 830736 ID: c1eaac

We can be Aliya? Let's be Aliya.
>>
No. 830737 ID: 65dabf

And now, the true test begins begins. Old fast, or expire. I say we go with Amos, he seems to have his head on his shoulders.
>>
No. 830739 ID: 4fc114

I vote for Heather
>>
No. 830764 ID: 60f0cc

slams the heather button on the select screen
>>
No. 831603 ID: bd5c42
File 150586416744.png - (163.19KB , 500x500 , 22.png )
831603

>Aliya: 1
>Heather: 2
>Amos: 1

You are now Heather Osborne. You're not going to lie, you try not to make a habit of freaking the fuck out. But this is pushing you pretty close. You don't think of yourself as superstitious, either, but you have to admit that the "pure of heart" stuff suddenly has you pretty nervous.

Oh, and there's the fact that suddenly, everyone is gone, and you have no idea where you are. That's a big one.

"Amos?" you call loudly, but your voice all but dissolves into the mist. "Min? Hell, Aliya?"

Predictably, silence.
>>
No. 831604 ID: bd5c42
File 150586426723.png - (143.91KB , 500x500 , 23.png )
831604

Alright. This isn't the time for wallowing. It's time to take stock of what's around you.

You wandered into this area out of a cloud of thick fog, which you assume is where you lost your friends. You are standing in front of a darkened building, which seems to be constructed out of felled logs. In a better time, this building might have been rustic, but years of wear have reduced it to a rotting mess. It looks structurally unsound.

Under your feet is a rough gravel path, made with stones of varying sizes. If this path was ever neatly defined, the years have not been kind to it, and it's quite faded in spots. The path continues past the building further into the woods, but you can't see very far because of the fog.

Speaking of the fog. It's fucking FREEZING. You've been wearing a sensible hoodie this whole time, but now the cold wind seems to cut through it like you were wearing nothing at all. Your breath is freezing in front of you. You know that nights can be cold in New England, sometimes even during summer months, but this is downright unseasonable.
>>
No. 831605 ID: bd5c42
File 150586434304.png - (180.73KB , 500x500 , 24.png )
831605

You think you hear gravel crunch behind you, but it could be a trick of the wind.

What will you do?
>>
No. 831606 ID: c1eaac

Head into the building, but turn around every now and again to make sure you aren't being followed.
>>
No. 831607 ID: 60f0cc

book it into the building and locate a weapon or a flashlight. ideally both but yknow whatever works
>>
No. 831614 ID: 4fc114

I would like to know what items do you have in your inventory
>>
No. 831624 ID: 3ce125

Look behind you.
>>
No. 832787 ID: bd5c42
File 150637332859.png - (127.09KB , 500x500 , 25.png )
832787

>I would like to know what items do you have in your inventory

On your person, you have:
*Three spare hair elastics.
*One wallet containing several credit, library, ID, and gift cards, plus the key to the motel.
*Your keys, complete with a small can of pepper spray.
*The stick you were using as a torch. It's still pretty hefty, but it seems to have burnt out in the fog.
*One cigarette pack, containing seventeen cigarettes.
*One cheap, shitty lighter.

It seems that Aliya still has your pack of tissues. Which is unfortunate, because they make okay fire-starting tools.
>>
No. 832789 ID: bd5c42
File 150637336689.png - (140.96KB , 500x500 , 26.png )
832789

>book it into the building and locate a weapon or a flashlight. ideally both but yknow whatever works
>Head into the building, but turn around every now and again to make sure you aren't being followed.
>Look behind you.

You glance behind you, but it's too dark and the fog is too thick for you to see much. However, you can still hear the gravel crunching growing closer.

The building is dark and structurally unsound, but you decide you'd rather take your chances than stay out here. You dash towards the door to the building, throw it open, and slam it shut behind you, pressing your back against the door. Everything is silent for a moment.
>>
No. 832790 ID: bd5c42
File 150637341266.png - (145.66KB , 500x500 , 27.png )
832790

Then, you feel the whole doorframe shudder as something heavy slams into the door from the other side. You're strong enough to hold it shut, for now, but you can feel the rotted-out wood of the door splinter a bit as whatever's outside slams against it once again. You can't keep this up forever.

What will you do?
>>
No. 832791 ID: 4fc114

Find something like a chair to hold the door from opening
>>
No. 832801 ID: 65dabf

Look around for something you can use!
>>
No. 843243 ID: bd5c42
File 151009102274.png - (142.55KB , 500x500 , 28.png )
843243

>Find something like a chair to hold the door from opening

Next to the door, you find an old armchair. It's moth-eaten and riddled with holes, but the frame is solid wood, and it should hold the door shut. With some effort, you drag it over in front of the door. The pounding continues, and the door continues to groan in protest, but it should hold for now, or at least long enough to give you a chance to look around.
>>
No. 843244 ID: bd5c42
File 151009106044.png - (121.76KB , 500x500 , 29.png )
843244

>Look around for something you can use!

You tune out the pounding on the door and study your surroundings.

The first floor of this building seems to be all one room. Around you, there are several armchairs like the one you used to barricade the door. The window next to you is the only one, and the glass has long since been smashed in. In front of you is an old, wooden desk with one leg broken. A dinosaur of a computer sits atop it, the monitor leaning precariously to one side. God, this thing must be from the 90's. It's practically your age. A few similarly old click pens are scattered across the ground. They probably fell off the desk when the leg broke. There's a landline phone hanging off its hook on the wall.

By the far end of the room is what looks like a small medical clinic. There are two hospital beds. A row of cabinets line the walls. On a nearby table you can see a package of adhesive bandages, a bottle of ibuprofin, a bottle of rubbing alcohol, some cotton balls that you very much doubt are still sterile, and a rust(?)-covered hunting knife.

In the corner without the clinic, there is a set of stairs leading to the second floor of the building. However, it looks like age has rotted out the wood of the steps, and most of the stairs are caved in. It would be very risky to try to go up.

Behind you, the pounding at the door seems to have stopped.

What will you do?
>>
No. 843254 ID: c1eaac

Grab the desk leg that broke off. You can light it if you need another torch later, and it'll be a good melee weapon with a slightly farther range than the knife. Let's check out the computer, too.
>>
No. 843292 ID: 65dabf

Take all the useful items that are still in conditions, and then try to put more weight in the door. And if you can, try to block the window as well.
>>
No. 843317 ID: fc0d38

Use all the parts from the room to make a makeshift crossbow. If that doesn't you can always peek through the window to see if somebody is trying to enter this cabin, after which you can proceed to hide under the bed
>>
No. 846271 ID: bd5c42
File 151114233507.png - (138.41KB , 500x500 , 30.png )
846271

>Take all the useful items that are still in conditions
>Grab the desk leg that broke off. You can light it if you need another torch later, and it'll be a good melee weapon with a slightly farther range than the knife.

You scavenge the room for anything still usable, and pick up as much as you can carry. As of now, you have:

*Three spare hair elastics.
*A rusty hunting knife
*One wallet containing several credit, library, ID, and gift cards, plus the key to the motel.
*Your keys, complete with a small can of pepper spray.
*A package of adhesive bandages.
*A bottle of ibuprofin.
*The hefty stick you were using as a torch.
*A broken desk leg.
*One cigarette pack, containing seventeen cigarettes.
*A bottle of rubbing alcohol.
*Some no-longer-sterile cotton balls (for firestarter).
*One cheap, shitty lighter.

Your hands are now FULL. If you want to use your hands, you will have to temporarily set down either the torch stick or the hunting knife.

>try to put more weight in the door. And if you can, try to block the window as well.

You set down the torch stick.

With some effort, you move one of the hospital beds in front of the armchair in front of the door. You aren't sure how to block the window easily, so you just overturn the table you found in the clinic area, which about half-covers the window. You think you hear a heavy bootfall. Better work quickly.
>>
No. 846272 ID: bd5c42
File 151114238313.png - (88.96KB , 500x500 , 31.png )
846272

>Let's check out the computer, too.

Miraculously, the monitor flickers to life the moment you touch the keyboard, seeming to come out of sleep mode. The profile name is just "Karen." That's...a familiar name, but you push it aside. Right now, a word document is open.

Do you believe in ghosts, Heather? Do you believe in redemption?

Do you believe it's possible to survive being punctured through the sternum with a piece of rebar?

This can't be here. Your heart skips a beat, shudders, and restarts. You can feel the blood leave your face.

...You realize, with a sense of dulled horror, that the computer isn't plugged into anything.
>>
No. 846273 ID: bd5c42
File 151114243464.png - (54.40KB , 500x500 , 32.png )
846273

Shhuk!

Something embeds itself in the wall opposite the broken window, vibrating a bit as it settles into its place. An arrow. Someone shoves the table away from the window and tumbles through.

What do you do?
>>
No. 846276 ID: c1eaac

Tip one of the beds over and take cover behind it. You've only got a knife - you can't take someone with a ranged weapon unless they get in close. Try not to think about the computer right now, you can always come back to it.
>>
No. 846356 ID: 5f2b81

>>846273
If you've got a clean shot, throw the table leg at your assailant before diving into cover. Otherwise,
>>846276
>>
No. 849384 ID: bd5c42
File 151225963917.png - (113.13KB , 500x500 , 33.png )
849384

>Tip one of the beds over and take cover behind it. You've only got a knife - you can't take someone with a ranged weapon unless they get in close. Try not to think about the computer right now, you can always come back to it.

>If you've got a clean shot, throw the table leg at your assailant before diving into cover.

For a split second, you have a clear view of the silhouetted figure in the faint light of the window. You don't have time to absorb what you see. You just throw the table leg and sprint to the clinic area, shoving a bed over and diving behind it. You hear a hollow "bonk" sound behind you as the leg makes contact with your attacker.

"Ow! Oh, you piece of shit!" they groan.
>>
No. 849386 ID: bd5c42
File 151225967880.png - (90.81KB , 500x500 , 34.png )
849386

It's a few seconds before they seem to get their bearings and approach your location.

"Olly olly oxenfree, you possessed motherfucker," they growl, and you hear a bowstring draw back as their footsteps grow louder. You figure they're probably within either knifing or mace range at this point if you jump over the bed, but you also figure this might be a matter of getting shot now or shot later.

What will you do?
>>
No. 849389 ID: c1eaac

Tell this person there's been a huge misunderstanding and you're definitely not possessed. But also have the mace ready to go just in case.
>>
No. 849432 ID: 3ce125

Tell him wait stop you're not possessed, what does that even mean
>>
No. 852546 ID: bd5c42
File 151363265471.png - (115.77KB , 500x500 , 35.png )
852546

>Tell this person there's been a huge misunderstanding and you're definitely not possessed. But also have the mace ready to go just in case.

>Tell him wait stop you're not possessed, what does that even mean

"I'm not fucking possessed!" you cry from behind the bed. Your keys jingle a bit as your hand curls around the can of mace. "What does that even mean?!"

The stranger chuckles dryly. You do not hear them release the bowstring. What you do hear is a small click, and the sound of something catching fire. Your nose is filled with the smell of ozone and vanilla.

"Hope you'll forgive me if I say that sounds like something a possessed person would say," they say, and flip the bed with their foot.
>>
No. 852547 ID: bd5c42
File 151363270021.png - (159.40KB , 500x500 , 36.png )
852547

For a moment, you get a good look at your attacker. You gather, now, that she's a woman. A young woman, at that. Her clothes are strange and torn up, and her earrings are ridiculous. She's also aiming a flaming arrow at you. And it's flaming blue.

You make eye contact, and she hesitates. Your adrenaline kicks in.
>>
No. 852548 ID: bd5c42
File 151363273234.png - (84.91KB , 500x500 , 37.png )
852548

So you mace her. You vault over the fallen bed as she drops to the ground, furiously rubbing at her face. The arrow clatters uselessly to the floor and goes out. You make for the door.

"Wait, wait!" she groans, audibly fighing through the pain. "I'm sorry- fuuuuuck. Wait."

The stranger is in no position to hurt you if you stay, but she's also in no position to stop you from leaving.

What will you do?
>>
No. 852550 ID: 476f93

Let's hear this stranger out. We could use an ally in this fucked up hellscape.
>>
No. 852553 ID: 3ce125

You should wait. If there are people around that fit the description of "possessed" and need to be arrowed to death, you probably don't want to encounter them.

Ask if "possessed" involves glowing eyes and constant smiling.
>>
No. 852579 ID: d36af7

Start re-barricading the door. Ask if there's a conveniently short list available of things a possessed person wouldn't say.
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