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File 147624618189.jpg - (50.07KB , 640x448 , Exorcism Quest Image.jpg )
752572 No. 752572 ID: ea2bfa

"WELCOME TO DAWNSBURY, USA!" The sign in front of you reads. The "POPULATION" counter below it has been crossed out in what was once fresh blood but is now a black, coagulated mess. Below that, more blood has been used to spell out "DOOMED".

At your feet, a Behemoth lies dead at your feet. A reeking mass of rotting flesh vaguely shaped into some four-legged beast. You grabbed it by the head and squeezed until it stopped moving.

You stub out your cigarette in the creature's squishy hide and light another. Tonight's gonna be a long night.

Your name is Carson Whitetooth. You're 20 years old, a shark-folk and a professional Exorcist. Your job is to hunt down Spirits and Undead, and make them regret ever crawling out of the ground.

Spirits like the ones that have overtaken this town.

You stare down at the Behemoth. It had gotten out one howl and bounded forward two steps before you'd killed it. It was probably meant to ward off intruders.

They hadn't been planning for someone like you.

You take a drag off your cigarette and exhale through your nose as you step into town, smoke billowing from your nostrils. You've got one stop to make before you begin clearing out the Undead around town. The local Temple of Famine. If the clergy around here aren't complete chucklefucks, it should be one of the few safe places left in town. You'll talk to them, see if there are any survivors, and then get to work.

But as you walk down the darkened streets, streetlights flickering and exposing dead bodies and streaks of gore, you realize something. It's too quiet. You continue down the streets, expecting an ambush at any moment, but it never comes. Eventually, you see the Temple in the distance. The doors are open, and the lights are on. As you approach the door, you become acutely aware of how cold it is inside of the building.

You step into the front room, and call out. Nobody comes to greet you.

Ahead of you, the double-doors that lead into the main chamber lie closed. Another door, beside you, is also closed.

You feel like you should investigate...

>What do you do?
36 posts omitted. Last 50 shown. Expand all images
>>
No. 761588 ID: 56ffef

sounds like the fun-house will be the easiest to take care of with improvised weapons so ask about that one and then get to work.
>>
No. 761628 ID: 3abd97

>>761578
Can she tell us anything useful about these spirits? Knowing what one is up against tends to improve odds over charging in blindly.

She coming with us, or she just here to point you in the right direction?
>>
No. 762037 ID: 2169b1
File 148033626726.png - (21.36KB , 1000x1000 , Hall Of Mirrors.png )
762037

>>761628
"Okay, you wanna know about the spirits?" Marie asks. She sighs and places one hand over her crystal ball, and with a sudden flash of light the orb begins floating between her hands. "Okay, look into the crystal ball, if you'd please."

You do, and the center of the orb fills with gray clouds before several images flash through your head.

A fox-folk woman staring into a mirror, blood streaking her white fur.

An elderly man sitting in the top cart of the ferris wheel, watching the carnage unfold below him.

A mechanical creature seemingly created from twisted steel and wire prowling between still-running rides, moving far faster than anything like it should be able to...

A golden gate emblazoned with sigils, the sounds of distant song emanating from behind it...

The images fade, and Marie lowers the crystal ball. "Okay. The Funhouse spirit currently inhabits the Hall of Mirrors. Might be capable of travelling through them. The spirit in the Ferris Wheel is the park's old owner. Might get aggressive if you don't talk to him just right. You'll need to enter the ferris wheel to meet him. The ride spirit, I actually know him. His name was Percy, and he used to operate the roller coaster until... yknow, he got murdered. I'd suggest using the rides against him."

You hear a voice in your head, suddenly, that you recognize as Death. "Yo, Carson! It's me, Death! I'm here to help you out! I'm gonna be giving you advice on Spirits and stuff! So, yeah, hope you're cool with having me in your head!" You hear her take a sip of something. "Also, I've got coffee. We've really gotta introduce you to Heaven coffee when you get back."

>>761588
You decide to head straight for the Fun House to start things off. The building is still running, oddly enough, and as you navigate the empty building you're disoriented by the bright lights and various distractions. Eventually, you reach the Hall of Mirrors.

Several mirrors are currently shattered, and blood covers the ground. You immediately notice that several of these shards could make for good improvised daggers, your Exorcist abilities should protect you from being cut by them.

Nobody is in the Hall. The only thing you can hear is muffled calliope music from the next room, your own breathing, and the gritty sound of broken glass beneath your shoes.

You're gonna have to draw the spirit out somehow...
>>
No. 762106 ID: c441c1

So death do you know any tricks to draw out foxes? If not we could always try the route of insulting the spirit I hear fox pee has a very pungent ouder that you could say something like "oh Famine what the hell smells like fox piss."
>>
No. 766377 ID: 2169b1
File 148194478145.png - (9.46KB , 1000x1000 , Bloody Mary.png )
766377

>>762106
You don't think insulting the spirit is gonna work. Generally speaking they're too far gone to notice that sort of thing. You inquire as to whether Death knows any trick to lure it out.

"This one? Uh, let me do some digging through the archives. I can figure something out."

You look into the various non-shattered mirrors, seeing various distorted reflections of yourself.

Eventually, one particular battered mirror displays something strange. You are seemingly entire in silhouette. Your eyes bleed, and somehow, you can tell that this is the Spirit.

NEW ENTITY
BLOODY MARY
"Cross your heart and hope to die, stick a needle in your eye..."

As you stand, gazing at your own Spirit-produced reflection, you realize nothing seems to be happening. She just watches...

"Yo, Carson! I figured out more about the Spirit! Their memory is "Shattering". I, uh, don't think this one's gonna be rocket science."

There are 10 MIRRORS remaining in the Hall. Bloody Mary stares at you, unmoving.
>>
No. 766381 ID: 398fe1

>>766377
SMASH MIRROR
>>
No. 766384 ID: 595d54

Apply fist. Start punching.
>>
No. 766398 ID: 2169b1
File 148194812717.png - (11.64KB , 1000x1000 , Diamond Dust.png )
766398

>>766384
You swing your fist for the mirror, flesh hardened by Exorcist training and faith easily smashing the glass apart...

Your reflection gains a white, sharp-toothed smile, and you realize you've fucked up.

As the glass shatters under your fist, the rest of the mirror explodes in a maelstrom of shards, bursting outwards and beginning to slash at your flesh.

You do your best to cover yourself, but dozens of shards cut through you, leaving you covered in painful, stinging cuts that ooze blood. You're alive... but it hurts a lot, and you're rapidly losing blood.

There are 9 MIRRORS left in the Hall of Mirrors. Bloody Mary gazes at you from a separate mirror, the smile still on her face.
>>
No. 766399 ID: 595d54

>>766398
Well, that probably was too easy. Try the opposite of shattering and... hmm. Place the mirrors so they face each other?
>>
No. 766400 ID: c441c1

well do some first aid, then move the mirrors together and try hitting it from behind.
>>
No. 766410 ID: 398fe1

Ah. Well. Forget breaking the mirrors like that, then. Can't you summon her by saying "bloody mary" three times?
>>
No. 766543 ID: 2169b1
File 148202915973.png - (9.61KB , 1000x1000 , Bloody Bloody Mary Mary.png )
766543

>>766399
You manage to pull one of the non bloody mary mirrors from the wall and place it in front of hers. The infinite Maries tilt their heads at each other, but nothing seems to happen.

>>766410
Death chimes in. "Yup! You can bring her out of the mirror through the old tried-n-true method. But... I have a feeling there's a way to solve this without drawing her out. You can, and just beat her senseless, but there might be an easier way to do this."

You consider. There must be something you're missing. You could summon her if you want... just make sure you're not missing anything or making any mistakes by doing so.
>>
No. 766544 ID: 398fe1

You could break the ones she's NOT in, avoiding retaliation and leaving her in the final mirror...

I wonder if she would be aggravated by smashing the shards lying about?
>>
No. 766546 ID: c441c1

>>766543
it is very likely that using the old tried and true method would give her some advantage over us in the fight so while we are thinking we should consolidate our options into one area so lets move all the mirrors together.
>>
No. 766557 ID: 2169b1
File 148203030622.png - (8.36KB , 1000x1000 , Bloody Mary's Pissed.png )
766557

>>766544
This is an idea you can work with. Carefully, you approach one of the mirrors she's not in and sink your fist into it. It shatters into pieces... which fall to the floor harmlessly. Mary frowns at you.

EIGHT MIRRORS left.

You smash another. Mary's frown deepens.

SEVEN MIRRORS left.

As you go to swing for another, she bursts from the mirror and lunges at you! You dodge to the side, and rather than impact the mirror she disappears into it! Looks like you've got your way to do things, but Mary seems PISSED. She looks ready to lunge out of yet another!
>>
No. 766558 ID: 91cfcf

>>766557
Go behind the mirror she's in and use it to smash the other mirrors.
>>
No. 766559 ID: d79f26

make a mirror sandwich
>>
No. 766646 ID: 398fe1

Use a mirror as a shield so she can't lunge at you like that-- she'd just wind up swooping into your shield. You could also try swiping at her mid-lunge, either with a mirror shard or your fists.
>>
No. 766833 ID: 2169b1
File 148215498994.png - (13.32KB , 1000x1000 , Shattered Mirrors.png )
766833

>>766559
You slam another mirror into the one Bloody Mary is currently in, forcing her to stay trapped between the two of them. You hear her shriek in rage as you set about smashing the other mirrors until there are only two left. When it's over, you split apart the mirrors and shatter the one she's not in.

She glares at you from the final mirror, hatred in her eyes. You grin toothily at her, and shatter the final mirror, Bloody Mary's death scream echoing through the room as the glass shatters underneath your fist.

Behind you, there is a thud and the tinkling of shattered glass as a silhouette drops to the ground and shatters to pieces, before sinking into the ground.

MAJOR SPIRIT DEFEATED!
Achievment Unlocked: Shattered Hopes! Defeat Bloody Mary without drawing her out of the mirror!

You hear Death chime into your head again. "Oh, shit... we've been looking for this one for a while. Yeah, this is Bloody Mary. Former serial killer that got out of Hell when the Gate opened. Nice job, man."

The fun house is now empty. And definitely safer, besides the shattered glass on the ground. You have two more places to go now, The Ferris Wheel and The Rides...
>>
No. 766939 ID: 398fe1

Ferris wheel!
>>
No. 766942 ID: 595d54

>>766833
Ferris Wheel. And bring Famine with you.
>>
No. 766944 ID: 595d54

>>766942
On a date, if that wasn't clear.
>>
No. 766968 ID: 2169b1

>>766942
You begin heading for the Ferris Wheel, and ask Death to get Famine on the metaphorical line. You can practically hear Death perk up.

"Oh, you want Famine as mission control? Sure! Gimme a second!"

Everything goes quiet, and then you hear Famine's voice. "Uh, Carson? What do you need? I m-mean, it's nice to talk to you and all, I'm just wondering..."

You inquire as to whether she's up for a romantic ferris wheel ride, and you can practically feel her blushing.

"Oh, gosh! Uh... I'd love to! B-but, there's... kind of a Spirit haunting it, remember? One that's killed people?"

You feel a little silly for forgetting that.

"M-maybe when you clear out the Boardwalk. You'll have some free time then, right? Then we can do that. Okay?"

An awkward pause ensues. Eventually, Famine speaks up again. "Well, I see smoke coming from under her door, so I don't Death's coming back, War's playing video games, and Conquest is talking to Hades... so I guess it's just you and me! That's... nice."

Eventually, you reach the ferris wheel. It remains still, and several broken bodies lie at the bottom of it. The car that sits at the bottom lies open, ready for you to enter.

"Listen, Carson? I need you to enter that car." Famine says. "If you do this right, everything will be okay. Please be careful..."


You step inside, and the door slams closed and the Ferris Wheel rumbles to life. The ride moves slowly, taking you to the very top... and then stops. Slowly, a shadowy figure forms next to you on the seat.

"Who are you? Why are you here?" He asks.
>>
No. 766970 ID: 595d54

"I'm on a date, what do you think?"
>>
No. 766971 ID: c441c1

got any info on this Famine?
>>
No. 766973 ID: 398fe1

>>766968
Introduce yourself and tell him you're helping make his park safe again.
>>
No. 766976 ID: 595d54

>>766970
Be sure to link your arm with his and call him senpai.
>>
No. 767008 ID: 2169b1
File 148220068354.png - (12.77KB , 1000x1000 , Old Man Witherspoon.png )
767008

>>766976
Absolutely not. As much as you think it'd be hilarious, the fact is fucking with Spirits is almost always a bad idea if you don't know what they're capable of.

>>766971
You mentally ask Famine if there's anything she knows about this Spirit.

"Not a ton... he used to own the park, apparently his soul got bound to the Ferris Wheel. I'd be careful, I have no idea what he's capable of, and it's too cramped to fight effectively..."

>>766973
You introduce yourself to him.

"Carson? You sound like a nice boy, Carson... we haven't had many visitors, lately, riding the rides and enjoying themselves... they're all cooped up in that arcade they built a while ago! I told 'em video games would distract the kids, but they didn't listen..."

You tell him that you're here to make his park safer.

"What? No, no, my park's plenty safe! We keep everything up to the latest safety standards! We just haven't had many visitors lately is all! You don't need to worry, Carson, m'boy, everything's fine!"

He doesn't seem aware of the carnage that's unfolded below him... not even the broken bodies littering the base of the ferris wheel.

"So many people have been telling me I don't have what it takes anymore... but they're wrong! I've been keeping this place safe and fun for everyone! I still have it!"

He puts his head in his hands, seeming depressed. Carefully, you put a comforting arm around him. He is cold, and his form shudders under your touch.

"You agree with me, don't you, Carson?"
>>
No. 767011 ID: 595d54

Of course you do. Why, as soon as you have some free time you're hoping to bring a lovely lady along to enjoy his park.
>>
No. 767031 ID: 398fe1

>>767008
Tell him it's not his rides you're worried about. More that there's some bad folks hanging around. You already took care of one of them, and there's another you need to deal with, but you decided to come talk to him first. Ask if he remembers the last time the park was full.

...I'm not sure if we need to beat this guy up. We might just have to gradually get him to remember what happened.
>>
No. 767051 ID: 2169b1
File 148220487097.png - (7.32KB , 1000x1000 , Hardly Working.png )
767051

>>767011
He seems amused when you bring this up. "Young love. Always nice to see. I know my old flames used to appreciate a trip to the fair..."

>>767031

You inform him that you're not worried about the safety of the rides, but that there are some... you hold back from mentioning Spirits, instead referring to some troublesome guests causing problems.

"Really? I knew some of the teenagers could get rowdy this time of year, but... did you get hired on? I don't remember seeing you around before..."

You ask him when's the last time he remembers the boardwalk being full.

"Well... it was a few days ago, wasn't it? Why, it was the busiest day we'd had all year! There were so many people, and then... there were a lot less..." He frowns. "Was there some sort of event? I thought I would've heard about something like that..."

He seems troubled. "And it's been quiet ever since... and it's still the middle of July..." He looks over at you. "I hope you've still been working hard, though! Low traffic is no excuse to slack off, especially for security like yourself, young man!"
>>
No. 767052 ID: 595d54

>>767051
"Of course. Just cleared up a spot of trouble in the mirror hall. Although after that punk, things need cleaning up, so I thought you would be the best one to go to about that."
>>
No. 767053 ID: c441c1

"okay let me get back to work." Punch him out the god-dame window
>>
No. 767055 ID: 398fe1

>>767051
There was an event, yes. Can he remember? Urge him to think.
>>
No. 767069 ID: 2169b1
File 148220664784.png - (8.57KB , 1000x1000 , Minotaur.png )
767069

>>767055
He frowns at you, and you can tell he's thinking about something. "An event... what was it... I... I don't remember. I've just been up here in the ferris wheel..."

An expression of shock crosses his face. "Ever since I died..."

He seems to practically go limp in the seat, shock evident on his face. "My god... I remember it now. The Spirits, the death... they killed us all..." He looks at you. "You're not security at all, are you? You're an Exorcist. Like Marie..."

He tries to stand, but seems to be incapable of leaving the seat he's in. "I... I need to get out here, I need to help! I need to..."

Suddenly, a hand sets on both yours and the old man's shoulders. You look up, and into the eyes of Famine. She nods to you, then turns to him.

"Sir... I'm sorry, but there's nothing more you can do here. My friend is going to help out here. We'll fix this, I promise."

Suddenly, neither of you are sitting in the ferris wheel. You're standing in what you recognize as the Palace of the Horsemen. Apparently you're in a waiting room, judging by the individuals sitting in chairs and reading assorted magazines.

Famine takes him by the hand and begins leading him away. "Right this way, sir, we've got a good place lined up for you."

You watch them go... well, okay, fine, you're staring at Famine's ass. But same difference, right? She turns back and winks at you, and suddenly you're standing at the foot of the Ferris Wheel again. The bodies surrounding it are gone, and the wheel spins gently. You feel safe here.

Major Spirit Assisted

There's only one place left for you to go, now. The rides. You're... not looking forward to this, you think, as you make the trek to the rides. You can hear the rides running in the distance, and the sound just increases as you get closer.

When you get near, Famine chimes in. "Hey, Carson... great job with the park owner. You're... pretty sensitive, actually. It's kinda nice..." She clears her throat, and you can practically sense her trying to clear her head. "Uh, listen, this guy, according to Marie his name was Percy. He was a ride operator before he died, and from what I can understand, he's become a Spirit with the Memory of Momentum. I'm not sure how you can use that, but I'm sure you'll come up with something! Stay safe, please."

As you approach the ride area, you're nearly run down by what seems to be a small train, probably meant for riding small children around. As you watch, it finally skids off the track and crashes headlong into a ticket booth.

The spirit hasn't arrived yet, so you take a moment to take stock of your surroundings. There doesn't look like there's an awful lot you can use. A few benches are bolted to the ground, but with your enhanced strength that poses no problem. A railroad sign sits near the track of the recently-derailed train, which could probably make a good bludgeon.

Every ride seems to be running at once, and at speeds far outweighing their normal safety procedures. You step forward, and hear something akin to metal clunking against the ground.

You see the Spirit before it sees you, a 12 foot tall abomination of twisted metal, clutching a flail seemingly crafted from a swing and a hunk of metal.

NEW ENTITY
MINOTAUR
"A body in motion stays in motion..."

It notices you, and stares down at you for a moment, almost ponderously, before its yellow light eyes turn a bright red and it bellows in rage, charging forward at you!
>>
No. 767071 ID: 595d54

If you know judo, use it. Otherwise dodge and let it run into the trains.
>>
No. 767072 ID: 398fe1

>>767069
Dodge. Try to get him to run into one of the high-speed rides.
>>
No. 767188 ID: 696fed

BIRD
>>
No. 767189 ID: 595d54

>>767188
sharah we're not voting for Lucifer yet she isn't even appearing at this point in the story
>>
No. 767190 ID: 2169b1

>>767072
You immediately bolt to the side, the Minotaur's momentum sending him charging past you... though unfortunately, his flail smashes into your arm as he passes, causing incredible pain to shoot through the limb. It doesn't seem to be broken, you notice.

He skids to a halt and turns to you, roaring before charging again! It continues like this for a bit, you practically dancing around the bull-like construct and carefully guiding it towards a nearby rollercoaster.

As it charges onto the track, you let out a cheer as the rollercoaster slams directly into the Minotaur's legs, hitting with enough impact to send the Spirit rolling through the rides for several feet, eventually skidding to a halt. Its legs are completely shattered to bits... and then the scrap metal that makes up the rest of its body begins shifting.

After a bit, two new legs have formed from the scrap, and the Minotaur is now several feet smaller, only standing slightly taller than you.

It begins spinning its flail, and at this point doesn't seem like it's going to be charging you again.
>>
No. 767191 ID: 398fe1

>>767190
Time to use those improvised weapons. You knocked it down to size, time to take it out.

Try to avoid getting hit directly with the flail, it sounds like it's an instrument of pain rather than destruction.
>>
No. 767807 ID: 2169b1
File 148252348421.png - (25.02KB , 1024x1024 , exorcist-7.png )
767807

>>767191
You dash for the railroad sign before The Minotaur can attack, picking up the heavy metal pole and wielding it like a club. The Minotaur snorts at you, and swings his flail directly for your head, necessitating a quick slide underneath it before you bring the club up and directly into its chin, knocking the head clean off!

For a moment, you're convinced you've won... but its scrap metal body shifts again, and now you're dealing with a Minotaur slightly shorter than you, but fully repaired. Before you can react, the chain of its flail wraps around your ankle!
>>
No. 767814 ID: b1b4f3

No problem. Now take your fists to his face, you're bigger than him!
>>
No. 767819 ID: 595d54

>>767807
Give the chain some slack and close in. Start beating pieces off of him. Maybe the horns, if they're not too sharp.
>>
No. 768819 ID: 81395e
File 148303643998.png - (29.28KB , 1024x1024 , exocist-8.png )
768819

>>767819
You dash forward rather than give him the chance to start dragging you, which he apparently didn't expect based on its grunt of confusion.

This grunt of confusion transforms into a bellow of pain as you punch a hole straight through his poorly-crafted torso. You're absolutely done with this hunk of metal and bullshit, and promptly begin smashing him to pieces with your bare hands.

He gets a few blows on you, but his fists are small enough and you're angry enough that you barely feel it, smashing the Minotaur to little bits of metal and cable in no time flat.

When The Minotaur is completely destroyed, you flop onto the ground, breathing heavily and now with a few bruises to go with your glass cuts.

MAJOR SPIRIT DEFEATED!
Achievement Unlocked! "Cow On The Tracks". Guide the Minotaur in the path of a ride!

For a moment, you're convinced that you're finished... but then Famine's voice fills your head.

"Uh, Carson? I know the Spirits are dead, but... something's happening. At the entrance to the Boardwalk..."

You let out a sigh, ignoring how sore you are, and head for the entrance... and are rather shocked at the ornate, golden, shining gate that wasn't there before.

"Listen, Carson?" Famine says, sounding rather nervous. "This... this isn't something we should be messing with. It won't cause any trouble for now, I think you should just come back for now. We'll figure this out later..."

Before you can reply, you feel a weightless sensation, and you're standing in front of Famine, who seems visibly worried. "Uh, hi. Welcome back." She says, frowning at your various wounds. "Are... are you okay?"
>>
No. 768822 ID: c441c1

lightly punch her chest and say "Yeah BRAH if I wasn't I would be dead" then laugh.
>>
No. 768823 ID: 595d54

Try to say something about how you're feeling much better with her around real smooth like and flub it halfway through.
>>
No. 768869 ID: 398fe1

>>768819
TIS BUT A SCRATCH!
>>
No. 772091 ID: 67456a
File 148431847239.png - (39.98KB , 1024x1024 , exorcist-9.png )
772091

>>768823
You inform her that now that she's here, you almost don't feel the... the glass cuts and stuff... you promptly "ugh" and inform her that yes, you're fine, and you're happy to see her.

She giggles a bit, and wraps you in a hug. "I'm glad you're okay, Carson." She tells you. "I... I guess we need to delay that carnival date, huh?"

She squeezes you a bit tighter, and you feel your wounds begin disappearing. "It's alright. You and I need to talk to Death anyways."

She takes you by the hand and leads you to Death's room, then knocks on the door. Death opens it and oh wow she is visibly stoned out of her gourd.

Death rubs a bloodshot eye and frowns. "Ah, shit..." she takes a deep breath. "Right, we were gonna... do the thing." She sighs. "So, Carson, you and I are gonna be going to Hell. There's a few people we need you to talk to, okay? And there are some arrangements... with paperwork and shit..."

She presses the flat of her hand against an eye, gritting her teeth. "But that's not for a few hours. I need to just... get some coffee." She says. "So if you wanna just hang out a bit, that's fine. Shoot the breeze with someone. All that. Anyways, that's all, get the fuck out." She says, closing the door in your face.

You now have a few hours of free time before you have to go to Hell! You currently have three choices of people to hang out with, as War is currently locking herself in her room. You're not entirely sure what she's doing, but at one point you hear her shout something about "Dwarf assholes" and "molten cores".

>Famine (in her room)
>Death (in the kitchen)
>Conquest (in the library)
>>
No. 772241 ID: c441c1

Kick in Wars door and shout "I heard there was some Dwarf assholes that need a Molten core shoved up them!"
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