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Castle Brush
a107fd
>>747090
>How long will onboard power keep us going if we're not burning power on fabber cycles?
150 hours, +/- 10%
>>747186
>Do we have a truth-detector? Biometrics and body language can often discover when someone is being less than honest.
Yes.
>>746177
>Skill module (Body Language (human)) downloaded.
>Skill module (Diplomacy) downloaded.
>Skill module (Gesture) downloaded.
>Skill module (Interrogation) downloaded.
>Skill module (Intimidation) downloaded.
>Skill module (Psychology (human)) downloaded.
>>747192
>lower yield bang
Arbitrarily small quantities of metastable metallic hydrogen, or other explosives, could be manufactured, with a variety of detonation mechanisms. A blast yield equivalent to one ounce of trinitrotoluene would take 23 seconds.
The voiceprint authentication seems to take at least three seconds. That would be enough time for you to step out from cover, acquire a radar lock, prime and launch a tanglestrand missile, have the missile fly over and goober the gunner's face, then step back behind cover, all before the lightning was ready to fire.
>What's your tactical assessment of the threat these forces pose to you if you ambush them?
Barging through a wall into their shared line of fire isn't a very... conventional sort of ambush.
The soldiers don't seem to have any dedicated anti-armor weapons, but typical rail rifle ammo is tungsten-alloy darts rated for an inch, sometimes inch and a half of RHA at max velocity. You've got weak points they could penetrate with enough skill or luck, and even main-armor hits would be leaving pock marks. Those swarmbots might be real trouble if they're used intelligently, sneaking up through crevices, but out in the open on a standard CQC defense grid like they are now, you could just fry 'em all with microwaves. Overall, the soldiers must be taken seriously, but you have them outmatched, and they're not acting like cornered zealots, so they'll probably back down once that becomes clear.
The folks in the black ponchos... harder to say, since they seem like crazy amateurs. Particle cannon is a heavier weapon, but your armor's also more optimized to safely diffuse it, and a self-collimating beam is no good for pinpoint targeting in a chaotic environment like this, to say nothing of lower volume of fire, so, overall, less of a threat there. On the other hand, one of them might have a rocket launcher, or some halfbaked antitank grenades, or an outright suicide vest. Or, they might go to pieces and surrender or flee as soon as you get your radar dish's "area denial" setting warmed up.
So, asset review:
-armored main body w/earthmoving claws
-multimode radar dish
-20x tanglestrand missiles
-4x lethal missiles
-unarmed but possibly distracting quadcopter drone
What's going where?
Lethal missiles have to stay in reserve for this fight.
Main body has to go at least partway into the hallway to clear a path, but could then either withdraw back into the break room, charge toward either group, or just stand there looking intimidating and obstructing the battle.
If the main body's not in cover, radar could be focused on either group for targeting purposes, or dialed up to fry electronics and induce pain on unprotected skin.
64mm tanglestrand will incapacitate a normal human with near certainty on a direct hit, possibly catch two or three more if they're in very close formation, is sometimes useful against light vehicles or those with a lot of exposed moving parts, and takes two hours of fabber time per shot to restock.
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