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File 145253841405.png - (371.89KB , 800x800 , TLWTITLE.png )
693008 No. 693008 ID: a788b7

>Quest may be NSFW

Life is simple in the valley. Everyone goes about their jobs, and life moves along. At the Sugarfield Estate, life is even simpler - Shrewd investing and lucky windfalls have led to a degree of wealth unmatched in the valley. Everyone in the manor lives a carefree life of luxury.
113 posts omitted. Last 100 shown. Expand all images
>>
No. 694492 ID: f0e552

>>694486
Look inside yourself, 10 spirit, why do we have spirit? There's gotta be something we can do with this!

I would also like to point out that if we took 10 damage we should be at 6 not 8. But hey, i'm not complaining.
>>
No. 694493 ID: db34e7

To succeed at sea ground you must always attack! (Who can catch that?)
>>
No. 694494 ID: e38bc1

>>694492
We withdrew that turn and withdrawing regens two heart.
>>
No. 694496 ID: b6178d

We can attack twice and hope for a crit to make up the difference. Or withdraw twice, then attack thrice.

I'm leaning towards the former, since we don't know if he has any other fun moves up his sleeve.
>>
No. 694498 ID: 8371c4

attack
>>
No. 694500 ID: b6178d

Actually, withdraw. We need +4 hearts to survive the next haymaker, and Bruce said he was taking us seriously now and needed to knock us around again, so that's probably what he's going to do.
>>
No. 694501 ID: c43722

...Y'know, you are wielding a pair of scissors, and this goober's loincloth is merely cloth, so maybe if you attack at the right angle from below near the "buttons" you could just snip it right off there. You might be able to use your spirit to pull off move now.
>>
No. 694502 ID: a107fd

Cutting through that loincloth isn't going to work fast enough. Go for the torso. Better yet, use your gardening experience to climb something, maybe get Bruce to waste a turn retrieving that big cleaver after a haymaker leaves it lodged in a treetrunk, and then use high ground to stick him in the neck.
>>
No. 694503 ID: a788b7

>>694492

>Hey there, quest-runner here. There are a number of mechanics at play in this quest (obviously) and I don't want to mention them every post to clutter things up, I'll clarify how a few things work now.

TARGETING:
>Targeting in The Lost Way is partially random - A character can choose the enemy to target but, as a default state, has an equal chance of hitting the enemy HIGH, MIDDLE, or LOW with any given attack. Suggestions to target specific areas do not mean that that is where the character will hit! They can, however, weight the scale towards a suggested hit locations so that the chance to land on any given zone is not evenly split!

HEART:
>A character is not out of the battle when they run out of HEART! A character reduced to 0 HEART is stunned for one round, and any further damage to HEART reduces their MAXIMUM HEART for the duration of the battle! A character whose MAXIMUM HEART is reduced to 0 will be knocked unconscious, though some items or abilities may be able to return them to fighting shape!
>Barring special circumstances, any character will start a battle with an amount of HEART equal to their Maximum HEART.
WITHDRAW:
>In any given turn where a character chooses to WITHDRAW, two things happen:
>1 - A character who WITHDRAWS takes reduced damage from attacks for the turn in which they WITHDRAW! This does not apply to attacks that IGNORE DEFENSE! The damage reduction from the WITHDRAW command does also apply to any clothing a character is wearing!
>2: A character who chooses WITHDRAW immediately recovers a set amount of HEART! This happens at the BEGINNING OF THE TURN, before any abilities or commands can activate! Currently, Warwick recovers 2 HEART at the beginning of any turn in which he chooses WITHDRAW! Items, Equipment, and Abilities may alter this value!

SPIRIT:
>Unlike HEART, characters start a battle with 0 SPIRIT.
>At the END of any turn, a character generates a certain amount of SPIRIT. Warwick currently generates 2 SPIRIT at the end of every turn!
>A character at full SPIRIT is considered 'FIRED UP' and gains increased chances to evade attacks and critically strike opponents! Some items, equipment, and abilities may grant other abilities when FIRED UP!
>A character who is FIRED UP no longer generates SPIRIT until their SPIRIT drops below its maximum!
>SPIRIT can be spent to use useful and powerful abilities with various effects. WARWICK currently does not know any abilities with which he can spend SPIRIT
>A character who spends SPIRIT while FIRED UP will retain FIRED UP status until the end of the turn. As they are still FIRED UP when the turn ends, they will not generate any SPIRIT until the end of the next turn!
>>
No. 694505 ID: 007e78

Spirit bomb limit break!

I dunno what you can do with a full spirit meter Warwick, but it's time to try it.
>>
No. 694509 ID: b6178d

>>694505

As the quest giver has explained, Warwick has no abilities that uses Spirit yet. Though being FIRED UP seems to do good things regardless for critting and evading.

Looking over the numbers, it seems to me we at least want to make Warwick withdraw twice (to survive the next haymaker with HEARTS remaining), then snip at the lower half of Bruce until his clothes fall off, in the hope of some special benefit being revealed. As-is, Bruce has more than enough HEARTS to out-damage us into a full KO, even after he becomes STUNNED.

Our only hope lies in crits and evades and/or exposing some weakness beneath that loincloth.
>>
No. 694516 ID: e38bc1

>>694509
The regen on withdraw is too small to be useful on any turn he's not about to hit us hard on. We can hit him now for more damage and withdraw for his next haymaker. He'll knock us to exactly 0 heart and stun us where he can either charge another haymaker that won't hit until we unstun our reduce our max heart by only 6 with a regular swing before we recover from the stun.
>>
No. 694521 ID: a22f87

>>694509
well we also haven't tried going for the head (high) so that might give us even better damage but yeah I'll go with attacking the loin cloth until we can destroy it if for nothing else then the hilarity of it
>>
No. 694523 ID: 211d83

Use your shears to snip the tie on his loincloth.
>>
No. 694525 ID: 5ad4a7

I disagree with purposefully aiming for what is essentially armor. Go for the exposed upper parts!
>>
No. 694531 ID: c43722

>>694525
Yeah, I agree. Don't try to be fancy in the hope that destroying his loincloth will expose a weak point and just go for his already uncovered flesh.
>>
No. 694533 ID: f0e552

If we're fired up, maybe we can use it to hit some vitals on the face, aim for the neck or eyes, HIGH!
>>
No. 694565 ID: a788b7
File 145300292731.png - (214.85KB , 800x800 , TLWA19.png )
694565

Bruce returns to his Haymaker stance!

Warwick steels his resolves and charges in to attack!

=>
>>
No. 694569 ID: a788b7
File 145300314982.png - (167.86KB , 800x800 , TLWA20.png )
694569

>>694565

>==>

Warwick finds purchase with his SCISSORS, hooking Bruce's Loincloth perfectly and SEVERING it with his attack, leaving the loincloth in TATTERS!

>MECHANIC: SEVER
>-When Warwick makes an attack with a SCISSORS type weapon, his attacks have a small chance to SEVER when using a regular attack!
>-When an attack SEVERS and strikes a clothed area, the clothing is immediately reduced to TATTERS, being removed and no longer applying any benefits to the former wearer!
>-Warwick's SEVER chance can be improved with certain abilities or equipment, and is increased while he is FIRED UP

BRUCE is out of clothing!
>>
No. 694570 ID: a788b7
File 145300322694.png - (332.12KB , 800x800 , TLWA21.png )
694570

>>694569

BRUCE drops his weapon, swiftly clamping his hands over his crotch as he stammers.

"n-no ... how could you ... it's not possible"

Bruce no longer seems to be threatening Warwick, and he's kind of weirded out by the giant naked lizard. What should he do?
>>
No. 694572 ID: 5ad4a7

>>694570
Interrogate. Find out where they were taking her.
>>
No. 694574 ID: 211d83

Get his weapon while he is distracted.
>>
No. 694576 ID: e38bc1

Demand to know where Marge has taken Strawberry to.
>>
No. 694577 ID: fe06ff

take weapon and chase after second Lizard
>>
No. 694578 ID: 007e78

>>694570
Demand to know what they're doing with Strawberry! Where are they taking her? Why?!

Wave scissors threateningly in the direction of his crotch.
>>
No. 694582 ID: 904cc3

rape the lizard.
>>
No. 694587 ID: 8371c4

now that you defeated your enemy you should make a new "friend".
>>
No. 694588 ID: ee1584

demand to know where he took strawberry and why.
>>
No. 694589 ID: 5e4004

>>694570
Interrogation never works. Information taken under duress is more often than not false and made up on the spot to make the torture stop.

We need to coax it out of him willingly. Are you any good at the role of seductress?
>>
No. 694597 ID: f6442a

Don't interrogate. Don't seduce. Just ask what the heck they want with her.
>>
No. 694598 ID: f0e552

>>694578
do this and roll to loot his sword.
>inb4 its too big for us
>>
No. 694599 ID: 5ad4a7

>>694589
>interrogation never works
You mean torture doesn't work. Regular interrogation will often produce results, because it involves persuasion or threats, which don't have the problems torture does.
>>
No. 694602 ID: 5e4004

>>694599
Shut up and let the NSFW happen.
>>
No. 694608 ID: a788b7
File 145300632998.png - (277.04KB , 800x800 , TLWA22.png )
694608

Warwick demands to know where Marge took Strawberry, but all Bruce seems able to do is mutter and look around, embarrassed and apparently afraid!

Warwick attempts to loot Bruce's cleaver, but it's way too heavy for him to lift!

Bruce takes advantage of Warwick's attempts and distraction to grab a few small scraps of his tattered loincloth and run off into the woods!

Warwick still isn't sure what Marge wanted Strawberry for, but he knows which direction she walked off in, and she didn't appear to be in any sort of hurry. Bruce didn't run off in the same direction.

Warwick considers his battle. He's never done anything like this before ... he never thought of himself as some sort of ...
>>
No. 694613 ID: f6442a

Savage cloth-shredder?
>>
No. 694617 ID: 007e78

>he never thought of himself as some sort of ...
Champion!

Loot cloth scraps, you might need them. Pursue Strawberry.
>>
No. 694618 ID: fe06ff

hero?

well better be one and chase after Marge and rescue strawberry!
>>
No. 694621 ID: 58f084

Pervert?

I mean, we were aiming to get Bruce naked all this time
>>
No. 694624 ID: 211d83

Savage forest molester?

Murderous clothing killer?
>>
No. 694628 ID: a788b7
File 145300701367.png - (11.57KB , 800x800 , TLWA23.png )
694628

>>694608


Hero!

Warwick has become a LEVEL 1 GARDENER, instead of just a normal Gardener. He has 3 MASTERY POINTS that he can place into skills.

Mastering skills also unlocks other skills to learn! Warwick's development as a hero, and his abilities in battle, rely heavily on decisions he makes with his mastery points!

Currently Warwick has 1 Rank in GARDENING! Skills Warwick can place mastery points into now are as follows:

>GARDENING: CURRENT RANK - 1 out of 8
>Passive Ability - slightly increases damage and critical rate with SCISSORS, SPADES, and RAKES
>Core skill of the GARDENING Skill Tree

>CLIPPER: CURRENT RANK - 0 out of 6
>Active Ability - Warwick makes an attack that targets the MIDDLE of his opponent with a chance to SEVER!
>Next Rank: Increases Damage Dealt, Costs 5 Spirit

>HARDINESS: CURRENT RANK 0 out of 8
>Passive Skill - Slight Increase to Heart and the durability of clothing Warwick Wears
>Core Skill of the HARDINESS skill tree

Skills marked ????? are currently unknown skills, if a character masters the skills connected to them to the appropriate level they will be revealed and can be purchased.

????? skills with no listed mastery requirements can only be unlocked by meeting SPECIAL, HIDDEN CONDITIONS

WARNING: Active Skills will occasionally increase in SPIRIT cost as they increase in level! Leveling them up quickly will increase their power, but at the expense of usability! Level carefully!
>>
No. 694629 ID: 6cb462

We need to heal, and somehow fix up our overalls before we confront Marge. I wonder if waiting, or walking rather than running will heal us. No idea how to fix the overalls though...
>>
No. 694630 ID: f6442a

+1 Gardening, +2 Hardiness
>>
No. 694631 ID: 6cb462

>>694629
... So for now, I would say based off of this, HARDINESS for now.
>>
No. 694632 ID: f0e552

>>694628
2 into gardening, 1 into clipper or durability.

>>694629 health is set to max each battle.
>>
No. 694633 ID: 007e78

>>694628
Put everything in gardening. Let's get our passive bonuses up.
>>
No. 694635 ID: 8371c4

we need to become a master gardener first so dump them all in gardener
>>
No. 694636 ID: fe06ff

1 in gardening, 2 in hardiness
>>
No. 694642 ID: edf87a

All 3 in Hardiness. Warwick is poor and clothes are expensive. It looks like it could unlock that hidden thing too?
>>
No. 694644 ID: 799984

1 into Clipper because having active use abilities is nice, 1 into Gardening because base damage increases are nice, and 1 into Hardiness because defense is nice.

Next level we can specialize more, but right now we're pretty blind in what our skill tree has on it. Spreading the points around let's us know for next level, and doesn't significantly hamper us at the moment.
>>
No. 694645 ID: 90f3c0

2 in Gardening, 1 in Clipper.
>>
No. 694646 ID: 211d83

One point in each.
>>
No. 694647 ID: f56624

>>694630
we nearly died there, let's go for hardiness.
>>
No. 694650 ID: 38685c

>>694628
2 points in gardening, one in clipper
>>
No. 694683 ID: 8340ec

Hmm, could you help Bruce repair his loincloth in exchange for information on where they're taking Strawberry?
>>
No. 694686 ID: cf91e4

One into each. All are useful.(damage, special skill, and extra hp)
>>
No. 694698 ID: 38685c

>>694686
There's a synergy bonus it looks like if we go 2 garden 1 clip
>>
No. 694706 ID: b6178d

Hmm.

2 in hardiness, 1 in clipper. Live longer, do more special attacks.
>>
No. 694708 ID: e38bc1

We should try to unlock a new ability for next time we gain mastery points. That means either all three points into hardiness or one point into Clipper and two points into Gardening. I'm leaning toward Gardening and Clipping just to unlock our first special.
>>
No. 694731 ID: db34e7

+2 gardening, +1 hardines
>>
No. 694746 ID: 5ad4a7

>>694628
1 point in Gardening, 1 point in Clipper, 1 point in Hardiness to see what's unlocked.
>>
No. 694827 ID: a788b7
File 145307092991.png - (13.21KB , 800x800 , TLWA24.png )
694827

Warwick decides to spread his mastery points between GARDENING, CLIPPER, and HARDINESS. Each skill improves by one rank!

Warwick has learned an active ability!

>ACTIVE ABILITIES:
>ACTIVE ABILITIES are used from the SPECIAL command in battle! Most active abilities cost SPIRIT to use, though there are some exceptions!
>Most active abilities are STRONGER than a regular attack, and many will also have SPECIAL ADDITIONAL EFFECTS! Warwick's CLIPPER ability, in addition to being stronger than a regular attack, has two additional properties!
>1 - CLIPPER bypasses targeting checks and accuracy checks! When CLIPPER is used, it will ALWAYS STRIKE THE MIDDLE OF A TARGET and WILL NEVER MISS BECAUSE OF NORMAL EVASION.
>2 - CLIPPER has an increased chance to SEVER compared to a regular attack so long as Warwick is equipped with a SCISSORS-TYPE weapon!

More skills have been revealed!

>TILL: CURRENT RANK - 0 out of 6
>Active Ability - Warwick makes an attack that targets the BOTTOM of his opponent with a chance to SEVER!
>Next Rank: Increases Damage Dealt, Costs 5 Spirit

>HORTICULTURE: CURRENT RANK 0 out of 6
>Passive Skill - Slight Increase to Damage and Critical Strike Chance vs PLANTS!
>Improves knowledge of PLANTS and chance to scavenge useful PLANTS from environment!

>REVENGE: CURRENT RANK 0 out of 4
>Passive Skill - Chance to gain SPIRIT whenever taking damage
>>
No. 694828 ID: 3663d3

make haste towards strawberry, be wary of ambushes.
>>
No. 694830 ID: a788b7
File 145307128258.png - (262.18KB , 800x800 , TLWA25.png )
694830

>>694827

Looking around the area, Warwick finds several scraps of BRUCE's Loincloth, gaining two STRIP OF CLOTHs and 3 CLOTH TATTERSs.

Bruce ran off in one direction, while Marge walked off in a different direction altogether with Strawberry.

>NEW ITEM DISCOVERED: CLOTH TATTERS
>Used outside of battle to REPAIR damaged clothing, recovers a small amount of durability

>NEW ITEM DISCOVERED: CLOTH STRIP
>Used outside of battle to either REPAIR damaged clothing, OR used as a material for CRAFTING clothing

Should Warwick:

Pursue BRUCE?
Pursue MARGE AND STRAWBERRY?
Take a break to repair clothing before pursuing either, possibly losing the trail?
>>
No. 694832 ID: e38bc1

Persure Marge and Strawberry. We can't let the trail get cold.
>>
No. 694833 ID: 5ad4a7

Stay on target, follow Marge. If you spot her and she's not going to get away, repair your clothing before engaging.
>>
No. 694834 ID: 6cb462

Pursue Bruce. Maybe we can give him back his CLOTH STRIPS and CLOTH TATTERS as an apology and make friends with him, and possibly have him convince to marge to release Strawberry.
>>
No. 694839 ID: fe06ff

persue Marge and Strawberry
>>
No. 694844 ID: a22f87

>>694830
or clothes are still good enough for now so we can repair later after we
>Pursue MARGE AND STRAWBERRY
>>
No. 694846 ID: 007e78

>>694830
Pursue Strawberry.
>>
No. 694853 ID: f6442a

Peruse strawberries.
>>
No. 694855 ID: 8371c4

pursue bruce as he might have some info on where marge took strawberry as well as why


that and we should go for that sexy lizard.
>>
No. 694858 ID: e38bc1

>>694855
I'm not sure if Warwick swings that way. I not only mean the gender but also the species as well. Besides did you see the way Bruce fled? That was the goofiest and all together least sexy run I have ever seen. I mean he was literally staring straight up at the sky instead of looking where he was going as he ran from danger in a forest.
>>
No. 694869 ID: db34e7

Strawberry is the important thing
>>
No. 695020 ID: fa9b55

>>694830
Try your best to forget that the cloth came from the crotch-rag of a forest lizard.

Also follow Strawberry no matter what.
>>
No. 695027 ID: e38bc1

>>695020
Actually maybe instead of just pretending that isn't where they came from we should do something about it. Take a whiff of the cloth and if they smell rank we can decide to rinse them off before we put lizard B.O. all over our clothes.
>>
No. 695048 ID: 2f4b71

>>694830
Use CLOTH STRIP to form BANDANA.
>>
No. 695059 ID: b6178d

Bruce already delayed you, and if our fight with him illustrated anything, it's the importance of being ready to get beat about a bunch.

Use 3x cloth tatters to repair overall.
>>
No. 695323 ID: 8340ec

Pursue Bruce
>>
No. 695384 ID: 1b029b

>>694830
Pursue Bruce. He might've been trying to mislead you!
>>
No. 695387 ID: eb385b

Pursue MARGE AND STRAWBERRY
>>
No. 695391 ID: 904cc3

>>694830
go for bruce.
>>
No. 695392 ID: 38685c

for what reason would we possibly pursue bruce
>>
No. 695397 ID: a107fd

>>695392
Marge and Strawberry are moving more slowly, less aware of us, Bruce knows where they're going, and Marge expects him to meet her there, so if we catch Bruce and persuade him to cooperate, tracking or intercepting them is still a very realistic possibility. Bruce is unarmed, unarmored, his morale has been broken, and he's alone, so it might be easier to secure his cooperation than that of fresh, fully-equipped, hostage-bearing Marge.

Pursue Bruce. You got lucky, kid, so press the advantage while you've got it, and don't count on things going that well every time.
>>
No. 695440 ID: 375070

>>695397
I have a few qualms against this argument. First off being slower and less aware of us chasing her is more an argument for us to ignore Bruce. Considering Bruce knows we're after him he could be running somewhere where we would get ambushed by some buddies of his. Next off if Marge is trying to keep hold of Strawberry that's going to give her problems in a fight as well rather than make it easier. If Marge is going to threaten Strawberry's life it isn't going to make things better that we chased down Bruce first.
>>
No. 695451 ID: a788b7
File 145323082731.png - (338.36KB , 800x800 , TLWA26.png )
695451

Warwick decides to pursue Marge, pocketing the scraps of cloth as he heads off in the direction she did!

It isn't long before he sees a large shape moving through the thick trees, and a short further pursuit reveals it to be a large lizard with someone slung over their shoulder! Warwick attempts to creep closer, but the figure suddenly stops and turns! Apparently Warwick isn't very good at sneaking!

Warwick quickly dives behind a bush as the lizard speaks.

"About time Bruce, you almost didn't catch up before I got back to town!"

She stops after that, looking around for a few seconds.

"Bruce?"

Should Warwick:

Continue attempting to follow Marge?
Confront Marge?
OTHER (explain)
>>
No. 695452 ID: fe06ff

surprise attack!
>>
No. 695454 ID: 2a7417

Get yourself psyched up, and open with a surprise CLIPPER attack.
>>
No. 695455 ID: 29e310

Imply that you fucked Bruce. That'll distract her.
>>
No. 695456 ID: 7b7ab3

SNEAK ATTACK!

Carve out her bastard eyes!
>>
No. 695457 ID: 3663d3

confront, she can't fight you and carry strawberry at the same time.
>>
No. 695466 ID: b6178d

>>695457

But she could use her as leverage against us... That's the whole point of having a hostage.

Try to use your clippers to sever her sack, making all the stuff inside fall out. If she tries to gather it up, she'll have to let go of Strawberry.
>>
No. 695471 ID: a86f27

CONFRONT is the only heroic option!
>>
No. 695475 ID: 375070

I can't help but suspect that we shouldn't let her get back to town, so follow is a no go. We're no good at sneaking and she's alerted so can't really do anything fancy. Let's go with confront.
>>
No. 695478 ID: 007e78

>>695451
Confront her, now. She might have help if you let her get to town!

Also, suggest she should really leave your friend alone and go help Bruce. He could use her help right now. (Implied hostage situation- pretending we left him hurt).
>>
No. 695481 ID: 38685c

>>695451
Admire lil kickin legs
>>
No. 695484 ID: f0e552

>>695451
Hide. If you stay crouched guards cant see you beyond 10m if you stay still.
>>
No. 695497 ID: db34e7

Attack him right in the sneak! also, strawberry us not tied, at least not the legs, if we make him drop her, she can run away!
>>
No. 695571 ID: 8371c4

quickly confess that your madly in love with her beauty this will help you get in her pants or dress rather... oh and it could distract her so you can rescue strawberry.
>>
No. 695615 ID: fa9b55

wave Cloth Tatters, tell her Bruce had to go change.
>>
No. 696061 ID: a107fd

Confront Marge, but without revealing yourself. "Bruce isn't here. Set down the princess and step away, or I'll send you off to catch up with him."
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