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File 144127421511.png - (81.81KB , 800x900 , 1.png )
666905 No. 666905 ID: 0568a2

You stand in what appears to be a deserted classroom. It's clear this place hasn't been taken care of in a long, long time. Just a few moments ago, you woke up with no memories on how you got here, or more importantly why you're here. Memories in general are a huge blur, almost like a faint dream.You have a feeling it's going to be a long day.

What do you do?
5 posts omitted. Last 50 shown. Expand all images
>>
No. 666918 ID: a107fd

How many exits from this room? Is there enough dust on the floor to back-trace your own footprints?
>>
No. 666920 ID: 88960e

>What do you do?
Determine if you're a boy or a girl!

You should also check your pockets. See if you have a phone or wallet or anything else that might contain identifying information, since you can't remember who you are.

Next thing to do would be to explore your surroundings. What's around you?
>>
No. 666924 ID: 91700a

Read the note and look around the room that you're in, seems pretty limited. Also, did the bloodstain come from this side of the window or the other side?
>>
No. 666925 ID: ad936f

Read note.
Hug bat.
>>
No. 666932 ID: 0568a2
File 144128463419.png - (23.62KB , 800x900 , 5.png )
666932

>>666918
>How many exits from this room?

The only exit is the door that's behind you.

> Is there enough dust on the floor to back-trace your own footprints?
You can't see any dust or footprints.

>>666918
>Determine if you're a boy or a girl!

You look down your shirt, there's no breasts and you're not wearing a bra. You don't know why you bothered checking since you already knew you were a BOY.

>You should also check your pockets.

You already checked. You have a #3 KEY, a NOTE, a PENCIL and GUM (3).

>>666918
>>666924
>Look around

You look around the room. There's a bunch of student desks and one teachers desk in back. You have a feeling that the student desks contain nothing of importance. Also there's no windows in the room, the bloodstain is on a white board.
>>
No. 666933 ID: 0568a2
File 144128471002.png - (73.49KB , 800x900 , 6.png )
666933

>>666924
>>666925
>Read NOTE
>Hug BAT

You read the note, giving your BAT an awkward one arm hug as you do so.

"Greetings.
You are probably wondering who you are, and how you got here. That's not important.
What is important is how you leave.
There are others like you. In order to leave, you must be the last one standing.
I'm not going to lie, there are other ways to escape. You can work together and find a way out.
This will take time. Time that you may not have. The longer you stay here, the more SHADOWS appear.
Besides, not everyone here has the same pacifist nature as you.
Be careful of SHADOWS. Be careful of OTHERS. And most importantly of all, be careful of DREAMS.
-The DEAN."
>>
No. 666934 ID: 88960e

So some sicko took your memories and is trying to manipulate you into killing each other for their entertainment. Great.

Leave room. Explore.
>>
No. 666937 ID: ad936f

The first or second person you meet will end up being the only one you can trust, also possibly your love interest, that is just how these things go. In the end you will either escape together with them, or be tragically forced to watch them make the ultimate sacrifice. You may also meet one or two other friendlies who will die off early. If you are meant to take the "escape together" route then you will likely meet a tough, but kind friendly with a troubled past, and he will make the ultimate sacrifice. All of this is known. Don't trust anyone who's face you can't see. If you see anything that could be described as a SHADOW then run away fast, if you are ever able to fight them it will be late in the game and/or with the help of a powerful ally. Don't bother worrying about DREAMS, you'll only be able to understand and/or do something about them after they have already done something nasty to you, it won't be irreversible, however.
>>
No. 666944 ID: 0568a2
File 144129295136.png - (26.74KB , 800x900 , 7.png )
666944

>>666937
You'll be sure to keep that in mind. You have a feeling it won't be all that simple though.

>>666934
>Leave room. Explore.

You step out of the room, giving your BAT a proper two armed hug. Don't worry, the spike is further away from your eye than it looks.
As you walk through the hall outside your room, you hear foot steps. Someone is approaching.
>>
No. 666947 ID: 88960e

>>666944
Wait to see who it is. Either it's a person we can talk to, or a 'shadow', which will at least prove that they exist and the note isn't making things up to manipulate you.
>>
No. 666949 ID: 1cebc8

Nail them into submission! Non-lethal attacks only.
>>
No. 666954 ID: ad936f

Step out of the persons shadow, if you can't make out any human features other than the silhouette then run away as fast as you can.
>>
No. 666957 ID: 2eeb65

Brandish your bat, saying "I... am Batman".
>>
No. 666989 ID: 6cb462

Run away!
>>
No. 666992 ID: a107fd

Hi! Dean says I'm supposed to kill you or something. What's your opinion on the issue?
>>
No. 667000 ID: 0568a2
File 144131577767.png - (27.76KB , 800x900 , 8.png )
667000

>>666947
>>666954
>Step out of the persons shadow

You step out of their shadow.

>Wait to see who it is.
You squint a little, trying to make out who they are. It's hard to tell if the person of front of you is a SHADOW or a CUTE GIRL.

>>666949

>Brandish your bat, saying "I... am Batman".'

Regardless, you hold up your bat to the figure. "I am...Batman!" You exclaim, waving your bat around as you do so. Hopefully its not a CUTE GIRL because you would probably look slightly crazy right about now.
>>
No. 667002 ID: 0568a2
File 144131582006.png - (156.15KB , 800x900 , 9.png )
667002

>>666957
>Nail them into submission! Non-lethal attacks only.
You approach the figure, still holding up your bat. You prepare your attack as you get closer and...looks like it is a CUTE GIRL after all.

She is holding a KNIFE. Her hands are shaking, it is clear that she is very scared. Screaming about how you're Batman and running towards her like some crazy old man trying to get those damn youngings out of his yard probably wasn't the smartest idea.
>>
No. 667005 ID: 57dfcc

>>667002
Um, hi. Hehe, sorry, this is all a little weird.

Can I assume your memory is full of holes too, and you got a weird note telling us we're supposed to kill each other?

You okay if we not do that?
>>
No. 667006 ID: 0568a2

>>666989
>>666992
Sorry for not including your two suggestions, I already had written/mostly drawn the update when you replied haha.
>>
No. 667007 ID: 6cb462

Apologize, and run away embarrassed.
>>
No. 667009 ID: 9297f4

Smash her fucking head in. You know you want to do it.
>>
No. 667014 ID: 0568a2
File 144131725481.png - (159.14KB , 800x900 , 10.png )
667014

>>667005

The CUTE GIRL nods. She lowers her KNIFE, though she still keeps it out.
"Yes, I would rather not kill anyone...
Um...do you think we could work together to escape? I don't want to be alone here...
I'm sorry, but I don't remember my name. Let's see...I woke up with a KEY with the number six on it. Maybe you could call me SIX?"

Following SIX's logic, you introduce yourself as THREE.

>>667007
>Apologize, and run away embarrassed.

You already started conversation. It would be rude to just run away now.

>>667009
>Smash her fucking head in. You know you want to do it.

You resist the urge to bash her head in because she still has the KNIFE out. You don't want to get stabbed after all.
>>
No. 667016 ID: 9297f4

Well, might as well go check inside the classrooms. We should also ask which one she came from and her inventory.
>>
No. 667019 ID: 57dfcc

>Six and Three
So... we should expect at least 4 others, then.

>You resist the urge to bash her head in because she still has the KNIFE out.
Plus it would also be rude to kill the only other person you know.

>what do
So, I came from that classroom. Wasn't much there but a bloodstain on the board. What about you?

Pick a direction neither of you came from to explore.
>>
No. 667020 ID: 91700a

Thinking about the note a bit, if everyone here read the same note... Saying that 'not everyone here has the same pacifist nature as you' brings about a sense of paranoia to people who probably are okay people to begin with. Unnecessarily thinking that everyone is out to kill you when they aren't would bring pointless fear unless a participant wasn't a pacifist beforehand.

That's probably what the girl is feeling. Tell her the note is most likely a bluff that way and that you're sincerely not out to kill her.
>>
No. 667031 ID: 3663d3

let's explore. probably need more keys. like some kind of missile launch thing, with multiple keys needing to be turned at the same time to unlock the door.
>>
No. 667044 ID: 1cebc8

Begin by searching for a place to use those keys. It's obvious that they mean something, if only as an identification tool. Compare your keys to each other, see if they are made of the same material or share the same code pattern.

Remember, this is a school. There is intel and supplies all around you, but any enemies inside here will anticipate your early stages of development and set up ambush sites in places that confused and panicked people would go to first, meaning that the library and kitchen are bad ideas. Instead, look inside the classrooms for books and bash open the lockers for food.
>>
No. 667047 ID: ad936f

Your name isn't three! It's Scott Pilgrim! check if your notes are the same.
>>
No. 667057 ID: 647d74

Maybe the keys are for the lockers, check to see if they have numbers on them.

Also, be aware of your surroundings places with bloodstains aren't cool places to chit-chat.
>>
No. 667156 ID: bc7248

Ask to compare notes. We want to know if hers says "as pacifist as you are" too.
>>
No. 667158 ID: a107fd

>>667019
>So... we should expect at least 4 others, then.

Most likely around 8 others. Statistically, random samples from a set of unique serial numbers will come from the middle of the overall range (the allies in WW2 used this technique to figure out a lot about German industrial capacity by looking at tank wreckage), and if they're all single-digit that implies zero through nine or one through nine.

Shake hands with the girl. Promise not to attack her except as a last resort of self-defense, and propose a broader policy of extracting the same promise from any other contestants either of you encounter.
>>
No. 667416 ID: 0568a2
File 144148065188.png - (152.64KB , 800x900 , 11.png )
667416

>>667016
>Ask for her inventory

SIX's inventory includes a #6 KEY, a NOTE and a PIECE OF STRING. She is currently holding the KNIFE.
>>
No. 667417 ID: 0568a2
File 144148068458.png - (37.23KB , 800x900 , 12.png )
667417

>>667020
>>667158
>Tell her the note is most likely a bluff that way and that you're sincerely not out to kill her.
>Shake hands with the girl. Promise not to attack her except as a last resort of self-defense, and propose a broader policy of extracting the same promise from any other contestants either of you encounter.

You promise SIX that you will not attack her unless she attacks you first. You sincerly are not trying to hurt her or anybody, and you don't want it to come down to that. You shake her hand reassuringly, she smiles a little. It seems like she's beginning to trust you.
>>
No. 667418 ID: 0568a2
File 144148070760.png - (29.55KB , 800x900 , 13.png )
667418

>>667016
>>667019
>Ask about SIX's classroom.

You ask SIX about the classroom she came from. She points out the classroom that's just a few fet away.
"It seemed like a normal classroom, I didn't see any bloodstains anywhere.
I didn't really check it out much though. After I grabbed the KNIFE I left."
>>
No. 667419 ID: 3663d3

ask to compare notes. maybe they are slightly different?

also ask to form a party.
>>
No. 667420 ID: 0568a2
File 144148073797.png - (57.09KB , 800x900 , 14.png )
667420

>>667047
>>667044
>>667156
>Compare NOTES
>Compare KEYS
You ask SIX for her KEY so you could compare them. She seems hesitant to give it to you, s you ask for her NOTE instead. You read through the NOTES, and they have the exact same message. It's likely that all of the other people here have the same NOTE as well. You return the NOTE to SIX.

SIX finishes up examining the keys. You discover that aside from the number and the bottom part, they are exactly the same and are made of the same material. Despite that, SIX appears to feel connected to her key somehow. You feel the same, your #3 KEY feels almost like a childhood stuffed animal or a security blanket. It's like you've had it for your whole life.
>667057
>Maybe the keys are for the lockers

The lockers require a number code to open them, not KEYS.
>>
No. 667421 ID: 0568a2
File 144148081737.png - (12.97KB , 800x900 , 15.png )
667421

>Explore.

You could either go to the RIGHT or to the LEFT. The RIGHT is where SIX came from, and the hallways continues down for a little bit before reaching a CORNER. You can't tell what lies beyondd the CORNER. The LEFT is where you come from, and the hallway continues much further down. You see nothing of danger, and there are a few more classrooms to explore.
What way do you go?

Sorry if the layout is bad, I actually never been inside an in door school!
>>
No. 667434 ID: 57dfcc

Head down the hall to the left, checking rooms as you go. If the initial spacing between contestants is consistent, I'd expect to find at least one of the others that way.

When dealing with a door, one person opens door and peeks through, the other watches their back / the hall.
>>
No. 667453 ID: a107fd

Your time constraints right now are dehydration, sleep, and hunger, in about that order. Keep an eye out for functional drinking fountains, janitorial closets, and especially any fire exit signs. Check rooms as you pass them but don't spend more than a couple minutes on each, and don't make noise or overexert yourself unless you find something really interesting.
>>
No. 667487 ID: 91700a

>>667453

I'm all for this plan plus exploring and maybe searching rooms for supplies. Something tells me we're in here for the long run.
>>
No. 667737 ID: 39ce7c

Go right. It looks like there's just more clssrooms on the left. You want to see if there's any supplies you can grab from a tuckshop or supply cupboard or something.
>>
No. 668385 ID: 0568a2
File 144174901650.png - (56.76KB , 800x900 , 16.png )
668385

>>667453
Strangely, you don't feel hungry or thirsty. You do feel a little bit tired though.

>>667434
>Go left

The two of you decide to go LEFT. You peek through a nearby door, before giving SIX the all clear sign to go in. While she scrounges for supplies, you guard the door. You have to admit though, it's a bit boring. You don't hear or see any signs of fellow people, in fact there's not really much to focus on at all. What is actually a few minutes feels more like hours.
>>
No. 668386 ID: 0568a2
File 144174904019.png - (61.81KB , 800x900 , 17.png )
668386

It kind of makes you wish that something would happen.
>>
No. 668387 ID: 1cebc8

OFFER TO RAPE THE SHADOW

If your diplomacy fails, fight ruthlessly but attempt a non-lethal takedown.
>>
No. 668388 ID: 91700a

Snap out of it. Things don't need to happen, just survive. This is a place where you don't want to lose to madness.

Also, that thing isn't real, right? Figment of your imagination, it has to be.
>>
No. 668390 ID: 330ce5

Tell Six to look for a safe room. While she is looking distract the enemy.
>>
No. 668395 ID: 3663d3

defend with bat.
>>
No. 668397 ID: ad936f

Run away, you can't fight that.
Warn six.
>>
No. 668398 ID: 57dfcc

>>668386
Don't invoke Murphy!

Looks like a shadow found you. Defensive postures, start backing in the other direction.
>>
No. 668563 ID: a107fd

Ask shadow what number key it has.
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