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File 141044277249.png - (7.92KB , 800x600 , caves.png )
593688 No. 593688 ID: e06dcb

Chapter 3

As wheel of time turns... week passes by.
Fallout of Zaifa and Figarr escape was what anybody would expect... A struggle for dominance at now vacant "top dog's" spot.
For the time being Zeeke, still shaken by act of betrayal, secluded himself in north edge of the miners camp.
460 posts omitted. Last 50 shown. Expand all images
>>
No. 616765 ID: 9ec55f
File 141995072795.png - (125.39KB , 800x600 , bandits.png )
616765

>Welp I say go and get closer to hear but don't get seen to know what's really going on.

Good idea. I'm not so eager to start a fight, especially in this part of town.

You all get closer and listen in on conversation going on in the dark quarry. It's appears to be two elf bandits holding down a human townsman. From the bits of what you managed to hear they press him about the payment for "protection" on this month.
>>
No. 616766 ID: 9ec55f
File 141995077895.png - (115.59KB , 800x600 , Plan.png )
616766

>Be careful to not give them an exit. Have Bolgo go around and cover that archway, you and the human can either make the arrest or drive them into the trap.

You relate the plan to your companions and send Bolgo to cover possible escape routes. He is not too pleased assigment but goes along with it anyway.
>>
No. 616767 ID: 9ec55f
File 141995084120.png - (105.05KB , 800x600 , not nice.png )
616767

>whelp time to do what we're being payed for

I hope it will turn out ok...

Zeeke: Hey you two! (I really hope it would startle them into running.) What the hell is going on in there!

Bandit#1: (tsk...) City watch, at this hour? You two better go seek people in some other part of the city to harass. Me and my companion just conducting some business with this good man. Ain't that right?

Victim: Yeah... everything is fine here... sir.
>>
No. 616768 ID: 01f35a

Get them
>>
No. 616769 ID: 9ec55f
File 141995182739.png - (137.18KB , 800x600 , get them.png )
616769

>Get them

Bandit#1: Get them...

Bandit_Ogre: Got them boss. What should I do with them?

Bandit#1: I don't know use your head. Tear them limb from limb. Smash their skulls. Unalive them, jeez... Should I tell you how to do anything.
>>
No. 616770 ID: 01f35a

Ha we know how to take someone bigger. Get a sharp object, get the legs or knees, and finish them off.
>>
No. 616771 ID: 2ec61a

stab em in the dick.
>>
No. 616773 ID: 9ec55f
File 141995375650.png - (163.66KB , 800x600 , knee .png )
616773

>>616770
>>616771
I'm not Zaifa I don't have any sharp objects. As for dealing damage to the knees. That I can do.

Zeeke dives out of the ogres grip and swings his battle hammer onto his kneecaps. Ogre staggers for a bit and throws away Josh. He lands in the pile of ruble nearby.
>>
No. 616774 ID: 01f35a

If he ain't down then keep on hammering, if he is down get behind him and choke him or bash the back of the head.
>>
No. 616775 ID: febe40

>>616773
Always try to get behind him, and pummel his joints! With luck and speed, you should be able to disable him.
Also, do the Archer bluff that served you well outside of the city.
>>
No. 616776 ID: 01f35a

Nah, they'll see right through it. Instead get you're pal to help. No, not the dwarf.
>>
No. 616782 ID: 9ec55f
File 141995752060.png - (117.58KB , 800x400 , attack.png )
616782

>Always try to get behind him
The guy have his back against the wall there is no getting behind him.

>keep on hammering
Zeeke swing at him one more time, this time aiming for head. Hammer lands square on his mug rendering ogre unconcious.

>get you're pal to help. No, not the dwarf.
Josh is still in the pile of rubble he would need another moment to get up...
>>
No. 616784 ID: 9ec55f
File 141995755978.png - (103.13KB , 800x600 , no hero.png )
616784

Sadly Zeeke doesn't have another moment...

Bandit#1: ...didn't you get the memo? In this city you don't get to "be" a hero... you "die" as one.

Unimaginable pain surges through Zeeke's body as cold steel covered in his blood pierces through his chest. He feels his left lung filling with liquid and his head getting lighter.
>>
No. 616787 ID: 01f35a

Oh crap he might be going into shock, ummmm can we temporarily take his body to at least help your guys. If not then snap out of it and start pushing back into him to stop him from getting his blade and hamper his abilities.
>>
No. 616791 ID: a19cd5

Take them down with you.
Kick 'em in the ghoulies as hard as you can
>>
No. 616794 ID: ba7961

>Insert [magic gem] into [gaping chest wound].
ASSUMING DIRECT CONTROL!
>>
No. 616797 ID: 01f35a

We must control you.
>>
No. 616799 ID: 2ec61a

he missed your heart, anything other then instant death is survivable.


[power surge!]
>>
No. 616804 ID: 9ec55f
File 141996070548.png - (81.44KB , 800x600 , Strkt.png )
616804

>start pushing back into him to stop him from getting his blade and hamper his abilities.

Such a feat would reqire great deal of will power, wich Zeeke does not possess.

>Take them down with you.
Kick 'em in the ghoulies as hard as you can

With enemy standing right behind Zeeke. Kicking him in the ghoulies doesn't seem to be physically possible.

>Insert [magic gem] into [gaping chest wound].
>ASSUMING DIRECT CONTROL!

Ok now that's just silly.

>We must control you.

Controlling body on the brink of death won't do much...

Fading into nothingness...

>he missed your heart, anything other then instant death is survivable.

Still... having hole in the chest... is kinda rules out this whole... fighting back... stuff...
>>
No. 616807 ID: 9ec55f
File 141996076640.png - (44.03KB , 800x400 , fall.png )
616807

>>
No. 616809 ID: 9ec55f
File 141996083833.png - (47.60KB , 800x600 , roll.png )
616809

>>
No. 616811 ID: 01f35a

SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIT
>>
No. 616837 ID: 9ddf68

...
...
...
...
fuck
>>
No. 616932 ID: 9ec55f
File 142000464721.png - (74.69KB , 800x600 , Chapter 7 .png )
616932

Chapter 7

... Found it.

-It's master Zeekes gem. He was here.

Time is late noon and ground is muddy from the recent rain. Paz been looking for Zeeke for a last three days, sence he never got back to the rat's tail tavern. From what Paz could gather Zeeke was in this part of town the night he went missing.
>>
No. 616933 ID: 2ec61a

paz, thank goodness you found us, zeeke was stabbed! he's alive but hurt.
>>
No. 616937 ID: 9ec55f
File 142000599659.png - (86.92KB , 800x600 , oh no.png )
616937

>paz, thank goodness you found us, zeeke was stabbed! he's alive but hurt.

-Whaaa! Master was hurt! W-We need to help him! Do you know where he is?
>>
No. 616938 ID: d90668

He was stabbed a few feet from here. If we are lucky he was moved somewhere by a bystander or one of the temp guards he was with.

You might have to look around and see if there is anyone near here that might have seen what happened. I wish we could tell you more.
>>
No. 616944 ID: 01f35a

Worst case scenario he's dead, best case scenario he's recovering in a hospital and he just walks right along here to find us. (Highly unlikely)
>>
No. 616952 ID: 6e79d4

He was attacked in the iron district, in an alleyway.
>>
No. 616958 ID: 9ddf68

well he was with two guards last night and as far as I know the other two were more or less fine after the fighting ended. Don't worry the guards were friends... allies of Zeeke so they probably brought him to a hospital. Maybe check in with a guard outpost and ask for Ezekiel. It's what they'd know him as.
>>
No. 617249 ID: 9ec55f
File 142012379109.png - (85.80KB , 700x500 , blood .png )
617249

>He was stabbed a few feet from here.

Oh no!

Paz began frantically searching the area...

He managed to locate old bloodstain. It mostly dried out.

>Maybe check in with a guard outpost and ask for Ezekiel. It's what they'd know him as.

I can do that. Should I go right now?
>>
No. 617259 ID: 9ddf68

>>617249
well if you don't see anyone else around here it couldn't hurt.
>>
No. 617260 ID: 2ec61a

the way its settled, looks like he was dragged.
>>
No. 617332 ID: 6e79d4

What's that to your left?
>>
No. 618538 ID: f74bb7

>>617249
Check behind you (or wherever the blood smears are pointing) to see if you can't find some kind of blood-trail or other clues to figure out where Zeeke went.
>>
No. 618699 ID: b0b069

looks like he was dragged. probably by that ogre. look for footprints. or track 'em by scent. kobolds can do that, right?
>>
No. 620671 ID: 9ec55f
File 142149396236.png - (61.90KB , 720x430 , cloth.png )
620671

>What's that to your left?

Its a small piece of cloth with a pattern on it. Paz's gut tells him it's somehow related to Zeeke's disappearence.

(sniff...sniff)

Paz: It's smells like ogre.
>>
No. 620672 ID: 9ec55f
File 142149402840.png - (52.52KB , 720x430 , wheel marks.png )
620672

>Check behind you (or wherever the blood smears are pointing) to see if you can't find some kind of blood-trail or other clues to figure out where Zeeke went.


Following the trail of blood leads Paz out of the quarry back into the streets of [Iron district]. Set of wheel marks on the ground suggest that something heavy was moved from here via carriage. They cannot be traced after the carriage moved onto city's cobblestone pavement.
>>
No. 620673 ID: 9ec55f
File 142149415543.png - (155.09KB , 800x600 , gathering info.png )
620673

Paz questions a number of people in the vicinty of quarry.

None of them was able to provide any kind of helpful information. All "law abiding" townsmen don't usually wander around =Iron= district at night.
>>
No. 620677 ID: 4c297f

Ask for nearest hospital or healer.
>>
No. 620678 ID: 9ddf68

well if you can't find anything else out you can still head over to a guard outpost and see if they'd know anything about Zeeke. Again just remember to ask for Ezekiel.
>>
No. 620684 ID: 95a470
File 142150875967.png - (114.22KB , 633x433 , healer.png )
620684

>Ask for nearest hospital or healer.

People on the street point Paz in the directions of local chirch of Saint Sannis. Diciple of Sannis sits on the steps of the chirch, offering healing herbs and poitions... for acceptable prices. Favor of the god won't fill you stomach.

What should Paz ask him about?
>>
No. 620687 ID: 4c297f

Ask if a (what was zeke's species name again?) was here to get healed or if you saw one or something, just ask him about it.
>>
No. 620690 ID: ea0ad9

>what was zeke's species name again?
Fuzzy guy with ear-tufts that looked sort of like horns.
>>
No. 620727 ID: 6e79d4

Were there a couple of guys in city guard uniforms around here? Perhaps brought in the back of a cart?
>>
No. 620729 ID: 9ddf68

ask for Ezekiel
maybe also describe what he looks like.
>>
No. 620757 ID: 95a470
File 142154542222.png - (86.70KB , 633x433 , ear tufts.png )
620757

>ask for Ezekiel, maybe also describe what he looks like.
>Were there a couple of guys in city guard uniforms around here? Perhaps brought in the back of a cart?

Paz asks healer if he happened to see Zeeke and or other two guards along with him brought possibly in the back of a cart.
>>
No. 620761 ID: 95a470
File 142154595398.png - (64.32KB , 633x433 , ear tufts 2.png )
620761

Disciple of Sannis: Three days ago you say? hmm... I didn't see any guardsmen per say, but that night two sketchy looking elf's along with a human drove by on a cart. I didn't see what was inside. They bought some herbs and a couple of healing potions. After that I didn't know where they headed.
>>
No. 620763 ID: 9ddf68

>>620761
...oh for fuck sakes
would it surprise anyone that they're taking Zeeke to that underground coliseum the dwarf was talking about and the dwarf let Zeeke be captured so he could follow him and find out where this damn thing is?

(Sigh) ask the healer if he could kindly point us at least what direction the cart took off in and we'll go from there.
>>
No. 620895 ID: 6e79d4

>two sketchy looking elf's along with a human drove by
Dammit, the entire thing was a setup.

>>620763
Crap. That makes perfect sense. Alright Paz, you're going to need backup. There's a dwarf named Bolgo who has a personal interest in finding that arena and I think Nashka still owes us for that bandit escapade. They're both part of the guard, so they'll be able to help. Give us to whichever one you find and then go get Faz, we'll meet up again here.
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