[Burichan] [Futaba] [Nice] [Pony]  -  [WT]  [Home] [Manage]
In memory of Flyin' Black Jackson
[Catalog View] :: [Quest Archive] :: [Rules] :: [Quests] :: [Discussions] :: [Wiki]

[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]
Posting mode: Reply
Name (optional)
Email (optional, will be displayed)
Subject    (optional, usually best left blank)
Message
File []
Password  (for deleting posts, automatically generated)
  • How to format text
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 10000 KB.
  • Images greater than 250x250 pixels will be thumbnailed.

File 137292707407.png - (33.87KB , 900x900 , 000.png )
521268 No. 521268 ID: a01b62

>"Hey. You okay down there?"

Someone's calling to me.

>"You look like you're in one piece. Are you alive?"

I can't open my eyes.

>"Hellooooo? You better be alive. I'm not walking out of here alone."

Ah. There we go.
124 posts omitted. Last 50 shown. Expand all images
>>
No. 528143 ID: 9ddf68

I say the first thing you ask me when I get out of the hospital is "hey want to possibly end up getting shot and sent straight back"?

Well when you put it like that I don't really see how I can say no, whens it start? I'd like to check a few things out first before I leave but if it's one of those immediately things I can wait till I get back. (like checking out where we live). Also what kind of gear am I getting.
>>
No. 528312 ID: a01b62
File 137496039699.png - (23.80KB , 900x900 , 036.png )
528312

>"The first thing you ask me when I get out of the hospital is 'hey, wanna get shot and go back'? I don't see how I could say no."

"You brought it up."

>"When is the raid, and what am I getting?"

"I'll put it into motion, so probably a few hours. You can look over what you want to bring before you go."

>"I want to look at my accommodations."

"Can do. We'll head back to base."
>>
No. 528313 ID: a01b62
File 137496040539.png - (37.97KB , 900x900 , 037.png )
528313

You and the avaran depart the restaurant.

"You know... you never even asked my name."
>>
No. 528315 ID: c95833

...oh, right. Sorry, I guess the hole in my head made me a little self absorbed.

Who are you, and how do we know each other?
>>
No. 528316 ID: b479de

You said you were getting tired of questions but since you brought it up, what's your name
>>
No. 529006 ID: a01b62
File 137508638318.png - (25.46KB , 900x900 , 038.png )
529006

>"Sorry. You said you were tired of questions."

"I'm First Sergeant Deckard. Nice to meet you. It was just a comment, you can ask me whatever you want."

You accompany Deckard past the barbed wire fence. The guard nods you past. Inside the courtyard, there are several people milling about, and you can hear someone playing the guitar.

"♪ Lay your weapon down, boy, lay your weapon down. ♪ You don't know the weight of what you do. ♪ Take a look around you, boy, take a look around. ♪ Don't wait 'til someone's aiming back at you. ♪"
>>
No. 529013 ID: 9ddf68

so who're the people around here and are any of them coming with me on that little mission you spoke of earlier?
>>
No. 529864 ID: 1cf691

This place looks pretty relaxed for a military base, but then again its an outpost in the boonies.

Ask first sergeant Deckard if colonel Wicker is the highest ranking officer in the base.
How big is the base? How many soldiers and do we have any armor?

Are we supposed to know that yellow dude staring at us or is he just milling about?
>>
No. 577617 ID: 53548a
File 140218186350.png - (26.33KB , 900x900 , 039.png )
577617

>"This place looks pretty relaxed for a military base."

"Geez, you sound like Colonel Wicker," Deckard jokes. "We run a tight ship. We don't have the resources or manpower to waste on looking professional. Besides, some of these guys are on restricted leave."

>"What's that?"

"It's leave where you're not allowed to leave. We have to maintain a minimum number of people on base at all times because we're near the front, so you're technically off duty, but you have to stay on the premises."

>"How big is the base?"

"We've got about a hundred people stationed here. A few thousand come in and out every year."

>"We have armor, right?"

"Of course, arms too. A lot of it is outdated, though. We're trying to get newer models but it's a slow process. All the oldest surplus seems to end up here."

>"Is Colonel Wicker the highest ranking officer in the base?"

"Right now, yes. Normally it's Captain Dugger but the good Colonel flew in from his cushy desk job to help us deal with our bandit problems. He will be leaving when he deems they have been taken care of. It's been a while. I think he's having trouble adjusting, poor guy."

>"Who's this staring at us? Am I supposed to know em?"

Deckard introduces you to the avaran. "Sergeant Ruy, this is Private Gale. Private Gale, the Sergeant is our newest re-addition to the team. You may remember him, but he hit his head, so he does not remember you. Please make him feel at home."

The avaran slowly nods es head at you.

>"Is e going to be coming with me on the, ah... mission?"

"Private Gale will not be accompanying you because he is on restricted leave. You'll be introduced to your team once you've had a chance to look at your accommodations."

"Any other questions?"
>>
No. 577620 ID: f2c8fe

not really. lets look at what we've got, thoroughly touch them an all that
>>
No. 577703 ID: e6f437

Go check your room and see what kind of guy you are, or were.
>>
No. 579596 ID: 53548a
File 140326752076.png - (17.88KB , 900x900 , 040.png )
579596

Deckard leads you to your room and heads down another hallway as you enter. Before he leaves, he tells you to follow the signs to the armory when you're ready to go. You take the time to look over the room and catalogue its contents.

There is a Bed, a Table, a Wardrobe, a Storage Locker, and a Wall Safe over the bed. Some kind of Poster depicting a female Avaran soldier hangs on the wall by two magnets.

On the bed is a pillow and a Bedroll which you presumably use as a blanket. Under the bed is a Magazine depicting female members of your species in scant to non-existent clothing. Despite this presumably belonging to you, you have no memory of possessing it, so it's still rather awkward to find. At least it's fairly clean.

On the table is a ZTEK personal computer and two Syringes, which are labeled "Stimulant. Acetothylene-5-hexticophoride. Apply directly to vein."

On the wardrobe is an Action Figure. Its shelves contain Uniforms, a Casual Outfit similar to your own, and a PDA.

The locker is locked. You don't have the key.

The wall safe is also locked. It requires a combination made up of an unknown string of numbers from 0 to 9.

You presumably have some time to spare getting yourself ready and doing whatever you like in this room.
>>
No. 579605 ID: 38fe63

Check behind the poster, it could be a double poster with a bikini version of the picture on the others side.

Then turn on the PDA and the Computer. Though i bet they will be password protected since you seem to have liked keeping things closed and locked.

Try entering 1234... string on the wall safe to see how many numbers long the password is and if you never bothered to change the default.
>>
No. 579652 ID: c3ad33

yep, electronics first. there's not much else to focus on.
>>
No. 579664 ID: f2c8fe

basic troubleshooting for the electronics is a good start. there might not even be anything wrong. behind the storage locker and poster are the next places id check for giggles
>>
No. 579789 ID: 50338d

Can you access the laptop or pda, or are they locked / require a password you don't remember?

Is there anything written on the back of the poster, or hidden behind it?

Is there any kind of number in the poster? (Like, she has a serial, or dog tags, or something). If she's a fictional character, and you were a fan, you might have used something like that as your combination.
>>
No. 579939 ID: f0a5e4

If we can't get the password for the safe, we may be able to ask a maintenance guy to reset the code. Extenuating circumstances and all that. Computer might be tougher, though. Time to check if you can call up any hacking know-how.
>>
No. 583994 ID: 53548a
File 140522058293.png - (17.40KB , 900x900 , 041.png )
583994

You lift the cover of the poster and peer behind it. The backside is blank white, and there's nothing on the wall.

You type 123456 into the safe before it beeps and stops you from entering anything else. You press the green button and it beeps again, but stays locked.

You press what you recognize as the power button by the ubiquitous symbol on the PC. It goes through a lengthy boot sequence and puts you at a login screen. Of course, you have no password.

The poster appears to advertise a film. The female Avaran depicted stirs faint feelings of awe in your chest. However, besides what you recognize as a release date, there are no numbers on the poster.
>>
No. 583995 ID: 53548a
File 140522059798.png - (9.88KB , 588x588 , 042.png )
583995

You acquire the PDA and turn it on. It has no password, but you also don't remember how to use it. Pressing buttons doesn't take much figuring out, but operating complex electronic equipment is currently beyond you.

It should go without saying that this means your hacking skills are effectively nil.

You can experiment with it a little, though. There's a button on the front you pressed to turn it on, one on the right side, and two on the left side. There's also a small hole on top and a recessed area on the top-middle of the back and the top of the front. The screen is full of icons.

Underneath the PDA you also found a Charging Cord, or at least that's what you think it is. You have no idea if the PDA needs charging.
>>
No. 584021 ID: dc9b7e

there isnt much here that would indicate what you did or were good at doing, unless what you were good at doing was not using your room much. what do you feel like doing ? take the charging cord, stimulants, and pda with you to the armory
>>
No. 584061 ID: b5130d

>You have no idea if the PDA needs charging.
Presumably. Everything needs a power source of some kind. Unless batteries have gotten so good you can go years between charging / replacing them. Or unless it wirelessly gets power beamed to it from somewhere.

>small hole on top
Probably where you connect the charger and/or headphones.

>two buttons on the left
If they're adjacent to each other, they probably turn the volume up and down.

>recessed areas
Cameras, maybe?

>icons
The backwards C on the bottom left is probably what initiates phone calls. The pencil is probably something for taking notes. The # in the middle might be a chat program (not an uncommon symbol for irc apps). The folder probably opens a directory of files. No idea what the R-slash or the blue squiggle could be (maybe the blue thing is biometrics? Almost looks like a heart monitor). The + might be for a mapping or graphing app?

Try the pencil / notepad. Maybe you can read previous notes?
>>
No. 584132 ID: 53548a
File 140531031298.png - (12.77KB , 900x900 , 043.png )
584132

You meant you weren't sure if it needed charging now. You press your finger against the pencil icon and it opens a notepad. It doesn't seem like there's anything else written on here, so presumably you never used it. But that doesn't mean you can't in the future.

Oh! There's some stuff on the underside too. Another hole and... some kind of pen? You assume it is for writing on the PDA.

Anyway, it seems you rudely left very little information about your past life lying around your room, so you acquire the Charging Cord and put it and the PDA in your right pocket, and then put the Stimulants in the left.

You leave the room and follow the signs, just like Deckard told you to. You find the armory easily enough, and he is waiting there for you.

"Took you long enough," he says. "I should have nipped back out to Masher's for the other half of that burger. Anyway, as the most senior member of this mission, I'm giving you the best equipment we've got. Just answer a few questions with your best guesses and I'll open up the armory and get what I think will suit you best. Keep in mind there will be five others in your squad, so you don't need to be able to cover every eventuality."

"What is most important to you: mobility, protection, or adaptability?"
"Do you prefer a single, accurate shot or many, less accurate shots?"
"Do you prefer engaging targets from a safe distance or right up in their face?"
"When breaching a room, is it more important to preserve civilian life or incapacitate dangerous targets?"
"Are you willing to sacrifice accuracy for power?"
>>
No. 584194 ID: e6f437

"War is speed." So mobility.
Single, accurate shots.
Up close and personal.
Civilian lives matter more, that is also why you don't sacrifice accuracy for power.
>>
No. 584195 ID: 2f4b71

>>583995
>a recessed area on the top-middle of the back and
A fingerprint scanner, maybe?

>>584132
>mobility
>a single, accurate shot
>right up in their face
>incapacitate dangerous targets
>power

None of this 'slow is fast, fast is slow' nonsense. Full-speed full-power SAS-mode.
>>
No. 584196 ID: 40935b

Adaptability, because plans never go right.
In this environment? many shots.
I'd like to say 'safe distance' but again, not in this environment.
definitely clearing hostiles.
Accuracy.
>>
No. 584213 ID: 53548a
File 140539656536.png - (22.80KB , 900x900 , 044.png )
584213

>"Mobility is most important."
>"I prefer a single, accurate shot."
>"I like to get right up in their face."
>"It's more important to incapacitate dangerous targets."
>"Accuracy is more important than power."

"Hmm," Deckard says once you've answered his questions. "Well, you can't always get what you want, as they say. Keep that in mind. I'll open her up and see what I can get for you."

Deckard moves towards the large door and takes off his glove, putting his thumb on a fingerprint scanner. It lights up and the door slowly heaves itself open.

Inside the armory, you observe all the available weaponry while Deckard selects a loadout for you. "Most of the stuff we've got is hand-me-downs," he comments. "Some of this shit is pre-space flight. But you make do with what you've got. I'll make sure you get the best we have."

He lays out on the table an Armored Vest, a Gallagher-Tec SAP5, five Nikth-Claw 9x19mm Magazines, three Hiro HE Grenades, a Utility Belt and a Pistol Holster.

"Is this what you wanted?" he asks.
>>
No. 584215 ID: d8f5b3

Check the pistol's grip, sensetivity of the trigger and overall balance.
Try to holster it and see how quick you can draw it.
Check the contents of the utility belt; if its empty ask for something usefull to put in it.
(Preferably something to climb and descend.)
>>
No. 584217 ID: 53548a
File 140540098846.png - (21.82KB , 900x900 , 045.png )
584217

You pick up the SAP5 and heft it. It's very lightweight, and the grip is designed to stick to your palm and not shift around when it gets sweaty. It goes where you point it. You check the magazine. It holds 13 rounds, including the one in the chamber.

>"Do you mind if I fire this ?"

"Yes, very."

You don't know how sensitive the trigger is.

The Holster clips onto the Utility Belt, so you put them both on and try drawing and holstering it repeatedly. The Holster has a flap that goes over the pistol to keep it from falling out, but with the flap open, it takes less than a second to draw and aim.

>"Can I have something to put on the belt?"

"What do you think the grenades and ammo are for?"

>"What about something to scale buildings with?"

Deckard laughs.
>>
No. 584228 ID: 8a5764

>Deckard laughs.

So its a 'no' then

Ask for something to cammo yourself with, like a cloak or a cammo suit and something to get upclose and personal if needed, a knife would do.
>>
No. 584229 ID: 53548a
File 140541022407.png - (22.16KB , 900x900 , 046.png )
584229

>"How about something to camouflage myself with? Some kind of cloaking device?"

"Boy, get real. You're not Koel Spec Ops. We're only technically on the front line. We have rifles here they stopped making ammo for decades ago. We have guns, body armor, and grenades. That's about as good as it's gonna get."

>"Alright, how about a knife?"

"Now that I can get you." He retrieves a combat knife from a rack and places it on the table. "Now, would you like a grenade launcher to go with that? Maybe a mobile surface-to-air missile?" He shakes his head at you. "Maybe one day you'll get off this rock and you can be properly equipped. Until then, all you can get is what you see and what you buy yourself. So, anything else, or can we meet up with the squad?"
>>
No. 584246 ID: e6f437

Ask where do the bandits get their weapons from?

Then go meet the squad.
>>
No. 584253 ID: 40935b

I'm not sure if he's the guy to ask, but what's the situation on air and artillery support?
>>
No. 584292 ID: 53548a
File 140547007562.png - (15.24KB , 900x900 , 047.png )
584292

>"No, I think that's everything."

"Bit light for a combat situation, but I won't question you."

You equip the Vest and retrieve HE Grenadex3 and Pistol Magazinex5 before you follow Deckard out of the armory. As you walk with him, you question him.

>"So where do the bandits get their weapons from, if we're so poorly equipped?"

"They buy them, as far as I know," Deckard says. "There's plenty of good weapons coming down the pipelines, even here. We just get all of ours from on high, and the AKA has bigger concerns. They still have to fulfill our equipment requests, though, so we get ancient weapons and boxes full of scrap metal. Nothing personal, but the men fighting the enemy need it more. There's a lot of shady business in town that funds gangs and bandits under the table."

>"What's the situation on air and artillery support?"

"I'm sure they'd be down in a jiffy if we were ever attacked."
>>
No. 584294 ID: 53548a
File 140547037139.png - (26.04KB , 900x900 , 048.png )
584294

You arrive at the briefing room. Five others are already waiting for you there, three Koel and two Avari.

Deckard introduces you to them. "Sergeant Ruy, meet Second Lieutenant Typhus. We also have here Corporal Xeltik, PFC Wyva, Private Kilk, and Private Tekelk."

"A pleasure to meet you, Sergeant Ruy." Typhus shakes your hand.

"Well, let me explain the situation to you all," Deckard says. "We've been keeping an eye on the town, and we've noticed an unusual level of security at a building in the Falwell district. People come in and out in groups, and there's two men on the door at all times. Also, they haven't ventilated the building, so it would seem they don't want people knowing what's going on inside. We believe it's a gambler's den, and we're certain it's funding the bandit group that bombed Sergeant Ruy's group. For that reason, we should assume they will be armed and resistant."

"What's our objective?" asks one of the Koel.

"Your squad will assault the building and clear it of hostiles. Since it's a business front, there may be civilians inside, so be careful. If you can find out any information on the operation itself, that would be great, but we're just shutting down an income source for them."

You take stock of your comrades.

2LT Typhus: Foxhunter Body Armor, a RedDoll Magnum Revolver, and a Backpack.

CPL Xeltik: Kaya Armored Suit, a Rella No.2 Shotgun, and two Hiro HEs.

PFC Wyva: Foxhunter Body Armor, a Scoped Silla .303 Rifle, a Hauser&Short Snubnosed, and a Hiro Stun Grenade.

PVT Kilk: Foxhunter Body Armor, a Silla .303 Rifle, and a Gallagher-Tec P-15.

PVT Tekelk: Foxhunter Body Armor, a Silla .303 Rifle, and a RedDoll Wingman.
>>
No. 584295 ID: b54b37

floor plans ? since we dont have the luxury of secrecy, they may have eyes and ears on this operation. by acting swiftly you can control how little time they have to adjust to our plans. where is the structure getting its power from, if any ? what kind of communications are the bandits likely using; just voice, or something more sophisticated ?
>>
No. 584316 ID: 53548a
File 140548827291.png - (26.11KB , 900x900 , 049.png )
584316

You interject with some questions of your own.

>"Do we have floor plans of the building?"

"I'm afraid not," Deckard says. "There's no governing authority managing the construction of buildings here. There's not even a local government, it's martial law and we're the closest things to cops. Structures just kind of spring up when people decide they want to build them, which is how things like this sneak under our nose."

>"They might have eyes and ears on this operation. We need to move swiftly."

"I'm almost positive they don't have spies in our ranks, because everyone here is from offworld and they're not that powerful. If they suspected a raid, they probably would have changed their plans, but the latest report from our eyes says things are operating as normal there."

>"Do you know where the structure is getting its power from?"

"Same place everyone does, the Rexx power plant. Everyone contracts electricity from them, and they import their fuel from offworld. They're an independent corporation, we have no control over them. Though, we could look for a fuse box or power lines if you want to go in dark."

>"Do you know what kind of communications they're using?"

"Whatever they've bought. We don't have that kind of intel. If I had to guess, they probably communicate between hideouts with an intranet and between each other by PDA."

A Koel comes in with a box and Deckard takes it. "Ah, perfect timing. On the topic, I've got headsets for all of you. Corporal, could you show the Sergeant how to connect his PDA to the headset?"

You acquire a Wireless Headset, and Corporal Xeltik takes your PDA to connect the two. He shows you the process. It appears the blue button you previously thought was biometrics is actually for wireless connections, and the Corporal connects you to the military voicechat, and then your headset to the PDA. You equip the Headset, and can now hear and communicate on military comms.

"When communicating via headset, your callsign is Party Van," Deckard informs the group. "That's PV for short. PV-Actual is Lieutenant Typhus, PV-1 is Sergeant Ruy, PV-2 is Corporal Xeltik, PV-3 is PFC Wyva, and PV-4 is Private Kilk."

'PP-4 to Headquarters, we've got a disturbance on Vista Street. It looks like a fistfight. We're moving to intervene. Over.'

The Lieutenant taps you on the shoulder. "Sergeant, may I place you in my confidence?"

'HQ to PP-4; copy that. Keep us updated. Out.'
>>
No. 584318 ID: 40935b

>your callsign is Party Van
Don't laugh. Do not laugh. Don't even look cute.

Problem, leu-... err... yes lieutenant?
>>
No. 584320 ID: 53548a
File 140549181482.png - (25.23KB , 900x900 , 050.png )
584320

You succeed in not laughing. You find nothing remotely amusing about this perfectly reasonable callsign.

>"Problem, lieu-... err... yes, lieutenant?"

"No, no problem. I just wanted to say that since this is my first mission here, I would appreciate your support and advice. I want to get a chance to see how you people do things. I don't want to be a stick in the mud, after all."

You spot Deckard wink at you from across the table and mouth something, but you don't catch what.

'PP-4 to HQ. Disturbance has been handled. All clear here. Out.'

"So, on that topic," Typhus continues, "How would you approach this, if you were the commanding officer?"
>>
No. 584334 ID: 530de5

Not much you can plan without inside info. But you have better training, weapons, armor and the element of surprise so you just have to be fast and overwhelm the enemy.

The raid should take place early in the morning minimize the amount of civilians present.
>>
No. 584341 ID: 40935b

PVT Weva should lend either Typhus or Xeltic their stun grenade and take up a sniping position over any exit we can't cover.

Xetic is on point, and assuming those .303's are anything less than semi auto, followed by Ruy or Typhus, then the rest of the squad. If the 303's are semi/full auto, Kilk and Tekelk go after Xetic. Get in fast and hit hard with overwhelming force. We're only expecting a bunch of gamblers and punks, and they shouldn't be too much trouble. Gather information every step of the way- we need to keep the element of surprise as long as we can.
>>
No. 584371 ID: 2f4b71

CPL Xeltik has a pair of HE charges. We could cross over to the roof from an adjacent building, and break in from the top down. Any fortifications built into the building are likely to be directed at anyone entering from the lower floors.
>>
No. 584443 ID: 53548a
File 140558181299.png - (25.33KB , 900x900 , 051.png )
584443

>"There's only so much we can plan without some more information. But we should hit early in the morning--"

"We have to hit right now," Deckard interrupts. "Unless we want to wait until tomorrow."

>"PFC Wyva should give either Typhus or Xeltik es stun grenade and take a sniping position when we arrive."

"That seems reasonable," says Wyva.

>"Xetic should be on point, assuming those .303s are anything less than semi-auto, followed by me and Typhus, and then the rest of the squad. Otherwise, Kilk and Tekelk can go before me and Typhus. We should keep the element of surprise as long as we can."

"It's going to be gone the moment we take a shot," Xeltik observes.

"They're bolt action," Kilk says.

>"We should hit hard and fast."

"Easier said than done," comments Deckard.

'PP-2 to HQ, we stopped refugees from one of the border towns on the road in. Please advise, over.'

'HQ to PP-2; copy that. Detach someone from your squad and accompany them to HQ for questioning. Out.'

>"Xeltik and I have HE charges. We could cross over to the roof from an adjacent building and take it from the top down. They wouldn't be expecting that, and any fortifications built into the building would be facing the wrong way."

"True," says Deckard. "We could combine that with taking out the power, though our nightvision is all out on patrol."

"You are probably correct that we can't make good plans now," Typhus says. "Let's go before it gets much later, and we can decide exactly what we'll do when we get there."

"I'll see you boys when you get back," Deckard says.
>>
No. 584444 ID: 53548a
File 140558182407.png - (22.25KB , 900x900 , 052.png )
584444

You accompany the squad to the building that your intel says houses the gambling den. Typhus stops the group a street away from it to avoid alerting the guards. "Well now, Sergeant," he says.

"What's the plan?"

-You may split the squad into smaller groups to accomplish more at once.
-You do not need to accompany the main assault force.
-You can communicate by headset to time attacks.
-You may prepare yourself before attacking.
>>
No. 584505 ID: b54b37

look around. how are we crossing over to the roof. can it be done out of sight of these guards ?
>>
No. 584512 ID: e6f437

Take off your armor and utility belt and hide your pistol to the back of your pants and casually stroll over to that hotdog(?) vendor.
Then either wait for a good moment to pull out your gun on the guards or if they are too attentive just make your purchase and walk away.
>>
No. 584525 ID: 53548a
File 140564298803.png - (22.40KB , 900x900 , 053.png )
584525

>"Hold on, I will scope out an entry point. Hold these for me."

You take off your Vest and Utility Belt, and stick your SAP5 in the back of your pants. Thusly made civilian, you stroll around the corner down the street and towards the vendor.

You observe the guards. They are wearing suits and sunglasses. The left Avaran is holding a Rockafella FAS-10, which you recall is an automatic shotgun. The right one is holding a Fruitbat Slugger, though you can't read the company logo from this distance, you recognize its shape. Attacking them without warning from here would be suicide, especially because the shotgunner has his weapon held at the ready.

The Avaran vendor notices you looking at the guards, but does not mention it. He speaks in a thick accent you remember is Belonesian. "What can I get for you? Maybe cold drink? Very hot day today ... and every day." He smiles and winks at you.

You suddenly realize that you have no money, and paw awkwardly at your pockets.

>"Uhhh... hold on a second..."
>>
No. 584526 ID: 53548a
File 140564300227.png - (18.01KB , 900x900 , 054.png )
584526

You take advantage of the pause to observe your surroundings. Behind you is a ladder leading up to the rooftop of the building between your squad and the gambling den. There is no cover, however.

To your right is some kind of convenience store and then the corner. There are no visible ladders up to the rooftop of the gambling den, which is just as well as you wouldn't be able to climb them without attracting the guards' attention. If you want to try a stealthy approach you will need to go to another side of the building.

The vendor politely awaits your order.
>>
No. 584568 ID: e6f437

Act like a shady drug dealer and offer to pay with one of the stimulants you are carrying and the vendor will probably tell you to fuck right off.
Then you can circle around the building and return to your crew.
>>
No. 584963 ID: 53548a
File 140590398767.png - (17.95KB , 900x900 , 055.png )
584963

You pull out one of the Stimulants and hold it up. The vendor is visibly alarmed.

>"Maybe... this will do as payment?"

"Eeehh, no! No thank you very much !"

You feel the guards eye you as you stuff it back in your pocket and start walking off around the corner at a brisk pace. You circle around the block to your waiting squad.

"Well, what did you find out? What's the plan?"
>>
No. 584995 ID: 40935b

Two guards, both better armed than we are. There's a ladder on the other side of this building, not so for the Den. we may need to check the other side first- heading in the front door would be suicide.
[Return] [Entire Thread] [Last 50 posts] [Last 100 posts]

Delete post []
Password  
Report post
Reason