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File 135926272734.png - (215.55KB , 699x577 , abtitlecard.png )
487837 No. 487837 ID: e81b57

((Alright, it's my first time attempting something like this. Hopefully, everyone enjoys! Now to get the show on the road....))
Expand all images
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No. 487838 ID: e81b57
File 135926281724.png - (227.38KB , 544x556 , abpan1.png )
487838

A young man wakes up on the floor. Everything hurts. His vision is blurry. He can hardly think. His brain feels like it was removed, smashed until it was the consistency of oatmeal, and then dripped back into his skull. Through the pulsing headache, he manages a solid thought. A name. Marcel. His name. Everything else is fuzzy. He contemplates drifting back to sleep.
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No. 487848 ID: 0a99e7

no no no, time to wake up. sit up and take stock of your surroundings.
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No. 487849 ID: c31f72

Go back to sleep, atleast you won't be in pain there.
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No. 487856 ID: f2c20c

Look around first to see where you are. It might not be safe to sleep.
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No. 487876 ID: e81b57
File 135926773495.png - (292.03KB , 683x673 , abpan2.png )
487876

> sit up and take stock of your surroundings.

That seems like a good idea.

> Go back to sleep, atleast you won't be in pain there.

So does that.

He continues to switch between the two ideas. Unfortunately, a few rounds of mental debate only serve to wake him up some more. His brain starts to become slightly less cloudy. Something about his vision remains off, however. He can’t seem to see at all out of his right eye. As he pushes his reluctant body into a sitting position, he notices something else that is off.

Most of his right arm.

Oh fuck. Oh fuck.
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No. 487881 ID: 695191

Well that... is not good. On the plus side you aren't bleeding out or anything. Investigate the status of the stump, and check for any arm-like debris in the area.

Also, were you a righty before? Because you aren't one now.
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No. 487889 ID: ab67d0

Grab your stump out of panic, assess it for injuries, then look around you. Where are you? How'd you get there? What things are in your immediate vicinity?
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No. 487895 ID: f2c20c

>>487876
From the looks of it, these injuries are old. Don't panic, they could have been caused by anything. You have more recent injuries that are a better use of your attention. Bruises? Cuts?

Where are you?
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No. 487919 ID: bdf494

see if it's a fresh amputation and if that blood you have all over you is yours.
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No. 487932 ID: e81b57
File 135927833741.png - (160.58KB , 363x587 , abpan3.png )
487932

Although the sight freaks him the fuck out, Marcel tentatively feels the stump that is all that remains of his right arm. It ends in scar tissue. It must have healed over months ago. It’s a little better than having a fresh wound.

>they could have been caused by anything

But what? What could have happened to his arm? And his eye? And why? The questions surrounding them are almost as bad as the disfigurations themselves.

>You have more recent injuries that are a better use of your attention.

He’s bruised up, yeah, but it’s tolerable. He’s got a few cuts here or there, but they’re mostly healed, nothing major. All of the blood that’s on him is dry. It seems most of him is in workable condition.
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No. 487933 ID: e81b57
File 135927845104.png - (301.83KB , 579x564 , abpan4.png )
487933

Unfortunately, the same can’t be said about his brain.

>were you a righty before?
>Where are you? How'd you get there?

Besides his name, he can’t remember anything about himself. Who he is, where he is, where he had been before here. Not parents, not friends, not an occupation.

He does seem to be rather accustomed to using his left hand, though. So there’s that.
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No. 487935 ID: e81b57
File 135927865810.png - (285.52KB , 990x815 , abpan5.png )
487935

Confusion remains, but Marcel manages to push away panic for the moment, and collects himself enough to look around the room. Judging by the bed, it seems to be some sort of bedroom. Hopefully it isn’t his. It looks like there had been some sort of fight or ritual sacrifice or something generally bad in here. None of its contents are particularly pleasant.

A bloody mattress. Some sort of plushie thing. The dismembered plastic top of a table. The remnants of what might have been a rug. A busted lamp in the corner. The door is opposite the bed. The walls themselves are very drab- just a dull grey color. Well, besides for the smeared blood. The light is very white and artificial, and there are no windows. He’s suddenly aware of how cold it is, and the couple thin garments he is wearing are no help.

He isn’t sure what to look at first.
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No. 487936 ID: 76b151

The writing on the bed is a clue. You investigate those.
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No. 487944 ID: f4f33e

yeah check the writing on the mattress then see how heavy that table top is, we could use it as an awkward club if it's not too heavy.
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No. 487948 ID: 76b151

the lamp would be more useful. A large enough shard with some bedsheet as a hilt would make a decent knife.
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No. 487996 ID: e81b57
File 135930722544.png - (444.93KB , 724x629 , abpan6.png )
487996

Marcel decides to check out the bed. It’s just a mattress on a metal frame. On the mattress, someone has written something in blood.

>The writing on the bed is a clue

If it is a clue, it makes absolutely no sense. I want to go back? Who does? And to where? And what does that have to do with him? It looks like the scrawl of a madman more than anything else.
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No. 488040 ID: f4f33e

Grab that toy behind the bed, lets see if its worthy of accompanying us on our journey to find the truth.
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No. 488091 ID: f2c20c

>>487996
Check out the plushie thing next.
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No. 488096 ID: 4a328b

Take the bedsheet for warmth
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No. 488160 ID: e81b57
File 135933162970.png - (208.51KB , 402x507 , abpan7.png )
488160

>Take the bedsheet for warmth

If only. There unfortunately isn’t a bed sheet on the mattress.

Since he’s there, he picks up the small stuffed animal on the floor near the bed. It looks almost like a vague approximation of a dog, and probably has seen better days. It appears to have been torn, stitched up, torn again, and rolled around in blood.

>lets see if its worthy of accompanying us on our journey to find the truth

Honestly, there doesn’t seem to be anything particularly useful about it, but it’s almost charming, in a ragged sort of way.
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No. 488166 ID: f2c20c

It's missing one eye and one leg. It's like the nega-you.

I guess you can keep it. Let's try opening the door.
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No. 488236 ID: e81b57
File 135934881021.png - (204.15KB , 698x492 , abpan8.png )
488236

Marcel goes ahead and adds the stuffed animal to his inventory. It isn’t as if there is a lack of space.

>Let's try opening the door.

He doesn’t want to spend more time in this room than necessary. He makes his way to the door, turns the handle, pushes, and….

The door doesn’t budge. It doesn’t feel locked, but like there’s something heavy pushed up against it on the outside.
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No. 488237 ID: 76b151

Knock on the door, see if you get a response.
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No. 488248 ID: f4f33e

if knocking on the door doesn't help start kicking the door and hopefully push away whatever is blocking it on the other side.
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No. 488250 ID: f2c20c

Well, try knocking and asking if someone's out there blocking the door or something. If you get no answer, just try pushing... on...

Did you try pulling the door?
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No. 488261 ID: 76b151

Well the hinges do look like they are on this side of the door.. that does mean it swings inward i believe.
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No. 488821 ID: e81b57
File 135957455818.png - (82.56KB , 335x279 , abpan9.png )
488821

((Oops, the door thing was my dumb mistake. Oh well.))

Marcel knocks on the door first.



No response.

He grabs the handle again and tries pulling it open next. To his embarrassment, it seems the door does indeed open inward. At least no one was around to see that, right?

The door lets out a metallic squeak as he pulls it open an inch, two inches….
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No. 488822 ID: e81b57
File 135957459656.png - (221.33KB , 479x655 , abpan10.png )
488822

The door suddenly catches.

It doesn’t take long for him to notice why.
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No. 488823 ID: e81b57
File 135957463918.png - (119.33KB , 401x340 , abpan11.png )
488823

A hand is holding onto the side of the door.

What should Marcel do?
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No. 488824 ID: 389f2b

PUNCH THE FINGERS POKING THROUGH
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No. 488826 ID: f4f33e

Pull the door open with all your might! No one is going to stop us from opening doors!
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No. 488854 ID: f2c20c

Freeze and ask who's there. Don't let them either close or open the door until you're okay with it.
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No. 488904 ID: 547f2f

If those fingers are hostile, we can smash them in the door frame, but I'm not sure we want that.
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No. 489465 ID: e81b57
File 135977753769.png - (229.15KB , 535x600 , abpan12.png )
489465

>Freeze and ask who's there. Don't let them either close or open the door until you're okay with it.

He keeps his grip on the doorknob tight. He isn’t so sure he wants to lash out yet, not until he knows for sure if they’re hostile or not. It takes a moment to spur his vocal cords to work, but he manages to croak out, “Who’s there?”

Silence.

Marcel clears his throat. It feels like he hasn’t spoken in months. “Who’s there?” he repeats, a little louder.

The silence continues for a moment longer, and then there is a low groan. It lasts several seconds, becoming deeper until it is almost a growl. He feels pressure on the door, someone beginning to push against it.
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No. 489468 ID: 389f2b

CLOSE THE DOOR CLOSE THE DOOR DON'T LET IT IN
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No. 489482 ID: e81b57
File 135978297840.png - (216.01KB , 474x653 , abpan13.png )
489482

Marcel shuts the door. He has no idea what is on the other side, and really doesn’t want to find out—
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No. 489483 ID: 76b151

I think getting a weapon sounds very, very good.
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No. 489484 ID: e81b57
File 135978307783.png - (310.93KB , 634x681 , abpan14.png )
489484

The door bursts opens suddenly, with overwhelming force. It smacks into his face with a sharp crack! and he stumbles backwards, disorientated.
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No. 489489 ID: 76b151

GET TO THE LAMP! A shard of it will make a good knife. Or the entiore thing a good battering ram.
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No. 489536 ID: 1bcd66

Back away and get behind the bed.
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No. 489562 ID: f2c20c

Go get some sharp shards of some sort, it's your only option for a weapon.
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No. 489781 ID: e81b57
File 135986210742.png - (402.72KB , 560x781 , abpan15.png )
489781

The…thing…that had been on the other side steps sluggishly through the door frame.
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No. 489782 ID: 76b151

sluggish is good. Gonna keep on repeating this though. GET A WEAPON!
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No. 489783 ID: e81b57
File 135986220813.png - (248.65KB , 535x623 , abpan16.png )
489783

>GET TO THE LAMP! A shard of it will make a good knife.

Marcel practically trips over himself in a rush to get to the broken lamp. It’s some sort of ceramic, and he manages to find a decent sized shard. It’s sharp enough to cut his hand a little, although that is obviously the last of his worries.

Now what?
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No. 489784 ID: 76b151

Your job is to disable it long enough to escape this room. If it really is sluggish run in, slash its torso or throat then dart out of range again. See if it bleeds.

Lure it further into the room and repeat the process of attacking it until you think you can get by it to the door.
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No. 489868 ID: f2c20c

>>489783
Fuck using that shard as a knife, it's too dangerous!

Back away to lure it into the room. Consider toppling the bed onto it. Priority one is just to get past it and out of the room.
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No. 489894 ID: 1bcd66

Get behind the freaking bed and see if it follows. We have to lure it to the back of the room and then run past it.
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No. 489895 ID: 76b151

There is no behind the bed. THere is beside it... trapped against the wall and beside it out in the open!
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No. 489906 ID: fe4d7b

>>489783
It has no eyes, it likely can't see you and depends on sound and smell. Throw something into one side of the room, quietly sidle over to the other side and see if it tracks you.
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No. 491253 ID: e81b57
File 136029520888.png - (194.40KB , 453x701 , abpan17.png )
491253

>Fuck using that shard as a knife, it's too dangerous!

It’s certainly not ideal, but it’s the best he has, and the monster seems a bit more dangerous in comparison.

>It has no eyes, it likely can't see you and depends on sound and smell. Throw something into one side of the room

He would prefer avoiding combat if possible. He’s not sure what the monster is capable of, nor is he particularly confident in what he might be able to manage. Distraction seems like the better route. He grabs a smaller shard of the lamp and throws it off to the other corner of the room, where it goes clink against the bed frame.

That seems to catch the monster’s attention. It cocks its head and is halfway through taking a step— when it suddenly pauses. It sniffs the air loudly in the direction of the bed. Then it turns its head, continuing to sniff the room until it is facing Marcel.

It steps towards him. Well, shit.
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No. 491256 ID: 76b151

Do not stay in that corner. Do your best to wound it while avoiding reprisals. Once its further in the room try to move around it. If you could hamstring it so it can't follow you out then close the door that'd be best.
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No. 491295 ID: f2c20c

>>491253
Lure it towards one side of the room, then run around it to the exit.
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No. 491346 ID: 7003a8

>>491253
Use the shard to cut a strip of cloth off the sheet, then wrap it around part of the shard. You're just going to ruin your hand if you use the bare shard in a fight.

You're barefoot, so it should be pretty easy to walk silently. Say "If you can understand me, stand still."
If she complies, then you've opened communication.
Otherwise you'll have lured her over to the bed, and you can just shove her onto it to gain enough time to leave the room and shut the door.

Don't start violence unless you have no choice; you're basically naked and unarmed, and you can't take those kinds of risks or energy expenditure needlessly.
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