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File 134708435507.png - (6.55KB , 422x314 , title.png )
452602 No. 452602 ID: 34cbef

Hello constants, today is yet another day for the kingsmen. These days the royalty has been occupying it's time with defending their baronies, castles and ownerships from the invading crusades that dominate the land. The royal messengers have gone throughout the lands in order to garner reputation for their kings and to attempt enlistment into their militia.
Those who are veterans of first engagement have already muddied their boots.
For those who wish to start as a fresh soldier under the kings banner, the rules are here:
http://www.tgchan.org/kusaba/questdis/res/57930.html

This first calling is to see who we have in the barracks, whether they are new recruits or those just returning from their brief hiatus amongst the peace.
>Kingsmen, File In!
331 posts omitted. Last 100 shown. Expand all images
>>
No. 469544 ID: e129ba

Juggernaut moves to O13
>>
No. 469568 ID: 214bf9

Moving to I9
>>
No. 470496 ID: 34cbef

le bump
>>
No. 470558 ID: 51a2e0

Moving to L9.
>>
No. 470887 ID: 34cbef
File 135269140978.png - (40.86KB , 1197x613 , round1us.png )
470887

Everyone makes their moves. A bevy of attacks unleash on the ogre causing it's demise. The second closest ogre takes 10 more damage, and the last ogre takes 2 damage. The two heavier units pout as they slowly dredge across the field.

Round 9 kingsmen!
>>
No. 470889 ID: 886a4d

Shoot the closest ogre... twice if possible.
>>
No. 470890 ID: 70c0f2

Dakdo maintains haste.
>>
No. 470902 ID: 1e72ae

Luke moves to I5, picks up a piece of the ogre body, slashes the ogre next to him, then moves to J4. Dragline slowly meanders over to O6. Ogres have between 16 and 30 hp.
>>
No. 470967 ID: 214bf9

Moving to H7 and slashing the closest ogre.
>>
No. 471094 ID: 30612f

Juggernaut moves to O12
>>
No. 471147 ID: e3814c

>>470887
I move forward to P9 and shoot each of the remaining ogres.
>>
No. 471197 ID: ad720c

Rosco tells the drake all about the Kingsmen's great health and dental benefits to get her to sign a pact to fight for them forever and ever. (sorry i missed last turn)
>>
No. 471201 ID: 70c0f2

>>471197
Hey, that's just Rosco's move. I think you can still have the drake do something too, and she's only one diagonal move away from being in melee range of an Ogre.
>>
No. 471281 ID: ad720c

>>471201
Oh, right! The drake will move diagonally toward the nearest ogre and attack it.

We need to think of a name for her.
>>
No. 474804 ID: 34cbef
File 135400647658.jpg - (118.82KB , 1197x613 , kingsmen.jpg )
474804

A flurry takes down yet another ogre as luke claims the ogre body giving those who attacked it 1 assist claim. An arrow flies as it hits the last ogre doing no damage. The ogre freezes in place as it sees the drake heading towards itself.

Round 10 kingsmen.
>>
No. 474816 ID: 886a4d

Double shot on the remaining Ogre (Haste permitting)
>>
No. 474876 ID: 70c0f2

>>474816
Actually, do we need to do that? The ogre seems intimidated by the turned drake. Perhaps we can cow it into surrender or withdrawal.

Rosco? Do your thing!
>>
No. 474938 ID: e3814c

>>474804
I move forward to L5, and shot the ogre.
>>
No. 475025 ID: 1e72ae

(Did the pact on the drake work?) Luke moves to H4, picks up the ogre corpse, cuts last ogre for 3 damage, then finally moves towards the drake corpse to get one fang, one claw, and to help someone else get a set of scales. Dragline becomes the party's pack mule.

[I'm glad you're back chirps!]
>>
No. 475233 ID: 70c0f2

Well, I'm no diplomat, buuuut....

(Assuming the Ogre is still alive on my move, and/or that speech is faster than taking bowshots)

Dakdo cups his absurdly oversized mitts in front of his face and shouts that the Ogre should surrender or die.

If the ogre does not comply, I maintain the haste on Kali for to kill it. :p
>>
No. 475332 ID: 34cbef

bump
>>
No. 475378 ID: 90a93c

I move to G5 and slash the last ogre with my glaive.
>>
No. 475762 ID: 34cbef
File 135432141590.png - (44.38KB , 1197x613 , kingsmen.png )
475762

Robes goes in for an attack, and claims the second to last ogre along with dealing an attack. More attacks continue aswell, and the last ogre meets it's end.

Engagement over, Second ogre corpse gives 1 assist to those who killed it.

If the last ogre is claimed they will get 1 assist claim for those who killed that one.

Yes the drake will gladly stay with the Kingsmen and will can be summoned by a rider or Rosco.

It is now intermission before next engagement. You can take this time to do extra curricular things such as smith, mend and scout if you so desire.
>>
No. 475765 ID: 70c0f2

So... does Dakdo enabling all those extra Kali attacks make me eligible for those group Ogre claims?

In any event, Dakdo's battlefield tinkery is now open! Make your requests for equipment upgrades or special orders in the dis thread.

>scout
That seems clever. Who's feeling sneaky?
>>
No. 475786 ID: 00f5eb

oh hey, this is back!

scouting sounds good, and whoever goes should take note of where we can and can not fit a drake.
>>
No. 475794 ID: e3814c

>>475762
I make sure all the bodies are claimed. Then I ask the person who claimed the body of the drake to If I could examine it for potion ingredients. Also I offer to patch up anyone who got hurt (I don't think any did get hurt though)
>>
No. 475813 ID: 886a4d

Could you reduce the weight of Gungnir? Also If no one else does it I'll grab that last ogre.

Claims: 1 Drake, 3 Ogres

If hasting didn't give Dakdo a share, Ill be sharing 1 of each the drake\ogre kills with Dakdo

Kali Kill Count: 3 (5 if we don't need to split it)
Dakdo Kill Count: 2 (5 if we don't need to split it)
>>
No. 476200 ID: 8042f4

(sorry, I missed this the first time) I had 5 kills at the start of battle, and dealt damage to the dragon and I guess 3 ogres (You didn't list me as moving or taking an action on the last turn) which would I think bring me up to 10.(the drake was worth 2, right? >>467126) I would like to get that mug feat if I could.

Dakdo, can I get a damage upgrade for my sword? Dealing 3 damage isn't much anymore. Can I get a fang or a claw from the dragon?
>>
No. 476236 ID: 34cbef

yes dakdo will get assist claims with the ogres.

and luke has a choice from 2 different feats.

Opportunity knocks - When a player strikes an enemy that can hold equipment he also pilfers a single item (which he is able to hold) from that opponent. Must declare the use of this ability

or

Hacking strike - a character strikes a monstrous enemy at such precise locations or in precise ways as to tear, sunder, or cleave certain parts off that monster based on damage. Must declare use of this ability
>>
No. 476279 ID: 1e72ae

They are both very good options, and while Hacking strike is extremely useful against monsters; my space specialization (all of my equipment together comes out to 1/5) and my low overall damage would make it less useful than having a better way to steal. It took me a few hours to finally decide though. I pick Opportunity knocks. (the name is awesome!) I also put my spare sword in my inventory for the next battle.(I'm gonna' throw it at something!)
>>
No. 476562 ID: 34cbef
File 135467736212.png - (27.48KB , 842x563 , garkeep.png )
476562

it looks to be the last floor of the keep just beyond these stairs. Surprisingly Baron Gar is just standing at the crest, looking out toward the sky all by himself.

The placement will begin next update. Make your preparations kingsmen.
>>
No. 476571 ID: 886a4d

Kali on J5
>>
No. 476574 ID: ec6d4c

...are we placing already? I thought that was the warning to finalize equipment upgrades and claim purchases before we started the next round. :V

Whatever. Not like it hurts to deploy a turn early.

Dakdo on G2. Updated stats:

Dakdo
Neumono
Stats: Hp: 3, Move: 5, Attack: 1, Defense: 1
Feats: Build General, Time magic *2
Capacity: 2/5, +1 Dagger (move), Paddedleather
Claims: 2

Once the round begins, I'll get the wiki up to date with changes to character stats.
>>
No. 476576 ID: 4c09e1

(Forgot to update stuff)
Juggernaut to G5

Humanoid Flesh Construct
Stats: Hp: 5, Move: 2, Attack: 6, Defense: 1
Feats: Meaty
Capacity: 5/5 War pillar, Hardened Leather(+1 defense, +1 move)
Claims:3
>>
No. 476580 ID: 1e72ae

Since it would take like 15 turns for drag to reach the baron, I'll carry the manacles myself.
Luke places at H5 and dragline at I4-I5.

Luke
Fox
Stats: Hp: 3, Move: 4, Attack: 4, Defense: 2
Feats: Thief, Opportunity knocks
Capacity: 4/5, Drake's Fang (lightened, +1Atk), prestigious Padded Leather (+1def, lightened), Longsword, Manacles
Claims: 0
Animal: Dragline the Bull
Stats: Hp: 2, Move: 2, Attack: 6, Defense: 4
Capacity: 3/8, 3 Gooey Roots
>>
No. 476582 ID: e3814c

>>476562
Finn O'Lynn
Herbalist
Stats: Hp: 3, Move: 4, Attack: 3, Defense: 1
Feats: Medic
Capacity: 5/5, +1 Double shot Longbow (dam), Wood Plate, Herbs
Claims: 3

Right I want to start on E2.

Also any Ideas on if we want to try to diplomace the baron?
>>
No. 476588 ID: ec6d4c

>Also any Ideas on if we want to try to diplomacy the baron?
Well, I suppose, as good knights of the kingdom, we should announce the charges and demand he surrender himself to be brought before the king. Then, if that fails, we attempt to subdue him, hopefully non-fatally (since live capture is a mission objective).

Rosco's going to need one hell of a lucky roll for him to surrender though, I think.

>Finn O'Lynn
>Claims: 3
Shouldn't that be at 8? If you fired on all 3 Ogres and the drake, you should have been party to the 5 assist claims.
>>
No. 476710 ID: 34cbef

quick bump for any last minute additions
>>
No. 476714 ID: 51a2e0

Juroko the Boulder Knight
Built,
Long Sword,
Boulder Armor
Shield.
Setting up to F5.

Hopefully the archers don't steal the show again. I want to wrestle with the baron.
>>
No. 476768 ID: 886a4d

I'll be shooting the support around the Baron, If he has something tougher then a drake you'll be very thankfully for my 9 damage bow.
>>
No. 476774 ID: ec6d4c

>I want to wrestle with the baron.
Grappling him does sound like a potential means to subduing him without killing him. Especially if we have Luke steal his equipment.
>>
No. 476783 ID: 8042f4

>>476714
>>476774
We still have the set of manacles. (that I'm carrying) Should we wait until I disarm him to use them? I'll let anyone use/carry them, but I think I'm the only one with any space who can take a surprise hit and live. Or I could loan Juroko my lightened sword so he could carry the manacles; it would take him 8/4 turns to reach the baron, but it could work.
>>
No. 476784 ID: ab6499

Deploying on E5
>>
No. 476785 ID: ec6d4c

>>476783
I don't think manacles work that well on an armored Lord in full kit standing before you. He'll resist, you know? I would think we'll need to immobile or distract him long enough to clap him in irons. (I see several ways we might be able to do that... maybe Bolas, or grappling, or taking away his weapon).

For the moment, my battle plan is to open by hasting Juroko. With my upgraded time magic, the buff should last 2 rounds. That should give him the move to close enough to occupy the baron.
>>
No. 476787 ID: 51a2e0

Right then. I'll handle 'Lord' GAR, you guys make sure whatever he brings forth to deal with us is dealt with. Any buffs, trades for better equipment for the task will be appreciated. So I will accept the lighter sword and hasting.

COME ON LORD GAR! IT'S MAN OFF TIME!
>>
No. 476794 ID: 8042f4

>>476787
Trade it is. You now have a Prestigious longsword. (which I have nicknamed Dragon's Fang until it gets enough upgrades for a true name) It has a capacity of 1 and damage of 4. Take the manacles with it, because it is the only thing we have that takes 1 cap other than herbs. I'll take your sword for a bit, which gives me 2 identical normal longswords! I will probably chuck one in this battle. Because the manacles and Fang weigh the same amount as the normal sword, there will no capacity changes. I'll want that sword back after battle though.

It will take me 3 turns to reach him straight up unless he moves forward. I will then steal his stuff and let you go for the prize. Sound good?
>>
No. 476883 ID: 34cbef
File 135485138217.png - (29.36KB , 842x563 , round1.png )
476883

You all sally forth up the stairs alerting the Baron. He turns towards you looking prepared and summons three ogres from out of nowhere.

Round 1 Kingsmen
>>
No. 476885 ID: 886a4d

Lets kill these things quick. shooting the closest ogre at J-13
>>
No. 476886 ID: ec6d4c

Waitaminute, we got no diplomat to read the charges and demand he surrender.

...and he's got our dragon, too!

Dakdo irritably shouts down the stairs, telling Rosco to get up here with his drake, the honeymoon is over.

Dakdo casts haste on Juroko. Moves to G6. Then he cups his enormous fuzzy hands around his mouth and shouts:

Baron Gar! Surrender yourself, by order of the King!
>>
No. 476889 ID: 1e72ae

Luke moves to J9 and throws a longsword at the right most ogre.
>>
No. 476921 ID: 4c09e1

Juggernaut moves to G7
>>
No. 476943 ID: 505afa

(sorry, finals season... my posts will be a bit unreliable for the next week)
Rosco scurries up the stairs to find that the battle has already (kind of) begun. Deploy at J2. Deploying Drakette, I dunno, wherever the fuck she fits. I've also got some bolas now! That may or may not work for subduing the boss guy. I don't have diplomacy or anything, though, but if you want Rosco can try his monster taming speech and maybe the baron is actually a yeti in disguise.

Rosco
Owlbear
Stats: Iron claw- Hp: 3, Move: 4, Attack: 2, Defense: 0
Double Shot Bow- Hp: 3, Move: 4, Attack: 2 (each), Defense: -1
Feats: Monster Taming, Pact
Capacity: 5/5, Iron Claw, Double Shot Bow, Bolas (x2)
Claims: 5
>>
No. 476945 ID: 51a2e0

Right then! If you are going to hide like a coward Lord 'Gar', then I will simply come to you! Kill one of the ogres for me and I'll run through the gap fellow king's men!

Going South, south, then thanks to haste, Southeast and southeast to H9!(I love my plus one boulder armor with it's extra move~)
>>
No. 476946 ID: ab6499

Onwards, to victory!

Moving to E9.
>>
No. 477057 ID: ec6d4c

Wiki-roster now up to date with new stats, equipment, claims and stuff.

>I don't have diplomacy or anything
*cough* Sorry, forgot monster-mancy and diplomacy were different skills. We haven't had an actual diplomat for a while. And don't worry about being busy or anything- my irritation and complaining was in character.
>>
No. 477893 ID: 34cbef
File 135527054259.png - (29.66KB , 842x563 , round1.png )
477893

Everyone makes their moves. The baron scoffs at the attempts at diplomacy. A sword stabs into an ogre that is also hit with an arrow, the ogre takes 8 damage. Ogres move forward along with the baron, He looks around him sizing up the room and the area he currently occupies. He shakes his head as if not agreeing with something.

Round 2 kingsmen.
>>
No. 477903 ID: ec6d4c

Shouldn't the drakette have been placed somewhere?

Juroko's haste persists. (Will expire next turn).
Dakdo holds position and hastes Kali.

Clear out the ogres, everyone. We'll deal with the baron once he's alone.
>>
No. 477954 ID: 886a4d

Shoot twice on the rightmost ogre.
>>
No. 477990 ID: e3814c

>>477893
I move forward to E6 and shoot the right most ogre and baron GAR.
>>
No. 478031 ID: 4ef3dc

Juggernaut moves to G9 and swings at the ogre at G11.
>>
No. 478078 ID: 1e72ae

I just realized we are on the roof. There are no movement penalties for monsters/animals. If the drake were here, it would be able to move 2 spaces, and so can dragline.

Luke moves to K12, slices the rightmost ogre for 3 damage, then moves to L13. I'll steal his gear next turn I think. Drag stays still to stop any enemies that may climb up the stairs.
>>
No. 478099 ID: 51a2e0

Oi! Don't hit Gar! We have no idea how much health or armor he has! Focus on the ogres first!

Speaking of, moving to J10 and striking him with my sword while readying my shield.
>>
No. 478101 ID: ec6d4c

>>478099
You're still under haste. You can sword attack twice, if you want (unless readying a shield counts as a whole turn action?)
>>
No. 478107 ID: 51a2e0

Well, if it does not, then I will indeed sword twice! Double swordings!
>>
No. 478139 ID: 1e72ae

The rightmost ogre took 8 damage from last turn.
Kali 9x2 Finn 3(only hitting once) Luke 3 Juro 4x2 = 32/29 damage this turn. Ogres have have between 16 and 30 hp. I can't get any more specifics because we always overkill by like 10 damage. We should probably split up targets a bit.

If finn hits gar with his bow, we will know his def and he will do 3 damage if gar has absolutely no armor; but, I'll be able to essentially disable him next turn, so he might as well hit another ogre.
>>
No. 478190 ID: 34cbef

>>477903
the drake was having issues climbing the stairs, it will still be another turn before it gets placed
>>
No. 478542 ID: ab6499

I think I'm a bit to close to that leftmost ogre, moving to the safety of G8 and stands ready to heal anyone who gets hit
>>
No. 478568 ID: 34cbef
File 135544541783.png - (30.11KB , 842x563 , round1.png )
478568

Everyone makes their move. Attacks fly as an ogre drops. An arrow whistles towards the Baron, with incredible dexterity he deflects the arrow with the mace that he wields. Juggernaut slams his warpillar down at the ogre dealing 2 damage and also dropping the floor. The ogre stumbles trying to get to his footing and reaches over to balance himself with the last ogre. Ogres skip this turn balancing. Gar shakes his head in disappointment.

Round 3 Kingsmen
>>
No. 478580 ID: ec6d4c

Juroko's haste expires.
Kali's haste persists.

Let's see if this guy is properly boss proofed against status ailments.

Dakdo casts stop on Baron Gar. >:D
>>
No. 478585 ID: 4a4cf2

>>478568
I shoot the last two ogres and move to H7.
>>
No. 478606 ID: 209a07

Juggernaut moves to H9 and swings at H11 hoping to make the ogre drop and if he's still able, he moves to I10
>>
No. 478612 ID: 1e72ae

>>478580
Bosses always have good items to steal. Luke moves to H14, he then steals from the baron. (luke has 3 out of 5 space free) No opportunity knocks, because I want him in pristine condition when we catch him.
>>
No. 478621 ID: 886a4d

Shoot the rightmost living ogre once, and the leftmost ogre once.
>>
No. 478669 ID: 51a2e0

I-12, claiming the ogre, and stabbing the living one.
>>
No. 479018 ID: 34cbef
File 135561628750.png - (33.93KB , 930x563 , round1.png )
479018

The drake finally climbs the stairs and deploys. Everyone makes their moves. An ogre is hit with a flurry of attacks then drops into the floor as it crumbles beneath him. Juroko claims the first ogre giving assist claims to those who participated in killing it. Luke robs a Book(summoner lvl 3) (cap 1) from the baron as the baron summons something. The last ogre takes 5 damage.

There is flapping heard from just beyond the clouds. Loud screeching can be heard from above. A glistening Red Dragon descends onto the battlefield.

This engagement has now become a handicap engagement, Rosco is given a temporary ability of summoner and is able to summon one lvl 5 unit, this unit will be picked at random and it may be anything varying from hostile monster or one of the kings royal guard. Rosco can only use this ability once.

Round 4 Kingsmen!!!
>>
No. 479019 ID: 886a4d

Well at least we have a drake to tackle that thing. Maybe someone should try to sweettalk it.

Shooting the remaining ogre (twice if I get haste again)
>>
No. 479020 ID: ec6d4c

So... I assume casting stop on the baron failed then? I was expecting a flashier fail, actually. :/ And slightly hoping Luke would steal away his status ailment ward. :V

Kali's haste expires.

Dakdo pulls back to H4. Casts slow on the fire dragon (easily the biggest threat, damage-wise. I expect a ranged fire attack. And Kali and the drake can kill the ogre without haste). Let's see if lv2 time is stronger than a dragon's MR.
>>
No. 479024 ID: 1e72ae

>Book(summoner lvl 3)
That would explain how he got ogres up here.

Juroko, remember that the sword has a free tame check against dragons. It would be especially useful after the person and object who called it are chained up and in my possession respectively.

Luke steals from gar again (if he doesn't have anything else, he picks up a stone at G14) then backs a safe distance away to L14. Drag moves to G7-H6 to get into the fray.
>>
No. 479027 ID: ab6499

"Zzzzzz- eh, HUH!? I wasn't sleeping, I was just memorizing a spe- WOAH, WHERE DID THE BIG DRAGON COME FROM?!"

I attack the remaining Ogre with my glaive as I hold my ground.
>>
No. 479035 ID: 51a2e0

Sweet merciful fancy pants. That... WOULD MAKE BEST MOUNT EVER! Right, going to need to shackle up Mr.GAR, THEN 'befriend' the dragon.

H13, then using my MASSIVE GIRTH and the shackles, I am going to CHAIN UP 'Lord' GAR with the shackles! Keeping the shield ready in case the red dragon tries to flambe us.

Now then Lord Gar, I said we shall wrestle... LET'S WRESTLE LITTLE MAN!
>>
No. 479046 ID: 209a07

Juggernaut moves back to G9 and attacks the dragon at E11 and wonders if the floor is strong enough to support the dragons weight if it trys to move up to F11 and E10.
>>
No. 479121 ID: 9202a9

>>479018
Fucking Hell a real dragon! I call it's blood and liver if we kill it.

I move to the side of Juggernaut (H9) and Shoot the fire dragon twice. Also I prepare to heal Juggernaut for the inevitable retaliation.
>>
No. 479353 ID: 34cbef

le bump for rosco to see what he's up to.
>>
No. 479374 ID: 51a2e0

Oh boy, our summoner is not paying attention when we need to summon. Well, if we kill this thing, I want it's heart. It's sweet, delicious, magic filled heart.
>>
No. 479390 ID: 8042f4

So Finn gets the blood and liver, I get at least half of the bones, and Juroko gets its heart. Does anyone want the claws, fangs, fire gland, eyes, wings, scales, or other half of the bones?

(if you don't want to make any of these parts items chirps, let us know. Don't feel pressured to make every piece of the dragon have a use. Also, being able to claim you have a bag made from a dragon's stomach is so awesome it's not even funny)
>>
No. 479570 ID: 52e2c8

Sorry D:

And fuck yeah Rosco is going to summon the shit outta whatever wants to get summoned. Hopefully not gonna get some eldritch horror to destroy us all.

Also Draketta is going to claw up that unfortunate ogre standing between her and the big dragon
>>
No. 479728 ID: 9202a9

>>479390
Can I also call it's Gizzard (or what every they use to hold their fire)? I think I might be able to make it into a fire breathing potion (or at the very least a fire bomb).
>>
No. 480392 ID: 34cbef
File 135623165526.png - (34.50KB , 930x563 , round1.png )
480392

Everyone makes their moves. A flurry of attacks go at the ogre, arrows and clubs and the rending slash of a drake, and as expected it dies. A massive attack hits the dragon, consisting of warpillar and arrows- but the dragons thick hide soaks it all. Taking down this dragon is starting to look like a team effort. Luke takes the Barons Crown, which deglamours some sort of illusion spell on the baron revealing his undead visage. The baron seemed to have been a lich this whole time, but Juroko doesn't care as he leaps at the Baron and chains him up fairly nicely. Rosco meanwhile feels the sudden urge to call out for help and answering the call is some sort of magic Construct bearing the Kings crest. The dragon is slowed by dakdo's magic.

Round 5 kingsmen!
>>
No. 480395 ID: 886a4d

Move to N-7.

Shoot the Fire Dragon (Twice if hasted this round.)

"Ware companions the Ogre that was dropped may come up those stairs yet."
>>
No. 480398 ID: ec6d4c

He's a lich? I'm... not actually sure if that's bad. I mean, it's not as if we're a particularly human bunch, here. Heck, we even have our own lich enlisted, even if Lord Evil hasn't reported for duty in a while.

>construct
Dakdo makes a truly heroic effort to resist taking the thing appart to see how it works. After the engagement, though...

In light of Kali's warning, Dakdo moves to J7. Casts haste on the Drake. The dragon's slow persists.
>>
No. 480402 ID: 91c1b3

Illusion magic, huh? ...I put the crown on, assume the baron's appearance then command the dragon to stop using the book? Nvm; I would do that, but I really really want those dragon parts for items. It makes a fine backup plan for if we start to lose horribly.

Luke moves to J14 to throw his final sword at the fire dragon then falls back to L14. Drag moves to F4-G4 to engage the ogre when he comes up the stairs. Maybe Juroko should search the baron's person for a phylactery once they get out of range? If his soul is in danger, the baron should stop all struggles.
>>
No. 480403 ID: ec6d4c

>>480402
If you have a phylactery, it kind of defeats the purpose to keep it on your person. If he's got one, it would be hidden elsewhere.
>>
No. 480408 ID: 91c1b3

>>480403
Good point.

>>480402
I just realized that the dragon won't go down in the next 2 or 3 turns, so it would be better for me to keep my sword for melee. Instead of moving and throwing the sword, Luke waits until after the dragon's turn to strike.
>>
No. 480410 ID: 9202a9

>>480392
I shoot the Dragon twice and peek down the hole to see where the ogre fell to.
>>
No. 480411 ID: 9202a9

>>480392
I shoot the Dragon twice and peek down the hole to see where the ogre fell to.
>>
No. 480421 ID: 209a07

Juggernaut holds his ground and swings at the dragon again.
>>
No. 480456 ID: ab6499

I move to E9, claim the ogre corpse and attack the dragon with my glaive.

"Drake, mind giving me some help here?"
>>
No. 480478 ID: a07204

Really? A Lich? Really not helpin' yer case buddy. First the dragon, then hidin' your face. Dick move man. Oi! Luke! I am dragging the bugger towards ya! Take him away from the fightin' so I can do my job proper!

Moving to J13 and dragging the Lord Gar to I13. If the dragon tries to attack, use shield to protect myself and the 'Lord' can't let the guy go unanswered.
>>
No. 480560 ID: c9f951

>>480456
Aight, the Drake attacks the dragon. What are the rules on her dying? Like, if she dies in this engagement, do we get her back?

The construct I'm gonna send down those stairs to deal with the ogre. And Rosco is gonna shoot the dragon if the action rules allow it.

A lich, hmm.... I'm sure this has... implications.
>>
No. 480561 ID: c9f951

nevermind, just read in the discussion that the construct is autonomous. he'll be doing his own thing i guess.
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