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File 134327539098.gif - (23.48KB , 1000x1000 , title page.gif )
436306 No. 436306 ID: b243c2

>Begin CadaverQuest
149 posts omitted. Last 100 shown. Expand all images
>>
No. 437201 ID: 6a5a08

>It appeared in your inventory almost immediately after you pressed the button.
Shit man, Lydia might have one now. Hopefully she has the will to resist its dark will.

Exit the room through the cupboard. Peek through first to check for danger.
>>
No. 437203 ID: c63c4c
File 134352604705.gif - (28.75KB , 1000x1000 , 49.gif )
437203

(animated .gif)

>Exit the room through the cupboard. Peek through first to check for danger.

There doesn't seem to be any danger, so you head on through.
>>
No. 437208 ID: 886a4d

Did the orb just merge with your head? Thats... not good.
>>
No. 437209 ID: bf54a8

there is a mouth on the back of your head.
>>
No. 437210 ID: c63c4c

>>437208

{Just to clarify, no it did not. Sorry if it was unclear, but he put it back in his inventory.}
>>
No. 437216 ID: 1d084b

Nothing we can do about, not in our current situation. Don't let this affect you, Terence. We have to understand what's happening here, regain your memories and leave this place with Lydia. Never let anything divert you from your priorities.
>>
No. 437226 ID: c63c4c
File 134353336274.gif - (11.62KB , 1000x1000 , 50.gif )
437226

>Nothing we can do about, not in our current situation. Don't let this affect you, Terence. We have to understand what's happening here, regain your memories and leave this place with Lydia. Never let anything divert you from your priorities.

If you're still alive, you'll be sure to do that.
>>
No. 437227 ID: 842d23

Right, let's go looking for Lydia, then. We left her near the button, hopefully she's still nearby.

We can ask if she got a creepy orb when she pushed it, or if she knows what the heck yours is.
>>
No. 437242 ID: 6a5a08

Go straight to the end of the hall, then turn left. turn right at the next turn after. You should find the locked up dude to recruit.
>>
No. 437246 ID: 1d084b

>>437242
That's a terrible idea, we should trust Lydia's judgment.
>>
No. 437268 ID: c63c4c
File 134354462398.gif - (11.18KB , 1000x1000 , 51.gif )
437268

>Right, let's go looking for Lydia, then

You backtrack to the hallway that was previously covered in blood, and stop.

The shadow's around the corner, talking to someone. It sounds a lot like Lydia, they might have taken her off guard.
>>
No. 437269 ID: bf54a8

shadow can bleed. ready weapons.
>>
No. 437276 ID: b85f8c

>>437268
Ready a weapon just in case, and check it out.
>>
No. 437290 ID: c63c4c
File 134354926981.gif - (18.40KB , 1000x1000 , 52.gif )
437290

>shadow can bleed. ready weapons.
>Ready a weapon just in case, and check it out.

You round the corner nervously, crowbar in hand. You can see Lydia now - sort of - and she looks extremely attra-- angry. Extremely angry. And yelling too, you might add.

Shadow greets you, his one mouth grinning, and Lydia falls silent.

He asks how you've been enjoying your gift so far.
>>
No. 437292 ID: b85f8c

Ask him what the hell he's talking about. Also don't stand under where the wall comes down, please.
>>
No. 437294 ID: c63c4c
File 134355223884.gif - (19.63KB , 1000x1000 , 53.gif )
437294

>Ask him what the hell he's talking about. Also don't stand under where the wall comes down, please.

You sidle closer to where Lydia is, out of reach of the wall, and she shifts across to make room.

The orb, he answers as you open your mouth. The orb is the gift. It gives back what is lost, what is needed. With very few side effects, he might add. He chuckles as though he's just told a joke, and Lydia makes an agitated growling noise under her breath.
>>
No. 437309 ID: b85f8c

>>437294
Hmph. I'd suggest hitting the dick but I'm not sure how physically powerful Shadow is.

Ask what that other orb there is.
>>
No. 437311 ID: c63c4c
File 134355803925.gif - (19.51KB , 1000x1000 , 54.gif )
437311

>Ask what that other orb there is.

Lydia picks it up. It's her "gift" she says, her orb. She rolls her eyes, but it doesn't change the tone in her voice.
>>
No. 437314 ID: b85f8c

And what does it do? The same thing?
>>
No. 437317 ID: 842d23

Her orb looks like it's got an arm drawn on it.

Can you actually see Lydia now, or is that just us?
>>
No. 437318 ID: 6a5a08

So it gave Lydia back the appendage Crimson took off...
And gave Terence a mouth on the back of his head? One question. Why did he ever have a mouth on the back of his head to lose?
>>
No. 437367 ID: 6a1ec2

Bite the shadow with your headmouth!
>>
No. 437368 ID: bf54a8

>few side effects
>few
>hearing crazy evil voices
yeah sure buddy.
>>
No. 437506 ID: c63c4c
File 134364059343.gif - (25.39KB , 1000x1000 , 55.gif )
437506

>Bite the shadow with your headmouth!

What headmo--
>>
No. 437509 ID: bf54a8

that one
>>
No. 437521 ID: b85f8c

>>437506
Goddamn it, stop doing that.
>>
No. 437523 ID: 842d23

Yeah, stoppit. That's creepy as all get go, and ineffective. Shadow's enjoying it.
>>
No. 437545 ID: 6a5a08

It seems Mr. Headmouth is also hearing our suggestions.
Cease biting that Shadow young man, you don't know where its been.
>>
No. 437546 ID: 6a1ec2

So uh... how's it taste?
>>
No. 437547 ID: 842d23

>It seems Mr. Headmouth is also hearing our suggestions.

That gives me a horribleawesome idea. Does this mean we can use Mr. Headmouth to talk, instead of our suggestions being limited to the inside of Terence's head? Testing...

"Hello Lydia!"
>>
No. 437603 ID: c63c4c
File 134369541929.gif - (22.59KB , 1000x1000 , 56.gif )
437603

>Cease biting that Shadow young man, you don't know where its been.
>"Hello Lydia!"

Your uh..."headmouth" releases Shadow from its jaws, the most unpleasant sensation you've felt in your entire life.

And just when you thought it was over, the most horrible sound emanates from behind you, greeting Lydia.

Forget everything, that's the most unpleasant sensation you've felt in your entire life.
>>
No. 437605 ID: 6a5a08

"Oh Shadow, you so silly. It seems the headvoices now have a headmouth to match."
Shall we get back to whatever it was we were doing then? I think we were going upstairs, which is probably the spirally thing on the map.
>>
No. 437607 ID: 6a1ec2

GLARGLARGLARGLARGLARGLARGLARGLARGLARGALRG

...smashing!
>>
No. 437609 ID: c1a7db

Oh wow, we scared the crap out of our two humans, and amused the monster. That's not great. Sorry Terence, we didn't know the voice would be terrifying, or that it would be uncomfortable for you. Maybe convey our apologies to Lydia too, since our doing it via headmouth would probably be more disturbing.

We'll try to refrain from using it... but we can be kind of silly at times. Helpful, yes, but it's hard for us not to mess with a new toy.

...you guys do realize this means if we ever get back to Lydia, we can control her arm. =D
>>
No. 437612 ID: 6a5a08

>>437609
What >>437607 said.
>>
No. 437725 ID: 32e092

>>437607
Through the headmouth and with an incredibly thick upper-class british accent, of course.

We need a monocle for the headmouth ASAP.
>>
No. 438233 ID: 93ac50
File 134386951570.gif - (29.38KB , 1000x1000 , 57.gif )
438233

>Shall we get back to whatever it was we were doing then? I think we were going upstairs, which is probably the spirally thing on the map.

The stairs are on the other side of the door, and Shadow's blocking it!
>>
No. 438248 ID: c1a7db

I'm disappointed my apologies didn't get through, but I'm relived that all the competing attempts to harness the headmouth apparently jammed it into doing nothing.

If you and Lydia can't agress this thing to death with your weapons, I think it's time to beat a tactical retreat.
>>
No. 438250 ID: b85f8c

>>438233
Tell Shadow to get out of the way our we'll smack it one with the crowbar.
>>
No. 438400 ID: 93ac50
File 134393694638.gif - (95.26KB , 1000x1000 , 58.gif )
438400

(animated .gif)

>If you and Lydia can't agress this thing to death with your weapons, I think it's time to beat a tactical retreat.

Not wasting any time, you run from the scene and down the other hallway, closing the door behind you as Shadow chuckles darkly.
>>
No. 438407 ID: 6a5a08

Check Sanity Meters.
>>
No. 438409 ID: c1a7db

Assess situation, calm yourselves down.

You should tell Lydia you can see her now, for whatever reason. And please apologize for us about the horrible headmouth incident. We really didn't know that was gonna happen, or be so freaky.
>>
No. 438420 ID: 93ac50
File 134394392413.gif - (18.82KB , 1000x1000 , 59.gif )
438420

>Check Sanity Meters.

[LYDIA's Sanity Meter is at 55%]
[TERENCE's Sanity Meter is at %29%]

>Assess situation, calm yourselves down.

You're on the other end of the hallway from Shadow, behind another door. To your left is an entrance with a sign bearing the legend "KITCHENS", and to your right is a locked door bearing the legend "MINOR CONTAMINATION STORAGE".

You take a moment to calm yourself and relax.
>>
No. 438425 ID: 6a5a08

Hug to restore Sanity.
>>
No. 438426 ID: bf54a8

GHOST BLOWJOB WOO WOO WOOO
>>
No. 438459 ID: 93ac50
File 134395004138.gif - (18.45KB , 1000x1000 , 60.gif )
438459

>Hug to restore Sanity.

[LYDIA's Sanity Meter is now at 80%]
[TERENCE's Sanity Meter is now at 60%]
>>
No. 438461 ID: bf54a8

daww, now kiss. :3c
>>
No. 438469 ID: 6a5a08

Okay enough silliness. You have some sandwiches. does Lydia need food too? If we want to grab some more emergency rations before Shadow eats the entire floor, let's head to the Kitchens.
>>
No. 438482 ID: c1a7db

Okay, now that you're both calm and sane again, it's time to talk. We need to discuss options and come up with a plan of action. Lydia knows more than you or us about any of this, it would be good to get some input.

Direct combat with shadow went rather badly, even though he's the tricky manipulator. How are we supposed to deal with him, or the more violence oriented horrors? We need a tactic or weapon that works on them. Is their a supernatural armory somewhere?
>>
No. 438491 ID: 3ab5f6

>>438482
You can't win against horrors in psychological warfare and direct combat. However, we can use the environment to our advantage. As far as I could observe, there are limitations to the movements of Shadow and we can probably seriously injure Mr Crimson with that trap near THAT green button. For now we should just run away and try to gather more information.

>>438426
((It will be the happiest day of my life when someone make a quest where we, suggestions, can fight against each other. A shameful and gruesome defeat awaits you.))
>>
No. 438571 ID: 93ac50
File 134395717352.gif - (20.12KB , 1000x1000 , 61.gif )
438571

>If we want to grab some more emergency rations before Shadow eats the entire floor, let's head to the Kitchens.
>Okay, now that you're both calm and sane again, it's time to talk. We need to discuss options and come up with a plan of action. Lydia knows more than you or us about any of this, it would be good to get some input.

You go along to the kitchens, hoping you might be able to find some food to stock up on for the journey down, and since there's no sign of danger you think it might be a good time to discuss your options.

Lydia updates you on the situation involving the released horrors and your own resurrection. She explains it casually, like the plot of a movie, but there's a lot of it you're finding unsettling. She says you need to get down to level seven before we can leave from the lobby, there's someone very important down there who can help you. Honestly, you'd rather get out as soon as possible, but who knows what could happen in the meantime. Help sounds good.
>>
No. 438588 ID: c1a7db

Wait... Lydia just outright told you the truth about being a ghost turned voodoo-zombie? Dude, we didn't want to mention that because we were worried you couldn't handle it.

I'd agree to go for the help. You've been voodoo-ed at least twice, you've lost memories, become slightly unstable, and you have a mouth growing out the back of your head. Be nice to get some of that fixed.
>>
No. 438686 ID: 6a1ec2

Lydia is anything if not blunt. Well OK here's what she said. You're supposed to be a ghost, like her. Unfortunately, you are not a ghost. Someone managed to resurrect you, through as yet unknown hoodoo. Your return to ghostliness is complicated, because Lydia said that dying again might just land you in Hell instead of making you a ghost again. They hire ghosts to manage these creatures, only from the few who already became ghosts on death.

Though invisible to the living, ghosts are quite solid, probably because this facility is located in Purgatory, and not the living world.

There are two things you should do at this point. First, recover your memories so that you know why you clung to the earthly plane in the first place, which should enable you to become a ghost again (and as such be less prone to bleeding and panic). Secondly, figure out how you got resurrected, the nature of the resurrection, and the purpose behind it. That way you can avoid doing terrible things while you are still in the process of recovering your memories.

Three things. Three things you should do. Thirdly, unequip the orb that gave you headmouth. That shit's just creepy.
>>
No. 438723 ID: 93ac50
File 134397015059.gif - (20.24KB , 1000x1000 , 62.gif )
438723

>Lydia is anything if not blunt. Well OK here's what she said. You're supposed to be a ghost, like her. Unfortunately, you are not a ghost. Someone managed to resurrect you, through as yet unknown hoodoo. Your return to ghostliness is complicated, because Lydia said that dying again might just land you in Hell instead of making you a ghost again. They hire ghosts to manage these creatures, only from the few who already became ghosts on death.

>Though invisible to the living, ghosts are quite solid, probably because this facility is located in Purgatory, and not the living world.

>There are two things you should do at this point. First, recover your memories so that you know why you clung to the earthly plane in the first place, which should enable you to become a ghost again (and as such be less prone to bleeding and panic). Secondly, figure out how you got resurrected, the nature of the resurrection, and the purpose behind it. That way you can avoid doing terrible things while you are still in the process of recovering your memories.

>Three things. Three things you should do. Thirdly, unequip the orb that gave you headmouth. That shit's just creepy.

You can't unequip the orb, it's stuck to you!

You discuss your plans with Lydia, and she agrees. Getting you to go ghost again would be the best option, and finding out why you were voodooed back to life would certainly be helpful, as there's something very shifty about it.
>>
No. 438726 ID: bf54a8

roll it to the top of your head and hang down so it is dangling from some hair, then have those hairs cut off.
>>
No. 438800 ID: 6a1ec2

>>438726

He already tried that. That's what gave him headmouth.
>>
No. 438810 ID: 6a5a08

It didn't give him the headmouth, because he never tried it. The mouth spawned before that, as it was already depicted on the orb.
>>
No. 439190 ID: b85f8c

It probably won't hang from his hair. That's too much of a copout.

Anyway, we're in the kitchen. Check the fridge and cupboards for food.
>>
No. 439313 ID: ac6100
File 134411522796.gif - (29.08KB , 1000x1000 , 63.gif )
439313

>Anyway, we're in the kitchen. Check the fridge and cupboards for food.

The search doesn't provide anything of much use. You pocket a bag of chips and a large container of salt that Lydia says will come in handy, though she won't tell you why. There's also some foul-smelling meat under the lid.
>>
No. 439338 ID: 6a5a08

Headmouth: Lick meat.
>>
No. 439340 ID: d6c330

Salt is useful against certain supernatural things. You can lay down a line of salt for instance that they can't cross. Or pack it into shotgun shells. Careful though, as a ghost, Lydia might be subject to those rules. Pretty sure you count as normal human though, shifty voodoo aside.
>>
No. 439390 ID: 6e44d2

>>439340
Not voodoo: hoodoo.
>>
No. 440045 ID: c49e9c
File 134431712010.gif - (21.07KB , 1000x1000 , 64.gif )
440045

>Salt is useful against certain supernatural things. You can lay down a line of salt for instance that they can't cross. Or pack it into shotgun shells. Careful though, as a ghost, Lydia might be subject to those rules. Pretty sure you count as normal human though, shifty voodoo aside.

Taking this into account, you ask Lydia again why she says it'll be so useful. You don't see any reason why you couldn't have told her this information herself.

She tells you to mind your own business and keep moving.
>>
No. 440052 ID: b85f8c

>>440045
Oh well, let's go.
>>
No. 440063 ID: bf3f27

> She tells you to mind your own business and keep moving.
You definitely should marry her.

Anyway, she's the one who knows the place. It keeps changing, yes, but what we should be looking for?
>>
No. 440090 ID: c49e9c
File 134432671538.gif - (35.16KB , 1000x1000 , 65.gif )
440090

>You definitely should marry her.

Uh.

>Oh well, let's go.

You follow Lydia out from the kitchen to the cafeteria. The blood and bodies are still there, and you get a little anxious. [TERENCE's Sanity Meter is now at 50%]

Lydia still looks sour, though you aren't sure if she's annoyed at you or the blood splashing her boots. On the other side of the room you can see the other you came through before, and the dark shadow seeping from under it. Lydia tugs you towards the stairs.
>>
No. 440091 ID: b85f8c

Keep going, just tune out your surroundings for a little while.
>>
No. 440106 ID: c49e9c
File 134433457397.gif - (51.53KB , 1000x1000 , 66.gif )
440106

>Keep going, just tune out your surroundings for a little while.

You go off into your own little world in order to keep your sanity in tact.
>>
No. 440120 ID: bf54a8

daww, you made her a kitty.
>>
No. 440148 ID: d6c330

Yes, a reassuring world of deliberate hallucinations is clearly the best way to maintain your sanity. Keep it up.

>Salt stuff
Please keep in mind those were suggested uses, based off lore and superstition. We have as little practical experience with ghosts as you do (heck, less, since you used to be one). It's possible whatever Lydia wants it for is more unpleasant, judging by her reaction.
>>
No. 440199 ID: bf3f27

>>440120
She cleary has a MAINLY PHYSIQUE.

If Terence isn't making any moves on her, I will.
>>
No. 440204 ID: 6a1ec2

Oh. Lydia knows about red dude. Lydia wants a bunch of salt. Red dude doesn't have any skin. 2 + 2 = AAAAAAAAAAAAAAAAAA

Oh hey colored stairs! I wonder if they make music when you step on them!
>>
No. 441634 ID: f62da1
File 134465891457.gif - (40.55KB , 1000x1000 , 67.gif )
441634

>Oh hey colored stairs! I wonder if they make music when you step on them!

You go down the stairs a bit, and they make an artificial sound. Lydia's disappeared to the bottom, and the sound puts you on edge.

{I apologise for not updating for so long, guys! Things have been getting on top of me.}
>>
No. 441638 ID: d6c330

{S'cool, we've had worse}.

Well, you might as well follow her. You can play with hallucinations anywhere, after all.
>>
No. 441686 ID: 6a1ec2

Ugh, what's the point of a hysterical delirium if you can't have musical stairs? Since they sound like artificial glass on artificial chalkboards you might as well continue down into the happy happy play room.
>>
No. 441688 ID: b85f8c

Okay, snap out of it. Clear your head and go down. It's unwise to use stairs without paying attention, anyway.
>>
No. 441933 ID: f62da1
File 134473214131.gif - (19.41KB , 1000x1000 , 68.gif )
441933

> Clear your head and go down.

You shake off your fantasyland and follow Lydia to Level 2. You come out into the second level of the cafeteria, a smaller, starker room with only a few tables. There are two doors in the corner directly across from you. Seems simple enough.
>>
No. 441934 ID: d6c330

Look askance of Lydia, I guess. If she doesn't offer any direction, go check out the doors.
>>
No. 441985 ID: b85f8c

Check out dem doors. Check 'em.
>>
No. 442013 ID: f62da1
File 134474354461.gif - (17.66KB , 1000x1000 , 69.gif )
442013

>Check out dem doors. Check 'em.

Lydia seems to be thinking about something pretty hard, staring at one of the tables with odd determination. You leave her be and go check out the doors.

The large double doors on your left are unlocked, and you peek through the glass to make sure it's safe. From what you can see, there's an empty gymnasium in there.

The other door needs a keycard to unlock it.
>>
No. 442017 ID: b85f8c

Ask her what she's thinking about.
>>
No. 442020 ID: 6a5a08

Ask if Shadow is talking to her like it did us.
>>
No. 442029 ID: d6c330

What's on your mind, Lydia?
>>
No. 442161 ID: 422337
File 134477057994.gif - (19.04KB , 1000x1000 , 70.gif )
442161

>What's on your mind, Lydia?

You ask Lydia if she's okay, she seems a bit distracted.

She looks at you strangely for a moment. Assuring you that she's fine, she changes the subject and asks if you picked up a keycard from any of the people you mangled.
>>
No. 442176 ID: bf54a8

"thanks a lot queen blunt, but no."
>>
No. 442215 ID: d6c330

Oh, I hope nothing's getting to Lydia. It's going to suck if we can only keep one of you sane at a time.

Tell her you did not. You have a crowbar though, we could try to force the door.
>>
No. 442220 ID: b85f8c

Tell her if she wants to search the bodies she can go ahead but you do not want to do it yourself.
>>
No. 442229 ID: 6a1ec2

Wait, how do you know she's looking at you strangely?
>>
No. 443655 ID: 4169fe

Don't leave her alone, Terence. No matter where you have to go or whatever you have to do, don't leave Lydia alone.
>>
No. 445023 ID: 68a06e
File 134534502813.gif - (697.91KB , 1000x1000 , 71.gif )
445023

(animated .gif)

>Don't leave her alone, Terence. No matter where you have to go or whatever you have to do, don't leave Lydia alone.

There's definitely something off a̔̀̈́b͒̄̃͗oͥu͛t̒͂̓͆ͨ the way she's ac͐̉́ͬ͡tͣ̒ͭ̍ͣ̚̚in͊̎͆̈́gͪ̆͋́.͒ͧ̑͛ ̋ͬͭY̋̑̏͐̑҉o̒ͫͮ͑ͬͭ͝uͤ͗̕ ̐̎̈́ͣ̾̍t͌̈͆̾̊͡r̀ͨͪ̄̇̊͆ͭ͢͟͝y̧̐ͥ̏ͧ ̢̆́t̨͗̏̀͘ơ̧͗̿ͨͪ ̸̧͌ͪ́r̉̆̅̂̀̈ͮ͢ę̴̅ͦ̋̏̈͒̅ͯaͯ̄́ͩ͂ͯ͑͗̀s̏ͨͥ́̈́s̃̇̾҉̵҉u̵̍̂ͮ͛ͣ̒͂̌͟r̶̨͊
ͦ́͑͒́̔e̊̓̓͋ͪ̋̕͞ ̑hͬ̓̓̕ëͩ͡ȓ̶ͯ̋̿.̸̢̓̆i̵̘̺̬̰͙̼͉̪͑ͯͤ̾̅ͫͬ̿̀ͅṭ̢̹̭͙̬͙͊̄̇̔̐̽̋͜e͍̱̳͈̰͉
̝͔͖̓̓̄̔̄̓̀̀͢ ̶̜̥͋̾ͣ̎̄̀̚e͊ͥ̆̋̓ͬ͐ͭ҉̷̞̤͡v̧̺͙͚̰̮͇̊̓̿ȅ̜͙͕̟͓̖͓̏͂̎r̬͔͇ͬ̌ͮ̒͞y͚͍̙̘͙ͯ
̍ͤ̔ͥ̏͂̉̀t̸͈̜̟͚̦̥ͭ͛ͣ̈́̔̈́͌͡ͅḥ͖̖̞̾͊̄̑̓͂ͬi̵͖̻͈̟̦͛ͥ͊̿̇ͯ͗ņ̻͓͔͎̩̪̓
̆ͬ͂g̶͔̤̻ͬ͐̆͟͞ ̥̜̻̪͓͉̲̲͐ͨ̓ͣͦ̽͟͞ţ̵̻͍̠̟̳͖̏̽͛͊ḥ̡̞͇̱̜̜͂͂̕͟ḁ̈́̆t̛̟̘̣̂̅̓̌͂'̵̱̣̳̼̅
̈́̊ͩͦ̌ͭ̚s̵̳͉̥̦͚̣̍̔ͮ̌̎̅́ͅ ̀̋̊͗҉̢̣͚̜̯͓͓̙̭̰h̬̞̣̖̳̗̟ͣ͐̈́̄̒͌̆̑̾͜a̢̙̰̍̈́̑ͩ̆́p̾ͩͤ͐҉̢̗̫̭̜̙̣̣͢pͦ
͆͋ͨ̒̓͆̓͏̶͖͔̱e̸̥̣̳͚̜̫ͦ͊ͧ̈́̃̏̒͑͘͞n̛͓̩̭̥̫͎͖̠͍̈̄i̤̣͈̰̙̟͌͂n̵̶̡͚̱̩̰̙
̘͚͙̉͗ͥ͗g͔̟̮̜̬̫̋̐̀͗̃̋̀́̕,̵̗̘̻̻̏ͭ ͔̘̺͇̜̝̯̖̾ͯ̿̈̀ͥa̸̜̳̘͈̳͙̪̔̍̽͛̽̄͞͠ḷ̴̡͎̪̗͙̝͒̽̍̿l̅̈ͨ̃ͭ̅҉͓͓̠͖̬͍ ̳͇̭̪̱̏̉͌ͣ̔̚͟t̢̘̠̮̠̹͎̞̞̓͌͑͊̽h͔̟̭̘̯͇͈̪̚͡e̡͇̺̥͖ͩ̃̃͝ ̴̧̡͖̦͒ͧ̃͋̒ͪͅc̶̆̑̽͊͏̦̩͍̤̟ò̴̧̤̹̗̞̦͋̈͒̓͆ṋ̵̡̞̲̘̫͈̬͇̇ͅf̝̤̬̗͇̟͕̍̈́
͋̒̓͂̑͜ų̧̛̘̪̲͍͈̫̬̠ͨ̚s̍̾̔ͥͮ͏̤̩̺i̢͌́̏͏̷̦ọ̷̸̭̯̱̮̼ͥ͐̾ͭ̑̄̍͞ͅn̴͕̳̥̺̪
͚̦̽ͨ̔̀̔ͥ̅̔ ̷̴̪̠̻̩̣̞ͨą͉̙̬̭̗̔̿̈́ͯ͒̉̌͘͢ǹ̺̟͚̯͊͂̈ͩ͒̔̈́̚d̙͉̰̏ͬ̈́́͝ ̴̹̼̝̄͐̒ͨ̐̊͡͞d̛̘̫ͧ̿ͬa̶͇̭̗̣͎̜ͮ̔̎͆n̫̹͍̣̯̰̮̮̟̈́͌̒͋̕͡͡g͖̱̹͖̣̝̺ͮͪ̏ͥ͂
͒ͮ͊ͣe̵̬͉̝̖͉̲̲ͫ̊͘͡ŗ̮̠̹̤͓̐ͯ̏͜͢,̤̰̞̪̬̬͓ͦ̋̈́ ẽ̷̼͙̦͇̻͍͉̜̭̌̓ͨ̃ͥ̊͞v̴̷̶͙͉̼͈͉̞̎͐̍ͥͩ͂ͬ̆̏̃̓̎̔ͣ͜͢ë̟̠͕̻͖̰͕̫̟̹̱̻̘̱́
ͩ͂́̀̇̋̈́̕̕r̸̶̨͉͓̻̰̬̤͍̫͓̘̜̱͉̠̣̫̭̆͂̆̀ͮ͆ͫͨ͂̊͒̚͘͝ͅy̺̤̱̤̳̯̥͖̳̮͚̗ͥ̇
ͥͧͯͭͫ̽ͬ̔̇̀ͮ̔ͩ̈́̌̊͜͞t̡̟̠̹̝̤̩̘̝̮ͩ̓͑͒̀͠͝h̸̡͍̠͙̻̺̱͖̆̽ͤ̇́̇ͭͭ̓͆̔ͧ͆ͪ
̒̂̇̀͞i̛̮̙̠̙̙̦̱̤͓̦͍̯ͥ̏̎ͬ́ͩ̾́n̢̫̖̰͍͈̯̼̝̯̜̥̫̅̾͑͆͊ͧ͐̅ͮͫ̍̂͡gͬ͑̓ͥ͒̐
ͬ̊͂͜҉͉͈͍̻̺̪̼̫̺'̡̧̤̘̝͈̟̥̖͍͈̥͐͆ͤ̔ͭͫ̃́ͤͣ͋̓ͥ̄̈́̌̐ͮͅs̸̘̮͔̹̖͍̟̲͍̯̦̺
̠̯̝̭̤ͮ͊̏͋͑̀ͨ̽́̆̿̾̌ͤ͆ͩ͢ͅ ̧̨̗̪̖̟̊̒̑͊͛̏̑͂̅͂̑́͡g̴̵̢̬͓̳̪̻͎̻͈̮̻̖̪̘̟̝͙͚̗̱̋ͪ̉̽͆ͪͨ͆ͧ͆͑̊ͨ̓ͭ́̅̎
͠ó͖̼͚̺̳̘͚͈̻̠̰͍̲̳͙̳̰̽̊ͬͨ͞iͭ́̂̀͋̃̆̽͋͂̅ͫ̃̕͠҉͕̭̫͚̮̯̖̥̣͈̩̭ͅň̨̨̔ͭ͐ͩ
͛̈́̊̔ͥͫ҉͔̫̟̦͔͔̺̻̱̺̥͍̖̘̠͈̩͔͇g̵͚̣̼͕̩͙͓͎̣̜͖͍̘ͯͪ͆̋̓͊ͭ͡ ̓ͯ̔ͦ̉ͦ̏ͯ́͡͏̢̛̩͍̲̗̰̪͎̫̱̭̰̜͈̘̲̙͠ͅͅͅt̸̶̢̧͚̗̟̪͋̿̆ͨ͗̌̾ͦ̇̾͐̈̑̚͝ǫ̶̛
̙̖͍̱̖̺͛ͯ̆̓͠ ̏ͭ̎ͣ̅͐̍͒̆̀̓̊̑̆͏̷̥͍͔̘̖b͚̥̳͕̻̗͎̤̣̙͙̻̖̀ͦ̈́ͨͫ̕͟͟͡ͅẽ̴̞̗̹̳̭̇̔̎͛̆̽͜
͟͡ ͈͙̹̻̣͔̹̥͉͆ͧ̏ͬ̔͌͆̈̓̇ͧ͢͜ō̵̆̏̏͆ͮ҉̰̻͇̗͉̟̳̲͓͙̪̱̬̟͝ͅ
>>
No. 445025 ID: d6c330

Well, that's not good.

Terence, Lydia? Can anyone hear us? You kind of trailed off into incomprehensible static and screaming, I think.
>>
No. 445027 ID: bf54a8

it's not real. you need to get a grip.
>>
No. 445098 ID: 4169fe

Terence! Use your other mouth!
>>
No. 445101 ID: af6fbd

Oh, Zalgo.
>>
No. 445112 ID: b85f8c

>>445023
Run away!
>>
No. 445130 ID: 68a06e
File 134535493444.gif - (92.01KB , 1000x1000 , 72.gif )
445130

(animated .gif)


[INPUT DISCONNECTED]

[SEARCHING...]

[FOREIGN INPUT FOUND]

[CONNECTING...]

[SELECT SAVED GAME]
>>
No. 445134 ID: d6c330

So... 3 cadavers with so far as I can tell arbitrary ID numbers, or a person and a date.

Guess we go with Davies, then.
>>
No. 445848 ID: 280988
File 134553058465.gif - (23.45KB , 1000x1000 , 73.gif )
445848

[SELECTED GAME T_DAVIES_7/12/12]

[LOADING...]

[GAME LOADED]
>>
No. 445851 ID: d6c330

Um, what's up girl? You don't look like you're doing so good, I'm sorry to say.

Would you mind introducing yourself, and telling us what's going on? We're the headvioces, and we're here to help, if we can.
>>
No. 445876 ID: 6a1ec2

Lucky you T. Davies you're the only one who's not a corpse yet! Also you seem to precede the disaster by some days if the timestamp is correct.
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