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File 134170882815.gif - (790.15KB , 1742x1198 , questplane.gif )
430036 No. 430036 ID: 5f62d5

In the skies above the frigid waters of the north pacific, a light twin turboprop makes it's way northeast. In it's hold sits a load of parcels and mail from the settlement on half island to be delivered to the mainland.

At its current airspeed and heading, it should arrive in anchorage in five hours. This morning's weather charts indicated that it should be unseasonably smooth flying all the way.
Expand all images
>>
No. 430047 ID: 5f62d5
File 134171015238.gif - (48.52KB , 700x541 , quest2.gif )
430047

At its controls is licensed commercial pilot ELAINE LEES. She has flown this route several times before.

For this flight Elaine has no co-pilot. Her usual first officer is out sick. Given the amenable atmospheric conditions, she decided to fly the mission anyway. Neither snow nor rain nor heat nor gloom of night and all that. While she is not technically in the employ of the USPS, Elaine takes a certain pride in delivering people's mail in a timely fashion.
>>
No. 430050 ID: 67e8b2

Cool. Stay safe.
>>
No. 430051 ID: c3c502

Resist the urge to be lulled to sleep by the gentle motion of the air craft, the mundane monotony of a routine flight, and the miles and miles of uninteresting, identical scenery. So relaxing, so uneventful, so... peace... fu...

...

...

zzz
>>
No. 430053 ID: 01f6f1

You should stop tempting fate, Elaine.
>>
No. 430054 ID: b85f8c

Don't crash on an island and have to survive in the wilds with only the contents of your packages to aid you!

So Elaine, is there anything pilots usually do to pass the time?
>>
No. 430057 ID: 5f62d5
File 134171138447.gif - (44.74KB , 700x700 , quest1.gif )
430057

>>430050

The cloud cover ahead appears to thicken, to a degree not predicted by this morning's forecast.

Elaine receives a radio transmission from Half Island tower.

Aļfa҉ ̸no̢v͠emb̛ȩr p͘a͟pà ͝z̨ero͜-t̛hŗe̸e-ze̴ro,̕ ̢this i͠s̡ ̴Hal̢f̛ ̨I̕sl̛an҉d̢ t̶o͡weŕ. ͜cl̨im͝b ̢a͘nd́ m̡a͡intain͠ ͠te̡n͘ th͢ou͠s͞ąn̢d͡.̷ Rep̕e̢a̴t, ̡c̕li͞m͝b͘ ̴a̷n̵d ̧m̡aintàin̵ te̛n̢ t́hóu̧s̸and, ҉o̷ver̨.

There seems to be some interference, which is unusual at this leg of the journey. It's not a big deal since it won't be long before it will be time to switch over to anchorage tower anyway. Regardless, Elaine complies by upping the throttle and pulling back on the flight yoke.

"Acknowledged, climbing and maintaining ten-thousand. I'm getting some static, how do you hear me?"
>>
No. 430062 ID: 5f62d5

>>430054

Elaine doesn't have much trouble passing the time between listening in to the radio chatter for important information and keeping an eye on the weather.

She has tried her hand at singing bit on solo flights, but she is not very good at it. As such, she is very careful around the "send" button on the radio. The hardworking ATC chaps deserve better than that.
>>
No. 430075 ID: 5f62d5
File 134171297567.gif - (12.96KB , 700x700 , quest3.gif )
430075

A̡l̵͘f̷͝a ̡͢no҉v͟e̢͘m̵ber҉ ̡p̸͘a̛̛pà ͞z͜ę̢͞r̶͢҉o͏-҉҉͏t̴͠h͝ŕ̴̛e̢̡e͟͝-҉z҉̨e͞r̛o͡҉,̕͠ ̛th̢į͟s̴̵̷ ̷̀i̵̢s̛ ͞Ha̧̢͟ļ͘f͟ ͏̶I̴̕͘s̷l̢̨͡a̸̴҉n̷̢̛ḑ̷͡ ̡t́͢o͜we͢͝҉r̵.̸̴͢ ͘B̶̧̀l̀o͝c̴k͢͏̕e̡d̸,̢͘ ̶͜sa̴y͟ ͠͡a̕͟ǵ͜a̴i͝n̷.

The static is really bad now. Worse, thick storm clouds are drifting in from all sides. Especially concerning is a large cumulonimbus up ahead. Given the aircraft's climb rate, Elaine will not be able to gain enough altitude before reaching it to overfly it.

As many jokes about weathermen as she's laughed at, they usually don't make mistakes this big. This appears to be a serious storm system!
>>
No. 430082 ID: b85f8c

>>430075
If you can't go straight up over it, turn so you have more room.

Also attempt radio contact again, say there's a storm coming in fast. Relay your coordinates and new heading in case you crash. Them knowing exactly where you are is EXTREMELY IMPORTANT for a rescue attempt.
>>
No. 430086 ID: a06b41

They said the tower is blocked. This might mean its jammed by someone, not a good sign. It might be best to abort the run and return to place of origin for the time being if you have the fuel.
>>
No. 430100 ID: 5f62d5
File 134171567536.gif - (20.71KB , 700x700 , Quest3a.gif )
430100

>>430082
>>430086


"This is Alfa November Papa zero-three-zero to Half Island tower. I've got severe inclement weather ahead. My current position is Six-five-zero miles from Half Island, Heading five-three degrees. Flying on heading two-five degrees to avoid storm. Acknowledge."

s̀͘͠͝͝ ̀̕͘-͠-̴̀͡͞͝f̸͞͝͝ ̶̸̶̕͝ ̢́̕ ̛́͝ ̸̸̢͘ ̶̢͟͟ ̶̀ ́̀͢a̛̕͜͝ ̢̨́͞-̵̨͘͘͠ ̡͜͠ ͏̵̨̛ ̶̧͜͝ ̶̡͘͟ ̧͏ ̀̕͢͟ ̷́́͡ ̵̧̡͢ ̶̡̨́͞ ̸̸̢̛̕ ̶͟ ͏͜ ̨̢̕͟͡ ̕͏͢ ̕͜ ̷̷͠͠g̡̕͟-̶̸̀͠ģ̵̧҉-͘͡ ̶̶ ̵̷̸͟ ҉҉̧ ̨͞͝ ̶͠͝ ̸́͝͡ ̧̛ ̵́͡ ̢̀̀͜͞ ͜͝ ̶̶́͟͢ ̷ ͝͞ ̸́͜͢n͜͟͟͝

Damn, no signal.

Elaine begins baking the plane about 30 degrees northward to avoid flying through the bulk of the cloud. Unfortunately, the light cargo aircraft is not maneuverable enough to avoid it altogether. Fortunately, as a pilot in the stormy northwest, Elaine is well acquainted with instrument flying.
>>
No. 430102 ID: b2112e

>>430075
Looks like some serious bad weather. Turn back until you're in clear air and circle to gain altitude; if the clouds keep closing in, you should return to the islands. Yes, it's a shame about the mail, but you don't want to go into bad weather unprepared, especially without a copilot; even if you made it through intact, the FAA would have your head on a platter, and you can't be having that. Nobody will question you for having decided not to risk the aircraft, your life, and the mail.

By the way, is it normal for ATC to instruct you to climb out of nowhere like that, with no explanation?
>>
No. 430103 ID: 2c68c5

You fool! You should have brought your copilot along anyways as an emergency food source if you get marooned. Check your plane for any volleyballs that you can draw a face on and use as an emergency companion when this gets worse.
>>
No. 430104 ID: 927efa

Are there any nearby airstrips? You know, just in case.
>>
No. 430108 ID: 5f62d5

>>430102
It would not be terribly unusual if the plane and storm were within radar range, but out here it is rather strange.

>>430103
Now might not be the best time to leave the controls and go rummaging through other people's mail.

>>430104
As far as all the charts and maps that Elaine has studied are concerned, this should be more or less the middle of a four hundred mile stretch of open ocean.
>>
No. 430110 ID: b2112e

Also, mentally review mid-ocean rough-weather ditching procedures and ensure readiness. Just in case.

Regardless, get that plane turned around back the way you came while retrying the radio regularly.
>>
No. 430111 ID: 5f62d5
File 134171799039.gif - (28.46KB , 700x613 , quest3b.gif )
430111

Suddenly, the aircraft's compass completely reverses direction, reading 205 degrees southwest.
>>
No. 430112 ID: 67e8b2

Panic!
>>
No. 430113 ID: 4bdd79

>>430111
If you haven't recognized by now what's happening, I'm sorry but you are beyond hope.

Pull up and give it full power. Maybe, just maybe, you can get above the cloud and figure out where the fuck you are now.
>>
No. 430114 ID: b85f8c

Tap the compass. Maybe it broke.

If it's not broken... uh just keep going straight. EVERYTHING IS FINE EVERYTHING IS NORMAL.
>>
No. 430116 ID: abbc45

>>430111

Do not panic. The compass inside an airplane is magnetic in nature, given the electrical nature of storms this is definitely a possibility.

However, that likely means you may be electrocuted. There is no best advice, but there can be decisions made.

How much fuel do you have left?
>>
No. 430117 ID: 5f62d5
File 134171950841.gif - (40.24KB , 700x700 , quest4.gif )
430117

>>430112
>Panic

Elaine tries the other thing first and continues banking around and up by dead reckoning and the artificial horizon. Gotta get out of this friggin' cloud!
>>
No. 430118 ID: 5f62d5
File 134171968986.png - (44.88KB , 700x700 , quest5.png )
430118

>>430117


Something streaks up from below, causing a catastrophic failure in engine 2.
>>
No. 430120 ID: 5f62d5
File 134171993813.gif - (37.15KB , 1400x1400 , Quest6.gif )
430120

>>430118

Engine two is out but Elaine exclusively flies over long stretches of ocean in twin engine planes for a reason.

Unfortunately, the explosion must have damaged some of the hydraulic lines. Oil pressure is dropping fast. The starboard wing fuel tank is leaking badly as well.
>>
No. 430122 ID: 5f62d5
File 134172026022.gif - (23.20KB , 700x700 , quest7.gif )
430122

"Mayday Mayday Mayday, this is alfa-november-papa zero-three-zero I have engine failure over open ocean, acknowledge!"

"Mayday Mayday Mayday, does anyone read me?"
>>
No. 430124 ID: 01f6f1

Get out.
>>
No. 430125 ID: 886a4d

Get to your safety gear. This bird is going down.
>>
No. 430129 ID: b85f8c

Assume a crash is imminent. Act appropriately.
>>
No. 430133 ID: 5f62d5
File 134172229944.png - (31.38KB , 700x700 , quest8.png )
430133

>>430124
>>430125


Like most civilian aircraft, Elane's is not equipped with parachutes. She begins trying to bring it down as gently as she can while the control surfaces are still functioning. With a shot fuel tank, turning back or pressing onward aren't an option.

Elaine makes a mental note of all the aircraft's various flotation devices and goes over the crash drills in her head.

The plan is to put down in the water and ditch in the plane's EMERGENCY RAFT. Without it, surviving the frigid waters is a questionable prospect.
>>
No. 430135 ID: 67e8b2

Now panic.
>>
No. 430136 ID: b85f8c

Yes, panic seems appropriate at this juncture.
>>
No. 430138 ID: 01f6f1

Come on, use the emergency raft as parachute! No, sorry. Don't do that, you'll die. Can you land the plane?
>>
No. 430139 ID: b33427

Stop freaking out right now. You're a skilled pilot; Act like it!

Flip on your emergency radio beacon, check your harness... Why the fuck are you not wearing your harness? Dammit. Too late to do anything about that now. Bring it in to as smooth a water landing as you can do. Quickly check out the windows for anything once you're out of the clouds.

In addition to the emergency raft, you should have an emergency kit, which should have a portable emergency radio beacon as well. Do a mental check of the last time you checked if that worked.
>>
No. 430140 ID: 886a4d

>>430139
This, panic never did anyone good... in fact it kills.
>>
No. 430146 ID: 5f62d5
File 134172478945.gif - (7.76KB , 700x700 , quest10.gif )
430146

>>430139

Elaine composes herself and lowers the flaps to reduce airspeed. She brings the nose up and throttles down the remaining engine to make a controlled descent. Many of the plane's instruments are oscillating wildly.

As the stricken craft descends below the cloud, an island comes into view. Elaine does not remember ever seeing an island on this route, and it wasn't on any of the maps. On the island is a large circular concrete building and two small outbuildings. The circular building appears to be a WW2 era naval fort. A single dull red light shines from atop an antenna.
>>
No. 430149 ID: 67e8b2

Try and make a water landing so you'll end up on the beach or alongside it.
>>
No. 430150 ID: c3c502

This place is obviously some kind of extra-dimensional death trap stocked with crazies, world ending dangers, and other hapless castaways.

The only logical course of action is to make a suicide run at the main complex. Spare yourself, and save the world.
>>
No. 430160 ID: 5f62d5

>>430150

Belay that!

Those old bunkers had like 20 foot thick reinforced concrete walls. ramming it will just turn crush you and your plane like a soda can.

You have to get in there and detonate it's shell magazines.

http://en.wikipedia.org/wiki/Fort_Drum_%28El_Fraile_Island%29
>>
No. 430162 ID: b33427

Wrestle your craft around and point it towards the island. If there's enough reasonably flat ground to attempt a wheeled landing on the island, do it. Otherwise aim to water land close to and pointed at the island, so you run around. If you can't do that, water land perpendicular to the island, and as close as you can get. That way your plane will sink in the shallows, and you might be able to swim to it later.

...Are those AA guns...? Better get as low as you think you can soon. That's probably what hit your engine.
>>
No. 430166 ID: 365adf

Uh oh! Careful Elaine, I've seen things like this happen before! If you're not careful the next few years of your life is about to make zero sense and full of time shenanigans!
>>
No. 430167 ID: 01f6f1

You can contact someone through the radio?
>>
No. 430171 ID: b85f8c

A wheeled landing is always superior to a water landing. Especially since there might be the possibility of repairing your plane afterwards.
>>
No. 430172 ID: b85f8c

>>430167
OH yeah do that too. We should get landing clearance.
>>
No. 430180 ID: b33427

>>430172
Considering that whatever hit her plane's engine probably came from a cannon on this island, giving them a radio signal to target would not be a good idea. Go radio silent, and switch off any transponders and beacons.
>>
No. 430182 ID: d5b66f

>>430149
>>430162

Given that the aircraft is already on fire, Elaine aims for the water near the side of the island, with the intention of hitting the water perpendicular to the direction of the wind, along the length of the storm surge. Landing into the wind risks striking the tail on the trailing edge of a wave and driving the rest of the aircraft nose-first into the water.

The controls are becoming less responsive by the second as fluid leaks from damaged hydraulic lines.

>>430167
The radio is only returning static on the standard channels. Elaine is too occupied to check the rest of the spectrum.

>>430162
Circumstance offers little choice in the matter of getting low to the water in the immediate future. Low altitude flight followed shortly by a deconstructive hydrobraking event.


>Switching buildings, computers, and operating systems.
>Might be a few minutes while I compile wacom drivers for this unix distro.
>>
No. 430191 ID: d5b66f

>>430182

>Actually I cannot seem to get the tablet running with the laptop, so I'll have to stop here for today.

>And thus concludes the first session of my first attempt at a quest, as well as my first attempt at using a drawing tablet in like six years.

>See 'yall tomorrow
>>
No. 430199 ID: b2112e

>>430180
If they have WWII-era kit, they can't target a transmission. If they have modern kit, it doesn't matter if you're transmitting or not. Best make sure the emergency transponders are active, in the hopes that someone will find you.

>>430191
It's pretty awesome so far! Exciting hook, and I love the careful accuracy and detail with regard to the aircraft and procedures. Eagerly awaiting more!
>>
No. 430317 ID: 5f62d5
File 134179053809.png - (78.14KB , 650x494 , quest9.png )
430317

>"*woop woop* pull up *woop woop* pull up"

?>҉̀͏͠ ̷͟͢͡ ͜͜͢ ́͢͡͝s̷͞͏ ̷̸̴̕-̵̀͡͠ ̶͜ ̴̡ ̸̷͞͞ ̡͏̡ ̴̧ ̕͘͠͡ ̛҉̡̕͟ ͏͘҉̛͜ ̨̢ ̸́͘͞ ̶̸̶ ̴̧͜ ́͠͡͠2̴͟3͏̶̸͘͝ ͘͜ ͏̨̡̛͘ ̴̴͜͠͞ ̨̧ ̡̕͟ ̧̀ ̶̕-̷̷̛ ҉̢́͞͠ ̴̨͢͟͞ ̴̛͘ ̵́ ̧̕͘͠ ̶̨̀͘͞ ̴̢͝ ̨҉̧ ́͞͝ ̧̀͢͠͝ ̶̕͟ ̧̨͢ ̷͝͞ ̢͡ ̷̧͟͡ ͘͘͢ ̸̀͜͡ ̷̡̨ ̸̢ ̵͘͏̕͡ ̸͢͟͏͝-̶̧̛͜-̵̡̡͢

Emergency beacon is on, shitty early 1970s era lap belt fastened, heaven or hell, let's rock.
>>
No. 430318 ID: 5f62d5
File 134179075927.gif - (30.15KB , 700x700 , quest11.gif )
430318

The deep blue expanse rises up to meet Elaine's burning aircraft.
>>
No. 430320 ID: 5f62d5
File 134179085708.png - (3.01KB , 700x700 , questblack.png )
430320

At once there is a terrible cacophony, and then, nothing.
>>
No. 430322 ID: 886a4d

Wake up! We have mail to deliver!
>>
No. 430323 ID: b33427

Wake up, grab the emergency gear, and get out before you end up stuck in this aluminum coffin and buried at sea.
>>
No. 430324 ID: 5f62d5
File 134179220382.gif - (27.70KB , 700x700 , quest12.gif )
430324

S͜͏e̴v͘͢e̶̛n҉̢.̕͠..͏ ͡͞S̢̡ix..̨.̸̡̀.̨ ͏͏N̷͡i̶̸n̴͏e.̴͢͡.͘.̡̛́ N҉͝i҉̡ne.̀͝.͢. ̵Z̶e͠͏͜ŗo̴̧.͟͢͠.͟.̵ ̵̕͡F̷̢our̀͠.̕͝.̷̛́.͘͡.̵̧ N̴͜ín̷e.̶͡͝.̷. ̢̛͢Ţ͘h͏͏r̷e͏e.̵͟..̧͝ ̧́͞Z͡͏e̡r̵͝ơ̕.͟.̨͝.҉ ̢̛͠T̸w̴͡҉o̢҉̀.҉͜.͟͡.҉.

>>430322
>>430323
Elaine attempts to wake up.
>>
No. 430326 ID: 5f62d5
File 134179229768.gif - (27.77KB , 700x700 , quest13.gif )
430326

>>430324

Elaine wakes up, a bit worse for the wear, but as far as she can tell, in one piece.

Elaine's feet are wet.
>>
No. 430335 ID: b33427

What is that on the radio? Sounds like a numbers station. OK, no distractions. Clock's ticking. Up and at 'em.

Unbuckle, grab and pocket any emergency or survival gear in the cockpit, especially any radio beacons, and haul yourself into the hold. If you've got an inflatable life jacket, put that on and deploy it. If there's a first-aid kit, pocket that as well. You wouldn't happen to have a satchel or backpack you could use to hold this stuff, would you?

When you were loading the mail packages, did any catch your eye as holding something that might help you right now. It'd probably be too much to hope that one of them obviously contains a satellite phone. At the least the mailbag could be emptied and used to carry stuff.
>>
No. 430345 ID: 5f62d5
File 134179440095.gif - (29.03KB , 700x700 , quest14.gif )
430345

>>430323
>>430335

Elaine unbuckles herself and dons a life vest from under her seat. She makes her way to the only hatch that is still fully above water.

Elaine takes the escape raft from the cabin wall. Various parcels float around the cabin, Elaine plans on grabbing any she can once the raft is inflated.

The cabin is rapidly filling with water.

There is a good thirty meters worth of frigid water and pouring rain between the crash site and the shore. The island may not have a roof, but at least it isn't sinking.
>>
No. 430346 ID: 132b99

get the raft inflated, is that the red thing right there?
>>
No. 430347 ID: b2112e

First order of business is the raft. Get that set up so that whatever else goes wrong, you won't have to risk hypothermia swimming to shore. Be sure not to let it float away, though.

Is that a medkit on the wall there? Be sure to grab it, if so. Emergency supplies take priority over random packages. Don't forget a portable energency radio either, if you have one.
>>
No. 430349 ID: b33427

Get the raft inflated and set up on the wing. If there are any straps on it, bow-tie them to the hatch, otherwise partially wedge the raft in the hatchway to keep it from floating away.

Start loading any other emergency supplies onto the raft first, especially medical or communications gear. Then toss packages on if there's time left, and shove off to the island.
>>
No. 430352 ID: c3c502

I would tack food onto the list of supplies to grab, if you have a chance.
>>
No. 430354 ID: 5f62d5
File 134179573389.gif - (23.20KB , 700x700 , quest15.gif )
430354

>>430346
>>430347
>>430349

Elaine inflates the raft on the wing just outside the hatch, wedged in between the fuselage and the mostly intact nacelle of engine 1.

Into it she piles a first aid kit and an bag of emergency water and calorie rations, as well as the first canvas mailbag she could fine.

The storm swell is causing the plane to lurch disconcertingly as it sinks.
>>
No. 430357 ID: 886a4d

Get to the closest packages and grab them, then get out of the plane, we can't take the risk of losing the raft.
>>
No. 430367 ID: b33427

If there's a single large package, grab that, board the raft, and push off. Otherwise, grab another mailbag instead.
>>
No. 430373 ID: 5f62d5
File 134179750960.gif - (28.48KB , 700x700 , quest16.gif )
430373

>>430367
>>430357

Elaine grabs one last mailbag and pushes off, not a moment too soon. The aircraft's side is driven under by a wave, and it begins to roll.

Farewell, Air North Pacific medium courier c22, flight 030, you will be missed.
>>
No. 430381 ID: b85f8c

>>430373
Let's hope some packages wash ashore so we can scavenge them later. Row towards land.
>>
No. 430382 ID: 886a4d

Get to shore, its not a good idea to stay on water while a storm is going on. Once there drag the raft as far up as you can... it'll make a good shelter for the night while you get some rest.
>>
No. 430393 ID: b33427

Paddle to shore as fast as you can, and pull your raft up the beach as far as you can manage. Did you crash land on the side of the island with those two outbuildings? If so, those will be what you look at for shelter once you come ashore. A flashlight would be useful for that; Is there one in the stuff you brought?

You're also bleeding from your forehead. Dab that to see how bad, once you're on land.
>>
No. 430406 ID: 5f62d5
File 134180180119.gif - (34.10KB , 700x700 , quest17.gif )
430406

Elaine paddles for shore as fast as she can, her lungs burning from the exertion. Luckily, the wind and waves are pushing her in more or less the right direction.

The tiny raft is tossed about by the storm swell, like a toy boat in a bathtub. Driving wind and drenching rain chill Elaine to the bone right through a life preserver and flight jacket.

The raft is taking on water, but since it's an inflatable raft, it won't significantly affect it's buoyancy.
>>
No. 430408 ID: b33427

Focus forward and keep paddling hard. Every second out on the water is a chance to be washed under. Every inch forward is that much closer to safe, solid ground and dry shelter.
>>
No. 430410 ID: 5f62d5
File 134180283727.gif - (34.89KB , 700x700 , quest18.gif )
430410

A massive wave catches Elaine's raft, driving it towards shore.
>>
No. 430411 ID: 5f62d5
File 134180350485.gif - (13.73KB , 700x700 , q19.gif )
430411

*doof*

Elaine is deposited on the shore. One she regains her composure, she begins dragging the raft up onto the land in case another wave like that hits.

Elaine is cold.
>>
No. 430413 ID: b33427

Check the condition of the raft, and if you lost anything landing on the beach.

Is there anyplace nearby that looks like it might shelter you from the rain? Those two outbuildings are the best bet, but right now a rocky overhang or boulder that blocks the wind would do. Flipping the raft over and weighing the ends down with the mailbags to keep the wind from carrying it away would make a spot under it out of the rain as well.
>>
No. 430414 ID: bbee3d

Is there any shelter nearby? If so, get to it, preferably taking your supplies with you. If not, see if you can use the raft as shelter. Burrowing under it would at least protect you from the rain and give you some amount of insulation.
>>
No. 430416 ID: 5f62d5

Elaine packs in the paddle and pulls the raft to about 15 meters from the water's edge, a measure made difficult by the massive waves pounding the island.

>>430413
>>430414

Elaine inspects the raft.
The raft, constructed of heavy rubberized fabric, is still seaworthy. Inside is a first aid kit, some emergency rations, and one mailbag, possibly sans some letters. The other mailbag must have fallen out somewhere.

Elaine looks around for shelter.
The nearest building is a massive circular concrete fort. It's sides are streaked with rust. There is a massive alcove leading in to where the entrance must be. Further away are two wooden outbuildings which appear to be of somewhat newer, but still aged construction. One resembles a barracks house, the other resembles a large garage or small warehouse.

Elaine is not confident that the combined weight of her current effects and her small frame would hold the raft down if the wind picks up anymore. The few palm trees on the island bend precariously at the wind's behest.
>>
No. 430418 ID: 5f62d5
File 134180494858.gif - (18.09KB , 700x700 , q18.gif )
430418

>>430416

woops, forgot my pic.
>>
No. 430419 ID: 132b99

use rope and tie the raft to a tree.
>>
No. 430420 ID: 5f62d5
File 134180510589.png - (190.46KB , 1175x914 , questcat.png )
430420

>>430419

Not equipped with rope!
>>
No. 430423 ID: 147853

Bring your raft and supplies in and start a makeshift camp site to use as a central base as you look for help.
>>
No. 430425 ID: c3c502

Okay, instead of rope, you can stake it to the ground- put the oar through one of the handles and embed that in the sand somewhere above the water line, and relatively save from wind.

Then head for the nearest shelter, with your supplies. (I'm assuming it's too big a burden to drag the boat all the way there? If that's not the case, taking the boat inside with you has less risk of losing it).
>>
No. 430426 ID: bbee3d

Are any of the buildings unlocked? If so, get your supplies inside one of them. If they've been around since the 40s or 50s, one more storm probably isn't going to bring them down. If they're locked, try banging on the door to see if anyone's home. If not, see if the fort's alcove could serve as a shelter.
>>
No. 430428 ID: 5f62d5

Inspect fort/bunker.
>>
No. 430430 ID: 5f62d5
File 134180646014.png - (128.34KB , 600x372 , qseafort.png )
430430

>>430426
>>430428

The fort is a concrete and steel edifice perhaps seventy feet tall. From here, Elaine can see three massive cannons set around the top, presumably there is a fourth on the other side. They appear to have been rusting there unused for decades. A metal walkway rings the outside edge. A set of massive antennas protrude from the top, they do not seem like they are part of the original construction. From here, there is no other indication that the place has been used since the 1940s or so.

A road leads up to it's single visible entrance, which is inset some ten meters into it's heavy concrete sides.

Elaine is exhausted, but it should not be too much effort for her to move the raft the last 60 meters to the entrance alcove.
>>
No. 430432 ID: 886a4d

Do so.
>>
No. 430433 ID: bbee3d

Do it. A single raft is probably not going to be enough to get off the island, unless there's more land very close by, but you're short enough on supplies already. No sense in losing a good raft to the wind.
>>
No. 430434 ID: b33427

Move the raft to the alcove and out of the wind. Once out of the rain, pull off your soaked clothes, wring them out as best you can, and put them back on. That'll lower the chance of hypothermia setting in. Then you can rest for a bit.
>>
No. 430435 ID: 5f62d5
File 134180707199.png - (128.94KB , 700x531 , q20.png )
430435

>>430432

The fort's entrance alcove protects from the worst of the wind and the rain, but it is still quite cold here. A pair of colossal blast doors sit tightly shut, but a smaller, regular sized door in one of the blast doors is ajar. It is dark inside.


Strangely, debris and bits of fallen cement have been piled up against one of the walls, and area in front of that blast door has been swept clear of such things, as if it had been opened fairly recently.
>>
No. 430436 ID: c3c502

It's not unreasonable to suspect you're not alone at this point.

Problem is, you don't know if that's a good thing yet. Remain cautious.
>>
No. 430438 ID: 5f62d5
File 134180829559.gif - (21.99KB , 700x700 , q21.gif )
430438

>>430434

Elaine strips her wet clothes off, wrings them out as best she can, and puts them back on.

She piles a few bits of concrete into the raft for good measure, and reclines against the fortress wall to rest for a bit.
>>
No. 430440 ID: b33427

It's not unreasonable to assume that there are other people here, and further more, they probably were the ones who shot your plane down. You don't want to meet them. Open the bolts on the small door all the way, close it as far as you can, and wedge a bunch of rocks and rubble under it. That'll keep whoever is inside stuck in there, and you don't have to worry as much about getting jumped while resting.
>>
No. 430441 ID: bbee3d

Okay... You've got a first aid kit, food and water, and mail. Did you bring a light source from the plane? That'll be essential if and when you decide to explore the ominous abandoned building.

While you're resting, take a look at that head wound. Is it still bleeding?
>>
No. 430446 ID: 5f62d5
File 134181088855.gif - (35.34KB , 700x700 , q22.gif )
430446

>>430441
>>430440

After resting a bit, Elaine checks her head injury. Without a mirror, she cannot accurately judge the severity, but it seems superficial. The bleeding has mostly stopped. She removes a few antiseptic alcohol towelettes from the first aid pack and cleans the wound area. The area beneath still hurts, but it is probably bruises from the crash.

Not taking any chances, Elaine attempts to close the small blast door. Unfortunately, the mechanism that opens and closes the large steel pawls is rusted stuck. Also unfortunately, the hinges of the door itself have rusted stuck. While it seems the blast door on the left may have opened recently, this small blast door clearly hasn't budged in decades.

With her SLIGHT BUILD, Elaine is not able to shut the door without assistance of some kind.

With her excellent night vision, Elaine spies what appears to be a jet black 1980s CHEVY SUBURBAN sitting on the other side of the door.
>>
No. 430449 ID: b33427

Poke your head just inside the doorway and check for anybody. If the coast is clear, gather up your stuff from the raft and put it just inside the door, then investigate the CHEVY. If you're really lucky, the doors will be unlocked, the key in the ignition, gas in the tank, it can be started, and the heater works, which, frankly, is a rather tall order right now, but you can hope.
>>
No. 430455 ID: 927efa

Having had some time to think to yourself you might realize that whatever was jamming the radio was quite able to produce magnetic fields, which your gyroscopic compass should never have reacted to... shit.

But wait no, you have to adjust the gyro by the magnetic compass every now and again. So if whatever did this has been with you for a long time, possibly the whole plane ride, it could have directed you totally off course. The magnetic compass flipped at the last second, which may have been the device deactivating, so possibly it was wired into the engine directly, or attached to the wing somehow?

Why would anyone sabatoge a mail carrier?

Point being you need to find true north, and be wary you probably got misdirected over a military target who then proceeded to shoot you down as your radio was jammed. It's not likely they're the ones who led you here.
>>
No. 430459 ID: b85f8c

Check for dust around the door. See if anyone's been in or out lately.
>>
No. 430461 ID: 886a4d

If we follow that theory then theres two reasons why they would want a mail carrier to not reach its destination... theres something in the mail so 1) they don't want it to reach its destination or more likely since theres people here. 2) They want it for themselves.
>>
No. 430464 ID: 927efa

>>430461

If you want what someone is carrying you force them to land you don't shoot them down...
>>
No. 430468 ID: 252e1b

>>430461
You forgot 3)To prevent the airplane from reporting what it saw when it flew over your territory.
>>
No. 430471 ID: b2112e

Okay, this is suspicious as hell, but you're in no shape to investigate. Obviously whoever's here has a way off, though, and there's clearly radio, so at least you know you're not completely stranded. Best option would be to hide somewhere and rest--perhaps you could find a nook somewhere indoors that won't be instantly revealed if they turn the lights on where the car is? Would be warmer, too.
>>
No. 430474 ID: 5f62d5
File 134181455352.gif - (26.72KB , 700x700 , q23.gif )
430474

Elaine looks inside. There's nobody there.

The floor just inside the door is wet, some rain has been blown inside by the storm winds. There's no sign of very recent entry or exit, but the place has clearly been in use more recently than WW2.
>>
No. 430476 ID: b85f8c

>>430474
Well I'd hope so. WW2 ended in 1945, so why would a 1980s era vehicle be here otherwise?

Is that a flashlight under the car? Go grab it if so, you could use a light.
>>
No. 430485 ID: 5f62d5
File 134181611399.gif - (21.42KB , 700x700 , q24.gif )
430485

>>430476

Elaine picks up the FLASHLIGHT, and tests it discretely.

The flashlight glows to life, but only just.
>>
No. 430487 ID: 132b99

head towards the far door. and peek in.
>>
No. 430488 ID: b33427

Carefully, so as to not make any noise, try to open the doors and hatch on the Chevy. If you can't get in, at least shine the weak flashlight though the windows to see if there's anything in the trunk, or on the seats or floor. Use the flashlight as little as you can, since the batteries are probably the same vintage as the Chevy.
>>
No. 430489 ID: 5f62d5
File 134181854403.gif - (25.39KB , 700x700 , q25.gif )
430489

Elaine tests the doors on the Chevy Suburban, but finds them locked.

A peek in with a flashlight reveals that the windows are very heavily tinted black. The interior is clean. Very clean. The vehicle is completely empty.
>>
No. 430491 ID: 886a4d

Right then, this looks safe enough, grab everything from the raft and bring it inside. I think you need rest before you continue to explore. We want to be warm so I suggest wrapping your arm with your shirt then smashing a window open on the car. If your arm isn't good enough use the oar as a bat, it'll be louder though.
>>
No. 430493 ID: b33427

>>430491
How about looking around the room for the key to the Chevy before resorting to breaking windows? Feel around in the wheel wells and just under the edge of the Chevy as well; There might be a magnetic keybox.
>>
No. 430495 ID: b2112e

>>430493
How about we check the area a little before we go making noise and damaging property? People are still here--generators (remember the light on the radio mast) don't refuel and maintain themselves.

In particular, that door at the far back has light coming out of it. Take a very sneaky look.
>>
No. 430496 ID: 5f62d5
File 134182139129.gif - (23.92KB , 700x700 , q26.gif )
430496

Elaine checks the car and surrounding area for keys, but comes up empty. She also notices that the Chevy has no plates of any kind.

Elaine stealthily checks around the far door on the left wall. As she approaches the door, she hears a high pitched wine. A single black cable snakes it's way over the threshold and into the foyer.

The next room is a curved hallway with two doors visible on the left wall, and one on the far wall. Illuminating the hallway is an old CRT television. It is displaying a static pattern. Black cables run along the floor of the hallway into the various connected rooms.
>>
No. 430497 ID: 5f62d5

>>430496

Oh, and also Elaine moved her various accoutrements from the raft inside and placed them in front of the Chevy suburban.
>>
No. 430498 ID: b85f8c

>>430496
What's that on the wall to your right, with the red light?
>>
No. 430501 ID: b2112e

Look inside the rooms to see what the cables connect to. Maybe there will be a radio set and you can call for help! Or maybe there will be a tarp or something you can hide under to sleep and deal with this all when you're in better shape, at any rate.

That static doesn't look quite uniform: there's some sort of white block at the bottom. Take a closer look at it, maybe try adjusting the image.
>>
No. 430506 ID: 5f62d5
File 134182363696.gif - (20.33KB , 700x700 , q27.gif )
430506

Elaine takes a step inside to investigate the nearby red light and winds up staring straight into the unblinking eye of a CCTV camera.
>>
No. 430507 ID: 5f62d5
File 134182378418.gif - (27.42KB , 700x700 , q28.gif )
430507

Elaine hears a gruff Russian accented voice whispered from behind.

"If you value your life, do not make a sound".

With the knife still at her throat, the stranger unplugs the CCTV camera and forces Elaine into the second open doorway on the left side of the hallway.
>>
No. 430508 ID: 5f62d5
File 134182394388.png - (3.13KB , 700x700 , questblack2.png )
430508

It is dark here.
>>
No. 430515 ID: 643515

It's Russian Santiago!
>>
No. 430609 ID: 6e44d2

Shit. That's an uncomfortable situation to be in, huh.
>>
No. 430632 ID: 927efa

Look on the bright side! Oh uh wait never mind all the sides are dark.
>>
No. 430635 ID: 01f6f1

Huh. There are others.
>>
No. 430652 ID: 5f62d5
File 134187773287.png - (10.50KB , 700x700 , q29.png )
430652

Elaine sits in darkness with a knife to her throat for several minutes, which drag out to an eternity. The stranger pushes the knife against her throat whenever she attempts to move or make a sound so she decides not to press the issue.

Elaine's vision adjusts to the darkness. She is being held behind a stack of boxes on pallets. She can see into the hallway.

Elaine begins to hear the faint sound of radio static from the hallway.
>>
No. 430653 ID: 5f62d5
File 134187784394.png - (10.50KB , 700x700 , q30.png )
430653

A shadowy figure walks past the doorway. It sounds like it is dragging a cart or dolly of some sort. The static noise seems to be emanating from the figure.
>>
No. 430654 ID: 5f62d5
File 134187799203.png - (10.49KB , 700x700 , q31.png )
430654

After a few minutes, a faint blue glow emanates from the direction of the bunker entrance and persists for a few minutes before going out.

The knife still digs uncomfortably into Elaine's neck.
>>
No. 430655 ID: 927efa

Poke him questioningly. Do not make a sound under any circumstances.
>>
No. 430657 ID: 5f62d5
File 134187866043.png - (10.63KB , 700x700 , q32.png )
430657

The shadowy figure walks back through the hallway, and the sound of static recedes into the distance.

After a few more uncomfortable minutes of silence, the stranger holding the knife speaks.

>"Ah, some privacy at last."

>"Well."

>"You are here, I think, to "Interrogate" me. You waste your time. I tell you, I have long ago told you everything. EVERYTHING. You wish to know about the Soviet Union yet again? About what it knows? About what I know? No, I think perhaps this time, I ask the questions."

>"I do not remember your face. Is not surprising, but..."

>"Hm."

>"Tell me, as a matter of, shall we say, professional curiosity, what exactly is it that you people have locked up in the middle of all this?"
>>
No. 430661 ID: 886a4d

I don't know what you are talking about, my plane was shot down and I just came here. I'm a pilot, nothing more.
>>
No. 430663 ID: c3c502

Oh gods. I told you this place was going to be filled with magic scary things and crazy people. I *told* you to crash your plane into this place, to spare yourself and the world when you had the chance. But you didn't listen, and now a crazy spies is holding you prisoner while you hide from electric ghosts.

Okay, to stay alive, you need a way to play along with his crazy worldview. You gotta translate your responses. He wants to know what's locked up here. You don't know. So you say that in crazy spy person. Like...

"They don't tell me that. It's not my place to know."

You continue, pleading ignorance and non-aggression, in crazy spy-speak.
>>
No. 430664 ID: 132b99

yes just explain your plane was shot down, your emergency raft is just outside the building to prove it.
>>
No. 430670 ID: b33427

Say you've got no idea what the hell is going on. You're just a pilot for an air freight outfit who had to make a crash landing.

>>430664
Not just a raft, but a bag of mail, and the other stuff as well. The mailbag would lend credence to you being an air freight pilot.
>>
No. 430679 ID: b85f8c

Tell him the truth. It's not like you're armed or anything. Hell you're even wearing a life jacket.
>>
No. 430722 ID: 67e8b2

Tell him that he's like thirty seconds from the exit. If that doesn't get him cooperating, nothing will.

Unless it's mysteriously just closed.
>>
No. 430723 ID: 5f62d5
File 134188902073.png - (27.99KB , 700x700 , q33.png )
430723

Elaine frantically explains her predicament.

"Please, I don't know what you are talking about! I'm just a pilot for an air freight outfit! my plane was shot down and I took shelter from the storm here. I'm a pilot, nothing more!"

The man seems to consider that for a few seconds before speaking.

>This sounds like bullshit story.

>However... you are drenched, smell of the sea, and you show the symptoms of mild hypothermia.

>Hm, we shall see. So long as I hold the knife, I am free to leave. I think, perhaps, whether or not you are who you say you are, you do not have that, shall we say, luxury.

Elaine explains to the man that her emergency raft is just outside, along with some supplies she took from the craft.
>>
No. 430727 ID: 886a4d

Ask him what he thinks the date is.
>>
No. 430728 ID: bbee3d

While you're at it, ask him where this island is.
>>
No. 430729 ID: b33427

Say you'll do what he says to do, he just has to say what. Don't ask any questions or speak out of turn; This guy has obviously had enough of questions for quite some time.
>>
No. 430730 ID: e3f578

>>430723
If he thinks that the year is cold war era
"Cold War is over back in America. A lot of people find it stupid now. And the Soviet Union dissolved. Now it's run by some dude that people like to think that he fights or train bears or some shit like that and is a James Bond villain. You watch Bond films? How long have you been stuck on this island"

No matter what year he thinks it is, try and make some small talk or convince him that you do not give a fuck about countries and shit. You just like movies, hanging out with friends when you're not flying, flying planes, all that stuff. You are total civilian.
>>
No. 430731 ID: 132b99

>>430730
>call the crazy guy crazy

yeah no, let's not do this.
>>
No. 430732 ID: c3c502

If you really suspect this island is out of time, and the two of you come from different years? Show him your gear. There will be manufacture's dates on equipment. Expiration dates on the food. Dates written and stamped on the mail.

Yes, they could all be faked, but what possible purpose would there be in faking it? Considering your situation, fucked up physics seem more likely than subterfuge.
>>
No. 430733 ID: 886a4d

>>430730
Don't confront him about it, if he says your lying your mail should have stuff with the date on it. Hell even the lifejacket and first-aid kit should have things like made in so and so. Espcially the medkit since that stuff HAS to have expiry dates on it.
>>
No. 430734 ID: b85f8c

Ask him who that other guy was that passed in front of the door.
>>
No. 430756 ID: e3f578

>>430731
I didn't call him crazy.
I said that Putin was a little goofy.
but not him.

He's been stranded out here probably since cold war era, living out his own personal CastawayTM with a bunch of other cold war rejects and no Wilson volleyball. Maybe try to get 'em up to snuff? There's mail.
>>
No. 430776 ID: 5f62d5
File 134189590549.png - (37.99KB , 700x700 , q34.png )
430776

The man hands Elaine the flashlight.

>"You. lead."

He gestures in the direction of the entrance.

>"You may address me as Artyom."

He pauses for a second.

>"And what am I to call you?"
>>
No. 430780 ID: 886a4d

Tell him your first name. Ask him if he would mind answering just what is going on here.
>>
No. 430793 ID: b85f8c

>>430776
Give him your name and ask who that guy was that passed in front of the door. And why he unplugged the camera.
>>
No. 430795 ID: b33427

May as well tell him your first name. "Artyom" is certainly not his real name, but it's better than "knife-wielding Russian."

Ask him if he'll answer a small question. If he agrees, ask him what year he came to this island.
>>
No. 430799 ID: 5f62d5
File 134189777664.png - (15.56KB , 700x700 , q35.png )
430799

Elaine responds to Artyom's query with "I'm Elaine". Artyom makes a small nod in acknowledgement.

Artyom keeps the knife at the ready, but is no longer holding it to Elaine's person.


"If I could ask one small question?" asks Elaine.

>"More than that one? Alright, I will humor you."

"What year did you come to this island?"

>The year? 1987. I think perhaps you wish to know what year I think it is now? I do not know. I have been interred... for some time now. No more questions for now. Lead.


Elaine and Artyom enter the fort's entrance. The blast door is shut. The hinges, mechanism, and some of the seam around the door still glow faintly from where a welding bead has been drawn across them. The door is extremely inoperable.

On the floor is a toppled wheeled dolly containing an oxy-acetylene welding outfit, sans the torch. The tanks read about 1/4 full.


Artyom calmly considers the door for a second.

>Hm. You know, I had thought he was joking.
>>
No. 430800 ID: 886a4d

May I ask what is going on?
>>
No. 430803 ID: c3c502

Great. Welded inside with crazies and no supplies. Brilliant.

Well, you better befriend this dude. You need at least one nutjob not out to get you, access to food and water, and to avoid knifing.
>>
No. 430815 ID: b85f8c

>>430799
Inform him that you definitely did not do that. You couldn't even move the door.
>>
No. 430818 ID: b33427

Comment that whoever did this must be really strong to close that door, 'cause the hinges were nearly rusted solid when you came in. Then ask who Artyom thought was joking. Oh, and tell him what the current year is, after that.
>>
No. 430832 ID: 927efa

What. He locked you in. No he didn't lock you in. He welded you in. That mother fucker! How even does what
>>
No. 430854 ID: b2112e

Don't panic. Remember that at least one of the full-size blast doors is still operational, as you could tell by the cleared area and the fact that there's a car inside. Not to mention that a place like this certainly doesn't just have one single exit.

The russian is almost certainly on your side--it doesn't sound like he wants to be there either. Be patient and cooperative. Maybe where he's failed escape on his own, you can succeed together.

Ask him about the guy who did the welding. I doubt he'll blame you, what with how you could both hear the dolly being moved and see the torch light. If he's willing to talk more, ask him how he came to be here.
>>
No. 430871 ID: 5f62d5
File 134190705557.png - (32.12KB , 700x700 , q36.png )
430871

Elaine stares at the now shut entrance.

"I... I didn't close that door. I couldn't even budge it!"

Artyom looks a little amused.

>"Obviously. I had a knife at your throat."

"Who was that back there?" asks Elaine.

>"That brute was one of the director's men. Or perhaps one of my old colleagues. Not that it makes any difference now. No, no difference at all."

Elaine checks the area in front of the Chevy, and finds the supplies she moved inside are still there. Assuming it has not been otherwise moved, the raft waits inaccessibly on the other side of the door, weighed down with pieces of concrete.
>>
No. 430873 ID: b85f8c

>>430871
Director? Just ask what's going on here. What is this place?
>>
No. 430883 ID: b2112e

Okay, we need to know what the hell is going on here. Apologise for asking so many questions in light of his clearly harsh past experiences with interrogation, but we know nothing and it is very important that that be amended.

It might be good to find somewhere safer (we are in danger, right? Even that's not clear. In fact, there's your first question to ask: "Are we in danger here?") before getting into that discussion, though, and you shouldn't keep the flashlight on and waste what little power it has left. Plus, you're still desperately in need of a rest. Find somewhere to serve these needs.
>>
No. 430886 ID: b33427

>>430883
Once Artyom either relents or rebuffs your questions, and, if need be, you've moved to a safer location, point out that the big door in front of the Chevy was moved relatively recently. It's probably easier said than done, but if you find the controls for it, it could be opened. Failing that, there's a walkway around the perimeter of the fort that could be climbed down from with some rope or cable.

However, what would be the point of getting out of this fort? The only other things on this island are two outbuildings, an empty dock, and a hell of a lot of rain, wind, and heavy surf. Without an ocean worthy craft and supplies, or a way to call in help, we'd still be stuck on this damn rock.
>>
No. 430888 ID: 5f62d5
File 134191434628.png - (19.87KB , 700x700 , q37.png )
430888

Elaine shines the flashlight over to the hinges of the working blast door. It appears to be opened by a pair of very substantial hydraulic rams.


"Look, I'm sorry for asking so many questions, but I am completely lost here. Who the hell is this "director". What the hell is this place?"

>"You really don't stop asking questions, do you?"
>"There is a saying, something about curiosity and cats, perhaps this is something you have heard?

Artyom sighs, visibly slightly annoyed.

>"hmph. The project director? He controls this place. It was CIA, once. Now? Something else. Inconvenient, isolated, filed away. He sought, I believe, to alter the human mind. Memories, allegiances, instincts, perception, personality. Compliance. Control. I think, yes, he has succeeded, far beyond what I had though possible."

>Some time ago, myself and, perhaps forty others were brought here. Now? Fewer. Those that remain I think you may find less.. cooperative than I. It would seem, by genes, fate, or luck, I possess a very... resilient mind. I have seen better men broken completely. Unrecognizable. The drugs, electricity, the surgery, the technique, yes, make sense. But there is, I think, something else... perhaps, something I do not understand.
>>
No. 430892 ID: b85f8c

Oh! That's right, the small door was part of a bigger door. Where's the mechanism that opens the big doors?
>>
No. 430893 ID: b33427

For a moment give Artyom a slightly incredulous look, before nodding, and thanking him for answering your bothersome questions. Normally you'd consider what he said something that'd come out of the mouth of one wearing a tinfoil hat, but considering the circumstances you'll believe him, for now. It's all the more reason to get out of here, since you don't want to find out first-hand how truthful Artyom's account is.

Trace the hydraulic lines from the door ram to figure out roughly where the controls are, then flip off the flashlight to conserve power. Ask Artyom how well he knows this the layout of this facility, and if he knows what's around where those hydraulic lines go.

If possible, slide the oxy-acetylene rig under the Chevy, far out of sight. You don't want to need it later, only to find that the brute came back and took it.
>>
No. 430895 ID: e3f578

>>430888
Maybe joke about Elder gods, dark ones, or some other unthinkable horrors are hiding this place. Evil attracts bigger unexplainable evil? Stuff like that. You could say this place is an entire anomaly. This island looked pretty small from the outside. Is it much bigger? Is there like, an entire underground metro here, Artyom? Is this CIA director ex-Nazi per chance? I know a lot of WW2 scientists defected in the war, even the villainous ones. Or is he an ex-Red?
>>
No. 430919 ID: 1444d5

Two possible exit methods:
1) use oxy-acetylene torch to cut through the hinges of the smaller door, then slice through the welding beads. It should then be possible to pull it right out of it's hole.

2) Assuming the larger doors are not locked, a low heat played evenly over the rear of the hydraulic rams should start the fluid inside boiling, turning them to ghetto pneumatic rams. Requires the valves linking the cylinders to the rest of the hydraulic system to be intact (reasonable assumption, hydraulic valves are sturdy), and runs the risk of a catastrophic failure if you overheat a patch of the cylinder, which would cause Bad Things to occur to anyone nearby.
>>
No. 430920 ID: c3c502

Try reaching out to him at this point. If the director's been playing mind control mad scientist all these years, what's Art been up to? Just trying to survive, or escape? To learn what he can, or stop the project?

This guy might be a little off kilter, but you could use an ally working against the people who shot you down and trapped you here.

Also- he knows where the food and water is, if he's been here for 25 years. ...unless this is some kind of perpetual madness limbo, where eating is unnecessary.
>>
No. 431000 ID: 5f62d5
File 134195726307.png - (14.27KB , 700x700 , q38.png )
431000

Before clicking off the flashlight to conserve it's limited power, Elaine examines the hydraulic lines. They appear to lead deeper into the complex.

Artyom seems to pick up on her line of thought.
>"They lead, I think, to the command center."
And then after a second,
>"Though I do not see why you are so eager to get outside. A storm rages and you look barely fit to stand."

Elaine is heavily fatigued and is having difficulty holding on to the flashlight.
>>
No. 431003 ID: 886a4d

He's right, ask if theres a place to sleep thats relatively safe. Questions can wait. You were just in a plane crash after all.
>>
No. 431006 ID: c3c502

Explain that it's not so much that you want to be outside, but that you don't want to be trapped.

...which is pointless anyways as your trapped in an alternate hell dimension outside of normal time and space island even if you get the door open.

It's his game now, then. Asking about somewhere safe sounds reasonable. Bring your supplies, if possible.
>>
No. 431008 ID: a2fa74

>>431000
"A storm? I'd rather take my chances with a goddamn hurricane than be trapped in a bunker with bunch of madmen."
>>
No. 431020 ID: e3f578

>>431000
So you can prove to him you're not lying, unless the mail got scattered by the storm or someone's already taken it. You figure he'd never kill someone he knows for sure that has no idea what this place is.

Plus, there is a little bit of a radio signal out there. If we can clear it up at all when the storm's stopped, we can get the hell out of this Popsicle stand. Or better yet, if there's a localized ocean map in this bunker that indicates an island nearby, we can use our raft to sail to it, but to ensure rescue we'd need to commandeer a portable radio device and blow up a radio jammer that most defiantly exists. but that'd only be possible if we can even get outside in the first place.

Permanently damaging the door with the methods described by the earlier suggester or man-made explosives (engineered from whatever multiple chemicals this lab has) should always make going outside an option.

Ask Artyom if just killing the director is possible. If he's been able to survive here for 25 fucking years, it figures that he should have had some shot at killing the bastard, which may make his subjects docile if no one can command them. That might make things really simple.
>>
No. 431023 ID: b33427

Agree that you're exhausted, and that it must be messing with your mind. Either in here or out there, we're still trapped on this island. Ask him to lead on to whatever hidden nest he has so you can rest. Gather up what you and Artyom can of your supplies and get moving.
>>
No. 431028 ID: 5f62d5
File 134196515116.png - (18.30KB , 700x700 , q39.png )
431028

"It's not that I want to go outside, It's that I don't want to be trapped. I'd rather take my chances outside."

Artyom considers this.

>"You will find, I think, that not all prisons need walls."

"Is there somewhere safe to sleep here?"

>"I know of a room. The director's men steer clear of it. Come, gather you things."

Artyom takes the heavy emergency rations pack in his free hand and waits for Elaine to take the first aid kit and mailbag.
>>
No. 431034 ID: b85f8c

Right, let's go with him.
>>
No. 431037 ID: b33427

Stick the first-aid kit in the mailbag and carry, or drag, it to the safe spot.
>>
No. 431043 ID: e563b5

>>431028
So... those experiments they wouldn't be something with gas or radiation would they? I mean, there's no chance we aren't already affected, is there?
>>
No. 431048 ID: b33427

>>431043
It sounded like an involved procedure, from what Artyom said, so there's little chance it's possible at-range, even in a reduced capacity.
>>
No. 431055 ID: b2112e

Thank him for his help, then remain silent until you get there, and go immediately to sleep.

Enjoy it. You don't know when you'll get any more.
>>
No. 431172 ID: 927efa

> to alter the human mind

Whoops, a bit too late for that.
>>
No. 431181 ID: 5f62d5

>>431172

Whoops, good catch. That was an unfortunate choice of words on my part.

To alter the cartoon animal person mind? You get the idea.
>>
No. 431191 ID: 5f62d5
File 134199651193.png - (30.43KB , 700x700 , q40.png )
431191

Artyom quietly leads Elaine through the darkness into the hallway on the right side of the back of the entryway. It seems to have the same layout as the one on the other side, only mirrored.

Elaine follows Artyom through the door at the end of the hallway into another identical hallway segment.
>>
No. 431193 ID: 5f62d5
File 134199663359.png - (49.97KB , 1400x1400 , q41.png )
431193

Light shines faintly from the second room on the right. Artyom gestures inside.

>"This one."
>>
No. 431195 ID: 5f62d5
File 134199695203.png - (44.68KB , 700x700 , q42.png )
431195

Inside are three rusting military bunks. Two are toppled and in serious disrepair. The third has been crudely made up with ancient fraying canvas.

Medical monitoring equipment and supplies are strewn all about the floor.

The room is lit by a cathode ray tube EKG machine plugged into a cable leading out the door. It lies on it's side, displaying a single green line.

>"watch your step" advises Artyom.
>>
No. 431197 ID: 5f62d5
File 134199818017.png - (24.61KB , 700x700 , q43.png )
431197

Elaine half collapses onto the bed and nestles between various scraps of ruined olive drab canvas before passing out.
>>
No. 431198 ID: 5f62d5
File 134199865251.png - (3.40KB , 700x700 , questblack3.png )
431198

>>
No. 431293 ID: 886a4d

Wake up, hopefully this will be all a nightmare... but I doubt it. We have a facility to escape from.
>>
No. 431305 ID: e3f578

>>431198
Have a dream of a traumatic or heartwarming event in your past.
>>
No. 431493 ID: 5f62d5
File 134209454191.png - (44.71KB , 700x700 , q44.png )
431493

>Cutscene

Elaine wakes up. The room is brightly lit and filled with beds and medical monitoring equipment.

Elaine hears static, mixed with distant, indistinct voices.

à́͘͟҉d͞͠ḿ̴̴̶͢i͏̸̴ǹ͜i͏҉̀͡͠s̸͘͟t̸̨͡è̛͝r̡̡̛̕e̴͡ḑ̵ ̵̧̛҉̛8̡͏͝0͡0̨̨́͞ ̶͠m̴͞i̵͠ḉ͘͝r̀͘ò̵͟ģ̵͏̶͜ŗ̸̴̛͟á̧̢̨̀m̴͜͠s̵̀́͞ ̧̡͟l̴͏̧y̵͘͢͢͡ş̸͞e̛͟͡r͟g̕҉ì̷c̢̀͡ ̷̸̕á̡̕͠͞c̡͜i̷̶d̸̷̡͝ ̶͏̨d̀i͢é̴t́͜͜͝҉ḩ͟͝y̶͡l̶̡͞͡҉a̷̷͜m̸̡̛i̴͘d̷̡͢e̶̴͟͝,͠ ͡͏̧̧b̨͢͟͠ę̨҉̧͟ǵ̴i̡͘ņ̢̢́ ̧́͜͠d̶̡̡̛͠ŗ͡i̢̕v͢͞i̵̛͟͠ņ̛͢͠͡g̸̴̸͘͝ ̀̕p̢͘͟͝͠r͟͝o̴̢͘c͏̧̀͜e͘̕͜d̢͘e̷̢̨̛͡u͡͏̷ŗ͡e͘͟͝͝.̴͜
>>
No. 431497 ID: 5f62d5
File 134209488255.png - (27.52KB , 700x700 , q45.png )
431497

Elaine steps out into a brightly lit, curved hallway.

L͘͡à̴͡͏t̨̛e͏҉̡s̡̀t̷͞ ̨͏ŗ͡e̕͜͡s̴̨̛͢ù̶̴̡͜ĺ́͡t̢̀҉̢́s͏͝ ̕͜͟ą̸͘͝͝r̴̴̶̡̛e͟҉̵͠ ̡̨́ì̶n̵̢͜͠ ̀́͏́f̶͜ŗ̕͡ó҉̡͞m̷͠ ̴͜͝f̶͠͠o͏̢r̷̶̶͢t́͟͝ ̷̴̸̨M͝͝é̕͝a̸͠҉d́͝͝e͜.̢̀͠ ̶̸̢͞Ţ̢̨̕e̴̴x̢́̕͞t̴̵͢r͏̨́o̡͜͝͡n̷̛ ͘͟͟͝h̷̛̕̕ą͢͢͠ş̛̛́͟ ̢͡m̴̧̕͠a̴̸̕d́͟e̶ ̶̵d̶̢͜͡e̷̛͝l͢͠҉̴̕į̴̴v̕͡e̴͟r̛͘͠ỳ͜ ̴̸̷ò̢̕f̡̢҉ ̶̷̨͢p̴̶̢͜ŗ̷o̡͏͏̷̢t̢ǫ̴҉͠ţ̶̢ỳ̧͘͘͡p̶̴̨e̕͜͠͝ ͜҉̀ş̷̀e̛͟͟͠n͝s̢̢͝o̷͞r͟҉́͞y͠ ̨̨͘d̷̡͜͟é͞p̷̢͠r̵̡͏į̀͘v̸̀҉̸a̢͟t͏̴̡͢í̢͝o̵͘n͏̴͡ ̴̷̡̛͟h̵̨̛͢a̸҉͘r̴̷a̢̛s͡͞ś̛͝ȩs҉͏̴̛ ̵̨͏.̴͜
>>
No. 431498 ID: 5f62d5
File 134209501841.png - (85.27KB , 700x700 , q46.png )
431498

Elaine walks to the next section of hallway.

Elaine feels a growing sense of pressure, as if she were being crushed from all sides.

The voices are getting louder.
>>
No. 431499 ID: 5f62d5
File 134209579851.png - (263.92KB , 700x700 , q47.png )
431499

Elaine finds herself at the threshold of what she assumes to be a huge blast door. The door itself, however, is missing.

E̷̷ņ͢͠g̢̨͞į̷̴̨͜n̶͘͟͡e̴̢̨è̢r̶̢͘͜͠ş̵͟͟͡ ̴̀r͏̨̧͡ép̷͜͜o̕͘͢͡r̨ţ͘͘͞͝ ̕͢͝i̡͜͜n̕͡s̸͘͟͡t̢̧͜a̧̛͜͡͝l̵̡͝l͝a͏̸t̷̸i̶̕͜ò̧n̸̨͝ ̸̡ò̡͢͡f̧́͢͞ ͟͜Ş͜7̸̕҉͞Ģ̸́̕ ̶̸̕r̕͞ȩ̕á͟c̷͝t̴͡҉̴͘o̢͘͜͠r҉̨́͠͡ ̕͞a̢͜͞͞ţ̶̵̛ ̴̢͘͜͠t̵́͘͠ḩ͞e̴̷͢ ̷̸̵͠͏t͜͠e͏͞s̶҉t̶͘ ̵̛͡s͢͏̧̀i̶҉̧͝t́͡e̢͟ ̵̕i̷͜ś̴̛̛ ̶̸c͜͟ó̷m̷͏̶p̨͜ļ̕è̕͢͢͜t҉̸̧̧ȩ̕͘͟͝.̴҉͠҉
>>
No. 431500 ID: 5f62d5
File 134209596205.png - (0.99MB , 700x700 , q48.png )
431500

A freight elevator waits ahead on the left, it's doors open.

The pressure is becoming crushing. The noise has grown to a roar.

A̵̞̝̙̺̙͚͍̜̟͔̘̘̪͈̪͖̪͜n̸̛͙͓͕̯d̷̘̰̣͖̝͍̰̻̠̺̤̹̜͞ ̢̡̛̙̥͚̠̝͎̦̜̪͠w҉̛̰̻̘̤̰̠̩̹̙̤͕͓̫̭̫͔̪̣̠̀͘͟h̙̞̯̙̭̥̹̕͝ą͚̣̲̖̝͇̹̼̗̪̀
͔͎̘̰̟͍͍̟͙t͓̤̖͜͠ͅ ҉̜̻̲̱̣̠͕̻̱̱̝̥͚͈̤̲͚̝͞d̶̸̢̢̛͓̮̱̗͚̳͖̻̻̟̖̭͖̥͕̰ǫ̠̩̘̜̦ͅ ̨̢̭̺̰͉͞w҉̸̴̛͉͙͕̱ͅe҉͏҉̨̼̝̞̩̭̗̙̙͇͚̮̗̻̰͈̮̘͘ ̡̛̱͚͓͔͢h̵̸̢̤̞̯̥̮̖͎̤͍̦͈̗̹̗̭͙̀ͅą̴̞̮͔͉̀̕͢ͅv҉̡̛̖̼̮̩͎̘̮͚̝͜e̴̦̲͙͔͜ ̧̕͞͏̛̞̲̩̝͓̲͚̙̼̜͇͍ͅh̴̵̯̞̳̭̬̠͎̤̙͇̬̱͇̯̖̬̺͖͖͜͜e̛̘͍̣̰̼͎͕͖͠͞͝r̳̮͓̀͜
͚̬͙̯͚̤é̴̢͕̰̥̖͝?̴̡̧̛̯̻̗̥̟̙̩̤͢
>>
No. 431501 ID: 5f62d5
File 134209613468.png - (376.80KB , 700x700 , q49.png )
431501

Elaine boards the elevator, and it begins to descend.

The pressure is unbearable. The noise, deafening.

Elaine feels as if she is being watched.

Y̸̶̬̖̭̬̯̮͚͈̦͍̪̜̼̖̠͔͟͝o̴͇̹͕̠̙͖̤̖u̴̩͍̖̣͘̕͠ ͙̼̥̬͙̮͙͍̝̞̻͎́ḍ̺̗̬̯͔̖͖͉̠́ơ̧̨̳͍̮͉̺̰͍̙̯͜͝ ̧͚̳̯͇̱̗͚̝̞͕̤͜͞͠ͅͅǹ̢̮̲̙̺͍͘͜͡o̵̞̻̣͖̮̣̹͔͉̙̭̺͎͖̲̕͞͝t́҉͎̲̥͍̲̹͚̣̞͝
͈͍͕͇ ̶͢҉̳͓̻̲̜̖̱̥b̸̧͙͕͍̬̤̖͎̪͉̤̗̖́ę̨̨̟̼͎̱̟͎͚̲̯̖̟̣͡ḷ̞͖͚͠ͅo̶̶̷̡͖̟̯̮͚͡
̼̮̦̘̦̖̳͈͙n̴̗̝͔̠̘̳̘͎̝̖̝͕̤͟͞͠g͏̨̻̻̲̳̯̭̥̗̤̣͎͇̠̮̮̦̤̝͢ ̨̦̳͍͚̻̺̜͓̬̱̼͖̦͈͜h̵͏҉̺̦̬͈͈̳͎̝̦̞̗͎͚ͅe̴͟҉͙͙̰̟̲̲͍̩̗͓̜̺̞͚̗ͅͅͅr͏̢͘͢
̶̘͕͔͖̮̫̯è̝̜͎̣̣̥̹̘̬͟ͅ.͢͠҉̙̯̙̬̰̪̫͔̝́
>>
No. 431502 ID: 5f62d5
File 134209654280.png - (250.32KB , 700x700 , q50.png )
431502

Elaine steps out of the elevator.

Her brain feels like it is on fire. The noise and pressure spike, threatening to crush Elaine into oblivion.

Ý̛̝̲̞͉̟͉̰̤̰͙̺̝͙̳͜ͅo̙̙͙͉͘͜u͢͜҉͕̮͈͔̳̤̭͍̞͙͎͕̤̗̘̣ ̢̭͍̰̩̖̲͕̬͔̼̙͉͢ḑ̴̷̷͙͖̮͇̩̦̫̺̭̀ọ̸̜̪̦̞͜͞ ̴̰̜͖͕͞n̨̯̟̩͍͇͜͢͡o͕̮̩̘͈̺͎̥̕̕t̷̢̮͓͔͚̘͎̪̳̙̮͕̟̯̘͡͡ ̰̝̞̼͚̭͙͙̪̤̤̻̥̣̺͔͞ͅb̷̡̗̪̭͔̪͎̜̤̣̼́e̢͇̮̘̟̱̘̟̙̫̰̪͓̝̥͍̼̠̠͘͘͠͡l̨̯̕͢
͓̯̤̮̝̙o̵͉̮̖̫̻͚̬̙̳͈͘͢͢ņ̢͔̣̖̝̫̬͞͡g̤̬͍̭̪͟͞͞͝ͅ ̡̪̯̳̝̥͔͕̗̞͖̺͖͚̠ͅͅh̷͏҉̲͍̫̝̝̜̲̦̦͕̟̣e̫̺̣͞͠͝ŗ̡̝͔͇̙͉͖́͟ͅe̸̡͏̻̲͙̫̺̥
̦̪̠̞̪͈͔,̵̖͙̥̱̣̮͔̜̯̗̮̤̪̭̱̞͜͜ͅ ̛̜͇̻̟̝̭̻̞̠̰̥͉͕̳͍̩̘̕͞͞b̶͏̣̼͉͔̺̮͇̞̪̗͈̩̤̙͙̩̜u̶̧̻̦͖͙̙̖̯͢t̸̷̠̞͓́͟͜
̹̟͇ ͉̰͎̬͎͔̥̺̙͎̰̙͎̳̪̪̮͢͟y̴͇̤̲̳͜o̶̶̢͔̣̞̼̳̮͙̜̲͘ͅù̢̨̹̰̫̙͘͡ ̵̛̘͙̮̘̥͇͎͍w҉̢͍̙̦͍͇̭̰̫̰̪̼͚̱̜̭̱̲́̀i̵̶͙͍͔̬̯͎̦̙̩̠ḷ̮͙̪͜l̡̩̯̬̘̹͜͝͝ ̵̫͉͓̳̩̯̤̜̭̲̜̘́͟͜ͅn͈͚̰̠͚̱̲̬̮̼͎̤̫͙̯͘͘ǫ̶͙̤͈̥̰ͅt̵̢̟͔̹̖͇̹̤̗͍͇̗̗͕ͅ
̬̺̪ ̷̠̙̫͖͇̩̬͓͙̬͞͝͡l̵̛̳͕͍̥͎̠̖̼̣̣͈͎̩e̵҉̧̗̳͇͓͚̥̼a̴̢͞҉͈͓̘̠̜͓̖̱v̷̴̹̙̕͞͠
̬̣̩̟͇̟͉̩̲ͅͅè̷̛̪̻̭͓̣̬̠̲͚͇͢͠ ̴̮̣͇̺͓͖̼̭͈̳͉̩̳͓͞t̛͙͙̘̤̠̘̬͖̟͚ͅh҉͇̼͇̭́͝ì̴̡̹̝̖̤̦͎͙̖̥͈̗͉͈̼̱̀͘s̴̛̕
͓̩͕̬̯̹͙ ̕͏͏҉͍͓̭̣͍̥̟͕̘̮̝̟̭̭̭p̴̸̨͔̘͕̫̳̗l̸̸̛̼̺̹̙͎̰̮͈͉̫͙͎̮̥̙ͅͅa̡̢̘̥̻̞̯̮͠c͘
̨̮̜̪̖̜̣̬͝e̸͏̧̣̰͙̝̙͢͠.̥̜̦͉͡͝


There is a flash, and then nothing.
>>
No. 431503 ID: 5f62d5
File 134209665267.png - (9.28KB , 1400x1400 , q51.png )
431503

Elaine wakes up and finds herself unable to move or even blink. Gradually, she regains the ability to move.
>>
No. 431504 ID: 5f62d5
File 134209672641.png - (69.31KB , 700x700 , q52.png )
431504

Elaine wakes up on a military bunk crudely made up with ancient fraying canvas, in a room lit only by an old, toppled ECG machine.
>>
No. 431508 ID: d8f016

That wasn't just a dream. Your eyes are really bleeding now. It appears your new friend was right- there's something here that gets inside your mind.
>>
No. 431534 ID: a2fa74

>>431504
"Fuck this! Damn the storm, Artyom! I'm getting out of here and off this island!"
>>
No. 431538 ID: 927efa

You do not belong here, but you will not leave this place.

LSD, sensory deprivation, yeah these guys were hard core. Apparantly they are into even more powerful stuff though... something in the air maybe? Ghosts??
>>
No. 431550 ID: 132b99

>>431538
psychics. if they use the lsd to alter their state of mind, but have no way to notice anything, they will notice with brain power alone. simply, this is a super science place and they did crazy shit.
>>
No. 431552 ID: d8f016

I bet they're broadcasting the freaky mental shit. That's what all the antennae we saw coming in were for.
>>
No. 431566 ID: 62ff97

The fuck did we do to piss off Zalgo?
>>
No. 431580 ID: b85f8c

>>431504
Wipe your eyes. Find the dog. Tell him about your dream.
>>
No. 431583 ID: 5f62d5
File 134212761384.png - (60.30KB , 700x700 , q53.png )
431583

Elaine cries out.

"Fuck this! Damn the storm, Artyom! I'm getting out of here and off this island!"

Artyom is gone.

Elaine's supplies are piled up in the door's shadow.
>>
No. 431592 ID: 5f62d5
File 134212926602.png - (60.52KB , 700x700 , q54.png )
431592

Elaine wipes her eyes.

Blood.
>>
No. 431594 ID: b85f8c

>>431583
Are those scissors on the ground?
>>
No. 431598 ID: 5f62d5
File 134213032821.png - (43.09KB , 1400x1400 , q55.png )
431598

>>431594

On the floor is a pair of SCISSORS. Strewn about the room are various other implements, including forceps, scalpels, tweezers, probes and picks.
>>
No. 431599 ID: 886a4d

Take the scapels, probes and picks, see what you have in your mail bag and first aid kit.
>>
No. 431607 ID: b33427

Check how hungry and thirsty you are and eat and drink accordingly from your rations. Keep it low, since you don't know how far you'll have to stretch them.

Scrounge around and gather up all the medical tools that aren't rusted into uselessness, along with anything else of interest, and pile them next to your mailbag. Dump out the mailbag to make room and cut open any packages to look for supplies. It's a federal offense, but I don't think the postmaster general is going to walk in and bust you. Put any sharp medical implements into your first-aid kit, and put it, some rations and water, the flashlight, and anything useful from the packages into the mailbag to carry.
>>
No. 431609 ID: 927efa

That is your blood, right? You don't have vampire eyes that hunt the blood of the innocents while you sleep right??
>>
No. 431615 ID: b85f8c

Stash these various tools in your bag, except for the scalpel. Carry that on hand, as it'd probably cut up the inside of your bag or at the very least get dulled.
>>
No. 431641 ID: e3f578

Check body
Make sure surgery or anything else invasive has not been done to you while you slept.
>>
No. 431766 ID: 5f62d5
File 134215375134.png - (49.49KB , 700x700 , q56.png )
431766

Elaine checks herself to make sure nobody drugged her or performed surgery on her while she slept.

Elaine can't find anything that stands out. She has a number of cuts and bruises from the crash, but nothing life threatening. Much of her body is rather sore.
>>
No. 431767 ID: 886a4d

Use disinfectant on the cuts. Can't be to careful in a place like this.
>>
No. 431769 ID: 5f62d5
File 134215405684.png - (33.27KB , 700x700 , q57.png )
431769

>>431766

Elaine searches the room and picks out a few old surgical implements. Elaine equips the SCALPEL. the blade is dull and rusted, and obviously unfit for surgery. The handle, a #3, is made of quality stainless steel, and is in much better condition.
>>
No. 431770 ID: 6e5c3e

>>431769
Then keep the handle, see any little boxes of replacement blades? or something?

I suppose if the EKG machine is working that means there must be a generator somewhere? Concrete bunkers generally don't run the wires inside the walls so they are probably in a pipe or something in the of the corners, we could follow them to such a generator? (maybe)
>>
No. 431778 ID: 5f62d5
File 134215472961.png - (35.84KB , 700x700 , q58.png )
431778

Elaine inventories the FIRST AID KIT.

It contains:

A generous selection of bandages in several types.

Several antiseptic wipes, including both iodine and alcohol. One of the alcohol wipes has been used up.

Surgical tape and sterile gauze pads.

A needle and suture.

Acetaminophen, ibuprofen, codeine, loperamide, activated charcoal, ammonium carbonate, and diphenhydramine

a pair of plastic tweezers

two sterile scalpel blades

two pairs of nitrile gloves.

A selection of topical creams and ointments, including an antiseptic, aloe vera, and hydrocortosol

And a now mostly ruined soggy piece of paper that was intended to instruct the user as to how to use all that.
>>
No. 431783 ID: 5f62d5
File 134215489631.png - (27.42KB , 700x700 , q59.png )
431783

Elaine inventories the USPS MAILBAG.

Inside, she finds:

About fifty soggy letters.

A soggy manilla envelope.

A damp cardboard box.
>>
No. 431785 ID: d8f016

Open the package. With any luck, there's something useful inside.
>>
No. 431790 ID: b33427

>>431767
Your cuts should have clotted already, so it's too late to disinfect them. If they haven't clotted, then you may have a bigger problem. Take a dose of analgesic tablets from the first-aid kit if the soreness is really bad.

>>431769
If the blade is too dull to cut anything, may as well remove it and keep the handle in your first-aid kit.

>>431770
Also judging by the fact that they're using CRTs as light sources the lighting circuits are either turned off, the wiring is bad, or the bulbs simply burnt out long ago. The bulbs being burnt out is the most likely, meaning the lighting circuits are still active and could be used to power things, with a suitable adapter, or some kludging.

>>431778
Check what the size number of the sterile scalpel blades is. If they don't say, just compare the rusty blade to them to see if they match.

>>431783
Open the package, and look in the manilla envelope. The rest of the mail is a soggy loss, so just dump it out.
>>
No. 431799 ID: b85f8c

It's far too late to disinfect anything for preventing initial infections. If anything looks particularly reddened or pussy then we should treat it but otherwise we're fine. Besides, a little dirt never hurt anyone.

The main thing we need to do is find our buddy again. Walking around alone in here is a bad idea.
>>
No. 431811 ID: 5f62d5
File 134215669863.png - (37.20KB , 700x700 , q60.png )
431811

Elaine opens the damp package to find six HAND CARVED DRIFTWOOD FIGURES. She recalls seeing a guy on the island selling something like these out of his garage. Charming and folksy, but useless.


Elaine checks the packaged scalpel blades. They are general purpose #10 blades. According to the packaging, they can be used in #3 handles.

Elaine takes a painkiller. That's what they're in there for, after all.

None of Elaine's other cuts were as serious as the one on her forehead, which she already disinfected.
>>
No. 431835 ID: b85f8c

>>431811
Damn. Well, put it back in the package I guess... and just leave it behind.

Let's get moving. Peek out into the corridor.
>>
No. 431837 ID: b33427

>>431811
Of course it couldn't be something useful, the way your luck is going. Ah, well. Leave them in the pile with the soggy mail.

Give the door a tug and the locking mechanism a twist to see if they're as rusted up as the entrance was, just in case you'll have to close it at some point. Poke your head out into the hall and look for any sign of Artyom. Poke around in here as well and look for anything Artyom may have left. ...Where is he...?

Wait an hour for Artyom to show, before going out to try and find him. If your watch is missing or broken, just wait a bit, then go. Stick to the nearby rooms.
>>
No. 431839 ID: d8f016

Before we leave the room, check something for me.

Is that flickering monitor plugged into anything? I have a sneaking fear that it's unplugged and running all by itself. Self-sustaining hell dimension. If we see concrete proof that regular physics still applies, I'll be reassured.
>>
No. 431841 ID: 5f62d5

>>431839

The ECG/EKG machine is plugged into one of the two cables that goes through the open doorway from the hallway.
>>
No. 431844 ID: b33427

>>431841
Actually, where does that second cable go? Or was it just imagined?
>>
No. 431848 ID: d8f016

>>431841

I saw the cable out the door. I just half expect it to terminate in the middle of the hall.
>>
No. 431849 ID: 5f62d5

>>431844

I forgot to draw it in the last relevant panel. It doesn't appear to be plugged in to anything.

The second cable appears to be a BNC terminal coaxial cable.
>>
No. 431859 ID: b33427

>>431849
Huh. Could have been for a CCTV camera, or a video feed from somewhere, or for pretty much any electronic signaling. No way to tell.

There is one thing you could follow if you head out: The cables. The power ones would obviously go to a generator, and the signal ones could go to a communications gear room, a security monitoring post, or something else.
>>
No. 431865 ID: 927efa

Keep at least one of the driftwood figures. They wouldn't be in ALL CAPS if it wasn't somehow important. :Y
>>
No. 431893 ID: 8a3061

take all the driftwood figures. Then when you kill someone you can leave one lying by the corpse as a calling card and really freak the bad guys out
>>
No. 432560 ID: 5f62d5
File 134231473984.png - (56.57KB , 700x700 , q61.png )
432560

Elaine empties the mailbag and fills it with the first aid kit and the driftwood figure she finds most appealing. If she's going to commit a federal crime, she might as well get a souvenir out of it.

Elaine opens the box of emergency rations and drinks two of the emergency water pouches and a calorie ration.

Carefully rationed, it looks like there should be enough water for in here for a week, and enough food for three.
>>
No. 432572 ID: 5f62d5
File 134231563757.png - (77.04KB , 700x700 , q62.png )
432572

Elaine checks the door. The hinges are noisy but workable. The quick acting mechanism for the hatch dogs is inoperable. Closing the door might risk damaging the cables running through the doorway.

Artyom isn't in the hallway, either.

The two cables in the room head to the right, away from the bunker's entrance.
>>
No. 432593 ID: b33427

Drop a ration and a couple water pouches in your mailbag, just in case.

Take a look at the dust on the hallway floor to see if anyone has walked to the right recently.

Best not go too far from here, in case Artyom comes back soon. Head towards the entrance and look in that room you passed on the way here.
>>
No. 432602 ID: b85f8c

Follow the cables, but keep an eye out for... anything.
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