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File 133985491835.png - (59.68KB , 600x600 , Dorylus_Quest_Title001.png )
423090 No. 423090 ID: ad8010

57 posts omitted. Last 50 shown. Expand all images
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No. 428182 ID: c3ec0a
File 134124576523.png - (639.47KB , 1400x800 , day_018.png )
428182

>>427558
The storage has been located next to the farms as there was no room to widen the old one.

>>427734

An additional guard post has been created near the entrances and near the queen chamber
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No. 428183 ID: c3ec0a
File 134124633127.png - (462.34KB , 1000x600 , environment_002.png )
428183

16 ants have died getting this information. A new value 4 food source has been found. To establish a guarded work path there you will need 400 soldier ants.
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No. 428184 ID: c3ec0a
File 134124640761.png - (151.26KB , 1000x600 , count_004.png )
428184

The current population is 2436.
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No. 428185 ID: c3ec0a
File 134124680773.png - (65.17KB , 1000x600 , domestic_002.png )
428185

The second farm will boost food production by 50% points in a few days. The current food source of value 4 will be depleted in 4 days. A food shortage isn't inexorable. Food gathering has been redistributed between a lesser food source and the value 4 food source. This has added one day to the persistence of the primary food source of value 4.
>>
No. 428257 ID: b56d6e

Guarded work path? Seems risky. Get some of our finest class 2 workers to burrow an underground path to the other quality 4 food source instead!

Expand the second farm and add an air vent leading down to the water reservoir so the farm is kept nice and moist.

The science ants are underperforming. Reassign their current lab to be part of the main nursery and try to generally enlarge it, but cut off or block that path leading straight from the surface to the nursery. it is too open! Build two new labs. One small surface lab very close to the surface far away from ant paths for hazardous testing. Also make a deep top secret lab which should be a perfectly circular toroid somewhere far down where the scientist ants can think in peace. Maybe somewhere below the new storage?
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No. 428407 ID: d94e2c

Wtf with all the guard posts at the Queens chamber? if we were to shore up defenses, it should have been at the secondary entrance.
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No. 428950 ID: bb0c2f

From now on, all expansions of the home base should be in the direction of the new food source, unless otherwise stated.
I second establishing an underground path to the new food source. Try to do it in less than 3 days; I want to stop using the primary food source when it has 1 day remaining, to allow it to regenerate.
Expand the farms, experiment with that air vent to see if it helps, if it does make them for all farms.

What kinds of hostilities have we encountered? Also what are those blue blobs, puddles?
>>
No. 428952 ID: 24922d

research triggerable cave-ins to get rid of all those pesky side entrances in case of an attack. then build some on all the side entrances.
>>
No. 430250 ID: c3ec0a
File 134177303779.png - (396.03KB , 1000x1100 , environment004.png )
430250

It's been 6 days since the colony was last managed. During these days the population has skyrocketed to amount 20 798.

>>A tunnel between the nest and a food source, which revealed to be an abandoned Dorylus nest filled with food, has been established.

>>Animal husbandry has been researched and cave-in entrances research has been started. The 1st value 4 food supply is on recuperation period that should last about a week?

>>Almost all of the big food supplies of both nests have been consumed, but the farms are producing the vital nutrition for all for a little while. The food stores hold one days rations.
>>
No. 430257 ID: 6e44d2

Let's establish a guarded route to the leftmost food source. Also, we should begin preparing for war with the hostile ant colony. They're too close for comfort, with our current rate of expansion.
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No. 430312 ID: 68852c

perform a sexpedition to the other ants' territory

if you know what I mean

PS: I mean you should have sex with them
>>
No. 430316 ID: 431fa8

>>430250
Cut the production of all castes except soldiers and cleaners by 50% and have those ants be born as soldiers instead. It's time to prep to swarm right over that other colony. Those production characteristics won't be sustainable in the long term, but we only need to hold out long enough to eliminate the other colony, and that should kill off a lot of our soldiers so we won't have to feed them later.
>>
No. 430499 ID: bb0c2f

>>430250
Holy F, a timeskip! So many things happened!
It seems that the time in the colony flows at 1:1 rate with the real time. In that case, I want an update per day, because micromanagement.
What is known about the hostile ant colony? What species? What is their POWER LEVEL aka population (at least an estimate), how advanced are their units as compared to us? Is diplomancy an option? (Not that I have any inclination to use it...)

Animal Husbandry, yay! What useful critters can we domesticate? What critters can we control? What I want is:
- a digger beetle for making more tunnels (consider using worms too);
- a carrier beetle to haul material goods;
- maybe a runner beetle for scouting/message transfer?
- of course, a dedicated assault beetle, which will probably be analogous to an Infantry Fighting Vehicle or maybe a light tank;
- several kinds of foodstock critters;
- a gunship aka wasp (air superiority + scouting out that "island");
- some kind of aerial hauler (for colonizing that "island" later).
Wait, does our own species have an air-capable stage in the lifecycle? If yes, what is its capabilities?

Investigate whether someone accessible produces anything that could be used for constructing fortifications, perhaps something like glue to reinforce the walls. (That would awesome for construction overall.)
What do we need to harvest spider silk?
What poisonous substances do we have and can we turn them into chemical weapons?
It's time to see the tech tree.

The tunnel, let's call it Interstate 1, how wide is it? Once we get carrier beetles, two of them must be able to fit in it.

By the way, we are supposed to be a migrating species. Our low population, agriculture and (in the immediate future) animal husbandry has allowed us to stay in one place for now; it may or may not last.

I propose we set our long-term goal to colonizing the island. It's a naturally defended location (that's just a small stream, not a full-fledged river, right?) that will be awesome for a stronghold.
>>
No. 430900 ID: c3ec0a
File 134192460414.png - (482.98KB , 1000x600 , antbattle001.png )
430900

>>
No. 430901 ID: c3ec0a
File 134192490425.png - (404.16KB , 1000x1100 , environment005.png )
430901

The population count is 22547 today. Warning! The growth will soon be decreased because of food shortage. This will also weaken the level 2 workers and level 1 soldiers.

Great news! We have made military contact with “the sexy ants” in the North. They’re very pissed of, which is even more sexy. Our sexpedition of 300 soldier ants cut many “sexy ants” into pieces before got torn into pieces. The battle records are unknown because the ~100 cleaner ants got all torn into pieces when trying to count the bodies. ~50 ranger ants have been torn into pieces while scouting the advancement of the “sexy ant” army. But the queen has an idea that the enemy could have reproduced 2 times faster than she has, if the ants are small, which they are, and that they could by now be counted IN TENS OF THOUSANDS.

Our army has the capability to form chitin walls from the living bodies of ants. Soldier ants can then be mounted on the ant palisades which gives them a remarkable terrain advantage, being able to cut the enemy ant bodies from above where they’re the weakest.

The animal husbandry is mostly using currently existing worm holes and milking certain insects that live in trees. It also provides a strategy for replenishing nearby mollusc populations so that the food source doesn’t entirely deplete but is given time to REGENERATE.

>>The tunnel, let's call it Interstate 1, how wide is it? Once we get carrier beetles, two of them must be able to fit in it.

Alright. Let’s call it Interstate 1.

>>By the way, we are supposed to be a migrating species. Our low population, agriculture and (in the immediate future) animal husbandry has allowed us to stay in one place for now; it may or may not last.

Pretty clever! This is true. The food supplies the rangers have magnificently mapped out can sustain the critical growth of the colony 6 days each. After this the surrounding resources will produce too little food to grow the numbers, and this is when the army of ants should be mobilized.

>>I propose we set our long-term goal to colonizing the island. It's a naturally defended location (that's just a small stream, not a full-fledged river, right?) that will be awesome for a stronghold.

COLONIZING THE ISLAND is pretty possible by creating a body of bridge from unspecialized worker ants. This will cost maybe a hundred or more ant lives, but the purpose is glorious!
>>
No. 430902 ID: c3ec0a
File 134192527506.png - (151.62KB , 1000x600 , count_005.png )
430902

>>
No. 430903 ID: 68852c

>performs sexpedition
>everyone involved dies

man, you ants have some fucked up fetishes.
>>
No. 430913 ID: 0acb25

Oops. Wrong data.
>>
No. 430914 ID: 214bf9

>>430902
>>430913
Wait, is that what we are up against?

...shit.
>>
No. 430924 ID: 7f8707
File 134193354207.png - (307.65KB , 1000x650 , plan.png )
430924

The sexy ants must get their food from somewhere. The question is, from where?
I propose forcibly colonizing the next food source in the direction of Interstate 1. Send soldiers, ravage the enemy food caravans, establish our glorious presence and start digging from there to the abandoned base. BUT! Do not dig all the way, stop at about 2/3 of the way (pic related). The underground part will be Interstate 1.1, until the sexy ants are gone; then it'll be merged into Interstate 1.
Establish patrols and fortifications (walls to mount soldier ants on) at the marked locations. We must be always ready to repeal a counter-sexpedition.
The red question marks are where we should conduct some armed reconnaisance to learn where else do the sexy ants go.
The big black question marks are where we should do more scouting.

Moving on.
Why do we have so many workers? Convert 2000 of them into soldiers. Produce more soldiers. Research class 2 soldiers. Start producing Class 1 Workers too; from now on and until we say otherwise, maintain a 3:1 ratio between the class 1 and 2 workers. (They eat less, but are able to do jobs just fine. The Class 2 workers will take over when necessary.)
Expand the farms, decrease consumption from food sources.

Important!
In which direction does the stream flow?
What are the "flying eaters" - birds or (smaller) insects?
I want a topographical map of the area, with heights and trees and stuff. Also the scale would be great.
>>
No. 430925 ID: 7f8707

Oh, wrong data? Please post the right version, until then disregard my orders about specialization reallocation.
>>
No. 430981 ID: b18143

Dig in for now and forage from the western and southern food sources. Consider tunneling to the food patch down south. It's a long trek, but worth it for the protection from the flying threat.

Start researching the class 2 soldier. Maybe one with tricks to it like acid, venom or trap jaws. Once ready the whole colony should just get up and overwhelm the other ants. Maybe burrow into their hive and strike from the inside to kill their queen.
>>
No. 430996 ID: c3ec0a

Thus far I've corrected the wrong data. I will make many large changes in the quest in general but data has been revamped quite accordingly in respect to the suggestions before.....

The quest will get new clothes too.
>>
No. 445242 ID: 710329

Placeholder: Been busy with studies etc.
>>
No. 449603 ID: 710329

Decided to tweak the charts a bit
>>
No. 449944 ID: afdf64

>>449603
It would be nice to get all the data on one (sexy) picture.

It's also nice to hear that this isn't completely dead yet ;)
>>
No. 461689 ID: 710329
File 134989891362.png - (1.55MB , 1000x1994 , strategyview036.png )
461689

Charts:
http://www.mediafire.com/file/b69gmw3wbgwa1th/NEWANT3.xls

Day 36, 13 days since the Sexpedition. The population is 67 238.

>>Raiding parties of 100 ranger ants and 100 soldier ants have sought to intercept Sexy Ant caravans at the target zone, but find NONE! It seems like the Sexy Ants are still licking their wounds or whatever they lick.

>>The Interstate Turf Fortifications are being constructed, they will take about three days to complete and once completed will give an upper hand for soldier ants mounted on them. Mounted soldier ants get a triple chance for a critical strike and will slow down enemy advancement drastically unless opponents have harnessed Corrosive Acid. A new research option has been discovered: Soft Mud Fortifications. The 2/3 of the way tunnel takes roughly five days to be dug out.

The scouts are now scouting towards the West.

>>The Dorylus don’t have the ability to convert workers into soldiers. Confirm Forced Conversion? Option: Stop researching Class 2 Soldiers, start researching Militia Ants.

>>Now researching Class 2 Soldiers.

>>The Class 2 worker ratio against The Class 1 ratio is 30%

>>Usage of the second (small) food source is halved. The first value 4 food source has recuperated. A new farm constructed in the upper reservoir as further instructions were not given. New research option discovered: Food Source Mapping

>>The stream flows from the South to the North.

>>New research option: The Flying Eaters

>>Topographical map

>>430981

>>Tunneling choices considered. No more threat from the flying eaters experienced.
>>
No. 461693 ID: 6e44d2

Perhaps we should raid the sexy ant nest? That'd be cool.
>>
No. 461697 ID: dc4e32

start stocking up on food. a lot of it. then spend it all on class 2 soldiers. and attack.
>>
No. 461701 ID: 710329

Charts corrected:
http://www.mediafire.com/file/suz9llxxe95vlsz/NEWANT4.xls
>>
No. 461838 ID: afdf64

Hell yeah, it lives!
And the new look... AND THE CHARTS... It's all awesome!
Excuse me, I need some time to stop grinning like mad, at which point I'll actually be writing suggestions for the next turn.
>>
No. 461864 ID: 4a328b

Don't convert, put MILITIA ANTS on the "to be researched" list after research on soldier level 2 is completed
>>
No. 461890 ID: a5d914

Expand the labs. Maybe add a surface research lab and a deep down high-security lab. Add storage next to the right side farm.

Start digging an assault tunnel starting near, but not connected to the interstate crossroads. Quietly dig the tunnel towards the sexy ant underground nest, but try not to breach it yet if possible. When the main attack starts our most elite ants will rush in to assassinate and saboutage.

Send more rangers/scouts out to the south to see if there is anything interesting.
>>
No. 465207 ID: 710329
File 135092215246.png - (1.56MB , 1000x1992 , strategyview2.png )
465207

It has been 14 days since the Sexpedition. The population is 164 637.

The great war is knocking the door. There are now more class 1 soldiers than there are class 1 and class 2 workers combined. A food shortage is imminent. The current food supply is negative by roughly 10 000 food units, that means less than -10% feed factor and causes no penalties nor fatalities, but is a gentle knock of energy running out of the colony. A food source at the Interstate 1 is running out of substance.

>>Perhaps we should raid the sexy ant nest? That'd be cool.

We think we have the strength now (more soldiers than workers, an attack would also balance out the food supply as well). Proceed with a rush strike?

>>start stocking up on food. a lot of it. then spend it all on class 2 soldiers. and attack.

A sound plan! Stock up power and proceed with a major offensive?
Should we allocate 40% of the class 1 and class 2 workers on farming and 40% of them on food collection from nursing, ranging and cleaning? This would lower later growth and increase waste in the nest.

>>Don't convert, put MILITIA ANTS on the "to be researched" list after research on soldier level 2 is completed

There’s still about 3 days until the Soldier level 2 is completed.

>>Expand the labs. Maybe add a surface research lab and a deep down high-security lab.
>>Add storage next to the right side farm.

>>Start digging an assault tunnel starting near, but not connected to the interstate crossroads. Quietly dig the tunnel towards the sexy ant underground nest, but try not >>to breach it yet if possible. When the main attack starts our most elite ants will rush in >>to assassinate and saboutage.

>>Send more rangers/scouts out to the south to see if there is anything interesting.

Expanding the labs will drastically speed up the research. We’re expanding the labs above ground and deep down.

An assault tunnel! An amazing approach to a major offensive! We’re not thinking of connecting the attack tunnel to the interstate or the nest. The time consumed now only depends on how wide the attack tunnel should be? A one ant wide tunnel would be the fastest way. However, the amount of commando ants that can enter the sexy ant nest through this tunnel before the alarm is questionable. It would take three days to finish the one ant wide tunnel with as many ants digging it as possible while digging a wider tunnel only takes as much, but requires more soldier labour. Also, the closer the enemy nest the tunnel entrance is the faster it is to dig and the less it requires labour.

Most of the rangers assigned to scouting the south.
>>
No. 465287 ID: a5d914
File 135094079852.jpg - (32.48KB , 726x548 , Ant_outpost.jpg )
465287

A wide tunnel isn't necessary. Be efficient. I suggest just creating an ant loaded staging post with some food supplies near the very end of the tunnel , then aim for multiple simultaneous nest breaches [See image], unloading a few thousand soldiers together with a few raiding workers in a matter of minutes. These ants will have little chance of a retreat, but our goal is nothing less than the assassination of their queen and the destruction of their society. I guess plan is still to strike aboveground and underground at the same time for maximum confusion once we have some level 2 soldiers to lead the spearhead.

Expand the nurseries. If we can steal their eggs then we will need a place for them.

>>Should we allocate 40% of the class 1 and class 2 workers on farming and 40% of them on food collection from nursing, ranging and cleaning?

Heavier farming? Go for it. Hopefully we can make advances in our farming tech soon. Also get the workers to overharvest the outside food sources a day or two before the attack. It'll lower long term food production a bit, but it'll let our guys fatten up and recover energy before the attack. A lot of them are going to die anyway so the food reserves can regrow afterwards.
>>
No. 465339 ID: 5b26d6

that worker allocation thing, do that. and send like a third of your soldiers to attack them so they die and don't have to be fed, and also to observe the results. and make sure you don't mess up the observing this time! have some of the soldiers actively protect the cleaners.
>>
No. 465483 ID: 918ce2

>>465339
this and this
>>465287
>>
No. 466887 ID: 0b214d

>>465483

Agreeing with Pudd, over here.
>>
No. 472266 ID: 66985e

>>465483
best ideas are made of other peoples ideas. this is what we must do.
>>
No. 472714 ID: 710329
File 135326319037.png - (543.96KB , 1000x600 , tunnelattack.png )
472714

The attack tunnel complex takes four days to finish. The ants enter the tunnel.

>"Oh shit! We dig this tunnel to praise our queen and then these yellow shits come in with massive numbers and shit! I- I think they're squirting venom! We're all gonna die, but at what cost! Should I inform the Queen or shout: DEAAAAATH!!!"
>>
No. 472729 ID: ca8307

flood the tunnels with troopas. worst case scenario is you plug the tunnels with corpses.
>>
No. 472740 ID: f2c20c

>>472714
The Queen must be warned of the impending threat. Up to date information is critical to winning a battle.
>>
No. 474144 ID: b0ea3c
File 135375465904.png - (52.46KB , 1000x600 , queeninformed.png )
474144

I inform the queen. The queen tells to send in more troops and flood the tunnel with corpses.
>>
No. 474146 ID: b0ea3c
File 135375655593.png - (1.06MB , 1000x1992 , 41.png )
474146

It is day 41. We sent as many troops as we could to confront the enemy and not only did kill their queen, but executed all the soldiers and all the workers and sliced them into fodder. Farming will be boosted for the next 7 days.

Our population is now roughly 600 000. We lost only 39% of our soldiers and they now number 517 000

We've completed the research of Soldier Class 2.
We can now research Meat Eating, Flying Eaters, Bridge Building, Settling, Great Crusade.
>>
No. 474157 ID: 1e9d01

>>474146
Eeeexcellent.

Research Bridge Building now. Next, I'm thinking Settling.
>>
No. 474408 ID: 8bb78b

my vote's on settling.

cease producing a surplus of soldiers, and produce 'em class 2 from now on. make many many workers instead, and either take over their nest and combine it with ours, or if that isn't a plausible course of action, expand our farms to thrice its current size. in either case, our farmer and nurser populations should increase accordingly. and I'm thinking also the rangers because why the hell not explore around some more.
>>
No. 474660 ID: a5d914

Start connecting the old hive with the conquered one. Explore the previously unexplorable north.

What's that red thing on top of the conquered hive anyway? Is it... meat? If so, research meat eating. Otherwise research the flying eaters. I'd like to know what's waiting across the river before we start making bridges.
>>
No. 480268 ID: 710329
File 135617823583.png - (1.22MB , 1000x2192 , 42.png )
480268

It's day 42.

The current population is 860 000. We're facing a minor food shortage in a few days. The Feed ratio is 1.2 today, and will be 1.1 tomorrow and 1.0 the day after tomorrow. The food sources are really running out. Even though we're farming like hell, that won't help with this kind of population expansion.

>>461890

The scouts have found an unpassable stream in the south. Wait! They've also found a tree trunk lying across the stream.

We're still scouting the north.

We've also connected the two nests with a tunnel.

We're researching Bridge Building.
>>
No. 480345 ID: b608d1

Conquer the river log immediately. Create small bases on each side of the river and start building a tunnel towards the nutritious and useful log. Travel overland to farm it in the short term.

More food and territory is required. Initiate a mini crusade! Send out something like 100 000 ants in 20-1000 ant groups in all directions (and slightly more across the river). Give them orders to return to the hive only if anything noteworthy is found, be it food, enemies or interesting terrain features. Many will die, but if more food sources are found then the population growth can be sustained longer. Our explored lands should also expand substantially from this.
>>
No. 480370 ID: 1f3ded

>>480345

this is clever. on a related note, ants are total dickbags.
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