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Chocolate Desire
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Holy F, a timeskip! So many things happened!
It seems that the time in the colony flows at 1:1 rate with the real time. In that case, I want an update per day, because micromanagement.
What is known about the hostile ant colony? What species? What is their POWER LEVEL aka population (at least an estimate), how advanced are their units as compared to us? Is diplomancy an option? (Not that I have any inclination to use it...)
Animal Husbandry, yay! What useful critters can we domesticate? What critters can we control? What I want is:
- a digger beetle for making more tunnels (consider using worms too);
- a carrier beetle to haul material goods;
- maybe a runner beetle for scouting/message transfer?
- of course, a dedicated assault beetle, which will probably be analogous to an Infantry Fighting Vehicle or maybe a light tank;
- several kinds of foodstock critters;
- a gunship aka wasp (air superiority + scouting out that "island");
- some kind of aerial hauler (for colonizing that "island" later).
Wait, does our own species have an air-capable stage in the lifecycle? If yes, what is its capabilities?
Investigate whether someone accessible produces anything that could be used for constructing fortifications, perhaps something like glue to reinforce the walls. (That would awesome for construction overall.)
What do we need to harvest spider silk?
What poisonous substances do we have and can we turn them into chemical weapons?
It's time to see the tech tree.
The tunnel, let's call it Interstate 1, how wide is it? Once we get carrier beetles, two of them must be able to fit in it.
By the way, we are supposed to be a migrating species. Our low population, agriculture and (in the immediate future) animal husbandry has allowed us to stay in one place for now; it may or may not last.
I propose we set our long-term goal to colonizing the island. It's a naturally defended location (that's just a small stream, not a full-fledged river, right?) that will be awesome for a stronghold.
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