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File 131094490141.png - (69.09KB , 800x600 , prototype2title.png )
327242 No. 327242 ID: 10d022

>"Oy, we got another one here!"
>"You're one lucky mother, you know what? Look at this, not a scratch on him, even."
>"That crash was mostly fireworks, anyway. The other three are probably just stranded somewhere."
67 posts omitted. Last 50 shown. Expand all images
>>
No. 358350 ID: 3b39fb

just whatever you do be really quick because I see more vine shit coming out of the ground.
>>
No. 358856 ID: f80f15
File 131882774621.png - (74.76KB , 800x600 , prototype2-14.png )
358856

>>358322
ALEXI: "Let me GO!"

VITALI: "I got him. I'm not gonna take a shot, I might get his leg."

>>358340
Alexi and Vitali cannot remove their boots without unstrapping them.

They are resource gathering units and only rudimentarily equipped for combat.
>>
No. 358858 ID: 35e1a0

VITALI: giv Alexi your gun and get a double armed grip.
Alexi take gun and double stab.
>>
No. 358859 ID: f72f26

one of Alexi's legs is free, and the tentacle
holding the other is injured

both of you time for strong pull, then a dash for safety
>>
No. 361432 ID: a4cab9

>>358856
VITALI: Focus on dragging ALEXI away from the hostile.
ALEXI: Heat lance out!
>>
No. 361433 ID: e55966

both of you take a shot and watch out for that other one creeping afar
>>
No. 363711 ID: f80f15
File 132047155730.png - (81.00KB , 800x600 , prototype2-15.png )
363711

Alexi: "Ow! Don't just drop me like that."
Vitali: "Sorry."

All visible threats eliminated.
>>
No. 363735 ID: e55966

pull up available construction list
>>
No. 363746 ID: 453e62

head back to base and let's get something built so we can outfit someone for combat.
>>
No. 363763 ID: 9c8d4f

get out of here stalker
>>
No. 363767 ID: f72f26

head back to base before more aliens show up!
>>
No. 363790 ID: b6edd6

Maybe you could cut off a piece to study?
>>
No. 363821 ID: 385f21

Actually, no, not 'all' visible threats are eliminated. Schedule a pattern recognition subsystem test for the near future.

Alexi and Vitali, return to base for debriefing. On another thread, >>363735.
>>
No. 369034 ID: f80f15
File 132271640572.png - (98.89KB , 800x600 , sunkenstars.png )
369034

>>363735
STRUCTURES AVAILABLE (CURRENTLY 25G 50P): *ASSIMILATOR: 50P *ARMORY: 25G 50P ERROR: No construction plan loaded. Please designate a plan.

>>363821
VITALI: "Debriefing? With who?"
ALEXI: "No directions necessary, Cozy. I can see the smoke from here. Ow, my leg."
>>
No. 369037 ID: 453e62

ALEXI: go sit somewhere and get that looked at, may of used a poison. hopefully it's just paralytic.

start building an armory.
>>
No. 369038 ID: f72f26

I am also in support of armoury
we need protection against these alien monsters!
>>
No. 369039 ID: 453e62

also, be ready to hide somewhere if the sun is too hot. desert areas are usually like that because it's hot.
>>
No. 369063 ID: e55966

so much for scouting, its time to stick together until the big guns roll out.

what kind of research is available, if any ?
>>
No. 369067 ID: 82d848

where are the missing 3 crew members? have their corpses been found?
>>
No. 372968 ID: f80f15
File 132410055074.png - (97.03KB , 800x600 , sunkenstars2.png )
372968

>>369037
ALEXI: "Ow. It doesn't feel like there's anything wrong with it. OW! Careful, Vitali. I think I just twisted my ankle."

>>369038
GATHERER: "Fight fire with... making buildings. Yeah."

>>369039
I will attempt to scan for a cave system of some sort.

>>369063
No research is currently available.

>>369067
GATHERER: "No sign of the others yet, COSAI. They might have landed on top of the cliff or something."
>>
No. 372969 ID: e55966

whatEVER. go collect all the research minerals anuwau
>>
No. 372971 ID: 453e62

sit down near the minerals, can assist in breaking them from the wall even if you can't carry them.
>>
No. 372973 ID: f72f26

examine Alexi's ankle make sure he's not infected or poisoned

remove boots/pants if necessary
>>
No. 372985 ID: f80f15
File 132410982189.png - (57.70KB , 463x457 , sunkenstars3.png )
372985

>>372969
GATHERER: "Operation underway."

>>372971
ALEXI: "I guess Vitali can help me limp down the hill."

>>372973
ALEXI: "How's it look?"
>>
No. 372986 ID: 453e62

looks okay. long as you don't put any weight on it, it should heal.
>>
No. 372992 ID: 0583a2

it looks sexy. carry on, trooper.
>>
No. 372996 ID: e55966

AA YOU LOOK t- you look great, actually-
>>
No. 373021 ID: 73eb25

It looks damn fine.

Oh, the foot. It'll be ok, in a day or two.
>>
No. 373027 ID: f72f26

Vitali: admire your sexy companion, and then help him limp back to base
does your crew have a doctor/medic?
>>
No. 373100 ID: f80f15
File 132416266263.png - (90.95KB , 800x600 , sunkenstars4.png )
373100

>>373027
GATHERER: "Negative, COSAI. We train for that in the barracks."
>>
No. 373101 ID: f72f26

so what's the ETA on that armoury we are constructed

also what kinda tech tree we looking at to reach barrack?
>>
No. 373104 ID: f80f15
File 132416516112.png - (91.18KB , 800x600 , sunkenstars5.png )
373104

>>373101
GATHERER: "Barracks, armoury, same thing. Sorry, COSAI."

I have located a nearby terrain anomaly. It looks like it could signify a cave system of some sort.

The armoury will self-construct. My internal clock is malfunctioning and I cannot provide a time period.

ALEXI: "Cozey, could you look through the dossiers and decide who we're going to train first for what?"
>>
No. 373129 ID: 453e62

[open crew dossier files, display stats in a side by side comparison]
>>
No. 373153 ID: f72f26

yes let's look over our crew records
>>
No. 373310 ID: 0583a2

the two dudes most experienced with shooting stuff can automatically start their soldier training. if none of you have experience with guns, the two biggest, most muscular dudes should be the soldiers instead.
>>
No. 373313 ID: 453e62

>>373310
what if they are all average build and we need to select based on more esoteric reasons?
>>
No. 378267 ID: 5bec67
File 132597937703.png - (44.42KB , 600x428 , cosai-logo.png )
378267

>>373129
Fetching full crew records... NAME: Ruslin Pitya *MISSING, PRESUMED DEAD* ROLE: Pilot SEX: Male AGE: 27 DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-01 NAME: Vitali Serafim ROLE: Copilot AGE: 31 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-02 NAME: Andrei Walleye ROLE: Chief Engineer AGE: 24 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-03 NAME: Pavel Nazar *MISSING, PRESUMED DEAD* ROLE: Research Specialist AGE: 27 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-04 NAME: Lakiya Nezie ROLE: Nutrition Specialist AGE: 25 SEX: Female DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-05 NAME: Zhenia Ania ROLE: Engineer AGE: 25 SEX: Female DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-06 NAME: Roza Yesfir *MISSING, PRESUMED DEAD* ROLE: Emergency Response Specialist AGE: 31 SEX: Female DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-07 NAME: Alexi Vasili ROLE: Engine Specialist AGE: 27 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-08 NAME: Arkady Basilica ROLE: Research Specialist AGE: 22 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-09 NAME: Alice Maudevya ROLE: Therapist AGE: 26 SEX: Female DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-10 COSAI has finished loading crew records. Remaining crew have been identified.

ALICE: "When do we get a break, COSAI? I'm tired."
>>
No. 378270 ID: f72f26

wimpy therapist needs to work hard like everyone else.

check to see if everyone is tired or just her.
if everyone is tired, break for a meal

if just Alice, tell her to keep working
>>
No. 378278 ID: 453e62

>>378270
agreed. everyone needs to work just as hard as everyone else.
>>
No. 378282 ID: 453e62

also, of those Andrei Walleye would be the best for first pick in those changed into a fighter. should be the most physically fit.
>>
No. 378287 ID: 9c7c3b

EVERYONE IS WORK FOR GOOD OF COMMUNITY!
>>
No. 380237 ID: 5bec67
File 132675779952.png - (58.04KB , 800x600 , sunkenstars6.png )
380237

The Armory has completed construction.

>>378282
ANDREI: "Finally, something more substantial than this wimpy pew-gun and thin sheet of painted metal."

There are three soldier models that the Armory can create: the Cerberus unit, the Jackal unit, and the Lone Wolf. The Cerberus is the most heavily armored, but the Jackal has more maneuverability and also has the ability to fly. The Lone Wolf is equipped with a stealth suite, and is most likely not built for crewman Andrei's body shape.

ALEXI: "Don't hold it that way if you like your fingers."

ALICE: "Sorry. I was never that good with this thing."
>>
No. 380243 ID: f72f26

Alice is clearly too useless to be trusted with anything

Andrei gets to be cerberous, as the biggest tough puppy, he is an ideal choice for tank.

Vitali will be Jackal, his co-pilot status should make him best suited for being a winged infantry

Alexi will Lone Wolf, that way if he sneaks off again he'll be able to do it with some competance, also he's our main man and need a badass title, Lone Wolf fits the bill
>>
No. 380244 ID: ed57e8

>>380243
sounds good all around.
start with Andrei though if it takes time to make the stuff. having a guardian would be good.
>>
No. 380275 ID: 5bec67
File 132677086437.png - (60.53KB , 800x600 , sunkenstars7.png )
380275

>>380244
It will take time to gather the necessary resources for each Equipment Cube. It takes a short amount of time to gather the materials for the Cerberus Cube.

ANDREI: "Cerberus online."

>>380243

VITALI: "Orders received."

ALEXI: "As soon as my ankle heals up I'll get a Wolf suit produced, Cozey."

A long-term building/equipping plan is recommended.
>>
No. 380280 ID: ed57e8

hmm... next up should be a tech lab. which if possible should look into ways to increase mineral gathering rates. then we should place some gun puppies around the perimeter allowing our soldiering forces the option to explore without leaving the base exposed.

after the tech lab does that for science we will need to see our options with it. then buuld one of the advanced structures it unlocks or the science lab.
>>
No. 380358 ID: beb6d7

workers: gather resources and eventually establish a turret perimeter. it shouldn't be too confining space-wise, because next up are more buildings, like the research lab, and whatever might get us more hands to work with.

Vitali: explore area for additional resources; you should be protected from those vine things thanks to your newfound wings.

Andrei: guard the outpost and look scary and badass. be on the watch for anything that might stumble upon us.

Alexi: anything we can do that might help out with injuries?
>>
No. 388704 ID: 5bec67
File 133014134979.png - (49.75KB , 800x600 , sunkenstars8.png )
388704

Build plan assigned. PRIMARY OBJECTIVES: Build a tech lab. Establish a defensive perimeter. Find or create a semipermanent resting place. SECONDARY OBJECTIVES: Fabricate a Jackal suit for Vitali. Fabricate a Wolf suit for Alexi. Make contact with home planet. TERTIARY OBJECTIVES: Confirm status of missing crew members. Determine existence of sentient life on the planet. A very rough elevation map of the surrounding area has been created. Possible pod crash sites have been identified from smoke on the horizon. I am detecting two moving objects on top of the cliff, but no heat signatures.

ZHENIA: "Looking good, Andrei."

ANDREI: "Thanks."
>>
No. 388710 ID: ed57e8

double checking recordings confirm two objects on the cliff.
maintain watch in case objects jump down. once jackel is complete Vitali will fly up and investigate.
>>
No. 388806 ID: 5c8475

let's keep mining and build that research center.

maybe we should send Andrei to the cave system we detected nearby... see any entrances?
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