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File 131094490141.png - (69.09KB , 800x600 , prototype2title.png )
327242 No. 327242 ID: 10d022

>"Oy, we got another one here!"
>"You're one lucky mother, you know what? Look at this, not a scratch on him, even."
>"That crash was mostly fireworks, anyway. The other three are probably just stranded somewhere."
17 posts omitted. Last 100 shown. Expand all images
>>
No. 327293 ID: 0d095c

STUPID SOPHONTS. SCOUT FIRST, MINE LATER. Deploy some SCOUTS. Or SOMETHING.
>>
No. 327333 ID: 10d022
File 131095804698.png - (104.72KB , 800x600 , prototype2-3.png )
327333

>>327293
Unit not recognized: Scout.

>>327280
>>327284

GATHERER: "Operation underway."
>>
No. 327334 ID: 1854db

Continue revealing the ship. Once it is fully scouted, check to see if any of it is salvageable.
>>
No. 327351 ID: 35e1a0

see if any chunks are small enough to pick up and just toss in the assimilator.
>>
No. 327363 ID: 8c5153

>>327351
Don't toss the ship in the assimilator (for now at least). There is a small chance we might get it working again.
>>
No. 327364 ID: e1c562

yeah let's scout out around the ship, there might be some other useful supplies
>>
No. 327370 ID: 10d022
File 131096439327.png - (124.27KB , 800x600 , prototype2-4.png )
327370

>>327334
>>327351
>>327363
>>327364


GATHERER: "Don't have to tell me twice."

Ship is likely salvagable. Whether it may be repaired, however, is a different matter.
>>
No. 327373 ID: 8c5153

>>327370
Do we have something to put out that fire? That should be done ASAP so the crashed ship does not take any more damage.
>>
No. 327379 ID: 1854db

>>327373
Agreed. If the ship cannot be extinguished, then continue to scout around it.

Gatherers at the crystals: Have you stopped? Continue until the crystals are all ready for processing. Then we can just do that all at once once the assimilator is ready.
>>
No. 327382 ID: e1c562

yes, you workers must continue to harvest this ore, harvest it all!
>>
No. 327487 ID: 0d095c

Find some way to extinguish those flames. Also, look upward. Are we in a cavern?
>>
No. 327638 ID: 10d022
File 131102004855.png - (92.07KB , 800x600 , prototype2-5.png )
327638

>>327487

We are not situated in a cavern.
>>
No. 327640 ID: 10d022
File 131102018020.png - (122.21KB , 800x600 , prototype2-6.png )
327640

>>327373
>>327382
>>327379

GATHERER: "Assimilation underway."
>>
No. 327646 ID: 1854db

>>327640
Two harvesting Gatherers: scout right after depositing crystals. The rest continue harvesting crystals.
>>
No. 327650 ID: 35e1a0

>>327646
that sounds good. look around the crystals for anything.
>>
No. 327663 ID: e1c562

yeah I'm with scouting around the crystals, see if there's anymore crystal deposits to mine
>>
No. 327674 ID: 2a1f3a

we should send two gatherers to scout at the very most. we're so goddamn vulnarable now it's incredible. the way I see it, gathering resources and establishing a base of operations is top priority, and getting someone good at killing things is right below that. making our presence here known comes way after that.
>>
No. 328947 ID: 10d022
File 131125520824.png - (131.17KB , 800x600 , prototype2-7.png )
328947

>scout with two

GATHERER: "On the move."

Unoresearchium-compatible minerals found.
>>
No. 328949 ID: e1c562

harvesters, get 3 on the special green crystals, 2 on pink, and keep 2 searching
>>
No. 328950 ID: 1ae77f

make it 3 on pink, 2 on green. unobuildium is in greater demand, it seems.
>>
No. 328962 ID: 35e1a0

gather more pink.
(and we didn't mean those two who were PUTTING OUT THE FIRE to go, ment two OTHER builders who were DOING the gathering. and moving both left AND right.)
and get back to putting out that fire.
>>
No. 338779 ID: 10d022
File 131301342604.png - (135.70KB , 800x600 , prototype2-8.png )
338779

>>328950
>>328949

GATHERER: "Awww yeah! Heat lance out!"

Unknown life form detected.

GATHERER: "What in Tzar is that?"
>>
No. 338780 ID: e1c562

SHOOT IT! shoot it dead!
>>
No. 338785 ID: 35e1a0

assume the worst! run back to the other gatherers and once it is in range of all of them turn and fire all beams at it together.
>>
No. 338788 ID: eba49f

We can't be sure it is hostile, but it most likely is.
Retreat to the main group, gesture for the creature to halt, and if it continues to advance than focus fire on it.
>>
No. 338912 ID: 314ffe

make it say hello to your little friends.
>>
No. 342773 ID: 400170
File 131424265561.png - (136.25KB , 800x600 , prototype2-9.png )
342773

GATHERER: "On my way."

[tt]Creature appears disinterested in the gatherers, wandering close to the Assimilator before turning away.[/tt]
>>
No. 342779 ID: 35e1a0

whew, okay, first encounter is a non-hostile. don't touch it though, could have a passive defense like contact poison. two selected gatherers, finishing putting out the fire.
>>
No. 342799 ID: e1c562

yeah keep your distance from it, make sure the creature doesn't feel threatened

finishi putting out the fire is probably smart too
>>
No. 342827 ID: 07416a

>>342773
Feed it until it likes you.
>>
No. 343058 ID: b1f0e2

>>338779
>>342773
>Creature
Am I the only one concerned that it looks like a facehugger? Or at least a scorpion...
>>
No. 354630 ID: 400170
File 131751653701.png - (107.97KB , 800x600 , prototype2-10.png )
354630

GATHERER: "I don't like the looks of this. I'm gonna follow it."

Gatherer is refusing orders. Scanning unit against crew records...
NAME: Alexi Vasili
ROLE: Engine Specialist
AGE: 27
DOB: *ERROR: CANNOT SYNC W/ CALENDAR*
SERIAL ID: 225002-08

From this point the rogue unit will be referred to as ALEXI.

>>342779
>>342799
GATHERER: "Time to fight fire with fire."
>>
No. 354632 ID: 35e1a0

AlEXI: that is fine but whatever you do don't follow it into any caves or holes.

once fire is out all gatherers keep harvesting materials until we can start building.
>>
No. 354636 ID: 5e28be

someone follow alexi. a UB miner should switch to building the command center or whatever it was called as soon as we have the materials to do it.
>>
No. 354637 ID: e1c562

Alexi keep your gun ready that thing could turn hostile in a second, but don't fire just yet
>>
No. 354643 ID: b6edd6

I guess you can follow it if you want the risk, but:
* Don't enter caves following it
* Beware its poisonous sting!
* Do NOT initiate hostilities. They might be hostile already, but we don't want to pick fights with giant scorpion nests if we don't have to.
>>
No. 354675 ID: 400170
File 131752120705.png - (69.81KB , 800x600 , prototype2-11.png )
354675

>>354632
>>354637
>>354643
ALEXI: "Alright. No caves, no holes, no contact. Roger that."

The insectoid appears to be moving with purpose, not hesitating as it scuttles across the surface.

>>354636
Unit dispatched. Scanning against crew records... NAME: Vitali Serafim ROLE: Copilot AGE: 31 DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-02 Marking unit as VITALI in logs.
>>
No. 354677 ID: c9d49f

okay then. proceed with caution.

uhh...

==>
>>
No. 354686 ID: e1c562

I guess you can keep following it, as long as you don't stray to far from the base. you wouldn't want to get lost out here
>>
No. 354695 ID: e1c562

Vitali, resist urge to harvest precious green ore
>>
No. 354850 ID: 400170
File 131753633018.png - (76.82KB , 800x600 , prototype2-12.png )
354850

>>354695
VITALI: "Uhhh... resistance successful, COSAI."

>>354686
ALEXI: "COSAI, have you been mapping our path from the base?"

Yes.

ALEXI: "Okay, good. I wouldn't want to get lost out here."

==>

ALEXI: "Aaaaugh, shit! The ground's ALIVE!"
VITALI: "Alexi!"
>>
No. 354853 ID: 35e1a0

fire beam into the tentacle at the base where it meets the ground. as soon as it is severed leap away.
Vitali: close in grab hold of Alexi in case it trys to pull.
>>
No. 354854 ID: 1854db

>>354850
Vitali, lend assistance to Alexi. Watch for friendly fire.
>>
No. 354865 ID: 752b84

>>354853

This. Only Alexi should use the heat lance. Vitali firing at it is just asking for friendly fire errywhere.
>>
No. 354893 ID: e1c562

Alexi: shoot the ground!

Vitali: grab Alexi and prepare to pull him to safety if his shoot doesn't work
>>
No. 354902 ID: c85a16

vitali: don't move close to alexi to help him out or you'll get the rape tentacles too. and don't try to fire from that distance either or you'll shoot our engine specialist in the leg.

alexi: shoot the tentacle and get out of here stalker.
>>
No. 358319 ID: f80f15
File 131866043534.png - (74.05KB , 800x600 , prototype2-13.png )
358319

ALEXI: "Auugh, shit! Help!"

VITALI: "COSAI! What do I do?"
>>
No. 358322 ID: 35e1a0

alexi: maintain fire and jab it with the most likely hot tip of the laser.

VITALI: rush in and put on arm around Alexi to help and fire gun with other arm.
>>
No. 358323 ID: 56cd15

>>358322

Seconding this.
>>
No. 358340 ID: f72f26

Alexi, slip out of your boot it you can and the make a dash for safety

Vitali, run up and try to pull Alexi free, if you have a combat knife, uses it to cut at the vines
>>
No. 358350 ID: 3b39fb

just whatever you do be really quick because I see more vine shit coming out of the ground.
>>
No. 358856 ID: f80f15
File 131882774621.png - (74.76KB , 800x600 , prototype2-14.png )
358856

>>358322
ALEXI: "Let me GO!"

VITALI: "I got him. I'm not gonna take a shot, I might get his leg."

>>358340
Alexi and Vitali cannot remove their boots without unstrapping them.

They are resource gathering units and only rudimentarily equipped for combat.
>>
No. 358858 ID: 35e1a0

VITALI: giv Alexi your gun and get a double armed grip.
Alexi take gun and double stab.
>>
No. 358859 ID: f72f26

one of Alexi's legs is free, and the tentacle
holding the other is injured

both of you time for strong pull, then a dash for safety
>>
No. 361432 ID: a4cab9

>>358856
VITALI: Focus on dragging ALEXI away from the hostile.
ALEXI: Heat lance out!
>>
No. 361433 ID: e55966

both of you take a shot and watch out for that other one creeping afar
>>
No. 363711 ID: f80f15
File 132047155730.png - (81.00KB , 800x600 , prototype2-15.png )
363711

Alexi: "Ow! Don't just drop me like that."
Vitali: "Sorry."

All visible threats eliminated.
>>
No. 363735 ID: e55966

pull up available construction list
>>
No. 363746 ID: 453e62

head back to base and let's get something built so we can outfit someone for combat.
>>
No. 363763 ID: 9c8d4f

get out of here stalker
>>
No. 363767 ID: f72f26

head back to base before more aliens show up!
>>
No. 363790 ID: b6edd6

Maybe you could cut off a piece to study?
>>
No. 363821 ID: 385f21

Actually, no, not 'all' visible threats are eliminated. Schedule a pattern recognition subsystem test for the near future.

Alexi and Vitali, return to base for debriefing. On another thread, >>363735.
>>
No. 369034 ID: f80f15
File 132271640572.png - (98.89KB , 800x600 , sunkenstars.png )
369034

>>363735
STRUCTURES AVAILABLE (CURRENTLY 25G 50P): *ASSIMILATOR: 50P *ARMORY: 25G 50P ERROR: No construction plan loaded. Please designate a plan.

>>363821
VITALI: "Debriefing? With who?"
ALEXI: "No directions necessary, Cozy. I can see the smoke from here. Ow, my leg."
>>
No. 369037 ID: 453e62

ALEXI: go sit somewhere and get that looked at, may of used a poison. hopefully it's just paralytic.

start building an armory.
>>
No. 369038 ID: f72f26

I am also in support of armoury
we need protection against these alien monsters!
>>
No. 369039 ID: 453e62

also, be ready to hide somewhere if the sun is too hot. desert areas are usually like that because it's hot.
>>
No. 369063 ID: e55966

so much for scouting, its time to stick together until the big guns roll out.

what kind of research is available, if any ?
>>
No. 369067 ID: 82d848

where are the missing 3 crew members? have their corpses been found?
>>
No. 372968 ID: f80f15
File 132410055074.png - (97.03KB , 800x600 , sunkenstars2.png )
372968

>>369037
ALEXI: "Ow. It doesn't feel like there's anything wrong with it. OW! Careful, Vitali. I think I just twisted my ankle."

>>369038
GATHERER: "Fight fire with... making buildings. Yeah."

>>369039
I will attempt to scan for a cave system of some sort.

>>369063
No research is currently available.

>>369067
GATHERER: "No sign of the others yet, COSAI. They might have landed on top of the cliff or something."
>>
No. 372969 ID: e55966

whatEVER. go collect all the research minerals anuwau
>>
No. 372971 ID: 453e62

sit down near the minerals, can assist in breaking them from the wall even if you can't carry them.
>>
No. 372973 ID: f72f26

examine Alexi's ankle make sure he's not infected or poisoned

remove boots/pants if necessary
>>
No. 372985 ID: f80f15
File 132410982189.png - (57.70KB , 463x457 , sunkenstars3.png )
372985

>>372969
GATHERER: "Operation underway."

>>372971
ALEXI: "I guess Vitali can help me limp down the hill."

>>372973
ALEXI: "How's it look?"
>>
No. 372986 ID: 453e62

looks okay. long as you don't put any weight on it, it should heal.
>>
No. 372992 ID: 0583a2

it looks sexy. carry on, trooper.
>>
No. 372996 ID: e55966

AA YOU LOOK t- you look great, actually-
>>
No. 373021 ID: 73eb25

It looks damn fine.

Oh, the foot. It'll be ok, in a day or two.
>>
No. 373027 ID: f72f26

Vitali: admire your sexy companion, and then help him limp back to base
does your crew have a doctor/medic?
>>
No. 373100 ID: f80f15
File 132416266263.png - (90.95KB , 800x600 , sunkenstars4.png )
373100

>>373027
GATHERER: "Negative, COSAI. We train for that in the barracks."
>>
No. 373101 ID: f72f26

so what's the ETA on that armoury we are constructed

also what kinda tech tree we looking at to reach barrack?
>>
No. 373104 ID: f80f15
File 132416516112.png - (91.18KB , 800x600 , sunkenstars5.png )
373104

>>373101
GATHERER: "Barracks, armoury, same thing. Sorry, COSAI."

I have located a nearby terrain anomaly. It looks like it could signify a cave system of some sort.

The armoury will self-construct. My internal clock is malfunctioning and I cannot provide a time period.

ALEXI: "Cozey, could you look through the dossiers and decide who we're going to train first for what?"
>>
No. 373129 ID: 453e62

[open crew dossier files, display stats in a side by side comparison]
>>
No. 373153 ID: f72f26

yes let's look over our crew records
>>
No. 373310 ID: 0583a2

the two dudes most experienced with shooting stuff can automatically start their soldier training. if none of you have experience with guns, the two biggest, most muscular dudes should be the soldiers instead.
>>
No. 373313 ID: 453e62

>>373310
what if they are all average build and we need to select based on more esoteric reasons?
>>
No. 378267 ID: 5bec67
File 132597937703.png - (44.42KB , 600x428 , cosai-logo.png )
378267

>>373129
Fetching full crew records... NAME: Ruslin Pitya *MISSING, PRESUMED DEAD* ROLE: Pilot SEX: Male AGE: 27 DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-01 NAME: Vitali Serafim ROLE: Copilot AGE: 31 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-02 NAME: Andrei Walleye ROLE: Chief Engineer AGE: 24 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-03 NAME: Pavel Nazar *MISSING, PRESUMED DEAD* ROLE: Research Specialist AGE: 27 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-04 NAME: Lakiya Nezie ROLE: Nutrition Specialist AGE: 25 SEX: Female DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-05 NAME: Zhenia Ania ROLE: Engineer AGE: 25 SEX: Female DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-06 NAME: Roza Yesfir *MISSING, PRESUMED DEAD* ROLE: Emergency Response Specialist AGE: 31 SEX: Female DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-07 NAME: Alexi Vasili ROLE: Engine Specialist AGE: 27 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-08 NAME: Arkady Basilica ROLE: Research Specialist AGE: 22 SEX: Male DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-09 NAME: Alice Maudevya ROLE: Therapist AGE: 26 SEX: Female DOB: *ERROR: CANNOT SYNC W/ CALENDAR* SERIAL ID: 225002-10 COSAI has finished loading crew records. Remaining crew have been identified.

ALICE: "When do we get a break, COSAI? I'm tired."
>>
No. 378270 ID: f72f26

wimpy therapist needs to work hard like everyone else.

check to see if everyone is tired or just her.
if everyone is tired, break for a meal

if just Alice, tell her to keep working
>>
No. 378278 ID: 453e62

>>378270
agreed. everyone needs to work just as hard as everyone else.
>>
No. 378282 ID: 453e62

also, of those Andrei Walleye would be the best for first pick in those changed into a fighter. should be the most physically fit.
>>
No. 378287 ID: 9c7c3b

EVERYONE IS WORK FOR GOOD OF COMMUNITY!
>>
No. 380237 ID: 5bec67
File 132675779952.png - (58.04KB , 800x600 , sunkenstars6.png )
380237

The Armory has completed construction.

>>378282
ANDREI: "Finally, something more substantial than this wimpy pew-gun and thin sheet of painted metal."

There are three soldier models that the Armory can create: the Cerberus unit, the Jackal unit, and the Lone Wolf. The Cerberus is the most heavily armored, but the Jackal has more maneuverability and also has the ability to fly. The Lone Wolf is equipped with a stealth suite, and is most likely not built for crewman Andrei's body shape.

ALEXI: "Don't hold it that way if you like your fingers."

ALICE: "Sorry. I was never that good with this thing."
>>
No. 380243 ID: f72f26

Alice is clearly too useless to be trusted with anything

Andrei gets to be cerberous, as the biggest tough puppy, he is an ideal choice for tank.

Vitali will be Jackal, his co-pilot status should make him best suited for being a winged infantry

Alexi will Lone Wolf, that way if he sneaks off again he'll be able to do it with some competance, also he's our main man and need a badass title, Lone Wolf fits the bill
>>
No. 380244 ID: ed57e8

>>380243
sounds good all around.
start with Andrei though if it takes time to make the stuff. having a guardian would be good.
>>
No. 380275 ID: 5bec67
File 132677086437.png - (60.53KB , 800x600 , sunkenstars7.png )
380275

>>380244
It will take time to gather the necessary resources for each Equipment Cube. It takes a short amount of time to gather the materials for the Cerberus Cube.

ANDREI: "Cerberus online."

>>380243

VITALI: "Orders received."

ALEXI: "As soon as my ankle heals up I'll get a Wolf suit produced, Cozey."

A long-term building/equipping plan is recommended.
>>
No. 380280 ID: ed57e8

hmm... next up should be a tech lab. which if possible should look into ways to increase mineral gathering rates. then we should place some gun puppies around the perimeter allowing our soldiering forces the option to explore without leaving the base exposed.

after the tech lab does that for science we will need to see our options with it. then buuld one of the advanced structures it unlocks or the science lab.
>>
No. 380358 ID: beb6d7

workers: gather resources and eventually establish a turret perimeter. it shouldn't be too confining space-wise, because next up are more buildings, like the research lab, and whatever might get us more hands to work with.

Vitali: explore area for additional resources; you should be protected from those vine things thanks to your newfound wings.

Andrei: guard the outpost and look scary and badass. be on the watch for anything that might stumble upon us.

Alexi: anything we can do that might help out with injuries?
>>
No. 388704 ID: 5bec67
File 133014134979.png - (49.75KB , 800x600 , sunkenstars8.png )
388704

Build plan assigned. PRIMARY OBJECTIVES: Build a tech lab. Establish a defensive perimeter. Find or create a semipermanent resting place. SECONDARY OBJECTIVES: Fabricate a Jackal suit for Vitali. Fabricate a Wolf suit for Alexi. Make contact with home planet. TERTIARY OBJECTIVES: Confirm status of missing crew members. Determine existence of sentient life on the planet. A very rough elevation map of the surrounding area has been created. Possible pod crash sites have been identified from smoke on the horizon. I am detecting two moving objects on top of the cliff, but no heat signatures.

ZHENIA: "Looking good, Andrei."

ANDREI: "Thanks."
>>
No. 388710 ID: ed57e8

double checking recordings confirm two objects on the cliff.
maintain watch in case objects jump down. once jackel is complete Vitali will fly up and investigate.
>>
No. 388806 ID: 5c8475

let's keep mining and build that research center.

maybe we should send Andrei to the cave system we detected nearby... see any entrances?
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